Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-28 Thread The Life of Z
Now that sounds like a game I'd like to play. Anyway, is the game still
being worked on 'cause I want to play it? I can't wait to here the sound
effects for this game.

On Jan 13, 2017 7:04 PM, "Phil Vlasak"  wrote:

A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding lands,
discover the identity of your enigmatic foe, and save Farhaven from certain
conquest.
Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to
explore mysterious forests, goblin-infested tunnels, haunted catacombs, and
much
more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already discovered,
or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each with
unique skills, and tailor your attributes for your specific style of play.
Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or will
you attack from the shadows?
Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with
dynamic behaviors and dialogues affected by your choices and actions.
Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral, action-packed
battles.
http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday, February
3 2017.
https://www.kickstarter.com/projects/1112411595/a-heros-call
-an-accessible-fantasy-rpg?ref=discovery



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[Audyssey] (no subject)

2016-12-20 Thread The Life of Z
I think my friend Michael might be intrested in this Dag forum. I'm not
much of a gamer much less a creator of games but I'm starting to like
playing them. I've plaid plenty of old dos games back at the begining of
the mlenium. However, I've just now gotten back into playing audio
games since I've gotten my laptop. In a side note: I'm stil stuck in
inquisator's Heartbeat. I'm in world 6. That's a li'l off topic, so I'll
say so long for now, and I hope that your plans work out for audio or
acessable games work.
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[Audyssey] Still stuck

2016-11-07 Thread The Life of Z
Hello fello gamers. I'm still stuck on Inqusitor's heartbeat. Has anyone
besides Michael and I play this game. I mean my goodness, I hate feeling
like I am traped and that's how it feels from this board. Oh well, I'll
have to keep playing it 'til somthing opens up. If their's anybbody out on
the list that could help me I'd truly apreciate it.
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[Audyssey] Help with game

2016-10-30 Thread The Life of Z
Hello gamers, I'm actually in need of hhelp for the inquisitor's heartbeat.
I'm stuck in world 6 map 3 and I've been their for like the past wweek.
It's getting on my last nerve. If anyone has passed this world could you
please help me out. I'd apreciate that.
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Re: [Audyssey] memory

2016-10-24 Thread The Life of Z
Well, a gaming console for the blind would put us in our own rooms with our
own discriptive TV's, with our own games. If the sighted world wants to
play with us all they would have to do is turn on a screen and play. We'd
be able to get games like they do from a local game stop or somthing like
that for at least a discount since we're not required to have pictures.
However, if we could figure out a way to have whatever sounds are in the
game turn into pictures for the sighted wourld so if they wantec to play
they could. That would be nice. Maybe I've got some things messed up in the
discription but that's a thought of mine. Besides the console itself would
be a company made for freesource gaming. Maybe we could get the games for a
good price and get the console for a reasonable price.

On Oct 24, 2016 7:59 AM, "Justin Jones" <atreides...@gmail.com> wrote:

> Frankly, I do not understand the need for something like this. Games
> yes, but a gaming console? What would be the point? I am asking out of
> genuine curiosity and not to be contrary.
>
> On 10/23/16, The Life of Z <zairejohnso...@gmail.com> wrote:
> > I wonder how we could work together to get this concept off the ground. I
> > know that I'm not a game creator but I had a sweet idea like you about
> the
> > game console for the Blind. I wish their was a way we could jumpstart
> this
> > intresting thing. I wonder why people aren't intrested in furthering the
> > Blind in life? It seems like other disabilities get more help in things
> of
> > life sometimes. I know this has nothing to do with games, but if somebody
> > with sight or a wheelchair bound veteran would've had this concept,
> > everybody and their parents would back them. I'm just speaking my mind
> for
> > once. Play on playas.
> >
> > On Oct 21, 2016 11:40 AM, "Travis Siegel" <tsie...@nfbcal.org> wrote:
> >
> > No it wouldn't cost much at all.  I've already tried to fly this concept,
> > and got turned down flat by most developers I approached.  They['re just
> > not interested.  
> >
> > Using a raspberry pi as the heart, it would be a trivial matter to build
> a
> > menuing system, pack the sd card full of every kind of game imaginable,
> and
> > sell the thing for a hundred bucks or so, and still make a bit of a
> proffit
> > (admittedly, not much, but still ...) The problem is tht you'll need
> games
> > for the thing, and since it uses an arm processor (the same line as the
> > iPhones) folks just don't want to port their windows apps to the arm
> > processor, even though, in some cases it's as simple as recompiling with
> a
> > different mainstream compiler.  I thought about going ahead and making an
> > sd card with all the stuff I could find and port on my own, then just
> sell
> > the sd card for a few bucks more to cover costs than anything else, and I
> > may still do that, but without ports of things like rsgames game client,
> > and a bit more sound variety, folks aren't going to be much interested in
> > it.
> >
> > (Just for reference)
> >
> > This is my second attempt to float the idea of a gaming console for the
> > blind, the first attempt was several years ago using a small credit card
> > sized computer from parallax, and although initially folks said they were
> > interested, once the capabilities of the chip were discussed, they all
> gave
> > it up as a bad idea, because it wasn't on par with modern windows
> systems.
> > (well duh), that's the whole point of a gaming console. But anyway,
> that's
> > it in a nutshell.
> >
> >
> >
> > On 10/20/2016 6:38 PM, The Life of Z wrote:
> >
> >> Thanks Dark that' is some incouragement. Maybe I'll be able to play it
> >> aafter allWWWell, that was an intresting post. I think the reason  why
> >> developers don't make any game additions for the sighted is because of X
> >> box 1   and playstatttion 4. I had an idea for a console for the blind
> >> but
> >> I don't know how to get it off the ground. It would be like a game
> >> console
> >> like and x--box or playstation except it could handle games for the
> >> blind.
> >> I'd even have a li'l button tthat you could press to have a visual
> >> display
> >> just incase you had sighted family or friends that wanted to play with
> >> you.
> >> Of courrse, if I got some developers to help me bbbuild the thing, it
> >> would
> >> probably cost a bunch like everything made fffor us blind people.
> >> Somtimesss I hate that.
> >>
> >> On Oct 20, 201

Re: [Audyssey] memory

2016-10-23 Thread The Life of Z
I wonder how we could work together to get this concept off the ground. I
know that I'm not a game creator but I had a sweet idea like you about the
game console for the Blind. I wish their was a way we could jumpstart this
intresting thing. I wonder why people aren't intrested in furthering the
Blind in life? It seems like other disabilities get more help in things of
life sometimes. I know this has nothing to do with games, but if somebody
with sight or a wheelchair bound veteran would've had this concept,
everybody and their parents would back them. I'm just speaking my mind for
once. Play on playas.

On Oct 21, 2016 11:40 AM, "Travis Siegel" <tsie...@nfbcal.org> wrote:

No it wouldn't cost much at all.  I've already tried to fly this concept,
and got turned down flat by most developers I approached.  They['re just
not interested.  

Using a raspberry pi as the heart, it would be a trivial matter to build a
menuing system, pack the sd card full of every kind of game imaginable, and
sell the thing for a hundred bucks or so, and still make a bit of a proffit
(admittedly, not much, but still ...) The problem is tht you'll need games
for the thing, and since it uses an arm processor (the same line as the
iPhones) folks just don't want to port their windows apps to the arm
processor, even though, in some cases it's as simple as recompiling with a
different mainstream compiler.  I thought about going ahead and making an
sd card with all the stuff I could find and port on my own, then just sell
the sd card for a few bucks more to cover costs than anything else, and I
may still do that, but without ports of things like rsgames game client,
and a bit more sound variety, folks aren't going to be much interested in
it.

(Just for reference)

This is my second attempt to float the idea of a gaming console for the
blind, the first attempt was several years ago using a small credit card
sized computer from parallax, and although initially folks said they were
interested, once the capabilities of the chip were discussed, they all gave
it up as a bad idea, because it wasn't on par with modern windows systems.
(well duh), that's the whole point of a gaming console. But anyway, that's
it in a nutshell.



On 10/20/2016 6:38 PM, The Life of Z wrote:

> Thanks Dark that' is some incouragement. Maybe I'll be able to play it
> aafter allWWWell, that was an intresting post. I think the reason  why
> developers don't make any game additions for the sighted is because of X
> box 1   and playstatttion 4. I had an idea for a console for the blind but
> I don't know how to get it off the ground. It would be like a game console
> like and x--box or playstation except it could handle games for the blind.
> I'd even have a li'l button tthat you could press to have a visual display
> just incase you had sighted family or friends that wanted to play with you.
> Of courrse, if I got some developers to help me bbbuild the thing, it would
> probably cost a bunch like everything made fffor us blind people.
> Somtimesss I hate that.
>
> On Oct 20, 2016 11:43 AM, "Travis Siegel" <tsie...@nfbcal.org> wrote:
>
> You're likely to get a lot of responses to these questions, but I'll chime
>> in anyway.
>>
>> To answer the first question.
>>
>> No, it doesn't take as much room for a game for the visually impaired as
>> it does for a sighted gamer.  The reason being, although sounds can be
>> large, (especially high-quality ones), you don't have to deal with
>> graphics, which can eat considerably more space.  My son is always buying
>> the newest games, and these days, they're almost always several gigabytes
>> in size.  I have yet to see an audio game that packs that big of a punch,
>> though I'm not exactly an expert on audio games for the blind, considering
>> I'm not a fan of windows, and only recently got another windows machine
>> which I have done without for more than 10 years.  On the other hand, I'm
>> quite a bit puzzled why absolutely no attempt is made by folks who make
>> blind games to make them sighted friendly. Admittedly,it would take extra
>> work, and in some cases, it might be more work than it's worth, but in
>> general, when a game is made for the blind community, nothing is done to
>> the game to make it be playable by sighted gamers.
>>
>> Sometimes, the effort is so minimal, it is laughable, and yet, developers
>> of blind games do the very thing they accuse the sighted world of doing to
>> us.   I have never released a product that wasn't usable by both
>> sighted and blind users alike, though again, I haven't been doing anything
>> at all in the windows world for more than 10 years, and most of the
>> freelance work I do has nothing to do with blind folks at all, but that's
>> beside the

Re: [Audyssey] The inquisitor heartbeat help.

2016-10-20 Thread The Life of Z
WWSSSo audiogames.net is an index, thanks. I'll keep that in mind and I
might download some games from their.

On Oct 20, 2016 4:22 PM, "michael barnes"  wrote:

> Hello.
>
> I am playing the Inquisitor heartbeat and I need some help.
> I am stuck in world 3 map 2.
> I was wondering if anyone has a walkthrough of this title?
> I have been stuck for the last two days.
>
> Thanks!
>
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Re: [Audyssey] memory

2016-10-20 Thread The Life of Z
Thanks Dark that' is some incouragement. Maybe I'll be able to play it
aafter allWWWell, that was an intresting post. I think the reason  why
developers don't make any game additions for the sighted is because of X
box 1   and playstatttion 4. I had an idea for a console for the blind but
I don't know how to get it off the ground. It would be like a game console
like and x--box or playstation except it could handle games for the blind.
I'd even have a li'l button tthat you could press to have a visual display
just incase you had sighted family or friends that wanted to play with you.
Of courrse, if I got some developers to help me bbbuild the thing, it would
probably cost a bunch like everything made fffor us blind people.
Somtimesss I hate that.

On Oct 20, 2016 11:43 AM, "Travis Siegel" <tsie...@nfbcal.org> wrote:

> You're likely to get a lot of responses to these questions, but I'll chime
> in anyway.
>
> To answer the first question.
>
> No, it doesn't take as much room for a game for the visually impaired as
> it does for a sighted gamer.  The reason being, although sounds can be
> large, (especially high-quality ones), you don't have to deal with
> graphics, which can eat considerably more space.  My son is always buying
> the newest games, and these days, they're almost always several gigabytes
> in size.  I have yet to see an audio game that packs that big of a punch,
> though I'm not exactly an expert on audio games for the blind, considering
> I'm not a fan of windows, and only recently got another windows machine
> which I have done without for more than 10 years.  On the other hand, I'm
> quite a bit puzzled why absolutely no attempt is made by folks who make
> blind games to make them sighted friendly. Admittedly,it would take extra
> work, and in some cases, it might be more work than it's worth, but in
> general, when a game is made for the blind community, nothing is done to
> the game to make it be playable by sighted gamers.
>
> Sometimes, the effort is so minimal, it is laughable, and yet, developers
> of blind games do the very thing they accuse the sighted world of doing to
> us.   I have never released a product that wasn't usable by both
> sighted and blind users alike, though again, I haven't been doing anything
> at all in the windows world for more than 10 years, and most of the
> freelance work I do has nothing to do with blind folks at all, but that's
> beside the point.  I find it frustrating sometimes when I download a shiny
> new game to play, only to find that my wife and children can't enjoy the
> game with me, because there is no attempt made to give the sighted world
> any interface at all.  Case in point, rs games.  Except for the sounds,
> there's absolutely no reason whatsoever why the client can't have the text
> written on the screen right along with the spoken text.  Instead, the
> sighted folks have to use the web interface wich is so plain, they don't
> even want to bother with it.
>
> I've been a web developer for roughly 20 years, and honestly, it's not
> hard to make web sites presentable to the sighted as well as the blind if
> it's done correctly.  Yes, you'll need a sighted person to look at the
> thing, and say things like, move the graphic to the other side of the text,
> or why does that link not have a picture, but it's not a difficult process.
>
> As for the rest of your questions, I'll leave those for others, as I've
> gotten badly off topic with this post, and while I could rant for several
> pages, it's not helpful to do so, so I'll stop here, with the expectation
> that I'll get blasted 3 ways from sunday for daring to speak such
> blastphemy, and discussions of how hard and time consuming it would be to
> make things usable by the sighted. I don't mean full out graphics with full
> motion video and such, but just a little effort put into maybe having a few
> pictures, (or as pointed about rsgames client,) just adding text instead of
> having speech only.  It's not hard, and it allows friends and family to
> play along, even if it's not the best experience in the world for them.
>
>
>
> On 10/19/2016 12:53 PM, The Life of Z wrote:
>
>> I have a question for you guys. Does it take a lot more memory for games
>> for the blind to be created or is it about the same as a game for the
>> sighted world? My second question is does it take up a lot of space for
>> all
>> you gamers out their who have PC computers? My third and final question is
>> this: is their a gamers page on youtube for the blind gamer like myself?
>> Thanks list.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] memory

2016-10-20 Thread The Life of Z
That's no to bad on a computer. Af

On Oct 19, 2016 5:17 PM, "Shaun Everiss" <sm.ever...@gmail.com> wrote:

> Well there have been games taking up 1-2gb but they are voiced fully and
> are story type things.
> The general game size is a bit less than that.
> The exception to this can be ren py gamebooks with voice support they can
> take up to 600mb of space.
>
>
>
> On 20/10/2016 6:47 a.m., Justin Jones wrote:
>
>> Audio games do not require nearly as much RAM as a mainstream game.
>> For one reason, they do not display graphics.
>>
>> The most hard drive space I have seen an audio game take up is around
>> 300 Megabytes or so. There might be ones larger than that, but I doubt
>> this. Mainstream games have a number of 3D model files and graphical
>> textures, along with any files containing prerendered cutscenes. Back
>> when I could still play mainstream games, I had one game that required
>> 20 Gigabytes of hard drive space to play.
>>
>>
>> On 10/19/16, The Life of Z <zairejohnso...@gmail.com> wrote:
>>
>>> I have a question for you guys. Does it take a lot more memory for games
>>> for the blind to be created or is it about the same as a game for the
>>> sighted world? My second question is does it take up a lot of space for
>>> all
>>> you gamers out their who have PC computers? My third and final question
>>> is
>>> this: is their a gamers page on youtube for the blind gamer like myself?
>>> Thanks list.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>
>>
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[Audyssey] (no subject)

2016-10-20 Thread The Life of Z
That game had to be huge for taking up all that space. Maybe it was Orgon
trail Lol. Anyway, I have another question. on the website audiogames.net
can you play the games on site? I hope everybody has a great day.
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Re: [Audyssey] first games

2016-10-20 Thread The Life of Z
Yah, I forgot to mension that my computer is a 32 bit system so does that
limit my games. Crazy Party may not work for my laptop just because my
computer is a 32 bit one. It sometimes seems like I need an upgrade before
I get used to the one computer I've got. Well for now I'm just having fun
with the two first games.

On Oct 20, 2016 2:18 AM, "Ian McNamara"  wrote:

> Can’t get the write version of crazy party for my laptop need the 64 bit
> version and the one on the sight is not working properly. I love Manoman
> and would highly recommend that one as well. The inquisitor games are
> fantastic as well. that audio games IT develop really high quality games
> and the way they are done is fantastic. Although love VG storms games as
> well plus most of the other developers. Quite fussy when it comes to
> gaming. My favourite game however at the moment is a blind legend for IOS.
> love it a lot.
>
> Ian McNamara
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[Audyssey] memory

2016-10-19 Thread The Life of Z
I have a question for you guys. Does it take a lot more memory for games
for the blind to be created or is it about the same as a game for the
sighted world? My second question is does it take up a lot of space for all
you gamers out their who have PC computers? My third and final question is
this: is their a gamers page on youtube for the blind gamer like myself?
Thanks list.
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[Audyssey] first games

2016-10-19 Thread The Life of Z
It's been a long time since I played on the computer. I remember games like
Destination Mars and Run for president. (I wouldn't play that game for a
while after all this strange election Lol.( but those were the old dos
games we had back then. I still like them but it's amazing how much more
detail and sounds theese new games have. I thank all the creators of theese
new games for the blind who take care and work on theese new games. Oh I
would just like to say, I'm not much of a gamer. I guess you can add the
word Yet to that. So like the od song says: play on playas.
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[Audyssey] first games

2016-10-18 Thread The Life of Z
Hello Gamers, how are you guys playing? I don't write that much on here but
that's about to change because I've just gotten some new games for my new
Laptop. One of them is the Inquisator's Heartbeat, and the other one is the
Blind Gladiator. I'm just starting them both. When  I subscribed to this
list I didn't even have a computer so I tell you it was not verry good for
me, listeningto all this game stuff going on. However, I've got games now
so you might hear from me mor offten. Stay playing friends
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Re: [Audyssey] announcing the audiogames archive

2016-09-29 Thread The Life of Z
Can sombody tell me the best sites to get audio games because I know when I
get my laptop I'll probably want to play some of theese games. I'm a fan of
Destination Mars, and I've played Jim's games but I haven't been much of a
gamer lately since I don't have my own computer. Soon I think all of that
will change. I'll keep you guys updated.

On Sep 27, 2016 3:51 PM, "valiant8086"  wrote:

Hi.


Parts of the archive must still be working. I was able to download
Yellowbonnet from the archive just now.


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates
Developing "very good audiogames" for the blind community
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable
On 8/31/2016 5:14 PM, john wrote:

> Hi all,
>
> As some of you may already know, over the past year or so I've been
> working on developing a central website to host old and abandoned games.
>
> At long last, the audiogames archive is live and ready for use.
>
> There are currently titles from 39 different developers available for
> download, with a total archive size of about 12.7gb.
>
> The archive also hosts mods, soundpacks, maps, and other expansions for
> games, though the selection of these is slightly limited at the moment.
>
> In addition, wherever possible links to developer's sites and downloads
> have also been included, meaning that you can use the archive as a way to
> look up a developer's website or a particular game's info.
>
> The archive is at (read the below notes before you visit though):
>
> www.agarchive.net
>
> The faq and about the archive section is at:
>
> www.agarchive.net/pages/faq.html
>
>
>
> Notes:
>
> The archive is very much in its testing phase at the moment.
>
> If you notice anything amiss (links not working, broken installers, typos,
> etc) lease take a look at the contact page, and get in touch.
>
> If you have some content you don't see listed and would like to help us
> get it posted, please also get in touch. This especially applies to things
> like adventure at c stages and top speed cars.
>
> Finally, you should make sure that you have a file archiver, preferably
> 7zip, installed before you download games. Many of the files on the site
> have been compressed or repackaged as 7z archives, and standard windows
> cannot open these.
>
>
>
> I sincerely hope this helps all of you who have posted messages looking
> for games recently.
>
> Enjoy the archive, and happy gaming!
> ---
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> http://www.mail-archive.com/gamers@audyssey.org.
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> please send E-mail to gamers-ow...@audyssey.org.
>


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g.
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