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I thought that this talk was ok, since the people of CodeFactory even with
sighted assistance must have found a way to work with technology from
Macromedia or Adobe, because it is a fact that games like Time Adventures or
Alien Invasion are Shockwave applications.
If using standalone Flash and Shockwave applications is a problem for the
average blind user, then even the experienced blind developer must have more
problems if he or she wants to actually develop Flash or Shockwave content.
And if Audio Game Maker was continued, we would have had another Shockwave
made application.
I just wonder how they were able to develop their games/programs with such a
platform.
- Re: [Audyssey] using dosbox Thomas Ward
- Re: [Audyssey] using dosbox Michael Gauler
- Re: [Audyssey] using dosbox Scott Chesworth
- Re: [Audyssey] using dosbox Thomas Ward
- Re: [Audyssey] using dosbox Michael Gauler
- Re: [Audyssey] using dosbox Thomas Ward
- Re: [Audyssey] using dosbox Tim Chase
- Re: [Audyssey] using dosbox Michael Gauler
- Re: [Audyssey] using dosbox Tim Chase
- Re: [Audyssey] using dosbox Thomas Ward
- Re: [Audyssey] using dosbox Michael Gauler
- Re: [Audyssey] using dosbox Thomas Ward
- Re: [Audyssey] using dosbox Michael Gauler
- Re: [Audyssey] using dosbox Thomas Ward
- Re: [Audyssey] using dosbox Michael Gauler
- Re: [Audyssey] using dosbox Thomas Ward
- Re: [Audyssey] using dosbox shaun everiss
- Re: [Audyssey] using dosbox shaun everiss
- Re: [Audyssey] using dosbox shaun everiss
- Re: [Audyssey] using dosbox shaun everiss
- Re: [Audyssey] using dosbox shaun everiss
