Re: [Audyssey] death match project alfa again

2015-07-11 Thread Ron Schamerhorn

Hi Tom

  Being resourceful I googled it.  Finding the site and download 
links.  Gave death match a quik run through and died when the engines 
exploded I think.  There's nothing for help so have to read a few 
threads on it.  But liking what I have heard.


Ron


On 7/11/2015 8:53 PM, Thomas Ward wrote:

Hi Ron,

Hmm, the link seems to work for me, but when I click on it the
database entry for Deathmatch is empty. There is no available info on
the game. It is as though the link leads to an empty page. Something
is definitely wrong here.

Cheers!





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Re: [Audyssey] death match project alfa again

2015-07-11 Thread Thomas Ward
Hi Ron,

Hmm, the link seems to work for me, but when I click on it the
database entry for Deathmatch is empty. There is no available info on
the game. It is as though the link leads to an empty page. Something
is definitely wrong here.

Cheers!


On 7/11/15, Ron Schamerhorn  wrote:
> Hi Dark
>
>Not meaning to rain on your parade, but the below link seems not to
> be working.  :)
>

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Re: [Audyssey] death match project alfa again

2015-07-11 Thread Ron Schamerhorn

Hi Dark

  Not meaning to rain on your parade, but the below link seems not to 
be working.  :)



On 7/11/2015 6:48 AM, dark wrote:

Hi Rom.

It's the scifi side scroller from Reality associates, a new developer,
Find more info on:
http://audiogames.net/db.php?action=view&id=Deathmatch: project alpha

Not a bad game, lots of exploring and a nice world and atmosphere 
particularly considdering it's free though combat is rather tricky.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: "Ron Schamerhorn" 


To: "Gamers Discussion list" 
Sent: Saturday, July 11, 2015 11:43 AM
Subject: Re: [Audyssey] death match project alfa again



Hi Isham

  Not trying to sound dumb but I have absolutely no idea what game 
you are talking about.  Never even heard of it.  Further details 
would be excellent!


Ron


On 7/11/2015 3:36 AM, ishan dhami wrote:

Hi I started a topic on this list which is death match project alfa.
I get no answer at that time.
so finally after level 1 I found an alien and my gun's energy is 6, I
am not able to reload it.
can somebody know how to reload the plazma rifal?
Thanks
Ishan

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Re: [Audyssey] death match project alfa again

2015-07-11 Thread Ron Schamerhorn

Hey Dark

  Muchly appreciated for the info, I'll check it out.

Cheers
Ron


On 7/11/2015 6:48 AM, dark wrote:

Hi Rom.

It's the scifi side scroller from Reality associates, a new developer,
Find more info on:
http://audiogames.net/db.php?action=view&id=Deathmatch: project alpha

Not a bad game, lots of exploring and a nice world and atmosphere 
particularly considdering it's free though combat is rather tricky.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: "Ron Schamerhorn" 


To: "Gamers Discussion list" 
Sent: Saturday, July 11, 2015 11:43 AM
Subject: Re: [Audyssey] death match project alfa again



Hi Isham

  Not trying to sound dumb but I have absolutely no idea what game 
you are talking about.  Never even heard of it.  Further details 
would be excellent!


Ron


On 7/11/2015 3:36 AM, ishan dhami wrote:

Hi I started a topic on this list which is death match project alfa.
I get no answer at that time.
so finally after level 1 I found an alien and my gun's energy is 6, I
am not able to reload it.
can somebody know how to reload the plazma rifal?
Thanks
Ishan

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Re: [Audyssey] death match project alfa again

2015-07-11 Thread dark

Hi Rom.

It's the scifi side scroller from Reality associates, a new developer,
Find more info on:
http://audiogames.net/db.php?action=view&id=Deathmatch: project alpha

Not a bad game, lots of exploring and a nice world and atmosphere 
particularly considdering it's free though combat is rather tricky.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Saturday, July 11, 2015 11:43 AM
Subject: Re: [Audyssey] death match project alfa again



Hi Isham

  Not trying to sound dumb but I have absolutely no idea what game you are 
talking about.  Never even heard of it.  Further details would be 
excellent!


Ron


On 7/11/2015 3:36 AM, ishan dhami wrote:

Hi I started a topic on this list which is death match project alfa.
I get no answer at that time.
so finally after level 1 I found an alien and my gun's energy is 6, I
am not able to reload it.
can somebody know how to reload the plazma rifal?
Thanks
Ishan

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Re: [Audyssey] death match project alfa again

2015-07-11 Thread dark

Good gravy Ishen!

You post one message, then literally a minute later post a second one 
complaining about no responses? honestly, have you heard of patience?


Really, in Uk time your first message came in at 11-31, and your second at 
11-32! And though I'm sure timings in India are a good few hours later, one 
minute is one minute wherever you are!


Also, did you think about checking 
http://audiogames.net/db.php?action=view&id=Deathmatch: project alpha


There are   several guides and walkthrus and other resources written by 
players linked to on that page that have all the answers on passing various 
levels, fighting aliens etc.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "ishan dhami" 

To: 
Sent: Saturday, July 11, 2015 8:36 AM
Subject: [Audyssey] death match project alfa again



Hi I started a topic on this list which is death match project alfa.
I get no answer at that time.
so finally after level 1 I found an alien and my gun's energy is 6, I
am not able to reload it.
can somebody know how to reload the plazma rifal?
Thanks
Ishan

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Re: [Audyssey] death match project alfa again

2015-07-11 Thread Ron Schamerhorn

Hi Isham

  Not trying to sound dumb but I have absolutely no idea what game you 
are talking about.  Never even heard of it.  Further details would be 
excellent!


Ron


On 7/11/2015 3:36 AM, ishan dhami wrote:

Hi I started a topic on this list which is death match project alfa.
I get no answer at that time.
so finally after level 1 I found an alien and my gun's energy is 6, I
am not able to reload it.
can somebody know how to reload the plazma rifal?
Thanks
Ishan

---
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[Audyssey] death match project alfa again

2015-07-11 Thread ishan dhami
Hi I started a topic on this list which is death match project alfa.
I get no answer at that time.
so finally after level 1 I found an alien and my gun's energy is 6, I
am not able to reload it.
can somebody know how to reload the plazma rifal?
Thanks
Ishan

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[Audyssey] death match project alfa.

2015-07-11 Thread ishan dhami
Hello friends!
I think danny's games haven't been discussed in this list.
so as the subject line says, I have some doubts regarding death match
project alfa.
first
in Level 1 how do you save yourself from explosion?
second
how we can stop the sappy speech when we have read something clearly?
lastly there are various TTS voices listed in the option menu
but except the default one noone is working.
what should I do?
Thanks
Ishan

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Re: [Audyssey] AlterAeonquestion

2015-07-11 Thread Devin Prater
Well if you need a tester, I'm all ears!

Sent from my iPhone

> On Jul 1, 2015, at 2:27 PM, Travis Siegel  wrote:
> 
> Yah, but it's easy enough to add audio capabilities to existing mud programs. 
>   I already had muddle (a text-based terminal mud client) working on osx 
> using speech, and was working on getting audio playing capabilities in it, 
> but let the project lapse, mostly because I only had 1 mud where I knew sound 
> packs worked, and nobody on that mud could tell me how it all worked, since 
> the folks that wrote the other mud clients that used such files had moved on. 
>  I'm sure I could have figured it out, but honestly, it wasn't that important 
> to me, so I didn't bother to complete the project, but honestly, it's really 
> as simple as watching for text strings from the mud, then parsing those 
> strings to determine which file to play, then play that file.  It's not 
> rocket science, and anyone could do it with enough time and effort,  It just 
> wasn't worth that time and effort on my part at the time, because the audio 
> would have added only marginally to the game, and I already liked it as it 
> was.
> But, now that alter aeon has such a rich sound scape, perhaps I'll pick it up 
> again, and see what I can do to get it working on muddle again.  A couple 
> days of more or less steady work should solve the problem, though I'm not 
> really one to work steadily on anything. *grin*, so it will likely take 
> longer than that if I decide to pick it up again.
> 
>> On Jul 1, 2015, at 10:46 AM, john wrote:
>> 
>> This is correct - mush client uses windows specific calls, and cannot be 
>> ported to other platforms.
>> 
>> --
>> From: "dark" 
>> Sent: Tuesday, June 30, 2015 22:06
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] AlterAeonquestion
>> 
>> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
>> fit in the shoulder bag I usually carry around with me, I've not
>> investigated mudrammer or any other heavily text input and typing related
>> matter on Ios,  on the train  or whatever I tend to prefer to play games
>> like the Choiceofgames ones that I can just play easily with the touch
>> screen.
>> 
>> It's not a bad idea though, however when something similar was proposed for
>> the Lynux mud client I do remember Oriol explaning that the scripts weren't
>> really portable to other clients sinse they were mush client specific so
>> would essentially take writing a hole new client from scratch with new
>> scripting.
>> 
>> With Ios problem with file handling, I also do wonder how you'd use a
>> soundpack on Ios anyway without jailbreaks.
>> 
>> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
>> sure they'll let us know.
>> 
>> All the best,
>> 
>> Dark.
>> There is always more to know, more to see, more to learn. The world is vast
>> and wondrous strange and there are more things benieth the stars than even
>> the archmaesters of the citadel can dream.
>> - Original Message - 
>> From: "Devin Prater" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, July 01, 2015 1:42 AM
>> Subject: Re: [Audyssey] AlterAeonquestion
>> 
>> 
>>> Gosh if only there was some Wine package for it to work on Mac, or some
>>> package for Mudrammer so the features of Mush-z can be ported to mudrammer
>>> for iOS. Dark would enjoy that much more, would you dark, than being stuck
>>> at the PC. With a bluetooth keyboard, all those commutings on the train or
>>> subway or plane would be much more enjoyable with Alteraeon to pass the
>>> time. You know, I really think the Mush-z team should spend some time
>>> creating a package for MudRammer, and I'm sure the dev of that client
>>> would be more than helpful. Since this is the place where such ideas come
>>> true, I think posting it here was a great idea. If anyone needs a tester
>>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
>>> I know the sound triggers wouldn't be hard, I know that the gags would
>>> rather be trickey, as I tried gagging *tick* while having a sound play for
>>> that, and the gag works but the sound didn't, so all that kind of stuff
>>> would have to be set with the dev's help probably. The hotkeys would have
>>> to be set too. The dev has a twitter account, and probably answers emails
>>> too. In fact, I wonder if we can get him onboard this list, or signed up
>>> to form.audiogames.net? I know he's on applevis. But hardcore gamers are
>>> here and at audiogames, so yeah.
>>> 
>>> Sent from my iPhone
>>> 
 On Jun 30, 2015, at 5:49 PM, dark  wrote:
 
 Hi Ron.
 
 I've never heard of or played Mume, but Alter is very awesome, indeed
 with the custom MushZ client it's closer to a full audio rpg than a
 textual mud, and I do love the customization.
 
 Beware the grue!
 
 Dark.
 There is always more to know, more to see, more to learn. Th

Re: [Audyssey] AlterAeonquestion

2015-07-11 Thread lenron brown
this would be sooo cool

On 7/1/15, Travis Siegel  wrote:
> Yah, but it's easy enough to add audio capabilities to existing mud
> programs.   I already had muddle (a text-based terminal mud client) working
> on osx using speech, and was working on getting audio playing capabilities
> in it, but let the project lapse, mostly because I only had 1 mud where I
> knew sound packs worked, and nobody on that mud could tell me how it all
> worked, since the folks that wrote the other mud clients that used such
> files had moved on.  I'm sure I could have figured it out, but honestly, it
> wasn't that important to me, so I didn't bother to complete the project, but
> honestly, it's really as simple as watching for text strings from the mud,
> then parsing those strings to determine which file to play, then play that
> file.  It's not rocket science, and anyone could do it with enough time and
> effort,  It just wasn't worth that time and effort on my part at the time,
> because the audio would have added only marginally to the game, and I
> already liked it as it was.
> But, now that alter aeon has such a rich sound scape, perhaps I'll pick it
> up again, and see what I can do to get it working on muddle again.  A couple
> days of more or less steady work should solve the problem, though I'm not
> really one to work steadily on anything. *grin*, so it will likely take
> longer than that if I decide to pick it up again.
>
> On Jul 1, 2015, at 10:46 AM, john wrote:
>
>> This is correct - mush client uses windows specific calls, and cannot be
>> ported to other platforms.
>>
>> --
>> From: "dark" 
>> Sent: Tuesday, June 30, 2015 22:06
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] AlterAeonquestion
>>
>> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
>> fit in the shoulder bag I usually carry around with me, I've not
>> investigated mudrammer or any other heavily text input and typing related
>> matter on Ios,  on the train  or whatever I tend to prefer to play
>> games
>> like the Choiceofgames ones that I can just play easily with the touch
>> screen.
>>
>> It's not a bad idea though, however when something similar was proposed
>> for
>> the Lynux mud client I do remember Oriol explaning that the scripts
>> weren't
>> really portable to other clients sinse they were mush client specific so
>> would essentially take writing a hole new client from scratch with new
>> scripting.
>>
>> With Ios problem with file handling, I also do wonder how you'd use a
>> soundpack on Ios anyway without jailbreaks.
>>
>> Still, I might be wrong and if Oriol or anyone else involved with MushZ
>> I'm
>> sure they'll let us know.
>>
>> All the best,
>>
>> Dark.
>> There is always more to know, more to see, more to learn. The world is
>> vast
>> and wondrous strange and there are more things benieth the stars than
>> even
>> the archmaesters of the citadel can dream.
>> - Original Message -
>> From: "Devin Prater" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, July 01, 2015 1:42 AM
>> Subject: Re: [Audyssey] AlterAeonquestion
>>
>>
>>> Gosh if only there was some Wine package for it to work on Mac, or some
>>> package for Mudrammer so the features of Mush-z can be ported to
>>> mudrammer
>>> for iOS. Dark would enjoy that much more, would you dark, than being
>>> stuck
>>> at the PC. With a bluetooth keyboard, all those commutings on the train
>>> or
>>> subway or plane would be much more enjoyable with Alteraeon to pass the
>>> time. You know, I really think the Mush-z team should spend some time
>>> creating a package for MudRammer, and I'm sure the dev of that client
>>> would be more than helpful. Since this is the place where such ideas
>>> come
>>> true, I think posting it here was a great idea. If anyone needs a tester
>>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears.
>>> Now
>>> I know the sound triggers wouldn't be hard, I know that the gags would
>>> rather be trickey, as I tried gagging *tick* while having a sound play
>>> for
>>> that, and the gag works but the sound didn't, so all that kind of stuff
>>> would have to be set with the dev's help probably. The hotkeys would
>>> have
>>> to be set too. The dev has a twitter account, and probably answers
>>> emails
>>> too. In fact, I wonder if we can get him onboard this list, or signed up
>>> to form.audiogames.net? I know he's on applevis. But hardcore gamers are
>>> here and at audiogames, so yeah.
>>>
>>> Sent from my iPhone
>>>
 On Jun 30, 2015, at 5:49 PM, dark  wrote:

 Hi Ron.

 I've never heard of or played Mume, but Alter is very awesome, indeed
 with the custom MushZ client it's closer to a full audio rpg than a
 textual mud, and I do love the customization.

 Beware the grue!

 Dark.
 There is always more to know, more to see, more to learn. The world is
 vast and wondrous strange and th

Re: [Audyssey] AlterAeonquestion

2015-07-11 Thread Dennis Towne
If you do end up trying something for AA, keep in mind that we've got
a lot of metadata support.  Try 'help kxwt' for help pages talking
about our unspoofable exported metadata.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, Jul 1, 2015 at 12:27 PM, Travis Siegel  wrote:
> Yah, but it's easy enough to add audio capabilities to existing mud programs. 
>   I already had muddle (a text-based terminal mud client) working on osx 
> using speech, and was working on getting audio playing capabilities in it, 
> but let the project lapse, mostly because I only had 1 mud where I knew sound 
> packs worked, and nobody on that mud could tell me how it all worked, since 
> the folks that wrote the other mud clients that used such files had moved on. 
>  I'm sure I could have figured it out, but honestly, it wasn't that important 
> to me, so I didn't bother to complete the project, but honestly, it's really 
> as simple as watching for text strings from the mud, then parsing those 
> strings to determine which file to play, then play that file.  It's not 
> rocket science, and anyone could do it with enough time and effort,  It just 
> wasn't worth that time and effort on my part at the time, because the audio 
> would have added only marginally to the game, and I already liked it as it 
> was.
> But, now that alter aeon has such a rich sound scape, perhaps I'll pick it up 
> again, and see what I can do to get it working on muddle again.  A couple 
> days of more or less steady work should solve the problem, though I'm not 
> really one to work steadily on anything. *grin*, so it will likely take 
> longer than that if I decide to pick it up again.
>
> On Jul 1, 2015, at 10:46 AM, john wrote:
>
>> This is correct - mush client uses windows specific calls, and cannot be
>> ported to other platforms.
>>
>> --
>> From: "dark" 
>> Sent: Tuesday, June 30, 2015 22:06
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] AlterAeonquestion
>>
>> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
>> fit in the shoulder bag I usually carry around with me, I've not
>> investigated mudrammer or any other heavily text input and typing related
>> matter on Ios,  on the train  or whatever I tend to prefer to play games
>> like the Choiceofgames ones that I can just play easily with the touch
>> screen.
>>
>> It's not a bad idea though, however when something similar was proposed for
>> the Lynux mud client I do remember Oriol explaning that the scripts weren't
>> really portable to other clients sinse they were mush client specific so
>> would essentially take writing a hole new client from scratch with new
>> scripting.
>>
>> With Ios problem with file handling, I also do wonder how you'd use a
>> soundpack on Ios anyway without jailbreaks.
>>
>> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
>> sure they'll let us know.
>>
>> All the best,
>>
>> Dark.
>> There is always more to know, more to see, more to learn. The world is vast
>> and wondrous strange and there are more things benieth the stars than even
>> the archmaesters of the citadel can dream.
>> - Original Message -
>> From: "Devin Prater" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, July 01, 2015 1:42 AM
>> Subject: Re: [Audyssey] AlterAeonquestion
>>
>>
>>> Gosh if only there was some Wine package for it to work on Mac, or some
>>> package for Mudrammer so the features of Mush-z can be ported to mudrammer
>>> for iOS. Dark would enjoy that much more, would you dark, than being stuck
>>> at the PC. With a bluetooth keyboard, all those commutings on the train or
>>> subway or plane would be much more enjoyable with Alteraeon to pass the
>>> time. You know, I really think the Mush-z team should spend some time
>>> creating a package for MudRammer, and I'm sure the dev of that client
>>> would be more than helpful. Since this is the place where such ideas come
>>> true, I think posting it here was a great idea. If anyone needs a tester
>>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
>>> I know the sound triggers wouldn't be hard, I know that the gags would
>>> rather be trickey, as I tried gagging *tick* while having a sound play for
>>> that, and the gag works but the sound didn't, so all that kind of stuff
>>> would have to be set with the dev's help probably. The hotkeys would have
>>> to be set too. The dev has a twitter account, and probably answers emails
>>> too. In fact, I wonder if we can get him onboard this list, or signed up
>>> to form.audiogames.net? I know he's on applevis. But hardcore gamers are
>>> here and at audiogames, so yeah.
>>>
>>> Sent from my iPhone
>>>
 On Jun 30, 2015, at 5:49 PM, dark  wrote:

 Hi Ron.

 I've never heard of or played Mume, but Alter is very awesome, indeed
 with the custom MushZ client it's closer to a full audio rpg than a
 tex