Re: [Audyssey] death match project alfa again
Hi Tom Being resourceful I googled it. Finding the site and download links. Gave death match a quik run through and died when the engines exploded I think. There's nothing for help so have to read a few threads on it. But liking what I have heard. Ron On 7/11/2015 8:53 PM, Thomas Ward wrote: Hi Ron, Hmm, the link seems to work for me, but when I click on it the database entry for Deathmatch is empty. There is no available info on the game. It is as though the link leads to an empty page. Something is definitely wrong here. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] death match project alfa again
Hi Ron, Hmm, the link seems to work for me, but when I click on it the database entry for Deathmatch is empty. There is no available info on the game. It is as though the link leads to an empty page. Something is definitely wrong here. Cheers! On 7/11/15, Ron Schamerhorn wrote: > Hi Dark > >Not meaning to rain on your parade, but the below link seems not to > be working. :) > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] death match project alfa again
Hi Dark Not meaning to rain on your parade, but the below link seems not to be working. :) On 7/11/2015 6:48 AM, dark wrote: Hi Rom. It's the scifi side scroller from Reality associates, a new developer, Find more info on: http://audiogames.net/db.php?action=view&id=Deathmatch: project alpha Not a bad game, lots of exploring and a nice world and atmosphere particularly considdering it's free though combat is rather tricky. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Saturday, July 11, 2015 11:43 AM Subject: Re: [Audyssey] death match project alfa again Hi Isham Not trying to sound dumb but I have absolutely no idea what game you are talking about. Never even heard of it. Further details would be excellent! Ron On 7/11/2015 3:36 AM, ishan dhami wrote: Hi I started a topic on this list which is death match project alfa. I get no answer at that time. so finally after level 1 I found an alien and my gun's energy is 6, I am not able to reload it. can somebody know how to reload the plazma rifal? Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6081 / Virus Database: 4392/10203 - Release Date: 07/10/15 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6081 / Virus Database: 4392/10203 - Release Date: 07/10/15 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] death match project alfa again
Hey Dark Muchly appreciated for the info, I'll check it out. Cheers Ron On 7/11/2015 6:48 AM, dark wrote: Hi Rom. It's the scifi side scroller from Reality associates, a new developer, Find more info on: http://audiogames.net/db.php?action=view&id=Deathmatch: project alpha Not a bad game, lots of exploring and a nice world and atmosphere particularly considdering it's free though combat is rather tricky. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Saturday, July 11, 2015 11:43 AM Subject: Re: [Audyssey] death match project alfa again Hi Isham Not trying to sound dumb but I have absolutely no idea what game you are talking about. Never even heard of it. Further details would be excellent! Ron On 7/11/2015 3:36 AM, ishan dhami wrote: Hi I started a topic on this list which is death match project alfa. I get no answer at that time. so finally after level 1 I found an alien and my gun's energy is 6, I am not able to reload it. can somebody know how to reload the plazma rifal? Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6081 / Virus Database: 4392/10203 - Release Date: 07/10/15 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6081 / Virus Database: 4392/10203 - Release Date: 07/10/15 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] death match project alfa again
Hi Rom. It's the scifi side scroller from Reality associates, a new developer, Find more info on: http://audiogames.net/db.php?action=view&id=Deathmatch: project alpha Not a bad game, lots of exploring and a nice world and atmosphere particularly considdering it's free though combat is rather tricky. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Saturday, July 11, 2015 11:43 AM Subject: Re: [Audyssey] death match project alfa again Hi Isham Not trying to sound dumb but I have absolutely no idea what game you are talking about. Never even heard of it. Further details would be excellent! Ron On 7/11/2015 3:36 AM, ishan dhami wrote: Hi I started a topic on this list which is death match project alfa. I get no answer at that time. so finally after level 1 I found an alien and my gun's energy is 6, I am not able to reload it. can somebody know how to reload the plazma rifal? Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6081 / Virus Database: 4392/10203 - Release Date: 07/10/15 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] death match project alfa again
Good gravy Ishen! You post one message, then literally a minute later post a second one complaining about no responses? honestly, have you heard of patience? Really, in Uk time your first message came in at 11-31, and your second at 11-32! And though I'm sure timings in India are a good few hours later, one minute is one minute wherever you are! Also, did you think about checking http://audiogames.net/db.php?action=view&id=Deathmatch: project alpha There are several guides and walkthrus and other resources written by players linked to on that page that have all the answers on passing various levels, fighting aliens etc. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "ishan dhami" To: Sent: Saturday, July 11, 2015 8:36 AM Subject: [Audyssey] death match project alfa again Hi I started a topic on this list which is death match project alfa. I get no answer at that time. so finally after level 1 I found an alien and my gun's energy is 6, I am not able to reload it. can somebody know how to reload the plazma rifal? Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] death match project alfa again
Hi Isham Not trying to sound dumb but I have absolutely no idea what game you are talking about. Never even heard of it. Further details would be excellent! Ron On 7/11/2015 3:36 AM, ishan dhami wrote: Hi I started a topic on this list which is death match project alfa. I get no answer at that time. so finally after level 1 I found an alien and my gun's energy is 6, I am not able to reload it. can somebody know how to reload the plazma rifal? Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6081 / Virus Database: 4392/10203 - Release Date: 07/10/15 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] death match project alfa again
Hi I started a topic on this list which is death match project alfa. I get no answer at that time. so finally after level 1 I found an alien and my gun's energy is 6, I am not able to reload it. can somebody know how to reload the plazma rifal? Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] death match project alfa.
Hello friends! I think danny's games haven't been discussed in this list. so as the subject line says, I have some doubts regarding death match project alfa. first in Level 1 how do you save yourself from explosion? second how we can stop the sappy speech when we have read something clearly? lastly there are various TTS voices listed in the option menu but except the default one noone is working. what should I do? Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] AlterAeonquestion
Well if you need a tester, I'm all ears! Sent from my iPhone > On Jul 1, 2015, at 2:27 PM, Travis Siegel wrote: > > Yah, but it's easy enough to add audio capabilities to existing mud programs. > I already had muddle (a text-based terminal mud client) working on osx > using speech, and was working on getting audio playing capabilities in it, > but let the project lapse, mostly because I only had 1 mud where I knew sound > packs worked, and nobody on that mud could tell me how it all worked, since > the folks that wrote the other mud clients that used such files had moved on. > I'm sure I could have figured it out, but honestly, it wasn't that important > to me, so I didn't bother to complete the project, but honestly, it's really > as simple as watching for text strings from the mud, then parsing those > strings to determine which file to play, then play that file. It's not > rocket science, and anyone could do it with enough time and effort, It just > wasn't worth that time and effort on my part at the time, because the audio > would have added only marginally to the game, and I already liked it as it > was. > But, now that alter aeon has such a rich sound scape, perhaps I'll pick it up > again, and see what I can do to get it working on muddle again. A couple > days of more or less steady work should solve the problem, though I'm not > really one to work steadily on anything. *grin*, so it will likely take > longer than that if I decide to pick it up again. > >> On Jul 1, 2015, at 10:46 AM, john wrote: >> >> This is correct - mush client uses windows specific calls, and cannot be >> ported to other platforms. >> >> -- >> From: "dark" >> Sent: Tuesday, June 30, 2015 22:06 >> To: "Gamers Discussion list" >> Subject: Re: [Audyssey] AlterAeonquestion >> >> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to >> fit in the shoulder bag I usually carry around with me, I've not >> investigated mudrammer or any other heavily text input and typing related >> matter on Ios, on the train or whatever I tend to prefer to play games >> like the Choiceofgames ones that I can just play easily with the touch >> screen. >> >> It's not a bad idea though, however when something similar was proposed for >> the Lynux mud client I do remember Oriol explaning that the scripts weren't >> really portable to other clients sinse they were mush client specific so >> would essentially take writing a hole new client from scratch with new >> scripting. >> >> With Ios problem with file handling, I also do wonder how you'd use a >> soundpack on Ios anyway without jailbreaks. >> >> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm >> sure they'll let us know. >> >> All the best, >> >> Dark. >> There is always more to know, more to see, more to learn. The world is vast >> and wondrous strange and there are more things benieth the stars than even >> the archmaesters of the citadel can dream. >> - Original Message - >> From: "Devin Prater" >> To: "Gamers Discussion list" >> Sent: Wednesday, July 01, 2015 1:42 AM >> Subject: Re: [Audyssey] AlterAeonquestion >> >> >>> Gosh if only there was some Wine package for it to work on Mac, or some >>> package for Mudrammer so the features of Mush-z can be ported to mudrammer >>> for iOS. Dark would enjoy that much more, would you dark, than being stuck >>> at the PC. With a bluetooth keyboard, all those commutings on the train or >>> subway or plane would be much more enjoyable with Alteraeon to pass the >>> time. You know, I really think the Mush-z team should spend some time >>> creating a package for MudRammer, and I'm sure the dev of that client >>> would be more than helpful. Since this is the place where such ideas come >>> true, I think posting it here was a great idea. If anyone needs a tester >>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now >>> I know the sound triggers wouldn't be hard, I know that the gags would >>> rather be trickey, as I tried gagging *tick* while having a sound play for >>> that, and the gag works but the sound didn't, so all that kind of stuff >>> would have to be set with the dev's help probably. The hotkeys would have >>> to be set too. The dev has a twitter account, and probably answers emails >>> too. In fact, I wonder if we can get him onboard this list, or signed up >>> to form.audiogames.net? I know he's on applevis. But hardcore gamers are >>> here and at audiogames, so yeah. >>> >>> Sent from my iPhone >>> On Jun 30, 2015, at 5:49 PM, dark wrote: Hi Ron. I've never heard of or played Mume, but Alter is very awesome, indeed with the custom MushZ client it's closer to a full audio rpg than a textual mud, and I do love the customization. Beware the grue! Dark. There is always more to know, more to see, more to learn. Th
Re: [Audyssey] AlterAeonquestion
this would be sooo cool On 7/1/15, Travis Siegel wrote: > Yah, but it's easy enough to add audio capabilities to existing mud > programs. I already had muddle (a text-based terminal mud client) working > on osx using speech, and was working on getting audio playing capabilities > in it, but let the project lapse, mostly because I only had 1 mud where I > knew sound packs worked, and nobody on that mud could tell me how it all > worked, since the folks that wrote the other mud clients that used such > files had moved on. I'm sure I could have figured it out, but honestly, it > wasn't that important to me, so I didn't bother to complete the project, but > honestly, it's really as simple as watching for text strings from the mud, > then parsing those strings to determine which file to play, then play that > file. It's not rocket science, and anyone could do it with enough time and > effort, It just wasn't worth that time and effort on my part at the time, > because the audio would have added only marginally to the game, and I > already liked it as it was. > But, now that alter aeon has such a rich sound scape, perhaps I'll pick it > up again, and see what I can do to get it working on muddle again. A couple > days of more or less steady work should solve the problem, though I'm not > really one to work steadily on anything. *grin*, so it will likely take > longer than that if I decide to pick it up again. > > On Jul 1, 2015, at 10:46 AM, john wrote: > >> This is correct - mush client uses windows specific calls, and cannot be >> ported to other platforms. >> >> -- >> From: "dark" >> Sent: Tuesday, June 30, 2015 22:06 >> To: "Gamers Discussion list" >> Subject: Re: [Audyssey] AlterAeonquestion >> >> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to >> fit in the shoulder bag I usually carry around with me, I've not >> investigated mudrammer or any other heavily text input and typing related >> matter on Ios, on the train or whatever I tend to prefer to play >> games >> like the Choiceofgames ones that I can just play easily with the touch >> screen. >> >> It's not a bad idea though, however when something similar was proposed >> for >> the Lynux mud client I do remember Oriol explaning that the scripts >> weren't >> really portable to other clients sinse they were mush client specific so >> would essentially take writing a hole new client from scratch with new >> scripting. >> >> With Ios problem with file handling, I also do wonder how you'd use a >> soundpack on Ios anyway without jailbreaks. >> >> Still, I might be wrong and if Oriol or anyone else involved with MushZ >> I'm >> sure they'll let us know. >> >> All the best, >> >> Dark. >> There is always more to know, more to see, more to learn. The world is >> vast >> and wondrous strange and there are more things benieth the stars than >> even >> the archmaesters of the citadel can dream. >> - Original Message - >> From: "Devin Prater" >> To: "Gamers Discussion list" >> Sent: Wednesday, July 01, 2015 1:42 AM >> Subject: Re: [Audyssey] AlterAeonquestion >> >> >>> Gosh if only there was some Wine package for it to work on Mac, or some >>> package for Mudrammer so the features of Mush-z can be ported to >>> mudrammer >>> for iOS. Dark would enjoy that much more, would you dark, than being >>> stuck >>> at the PC. With a bluetooth keyboard, all those commutings on the train >>> or >>> subway or plane would be much more enjoyable with Alteraeon to pass the >>> time. You know, I really think the Mush-z team should spend some time >>> creating a package for MudRammer, and I'm sure the dev of that client >>> would be more than helpful. Since this is the place where such ideas >>> come >>> true, I think posting it here was a great idea. If anyone needs a tester >>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. >>> Now >>> I know the sound triggers wouldn't be hard, I know that the gags would >>> rather be trickey, as I tried gagging *tick* while having a sound play >>> for >>> that, and the gag works but the sound didn't, so all that kind of stuff >>> would have to be set with the dev's help probably. The hotkeys would >>> have >>> to be set too. The dev has a twitter account, and probably answers >>> emails >>> too. In fact, I wonder if we can get him onboard this list, or signed up >>> to form.audiogames.net? I know he's on applevis. But hardcore gamers are >>> here and at audiogames, so yeah. >>> >>> Sent from my iPhone >>> On Jun 30, 2015, at 5:49 PM, dark wrote: Hi Ron. I've never heard of or played Mume, but Alter is very awesome, indeed with the custom MushZ client it's closer to a full audio rpg than a textual mud, and I do love the customization. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and th
Re: [Audyssey] AlterAeonquestion
If you do end up trying something for AA, keep in mind that we've got a lot of metadata support. Try 'help kxwt' for help pages talking about our unspoofable exported metadata. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Wed, Jul 1, 2015 at 12:27 PM, Travis Siegel wrote: > Yah, but it's easy enough to add audio capabilities to existing mud programs. > I already had muddle (a text-based terminal mud client) working on osx > using speech, and was working on getting audio playing capabilities in it, > but let the project lapse, mostly because I only had 1 mud where I knew sound > packs worked, and nobody on that mud could tell me how it all worked, since > the folks that wrote the other mud clients that used such files had moved on. > I'm sure I could have figured it out, but honestly, it wasn't that important > to me, so I didn't bother to complete the project, but honestly, it's really > as simple as watching for text strings from the mud, then parsing those > strings to determine which file to play, then play that file. It's not > rocket science, and anyone could do it with enough time and effort, It just > wasn't worth that time and effort on my part at the time, because the audio > would have added only marginally to the game, and I already liked it as it > was. > But, now that alter aeon has such a rich sound scape, perhaps I'll pick it up > again, and see what I can do to get it working on muddle again. A couple > days of more or less steady work should solve the problem, though I'm not > really one to work steadily on anything. *grin*, so it will likely take > longer than that if I decide to pick it up again. > > On Jul 1, 2015, at 10:46 AM, john wrote: > >> This is correct - mush client uses windows specific calls, and cannot be >> ported to other platforms. >> >> -- >> From: "dark" >> Sent: Tuesday, June 30, 2015 22:06 >> To: "Gamers Discussion list" >> Subject: Re: [Audyssey] AlterAeonquestion >> >> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to >> fit in the shoulder bag I usually carry around with me, I've not >> investigated mudrammer or any other heavily text input and typing related >> matter on Ios, on the train or whatever I tend to prefer to play games >> like the Choiceofgames ones that I can just play easily with the touch >> screen. >> >> It's not a bad idea though, however when something similar was proposed for >> the Lynux mud client I do remember Oriol explaning that the scripts weren't >> really portable to other clients sinse they were mush client specific so >> would essentially take writing a hole new client from scratch with new >> scripting. >> >> With Ios problem with file handling, I also do wonder how you'd use a >> soundpack on Ios anyway without jailbreaks. >> >> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm >> sure they'll let us know. >> >> All the best, >> >> Dark. >> There is always more to know, more to see, more to learn. The world is vast >> and wondrous strange and there are more things benieth the stars than even >> the archmaesters of the citadel can dream. >> - Original Message - >> From: "Devin Prater" >> To: "Gamers Discussion list" >> Sent: Wednesday, July 01, 2015 1:42 AM >> Subject: Re: [Audyssey] AlterAeonquestion >> >> >>> Gosh if only there was some Wine package for it to work on Mac, or some >>> package for Mudrammer so the features of Mush-z can be ported to mudrammer >>> for iOS. Dark would enjoy that much more, would you dark, than being stuck >>> at the PC. With a bluetooth keyboard, all those commutings on the train or >>> subway or plane would be much more enjoyable with Alteraeon to pass the >>> time. You know, I really think the Mush-z team should spend some time >>> creating a package for MudRammer, and I'm sure the dev of that client >>> would be more than helpful. Since this is the place where such ideas come >>> true, I think posting it here was a great idea. If anyone needs a tester >>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now >>> I know the sound triggers wouldn't be hard, I know that the gags would >>> rather be trickey, as I tried gagging *tick* while having a sound play for >>> that, and the gag works but the sound didn't, so all that kind of stuff >>> would have to be set with the dev's help probably. The hotkeys would have >>> to be set too. The dev has a twitter account, and probably answers emails >>> too. In fact, I wonder if we can get him onboard this list, or signed up >>> to form.audiogames.net? I know he's on applevis. But hardcore gamers are >>> here and at audiogames, so yeah. >>> >>> Sent from my iPhone >>> On Jun 30, 2015, at 5:49 PM, dark wrote: Hi Ron. I've never heard of or played Mume, but Alter is very awesome, indeed with the custom MushZ client it's closer to a full audio rpg than a tex