[Audyssey] a few space games
Hi all. Well this is a first for me. I started playing some older games. This is my stats with intercepter Statistics for Playthrough of the Interceptor Game, on Version 20 (normal mode) The game lasted 52 minutes and and ended on Tuesday, February 9, 2016 at 9:54 PM - The player beat the game! woohoo! 6 epsilon, 10 delta, 3 gamma, 0 beta, 2 alpha, 1 tanker, 1 command and control and 1 mother ships were destroyed, for a total of24. The interceptor destroyed 17 vessels with just one attack, and 6 with two. It fired 33 shots and 0 rockets. The interceptor took 40 turns, traveled 1284250 meters, consumed 3249 energy and it's reactors produced 1248 energy. Opponents took 20 turns. Final level reached: 10, final score: 292000! These stats were all with using the neutreeno cannon. I never used the partical beams or rockets. I never met any betas and those can be tough, I met a lot of drones, and damage was minimal. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a few space games
Hi. Nice one! You found a bug, looks like we need to improve the display readout so it says 0 minutes or something similar when the game's length is right on the minute, 00 seconds at the end like. We do hope to update Interceptor and have some of the planning already laid out for it, but there are a few other VGA projects getting more love at the moment. Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates Developing "very good audiogames" for the blind community http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable On 2/9/2016 3:58 AM, Shaun Everiss wrote: Hi all. Well this is a first for me. I started playing some older games. This is my stats with intercepter Statistics for Playthrough of the Interceptor Game, on Version 20 (normal mode) The game lasted 52 minutes and and ended on Tuesday, February 9, 2016 at 9:54 PM - The player beat the game! woohoo! 6 epsilon, 10 delta, 3 gamma, 0 beta, 2 alpha, 1 tanker, 1 command and control and 1 mother ships were destroyed, for a total of24. The interceptor destroyed 17 vessels with just one attack, and 6 with two. It fired 33 shots and 0 rockets. The interceptor took 40 turns, traveled 1284250 meters, consumed 3249 energy and it's reactors produced 1248 energy. Opponents took 20 turns. Final level reached: 10, final score: 292000! These stats were all with using the neutreeno cannon. I never used the partical beams or rockets. I never met any betas and those can be tough, I met a lot of drones, and damage was minimal. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with using bgt
Hi. Remember that the braces indicate a block of code. If I made a suggestion, it would be that you have the habbit of understanding what a block of code is, and you start out by building the block, then fill it in afterwards. In that way, you often times will have an easier time making your opening and closing braces when they're just a couple of lines from one another, and then as you fill in your function between them or your conditional or what have you, as long as you don't put an open brace somewhere that you forget a closing brace for for instance a conditional inside there, you'll be fine. Let's try an example. void fireRocket { } I like to start just like that, I also like to do this void fireRocket { //this function subtracts one from our number of rockets, plays the rocket firing sound and if it hits, calls the takeDamage method on the enemy. } //end of fireRocket So with my commenting I've just made it rather obvious what the braces are for. Let's assume I started my function like that, now I'll fill it in a bit void fireRocket { //this function subtracts one from our number of rockets, plays the rocket firing sound and if it hits, calls the takeDamage method on the enemy. if (this.numberOfRockets<1) {alert("error", "There are no rockets to fire!"); return;} //make the function stop here if we're out of rockets this.numberOfRockets-=1; //subtract a rocket so the code knows we used one this.playRocketFiringSound(); //calls our method that deals with the rocket sound int chanceToHit=random(1, 5); //roll a 1d5 we'll use this to determine whether the rocket hits if (chanceToHit==5) { //we have a successful hit alert("ker boom!", "The rocket collides with your enemy and explodes in a spectacular display of deep purple fire!"); this.enemy.takeRocketDamage(); //call our enemy's damage function to make it get hurt } //done hitting successfully else {alert("Swoosh!", "The rocket hits absolutely nothing, and, after sputtering and running itself out of fuel, continues gliding further away uselessly");} //our message for missing } //end of fireRocket Note that this is an object oriented example, ignore that if you aren't that advanced and just try to get an idea about the commenting I use. It's all about litterally spelling out what the braces are for. For some very short chunks of code it is fine to go ahead and put it all on one line and just put your comment on the same line at the end, below it or above it. I did some of both hoping you'd get the idea. Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates Developing "very good audiogames" for the blind community http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable On 2/7/2016 5:07 AM, loriduncan wrote: Hi thanks, it's just help getting started with bgt I'm looking for. I understand the first chapter, but when he gets into talking about bananas equals apples and so on, my brain just freezes and goes blank. :) My memory isn't too good where remembering symbles is concerned, so I'm trying to find an easy way to remember braces and so on. Thanks from Lori. -Original Message- From: Katie Epperson Sent: Sunday, February 07, 2016 12:28 AM To: Gamers Discussion list Subject: Re: [Audyssey] Help with using bgt I would be more than happy to help you Sent from my iPhone On Feb 6, 2016, at 5:35 PM, loriduncanwrote: Hi everyone, I just re-downloaded bgt onto my new windows7 laptop, but am finding when I look in the program's folder I don't see any of the help documentation. I'm trying to learn BGT from the ground up again, as it's been ages since I've actually coded properly with it but what I don't want is to sit and listen to the audio manual again, as it just went in one ear and out the other without stoping to say hi to my brain. :) Also, if anyone has any tips on using bgt, I'd be very greatful. Thanks, from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you
Re: [Audyssey] a few space games
Hi there. I recently purchased Interceptor. I really appreciate the work that has gone into the game, and I figured I'd just write here to say so. I was wondering, though. I found the game fun. I wonder, though. Is it possible, when you update the game, to grant us the awesome opportunity to fly different kinds of ships? I ask this, because it seems like ship are put forth as objects of a general ship class. If that's the case, wouldn't it be possible to have the player ship simply be a different object of that class, which would require almost nothing in terms of a rewrite. For example, wouldn't it be fun to be able to choose your ship type from the list of ships you'd destroyed, just for additional fun and replay? It'd be a simple update, too, if it's written as I imagine. Also, the Guidedog games thing is a great way of discouraging pirates, but it's also discouraging me. My internet sometimes blinks out, and then I have to log in again. Also, it didn't sync my settings across devices. It would make since to have such rigorous security on a game with micro transactions, but this game is a buy once and play. I don't mean that people should just be able to go forth and do whatever. I'm looking at two scenarios. First, the client seems to disallow simultaneous play on multiple computers, at least without a little extra trouble. In a legal, moral world, that isn't generally a problem. However, might it also be possible to generate some kind of token on a machine that says it's ok for it to play the game, even wthout internet? Then, when you're ready to play it somewhere else, you connect that first computer up and release the token. That way, people like me on laptops and such can enjoy the game, even if internet is wonky or unavailable, such as in a car. Frankly, I have access to three computers, and I'd love to have a game going on each, just for comparison's sake, and the token idea would kill that as a possibility, but it's better than a window popping up every few seconds because my internet blinked. Also, I've gotten back into Traders of Known Space. I wonder something. How hard would it be to turn that game into local multiplayer? I don't mean involving yourself with network scripting, though that would be a fun, if ambitious idea. I mean, what if you could have more than one career going at a time? It'd become a sort of economy board game, pitting player against player in a race to make money and outwit their opponents. Anyway, this email has sort of devolved. It really is mostly meant as a congratulations for making more space games. I rather like what's been done so far and am looking forward to future VGA titles in this timeline. On 2/9/16, valiant8086wrote: > Hi. > > Nice one! You found a bug, looks like we need to improve the display > readout so it says 0 minutes or something similar when the game's length > is right on the minute, 00 seconds at the end like. We do hope to update > Interceptor and have some of the planning already laid out for it, but > there are a few other VGA projects getting more love at the moment. > > > Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates > Developing "very good audiogames" for the blind community > http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable > On 2/9/2016 3:58 AM, Shaun Everiss wrote: >> Hi all. >> Well this is a first for me. >> I started playing some older games. >> This is my stats with intercepter >> Statistics for Playthrough of the Interceptor Game, on Version 20 >> (normal mode) >> The game lasted 52 minutes and and ended on Tuesday, February 9, 2016 >> at 9:54 PM - The player beat the game! woohoo! >> >> 6 epsilon, 10 delta, 3 gamma, 0 beta, 2 alpha, 1 tanker, 1 command and >> control and 1 mother ships were destroyed, for a total of24. >> The interceptor destroyed 17 vessels with just one attack, and 6 with >> two. It fired 33 shots and 0 rockets. >> The interceptor took 40 turns, traveled 1284250 meters, consumed 3249 >> energy and it's reactors produced 1248 energy. Opponents took 20 turns. >> Final level reached: 10, final score: 292000! >> >> These stats were all with using the neutreeno cannon. >> I never used the partical beams or rockets. >> I never met any betas and those can be tough, I met a lot of drones, >> and damage was minimal. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to >