[Audyssey] Blindfold Racer Championship now open (fixed web link)

2016-09-14 Thread Marty Schultz

Game registration now officially open. Win game credits or prizes (cash
and credits) up to $1000.
Become famous on TV, radio and social media.

Overview at https://www.blindfoldgames.org/game-day/
Dates and contest info at 
https://www.blindfoldgames.org/game-day/quick-overview/
Lots of detail at https://www.blindfoldgames.org/how-to-participate/



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[Audyssey] Blindfold Racer Championship now open

2016-09-14 Thread Marty Schultz
Game registration now officially open. Win game credits or prizes (cash 
and credits) up to $1000.

Become famous on TV, radio and social media.

Overview athttps://www.blindfoldgames.org/game-day/
Dates and contest info 
athttps://www.blindfoldgames.org/game-day/quick-overview/

Lots of detail athttps://www.blindfoldgames.org/how-to-participate/

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Re: [Audyssey] Oops, Not clear subject, dissatisfied with my Racer Challenge Scores

2016-09-13 Thread Marty Schultz
When I play on the iphone, I tend to rotate it and tilt.  So, to turn 
left, I tend to hold the phone in landscape mode with the screen facing 
by body, then rotate it to the left, keep the screen still facing my 
body.  I have my left hand holding the left side, with my thumb resting 
on the left edge, and same with the right. Sometimes, additionally, when 
turning left, I will tilt the left side away from me a little, which 
gives it more direction to the left.


The game was designed to work 2 ways: rotating the screen like a 
steering wheel, which people who had vision at some point, know 
intuitively by having driven, or watched someone else drive.  It also 
works by keeping the screen facing the ceiling, and lowering the right 
side to turn right, or vice-versa.  That's often used by preschool 
children who never drove a play car, or by people who were blind since 
birth.


When I play the game, I combine the 2 methods.  Try that and let me know.


On 9/13/2016 8:26 AM, dark wrote:
As I recall it wasn't one particular level, it was just occasionally 
while playing at random.


I did wonder if it was the way (I was holding the phone, but I didn't 
see anything similar happen in any of the other blindfold titles I've 
tried, even the ones that rely heavily upon  turning and reactions 
like breakout.


all the best,

Dark.

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Audio games for the blindness community
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Re: [Audyssey] Oops, Not clear subject, dissatisfied with my Racer Challenge Scores

2016-09-13 Thread Marty Schultz
an be searched and read at
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Audio games for the blindness community
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Re: [Audyssey] Oops, Not clear subject, dissatisfied with my Racer Challenge Scores

2016-09-12 Thread Marty Schultz
I would recommend increasing the split; i did that originally for some 
users in England who had poor hearing in one ear




On 9/12/2016 7:59 PM, Sharon Hooley wrote:

Hi,

Well, I sent this message before adding to the Subject Line.  My bad.

I'm over twenty levels in practice mode, but not satisfied with my performance 
in the Blindfold Racer Challenge.  One thing that might be making it more 
difficult is that I don't hear the same way in both ears, though I try to 
position my headset to make the sounds more balanced.  But I'm wondering, would 
I benefit more with a higher/lower stereo split?  Any other tips beside the 
obvious volume adjustments of sounds?

Thanks,



Sharon H.
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Audio games for the blindness community
Follow the blog: BlindfoldGames.org <https://blindfoldgames.org>
Follow us: @BlindfoldGames <https://twitter.com/blindfoldgames>
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[Audyssey] Blindfold RacerChampionship

2016-09-07 Thread Marty Schultz
To find out more about the Championship - lots of people are signing up 
- follow me on twitter @blindfoldgames and follow the championship 
@blindfoldracer

You can also join the facebook group:
https://www.facebook.com/BlindfoldRacer/




On 9/7/2016 4:19 AM, Charles Rivard wrote:
There won't be anything to it.  What you will be doing is playing your 
game and submitting the result.





If you think you're finished, you! really! are! finished!!
-Original Message- From: Sharon Hooley
Sent: Tuesday, September 06, 2016 11:58 PM
To: Discussion List For Gamers
Subject: [Audyssey] Playing Games online with others

Hi,

I am preparing to compete in the Blindfold racer championship. I feel 
that I'm taking a daring step, because I've never played online games 
with other people. Can anyone please walk me through any game to 
practice before it all starts?  I would appreciate any help I can get.


Thanks,

Sharon H.
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Audio games for the blindness community
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Re: [Audyssey] blindfold racer championship2016 event

2016-09-05 Thread Marty Schultz
That will be fixed in about a day or two.  Just waiting for apple to 
approve it.




On 9/5/2016 7:20 PM, joseph weakland wrote:

Well when I registered I didn't have a friends URL to use so I honestly am
unable to assist:(
You might try hitting return after entering my user name in "friends
username" field
Good luck.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Rajmund
Sent: Saturday, September 03, 2016 4:10 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] blindfold racer championship2016 event

Hi Joseph,
Can you help, please? So, trying to register with my iPhone 5S. I answer yes
at the invitation, and paste in JOSEP0709IL, making sure the comma isn't
there. Whether I press return, whether I hide  the field, whether I press
next, it's keep asking for this question. How do I proceed, after pasting
your name, please?



Sent from a Braille Sense

- Original Message -
From: joseph weakland  <josephweakl...@icloud.com>
To: 'audyssey games'  <gamers@audyssey.org>
Date: Saturday, September 3, 2016 9:54 pm
Subject: [Audyssey] blindfold racer championship2016 event



in case you didn't know marty Shultz and pstarfish are sponsoring a
blindfold racer championship2016.

This special app is out on ios.

Below is info and how to get app.

Register for the Blindfold Racer Championship by downloading Blindfold
Racer from this link:

https://itunes.apple.com/us/app/blindfold-racer-challenge/id1147167885
"mt=8

And make sure you include my username, which is JOSEP0709IL, so that
we both get $1 in Blindfold Games credit when you complete your

registration.

Happy racing

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Audio games for the blindness community
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Follow us: @BlindfoldGames <https://twitter.com/blindfoldgames>
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Re: [Audyssey] How to use purchased Phrase Madness packs

2016-07-29 Thread Marty Schultz
What should happen is that the phrases will be picked from the bundle 
and the free group randomly.

If it's not, please send an email from the game, and I can help you with it.

On 7/29/2016 12:11 AM, Sharon Hooley wrote:

Hi,

I bought the bundle of phrase packs, but I'm not sure how to use it.  Do I only 
have the choice for up to 26 phrases and then any random sentence come down 
into it from the pack, sort of like up to 26 gumball machines? (lol)

Thanks,



Sharon H.
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Audio games for the blindness community
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Re: [Audyssey] RS Games

2016-07-28 Thread Marty Schultz

I checked with them - you are right.

The next version will have the correct number.



On 7/27/2016 8:50 PM, Phil Vlasak wrote:

Marty,
I checked out the app page and it said that the app includes 20 games.
https://itunes.apple.com/us/app/blindfold-rs-games/id1118710108?mt=8
On the RS games page I found 19.
list of 19 games
1000 Miles
Apples to Apples
Battleship
Bingo
Blackjack
Cards Against Humanity
Dreidel
Farkle
I Doubt It
Monopoly
Ninety-nine
Pig
Rummy
Shut the Box
Slot Machines
Toss Up
Uno
Yahtzee
Zombie Dice
Is slot machines considered 2 games?


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Audio games for the blindness community
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Re: [Audyssey] RS Games

2016-07-27 Thread Marty Schultz
If you are looking for RS Games for the iPad, expand your search to 
include iphone games, and you'll find it.




On 7/27/2016 12:23 PM, Jason Milyo wrote:
Hello is there going to be a version for the ipad or ipad 2 mini when 
I searched for the app in the app store there was no app for ipad, can 
you please get back to me thanks.



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Re: [Audyssey] aboutblindfold.org

2016-05-10 Thread Marty Schultz

Sorry, no they cannot be.

Only on ipod, iphone or ipad.



On 5/10/2016 9:14 PM, corey overton wrote:

Hey I’m wondering if you can play any of those blind fold games on a lap top or 
a desk top. I have windows 7 64 bit just wondering and if you can how do you 
play them on your laptop or desk top
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Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

Follow the blog: BlindfoldGames.org <https://blindfoldgames.org>
Follow us: @BlindfoldGames <https://twitter.com/blindfoldgames>

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Re: [Audyssey] why i build the games the way I do

2016-04-26 Thread Marty Schultz
Great idea.  I am also adding sailing trip, with ripped sails,broken 
rudder, waves, etc.





On 4/26/2016 11:51 AM, Phil Vlasak wrote:

Marty,
You could take one of your existing card games and alter the meaning 
of the cards.


You could turn Blindfold Road Trip to
Pirate treasure hunt.
You're on a pirate ship sailing from island to island digging up
treasure.
Instead of calling them distance cards:
call them gold pieces
the object is to collect 1000 gold pieces.
25 gold pieces, 12,
50 gold pieces, 12,
75 gold pieces, 12,
100 gold pieces, 14,
200 gold pieces, 6.
Total 56

hazard cards:
out of wind  2,
leaking ship  2,
ripped sale  2,
storm 3,
no food  4.
Total 13

remedy cards:
wind 6,
patch hull 6,
repair sale  6,
end of storm 6,
stock up food 14
total 28

   safety cards:
constant wind 1,
puncture-proof hull 1,
non-rippable sales 1,
no storms 1.
Plenty of food 1.
Total 5


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Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

Follow the blog: BlindfoldGames.org <https://blindfoldgames.org>
Follow us: @BlindfoldGames <https://twitter.com/blindfoldgames>

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Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-25 Thread Marty Schultz

Not for a while - currently I have no plans for that.



On 4/25/2016 7:55 AM, Josh Kennedy wrote:
will i ever be able to play these blindfold games on android or 
windows10 app store?



On 4/19/2016 11:31 PM, Ken Downey wrote:
That's why we have to come up with a way to satisfy both 
kinds of players. The way you do it in Pinball is perfect. By the 
way, if this message doesn't show up on the list, would you let the 
admins know? Thanks!



- Original Message - From: "Marty Schultz" 
<ma...@kidfriendlysoftware.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 18, 2016 5:21 PM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


I've gotten lots of negative feedback for games that require 2D or 
even 3D sound, since a reasonable (i'm not sure how big, but they 
are vocal) part of the users have an audio issue, and they only way 
they can play the 2D games is via blue tooth speakers separated by 
several feet, so instead of using their ears to locate the sound, 
they turn their head so their good ear can detect which speaker the 
sound is coming from.


And many people complained if ear buds are a requirement of the game.



On 4/18/2016 2:53 PM, Kenneth Downey wrote:
Agree with Dark on all points here, but I do think that 
abbreviating things too much could get confusing. I would stick 
With something like sheep northwes!, or better yet, two sheep and a 
dog northwest. The more these kinds of info can be concatinated the 
better. Alternatively, you could say, sheep 314 which would mean 
that there's a sheep at 314 degrees. This would be much more 
precise than the cardinal directions, but the player should be able 
to choose which method they want. Also, how far away is the animal! 
We could invent a new type of measurement, like a minicubit and 
minispan. The bigger one would be four fingers touching and laid 
out in a straight line on the screen. The smaller one would be one 
single fingertip, and the player would customize both measurements 
before starting the first game.
Of course there is an even simpler way, a way all blind people know 
by the time we get out of high school, the coordinate system. You 
could simply say, sheep at E4 and boom, it would be very easy to find.
A final method, and I am not sUre which 3D engine Bryan Smaart used 
for Ear Monsters, but animals would be extremely easy to find 
without much vocal feedback

These are the ways I know for giving info about things on a screen.
Sent from my iPhone


On Apr 18, 2016, at 11:50 AM, rajmund <brajmund2...@gmail.com> wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

----- Original Message -
From: Marty Schultz <ma...@kidfriendlysoftware.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Thu, 31 Mar 2016 19:52:23 -0400
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts

Thanks for all your input.  I will send your comments around to the
testers, and get their feedback, and implement those ideas. I haven't
done much with breakout or hopper recently, since I'm building pool /
billiards.
I've been getting several requests for both snakes and ladders, 
and for

more trivia games.
There are already slews of trivia games that are accessible, and I
imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have no 
idea

if that would be fun.
The idea would be that you could only move ahead in snakes and 
ladders

if you answered the trivia question correctly.
I could also make variants of the game more child educational by 
having

another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying 
for the coins and other upgrades when the game appealed to me 
personally.


Barnyard was one that surprised me for the idea of the game and 
how much random fun sliding around looking for animals was, 
especially in the matching, indeed I like the fact that the game 
uses the touch screen so uniquely.


I actually introduced my Fiance to the game today, sinse as an 
animal lover and because she's getting used to the hole touch 
screen concept on her Iphone, I thought it might appeal, and she 
really rather enjoyed it (indeed she got far more addicted than I 
expected and spent half an hour trying to beat her previous high 
score).


Her first comment however (which I promised to pass on), was "why 
are there no dogs or cats?" As a lover of both she was quite 
disappointed, and in fairness I can see her point sinse while it's 
very cool to have Sea lions, Dolphins and rattle snakes on a farm, 
not to mention loons (good company for me), it would be rather 
logical to have a farm dog or cat :d.


I also did have a couple of thoughts myself.

Firstly

Re: [Audyssey] blindfold roadtrip with friends is out

2016-04-25 Thread Marty Schultz

You can pick up used iphones or ipods much cheaper than that on ebay.



On 4/23/2016 3:48 PM, Josh Kennedy wrote:
i really really wish blindfold games were windows10 apps or windows10 
games or android games also. i just cannot justify to myself spending 
$200 on an ipod touch just to play those games when i already have 
devices that will play them fine. and please, no steam apps. as far as 
i am aware steam client is not very accessible.



On 4/23/2016 3:03 PM, Charles Rivard wrote:
Any step by step on working with game center will be appreciated.  
Thanks.





If you think you're finished, you! really! are! finished!!
-Original Message- From: joseph weakland
Sent: Saturday, April 23, 2016 1:27 PM
To: 'audyssey games'
Subject: [Audyssey] blindfold roadtrip with friends is out

Hello all blindfold gamers out there. Marty Shultz has released 
blindfold

roadtrip with friends and it allows gamecenter play. App store link and
description below.



https://itunes.apple.com/us/app/blindfold-road-trip-friends/id1099988406?mt= 


8



description



Blindfold Road Trip is an fully accessible audio card game where you 
try to

to be the first player to travel 1000 miles.



You and a friend are given a handful of cards.

Your turn begins by drawing a card from the deck, and then either 
playing

the card, or discarding the card.

The objective of the game is to play distance cards, such as 100 
miles, so

that you travel

a total of 1000 miles.

You also want to prevent your opponent from playing distance cards, by
stopping him by damaging his car, or slowing him down. Your opponent 
will
try to do the same to you. Both of you can play cards to fix damage 
caused

by your opponent.



You play against other people via Game Center, or other people in the 
same

room as you.



Blindfold Road Trip with Friends was suggested by several blind 
gamers who

enjoyed Blindfold Road Trip.



version

2.0.4



If you have any queries etc email

ma...@kidfriendlysoftware.com

happy gaming

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list,

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--
*Marty Schultz*
ma...@kidfriendlysoftware.com <mailto:ma...@kidfriendlysoftware.com>

Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

Follow the blog: BlindfoldGames.org <https://blindfoldgames.org>
Follow us: @BlindfoldGames <https://twitter.com/blindfoldgames>

---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Trivia Game

2016-04-25 Thread Marty Schultz
I've tried to get in touch with anyone that has access to Jim's games, 
but no luck so far.

If anyone can help, let me know.
I would need the original programs (source code).

On 4/20/2016 3:16 AM, Ken Downey wrote:
By the way, if you do consider making a trivia game, Jim Kitchen made 
one on the 90s that's been growing ever since. Perhaps you could 
download all the trivia files he made and received, learn how their 
formatting works, and use them in your game. I can't imagine he would 
have minded.
- Original Message - From: "Marty Schultz" 
<ma...@kidfriendlysoftware.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 18, 2016 1:21 PM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


But won't that make snakes and ladders boring after a while.  It's 
all chance, no luck.

I'm concerned the game will wear out in about 5 or 10 times playing it.


On 4/18/2016 12:50 PM, rajmund wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

----- Original Message -
From: Marty Schultz <ma...@kidfriendlysoftware.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Thu, 31 Mar 2016 19:52:23 -0400
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts

Thanks for all your input.  I will send your comments around to the
testers, and get their feedback, and implement those ideas.  I haven't
done much with breakout or hopper recently, since I'm building pool /
billiards.
I've been getting several requests for both snakes and ladders, and for
more trivia games.
There are already slews of trivia games that are accessible, and I
imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have no idea
if that would be fun.
The idea would be that you could only move ahead in snakes and ladders
if you answered the trivia question correctly.
I could also make variants of the game more child educational by having
another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying 
for the coins and other upgrades when the game appealed to me 
personally.


Barnyard was one that surprised me for the idea of the game and how 
much random fun sliding around looking for animals was, especially 
in the matching, indeed I like the fact that the game uses the touch 
screen so uniquely.


I actually introduced my Fiance to the game today, sinse as an 
animal lover and because she's getting used to the hole touch screen 
concept on her Iphone, I thought it might appeal, and she really 
rather enjoyed it (indeed she got far more addicted than I expected 
and spent half an hour trying to beat her previous high score).


Her first comment however (which I promised to pass on), was "why 
are there no dogs or cats?" As a lover of both she was quite 
disappointed, and in fairness I can see her point sinse while it's 
very cool to have Sea lions, Dolphins and rattle snakes on a farm, 
not to mention loons (good company for me), it would be rather 
logical to have a farm dog or cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if we 
could make the information spoken more concise, and thus be more 
able to get higher scores.  So instead of hearing "bullfrog to the 
north west"  have a setting to just hear "bullfrog, northwest" or 
maybe even "bullfrog n w"


Secondly,  I wonder why some aspects of the game which are 
controlled in settings have not been used to create different 
various types of game to play?


For example, instead of having the player choose how many animals, 
have games with increasing numbers of animals, eg, 3 minutes 5 
animals, 3 minutes 6 animals.


It might also be fun to have games that alter the number of animals 
while playing, so that players have to more quickly make judgements 
on the fly and cannot prepare for new sorts of animals turning up.  
So for example have a game that starts with four types of animals, 
and then add another kind after a predetermined time, say 2 minutes, 
then another kind after another two minutes and so on until the 
player messes up.



Likewise, I rather wondered why both the size of animals and the 
spoken instructions were not factors used to create harder games to 
challenge the player, as opposed to be alterable in settings. 
Personally I'd much rather myself have the option to get higher 
scores on different modes of play than to have the same modes of 
play but need to alter a setting, sinse it creates more variation in 
the game and gives me more options when I start, not to mention 
making the game progressive by giving harder levels so that I can 
advance to the next hardest category when the previous one b

Re: [Audyssey] blindfold roadtrip with friends is out

2016-04-23 Thread Marty Schultz

two different apps: one with friends, one with robots.



On 4/23/2016 4:29 PM, rajmund wrote:

Hello,
Can you only play this against people? No more robot players?

Sent from my iPhone 5S


On 23 Apr 2016, at 7:27 pm, joseph weakland <josephweakl...@icloud.com> wrote:

Hello all blindfold gamers out there. Marty Shultz has released blindfold
roadtrip with friends and it allows gamecenter play. App store link and
description below.



https://itunes.apple.com/us/app/blindfold-road-trip-friends/id1099988406?mt=
8



description



Blindfold Road Trip is an fully accessible audio card game where you try to
to be the first player to travel 1000 miles.



You and a friend are given a handful of cards.

Your turn begins by drawing a card from the deck, and then either playing
the card, or discarding the card.

The objective of the game is to play distance cards, such as 100 miles, so
that you travel

a total of 1000 miles.

You also want to prevent your opponent from playing distance cards, by
stopping him by damaging his car, or slowing him down. Your opponent will
try to do the same to you. Both of you can play cards to fix damage caused
by your opponent.



You play against other people via Game Center, or other people in the same
room as you.



Blindfold Road Trip with Friends was suggested by several blind gamers who
enjoyed Blindfold Road Trip.



version

2.0.4



If you have any queries etc email

ma...@kidfriendlysoftware.com

happy gaming

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




--
*Marty Schultz*
ma...@kidfriendlysoftware.com <mailto:ma...@kidfriendlysoftware.com>

Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

Follow the blog: BlindfoldGames.org <https://blindfoldgames.org>
Follow us: @BlindfoldGames <https://twitter.com/blindfoldgames>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread Marty Schultz
I've gotten lots of negative feedback for games that require 2D or even 
3D sound, since a reasonable (i'm not sure how big, but they are vocal) 
part of the users have an audio issue, and they only way they can play 
the 2D games is via blue tooth speakers separated by several feet, so 
instead of using their ears to locate the sound, they turn their head so 
their good ear can detect which speaker the sound is coming from.


And many people complained if ear buds are a requirement of the game.



On 4/18/2016 2:53 PM, Kenneth Downey wrote:

Agree with Dark on all points here,  but I do think that abbreviating things 
too much could get confusing. I would stick With something like sheep 
northwes!, or better yet, two sheep and a dog northwest. The more these kinds 
of info can be concatinated the better. Alternatively, you could say, sheep 314 
which would mean that there's a sheep at 314 degrees. This would be much more 
precise than the cardinal directions, but the player should be able to choose 
which method they want. Also, how far away is the animal! We could invent a new 
type of measurement, like a minicubit and minispan. The bigger one would be 
four fingers touching and laid out in a straight line on the screen. The 
smaller one would be one single fingertip, and the player would customize both 
measurements before starting the first game.
Of course there is an even simpler way, a way all blind people know by the time 
we get out of high school, the coordinate system. You could simply say, sheep 
at E4 and boom, it would be very easy to find.
A final method, and I am not sUre which 3D engine Bryan Smaart used for Ear 
Monsters, but animals would be extremely easy to find without much vocal 
feedback
These are the ways I know for giving info about things on a screen.
Sent from my iPhone


On Apr 18, 2016, at 11:50 AM, rajmund <brajmund2...@gmail.com> wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

- Original Message -
From: Marty Schultz <ma...@kidfriendlysoftware.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Thu, 31 Mar 2016 19:52:23 -0400
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts

Thanks for all your input.  I will send your comments around to the
testers, and get their feedback, and implement those ideas.  I haven't
done much with breakout or hopper recently, since I'm building pool /
billiards.
I've been getting several requests for both snakes and ladders, and for
more trivia games.
There are already slews of trivia games that are accessible, and I
imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have no idea
if that would be fun.
The idea would be that you could only move ahead in snakes and ladders
if you answered the trivia question correctly.
I could also make variants of the game more child educational by having
another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games from Kidfriendly 
software to write up for audiogames.net, often paying for the coins and other 
upgrades when the game appealed to me personally.

Barnyard was one that surprised me for the idea of the game and how much random 
fun sliding around looking for animals was, especially in the matching, indeed 
I like the fact that the game uses the touch screen so uniquely.

I actually introduced my Fiance to the game today, sinse as an animal lover and 
because she's getting used to the hole touch screen concept on her Iphone, I 
thought it might appeal, and she really rather enjoyed it (indeed she got far 
more addicted than I expected and spent half an hour trying to beat her 
previous high score).

Her first comment however (which I promised to pass on), was "why are there no dogs 
or cats?" As a lover of both she was quite disappointed, and in fairness I can see 
her point sinse while it's very cool to have Sea lions, Dolphins and rattle snakes on a 
farm, not to mention loons (good company for me), it would be rather logical to have a 
farm dog or cat :d.

I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if we could make the information spoken more 
concise, and thus be more able to get higher scores.  So instead of hearing "bullfrog to the north 
west"  have a setting to just hear "bullfrog, northwest" or maybe even "bullfrog n w"

Secondly,  I wonder why some aspects of the game which are controlled in 
settings have not been used to create different various types of game to play?

For example, instead of having the player choose how many animals, have games 
with increasing numbers of animals, eg, 3 minutes 5 animals, 3 minutes 6 
animals.

It might also be fun to have games that alter the number of animals while 
playing, so that players have to

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread Marty Schultz
But won't that make snakes and ladders boring after a while.  It's all 
chance, no luck.

I'm concerned the game will wear out in about 5 or 10 times playing it.


On 4/18/2016 12:50 PM, rajmund wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

- Original Message -
From: Marty Schultz <ma...@kidfriendlysoftware.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Thu, 31 Mar 2016 19:52:23 -0400
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts

Thanks for all your input.  I will send your comments around to the
testers, and get their feedback, and implement those ideas.  I haven't
done much with breakout or hopper recently, since I'm building pool /
billiards.
I've been getting several requests for both snakes and ladders, and for
more trivia games.
There are already slews of trivia games that are accessible, and I
imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have no idea
if that would be fun.
The idea would be that you could only move ahead in snakes and ladders
if you answered the trivia question correctly.
I could also make variants of the game more child educational by having
another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying for 
the coins and other upgrades when the game appealed to me personally.


Barnyard was one that surprised me for the idea of the game and how 
much random fun sliding around looking for animals was, especially in 
the matching, indeed I like the fact that the game uses the touch 
screen so uniquely.


I actually introduced my Fiance to the game today, sinse as an animal 
lover and because she's getting used to the hole touch screen concept 
on her Iphone, I thought it might appeal, and she really rather 
enjoyed it (indeed she got far more addicted than I expected and spent 
half an hour trying to beat her previous high score).


Her first comment however (which I promised to pass on), was "why are 
there no dogs or cats?" As a lover of both she was quite disappointed, 
and in fairness I can see her point sinse while it's very cool to have 
Sea lions, Dolphins and rattle snakes on a farm, not to mention loons 
(good company for me), it would be rather logical to have a farm dog 
or cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if we 
could make the information spoken more concise, and thus be more able 
to get higher scores.  So instead of hearing "bullfrog to the north 
west"  have a setting to just hear "bullfrog, northwest" or maybe even 
"bullfrog n w"


Secondly,  I wonder why some aspects of the game which are controlled 
in settings have not been used to create different various types of 
game to play?


For example, instead of having the player choose how many animals, 
have games with increasing numbers of animals, eg, 3 minutes 5 
animals, 3 minutes 6 animals.


It might also be fun to have games that alter the number of animals 
while playing, so that players have to more quickly make judgements on 
the fly and cannot prepare for new sorts of animals turning up.  So 
for example have a game that starts with four types of animals, and 
then add another kind after a predetermined time, say 2 minutes, then 
another kind after another two minutes and so on until the player 
messes up.



Likewise, I rather wondered why both the size of animals and the 
spoken instructions were not factors used to create harder games to 
challenge the player, as opposed to be alterable in settings. 
Personally I'd much rather myself have the option to get higher scores 
on different modes of play than to have the same modes of play but 
need to alter a setting, sinse it creates more variation in the game 
and gives me more options when I start, not to mention making the game 
progressive by giving harder levels so that I can advance to the next 
hardest category when the previous one becomes too easy (I really like 
the setup in Hopper and Pong for this).


I've actually thought the same in breakout, that the speed of the ball 
and whether the paddle grows when it hits the back wall should be 
factors that alter in different levels, however Blindfold Barnyard, 
sinse it is based on managing increasing levels of more complex 
circumstances would be a really nice game to play around with in this 
way.


INdeed, speaking of complexity,  there could be some rather fun ways 
to expand the game.


Firstly, at the present moment there is no reason why a player cannot 
simply keep clearing one fence of a given animal type and accumulate 
more and more score on another fence.  I was thinking therefore of 
inserting a factor which forced players to kee

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Marty Schultz
I would attempt an RPG based around a card game, if someone could point 
me to one.  More often than not, I search for either programming code 
for an existing game, or for extremely detailed instructions, and then 
rewrite the entire thing for the iphone.


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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread Marty Schultz
ad which may be used either instead of, or as well as the 
wind idea, is the idea of animal feed to earn bonus points.
The basic idea would be to again give players another factor to manage according to which fence 
which animal got hitched to. the idea is that at times (or on specific levels), players would hear 
a truck sound and would be announced "insert animal name food at insert direction fence", 
eg "Canary food at east fence"

For the next short while, say several seconds, players would get extra points 
for hitching animals of that type to the specific fence, say double points. of 
course, the problem would be that if that fence was full, or if the player 
already had a collection of the given animal on another fence, then it would be 
time for a value judgement.

just some thoughts. As I said, my fiance and I really rather enjoyed Blindfold 
Barnyard, a very unique principel for a game and look forward to seeing any 
other newly designed games from Kidfriendly software (I'm  planning to try out 
my fiance with Hopper next).

All the best,

dark.
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




--
*Marty Schultz*
ma...@kidfriendlysoftware.com <mailto:ma...@kidfriendlysoftware.com>

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[Audyssey] Why I build the games as I do

2016-04-13 Thread Marty Schultz

Michael is quite correct in how I approach the games.

Basically, I build the games for all visually impaired people, most of 
whom do not like to play RPGs.  While the games don't make much money, 
and certainly don't pay for my time, they do offset the out of pocket 
costs.  I tend to re-use as much as possible in each game, to make the 
next game that much better.  By re-using the programming code, it means 
I can spend my time on the differences between two games, rather than 
build from the ground up.  And it took about two years to get there.


I now have a common infrastructure between all of the games, so simple 
things, like settings screens or posting to facebook, twitter or game 
center is just a matter of including a module.  Creating the original 
infrastructure to post to facebook, etc. took 2 or 3 weeks spread out 
over a year.  It's general rule of thumb that any program needs to be 
revised and rebuilt 3 times before you get it right.  At this point, the 
infrastructure is a that point, and most of the games have gone through 
3 generations of being re-created.


Mastering the physics engine enabled me to spin out a bunch of games 
quickly, but what always happens is that the details of the game take 
forever.  For example, pool, which will be out in a few weeks, took only 
3 days to convert from vee ball.  However, it was another 3 weeks before 
the pool game was stable, and fun to play.  I had slews of issues in the 
game, such as using the physics engine properly to allow 15 balls to 
move around and make their sounds, without it getting so slow that the 
sound was stuttering.  Then I had to design and debug several ways to 
select and aim your cue stick.  Then I had to create the game rules for 
about 6 different games.  And do all of this with the ability to move it 
to a multi-player game some time in the future.


With the multi-player infrastructure, I've re-written that about 5 
times, and the latest one seems to be reliable.  I prototyped the latest 
version on crazy 8, and then moved it to wildcard.  It took about 4 days 
to adjust wildcard to handle it, and in the process found more flaws in 
the crazy 8 game, and fixed those.  Then I moved the multi-player 
ability to road trip, and that took about 3 days, and found more flaws, 
so I had to fix those, and re-release crazy 8 and wildcard.  I'll 
probably make bowling multi-player next, and hopefully that will take 
only 2 days.  Eventually, I should be able to get adding multi-player to 
any game in about a day.


These games could actually make enough money to employ multiple 
programmers, but market penetration is the killer.  There are at least 
20,000 blind people with iphones or ipads in the USA alone, and less 
than 1,000 know about my games, and 80% of those people don't buy anything.





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Re: [Audyssey] frogger questions - Re: a couple of new games out fromkidfriendlysoftware

2016-03-26 Thread Marty Schultz
One of the limitations I have is that only stereo is available; I cannot 
do sounds in front of you versus behind you.  By varying the amplitude, 
I can make a sound seem further away, and it usually sounds in front of 
you.  I licensed the Something Else 3D audio engine for the iphone, but 
ran into many difficulties and stopped using it.


Many windows games take advantage of 3D sounds, either through having 
more speakers in the headphones, or by the same algorithms used n the 
something else 3D engine, but since it was Microsoft that provided the 
technology, it was far more stable.



On 3/20/2016 6:05 PM, dark wrote:

Hi Marty.

Obviously previous games of this type haven't had analogue control, 
but it's a cool idea.


The simplest way would be for the frog to stay static and the cars 
move from side to side ahead of you and then a tap to hop past each 
car or set of cars when the coast was clear not using analogue 
movement at all. That however is missing a key element of gameplay and 
would probably be limited in challenge.


The second way might be to have a varient of the lilly pads gameplay, 
with your frog having to cross roads in various directions rather than 
streight forward, and need to first turn and face the road itself 
(perhaps with an audio beep when on target), then jump when the sounds 
of the car or cars were not in the center of the sterrio field.


A more interesting, though probably more problematic idea  idea might 
be that  moving your phone left and right moved your frog along the 
bottom of the road with the cars in front of you, and you could jump 
at any point.


So for example say you were hearing two cars above you, a fast car 
coming in from the left and a slower one from the right. Well you 
might want to jump at the far left to leave the maximum amount of time 
between the fast moving left cars, provided the right one was out of 
the way.
On the other hand, for two fast moving cars moving at relative speed, 
the clearest place might be in the center.


I'm not sure how much there would be to add to this in terms of audio 
mechanics, sinse you'd need to hear the sound of the cars in front of 
you and being able to move your phone left and right to alter your 
frog's position relative to the cars, and thus choose whether you 
wanted to jump in the center, to the right or left depending on the 
traffic's position.


For example if a very fast car were coming from the left hand side, 
you might want to get to the far left of the playing area to give 
yourself maximum time between cars, while if there were two cars 
moving at relative speeds from opposite ends, then your more likely to 
have a chance in the center of the field.


Just some thoughts.


Btw, I appologise if this explanation isn't adequate, however if you 
want some ideas on this type of thing or how to do audio arcade games 
in general, perhaps checking out previous audio games for pc might 
help sinse while they don't have analogue control of the Iphone some 
of the audio sound design for arcade challenges was rather good, the 
game Hunter for example produced by Bsc programs (and annoyingly now 
not available sinse the developer went bust and took his games with 
him), has some very well put together sterrio targeting challenges 
which add together different elements one after another.


Hopper in particular and the ethos of adding together different 
elements to make harder levels in audio very much reminded me of Bsc 
games and Hunter in particular.


All the best,

Dark.

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not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-26 Thread Marty Schultz
In hopper, with the car or train, I assume you mean you would move your 
phone quickly to the left or right to get ahead of the train, and then 
jump to train number 2.  Is train number 2 moving like the target lily 
pad moves?


On 3/20/2016 8:47 AM, dark wrote:

Hi MArty.

Thanks for getting back to me about the feedback. With roadtrip that's 
fare enough, though it'd be nice if it was sorted.


In terms of Hopper, well cars or trains would be fairly easy and have 
been done in audio before though not on Ios. Basically you hear the 
sound of the cars or trains moving quickly from one side of the 
sterrio field to the other, and have to move forward when it is at one 
side sinse if you hit it in the center you'd be squished.


The better varients had multiple cars or trains to get past and a 
varying forward movement speed so you perhaps had to judge position of 
a couple of objects at once. Very doable in audio actually and it  
would be a nice eddition, espeically if the hop distance could be 
varied just as in the original frogger.


As to racer, what I mean is I found that when trying to set settings, 
flick between levels etc, even find out about the upgrade, for some 
reason voiceover's reading of the screen was very patchy. I couldn't 
flick to items, often the speech would be choppy, and when moving 
around the screen frequently o would not speak at all.
It was actually so bad it was difficult for me to set anything. When I 
tried just playing with the in built voice and turning vo off, I 
noticed a major problem with the movement and actually the same I had 
before, it'd be fine some of the time then for some reason just stop 
responding, leaving my car to pootle along and then slam into a fence. 
It also did seem an in game movement issue sinse even though the first 
couple of levels do not employ the gas peddle, the speed of the car 
went down to nothing and took literally five minutes to complete a 
stage, bouncing off fences all the way.


This is why in terms of the game, I'd either do very well, or for no 
reason very badly, eg, scores of 0 or %100 on the first couple of races.

I was hoping this bug was fixed in the newer version.

I'm using an Iphone 5 with the latest build of Ios 9, so I assume 
there isn't a problem with the hardware there.


All the best,

Dark.
- Original Message - From: "Marty Schultz" 
<ma...@kidfriendlysoftware.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 20, 2016 11:40 AM
Subject: Re: [Audyssey] a couple of new games out from 
kidfriendlysoftware



With roadtrip, the algorithm I found to be the opponent wasn't 
designed for more than one opponent, so I'm not sure how good it will 
be.  I'll look at that for the future.


I'm not sure what you mean by the voice over interface was clunky in 
racer.  I only use voiceover in the settings and menu screen, 
everywhere else its real voice (my daughter from 3 years ago).  I 
have a new version due out soon with another 25 levels.  I haven't 
heard the issue of drifting before; I think the audio positioning 
might have been messed up. The new version has gotten a lot of testing.


If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an 
audio game.  If you could give me specifics as to what would happen 
in a car or train level, I can try.









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Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

Follow the blog: BlindfoldGames.org <https://blindfoldgames.org>
Follow us: @BlindfoldGames <https://twitter.com/blindfoldgames>

---

Re: [Audyssey] frogger questions - Re: a couple of new games out fromkidfriendlysoftware

2016-03-20 Thread Marty Schultz

Thanks, but I still have a question how the audio game would be played.
Would the frog sit still, and wait for the right moment to move up to 
the next object, or would you be able to swing the phone left and right, 
and then jump when its the right moment?  With the lilypads, you can 
swing left and right to move the frog.



On 3/20/2016 2:13 PM, dark wrote:
your frog had to pass several lanes of traffic moving from right to 
left without getting splatted, hence my suggestion, then when you 
finished hopping the traffic you had to hop onto lilly pads moving 
right to left in the stream.
So, it went from avoiding traffic to jumping on lillies. 


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ma...@kidfriendlysoftware.com <mailto:ma...@kidfriendlysoftware.com>

Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-20 Thread Marty Schultz
With roadtrip, the algorithm I found to be the opponent wasn't designed 
for more than one opponent, so I'm not sure how good it will be.  I'll 
look at that for the future.


I'm not sure what you mean by the voice over interface was clunky in 
racer.  I only use voiceover in the settings and menu screen, everywhere 
else its real voice (my daughter from 3 years ago).  I have a new 
version due out soon with another 25 levels.  I haven't heard the issue 
of drifting before; I think the audio positioning might have been messed 
up.  The new version has gotten a lot of testing.


If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an 
audio game.  If you could give me specifics as to what would happen in a 
car or train level, I can try.









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Re: [Audyssey] blindfold rummy is released

2016-01-15 Thread Marty Schultz
That's old.  There was a charge initially, but everyone complained so 
its now free.



On 12/10/2015 3:45 PM, Rajmund wrote:

Hello,
Hmm, I know when I tried adjusting in some card games (the ones I tried, 
anyway) it said to buy the basic package.

- Original Message -
From: Kidfriendlysoftware<ma...@kidfriendlysoftware.com>
To: Gamers Discussion list<gamers@audyssey.org>
Date: Thursday, December 10, 2015 8:17 pm
Subject: Re: [Audyssey] blindfold rummy is released

   


No.  That's free in all the games

 

On Dec 10, 2015, at 2:50 PM, Rajmund<brajmund2...@gmail.com>  wrote:

Hello,
In order to adjust the speech settings, do you have to buy the app? I know in 
the previous games of some, you could not change voice setting, unless you pay.

- Original Message -
From: joseph weakland<josephweakl...@icloud.com>
To: 'audyssey games'<gamers@audyssey.org>
Date: Thursday, December 10, 2015 5:26 pm
Subject: [Audyssey] blindfold rummy is released

   


Blindfold rummy for IOS has been released today. I found that out when I did
a search. Here is description from app store:



Blindfold Rummy is a fully accessible Rummy card game for both sighted and
visually impaired people, designed for rapid audio play.

Blindfold Rummy comes with Gin Rummy where most or all of the cards can be
combined into sets and runs and the point value of the remaining unmatched
cards is low. When you have very few cards that are not in a set or a run,
you can knock, and the player with the lowest points in their hand wins the
round.

The game is played until 100 points, or whatever target score you set, is
achieved by one of the players. You play against up to 3 computer players.

You can customize the game to your liking: how much extra information is
spoken and how quickly it is spoken, how many sound effects are used amongst
other things. And you can post your high scores to Twitter or Facebook.

Blindfold Rummy was suggested by several blind gamers who enjoyed Blindfold
Spades and Blindfold Hearts.

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Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
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Re: [Audyssey] Blindfold Breakout questions

2015-12-09 Thread Marty Schultz

Thanks for checking out the game.

Calibration - I think you swipe down with 3 fingers.  Let me know if you 
have problems.


Videos should work; there's a limit to the number of videos per day and 
videos if they are available (that's controlled by an algorithm from the 
advertiser, not from us).


Coins are on a per game basis.  That's what supports the development of 
the games.



On 12/8/2015 10:36 PM, dark wrote:

Hi.

I've  just tried this out. I did mean to earlier, but my life has been sort of 
a bit hechtic of late, however as I'd like to see if I can do my usual december 
the 24th audiogames.net database upgrade, (plus I have lots of long journies 
ahead), I thought I'd give this a go.

As to the game itself, I'm really  liking how the ball moves and bounces 
around, actually a lot like the original, particularly getting the ball into 
the back corner to do the multiple brick bouncee of doom!


Definitely a great remake of a classic.

However, I do have a couple of questions.

The first is as regards calibration. I'm not sure if I moved my arm around 
enough during the tutorial, is there a way to repeat calibration or do I need 
to repeat the tutorial level?

Secondly, about these coins.
I'd be quite happy to pay for the game, say by buying the extra modes out 
right, but I'm a little uncomfortable with the coin system.

I don't know! how much I'll play the game, however 14 dollars does seem a bit 
much for unlimited play. ON the other hand, if I say paid just the one dollar 
for the 40 coins, the potential to runout is there.

Are these coins usable in multiple blindfold games on the same device? I do 
mean to try the other blindfold games and obviously there are both other arcade 
games and games like poker that require coins to bet with. I'd be far more 
comfortable paying 14 usd if it got me unlimited plays on several arcade titles 
and/or some poker money.

The add videos thing is okay as an idea, however my problem is that once the 
add video finishes I have problems getting back to the game, sinse the back 
button on the video's final screen is not labeled, (I believe it's at the top 
right hand corner but am not %100 sure on this, and the usual back scrub 
gesture doesn't work).

Indeed, the last game I tried the add videos thing for (actually Turf wars), I 
ended up having to close and reopen the ap after each video, however when I 
tried this in Breakout I didn't get the blindfold.

Of course, all of the coins thing is a sideline to the game, which i definitely 
like so far and expect I will like even more when I've tried some of the 
whackier modes.

All the best,

Dark.
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Re: [Audyssey] blindfold airhockey is now out

2015-12-02 Thread Marty Schultz
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ma...@kidfriendlysoftware.com <mailto:ma...@kidfriendlysoftware.com>

Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

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Re: [Audyssey] blindfold airhockey is now out

2015-11-20 Thread Marty Schultz
I just wanted to jump in quickly; I won't really participate in this 
android debate, but the key issue with apps created for android, is that 
you can install any app on an android phone without going through  
google play.  And, google play store won't check your code for malware.  
That means you can install malware on your phone, and that malware touch 
other things on the phone just like windows malware can affect other 
things, and reek havoc, not just on your phone, but by sending out fake 
emails to people in your contact list, etc.


I am often frustrated by the extent that apple goes through to keep apps 
clean and malware free, and as a developer, sometimes I have to jump 
through hoops.  But, as a consumer, I trust my iphone way more than I 
trust the PCs or Macs on my desk.



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Re: [Audyssey] The Game of "Say What"

2015-11-16 Thread Marty Schultz
Can someone find out if there is an accessible version of a game like 
that for the iphone.

If not, I can add it to my list of games to build.



On 11/16/2015 6:18 PM, Sharon Hooley wrote:


Hi,

Has anyone played the game "Say what?"  It's a stand-alone portable device in which you 
put parts of proverbs together.  Is it kind of like a madlib, where you can mix the parts and have 
it announce the results, or does it just say something like, "Oops, that doesn't match."? 
 Or is it being produced anymore?

Thanks,



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Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

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Re: [Audyssey] blindfold airhockey is now out

2015-11-13 Thread Marty Schultz

Maybe in the future.  Not soon.  Sorry.


On 11/12/2015 10:05 PM, Josh K wrote:

please make this game for android also. thanks.

follow me on twitter @joshknnd1982

On 11/12/2015 5:58 PM, joseph weakland wrote:
Hello all airhockey fans. Have you ever wanted to play airhockey on 
your ios

device? Well, now you can cause blindfold airhockey is officially outJ.
Below is description from IOS app store


Blindfold Air Hockey is an fully accessible audio game that's similar 
to the

arcade game Air Hockey.

In Blindfold Air Hockey, you have a mallet or paddle, and there's a 
puck on
the playing table. To start the game, hit the puck swiping your 
finger. The

puck heads towards your opponent's goal, where he knocks it back to you,
bouncing off of the walls as it gets closer to your goal. You block his
shot, and fire the puck back at his goal. The first player to score 7 
goals

wins the game.

Using head phones or ear buds, you hear the puck heading towards you, 
and
you control your mallet by moving your finger left and right. When 
the puck
is close enough, you'll hear a ding sound, and you can swipe the puck 
aim at

your opponent's goal.

Blindfold Air Hockey comes with a tutorial level, and 16 different 
opponents

- varying from beginner to expert.

Blindfold Air Hockey was suggested by several blind gamers who enjoyed
Blindfold Breakout and Blindfold Bowling.

The game comes with coins; you need one coin to play. To get more 
coins, you
can listen to advertising videos, or purchase coins as an in-app 
upgrade.


<https://itunes.apple.com/us/app/blindfold-air-hockey/id1054990351?mt=8>
...More

<http://blindfoldgames.org/> Blindfold Air Hockey Support



Have fun and if you have issues/suggestions/ideas email

ma...@kidfriendlysoftware.com


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Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

Follow the blog: BlindfoldGames.org <https://blindfoldgames.org>
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Re: [Audyssey] Free 1000 miles games for theIphone thatareaccessible?

2015-10-16 Thread Marty Schultz

thanks

On 9/29/2015 10:51 AM, Charles Rivard wrote:

Sounds like one cool game for an iDevice!

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: "Marty Schultz" 
<ma...@kidfriendlysoftware.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 22, 2015 10:02 AM
Subject: Re: [Audyssey] Free 1000 miles games for theIphone 
thatareaccessible?



Actually, breakout is the next game i'm building.  Ken Downey gave me 
some good audio files that I need to check out.  I've been kind of 
busy dealing with 12 games in the app store that broke due to changes 
in ios9 text-to-speech.  Most of that work is done now, so I can get 
back on track.



On 9/22/2015 7:09 AM, dark wrote:

Hi David.

This is exactly why I'm personally waiting to upgrade to Ios 9 until 
at least 9.1, so that all the kinks can be worked out.


Personally, I'd most like an accessible version of breakout with the 
bat ball and blocks. not only is it an arcade classic which there 
are no real accessible versions of (the version on Pcs is a good 
game but not imho close enough to the original to really give the 
experience), but also it's a game where the gyro for moving the 
paddle to bounce your ball would add something to the play.


Still, we'll see what Marty fancies doing. actually I need to play 
more of his games and add them to the db, although I confess my mind 
hasn't been on games lately.


All the best,

dark.
- Original Message - From: "Appleman" 
<appleman310...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 22, 2015 11:44 AM
Subject: Re: [Audyssey] Free 1000 miles games for the Iphone 
thatareaccessible?




Hi Dark,
 I emailed Marty recently  and put forward a couple of suggestions 
to him, my first one for an accessible version of Packman and my 
second one for a space-invaders type game. I know we have a few of 
those already but another clone would be good, since Audio Defence 
doesn’t work for now under IOS 9. Marty and I discussed Packman and 
he thought it would be good to start with a maze game first before 
tackling Packman, to which I agreed. Marty was concerned about how 
we would know when we were approaching the ghosts in Packman so I 
was explaining “Packman Talks” and how it was played.
 Getting back to Audeio Defence, I have reported the problem I am 
experiencing under IOS 9 to the developer.

David
Sent from my iMac




On 22 Sep 2015, at 7:28 pm, dark <d...@xgam.org> wrote:

I know the developer from kidfriendly software who does all the 
blindfold games was asking about what games to do next, if there 
isn't an accessible 1000 miles on the Iphone you might suggest 
that one to him to add to the range.


all the best.

Dark.
- Original Message - From: "Appleman" 
<appleman310...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 22, 2015 9:11 AM
Subject: Re: [Audyssey] Free 1000 miles games for the Iphone that 
areaccessible?




Hi Leo,
I tried “1000 miles” on my iPhone a few months ago but didn’t get 
very far with it. You should have been able to just double tap on 
a card to select it but the process was more complicated than that.

David


Sent from my iMac



On 22 Sep 2015, at 10:05 am, Leo Cantos <lcantos...@gmail.com> 
wrote:


Hi Gamers,

I am looking for any 1000 miles games for the IPhone that work 
with V.O?


I wanted to also about any monopoly games for the IPhone.

It would be preferable if they were free games but if not, I can 
do that too.


Not looking for any online games just a computer, but if I can 
1000 miles or monopoly online, that would be a bonus.


Thanks,

Leo

Sent from my iPhone
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Re: [Audyssey] Free 1000 miles games for theIphone thatareaccessible?

2015-10-16 Thread Marty Schultz
The reason that it's non-trivial is that it requires a physics engine to 
control the ball, and a way to give the player a lot of information at 
the same time - number of bricks,  position of the paddle, angle and 
speed of the ball, etc.  Fortunately, I have a great group of blind 
gamers that can tell me what works and what doesn't.



On 9/29/2015 8:48 AM, dark wrote:

Hi.

Awesome! As I said, I've never understood why there haven't been more 
attempts to make accessible versions of breakout. From a sound scape 
perspective it's not too different from pong, and yet the gameplay is 
far more interesting and can have far more potential variations, 
especially when you add analogue style control such as the gyro of Ios 
devices into the mix.


I'll look forward to that one.

All the best,

Dark.
- Original Message - From: "Marty Schultz" 
<ma...@kidfriendlysoftware.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 22, 2015 4:02 PM
Subject: Re: [Audyssey] Free 1000 miles games for theIphone 
thatareaccessible?



Actually, breakout is the next game i'm building.  Ken Downey gave me 
some good audio files that I need to check out.  I've been kind of 
busy dealing with 12 games in the app store that broke due to changes 
in ios9 text-to-speech.  Most of that work is done now, so I can get 
back on track.



On 9/22/2015 7:09 AM, dark wrote:

Hi David.

This is exactly why I'm personally waiting to upgrade to Ios 9 until 
at least 9.1, so that all the kinks can be worked out.


Personally, I'd most like an accessible version of breakout with the 
bat ball and blocks. not only is it an arcade classic which there 
are no real accessible versions of (the version on Pcs is a good 
game but not imho close enough to the original to really give the 
experience), but also it's a game where the gyro for moving the 
paddle to bounce your ball would add something to the play.


Still, we'll see what Marty fancies doing. actually I need to play 
more of his games and add them to the db, although I confess my mind 
hasn't been on games lately.


All the best,

dark.
- Original Message - From: "Appleman" 
<appleman310...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 22, 2015 11:44 AM
Subject: Re: [Audyssey] Free 1000 miles games for the Iphone 
thatareaccessible?




Hi Dark,
 I emailed Marty recently  and put forward a couple of suggestions 
to him, my first one for an accessible version of Packman and my 
second one for a space-invaders type game. I know we have a few of 
those already but another clone would be good, since Audio Defence 
doesn’t work for now under IOS 9. Marty and I discussed Packman and 
he thought it would be good to start with a maze game first before 
tackling Packman, to which I agreed. Marty was concerned about how 
we would know when we were approaching the ghosts in Packman so I 
was explaining “Packman Talks” and how it was played.
 Getting back to Audeio Defence, I have reported the problem I am 
experiencing under IOS 9 to the developer.

David
Sent from my iMac




On 22 Sep 2015, at 7:28 pm, dark <d...@xgam.org> wrote:

I know the developer from kidfriendly software who does all the 
blindfold games was asking about what games to do next, if there 
isn't an accessible 1000 miles on the Iphone you might suggest 
that one to him to add to the range.


all the best.

Dark.
- Original Message - From: "Appleman" 
<appleman310...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 22, 2015 9:11 AM
Subject: Re: [Audyssey] Free 1000 miles games for the Iphone that 
areaccessible?




Hi Leo,
I tried “1000 miles” on my iPhone a few months ago but didn’t get 
very far with it. You should have been able to just double tap on 
a card to select it but the process was more complicated than that.

David


Sent from my iMac



On 22 Sep 2015, at 10:05 am, Leo Cantos <lcantos...@gmail.com> 
wrote:


Hi Gamers,

I am looking for any 1000 miles games for the IPhone that work 
with V.O?


I wanted to also about any monopoly games for the IPhone.

It would be preferable if they were free games but if not, I can 
do that too.


Not looking for any online games just a computer, but if I can 
1000 miles or monopoly online, that would be a bonus.


Thanks,

Leo

Sent from my iPhone
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Re: [Audyssey] accessible video games.

2015-10-01 Thread Marty Schultz
Check out some of my blindfold games in the app store under Kid Friendly 
Software, such as blindfold racer or blindfold simon



On 10/1/2015 10:05 PM, ishan dhami wrote:

Hello
firstly happy cleanery day  for all of my friends.
now let's move on to the topic.
as the subject line says, I want to know is there any accessible video
games for kids?
in NIVH our computer teacher take the iniciative to demonstrate audio
games but now he asked some accessible video games for us.
Please if you have some share it in this list.
Thanks
Ishan

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*Marty Schultz*
ma...@kidfriendlysoftware.com <mailto:ma...@kidfriendlysoftware.com>

Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

Follow the blog: BlindfoldGames.org <https://blindfoldgames.org>
Follow us: @BlindfoldGames <https://twitter.com/blindfoldgames>

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Re: [Audyssey] Free 1000 miles games for the Iphone thatareaccessible?

2015-09-29 Thread Marty Schultz
nges or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

Follow the blog: BlindfoldGames.org <https://blindfoldgames.org>
Follow us: @BlindfoldGames <https://twitter.com/blindfoldgames>

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Re: [Audyssey] Free 1000 miles games for the Iphone that areaccessible?

2015-09-29 Thread Marty Schultz
Cool idea.  Once I dig myself out of the ios9 voice issues, and I finish 
breakout, I'll look into it.



On 9/22/2015 1:19 PM, dark wrote:

Hi.

that would be fun, sinse it's a less usual cardgame and the stratogy 
can get interesting, and actually if you were doing a custom theme you 
could make the subject about something more unique than motor racing 
which you could represent in audio, for example how about a jungle 
expedition to get to a south american temple by travelling so many 
miles up the amazon with the trap cards being poisonous snakes, pit 
traps, jaguas  and other predators and of course hostile tribes 
people, with cards to avoid them being things like  medicine kit to 
counter the snake venom and of course your trusty whip for swinging 
across pit traps :D.


Just a suggestion, but you see where I'm going with this one.



All the best,

Dark.
- Original Message - From: "Marty Schultz" 
<ma...@kidfriendlysoftware.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 22, 2015 1:07 AM
Subject: Re: [Audyssey] Free 1000 miles games for the Iphone that 
areaccessible?



We looked into building both, but they are protected by copyrights.  
We may be able to do a variant of 1000 miles, but it would have to be 
a bit different.  Let me know if you are interested.



On 9/21/2015 8:05 PM, Leo Cantos wrote:

Hi Gamers,

I am looking for any 1000 miles games for the IPhone that work with 
V.O?


I wanted to also about any monopoly games for the IPhone.

It would be preferable if they were free games but if not, I can do 
that too.


Not looking for any online games just a computer, but if I can 1000 
miles or monopoly online, that would be a bonus.


Thanks,

Leo

Sent from my iPhone
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--
*Marty Schultz*
ma...@kidfriendlysoftware.com <mailto:ma...@kidfriendlysoftware.com>

Blindfold Racer - free iPhone/iPad app where you drive with your 
ears, not your eyes www.BlindfoldRacer.com 
<http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens 
& adults as a STEM project.

Follow the blog: BlindfoldGames.org <https://blindfoldgames.org>
Follow us: @BlindfoldGames <https://twitter.com/blindfoldgames>

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*Marty Schultz*
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Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
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Re: [Audyssey] Free 1000 miles games for the Iphone that are accessible?

2015-09-22 Thread Marty Schultz
We looked into building both, but they are protected by copyrights.  We 
may be able to do a variant of 1000 miles, but it would have to be a bit 
different.  Let me know if you are interested.



On 9/21/2015 8:05 PM, Leo Cantos wrote:

Hi Gamers,

I am looking for any 1000 miles games for the IPhone that work with V.O?

I wanted to also about any monopoly games for the IPhone.

It would be preferable if they were free games but if not, I can do that too.

Not looking for any online games just a computer, but if I can 1000 miles or 
monopoly online, that would be a bonus.

Thanks,

Leo

Sent from my iPhone
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--
*Marty Schultz*
ma...@kidfriendlysoftware.com <mailto:ma...@kidfriendlysoftware.com>

Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

Follow the blog: BlindfoldGames.org <https://blindfoldgames.org>
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