[Audyssey] bounced off of the list

2007-11-20 Thread Gerry Leary
Could I get back on the list?  Gerry Leary
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[Audyssey] droped fro m the list

2007-11-20 Thread Gerry Leary
Hello all, I have been dropped from the list and would like to resubscribe.
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Re: [Audyssey] USA Raceway trailer released.

2007-11-05 Thread Gerry Leary
Wow, this sounds interesting.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, November 03, 2007 3:42 PM
Subject: [Audyssey] USA Raceway trailer released.


 Hello Raceway fans,
 USA Games Interactive would like to announce the immediate availability
 of the USA Raceway trailer. The  following link will take you to the
 download page to download the mp3.
 http://www.usagames.us/trailers.php
 Enjoy.


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Re: [Audyssey] Raceway tracks.

2007-09-27 Thread Gerry Leary
Thanks tom.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 25, 2007 8:25 AM
Subject: Re: [Audyssey] Raceway tracks.


 Hi,
 Actually, Raceway is largely going to be based on a Nascar type game.
 you will be competing for prize money and the USA Racing Cup. Each game
 will earn you certain point values which are totally identical to the
 Nascar points system.
 I don't want to add things like road courses and cross country type
 racing since it is not going to be that kind of game. You will be racing
 on tracks in a seasonal circuit like Nascar.
 Cheers.


 Gerry Leary wrote:
 Hello Tom and all,

 I think that all of those are good ideas.  I myself would also like to 
 see a
 road course where you had tosometimes stop or get out of the way of 
 Traffic.
 For instence maybe you may have to get on a fast moving highway, or stop
 somewhere for cross traffic.  Gerryi



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Re: [Audyssey] Raceway tracks.

2007-09-25 Thread Gerry Leary
Hello Tom and all,

I think that all of those are good ideas.  I myself would also like to see a 
road course where you had tosometimes stop or get out of the way of Traffic. 
For instence maybe you may have to get on a fast moving highway, or stop 
somewhere for cross traffic.  Gerryi
- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, September 24, 2007 6:18 PM
Subject: Re: [Audyssey] Raceway tracks.


I personally think a figure 8 would be cool, short s's and maybe different
 terrains. I don't care if it is counter clock wise or clock wise. I just
 love to race.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Monday, September 24, 2007 6:32 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] Raceway tracks.

 Hi list,
 Sometime next week I plan to take up work on Raceway again, and before I
 do I'd like to have some good discussion on the kinds of tracks the game
 will support.
 Obviously, it wouldn't be Nascar-like without 2 mile, half mile, and 1
 mile oval tracks. However, I'm thinking the game could be more
 interesting if there were some unusual shaped tracks like s shapes,
 figure 8 tracks, and so on. What do you racers think?
 Also Nascar tracks tend to always move counter clockwise. Yet some games
 like Poll Position had clockwise movement as well. Any preference here?
 Thanks.


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Re: [Audyssey] Air Hockey

2007-08-26 Thread Gerry Leary
Hey now that will be fun.  I use to really enjoy that game when I could find 
one in a quiet place.
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, August 24, 2007 12:30 PM
Subject: [Audyssey] Air Hockey


I have Wrecking Ball on hold for a while so that I can make an air hockey 
game.  The AI is almost complete, but the real reason I'm doing this is to 
get some experience with setting up mouse support.  That's right, call me 
mister wizard--I'm about to turn your mouse into an air hockey paddle.
 In rail racer, the cars move fast--but you'll have to have even faster 
 reflexes to guard those goals and make some yourself.  Of course, my 
 standard keyboard interface is still in place as well, just like in 
 Wrecking Ball.
 Once Air Hockey is done, I'll put mouse support in Wrecking Ball and um, 
 we'll have a ball!

 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] Updated Vista compatibility chart

2007-03-04 Thread Gerry Leary
How is it that the Maks don't have the security trouble of the PC.?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Matthew Bullis [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Saturday, March 03, 2007 2:57 PM
Subject: Re: [Audyssey] Updated Vista compatibility chart


 Hi Matthew,
 To  my knolege. A user can have admin rights, but the system will still
 prompt you to confirm an action that will change system wide settings,
 installing programs, or running uncirtified programs for the first time.
 Windows Vista is a much more secure operating environment than XP etc...
 The changes were put in place to crack down on viruses, spyware, and
 other applications none of us want, and while it is a bit to get use to
 I do feel the changes are in the end benificial to the average end user.


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Re: [Audyssey] Important notice.

2007-02-22 Thread Gerry Leary
Why not?
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 22, 2007 1:04 AM
Subject: Re: [Audyssey] Important notice.


 i'm not planning to upgrade to vista at all! lol

 regards,

 damien




 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 22, 2007 7:36 AM
 Subject: Re: [Audyssey] Important notice.


 Oh my, thats a load of upgrades, you are going the full hog.
 what is lightscribe, what does that mean, I have never heard of that term
 before.
 I have no plans to upgrade to vista at the moment.
 On a side note if you set your speech recognition right you can dictate
 things.
 maybe programming games could get faster.
 At 07:49 p.m. 22/02/2007, you wrote:
Hello everyone,
This is an important notice that this coming Friday through Sunday
evening my computer system will be down do to major system wide
upgrades. I will likely be not very active on lists or emailing friends
and family much this week as I will spend most of the time before Friday
backing up all my books, documents, game source code, product keys, and
everything else I will need for a complete and fresh installation of my
desktop computer's operating system.
For those interested I am going to be upgrading my video card to an ATI
All In Wonder Pro 128 MB video card, will be adding an extra 512 MB of
ram, will be installing a new HP DVD duel layer burner with light scribe
ability, and once the hard ware changes have been made I plan to format
the hard drive and install a fresh copy of Windows Vista along with the
just released Window Eyes 6.1 beta for Vista.
After that I will be installing only the latest versions of the software
I use that I am certain is compatible with the new operating system.
Some things I have needed to upgrade anyway like AVG which is at version
7.5 and I am still running with 7.1. The Firefox version and Thunderbird
versions I have are not the newest, but not super out of date. However,
since I am going with Vista I will likely be upgrading patches and
updates for everything to make sure my new massively updated system will
be pretty good.
After that all I have to worry about is after that all I need to do is
wait for the Window Eyes 6.1 full version to come out which I will
certainly get asap.
Cheers.


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[Audyssey] Fw: [Blindad] New Accessible games

2007-02-18 Thread Gerry Leary

- Original Message - 
From: Amy Ruell [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, February 17, 2007 3:13 PM
Subject: [Blindad] New Accessible games


 Hello all,
 Just wanted you to know about this company, with which I am familiar. Here
 is an article about them. If you want to learn about their accessible 
 games,
 go to: www.7128.com. They're really nice people and have worked to ensure
 that as many of their games are accessible as possible. They consulted 
 with
 the computer group over which I preside to make their games accessible.

 Partners in life, business
 'Intentional family' forms video game company
 By Steven Rosenberg, Globe Staff  |  February 15, 2007
 Shortly after 7 each morning, Eleanor Robinson puts on a pot of coffee in
 her kitchen and sits down and reads the newspaper with her husband, Earle.
 Within minutes, they're usually joined by John Bannick or David Brown or
 Cynthia Geller or Marcia Morrison. There is no one single surname on the
 doorbell of the 30-room Victorian house that overlooks the North River in
 Salem. No matter, say the six people who have lived together for much of 
 the
 last 20 years. What we are is an intentional family, explained Geller, a
 Detroit -born actress and political fund-raiser. More than 20 years ago,
 before the Internet and the widespread use of personal computers and video
 games, the six met while playing the tabletop, fantasy role-playing game,
 Dungeons  Dragons. By 1989, they were in the middle of what would become 
 a
 12-year Dungeons  Dragons game, and the core players of the group decided
 that it made sense to buy a house together. Since then, they have moved 
 from
 their original house in Somerville to Salem, endured the death of a 
 founding
 member of their group, grown gray together, and, last month, launched 
 7-128
 Software, at 7128.com. The company's name refers to seven people living
 together inside of Route 128 and counts John Bannick's wife, Barbara, a
 librarian and house member who died six years ago. The company sells 
 puzzles
 and downloadable video games that contain no sexual or violent content and
 can also be played by those who are deaf and blind. The games, aimed at 
 baby
 boomers and the senior gaming market, range from $5 to $10. They don't 
 want
 violence or sex, Eleanor Robinson said of the gamers 7128.com hopes to
 attract. They want family-friendly games that they are perfectly content 
 to
 play with their kids. To date, the group has produced about 60 games and 
 is
 issuing a new release every Thursday. Most of the games are set among
 mansions in Newport, R.I., in the 1890s. When players need help in solving
 the games' mysteries, they click on an image of Inspector Cyndi (Geller), 
 a
 Viennese police detective. Like Geller, all of the housemates have a role 
 in
 creating the games. Bannick and Eleanor Robinson helped create the 
 computer
 programs; Earle Robinson, a former Army officer, did the photography; 
 Brown,
 a retired social worker, did the writing and research; and Morrison, a
 former rock 'n' roll singer, helped with the audio. After five years of
 planning and about 18 months of programming, filming, and storyboarding --
 many of the stories were conceived over dinner or a couple of glasses of
 wine -- the business launched on Jan. 1. The group has relied on
 word-of-mouth advertising, sending e-mails about the website to their 
 large
 coterie of fellow gamers, and so far, the six are satisfied with the
 response. We're already making money, said Eleanor Robinson, 72, a 
 former
 teacher and Marine officer who lives on the second floor of the Salem 
 house
 with her husband. The Robinson s, like the rest of their partners and
 housemates, say their business goal dovetails with the co-op's collective
 goals: We want to make enough money to pay our mortgage, said Eleanor
 Robinson. While they have separate apartments inside the house, the
 residents nearly always leave their doors open, attend group meals
 frequently, and pool their expenses, with some paying more according to 
 net
 worth. While group members often travel together -- including a sojourn to
 London for a month -- they say one of the biggest benefits of living
 together is knowing that they won't die alone. As they age, caring for one
 another has become paramount for all of the house members. We don't want 
 to
 be alone, basically, said Earle Robinson, who has been married to Eleanor
 for 49 years and has three children and eight grandchildren. It's a big,
 cold world out there if you're alone. It's easier to do things for other
 people than have things done for you. Several years ago, the group came
 together to support Bannick's wife when she was diagnosed with brain 
 cancer.
 They'd feed her, dress her, and just be there and sit with her, Bannick
 said. Before she died, Barbara said, 'I feel like my family is taking 
 care
 of me.'  After Bannick's wife died, his 89-year-old mother, Marjorie, 
 

Re: [Audyssey] Copyright issues was star wars sounds

2007-01-15 Thread Gerry Leary
is there a way to ask the people who copy writed the material to let you use 
it?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 8:02 PM
Subject: [Audyssey] Copyright issues was star wars sounds


 Hi Michael,
 For the record I do agree with you and Liam that great care and thought
 should be taken before using copyrighted material. However, we in the
 blind comunity are at a sad crossroads when we talk about accessible 
 games.
 When I was sighted I played Star Wars Empire Strikes Back, Dark Forces
 and Dark Forces II, Rebel Assault I and II, Jedi Knight, and so on.
 Suddenly, I am blind and there are absolutely nowaccessible Star Wars
 games. What is the solution here?
 I can't simply go to Wal-mart and pick up the latest Star Wars titles
 even though I might want to with all my heart and desire. Sure there are
 other games out there, but I'd really like to play Star Wars.
 Well, I have the skills to write a game, but there is this thing called
 copyright issues like can't use the sounds, characters, or logos. Oops,
 friends all of us in the blind comunity are screwed again by the sighted
 comunity.
 I would love to be fair, and not use copyrighted material if I can avoid
 it. I doubt I will do much with copyrighted material, but the fact
 remains what do I do when I can not legally use Star Wars games and can
 not legally create one. Short answer is nothing, and frankly that
 downright sucks lemons.
 With games like Montezuma's Revenge Packman you are probably right no
 one really cares. There are hundreds of clones out there, and the
 copyright holders aren't saying much.
 Why do developers break copyright laws. I think short answer is they
 can't get an accessible game any other way but to use copyrighted sounds
 and logos.
 If you put any old laser sound in a Star Wars game it will sound
 terrible. The Star Wars effects are very unique and no matter how much a
 dev tries to emulate it it won't be the same without the authentic sounds.
 I'll get down from the soap box.



 michael feir wrote:
 I've never understood why some developers are so keen to needlessly break
 copyright laws and risk prosecution. When you're dealing with classic 
 arcade
 games which have been cloned a million times over, I can certainly
 understand. It would surprise me tremendously if Pacman Talks or Dynaman
 incurred anybody's letigious wrath. I think there's a good argument to be
 made that making an accessible version of a classic game is certainly not
 robbing anybody of potential derived profits. When you're dealing with 
 such
 specific licenses like Star Wars and such, it's a whole different story.
 People have been sued by Paramount for making Star Trek based games. I 
 have
 no doubt that Lucas Arts is equally defensive of the Star Wars franchise.
 Also, taking sounds that are not only directly tied to a game as well as 
 a
 major entertainment franchise substantially increases the risks of being
 taken to court. Certainly, there's the can't squeeze blood from a stone
 argument. Nobody producing accessible games has exactly struck gold.




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Re: [Audyssey] New Raceway Trailor Released.

2006-10-07 Thread gerry leary
Well it sounds like its going to be a lot of fun.  My only request so far 
would be that we could turn the music off.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, October 06, 2006 11:10 PM
Subject: [Audyssey] New Raceway Trailor Released.


 Hello gamers,
 I haven't updated the web page yet, but I have spent the better part of
 the day preparing an all new trailor for Raceway using the current music
 and sounds. Also the practice track I wrote myself for testing. Visit
 http://www.usagames.us/downloads/trailors/
 to download the Raceway.mp3 trailor now.
 Additionally, you can get a direct link to the file by going to
 http://www.usagames.us/downloads/trailors/Raceway.mp3
 which should ask you to save it or will open it in Windows Media player
 depending on how your system is setup.
 Enjoy the trailor, and do let me know your comments. I hope it is to
 your liking.

 PS

 Phil sent me a copy of the ESP Raceway Trailor, and personally I feel
 the new sounds and trailor sounds better than the demo James had up.


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Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Gerry Leary
Hello Thomas,

I don't post often, but I want to thank you for the update.  I am an early 
purchaser, so the good news is very welcome.  Gerry
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, October 05, 2006 5:30 PM
Subject: [Audyssey] Raceway, news, plans, and updates.


 Hi gamers,
 Here is a quick informal update on what USA Games will be doing with USA
 Raceway. I know it has been a very long time since I have updated
 everyone on what is going on with this title. so I would like to take
 this time to fill everyone in.
 I'd like to caution gamers not to expect an early release date on this
 title. I'm still very much at the beginning of development on this
 product, and basicly redoing allot of work James North did simply as I
 felt I could do a better job on some aspects of the game, and not to
 mention Raceway will be using the .NET Framework version 2.0 since that
 is now what I am directly supporting.
 However, on the bright side of things earlier today I located several
 free racing effects of a pretty high quality. Not maybe as good as I
 could find from a professional vender of sound effects, but certainly
 good enough to jump start the game with some sounds, and will be great
 for testing, and so on.
 In addition to the new sounds I have now created a selection menu where
 you can select a driver, (character,) who you will be playing. None of
 the characters are actual drivers that I am aware of, but the names I
 picked are common American names and you might be a woman driver named
 Shelly Copeland, Amanda Erickson, Kelly Anderson, or you can be a guy
 driver like Tony Miller, Frank Mitchel, or Bryan Campbell. Like I said
 the names are common first and last names, and well sound like American
 Nascar drivers but aren't really. Cool huh?
 Another feature I added that wasn't in the Alchemy version I personally
 find cool is the ability to select the sponser who you will be driving
 for. You might be driving for Anheuser-Busch Beer, McDonald's, Pepsi
 Kola, Radio Shack, Good Year, Valvoline, and several others.
 After you select the driver who you will be and the sponsorship you will
 have Raceway will asign your car a number from 1 to 99. From that point
 you will be that driver, number, and have to drive for that sponsor for
 the entire racing season.
 Which brings me to the next bit of news. In the Alchemy version of
 Raceway the game was pretty much designed to play one race. The USA
 Raceway version is much different. You will actually be playing out an
 entire season on several different tracks in different States.
 An example of how this works is you go to the game start menu and select
 start new season. You will be walked through selecting a driver, a
 sponsor, and then the game will randomly pick a season schedule for you.
 Once that is done you will be asked to run a preseason race to practice
 your time, racing, whatever. If you finish the preseason race or skip it
 you will be sent to your first race on the schedule.
 Once you finish the race, win or lose, you will be taken back to the
 Raceway start menu where you can check your season standings, earnings,
 or continue the season. If you press exit game it will exit saving your
 place in the season. If you select continue season you will be sent to
 your next location on your schedule.
 Obviously, the guy who wins the race gets the prize money, cups, and
 well your goal is to become the USA Raceway Champion.
 Where are we now? Well, there is allot to go. I have to basicly write a
 physics engine that will hopefully emulate realistic driving physics.
 I'm also hoping to add in FF Racing Wheels, and of course I have to
 write all the racing tracks. I basicly have one strait road I have been
 using to test things with. In short a long ways to go, but I am making
 progress.





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Re: [Audyssey] STFC sad news.

2006-09-13 Thread gerry leary
I don't write often, but my sympathy goes out to you.  Take a vacation.  I 
recently lost a hard drive with everything on it.  No backup.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, September 13, 2006 3:52 AM
Subject: [Audyssey] STFC sad news.


 Hello gamers,Hello gamers,
 It is my deepest regret at this moment to announce some very sad and
 unhappy news about STFC which will put development of that title back by
 countless months. Even worse I know I am to blame for that setback do to
 my foolish complacency, and lack of backing up the code as often as I
 should have. For that mistake I am paying a huge price. So here is what
 happened.
 As you know in July I split STFC in to branches. I have the original
 source for 1.0 beta which is thankfully backed up to my USB backup
 drive, and then I was working on a STFC 2.0 with all the features I have
 announced in previous posts with dynamic menus, better sensors, updated
 enemy AI, etc...
 Anyway, I had taken my USB drive off my desktop to backup some stuff
 from my laptop, and never got around to hooking it up to my desktop
 computer. Since all the work on STFC 2.0 was being done on the desktop
 there was only one single copy of the source code. Well, while working
 on STFC 2.0 I was updating the Main.cs file when I discovered somehow
 when deleting some code I had deleted most of the file, and at some
 point had saved the file not knowing most of it's contents was deleted.
 As a result all of the enemy AI, dynamic menus, etc is gone. The code is
 simply destroyed, and there is no way to recover it. I can't even guess
 as to how long it will take to rewrite all that. No less than three
 months damage.
 Needless to say I am extremely upset from this crisis and now I can
 garentee that USB drive will be connected to my desktop almost
 perminitly from now on to backup every single update daily in hopes of
 preventing a similar crisis. However, you know as I know that will not
 solve the immediate issue. I have to decide where to go from here. All I
 can think of is make some miner patches for the STFC 1.0 beta, and
 forget about all the dynamic menus and stuff for now. I can not bring
 myself to rewrite all that stuff right now. It would be to stressful on
 me emotionally to try and recreate two or three months of code again if
 not more since it will all be from scratch this time. In fact, at this
 moment I am so stressed I would rather drop STFC completely for months
 until I can feel ready to take on that project. To say I feel miserable
 is the understatement of the century.
 I'll probably work on something else such as Montezuma's Revenge since
 that at least won't be as stressful to work on.

 Howling like a wounded Klingon:
 Thomas Ward



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