[Audyssey] a few space games

2016-02-09 Thread Shaun Everiss

Hi all.
Well this is a first for me.
I started playing some older games.
This is my stats with intercepter
Statistics for Playthrough of the Interceptor Game, on Version 20 
(normal mode)
The game lasted 52 minutes and  and ended on Tuesday, February 9, 2016 
at 9:54 PM - The player beat the game! woohoo!


6 epsilon, 10 delta, 3 gamma, 0 beta, 2 alpha, 1 tanker, 1 command and 
control and 1 mother ships were destroyed, for a total of24.
The interceptor destroyed 17 vessels with just one attack, and 6 with 
two. It fired 33 shots and 0 rockets.
The interceptor took 40 turns, traveled 1284250 meters, consumed 3249 
energy and it's reactors produced 1248 energy. Opponents took 20 turns.

Final level reached: 10, final score: 292000!

These stats were all with using the neutreeno cannon.
I never used the partical beams or rockets.
I never met any betas and those can be tough, I met a lot of drones, and 
damage was minimal.


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Re: [Audyssey] a few space games

2016-02-09 Thread valiant8086

Hi.

Nice one! You found a bug, looks like we need to improve the display 
readout so it says 0 minutes or something similar when the game's length 
is right on the minute, 00 seconds at the end like. We do hope to update 
Interceptor and have some of the planning already laid out for it, but 
there are a few other VGA projects getting more love at the moment.



Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 2/9/2016 3:58 AM, Shaun Everiss wrote:

Hi all.
Well this is a first for me.
I started playing some older games.
This is my stats with intercepter
Statistics for Playthrough of the Interceptor Game, on Version 20 
(normal mode)
The game lasted 52 minutes and  and ended on Tuesday, February 9, 2016 
at 9:54 PM - The player beat the game! woohoo!


6 epsilon, 10 delta, 3 gamma, 0 beta, 2 alpha, 1 tanker, 1 command and 
control and 1 mother ships were destroyed, for a total of24.
The interceptor destroyed 17 vessels with just one attack, and 6 with 
two. It fired 33 shots and 0 rockets.
The interceptor took 40 turns, traveled 1284250 meters, consumed 3249 
energy and it's reactors produced 1248 energy. Opponents took 20 turns.

Final level reached: 10, final score: 292000!

These stats were all with using the neutreeno cannon.
I never used the partical beams or rockets.
I never met any betas and those can be tough, I met a lot of drones, 
and damage was minimal.


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Re: [Audyssey] Help with using bgt

2016-02-09 Thread valiant8086

Hi.

Remember that the braces indicate a block of code. If I made a 
suggestion, it would be that you have the habbit of understanding what a 
block of code is, and you start out by building the block, then fill it 
in afterwards. In that way, you often times will have an easier time 
making your opening and closing braces when they're just a couple of 
lines from one another, and then as you fill in your function between 
them or your conditional or what have you, as long as you don't put an 
open brace somewhere that you forget a closing brace for for instance a 
conditional inside there, you'll be fine. Let's try an example.


void fireRocket
{

}

I like to start just like that, I also like to do this

void fireRocket
{ //this function subtracts one from our number of rockets, plays the 
rocket firing sound and if it hits, calls the takeDamage method on the 
enemy.


} //end of fireRocket

So with my commenting I've just made it rather obvious what the braces 
are for. Let's assume I started my function like that, now I'll fill it 
in a bit


void fireRocket
{ //this function subtracts one from our number of rockets, plays the 
rocket firing sound and if it hits, calls the takeDamage method on the 
enemy.
if (this.numberOfRockets<1) {alert("error", "There are no rockets to 
fire!"); return;} //make the function stop here if we're out of rockets

this.numberOfRockets-=1; //subtract a rocket so the code knows we used one
this.playRocketFiringSound(); //calls our method that deals with the 
rocket sound
int chanceToHit=random(1, 5); //roll a 1d5 we'll use this to determine 
whether the rocket hits

if (chanceToHit==5)
{ //we have a successful hit
alert("ker boom!", "The rocket collides with your enemy and explodes in 
a spectacular display of deep purple fire!");
this.enemy.takeRocketDamage(); //call our enemy's damage function to 
make it get hurt

} //done hitting successfully
else {alert("Swoosh!", "The rocket hits absolutely nothing, and, after 
sputtering and running itself out of fuel, continues gliding further 
away uselessly");} //our message for missing

} //end of fireRocket

Note that this is an object oriented example, ignore that if you aren't 
that advanced and just try to get an idea about the commenting I use. 
It's all about litterally spelling out what the braces are for. For some 
very short chunks of code it is fine to go ahead and put it all on one 
line and just put your comment on the same line at the end, below it or 
above it. I did some of both hoping you'd get the idea.




Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 2/7/2016 5:07 AM, loriduncan wrote:
Hi thanks, it's just help getting started with bgt I'm looking for.  I 
understand the first chapter, but when he gets into talking about 
bananas equals apples and so on, my brain just freezes and goes 
blank.  :)  My memory isn't too good where remembering symbles is 
concerned, so I'm trying to find an easy way to remember braces and so 
on.

Thanks from Lori.

-Original Message- From: Katie Epperson
Sent: Sunday, February 07, 2016 12:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with using bgt

I would be more than happy to help you

Sent from my iPhone

On Feb 6, 2016, at 5:35 PM, loriduncan  
wrote:


Hi everyone, I just re-downloaded bgt onto my new windows7 laptop, 
but am finding when I look in the program's folder I don't see any of 
the help documentation.  I'm trying to learn BGT from the ground up 
again, as it's been ages since I've actually coded properly with it 
but what I don't want is to sit and listen to the audio manual again, 
as it just went in one ear and out the other without stoping to say 
hi to my brain.  :) Also, if anyone has any tips on using bgt, I'd be 
very greatful.  Thanks, from Lori.


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If you 

Re: [Audyssey] a few space games

2016-02-09 Thread Dakotah Rickard
Hi there. I recently purchased Interceptor.
I really appreciate the work that has gone into the game, and I
figured I'd just write here to say so.
I was wondering, though. I found the game fun. I wonder, though. Is it
possible, when you update the game, to grant us the awesome
opportunity to fly different kinds of ships? I ask this, because it
seems like ship are put forth as objects of a general ship class. If
that's the case, wouldn't it be possible to have the player ship
simply be a different object of that class, which would require almost
nothing in terms of a rewrite.
For example, wouldn't it be fun to be able to choose your ship type
from the list of ships you'd destroyed, just for additional fun and
replay?
It'd be a simple update, too, if it's written as I imagine.
Also, the Guidedog games thing is a great way of discouraging pirates,
but it's also discouraging me. My internet sometimes blinks out, and
then I have to log in again. Also, it didn't sync my settings across
devices.
It would make since to have such rigorous security on a game with
micro transactions, but this game is a buy once and play. I don't mean
that people should just be able to go forth and do whatever.
I'm looking at two scenarios. First, the client seems to disallow
simultaneous play on multiple computers, at least without a little
extra trouble. In a legal, moral world, that isn't generally a
problem. However, might it also be possible to generate some kind of
token on a machine that says it's ok for it to play the game, even
wthout internet? Then, when you're ready to play it somewhere else,
you connect that first computer up and release the token. That way,
people like me on laptops and such can enjoy the game, even if
internet is wonky or unavailable, such as in a car.
Frankly, I have access to three computers, and I'd love to have a game
going on each, just for comparison's sake, and the token idea would
kill that as a possibility, but it's better than a window popping up
every few seconds because my internet blinked.

Also, I've gotten back into Traders of Known Space. I wonder
something. How hard would it be to turn that game into local
multiplayer? I don't mean involving yourself with network scripting,
though that would be a fun, if ambitious idea. I mean, what if you
could have more than one career going at a time? It'd become a sort of
economy board game, pitting player against player in a race to make
money and outwit their opponents.

Anyway, this email has sort of devolved. It really is mostly meant as
a congratulations for making more space games. I rather like what's
been done so far and am looking forward to future VGA titles in this
timeline.

On 2/9/16, valiant8086  wrote:
> Hi.
>
> Nice one! You found a bug, looks like we need to improve the display
> readout so it says 0 minutes or something similar when the game's length
> is right on the minute, 00 seconds at the end like. We do hope to update
> Interceptor and have some of the planning already laid out for it, but
> there are a few other VGA projects getting more love at the moment.
>
>
> Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates
> Developing "very good audiogames" for the blind community
> http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable
> On 2/9/2016 3:58 AM, Shaun Everiss wrote:
>> Hi all.
>> Well this is a first for me.
>> I started playing some older games.
>> This is my stats with intercepter
>> Statistics for Playthrough of the Interceptor Game, on Version 20
>> (normal mode)
>> The game lasted 52 minutes and  and ended on Tuesday, February 9, 2016
>> at 9:54 PM - The player beat the game! woohoo!
>>
>> 6 epsilon, 10 delta, 3 gamma, 0 beta, 2 alpha, 1 tanker, 1 command and
>> control and 1 mother ships were destroyed, for a total of24.
>> The interceptor destroyed 17 vessels with just one attack, and 6 with
>> two. It fired 33 shots and 0 rockets.
>> The interceptor took 40 turns, traveled 1284250 meters, consumed 3249
>> energy and it's reactors produced 1248 energy. Opponents took 20 turns.
>> Final level reached: 10, final score: 292000!
>>
>> These stats were all with using the neutreeno cannon.
>> I never used the partical beams or rockets.
>> I never met any betas and those can be tough, I met a lot of drones,
>> and damage was minimal.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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