If you do end up trying something for AA, keep in mind that we've got
a lot of metadata support.  Try 'help kxwt' for help pages talking
about our unspoofable exported metadata.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, Jul 1, 2015 at 12:27 PM, Travis Siegel <tsie...@nfbcal.org> wrote:
> Yah, but it's easy enough to add audio capabilities to existing mud programs. 
>   I already had muddle (a text-based terminal mud client) working on osx 
> using speech, and was working on getting audio playing capabilities in it, 
> but let the project lapse, mostly because I only had 1 mud where I knew sound 
> packs worked, and nobody on that mud could tell me how it all worked, since 
> the folks that wrote the other mud clients that used such files had moved on. 
>  I'm sure I could have figured it out, but honestly, it wasn't that important 
> to me, so I didn't bother to complete the project, but honestly, it's really 
> as simple as watching for text strings from the mud, then parsing those 
> strings to determine which file to play, then play that file.  It's not 
> rocket science, and anyone could do it with enough time and effort,  It just 
> wasn't worth that time and effort on my part at the time, because the audio 
> would have added only marginally to the game, and I already liked it as it 
> was.
> But, now that alter aeon has such a rich sound scape, perhaps I'll pick it up 
> again, and see what I can do to get it working on muddle again.  A couple 
> days of more or less steady work should solve the problem, though I'm not 
> really one to work steadily on anything. *grin*, so it will likely take 
> longer than that if I decide to pick it up again.
>
> On Jul 1, 2015, at 10:46 AM, john wrote:
>
>> This is correct - mush client uses windows specific calls, and cannot be
>> ported to other platforms.
>>
>> --------------------------------------------------
>> From: "dark" <d...@xgam.org>
>> Sent: Tuesday, June 30, 2015 22:06
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Subject: Re: [Audyssey] AlterAeonquestion
>>
>> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
>> fit in the shoulder bag I usually carry around with me, I've not
>> investigated mudrammer or any other heavily text input and typing related
>> matter on Ios, ---- on the train  or whatever I tend to prefer to play games
>> like the Choiceofgames ones that I can just play easily with the touch
>> screen.
>>
>> It's not a bad idea though, however when something similar was proposed for
>> the Lynux mud client I do remember Oriol explaning that the scripts weren't
>> really portable to other clients sinse they were mush client specific so
>> would essentially take writing a hole new client from scratch with new
>> scripting.
>>
>> With Ios problem with file handling, I also do wonder how you'd use a
>> soundpack on Ios anyway without jailbreaks.
>>
>> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
>> sure they'll let us know.
>>
>> All the best,
>>
>> Dark.
>> There is always more to know, more to see, more to learn. The world is vast
>> and wondrous strange and there are more things benieth the stars than even
>> the archmaesters of the citadel can dream.
>> ----- Original Message -----
>> From: "Devin Prater" <r.d.t.pra...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, July 01, 2015 1:42 AM
>> Subject: Re: [Audyssey] AlterAeonquestion
>>
>>
>>> Gosh if only there was some Wine package for it to work on Mac, or some
>>> package for Mudrammer so the features of Mush-z can be ported to mudrammer
>>> for iOS. Dark would enjoy that much more, would you dark, than being stuck
>>> at the PC. With a bluetooth keyboard, all those commutings on the train or
>>> subway or plane would be much more enjoyable with Alteraeon to pass the
>>> time. You know, I really think the Mush-z team should spend some time
>>> creating a package for MudRammer, and I'm sure the dev of that client
>>> would be more than helpful. Since this is the place where such ideas come
>>> true, I think posting it here was a great idea. If anyone needs a tester
>>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
>>> I know the sound triggers wouldn't be hard, I know that the gags would
>>> rather be trickey, as I tried gagging *tick* while having a sound play for
>>> that, and the gag works but the sound didn't, so all that kind of stuff
>>> would have to be set with the dev's help probably. The hotkeys would have
>>> to be set too. The dev has a twitter account, and probably answers emails
>>> too. In fact, I wonder if we can get him onboard this list, or signed up
>>> to form.audiogames.net? I know he's on applevis. But hardcore gamers are
>>> here and at audiogames, so yeah.
>>>
>>> Sent from my iPhone
>>>
>>>> On Jun 30, 2015, at 5:49 PM, dark <d...@xgam.org> wrote:
>>>>
>>>> Hi Ron.
>>>>
>>>> I've never heard of or played Mume, but Alter is very awesome, indeed
>>>> with the custom MushZ client it's closer to a full audio rpg than a
>>>> textual mud, and I do love the customization.
>>>>
>>>> Beware the grue!
>>>>
>>>> Dark.
>>>> There is always more to know, more to see, more to learn. The world is
>>>> vast and wondrous strange and there are more things benieth the stars
>>>> than even the archmaesters of the citadel can dream.
>>>> ----- Original Message ----- From: "Ron Schamerhorn"
>>>> <blindwon...@cogeco.ca>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Tuesday, June 30, 2015 7:12 PM
>>>> Subject: Re: [Audyssey] AlterAeonquestion
>>>>
>>>>
>>>>> Hey Dark
>>>>>
>>>>> The explanation is awesome!  That sounds outstanding!  Granted I know
>>>>> the classes I want to focus on, but knowing the others are say back up
>>>>> wicked.  I'm very much looking forward to beginning my adventure.
>>>>> Recalling the fun on MUME and hoping it will be similar.
>>>>>
>>>>> Thanks again
>>>>> Ron
>>>>>
>>>>>
>>>>>> On 6/30/2015 1:56 PM, dark wrote:
>>>>>> Hi Ron.
>>>>>>
>>>>>> You actually get all classes in Alteraeon. Necromancer, warrior,
>>>>>> clerric, druid, mage, and thief.
>>>>>>
>>>>>> What matters is the order you put them inn sinse obviously a level 10
>>>>>> warrior who's a level 5 clerric and a level 1 mage will be a very
>>>>>> different customer to a level 10 mage who is a level 5 clerric and a
>>>>>> level 1 warrior.
>>>>>>
>>>>>> It's actually one of the cooler things about the game, particularly
>>>>>> sinse you can always change your classes around by levelling one and
>>>>>> not the others.
>>>>>>
>>>>>> All the best,
>>>>>>
>>>>>> Dark.
>>>>>> There is always more to know, more to see, more to learn. The world is
>>>>>> vast and wondrous strange and there are more things benieth the stars
>>>>>> than even the archmaesters of the citadel can dream.
>>>>>> ----- Original Message ----- From: "Ron Schamerhorn"
>>>>>> <blindwon...@cogeco.ca>
>>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>>> Sent: Tuesday, June 30, 2015 5:36 PM
>>>>>> Subject: [Audyssey] AlterAeonquestion
>>>>>>
>>>>>>
>>>>>>> Well now after installing the client and doing a fair bit of reading
>>>>>>> through the documentation of the game I'm planning to start up later
>>>>>>> today.  I'm sure the answer is escaped me so thought I'd clarify here.
>>>>>>> As for your character class, is there only one?  and if not is it a
>>>>>>> pretty obvious selection?  perhaps a link I missed.  I'm not new to
>>>>>>> muds, though the client was different.  Looking forward to diving in
>>>>>>> with this one.
>>>>>>>
>>>>>>> Ron
>>>>>>>
>>>>>>>
>>>>>>> ---
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>>>>>>
>>>>>>
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>>>>>
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>
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