[Audyssey] AudioGames.net temporarily offline
Hi guys, Due to (yet another) a phishing/hacking attempt we have temporarily taken http://AudioGames.net offline. The site will hopefully be back up in a couple of hours. Best regards, Richard & Sander http://audiogames.net http://creativehero.es --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Stem Stumper - Blind-accessible iPhone game
Hi guys, Check out a new blind-accessible iPhone game called Stem Stumper: "Hey everyone, I just wanted to let the SIG know the Stem Stumper, our blind accessible iPhone puzzle game, is now on the App Store. You can find it on the App Store at http://goo.gl/FdPOL . While we focused on blind accessibility we tried to make the game as all around accessible as possible. You only need one finger (no double taps required with VoiceOver off) and you can play it without the sound on. There are also no time limits." Greets, Richard Richard van Tol http://creativehero.es http://www.audiogames.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Forward: iPhone audio puzzle game testers wanted
Hi, The following email passed my inbox: *quote* Hey everyone, My team is currently working on a blind accessible puzzle game for iPhones and we're looking for testers in the Cambridge/Boston, MA area. Starting Monday 2/28, we're going to start testing our tutorial system and the first couple of levels and would really appreciate the feedback. Testers will get a free promo code when the game comes out and their names in the final credits. If interested please reply off list and we'll figure out arrangements. Thanks, Kwasi -- -- Founder, Ananse Productions "Games for the Rest of Us" www.ananseproductions.com twitter: www.twitter.com/AnanseProds *quote end* If you want to participate, please email: kwasi.mensah @ ananseproductions.com Greets, Richard Richard van Tol http://creativehero.es http://www.audiogames.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Hi Thomas (and all), You're absolutely right about the problems with the AGM-project you describe. I applaud your persuit for the development of a new audio game creation tool. I'd really like to see more tools because I want to have more audio games (I follow all threads about tools on this list silently but with great interest :-) I learned many things from the AGM project (such as dealing with time restrictions, burned-down offices, ambitious interns, etc. :-) but what is probably most useful to share is more about the design of generic game design tools: I've always thought that if I were to do the AGM-project again, that I would *first* constrain myself to a game design tool for one specific game genre. So for instance a tool for an audio race game, or a tool for an audio platform game, etc. Initially we had considered this option, but we abandoned it because we thought of the idea too much as mere level editors (with which one could not design a innovative/original game with) and because we thought there would be so much overlap between the level editors (score systems, enemies, etc.) that we could pull off a generic game design tool with a little bit more effort. In the end we found that the generic approach made it a whole lot harder to even make a very simple racing game, or a simple shooter game. With a lot more time (let's say 1,5 years) we could have probably managed to make a decent working generic version, with a better user interface (even though this one was supposed to be as simple as possible, it is still quite complex when you start). But I think that we probably would have added templates for certain game genres anyway - just to make the design more simple. I think that if you start with an audio game design tool for one specific genre (let's say a shooter or a racer or a board game), that that in itsself is already a big enough challenge. Most likely something like an Audio Race Game Maker will feature an incredible amount of variables and functionalities. This not only means that an Audio Race Game Maker is a big thing to develop, but when you achieve it, you have probably learned a great deal about how to create a more generic game development tool as well. I think that you might find that even with a single-genre tool many people will create a whole range of fun racing games and will very soon try to use it for stuff other than racing games. Then gradually you can add a new feature (open terrain instead of a fixed track, or damage variable, so that vehicles can get damaged), and another one (pickups, or a weapon to shoot another car) and quite soon people will exchange the car engine sound for footsteps and you have the initials of a basic FPS. And you can have it grow from there on. On a side note: this is actually how our project Extant (http://creativehero.es/Extant) is now slowly changing from a first-person shooter environment into an environment (in Unity) which allows us to create multiple types of games because we got all types of building blocks that work together: moving around a 3D space (x,y,z), different avatars (person, vehicle, etc.), enemies, shooting, pickups, buildings, etc. So my point is: start small, try not to create a generic tool for all game genres, but start with a tool for a single genre and build it out from there. Maybe first build three single genre tools and then make a generic version out of the three of them. Best regards, Richard http://audiogames.net - Original Message - From: "Thomas Ward" To: Sent: Tuesday, February 01, 2011 5:11 AM Subject: [Audyssey] Game Creation Tools Hi everyone, Over the last couple of weeks or so there has been ample discussion of various audio game creation tools such as BGT, Ken recently mentioned the GMA Engine and Audio Game Maker, and one issue that keeps coming up is that there are a few people interested in creating games but they don't want to learn how to program or script the games from scratch. In other words what I think some people want is a tool similar too Audio Game Maker where you essentually have an empty form and you can drag and drop various objects such as enemies, walls, doors, and special items onto the form and create games through some automated method. While this is obviously somewhat limited compared to BGT this type of game creation tool would be much easier to use for some people. All of this brings me back to AGM, and what it was intended to do. In concept the Audio Game Maker is a decent idea. The problem with AGM was is that it was poorly documented, it was never fully completed, had various bugs, and the developers abandoned it as soon as it was released. This of course didn't make AGM a very good tool for game development, but it was a nice idea in concept. Which brings me to my point. I've been thinking for quite some time of creating such a game development tool. Since I have written my own game engine, Genesis 3D,
Re: [Audyssey] Extant - Control Configuration Feedback
Hi, Mmm... that might be a bug... I'll look into it, thanks for reporting it! Greets, Richard - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Monday, November 01, 2010 7:37 AM Subject: Re: [Audyssey] Extant - Control Configuration Feedback I notice when ever I try and find things by holding down the control key and using arrows I just waste bullets. Am I doing something wrong here? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, November 01, 2010 12:56 AM To: Gamers Discussion list Subject: Re: [Audyssey] Extant - Control Configuration Feedback Hi. The 3D engine business probably explains why the in game audio is so good, and now I know why I can't particularly see any game graphics other than the logo ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Extant - tech demo (new audio game by AudioGames.net)
Hi guys! We'd like to inform you about the new tech demo for a game we've been working on. It is called Extant and we'd like to ask you to try it out! Your feedback on this tech demo is warmly appreciated. Information: This is a tech demo of Extant. It is not a full game yet. Explore and Stay Alive! Controls: Use the cursor keys or WASD to navigate. Use SPACE or the left mouse button to fire your weapon. There's an in-game navigation menu: press and hold CONTROL (you'll hear 'find') and press the cursor keys. Select the object you'd like to find. When you release the CONTROL key, your dog Moby will guide you to that specific object. Press ALT to hush Moby to be quiet. The .zip files linked below contain an executable tech demo. Download for PC http://www.audiogames.net/download/6 Download for MAC http://www.audiogames.net/download/5 Please leave your feedback in this forum: http://forum.audiogames.net/viewforum.php?id=24 Have fun! Sander & Richard http://audiogames.net http://creativehero.es --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.