Re: [Audyssey] announcing the audiogames archive

2016-09-27 Thread valiant8086

Hi.


Do you have the archive files in a place that aren't mixed with the 
website data? It would be interesting to make that bt sync folder I was 
talking about.



Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 9/27/2016 4:23 PM, john wrote:

Hi Aaron,
The archive is fully back up and running thanks to Shane, so you should be
able to download anything you want now.


--
From: "valiant8086" <valiant8...@gmail.com>
Sent: Tuesday, September 27, 2016 15:48
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] announcing the audiogames archive

Hi.


Parts of the archive must still be working. I was able to download
Yellowbonnet from the archive just now.


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates
Developing "very good audiogames" for the blind community
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable
On 8/31/2016 5:14 PM, john wrote:

Hi all,

As some of you may already know, over the past year or so I've been
working on developing a central website to host old and abandoned games.

At long last, the audiogames archive is live and ready for use.

There are currently titles from 39 different developers available for
download, with a total archive size of about 12.7gb.

The archive also hosts mods, soundpacks, maps, and other expansions for
games, though the selection of these is slightly limited at the moment.

In addition, wherever possible links to developer's sites and downloads
have also been included, meaning that you can use the archive as a way to
look up a developer's website or a particular game's info.

The archive is at (read the below notes before you visit though):

www.agarchive.net

The faq and about the archive section is at:

www.agarchive.net/pages/faq.html



Notes:

The archive is very much in its testing phase at the moment.

If you notice anything amiss (links not working, broken installers, typos,
etc) lease take a look at the contact page, and get in touch.

If you have some content you don't see listed and would like to help us
get it posted, please also get in touch. This especially applies to things
like adventure at c stages and top speed cars.

Finally, you should make sure that you have a file archiver, preferably
7zip, installed before you download games. Many of the files on the site
have been compressed or repackaged as 7z archives, and standard windows
cannot open these.



I sincerely hope this helps all of you who have posted messages looking
for games recently.

Enjoy the archive, and happy gaming!
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Re: [Audyssey] announcing the audiogames archive

2016-09-27 Thread valiant8086

Hi.


Parts of the archive must still be working. I was able to download 
Yellowbonnet from the archive just now.



Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 8/31/2016 5:14 PM, john wrote:

Hi all,

As some of you may already know, over the past year or so I've been working on 
developing a central website to host old and abandoned games.

At long last, the audiogames archive is live and ready for use.

There are currently titles from 39 different developers available for download, 
with a total archive size of about 12.7gb.

The archive also hosts mods, soundpacks, maps, and other expansions for games, 
though the selection of these is slightly limited at the moment.

In addition, wherever possible links to developer's sites and downloads have 
also been included, meaning that you can use the archive as a way to look up a 
developer's website or a particular game's info.

The archive is at (read the below notes before you visit though):

www.agarchive.net

The faq and about the archive section is at:

www.agarchive.net/pages/faq.html



Notes:

The archive is very much in its testing phase at the moment.

If you notice anything amiss (links not working, broken installers, typos, etc) 
lease take a look at the contact page, and get in touch.

If you have some content you don't see listed and would like to help us get it 
posted, please also get in touch. This especially applies to things like 
adventure at c stages and top speed cars.

Finally, you should make sure that you have a file archiver, preferably 7zip, 
installed before you download games. Many of the files on the site have been 
compressed or repackaged as 7z archives, and standard windows cannot open these.



I sincerely hope this helps all of you who have posted messages looking for 
games recently.

Enjoy the archive, and happy gaming!
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Re: [Audyssey] agarchive.net: an update

2016-09-27 Thread valiant8086

Hi.


Many shared hosting providers may not be happy with you using 60 gb of 
space. It might actually make the most sense to use a vps as you 
mentioned. You might also be able to right up some other way to handle 
it. I don't actually know what your project is, going backwards through 
my email here. But bit torrent sync could allow you to create a folder 
with all the content, then people with access to the preferably 
read-only key could connect and pull all the data for themselves, and if 
they stay in the folder will then be available to help with your 
bandwidth usage as still more people grab the folder and hopefully stay 
in it.



I think the vps my friends and I have could help with something llike bt 
sync. You'd be better off using your own vps if you can afford it for 
maintaining a website though, we do a lot with ours that could have us 
needing to reboot it and the like since it's windows and we use it like 
a regular computer to help send files to people on skype, add files to 
dropbox and the like. Would be perfect for a huge bt sync folder though. 
Might even be able to create an ftp folder to access it and I do have a 
small http server running on it so if nothing else you could create 
backup download links to grab files from it if people can't get it any 
other way. Can you add me on skype? Aarontech.valiant is my id. I don't 
accept everyone who adds me so it would help if in the comment for the 
add request you mention you're from audyssey.








Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 9/11/2016 3:07 PM, john wrote:

Hi Devin,
Unfortunately we're looking at more than a little space - 50gb is probably a
fair estimate once things really get rolling.
Bandwidth is also a big deal; we served about 60gb of files in our first
week.
I'm currently in the process of looking at whatever offers I can get -
whether that be setting up on somebody's server in the community, getting a
VPS with my current host or anything else people can come up with.

--
From: "Devin Prater" 
Sent: Sunday, September 11, 2016 15:02
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] agarchive.net: an update

Hmm. I wonder if NS-studios, or VGStorm would give you a little web space
for this?

Devin Pratersent from Gmail.

On Sun, Sep 11, 2016 at 12:56 PM, john  wrote:


Hi All,

As those of you on audiogames.net will probably have noticed,
agarchive.net is running into some hosting issues.

The short version is that cPanel, the company supporting the archive's web
host, has quarantined the games directory on grounds that we don't have
legal rights to distribute the files.

They are asking for documentation for each file in order to prove that we
can in fact host the games, and since this is a collection of about 450
different titles, acquiring that documentation (by installing each game
and
quoting its license agreement) is a prohibitively massive task.

Therefore, I'm looking for ideas - does anybody have thoughts as to where
we could host the archive that would be easily accessible to all and have
a
constant uptime?

Let me know your thoughts - the response to the archive has been extremely
enthusiastic, and I'd hate for the project to vanish a week after it
starts.



John



P.S:

As I said on audiogames.net, I'd appreciate it if folks could avoid
sending hatemail to my web host over this.

Jolly Leaf has been tremendously helpful (and is continuing to work with
me on the issue now), so I want to make sure they don't get targeted
because of these issues.
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Re: [Audyssey] dissatisfied

2016-09-27 Thread valiant8086

Hi.

You know that you can adjust the audio balance in windows and in iOS right?


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 9/12/2016 7:50 PM, Sharon Hooley wrote:

Hi,

I'm over twenty levels in practice mode, but not satisfied with my performance. 
 One thing that might be making it more difficult is that I don't hear the same 
way in both ears, though I try to position my headset to make the sounds more 
balanced.  But I'm wondering, would I benefit more with a higher/lower stereo 
split?  Any other tips beside the obvious volume adjustments of sounds?

Thanks,



Sharon H.
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Re: [Audyssey] command suggestions for Alteraeon

2016-06-26 Thread valiant8086

Hi.


When you turn brief on, using the look command on alter doesn't give you 
the long version. To do that, you leave brief mode turned off, and turn 
on autobrief. That way, when you walk, you get to skip long description 
so you can determine quickly if you might have blundered into a 
character who may or may not be aggressive for instance, and if you want 
the long description you just type l, and you'll get the long version. 
That's what I do. Generally speaking, when walking, in my opinion it's 
best not to have to listen to the long desc before you get to hear who' 
or what is in the room with you, so I would recommend using autobrief.




Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 6/26/2016 9:58 AM, dark wrote:

Hi.

I've had a lot of fun playing alter recently, doing quests on arcase (finding 
those ships in the archipelligo was a pest), however there are two things i was 
wondering if Dentin could consider adding.

The first, is a way to review what quests on arcase I've yet to do? when I use "quests 
arcase" I get a huge! list with some done and some not. I know there is some sort of 
scripting workaround, but I never got that one to work, so something like "quests arcase 
todo" (or slo, kordan or anywhere else for that matter), would be really nice if possible.

The second is an odd request.

I generally don't like brief description mode since I enjoy the atmosphere of 
the game and reading about what is where, however there are occasions I want a 
quick brief view, for example when I'm looking for something or trying to see 
whether there is a given object there (like the ships or those earth totems in 
the tainted forest).
Yes, I know I could just toggle brief on and off, but generally i want the full 
descriptions rather more often thatn the brief mode.
One thing I've seen in some games was a glance command. This affectively gave a 
brief description, ie, just room title, objects and who's there, but without 
having the brief mode on, rather like the way the look command gives the long 
description in brief mode.

As I aid, I'm probably more unusual in wanting the brief description less often 
than the verbose one, but there are times it'd be useful, and I assume it 
wouldn't be a hard fix to add the glance command or something similar.

If everyone things this is a dreadful idea, fare enough, though I admit in some 
muds like six dragons I found I used it quite a lot.

Really enjoying the game.

All the best,

DArk.
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Re: [Audyssey] jungle

2016-06-23 Thread valiant8086

Hi.


I'm with Jeremy, this is pretty fun! So far I've beaten Jeremy once, 
got  beaten by him, then beat someone else who's name I didn't catch. I 
haven't tried playing against the computer yet. Of interest, both times 
i won, I was only one move ahead of the other player getting into the 
den. I.E. If they got one more move they'd have made it in my den. Have 
you thought of using SAPI to pronounce the player names?






Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 6/23/2016 12:45 PM, Jeremy Brown wrote:

Phillip,

This is hands down, and by far, my favorite audio game I've seen.  The
design is simple and elegant, the play is easy to understand, and the
strategy is amazing.  I've only played 3 games of this, but I'm in
love.  This is probably  the game that the board game Stratego is
based on, and I always liked that game a lot.  My hat's off for having
developed a good, solid, strategy based game.  You sir, are my hero.
I hope more developers will take notice of this one and emulate it and
add to the ideas here.  Take care,

Jeremy





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Re: [Audyssey] whare does top speed 3 store brake sounds?

2016-04-23 Thread valiant8086
when you do the vhc file, you can put brakesound=my brake noise.wav so 
far as I know.


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 4/19/2016 11:38 PM, Austin Pinto wrote:

hi all.
can i use my own brake sound for a car that i made in top speed 3?
if yes whare should i put it and in what format

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Re: [Audyssey] a few space games

2016-02-10 Thread valiant8086
e to go forth and do whatever.
I'm looking at two scenarios. First, the client seems to disallow
simultaneous play on multiple computers, at least without a little
extra trouble. In a legal, moral world, that isn't generally a
problem. However, might it also be possible to generate some kind of
token on a machine that says it's ok for it to play the game, even
wthout internet? Then, when you're ready to play it somewhere else,
you connect that first computer up and release the token. That way,
people like me on laptops and such can enjoy the game, even if
internet is wonky or unavailable, such as in a car.
Frankly, I have access to three computers, and I'd love to have a game
going on each, just for comparison's sake, and the token idea would
kill that as a possibility, but it's better than a window popping up
every few seconds because my internet blinked.

Also, I've gotten back into Traders of Known Space. I wonder
something. How hard would it be to turn that game into local
multiplayer? I don't mean involving yourself with network scripting,
though that would be a fun, if ambitious idea. I mean, what if you
could have more than one career going at a time? It'd become a sort of
economy board game, pitting player against player in a race to make
money and outwit their opponents.

Anyway, this email has sort of devolved. It really is mostly meant as
a congratulations for making more space games. I rather like what's
been done so far and am looking forward to future VGA titles in this
timeline.

On 2/9/16, valiant8086 <valiant8...@gmail.com> wrote:

Hi.

Nice one! You found a bug, looks like we need to improve the display
readout so it says 0 minutes or something similar when the game's length
is right on the minute, 00 seconds at the end like. We do hope to update
Interceptor and have some of the planning already laid out for it, but
there are a few other VGA projects getting more love at the moment.


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates
Developing "very good audiogames" for the blind community
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable
On 2/9/2016 3:58 AM, Shaun Everiss wrote:

Hi all.
Well this is a first for me.
I started playing some older games.
This is my stats with intercepter
Statistics for Playthrough of the Interceptor Game, on Version 20
(normal mode)
The game lasted 52 minutes and  and ended on Tuesday, February 9, 2016
at 9:54 PM - The player beat the game! woohoo!

6 epsilon, 10 delta, 3 gamma, 0 beta, 2 alpha, 1 tanker, 1 command and
control and 1 mother ships were destroyed, for a total of24.
The interceptor destroyed 17 vessels with just one attack, and 6 with
two. It fired 33 shots and 0 rockets.
The interceptor took 40 turns, traveled 1284250 meters, consumed 3249
energy and it's reactors produced 1248 energy. Opponents took 20 turns.
Final level reached: 10, final score: 292000!

These stats were all with using the neutreeno cannon.
I never used the partical beams or rockets.
I never met any betas and those can be tough, I met a lot of drones,
and damage was minimal.

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Re: [Audyssey] a few space games

2016-02-09 Thread valiant8086

Hi.

Nice one! You found a bug, looks like we need to improve the display 
readout so it says 0 minutes or something similar when the game's length 
is right on the minute, 00 seconds at the end like. We do hope to update 
Interceptor and have some of the planning already laid out for it, but 
there are a few other VGA projects getting more love at the moment.



Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 2/9/2016 3:58 AM, Shaun Everiss wrote:

Hi all.
Well this is a first for me.
I started playing some older games.
This is my stats with intercepter
Statistics for Playthrough of the Interceptor Game, on Version 20 
(normal mode)
The game lasted 52 minutes and  and ended on Tuesday, February 9, 2016 
at 9:54 PM - The player beat the game! woohoo!


6 epsilon, 10 delta, 3 gamma, 0 beta, 2 alpha, 1 tanker, 1 command and 
control and 1 mother ships were destroyed, for a total of24.
The interceptor destroyed 17 vessels with just one attack, and 6 with 
two. It fired 33 shots and 0 rockets.
The interceptor took 40 turns, traveled 1284250 meters, consumed 3249 
energy and it's reactors produced 1248 energy. Opponents took 20 turns.

Final level reached: 10, final score: 292000!

These stats were all with using the neutreeno cannon.
I never used the partical beams or rockets.
I never met any betas and those can be tough, I met a lot of drones, 
and damage was minimal.


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Re: [Audyssey] Help with using bgt

2016-02-09 Thread valiant8086

Hi.

Remember that the braces indicate a block of code. If I made a 
suggestion, it would be that you have the habbit of understanding what a 
block of code is, and you start out by building the block, then fill it 
in afterwards. In that way, you often times will have an easier time 
making your opening and closing braces when they're just a couple of 
lines from one another, and then as you fill in your function between 
them or your conditional or what have you, as long as you don't put an 
open brace somewhere that you forget a closing brace for for instance a 
conditional inside there, you'll be fine. Let's try an example.


void fireRocket
{

}

I like to start just like that, I also like to do this

void fireRocket
{ //this function subtracts one from our number of rockets, plays the 
rocket firing sound and if it hits, calls the takeDamage method on the 
enemy.


} //end of fireRocket

So with my commenting I've just made it rather obvious what the braces 
are for. Let's assume I started my function like that, now I'll fill it 
in a bit


void fireRocket
{ //this function subtracts one from our number of rockets, plays the 
rocket firing sound and if it hits, calls the takeDamage method on the 
enemy.
if (this.numberOfRockets<1) {alert("error", "There are no rockets to 
fire!"); return;} //make the function stop here if we're out of rockets

this.numberOfRockets-=1; //subtract a rocket so the code knows we used one
this.playRocketFiringSound(); //calls our method that deals with the 
rocket sound
int chanceToHit=random(1, 5); //roll a 1d5 we'll use this to determine 
whether the rocket hits

if (chanceToHit==5)
{ //we have a successful hit
alert("ker boom!", "The rocket collides with your enemy and explodes in 
a spectacular display of deep purple fire!");
this.enemy.takeRocketDamage(); //call our enemy's damage function to 
make it get hurt

} //done hitting successfully
else {alert("Swoosh!", "The rocket hits absolutely nothing, and, after 
sputtering and running itself out of fuel, continues gliding further 
away uselessly");} //our message for missing

} //end of fireRocket

Note that this is an object oriented example, ignore that if you aren't 
that advanced and just try to get an idea about the commenting I use. 
It's all about litterally spelling out what the braces are for. For some 
very short chunks of code it is fine to go ahead and put it all on one 
line and just put your comment on the same line at the end, below it or 
above it. I did some of both hoping you'd get the idea.




Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 2/7/2016 5:07 AM, loriduncan wrote:
Hi thanks, it's just help getting started with bgt I'm looking for.  I 
understand the first chapter, but when he gets into talking about 
bananas equals apples and so on, my brain just freezes and goes 
blank.  :)  My memory isn't too good where remembering symbles is 
concerned, so I'm trying to find an easy way to remember braces and so 
on.

Thanks from Lori.

-Original Message- From: Katie Epperson
Sent: Sunday, February 07, 2016 12:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with using bgt

I would be more than happy to help you

Sent from my iPhone

On Feb 6, 2016, at 5:35 PM, loriduncan  
wrote:


Hi everyone, I just re-downloaded bgt onto my new windows7 laptop, 
but am finding when I look in the program's folder I don't see any of 
the help documentation.  I'm trying to learn BGT from the ground up 
again, as it's been ages since I've actually coded properly with it 
but what I don't want is to sit and listen to the audio manual again, 
as it just went in one ear and out the other without stoping to say 
hi to my brain.  :) Also, if anyone has any tips on using bgt, I'd be 
very greatful.  Thanks, from Lori.


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Re: [Audyssey] monkey term issues

2016-02-01 Thread valiant8086

Hi.
Rut ro, that doesn't sound good. Which session file are you trying 
ctrl+f1 on? The documentation isn't very good, but it definitely isn't 
supposed to be empty. Maybe I  can improve the situation, just am not 
sure which file you're using. The documentation is different for each 
session file because they're pretty unique. It might be that something 
got broken at some point too, hopefully not. Happy to hear that you are 
giving MTScripts a try, and that you did get it working under win10. 
I've been scarce lately, if I'd noticed your message in time I could 
have been helpful there, I've been using it under win10 since before it 
was actually released.



Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 1/31/2016 2:46 PM, Tobias Vinteus wrote:
My issues with Monkey Term were resolved by running it as 
Administrator. However, pressing ctrl-f1 upon hearing the voice prompt 
yielded nothing. The documentation wiki seems empty also. So where are 
there any docs for MT scripts I wonder?



On Sun, 31 Jan 2016, Jeremy Brown wrote:


It occurs to me that that might be exactly the same issue you were
having with monkey term as well.  Just a guess though.

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] monkey term issues

2016-02-01 Thread valiant8086

Hi again.

Thanks for asking about the blank Wiki issue. It turns out there's a 
problem with it, the articles are still there, but we can't view them. 
I'll try to fix it. I'm not sure right now how long that might be. Glad 
you mentioned it, I had no idea the articles weren't displaying.


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 2/1/2016 10:05 PM, valiant8086 wrote:

Hi.
Rut ro, that doesn't sound good. Which session file are you trying 
ctrl+f1 on? The documentation isn't very good, but it definitely isn't 
supposed to be empty. Maybe I  can improve the situation, just am not 
sure which file you're using. The documentation is different for each 
session file because they're pretty unique. It might be that something 
got broken at some point too, hopefully not. Happy to hear that you 
are giving MTScripts a try, and that you did get it working under 
win10. I've been scarce lately, if I'd noticed your message in time I 
could have been helpful there, I've been using it under win10 since 
before it was actually released.



Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 1/31/2016 2:46 PM, Tobias Vinteus wrote:
My issues with Monkey Term were resolved by running it as 
Administrator. However, pressing ctrl-f1 upon hearing the voice 
prompt yielded nothing. The documentation wiki seems empty also. So 
where are there any docs for MT scripts I wonder?



On Sun, 31 Jan 2016, Jeremy Brown wrote:


It occurs to me that that might be exactly the same issue you were
having with monkey term as well.  Just a guess though.

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] Playing games with a Bluetooth Headset

2016-01-12 Thread valiant8086

Hi.
I don't believe you can, if you could it would require some lightning to 
B USB adapter. Having said that if the iPhone 7 does away with the 
headset jack I think it's likely the wireless earPods that are supposed 
to come with it will have less latency than traditional bluetooth.


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 1/11/2016 11:13 PM, Sharon Hooley wrote:

OK, but can you hook The dongle to an iPhone?

Sharon H.


On Jan 11, 2016, at 7:03 PM, valiant8086 <valiant8...@gmail.com> wrote:

Hi.

I do have a Logitech h800 and I use it for Swamp and sometimes Topspeed, with 
the USB dongle.

Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates Developing "very 
good audiogames" for the blind community http://valiantGalaxy.com Sent with 
Thunderbird 38.5.0 portable

On 1/11/2016 3:34 AM, englishride...@gmail.com wrote:
I would also be worried about like with a Bluetooth headset. You might try 
using a wireless headset, though. Wireless headsets come with a dongle that you 
plug into a USB port on your computer. This is a different standard than 
Bluetooth. I don't have any personal experience with this wifi headset, but you 
might try looking at the Logitech H800.


Thanks,
Ari


On Jan 9, 2016, at 6:13 AM, valiant8086 <valiant8...@gmail.com> wrote:

Hi.

Don't bluetooth headsets have too much latency to work well for fast action 
games?

Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates Developing "very 
good audiogames" for the blind community http://valiantGalaxy.com Sent with 
Thunderbird 38.5.0 portable

On 1/8/2016 4:59 PM, john wrote:
As long as you can configure your machine to work with the headset, there
should be no problems. I'm not sure how it would handle surround sound, but
I would suspect the same as any traditional pair of headphones would.

--
From: "Sharon Hooley" <shoole...@gmail.com>
Sent: Friday, January 08, 2016 16:41
To: <gamers@audyssey.org>
Subject: [Audyssey] Playing games with a Bluetooth Headset

Hi,

Is it possible to play games that require stereo or 3D output with a
Bluetooth headset?  If so, is there a specific type that anyone likes the
best?

Thanks,




Sharon H.
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Re: [Audyssey] Playing games with a Bluetooth Headset

2016-01-11 Thread valiant8086

Hi.

I do have a Logitech h800 and I use it for Swamp and sometimes Topspeed, 
with the USB dongle.


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 1/11/2016 3:34 AM, englishride...@gmail.com wrote:

I would also be worried about like with a Bluetooth headset. You might try 
using a wireless headset, though. Wireless headsets come with a dongle that you 
plug into a USB port on your computer. This is a different standard than 
Bluetooth. I don't have any personal experience with this wifi headset, but you 
might try looking at the Logitech H800.


Thanks,
Ari


On Jan 9, 2016, at 6:13 AM, valiant8086 <valiant8...@gmail.com> wrote:

Hi.

Don't bluetooth headsets have too much latency to work well for fast action 
games?

Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates Developing "very 
good audiogames" for the blind community http://valiantGalaxy.com Sent with 
Thunderbird 38.5.0 portable

On 1/8/2016 4:59 PM, john wrote:
As long as you can configure your machine to work with the headset, there
should be no problems. I'm not sure how it would handle surround sound, but
I would suspect the same as any traditional pair of headphones would.

--
From: "Sharon Hooley" <shoole...@gmail.com>
Sent: Friday, January 08, 2016 16:41
To: <gamers@audyssey.org>
Subject: [Audyssey] Playing games with a Bluetooth Headset

Hi,

Is it possible to play games that require stereo or 3D output with a
Bluetooth headset?  If so, is there a specific type that anyone likes the
best?

Thanks,




Sharon H.
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Re: [Audyssey] Playing games with a Bluetooth Headset

2016-01-09 Thread valiant8086

Hi.

Don't bluetooth headsets have too much latency to work well for fast 
action games?


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

On 1/8/2016 4:59 PM, john wrote:

As long as you can configure your machine to work with the headset, there
should be no problems. I'm not sure how it would handle surround sound, but
I would suspect the same as any traditional pair of headphones would.

--
From: "Sharon Hooley" 
Sent: Friday, January 08, 2016 16:41
To: 
Subject: [Audyssey] Playing games with a Bluetooth Headset

Hi,

Is it possible to play games that require stereo or 3D output with a
Bluetooth headset?  If so, is there a specific type that anyone likes the
best?

Thanks,




Sharon H.
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Re: [Audyssey] mt for cyberassault question

2015-09-08 Thread valiant8086

Hi.

I just got an email from this individual, apparently they were using an 
old version of the script, and have since fixed it.



Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.2.0 portable



On 9/5/2015 5:10 PM, Johnny Tai wrote:

One of our players reported that after upgrading to window 10 his MT
client/soundpack for cyberassault stopped working completely.
Anyone's got a suggestion on how to get around this?
THX
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Re: [Audyssey] sapi5 eloquence

2015-07-06 Thread valiant8086


Cheers, Sent with Thunderbird 31.3.0 portable
Hi.

Thanks for passing this on. I've tried the demo with our Yellowbonnet 
audiogame and it works pretty well. I've emailed code factory asking 
them to provide the ability to eliminate the pauses that occur between 
sentences, and whether a purchased license works on multiple machines or 
just one, we shall see if they respond.




On 7/5/2015 2:52 PM, Josh K wrote:

hi
there is now sapi5 eloquence available. get the demo from here.

http://www.comproom.co.uk/downloads/EloquenceForWindows_ComputerRoom-Setup.exe 



and buy it here.

http://comproom.secured-area.co.uk/acatalog/Code_Factory_Nuance_Voices.html 



you can use it to play audio games that require sapi. it comes with 
the following languages.

american and british english
castilian and mexican spanish
canadian and standard french
german
italian
portuguese brazilian
finnish
japanese
korean
chinese mandarin.

current conversion rates put it at arounf $84. if you break it down by 
language divide by 13 that's roughly the same cost as voxin for linux 
per language.






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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-30 Thread valiant8086

Hi.

I may try to lay down my voice as a narator, just give me something to 
read and I'll see if I can cook up something with my so-called 
production mic and we'll see if anybody can stand my west by garsh 
virginia language, grin. I can even burn the audio to a bunch of disk if 
someone tells me where to send them. I'd rather send them all to one 
destination where someone else handles further distribution though. I'd 
even be willing to pay for the disks and shipping them to this other 
individual but I want to know that I'm not sending someone a bunch of 
work that they will just put away in a drawer and none of us will ever 
hear from them again.


In short, I want to see someone whom I feel I can trust handling that 
part of the job.




On 6/26/2015 5:27 PM, Scott Chesworth wrote:

Hi Dark,

As usual, I respectfully disagree about some of that :)

Granted, it would be much much simpler to send electronic content in
to a bunch of organizations and let them handle production. The same
could be said for the print and Braille versions. Tbh, I've got
nothing at all against the idea of trying that first to keep the cost
to a minimum. It might work, and then everyone's a winner. However,
what I suspect you'll find is that unless you've got a personal
connection with someone at each organization or someone there who
already digs audio games, it's fairly likely that the electronic copy
will get filed away somewhere and not distributed to the people they
have contact with beyond an initial run. Before audio paid the bills
here, I worked for a few charities, and saw this happen many times. It
might not turn out to be practical for the community to produce hard
copy, but if there's any way to make it so, I think that hard copy
would stand a higher chance of reaching relevant people, because
reclaiming cupboard space is often a higher priority than keeping the
network drives tidy in many offices nowadays. A cynical view perhaps,
but like I said, I've seen it happen enough to believe it.

Two thoughts spring to mind about a synth narration. Firstly, we're
coming at this as people who use a computer for hours each day. Most
of us probably have a favourite synth that we're comfortable with, and
most of us have probably reached a point where we naturally tune out
the robot voice and just process the words it's churning out. That's
not the mindset of people when they're less familiar with computers.
Having crunched the numbers in previous jobs that had audio versions
of newsletters that were narrated by synths, I can tell you that the
response was pretty low and the dissatisfaction was pretty high. I
used to work next to a chap who had plenty of people on his books that
would prefer to call him every month to find out what was happening
rather than listen to the newsletter, because the synth did nothing
for them. Synths haven't gotten markedly better since, and our target
audience seems likely to be of a similar mindset, so I suspect that
even though it'd be easier, it'd be something of a waste of time to
produce an audio version that wasn't narrated by an actual human.
Secondly, can you imagine the debate surrounding choosing which synth?
*shudders*

Regarding trailers or at least some content specific to audio not
being necessary, that seems akin to saying well ok, we'll put out a
print version, but we're not doing any formatting specific to that
version, nothing to draw peoples attention to the takeaway points if
they're skim reading. It just doesn't make sense for people not to
hear some actual audio gaming taking place given that they're
absorbing information in the perfect context when they're listening to
a CD. It's like the sound version of that old saying about a picture
being worth a thousand words isn't it. I like your writing style a lot
and am looking forward to seeing what you cook up, but think this is a
situation where hearing some well thought out snippets of game play
with explanations would do more to get newbies excited than reading
about it, no matter how well the content is written.

Scott

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Re: [Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-21 Thread valiant8086


Cheers, Sent with Thunderbird 31.3.0 portable
Hi.
I have a USB to parallel cable laying around here somewhere, but no 
embosser. Lol I'm not sure it works, but I might be willing to part with 
it if I know I'm sending it to someone who is going to at least use it, 
assuming it works that is, to print out leaflets for the project being 
discussed here.


Do we have destinations to send all these leaflets to? There's I think 
an NFB convention coming up pretty soon, July 29 or so. I don't see this 
happening that soon though, too bad.


On 6/19/2015 4:39 PM, shaun everiss wrote:
Well tom while true of laptops I do know that desktops in general at 
least the ones up to 2011 would have the required ports they have only 
recently gone full usb.
There is still a moniter port on my laptop and I know that the new 
systems I got one from 2011 and the other from 2014 still have paralel 
ports.

But yeah its all usb.
there is probably a paralel to usb converter somewhere wouldn't 
surprise me.
I mean there is serial to usb, vga moniter to usb, I know for a fact 
there is old style vhs tape recorder to usb because I have one.

even audio to usb.
In short there are as many converters as there are usb ports in a 
computer.
Weather the software is accessable and not in chinese is another thing 
you can buy bog standard converters for vhs I know for a fact for a 
few bucks the software is either old or cracked or old and cracked but 
point is you can buy stuff.

There are pro stuff to if you search so there is probably a way.
I am not sure how easy it is to wrig up a simple no frills one, but 
when my power cord on one of our pcs broke my dad was able to hook up 
a length of headphone wire and a few headphone plugs in place of the 
broken cord and although it ran a bit hot at the ends it did work.
Ofcause this was back just before 2000 and now with everything so 
secured like the iphone chargers you can't just put any wrigged cord in.
An old unit though as long as you were prepaired to configure it who 
knows.

There is probably something like com0com for a paralel port or something.
Though a good converter will automatically convert for you.
I am not sure about software.
Though to be honest if were meaning pamphlets for various things I'd 
go the electronic rout, I am not sure how to make e braille but its 
all the rage.

Audio mp3 daisy even standard cds.
You could still buy braillers to.
Finally I know for a fact that some organisations can hire out their 
units for online transfer of info via mail but you'd still have togo 
to the physical location to pick it up.
I have a few old perkins units which I have not used ever since I got 
back into computers in 1995 so I have no idea if they work or not.


At 03:00 a.m. 20/06/2015, you wrote:

Hi John,

Thanks. If we were to decide to go forward with this that old embosser
and your stock of paper could prove useful. That is considering we can
get that old thing going. That could be somewhat problematic these
days.

I happen to have an old embosser as well, a Braille Blazer circa 1992
or so, but have not been able to use it for several years because I
don't have any computers I can hook it up to. Both serial ports and
parallel ports are a thing of the past, and while I might be able to
use a serial to USB  adapter or something I really had no use for the
thing until now. I should drag the thing out of storage and see if I
can get it working.

In any case there is probably a way to rig one of those old embossers
to do the job if we had to. So that's at least a start in the right
direction.

Cheers!


On 6/19/15, john jpcarnemo...@gmail.com wrote:
 I have an old embosser (it uses a parallel port!), the software to 
match,
 and more paper than I could even try to shake a stick at. If we 
wanted to
 get serious about making this kind of a pamphlet, I could probably 
do that
 part without to much trouble (I suspect Google would be able to 
answer all

 my questions on how to make the thing go).
 I don't have any real contacts within blindness organizations (and 
know
 nothing about shipping outside of the U.S), but I can do the 
brailing, and

 then cheer at the (slightly) greater amount of storage space I've got.


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Re: [Audyssey] info AudioGames Game Engine

2015-06-21 Thread valiant8086

Hi.
Lol is 2200 a typo? Here in the US, you can do a lot with 2200 dollars 
if you live in the right place. That lasts our 3 person family a whole 
month though just barely and we have a new four wheel drive truck with a 
6 leter v8 gas guzzling engine, a pretty fancy car, a new comfortable 
home that we own, not rent, and we use natural gas for heat, electricity 
for cooling and whatnot. Granted, we built the house ourselves, but still.



Cheers, Sent with Thunderbird 31.3.0 portable


On 6/17/2015 2:09 AM, shaun everiss wrote:

And thats another point I can agree on.
While I may spend a bit on games and other stuff realisticly if I lost 
my living at home situation I doubt I could even afford the net now or 
even a game.
I get payed around 2200 dollars a week. take 50 for rent maybe 100 for 
food and a few other things and I am allready out of cash and rent 
costs more than 50 dollars so allready I have no cash at all.

I myself am not a traveler I would need someone to travel with.

At 02:33 a.m. 16/06/2015, you wrote:

Hi Josh,

I agree that going to blind conventions is probably the best way to
market accessible games to the blind community. Unfortunately, we come
back to the problem of money. A lot of audio game developers are blind
themselves, are probably only getting SSI for income, so do not have a
lot of money to spend on airfare, hotel rooms, and everything else
required for extensive travel to and from various convention centers.
That means while it might be a good way to promote a product the game
developer still needs to raise enough cash to actually go to said
conventions in the first place.

Cheers!


On 6/15/15, Josh K joshknnd1...@gmail.com wrote:
 I think the best way to really get games out there would be to attend
 the ACB and nfb conventions and bring them to the attention of many 
many

 blind people and agencies.

 follow me on twitter @joshknnd1982

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Re: [Audyssey] Help a developer with your votes

2015-05-06 Thread valiant8086

Hi.
Those of you who have been putting this off to do later, if you have 
facebook, go for it right away. I just did it and it took me a whole 3 
minutes or so from start to finish.


Cheers, Sent with Thunderbird 31.3.0 portable
On 5/5/2015 10:44 PM, dark wrote:

Hi.

This was posted to audiogames.net today, and I definitely think this is an 
occasion where people can help, sinse all that is required for an entire 
hundred thousand K rant are 250 votes! and then we get a full time developer!

For those who don't know, graille to the thief was an audio adventure game (not 
a first person one, one of the choice style ones), developed by foralltoplay.

The game had a very nice interface and some funny acting, although it did 
rather suffer from a lack of actors and complexity, though both of those are 
things Foralltoplay could fix with a 100 K grant methinks!

Anyway, instead of wittering on here is the message:

Hello everyone! Chase  LinkedIn are offering 20 small companies $100,000 
grants through a contest and we've entered our studio (For All To Play) into the 
contest. We are currently forced to work on games in our spare time, but if we 
receive this grant we will be able to develop accessible audio games full-time! We 
need at least 250 votes to be considered for the grant and would appreciate your 
vote.

You can vote for us on the following page: 
[url]https://www.missionmainstreetgrants.com/b/4861[/url]

For those not familiar with our studio, we are the developers behind Grail to 
the Thief, an accessible audio game that was launched last year. If we receive 
this grant, we will use player feedback from Grail to the Thief and will work 
with you, the community, to develop bigger, better experiences.

Beware the grue!

dark.
There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
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[Audyssey] I think this is my highest score yet on Traders of Known Space

2015-04-23 Thread valiant8086
Here's the statistics for a game of Traders of Known Space I got. I 
started playing it after I stopped coding for a while on Yellowbonnet, 
oops I didn't mention that.


I'd have done better but I accidentally retired out of unlimited mode 
when I wasn't planning on stopping yet. The coder was kinda stupid and 
didn't make it ask if you really really wanted to quit so soon. I was 
carrying a whole bunch of Radioactive isotopes puttering around in 
search of a planet very much in need of them, so that hurt the score 
too, I had darn near a million credits worth of cargo.


Oh, by the way, that stupid coder I'm complaining about is me. I didn't 
want someone who didn't know that to jump all over me for calling a dev 
stupid, lol.


Also, you'll notice the game ran for over 6 hours. It didn't actually 
take me that long, I had to go do other things and just left it open 
till I got back in.


Statistics for Playthrough of Traders of Known Space - a free game from 
Valiant Galaxy Associates, on Version 5
The game lasted 6 hours, 22 minutes and 42 seconds and ended on 
Thursday, April 23, 2015 at 7:43 PM - The player lost!


In a career spanning 28 years (unlimited mode), the player accumulated 
2747622 credits.
At career's end, the envy of all space merchants was trading in a vessel 
with the following capabilities:

Integrity: 10 / 10
Engine: 10 / 10
Gun: 7 / 7
Deflector: 10 / 10
Cargo hold: 3380 / 3380
Final score: 2846422!


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[Audyssey] Anybody playing Traders of Known Space still?

2015-01-04 Thread valiant8086

Hi.
Mostly this message is just a test, I need to check if my server side 
filter on our ValiantGalaxy email address to put this list's messages in 
our Audyssey folder is working.


I did make a couple of local changes to TKS recently. Some work we did 
to Interceptor was to moduler code that we also use in TKS, so 
eventually when next we release an update to TKS we'll definitely have 
one new feature. That is an improvement to the way high scores are 
spoken. Month names are spoken and the year is spoken in pairs, improved 
the way the time is spoken there too. Gets rid of the slash read outs 
and colons. Basically the dates and times are read out in plain English.



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Re: [Audyssey] audio games popularity

2014-12-18 Thread valiant8086

Hi.
There is another viewpoint that nobody has mentioned yet, one that I'm 
pretty sure is one of the bigger problems.


The people who are really going nuts and creating amazing games with 
lots of mechanics, the ones who actually could take the community beyond 
what it knows, are creating a nice game or 3, then leaving the audio 
gaming community. Why is this? My guess would be because they have the 
skills they need to get a real paying job. I like what I'm working on, 
but if someone saw that and said oh wow I like your skillset, you should 
think about joining our company. Since you know this much it is obvious 
you can learn code. We'll train you to use our own language and you can 
write something we need done. If something like that happened to me, I 
would be hard pressed not to just drop the game I'm working on. Because 
while it is going to be a paid game, I don't look for it to make 
anywhere near enough money to pay for my time. I'm doing it for fun, the 
ability to play the game myself, the attention in the community, and 
what money I can get out of it.


But we are often jobless, have the idea to make games and sell them for 
a little cash to hopefully help mom and dad pay our bills, or what have 
you, and then because we are actually achieving these things, we then 
just naturally have some of what it takes to actually have a job, if I'm 
making any sense? I didn't do nearly as good a job explaining as I meant.


Basically the very fact that we might have a programmer in our community 
who can make great audiogames pretty much by definition means we have 
someone who won't be staying, at least not full time by any means.



Cheers, Sent with Thunderbird 24.6.0 portable
On 12/16/2014 7:22 PM, Thomas Ward wrote:

Hi Michael,

Well, as far as Justin goes there is no great mystery why he did what
he did. Justin made it pretty clear from the beginning he was
interested in making money off of his games, and rather than releasing
them as freeware he chose to sell his key generator in order to make
what money he could off the games before closing his doors. He didn't
have to do things that way, but he did it anyway.

In any case there is a few reasons why Liam, Justin, Dan, etc didn't
just write simple board and card games. One reason is they all had
interests in more arcade type games, and chose to write something a
bit more complex than just another card or board game. Another is Dan
and Justin wrote most of there games while they were in college,
receiving professional training  , where the majority of audio game
developers are self-taught. Finally, I imagine they had the time to
devote to developing the games when they wrote their games.

This is not meant to be taken as a criticism, but it seems from your
posts that you are grossly underestimating the time and effort that
goes into creating an  audio game. You appear to be under the false
assumption that people have the time, money, skills, and resources to
create anything they want to. Such isn't the case. Real life can and
does get in the way, and if you think it is so easy I think you should
give it a try. Get yourself a book on programming and write yourself a
few complex games. I think once you do a lot of your questions will go
away from experience.

Cheers!



On 12/16/14, Michael Gauler michael.gau...@gmx.de wrote:

Hi Thomas,
I know that a beginner won't do highly complex games from the start.
That is true.
However the ones like Justin or Liam or Dan had some rather complex games
compared to simple board or card games.
Look at the unlockables in Judgment Day for example.
But after that you heard not much from Liam in terms of big projects for
whatever reasons.
The last commercial project was Super Egg Hunt Plus.
But if he supposedly still sells it, then there is at least in theory no
reason to drop Super Liam or Judgment day.

I know that real life can get in the way and that this might be the reason
why we had some people leave permanently.
But this did for example not explain why Justin did not make his originally

paid games free if he was not going to give further key replacements to
previous customers.
While his final special offer was good for me personally, since I didn't buy

his games up to this point, for people who already owned one or two games it

was not an ideal option.
And if he generally said he wanted to drop all support for these titles,
then he could simply have released his unlock code generator like Dan did
with his legal unlock patches and no one would have screamed foul play or
something similar.

And of course you are right when you say people born blind might not know
the difference between Entombed or Warcraft.

However there are such things as anime, movies, TV shows or fantasy books.
And such large fictional universes nmight not be used in audio game
development due to copyright issues, creating a similar setting than
described in such media might be legally possible.
You atempted the same in basing 

Re: [Audyssey] can you play muds like alter aeon on i devices

2014-11-26 Thread valiant8086

Hi.
Mush Z is a modified version of Mush Client to make it play sounds and 
produce speech output. It is very complex and feature filled. MonkeyTerm 
and MTScripts, the later produced by yours truly, do the same thing with 
the old Monkey Term mud client, but on a lesser scale than Mush Z. I 
tell people that MTScripts is a big simpler than Mush Z. You'd probably 
do well to try both, both are free, and see which is your favorite. You 
may like MonkeyTerm if you find you can't hardly keep up with all the 
sounds in Mush Z. MTScripts has less sounds, but there should still be 
plenty there to provide a more fun experience.


On Alter Aeon I am Mathayas if you have questions in game. If you try 
Monkey Term, connect to the mt channel by typing

channel connect mt
if you use mush Z, you might want to connect to the zt channel by typing
channel connect zt.
note that of course pretty much everything I said applies specifically 
to Alter Aeon. MonkeyTerm has a soundpack for Cyber Assault as well, it 
is part of MTScripts right along with the Alter Aeon one. There remains 
the old Miriani soundpack, but I suspect that doesn't work very well 
anymore, its been years since I quit playing Miriani.




Cheers, Sent with Thunderbird 24.6.0 portable
On 11/23/2014 11:48 PM, Kaveinthran Pulanthran wrote:

WHAT'S DIFFEREN bitwin mushzee and monkey term?

On 11/24/14, Zachary Kline zkl...@speedpost.net wrote:

I like MudRammer myself. It works pretty well.

Best,
Zack.

On Nov 23, 2014, at 1:58 PM, Devin Prater r.d.t.pra...@gmail.com wrote:

PocketMud is good. Mudder has a few bugs with Voiceover to where it skips
some lines of text, and even sometimes the whole description of the room
and just says the exits. I've not used iMud before though.

On Nov 22, 2014, at 10:24 PM, valiant8086 valiant8...@gmail.com wrote:

You can, using clients like iMud, pocketMud and there is one more that I
can't remember the name of. That said I couldn't see how it'd make much
sense to do so, perhaps if you had a keyboard you'd be halfway there, but
using something like monkey term or mush z with a well set up screen
reader and full sized keyboard is usually a good thing to have. It might
be nice to be able to log in and chat though, I grant that much.

Cheers, Sent with Thunderbird 24.6.0 portable
On 11/22/2014 2:55 PM, David Bartling wrote:

Hi
My subject basically states what I want to know. Can you play things
like miriani or alter aeon on an Iphone or ipad? Thanks

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Re: [Audyssey] can you play muds like alter aeon on i devices

2014-11-22 Thread valiant8086
You can, using clients like iMud, pocketMud and there is one more that I 
can't remember the name of. That said I couldn't see how it'd make much 
sense to do so, perhaps if you had a keyboard you'd be halfway there, 
but using something like monkey term or mush z with a well set up screen 
reader and full sized keyboard is usually a good thing to have. It might 
be nice to be able to log in and chat though, I grant that much.


Cheers, Sent with Thunderbird 24.6.0 portable
On 11/22/2014 2:55 PM, David Bartling wrote:

Hi
My subject basically states what I want to know. Can you play things
like miriani or alter aeon on an Iphone or ipad? Thanks

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Re: [Audyssey] How to Get Past The First Screen In Audio Defence?

2014-11-01 Thread valiant8086

Hi.
I thought of trying with vo off myself. I think it has the same problem. 
I tried tapping pretty much everywhere I could think of, and never did 
get it. When I turned vo back on I was still sitting right there.


Cheers, Sent with Thunderbird 24.6.0 portable
On 10/31/2014 1:34 PM, dark wrote:

Hi Teresa.

Sorry if I gave you the wrong impression. I just meant that with the 
hints you can tell buttons from normal bits of text, and also several 
games use the hints directly for information on controls, for example 
king of dragon pass uses them to let you know the stats of your clan 
members.Unfortunatelyy, in the case of audio defense hints won't help 
if your not seeing the buttons, which by all accounts is a problem 
with display on an Ipod, and is indeed an annoying game bug.


If you want to try with vo off give it a go, sinse as long as you can 
hit one of those buttons on screen to select a control method, you 
won't see that screen again, though I imagine if that initial notice 
screen doesn't display properly on the Ipod some other in game screens 
may also have problems.


Hopefully this will be fixed fairly soon.

Beware the grue!

Dark.





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Re: [Audyssey] How to Get Past The First Screen In Audio Defence?

2014-10-30 Thread valiant8086

Hi.
Same problem here. I just posted a review about this. They don't state 
in their description that it doesn't work with the iPod, but they also 
don't say that it does. I don't think they coded it to work with it, 
maybe we'll find out soon. I have the iPod touch 5 and I have the exact 
same problem. To dark, it doesn't even play the music intro at all. It 
is silent for a while, then that thing about the controls pops up, and 
you can only read like the top 3 lines of it. You can't get to the 
buttons to select what type of control you want. In fact, it doesn't 
even show the whole message that asks you to do so, the end of it is 
chopped off a bit.


I see no reason why it couldn't eventually work with the iPod. It is an 
audiogame for goodness sakes and the iPod 5 has the same processor as 
the iPhone 5 or very nearly so.







Cheers, Sent with Thunderbird 24.6.0 portable
On 10/30/2014 5:33 PM, Teresa Cochran wrote:

Well, something is very wrong, because I just get a screen which has text that says 
Audio Defence: Zombie Arena and also says to select a control, but Voiceover 
doesn't indicate any controls, and I hear no audio. Strange.

Winging its way from my iPod


On Oct 30, 2014, at 1:57 PM, dark d...@xgam.org wrote:

Hi Teresa, that is odd.

When I first started the game I got a screen asking me what control method I 
wanted to use.

Bare in mind the game does have a slightly long intro, and the menu and select 
buttons might not appear until it is over. If you hear the sound of a lift and 
then a zombie arena that is the intro and you need to wait until it is finished 
before the main menu will turn up.

Of course, I'm using an Iphone 5 with Ios 7, so it might be different on 
another machine or Os.

Beware the Grue!

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - From: Teresa Cochran vegaspipistre...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 30, 2014 8:47 PM
Subject: Re: [Audyssey] How to Get Past The First Screen In Audio Defence?



Voiceover isn't reading any of the buttons. Perhaps I'll try the item chooser.

Teresa

Winging its way from my iPod


On Oct 30, 2014, at 1:06 PM, dark d...@xgam.org wrote:

Hi Teresa.

Yep, the first screen recommending a control method threw me as well. What I found is 
that the recommended label on the gyro button couldn't be clicked on, so what 
I had to do was click on one of the other control methods, then when the game started go 
to settings and select gyro, (all the other in game menus are fine with vo and you can 
even leave it running while the game plays).

I'd recommend playing with the gyro, it makes the game highly immersive and 
lots of fun to physically have to turn towards the zombies and shoot them.

Beware the grue!

Dark.

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Re: [Audyssey] JAWS 16 not working with the Playroom?

2014-10-10 Thread valiant8086

Hi.
This is a known issue. Quenton the developer of the playroom knows about 
it. We're supposed to be working together to fix it, since mush z and 
monkeyTerm and my speakDropbox application are all broken by the 
problem. MonkeyTerm and speakDropbox at least use the same code to speak 
as the playroom, and  was also developed by quenton. Fs has explained to 
us how to fix it and I've gotten a couple of test builds from Quenton, 
none of which have solved the problem as of yet. Let's hope we get it 
done before jaws is actually released. It is the professional vs. home 
license change that broke it. The fact that the jaws window says jaws 
professional etc now is what is causing it to not recognize jaws. I 
temporarily solved the problem in speakDropbox by allowing to force 
speech to be sent to jaws regardless of whether it is recognized as running.




Cheers, Sent with Thunderbird 24.6.0 portable
On 10/5/2014 10:09 AM, hayden presley wrote:

Hi All,

I finally downloaded the new beta of JAWS the other day, and found to my
great irritation that upon logging into the playroom, I got no spoken
feedback. I was wonder if anyone else has had the same issue, and if so if
they have discovered a workaround that precludes the need to use JAWS 15 or
earlier.

  


Best Regards,

Hayden

  


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Re: [Audyssey] JAWS 16 not working with the Playroom?

2014-10-10 Thread valiant8086

Hi.
They haven't expressed any intent to fix it. They explained to me what 
to do to solve the problem on our end and didn't mention anything about 
this being changed on the part of fs.


Cheers, Sent with Thunderbird 24.6.0 portable
On 10/10/2014 12:01 PM, Dennis Towne wrote:

The current consensus of the Mush-Z devs is that FS needs to fix jaws,
and that they'd rather not fix something for a beta version that they
consider buggy.  Does anyone know if FS intends to fix this, or if
it's going to stay this way?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Fri, Oct 10, 2014 at 7:43 AM, valiant8086 valiant8...@gmail.com wrote:

Hi.
This is a known issue. Quenton the developer of the playroom knows about it.
We're supposed to be working together to fix it, since mush z and monkeyTerm
and my speakDropbox application are all broken by the problem. MonkeyTerm
and speakDropbox at least use the same code to speak as the playroom, and
was also developed by quenton. Fs has explained to us how to fix it and I've
gotten a couple of test builds from Quenton, none of which have solved the
problem as of yet. Let's hope we get it done before jaws is actually
released. It is the professional vs. home license change that broke it. The
fact that the jaws window says jaws professional etc now is what is causing
it to not recognize jaws. I temporarily solved the problem in speakDropbox
by allowing to force speech to be sent to jaws regardless of whether it is
recognized as running.



Cheers, Sent with Thunderbird 24.6.0 portable
On 10/5/2014 10:09 AM, hayden presley wrote:

Hi All,

I finally downloaded the new beta of JAWS the other day, and found to my
great irritation that upon logging into the playroom, I got no spoken
feedback. I was wonder if anyone else has had the same issue, and if so if
they have discovered a workaround that precludes the need to use JAWS 15
or
earlier.


Best Regards,

Hayden


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Re: [Audyssey] game controller question

2014-08-12 Thread valiant8086
I have the same one, but I'm not sure what it is either. I wanted to say 
philip 2909 but that's probably not right. I bought it at walmart 
probably 10 years ago.



Cheers, Sent with thunderbird 17.0.8 portable
On 8/11/2014 11:02 AM, Charles Rivard wrote:

Rummaging through a box of stuff I had packed when moving into this house, I 
have come across a game controller.  I think that Thomas Ward did a review of 
it once, but I don't recall which model this is, or anything about it.  I'll 
describe it below in hopes that this indicates what I have.  The question is 
this:  Is this an adequate controller for the currently accessible games for 
blind gamers.  I'm still using Windows XP.  Here's the description:

The USB cable is retractable and the button to retract it is immediately to the 
right of the cable.  Along this same surface are 2 buttons on the left edge and 
two more on the right edge.  This surface faces away from the gamer.

On the top surface on the left is a set of 4 sort of long buttons that look 
like they might be arrows.  These are just forward and to the left of a round 
knob that can be moved in any direction and also clicks when pressed straight 
down.  There is another identical knob to the right of this one.  Between these 
knobs is a set of 4 buttons in a diamond pattern, the rightmost one feels like 
an arrow that points to the right.  To the right, and slightly ahead of, the 
right hand knob mentioned before is another set of 4 buttons that are a bit 
bigger and are round, in a diamond shape.  Northwest and northeast of the 
center set of buttons, is another small button.  Between these two buttons is 
an oval-shaped, convex glass or plastic piece that does not press.  I'm 
thinking it is some visual indicator of some sort.  Finally, facing the gamer 
are two handles with which to hold the controller.

Any feedback on this is appreciated.

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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-08-07 Thread valiant8086
To the person saying the insert+6 to open settings center didn't work in 
tks, this is because the keyboard hook is working properly on that 
particular computer, so jaws is prevented from seeing the keystroke. 
That said, sleeping jaws for tks in that case is not necessary anyway.


Cheers, Sent with thunderbird 17.0.8 portable
On 7/26/2014 3:16 PM, valiant8086 wrote:

Hi.
Ok I'm a pretty expert jaws user, I'd like to lay this out.
To mute speech, press, depending on keyboard layout, caps lock space, 
or, if desktop layout insert+space. Once you heard the click noise, 
press s. This turns speech off.


On my lenovo Yoga 2 pro tablet laptop thingy, that takes less than a 
second to accomplish. caps lock space, then s turns it off. pressing 
that again turns it on just as quickly as it was turned off. On slower 
computers it may take a couple of seconds for speech to restart when 
toggling it back on. This actually unloads the synthesizer, so if you 
use eloquence and someone crashes it, you can often use this to 
quickly recover, provided the crash didn't drag jaws down with it.


Secondly, with later versions of jaws that use the settings center 
instead of the configuration manager, setting jaws to sleep for 
specific applications is ridiculously easy.


Open the game and press insert+6 (same regardless of keyboard layout). 
Depending on whether jaws had a configuration file for this game 
already it may ask you what you'd like to call the new configuration 
file. If it does, just hit enter to accept what it suggested by 
default. Now you'll be in the settings center,, focused on an edit 
box. in that edit box, type sleep without the quotes. Now down arrow 
until you hear sleep mode disable. Press space till it says enable. If 
you really want too you can space again to make it unload the 
synthesizer as well, but this usually is not a good idea if you have a 
slower computer it will take a while to get speech back once focus 
leaves the game, plus, usually, the speech synthesizer itself doesn't 
do anything that would actually interfere with game play, that 
includes the fact that when jaws is sleeping, it's not sending stuff 
to the synthesizer to be spoken, so the synthesizer sits idle, which 
is as good as using no resources of your machine right?


So to summarize, with our Traders of Known Space game, I can launch 
the game, and while sitting in the game press insert+6. It asks what 
I'd like to call the configuration, I press enter to accept what's 
already suggested. Then I type sleep, down arrow twice, press space 
once, tab to the ok button and hit enter. That's all. Takes less time 
to do it now that I know how to do it so well than it does to describe 
it. What's more, if I open Traders of Known Space but I need jaws to 
speak while in the game for some reason, I can repeat the exact same 
steps to bring jaws out of sleep mode for this application, save in 
that situation, I would never need to press enter at first to accept a 
suggested configuration file name, as if it's sleeping, it obviously 
has a configuration file.
Cheers, Sent with thunderbird 17.0.8 portableOn 7/25/2014 4:54 PM, 
Nicol wrote:

Hi tom
Well, in jaws15 you press alt plus windows key plus s to mute the 
speech but

I don't know if that will remove the keyboard hook while playing games.
I know for sure it mutes speech until you switch focus to another
application.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas 
Ward

Sent: 25 July 2014 12:36 PM
To: Gamers Discussion list
Subject: [Audyssey] Screen Readers and Games was the Blind Swordsman

Hi Dark,

That's a good question, and I'm not sure I'm the right person to ask.
I rarely use Jaws any more myself. That said, I do know in the 
versions of
Jaws I've used I can't just flick speech on and off the way I can 
with NVDA
or the way you can with Supernova. At least, that has been my 
experience.
there may be a way to do what you want to do, but I'm just not 
familiar with
any current Jaws releases to give you an answer without downloading 
the Jaws
demo, installing it, and playing around with it to find out if what 
you are
asking is possible or not. In NVDA one can press insert+s until it 
disables

speech or enables speech which is quick and easy.

Cheers!



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Re: [Audyssey] my game development dreams and goals

2014-07-26 Thread valiant8086

rofl. good one!
Cheers, Sent with thunderbird 17.0.8 portable
On 7/26/2014 2:24 PM, Charles Rivard wrote:

Wouldn't the opposite of control shift c actually be control shift ,?

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- Original Message - From: Nicol nicoljaco...@telkomsa.net
To: gamers@audyssey.org
Sent: Saturday, July 26, 2014 10:33 AM
Subject: [Audyssey] my game development dreams and goals



HI all
I would like to tell you about the dreams and goals I have with game
development.
I am extremely enthusiastic and excited to learn bgt.
I've began reading the help file.
I'm only now in the very beginning stage of learning bgt but in the 
meantime

I thought of wetting your apetite.
The first game I plan to develop will be a game similar to VIP game 
zone's

keyboard crazy but with a twist.
This game will be especially handy for people learning the keyboard.
Another reason for me plannig to develop this game is that I feel
marvelsoft's talking typing teacher does not have challenging typing 
games.

Their keystroke exercises and typing games is too borring in my opinion.
This future game will have 3 difficulty levels.
ON easy, the game will give you plenty of time to respond with the 
correct

key or key combination.
On medium you will have less time; you have to respond almost 
immediately .
On all 3 difficulties you have to first respond with the correct 
keystroke
and then press one of the arrow keys to indicate did you hear the 
keystroke

on the left, centre or right.
ON hard difficulty, you have to press the opposite arrow key  of the
direction indicated.
For example if you hear control shift c in the left speaker, you  
press your

right arrow.
If you hear it in the centre press up arrow on all 3 difficulties.
  Unlike keyboard crazy, this future game will ask you to press key
combinations such as alt plus down arrow.
I have another good reason why I feel like developing this future 
game, not

only for myself, but for the gamers community.
keyboard crazy have 2 serious bugs.
First, when the game asks me to press a punctuation sign that 
requires the

shift key the game does not accept my response and I  lose a life.
And often the game does not tell me which key to press, I  only hear the
background ping sound and then I also lose a life.
I have written to the developer long ago  about these bugs but I got no
response.
So I feel the blind gamers  community needs a nice challenging game 
similar

to keyboard crazy.
 I'm also planning to develop a game where the player must listen to
various  musical instruments and type the correct name of the 
instrument in

little time.
Another future plan is to develop a game similar to mud splat.
This time the player must save the city by  splatting  water on fire
breathing dragons threatening to take over the city.
This is just a glance into my future  game development plans.
 I hope I can, some time in the near future, contribute a great deal to
this community.
Bfn
Nicol


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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-26 Thread valiant8086

Hi.
Ok I'm a pretty expert jaws user, I'd like to lay this out.
To mute speech, press, depending on keyboard layout, caps lock space, 
or, if desktop layout insert+space. Once you heard the click noise, 
press s. This turns speech off.


On my lenovo Yoga 2 pro tablet laptop thingy, that takes less than a 
second to accomplish. caps lock space, then s turns it off. pressing 
that again turns it on just as quickly as it was turned off. On slower 
computers it may take a couple of seconds for speech to restart when 
toggling it back on. This actually unloads the synthesizer, so if you 
use eloquence and someone crashes it, you can often use this to quickly 
recover, provided the crash didn't drag jaws down with it.


Secondly, with later versions of jaws that use the settings center 
instead of the configuration manager, setting jaws to sleep for specific 
applications is ridiculously easy.


Open the game and press insert+6 (same regardless of keyboard layout). 
Depending on whether jaws had a configuration file for this game already 
it may ask you what you'd like to call the new configuration file. If it 
does, just hit enter to accept what it suggested by default. Now you'll 
be in the settings center,, focused on an edit box. in that edit box, 
type sleep without the quotes. Now down arrow until you hear sleep 
mode disable. Press space till it says enable. If you really want too 
you can space again to make it unload the synthesizer as well, but this 
usually is not a good idea if you have a slower computer it will take a 
while to get speech back once focus leaves the game, plus, usually, the 
speech synthesizer itself doesn't do anything that would actually 
interfere with game play, that includes the fact that when jaws is 
sleeping, it's not sending stuff to the synthesizer to be spoken, so the 
synthesizer sits idle, which is as good as using no resources of your 
machine right?


So to summarize, with our Traders of Known Space game, I can launch the 
game, and while sitting in the game press insert+6. It asks what I'd 
like to call the configuration, I press enter to accept what's already 
suggested. Then I type sleep, down arrow twice, press space once, tab to 
the ok button and hit enter. That's all. Takes less time to do it now 
that I know how to do it so well than it does to describe it. What's 
more, if I open Traders of Known Space but I need jaws to speak while in 
the game for some reason, I can repeat the exact same steps to bring 
jaws out of sleep mode for this application, save in that situation, I 
would never need to press enter at first to accept a suggested 
configuration file name, as if it's sleeping, it obviously has a 
configuration file.
Cheers, Sent with thunderbird 17.0.8 portableOn 7/25/2014 4:54 PM, Nicol 
wrote:

Hi tom
Well, in jaws15 you press alt plus windows key plus s to mute the speech but
I don't know if that will remove the keyboard hook while playing games.
I know for sure it mutes speech until you switch focus to another
application.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 25 July 2014 12:36 PM
To: Gamers Discussion list
Subject: [Audyssey] Screen Readers and Games was the Blind Swordsman

Hi Dark,

That's a good question, and I'm not sure I'm the right person to ask.
I rarely use Jaws any more myself. That said, I do know in the versions of
Jaws I've used I can't just flick speech on and off the way I can with NVDA
or the way you can with Supernova. At least, that has been my experience.
there may be a way to do what you want to do, but I'm just not familiar with
any current Jaws releases to give you an answer without downloading the Jaws
demo, installing it, and playing around with it to find out if what you are
asking is possible or not. In NVDA one can press insert+s until it disables
speech or enables speech which is quick and easy.

Cheers!



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[Audyssey] Traders Of Known Space 5 release notice

2014-07-21 Thread valiant8086

Hi.

We tried posting from our VGA email account, and Jeremy tried from his 
personal account, neither have came back in 12 hours, so I'll try. Is 
the VGA account still on moderated status? Please moderators take our 
valiantGalaxy email account off moderated status when you get a chance? 
That said, listers will probably get 3 postings of the release. We 
apologize for that.


Valiant Galaxy Associates is happy to announce version 5 of Traders of 
Known Space.  This version incorporates a number of player convenience 
changes, as well as addressing some minor issues.  These include:
1.  X and Y axes have been fixed. X is now horizontal and Y 
is vertical as expected.
2.   You can change settings so that the map will read both 
X and Y coordinates when you move.
3.  Numerous additional commands to make exploring the map 
faster and more effective.

4.  Numerous informational changes within menus.
5.  Addition of the M hot key for more information about 
hazards, planets, upgrades, and products.

6.  The game will now work without internet connection.
More changes are available in the change log, accessible with f4 from 
the game itself.  We hope that you will enjoy this iteration of TKS as 
much as the original release.


To update, you have two options, just launch the game with an available 
internet connection and allow it to auto update, or download the new 
installer from 
http://valiantGalaxy.com/tks/tradersOfKnownSpace0.0.0.5Installer.exe



--Cheers, Sent with thunderbird 17.0.8 portable

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[Audyssey] testing

2014-07-21 Thread valiant8086
too quiet. sent two posts 15 hours ago that haven't come back nor have I 
received any new posts in two days

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Re: [Audyssey] monkey term sound pack for Miriani

2014-06-07 Thread valiant8086

Hi.
I heard from the contributor who does that recently and they were 
talking about adding more sounds. Also I'm ready to release a new 
version of MTScripts anyway, so we should be good to go when I get what 
I need from said contributor.



Cheers, Sent with thunderbird 17.0.8 portable
On 6/1/2014 11:37 PM, jmtsand...@comcast.net wrote:

Hi,
I have a question: is the sound pack for Monkey term for Miriani going to be 
updated?
I hope to hear from you soon.
Sincerely,
John Sanders
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Re: [Audyssey] free windows client for mud Cyberassault

2014-06-07 Thread valiant8086

Hi.
I am running it on windows 8.1 on two different computers, a 64 bit 
Lenovo Yoga 2 Pro and a 32 bit Asus T100 tablet. It's best to install 
Monkey Term itself, and MTScripts, both in your documents folder, so 
saying you would open your documents folder, then open the monkeyTerm 
folder and there would be all your mt stuff. This is because MT doesn't 
know how to deal with admin limitations on new windows version (vista 
and up). There are ways to get around that, but it's much simpler to 
tell people to put it in a different folder where their account has full 
write access. I'm not so sure this is something only MT has a problem 
with, because when I installed mush Z a while back it also went into my 
documents folder, and If memory serves me right, I wasn't the one who 
chose to put it there meaning I didn't pick that destination during the 
install process.


I have to tell people to install Monkey Term separately from MTScripts, 
and to make sure they put it where it needs to be manually by selecting 
the location to install in during the install process, because MT isn't 
portable so I can't just wrap it up in my own installer, at least not 
without knowing more about this stuff than I do.


That said, if it does get installed in documents, so far it looks to me 
like it's quite nearly completely trouble free. It needs Visual c++ 
runtime 2005 redist 32 bit, even on 64 bit computers, but It's been a 
long time since I had a computer that didn't come with it already 
installed, and that includes my Lenovo Yoga 2 Pro and my T100 which I 
bought just a few months ago. Sometimes MT crashes and needs to be 
restarted, but it's nothing that I didn't see on Windows 7 and it only 
happens maybe once a month. So yes it runs ok on modern computers. I 
don't know how much longer it will run, but I'm going to stick with it 
until I can't run it anymore, because I've put so much work into it I 
just don't want to waste it all by giving up on it now. When there does 
come a time I can't run it, I expect I'll switch to another client and 
port MTScripts to it, laboriously. I just like MT for how simple it is 
and how open it is to being made complicated while still maintaining a 
very consistent and stripped down interface.
 There's some discussion about notepad being awfully simple as word 
processors go in relation to coding in BGT with it. Think of a notepad 
window that you can add all the hotkeys you can think of to it, all the 
aliases you can think of, all the actions, add more windows to it, make 
it's status bar say what you want it to say. Adjust options in it's own 
menu bar from the document window, etc. That's the way MT feels from 
someone who messes with it the way I do. It's really powerful in some 
slightly different attitudes than other clients. Although, at the same 
time, it most definitely is antiquated, no longer in development, 
written in a very old language, slower than other clients at processing 
hundreds of commands, and it's remaining life is something we can't 
really know until we install it on the next windows OS. So said, this is 
one reason I like Microsoft, since in spite of their starting and 
dropping support for stuff left and right, they do still seem to be 
happy allowing you to run really old software written languages they no 
longer support. MT has been out of development for more than 10 years.










Cheers, Sent with thunderbird 17.0.8 portable
On 6/1/2014 7:51 AM, Michael Taboada wrote:
To my knowledge there are people using MT on windows 8.1. And I myself 
use it on a 64 bit platform.

Hth,
-Michael.



On 6/1/2014 6:47 AM, Shaun Everiss wrote:

but isn't monkeyterm not 64 complient and only running on xp?

At 08:05 a.m. 31/05/2014, you wrote:

Steven,

Monkey term supports cyber assault, and one of the game's admins was
working on a sound  pack for it.  You can download the client and I
believe the sound pack at http://valiant8086.com  it's under games,
under muds iirc.  Good luck.

Jeremy


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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Valiant8086
I think open source would be a bad idea probably. If everyone can compile it 
maybe that would mean they could decompile VGA's commercial games written with 
it that much easier

On May 31, 2014 7:37:11 PM EDT, Bryan Peterson bpeterson2...@cableone.net 
wrote:
It all depends on the financial feasibility. If he'd thought it would 
benefit im to do cross platform and if he'd had a mack on which to test
the 
program I'm sure he would have. My questionis can we still do
commercial 
titles? I've admittedl been lax about my BGT studies in the last year
or so, 
though it's had more to do with things going on in my personal life
than 
with BGT itself, but I still do have a deep interest indeveloping, for 
myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if
I 
don't!
-Original Message- 
From: Devin Prater
Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform,
but I 
won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


 On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com
wrote:

 aHi all,

 Over the last few years, BGT has acquired a pretty large user base.
In 
 fact, it has become more popular than I could ever have imagined when
I 
 first started developing it back in 2009. So in terms of adoption and

 community, it has been a definite success. However, financially the 
 picture is a little different. I knew when I first envisioned it that
it 
 would not sell very much, seeing as how it is targeting a small
subset of 
 the blind community which in itself is not that large to begin with. 
 However, over the years it has become apparent just how small the 
 potential market is. I have concluded that I can no longer justify
working 
 on it to the extent that I did in the beginning, and on top of that I
am 
 involved in a lot of other projects which take up the absolute
majority of 
 my time.

 For the last few months I have been debating back and forth with
myself 
 what the right course of action would be. One option is to simply
make it 
 abandonware and forget about it, but I do not like that alternative. 
 Another option would be to continue selling it and releasing updates
in 
 the little free time that I am able to dedicate to it, but that seems

 unfair to the users who have paid for a product that they expect
updates 
 and prompt support for. I dismissed that. The final option that I
have 
 actually chosen to go for, is to make the product free but not
abandon it. 
 I will continue to maintain it, adding new features as time permits
and 
 fixing any bugs that spring up as soon as I can. I will keep the
forum 
 online, and I will continue to accept sponsorships from those who
want to 
 see a new feature in the engine and are willing to pay a little
something 
 for it to happen.

 Simply put, a fully functional version of the engine can now be
downloaded 
 free of charge from www.blastbay.com. Be sure to uninstall any prior 
 version that you may have on your system before installing this new
one, 
 as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously,
but 
 please understand that any emails you send to me with questions about
how 
 to write this or that piece of code will probably go unanswered. The
right 
 place to ask such questions is the Blastbay forum. I do visit the
forum 
 fairly frequently and will continue to respond to queries whenever I
am 
 able, but please do not get upset if you don't hear back from me
quickly.

 With all this said, I would like to thank everyone who has used
and/or 
 supported BGT over the years. It has been a labor of love for me and
I 
 hope that you will all find the unlocked features in the new freeware

 version useful. Continue to make fun games with it and send me a copy
of 
 your next blockbuster if you feel thus inclined.

 Thank you!

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] Plage Accessible?

2014-05-28 Thread valiant8086

Hi.
ESpeak, and Akapella.

Cheers, Sent with thunderbird 17.0.8 portable
On 5/28/2014 5:50 PM, Tristan wrote:

If the inbuilt Google TTS and Ivona are both laggy synthesizers, what would
be an optimal one to use?
I'm not interested in buying eloquence right now, as use of this device is
questionable

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Sent: Wednesday, May 28, 2014 5:36 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Plage Accessible?

Hi.  Does anyone know of an accessible version of the game Plague for the
iPhone or the PC?
Thanks.
Christina



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Re: [Audyssey] tom's black jack game

2014-05-22 Thread Valiant8086
Try setting the date year earlier on the phone. Go 1 year at a time. Try to run 
the installer each time. If you get all the way to the year 2000 and it still 
won't you're out of luck. Don't skip years because it won't work with the date 
too early either.

Good luck

On May 22, 2014 10:13:07 AM EDT, Nicol nicoljaco...@telkomsa.net wrote:
Hi all
I need some help please.
I would very much like to play tom's black jack game on my nokia c5
phone.
I am often away from home and I would very much  like to have a game I
can
play while not at home .
Any help is much appreciated.
I did a google search.
IN google  I typed:
Python interpreter for nokia c5
Google gave  me  a lot of very confusing web sites.
After lots of struggling on websites, I got an interpreter for nokia
phones
but I am unable  to install it.
The filename is s61.sis
Inside file manager on my phone, I press  the select button on this 
file
but I get an error message that says certificate expired.
Any help is much appreciated.


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Re: [Audyssey] extra noise - Re: Announcing Interceptor

2014-05-09 Thread valiant8086

Hi.
I personally turn the music all the way down, or off if I can. If that 
fails, I edit the sound file provided I can open it and turn the volume 
down to nothing or very low in the game. I do this in all games because 
since I'm very deaf the music just lessens my chances. I tried stem 
stumper on my android phone, and the other one from the same company who 
I can't remember the name of. Anyway they both had music, and it's so 
loud I can't hear it enough to turn the music off, so those games are 
out for me, darn it anyway. We're currently including no music what so 
ever in Interceptor because of this, because of cost, and because we 
don't really believe it would add any true value to the game. Maybe we 
can put it in for a later release though if people seem to have issues 
with the lack of music. I feel for fellow game developers. It's 
surprising how expensive sounds can be for these things, and how little 
it may pay off since this is not a very large community. Therefore 
you're doing good just to come out ahead at all. I noticed some 
background tracks while I was searching for individual sounds for 
certain things in Interceptor, and those babies were shockingly 
expensive. We're talking 20 to 50 dollars for a single audio track. I'm 
sure we could find something a lot cheaper than that which would be 
reasonably good quality, but holy smokes!


Cheers, Sent with thunderbird 17.0.8 portable
On 5/9/2014 8:34 PM, Teresa Cochran wrote:

Hockey and baseball would be especially interesting for me with all the 
commentary. Especially with John miller and Dan Rusinowski. Ok, this is getting 
fantasy-like now. :)

Teresa

Teresa Cochran
batsfly...@me.com
Facebook

On May 9, 2014, at 5:24 PM, Josh joshknnd1...@gmail.com wrote:


maybe not music but how about all the lifelike commentary you hear in modern 
playstation and x-box sports games? that's what I like.

using windows7 laptop

On 5/9/2014 5:21 PM, Charles Rivard wrote:

The only music I would want in a baseball game would be the occasional organist's musical 
comments, maybe take me out to the ball game during a seventh inning stretch, 
a bit of music as a player comes to the plate, and stuff like that.  During a football 
game, none.

---
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you! really! are! finished!
- Original Message - From: Josh joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 09, 2014 2:25 PM
Subject: Re: [Audyssey] Announcing Interceptor



this game sounds good and I look forward to it. now we need some good 
commentated sports games like baseball and football with lots of music and 
sounds and commentator stuff like in the real games. that would be fun. I think 
someone will get to that someday though.

using windows7 laptop

On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:

Dear all,

Some word of this project has gotten out to the audio gamer community via 
Alter_aeon and the audiogames.net forum, so we are posting this here as well so 
we can include everyone.

Valiant Galaxy Associates announces that Interceptor, our first audio game, is 
nearing completion.  We are in the final stages of beta testing now, and hope 
to have a finished game available in one to three months. Dentin, the coder for 
Alter_aeon, and a good friend of ours, is helping with a distribution method, 
and once that is in place, we will be ready to start letting people see the 
final product.

Interceptor is a menu-driven audio game where you pilot a human interceptor 
fighter against waves of alien fighters. The game is turn based and includes 
two modes: quick mode for simple shoot and kill play (roughly 20-40 minutes of 
game play), and normal mode which is more detailed (roughly 60-90 minutes of 
game play).  The normal mode involves not only monitoring energy levels, but 
requires the player to watch system damage to avoid negative consequences (i.e. 
if your engines are damaged, you are less likely to gain initiative on your 
enemy).  The game is completely self-voicing and its menu-driven nature means 
that very few keyboarding skills are needed to play effectively.  So far beta 
testers have been very favorable.  We plan to release more games set in the 
same universe. Information about the company and the universe can be found at 
www.valiantgalaxy.com.

Our main coder is Aaron Speares AKA Valiant8086 who has prepared the Monkey 
Term client for Alter_aeon.  Aaron has also created the speak dropbox 
application which is available at his web site
http://valiant8086.com

The game uses the BGT language from Blastbay Studios and uses Aaron's 
voice-over script for giving BGT the capability of using a human voice to 
self-voicethe games.  To avoid confusion, the Interceptor game is a game for 
Microsoft Windows.  The reference above is to a script used to allow BGT to 
speak its output without the use of a SAPI or other screen reader.

If there are any questions

Re: [Audyssey] Any Accessible Android Games

2014-05-07 Thread valiant8086

Hi.
My phone is the motorola X, so far I think it is my favorite phone of 
all the ones I've tried.


Cheers, Sent with thunderbird 17.0.8 portable
On 11/13/2013 4:33 PM, Thomas Ward wrote:

Hi Nick,

I appreciate your take on the Android verses iOS debate. For the most
part I agree for someone like me investing into both platforms
eventually would be the best thing from a business oriented point of
view. Right now though I just need an accessible phone, and because I
am going through a very costly divorce I don't have a lot of money to
throw down for phones, tablets, whatever. I just need an accessible
phone for a reasonable price. If I can get some accessible games to
play on it all the better. Otherwise I'll just buy the least expensive
phone I can get that offers decent accessibility. The way I see it I
can always upgrade or buy a better phone whatever when I am
financially back on my feet again.

Cheers!


  On 11/12/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:

Ok. I'm grabbing onto this topic a bit late, but here goes.

I have used an iPhone 5 for a year now, and it's changed my life. I
grabbed up a cheap crappy Android device at the beginning of April
this year, but it ran I think Android 2.6, so it wasn't very fun.
Still, finding that I could actually use it gave me hope. About two
months ago, I bought a Nexus 7 FHD and have been slowly gaining in
both proficiency and respect for the Android platform.

Here's my take on the main issue, games, with some sub-issues below.

First, there's a game, Star Traders, which I really like. It's
available on both iOS and Android, though there are some slight
differences. The Android version does some odd stuff, but it's
useable. I haven't figured out how to make the ChoiceOfGames games
work, and I've tried several of them. I can't read the pages and I
can't seem to find the radio buttons, but if some people say they
work, they work.

As for other games, the big problem is that the ExploreByTouch feature
of Android was added in 4.0 Ice Cream Sandwich, and some games were
developed before that, so you either have to turn off Explore By Touch
or suspend Talkback, Android's native screen reader. IOS offers the
triple click home command to enable and disable Voiceover, but Google
hasn't implemented anything like that for Talkback, so you have to do
a bit of fiddling to make it work.

Finally, as for development, you're absolutely right. It is very
possible to make accessible apps on Android; it's just that most
people don't really bother. It can even be free to make said apps,
which is great. Why throw down cash if you don't have to.
However, to be fair to the iPhone, there are other options to buying a
Mac and learning Objective C. The easiest is using a port of C#, a
programming language with which you are either familiar or can easily
become familiar, as it's rather like Java. There are other options,
though they escape me for now. The port of C# does cost money, but
it's $400 or $450, I think, rather than thousands.
Also, there's the pickiness of Apple's App store, and the developers'
program charges, but it's a question. There are plenty of people using
Android devices successfully, as it's now a much more accessible
platform than it was, but the majority still use Apple's product
lines. That means that you'd maximize profits, even given the
additional costs, by going the iOS route. Still, if you go with
Android, you'll be putting little money down, eaning you can charge
less and still profit.

In my humble opinion, the best solution would be play the fence, as
I'm doing. Essentially, if you can afford to do so, buy both.

finally, some cautionary advice that you probably already know.
The most wonderful thing about Android is that it's got a lot of open
source elements, though some of the elements most crucial to Android
are being swallowed up by Google and made closed source. Android
transitions smoothly between various apps providing various functions,
whereas Apple has each app sandboxed, meaning that even a simple thing
like sending an email with an attachment is pretty nearly impossible.
However, Android is highly fragmented. Many, many people still use
older devices (before 4.0) with crappy accessibility and poor support.
The only devices which are guaranteed an update are Nexus devices, and
even these aren't sure things, as the recent drop of the Galaxy Nexus
shows.

The safest bet, in my opinion, is to buy an iPhone and a Nexus tablet,
as I've done. First and foremost, they are both at the beginning of
their current tech cycles, and secondarily, this allows you to have
the portability of the iPhone for day to day tasks like calling and
navigation, but it allows you to have a dedicated amusement device in
the Nexus. Given that a new 16 GB nexus is $230 or so, and given that
a new 16 GB iPhone 5s is $200 or so on contract, you're throwing down
a little under $500 for the devices and gaining a foothold on both
markets.

Still, whatever choice 

Re: [Audyssey] Alter Aeon May 2014 Updates

2014-05-05 Thread valiant8086

I like the infrashort change, neat stuff.
Cheers, Sent with thunderbird 17.0.8 portable
On 5/4/2014 1:32 PM, Dennis Towne wrote:

For those who don't know, Alter Aeon is an online, multiplayer text
based game. The game theme is fantasy based, with swords and sorcery,
dragons and trolls, gods and demons.  Our Mush-Z client is made by
blind players for blind players, and it help make Alter Aeon one of
the best blind-friendly games out there.

There have been a lot of updates over the last two months.  There are
three new areas:

- The Aztec Palace and Temple at level 33, by Draak and Shadowfax
- The Island of HakaHaka at level 33, by Kagome
- Eisenmere, the Iron Sea at total level 134+, by Draak and Shadowfax

There are three updated areas:

- The Labyrinth, which and instanced and suitable for levels 34-37
- Headhunter Island, which has been raised to level 35
- Thalenwood Forest and the elven City of Trinsic, are now level 31

Major code and client updates:

- There have been a number of new Mush-Z updates, including new
sounds, better handling of recast, better shortid, and mushreader
improvements.

- Add well made/finely made/mastercraft indicators to items.  Well
made items can be much more heavily enchanted and strongly reforged.

- A number of improvements and updates to the new Druid class,
including stronger water weirds, better carving, spell and skill
experience, and new sounds.

- A lot of updates to bone dragons, making it much easier to navigate
and find landing spots.

- Experience and area changes to make it easier for players to find
appropriate high level areas.

- Work continues on the account system for Stellar Aeon, and we may
also be helping with the release of a new audiogame called
Interceptor!

We've also made a number of awesome 'ease of use' changes:

- Allow 3 letter abbreviations for most door names.
- Add 'set infrashort' to toggle infravision short/long description modes.
- Make thief 'cloak of darkness' a simple status effect so it's more useful.
- Add support for 'get all' and 'put all' of a specific object type.
- Add account based player ignore and block commands.
- Improvement to boat shoreline display and boat landing site locations.

Lastly, we have an upcoming event for solstice in June.  New players
are always welcome.  We'd love to see you there!

-dentin

Alter Aeon MUD
http://www.alteraeon.com
http://www.mush-z.com

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Re: [Audyssey] about q9

2014-04-09 Thread valiant8086

Hi.
I heard from him a couple weeks ago. He was quite busy at the time, but 
while I can't speak on his behalf I've got the hunch he's working on 
being around again.


Cheers, Sent with thunderbird 17.0.8 portable
On 4/9/2014 1:55 AM, ishan dhami wrote:

Hello gamers
When q9 climb in a vine?
When q9 fight with a river monster? When q9 defeat various tricky
bosses in his quest?
I mean when q9 will update?
Where is philip gone?
any news
Please share it!
Regards
Ishan

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Re: [Audyssey] AI in games

2014-03-25 Thread valiant8086

Hi.
My project is using some AI. What mine does is rolls a 1d100, then it 
has for each type of opponent sections of that 1 to 100 that tells it to 
do certain things. like, if it's less than 15 scan, if it's between 15 
and 30 fire this, greater than 30 less than 80 approach, etc etc. The AI 
has around 200 chances per try to come up with something that it can do, 
but there is no extra delay for each time it tries, because that's the 
other part of the trick. When it comes up with something to try, it, 
just tries it, it doesn't actually do it. It calls a function that 
decides whether it will do it or not. If it has no capability to do 
that, then it obviously won't, but if it does have the capability, there 
is room to implement the capability to have a chance that it will do it, 
and you can set up some numbers to control the chances based on the 
likelihood that function is going to actually be useful to the AI, 
whether the AI for that particular type of opponent is good enough to be 
smart enough to do that, etc etc. For instance this is where it decides 
that won't fire the laser, as in a previous example by someone else, if 
you're too far away. Basically, the try things either do something and 
take away the try, or it does nothing at all and the function that is 
trying to decide what to do will still have that try left , and 199 
chances now and it goes and rolls 1d100 again and tries the function 
that it came up with again based on the rules I first provided. So you 
can adjust likelihood to pick things to do in this way, and then you can 
adjust likelihood further for each individual decision on specific 
basis, and since it doesn't take away the try, just subtracts a chance, 
it doesn't mean the computer wasted time if it doesn't decide it will do 
what ever it was asked to do. This turned out to be pretty simple code 
to understand and mess around with, as it separated all the logic for 
each individual possibility and provided a ridiculously simple way to 
adjust likelihood that it would pick certain things. And I can add new 
AI's for new opponents by copying and pasting from one of the others and 
changing numbers around and maybe adding or removing a line or two if I 
need to add a special choice for this particular AI or remove one, and 
the number changing allows to make it more likely this this opponent 
will be scared a lot and want to run away for instance, or that it will 
usually just stand there and slug it out, as it were. Continuing with 
the slugging it out, if the AI has decided to try to slug it out, the 
code would then see if it can slug it out after all, does it have what 
it needs to do so. If it can't slug it out, then it doesn't do anything, 
the function just runs out without actually doing anything, and the try 
function will continue on it's loop. make the try function's loop count 
downward so the computer can give up if you totally screw it over and it 
literally can't do anything. I suggest 5ms delay for the loop so the 
computer will make up it's mind quickly. If you need the computer to 
pretend like it's thinking, make the actual decision when it comes up 
with something that it is actually going to do, then introduce how ever 
much lag you want as it does what it's going to do. In my case, when the 
computer does something, it completely eliminates the try function 
regardless of chances left, and if the computer gets to go again, then 
the try function is called up again and started with 200 chances again.


Also consider this. In the functions that the try function is calling, 
you can have them actually call other functions that the try function is 
supposed to call and then return themselves back to the try function as 
if they did nothing. If the function it called agrees to go through, it 
will do it's job and remove the try and shut down the loop, then the 
code would return back to the function that called it, who would in turn 
return it back to the loop which is not running anymore because the one 
function just shut it down. If that function actually didn't do anything 
either, it would subtract a chance, return back to the function the try 
function originally called, who would either try another function of 
it's own or just return back to the try function after subtracting 
another chance. It sounds confusing but I'm trying to do this without 
giving away too much.


I ended up having to make the AI kind of stupid in my game and just try 
random things, otherwise the player wouldn't have a chance at all to win 
the game. It does it to a certain limit though, it knows not to do stuff 
that absolutely would make no sense, firing weapons while out of range, 
for instance.


In summery, using this approach it is a piece of cake if you figure out 
that your AI is doing a certain thing too much to tweak how often it's 
going to do that, just change a couple of numbers around, that would not 
affect whether it decides it can do that, just how 

Re: [Audyssey] Setting up Munkey Term Client?

2014-03-25 Thread valiant8086

Hi.
Alter aeon uses MSP, but I'm not totally sure if mush z uses it. I know 
MTScripts definitely does.


Cheers, Sent with thunderbird 17.0.8 portable
On 3/25/2014 7:11 PM, dark wrote:
Personally I just use Vip mud and would recommend it, sinse it is very 
simple to setup (indeed you pretty much just need to install it and  
adjust the speech to your liking),  no setup no fuss, and it has some 
helpful functions such as being able to find words on the  entry 
window and separating input history.


Though it is a  commercial program there  actually aren't many 
bennifits to buying it, just removal of the two hour time limit before 
it cuts out (and you can always just reconnect instantly), and 
addition of msp sound support. You can still create soundpaks and play 
sound, just not use the msp function from muds without buying Vip, and 
to be honest I only  know one mud, materiamagica that uses a lot of 
msp anyway.


All the best,

Dark.

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Re: [Audyssey] Setting up Munkey Term Client?

2014-03-25 Thread valiant8086

Hi.
Read http://valiant8086.com/games/muds/monkeyterm/mtscripts/install.html 
starting from the top, line for line. Then if you install MTScripts, 
read the read only edit windows that come up line for line.


I just read it myself, and it's still pretty accurate, only I seem to 
have not mentioned the need to have visual c++ 2005 redist. Basically 
with the runtime error, that's either you are missing visual c++ 2005 
redistributable, or you need to run as admin. You wouldn't need to run 
as admin if you installed it in documents as I always recommend to 
people though. That's why I keep saying to read what stuff is saying. 
Granted, it looks like I haven't mentioned visual c++ 2005 redist. 
dependency for some reason. If you think it's visual c++ 2005 
redistributable that you're missing, you can do one of two things, 
install GMA tank commander from GMA games, or google microsoft visual 
c++ 2005 runtime redistributable. You need 32 bit, even if you're 
running a 64 bit OS, because MT is a 32 bit application.


I will try to remember to mention this on my next update of this page, 
and provide a link to download the redist.


Cheers, Sent with thunderbird 17.0.8 portable
On 3/25/2014 5:01 PM, wayne17a wrote:

I to cant make no sense of it would love step by step instructions

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of leo
Sent: Tuesday, March 25, 2014 11:58 AM
To: gamers@audyssey.org
Subject: [Audyssey] Setting up Munkey Term Client?

Hi,

  


Can anyone explain how to set up this client  on Windows 8.1?  I really want
to play Wayfar but I can't until I set it up. I tried it once but it gave me
a Run Time error.  I may have done it incorrectly so that is why I am
asking. Thx, Leo

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Re: [Audyssey] looking for bgt programming help

2014-03-19 Thread valiant8086
I don't think you can do it with an array, but you might be able to get 
an array to help you just list existing objects. I wonder if you could 
do something like pass object names into values of your array? The array 
might have to be of the same data type as the objects though and I don't 
know if that's actually possible. There are also dictionaries, it might 
be possible to use a dictionary to provide references to your objects.


Cheers, Sent with thunderbird 17.0.8 portableOn 3/19/2014 4:24 PM, john 
wrote:

Hi all,
I'm looking to create an array of objects which have constructors 
that require data to be passed to them. Does anybody know what the 
syntax for this is? I'd also like to be able to use these objects with 
the array.insert functions, though this is less important. If neither 
of these are possible, is there any way that I can create an unknown 
number of objects with constructors other than arrays?


Thanks,
John

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Re: [Audyssey] MT Scripts and Monkey Term

2014-03-19 Thread valiant8086
The client itself first. That would have been clearer during the 
installation of MTScripts, you get an edit area with some tips, one of 
which informs you to download Monkey Term and install it before 
continuing if you don't already have it.



Cheers, Sent with thunderbird 17.0.8 portable
On 3/12/2014 6:47 PM, earge...@gmail.com wrote:

Dear Gamers,

  

  


I am confused about something.  Should I install MT Scripts or Monkey Term
first?  This is confusing because I have read the documentation, which said
that I must install MT scripts in the same directory as Monkey Term.  But
Which one should I install first?

  


Thank you for your time in resolving this issue.

  


Signed,

Steven

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Re: [Audyssey] Another question about Cyber Assault.

2014-03-19 Thread valiant8086

Hi.
Yes, it's the same for alter aeon. Screen review can be activated with 
NVDA+num pad 7 I believe, in laptop mode that would be NVDA+page up. 
Then you can use num pad 7 and 9 to go up and down the screen with 
desktop mode or caps lock up and down to do the same with laptop layout, 
mode, what ever.



Cheers, Sent with thunderbird 17.0.8 portable
On 3/12/2014 11:11 AM, lenron brown wrote:

is it the same for alter and I am using nvda. How would I switch it to
screen review mode.

On 3/12/14, valiant8086 valiant8...@gmail.com wrote:

Which screen reader do you use? Use it's screen review mode to read
what's on the output window, it should have read what's there
automatically, maybe you interrupted it when it came up. Did you hear a
voice say press ctrl f1 for help? To connect to cyber you can either
press f4, then press enter, or you can type scon, that's short for
session.connect

Cheers, Sent with thunderbird 17.0.8 portable
On 3/12/2014 10:44 AM, lenron brown wrote:

I have it set up now how do I start playing the muds. I see the xml
files. So how do I use them to play. I open monkey term and find the
mud I want open the xml what do I do from there. I see an edit box and
am not sure what to do. Tried typing and pressing enter nothing
happens. Thanks for any help

On 3/12/14, valiant8086 valiant8...@gmail.com wrote:

It does, but you'll need to follow the installation instructions on the
website and that are displayed in an edit box during the installation of
the MTScripts in order for it to go off problem free. There are a couple
of requirements related to where it needs to be installed and you need
the visual c++2005 redistributable, which you most likely already have.
It should be fine, I'm running on 8.1, have been for a couple months
now.


Cheers, Sent with thunderbird 17.0.8 portable
On 3/11/2014 10:22 PM, lenron brown wrote:

hope this works in win 8

On 3/11/14, Johnny Tai johnnyti...@shaw.ca wrote:

We have a MT client complete with soundpack free for use.
Info below from in-game helpfile:

Provided By: Virjal, Voytek
This is an announcement to let you all know that MTScripts built on
Monkey
Term has support for this mud.
Monkey Term supports windows opperating systems including vista and
win7
32
and 64 bit.
For more information please visit
http://valiant8086.com/games/muds/monkeyterm


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Re: [Audyssey] Another question about Cyber Assault.

2014-03-19 Thread valiant8086

Does this help?
http://valiant8086.com/games/muds/monkeyterm/mtscripts/install.html
read the whole page, it might answer most of the questions. Also when 
you install MTScripts, it has a read only multi line edit window that 
comes up during the install that should offer some further tips.



Cheers, Sent with thunderbird 17.0.8 portable
On 3/12/2014 5:15 PM, wayne17a wrote:

Hi I could not make out anything on monkey could you please give
step by step instructions on how to set up cyberassault to run and how to
install the sound pack thanks in advance

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of valiant8086
Sent: Wednesday, March 12, 2014 10:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Another question about Cyber Assault.

It does, but you'll need to follow the installation instructions on the
website and that are displayed in an edit box during the installation of the
MTScripts in order for it to go off problem free. There are a couple of
requirements related to where it needs to be installed and you need the
visual c++2005 redistributable, which you most likely already have.
It should be fine, I'm running on 8.1, have been for a couple months now.


Cheers, Sent with thunderbird 17.0.8 portable On 3/11/2014 10:22 PM, lenron
brown wrote:

hope this works in win 8

On 3/11/14, Johnny Tai johnnyti...@shaw.ca wrote:

We have a MT client complete with soundpack free for use.
Info below from in-game helpfile:

Provided By: Virjal, Voytek
This is an announcement to let you all know that MTScripts built on
Monkey Term has support for this mud.
Monkey Term supports windows opperating systems including vista and
win7 32 and 64 bit.
For more information please visit
http://valiant8086.com/games/muds/monkeyterm


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Re: [Audyssey] Another question about Cyber Assault.

2014-03-12 Thread valiant8086
It does, but you'll need to follow the installation instructions on the 
website and that are displayed in an edit box during the installation of 
the MTScripts in order for it to go off problem free. There are a couple 
of requirements related to where it needs to be installed and you need 
the visual c++2005 redistributable, which you most likely already have. 
It should be fine, I'm running on 8.1, have been for a couple months now.



Cheers, Sent with thunderbird 17.0.8 portable
On 3/11/2014 10:22 PM, lenron brown wrote:

hope this works in win 8

On 3/11/14, Johnny Tai johnnyti...@shaw.ca wrote:

We have a MT client complete with soundpack free for use.
Info below from in-game helpfile:

Provided By: Virjal, Voytek
This is an announcement to let you all know that MTScripts built on Monkey
Term has support for this mud.
Monkey Term supports windows opperating systems including vista and win7 32
and 64 bit.
For more information please visit
http://valiant8086.com/games/muds/monkeyterm


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Re: [Audyssey] Another question about Cyber Assault.

2014-03-12 Thread valiant8086
Which screen reader do you use? Use it's screen review mode to read 
what's on the output window, it should have read what's there 
automatically, maybe you interrupted it when it came up. Did you hear a 
voice say press ctrl f1 for help? To connect to cyber you can either 
press f4, then press enter, or you can type scon, that's short for 
session.connect


Cheers, Sent with thunderbird 17.0.8 portable
On 3/12/2014 10:44 AM, lenron brown wrote:

I have it set up now how do I start playing the muds. I see the xml
files. So how do I use them to play. I open monkey term and find the
mud I want open the xml what do I do from there. I see an edit box and
am not sure what to do. Tried typing and pressing enter nothing
happens. Thanks for any help

On 3/12/14, valiant8086 valiant8...@gmail.com wrote:

It does, but you'll need to follow the installation instructions on the
website and that are displayed in an edit box during the installation of
the MTScripts in order for it to go off problem free. There are a couple
of requirements related to where it needs to be installed and you need
the visual c++2005 redistributable, which you most likely already have.
It should be fine, I'm running on 8.1, have been for a couple months now.


Cheers, Sent with thunderbird 17.0.8 portable
On 3/11/2014 10:22 PM, lenron brown wrote:

hope this works in win 8

On 3/11/14, Johnny Tai johnnyti...@shaw.ca wrote:

We have a MT client complete with soundpack free for use.
Info below from in-game helpfile:

Provided By: Virjal, Voytek
This is an announcement to let you all know that MTScripts built on
Monkey
Term has support for this mud.
Monkey Term supports windows opperating systems including vista and win7
32
and 64 bit.
For more information please visit
http://valiant8086.com/games/muds/monkeyterm


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Re: [Audyssey] Rail Racer Not working on Windows 7

2014-03-04 Thread valiant8086

Hi.
I have the rr2 beta on windows 8.1, and I can beat art. It might take a 
few repeated runs of the same track, but I can get it even on rail racer pro


Cheers, Sent with thunderbird 17.0.8 portable
On 2/27/2014 1:27 AM, shaun everiss wrote:
Well I talked to some friends and aparently art even on easy level is 
outpacing them no matter what they do.
I also hear from these same friends that the game was beatable in 
about a day or 2 and they thought that ionce you had everything it was 
not fun.
I know you can't add content all the time to the game but would it be 
possible for players to make their own content and upload it for 
others to play  things like upgrades, and such.


At 08:14 AM 2/27/2014, you wrote:

  Hi all,
 Sorry for my delayed response to this, a friend just told me about the
thread a bit ago.
  Rail Racer 1 is no longer supported, as it is ancient in computer code
terms.
  I have not taken down the demo of RR 1, thinking a few folks might 
want to

play around with it, but looks like I should do that to avoid confusion.
  RR 2 is in final beta form and dozens of folks have already 
purchased it.
It is far superior to rr 1 in almost every way, and I will be 
releasing a

demo for it as soon as I can get caught up in real life.
  It works fine with windows 7 and 8, the only problems I have seen 
are on
really old XP systems, and I'm pretty sure I have that problem fixed 
for the

next update of the beta.
  You can find more details if you want at the website:
http://www.blindAdrenaline.com/railRacer
  I don't check this list that often, but you can mail me off list if 
you

like at:
blindadrenal...@gmail.com
  Be sure and check out the web page first though as it will answer most
questions.
  There is also a thread on the audio games dot net forums that I 
update as

patches and updates come out.
  Take care,
Che


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian Reed
Sent: Wednesday, February 26, 2014 11:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Rail Racer Not working on Windows 7

Hi valiant8086,

Good suggestion, but I had already run it as administrator and 
forgotten to

mention it.

I think my next step is to find a copy of the 1.5.3 patch.
Unfortunately the link to it on the main BlindAdrenaline.com page is 
broken.

Here is that link:
http://www.blindadrenaline.com/uploads/rrUpdates/rr153Update.zip

Ian Reed

On 2/26/2014 8:16 AM, valiant8086 wrote:
 Hi.
 Try running the game as administrator
 Cheers, Sent with thunderbird 17.0.8 portable


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Re: [Audyssey] Rail Racer Not working on Windows 7

2014-02-27 Thread valiant8086
Che, I did have to run my rr2 as administrator to get it to run. It said 
it couldn't write to a register file or something like that.



Cheers, Sent with thunderbird 17.0.8 portable
On 2/26/2014 2:14 PM, Che Martin wrote:

   Hi all,
  Sorry for my delayed response to this, a friend just told me about the
thread a bit ago.
   Rail Racer 1 is no longer supported, as it is ancient in computer code
terms.
   I have not taken down the demo of RR 1, thinking a few folks might want to
play around with it, but looks like I should do that to avoid confusion.
   RR 2 is in final beta form and dozens of folks have already purchased it.
It is far superior to rr 1 in almost every way, and I will be releasing a
demo for it as soon as I can get caught up in real life.
   It works fine with windows 7 and 8, the only problems I have seen are on
really old XP systems, and I'm pretty sure I have that problem fixed for the
next update of the beta.
   You can find more details if you want at the website:
http://www.blindAdrenaline.com/railRacer
   I don't check this list that often, but you can mail me off list if you
like at:
blindadrenal...@gmail.com
   Be sure and check out the web page first though as it will answer most
questions.
   There is also a thread on the audio games dot net forums that I update as
patches and updates come out.
   Take care,
Che


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian Reed
Sent: Wednesday, February 26, 2014 11:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Rail Racer Not working on Windows 7

Hi valiant8086,

Good suggestion, but I had already run it as administrator and forgotten to
mention it.

I think my next step is to find a copy of the 1.5.3 patch.
Unfortunately the link to it on the main BlindAdrenaline.com page is broken.
Here is that link:
http://www.blindadrenaline.com/uploads/rrUpdates/rr153Update.zip

Ian Reed

On 2/26/2014 8:16 AM, valiant8086 wrote:

Hi.
Try running the game as administrator
Cheers, Sent with thunderbird 17.0.8 portable


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Re: [Audyssey] cyberassault updates

2014-02-26 Thread valiant8086

Hi.
There are two ways
First, screen reader review will let you read the output window, and 
it's more convenient than you might think it was, it's actually easier 
than tabbing back and forth between the read only edit and the input 
window since you leave focus in the input window. You didn't say what 
your screen reader was. The history buffer functionality should be 
working too so you can dump all incoming text into that and review it 
line by line with ctrl comma, ctrl slash, ctrl period, ctrl shift period 
and ctrl apostrophe, or you can just dump text from channels into the 
history buffer if that's what you prefer.



Cheers, Sent with thunderbird 17.0.8 portable
On 2/26/2014 6:17 AM, dan cook wrote:

Oops, ended the last one too soon.
while I don't by any means need sound in my text games, I have a
feeling it'll make keeping up in this game easier.
also I really need to start looking for better eq for my character.
Great work guys.

On 26/02/2014, dan cook dan.sc...@gmail.com wrote:

Really need to get back into this game again, I've always had a blast,
pardon the pun.
So as there's a monkeyterm pack for it, I have a question, as I might
use that instead of learning how to make one for mush. heh.
is there a way to review the output window in monkeyterm?  that'll be
a deal breaker for me if not.
Can't wait to play again!

On 26/02/2014, lenron brown lenro...@gmail.com wrote:

is there a sound pack for this mud with vip mud

On 2/26/14, Johnny Tai johnnyti...@shaw.ca wrote:

Here some new and exciting updates on cyberassault!
-A handful of mining related quests- high demands for diamonds and
dilithium
crystals in multiple areas and planets.

-Adjustment to several old quests to now allow those over level30 to
take
part in them.

-A high level zone has been added, and there are a few very high level
quests related to it.

New area description from helpfile:

Min_LVL Req: Prog6+
Created By: Sparton
Running through the ruins of old Motown, the Mon River is a heavily
toxic
body of water that connects this part of the world with the great
lakes to the north.
Ferries often travel this partly underground river way, carrying people
from
the border islands to the mainland.
Aside from being toxic, the water also hides countless mutant creatures,
and
not all of them are friendly.
The river courses through a series of caves and tunnels beneath the
current
city of Motown, and unknown horrors lurk in those eternal glooms.
Most who venture into the tunnels and caves do not return, and thus, not
many people even know about them being there.


-Coming soon: Vehicle combat!

cyberassault.org
port 1

Come join in the fun!

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--
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] bgt code

2014-02-26 Thread valiant8086

Hi.
I usually code without any punctuation. When I write, I try to make sure 
I put it all in properly with excruciating  consistency. When I'm 
reading what I wrote, I assume it's there and, if I run into a problem 
and everything sounds good on the lines indicated, I turn punctuation to 
all by switching profiles in jaws and use all punctuation until I've 
found the problem or, if it seems like a simple problem, I may select 
lines of text that I want to know all punctuation of, since when 
selecting a line of text jaws reads it, with all  punctuation. I just 
hit home, then shift end and it reads it just like that. Not very 
convenient if I've got 20 lines or more to try and figure out where the 
trouble is though. It's punctuation issues only about half the time 
these days, now it's often a mistyped variable name somewhere or 
accidentally using function syntax to refer to a variable, which after a 
fashion is a punctuation problem.





Cheers, Sent with thunderbird 17.0.8 portable
On 2/25/2014 7:45 AM, Thomas Ward wrote:

Hi Lenron,


You can get the Blastbay Game Toolkit from blastbay.com.

Cheers!


On 2/24/14, lenron brown lenro...@gmail.com wrote:

where can I get bgt

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Re: [Audyssey] Rail Racer Not working on Windows 7

2014-02-26 Thread valiant8086

Hi.
Try running the game as administrator
Cheers, Sent with thunderbird 17.0.8 portable
On 2/20/2014 12:42 PM, Ian Reed wrote:
The game crashes for me as well, so maybe my description of the crash 
will help.


I am running Windows 7 64 bit.
I have all versions of the .NET Framework installed from 1.0 through 4.5.
I'm not sure if I have Managed DirectX, though my games use it, but I 
include the dlls in a a lib folder for that.

A search for download managed DirectX takes me to this page:
http://www.microsoft.com/en-us/download/details.aspx?id=35
Where I download and run the installer, only to have it tell me that a 
newer version of DirectX was found and so installation doesn't need to 
continue.


Entombed also works for me, does it use Managed DirectX?

I installed railRacerDemo10.
I got it from the BlindAdrenaline.com website within the past month so 
I expect it is the latest.

This is the exact link I used:
http://blindadrenaline.com/downloadCounter/download.php?x=Rail+Racer+Demo

I see a link for the 1.53 update, but it gives me a 404 when I click it.
This is the exact link:
http://www.blindadrenaline.com/uploads/rrUpdates/rr153Update.zip
I didn't see the 1.6 update, where is that?

When I run the game I get a dialog that says this:
Game Engine.exe has stopped working, windows is checking for a 
solution to the problem.


After a few seconds that disappears and is replaced with a dialog that 
says this:

Do you want to send more information about the problem?
Additional details about what went wrong can help Microsoft create a 
solution.


By clicking the view details button I get:
Description:
  Stopped working

Files that help describe the problem:
  C:\Users\Ian 
Reed\AppData\Local\Temp\WER73D9.tmp.WERInternalMetadata.xml

  C:\Users\Ian Reed\AppData\Local\Temp\WER897C.tmp.mdmp

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288clcid=0x0409

If the online privacy statement is not available, please read our 
privacy statement offline:

  C:\Windows\system32\en-US\erofflps.txt

Then I choose not to send a report to Microsoft.

If you know how to get a better error out of this I'd love to hear 
those instructions.


Thanks,
Ian Reed
Try my free games at http://BlindAudioGames.com


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Re: [Audyssey] BGT, Mac and More

2014-02-15 Thread valiant8086

Hi.
Have you taken into account the possibility that your numbers are as 
they are because your windows releases are on a platform that's been 
getting games, while not as many as we'd all like, for a long time, and 
your releases on mac are dropping into a big gaping black hole of people 
who have been clamoring for games for all this time? Of course we see 
the gravitation toward thinking of iOS as a good gaming platform also as 
you've said if I'm not mistaken affects all this, but that's not really 
in line with my thoughts right now. By that I don't mean I disagree with 
that too I'm just thinking about windows sales vs.mac exclusively here. 
Thinking about myself, I wanted to buy your mac games for my 2010 mac 
book air, which I don't use for much more than trying to stay familiar 
with mac so I know in my own mind how they compare and can try to help 
friends out with mac questions on occasion. I heard about your mac 
releases and I wanted to go buy them just to say thank you for giving us 
something to play besides RSGames on mac OS. I haven't done this yet, 
but I haven't bought any games in quite a while except a couple of 1 
dollar games on iOS.


but my thinking is, you have people excited to be able to play on mac, 
and curious how well you guys made it work. Could that have inflated 
your sales a bit?


Granted, it doesn't really change the point, the fact would still be 
that you're selling more games on MAC and the people you're selling to 
on that platform are more involved, I think that's what you mean about 
the demographics anyway. Just something I wondered about.


Cheers, Sent with thunderbird 17.0.8 portable
On 12/13/2013 11:05 AM, Draconis wrote:

Chiming in on these cross-platform topics seems to be a common theme for me. LOL

I have three points I’d like to make.

First, ignoring Mac as a viable platform for blind gamers is a poor strategy. 
One year on, and Mac sales are still far exceeding Windows sales, even in 
comparison to back in the hay day of audio games, some 10 years ago or so. It 
isn’t just about raw user numbers, it is about demographics and the quality of 
those users.

Which leads me to my second point.

There is an old saying: “Lies, damn lies, and statistics.”

This could not apply to anything as well as it does to the statement that 
Android is more popular than iOS overall. It is technically true that Android 
is used in more devices, but that is because many of those devices are not, 
strictly speaking, Android devices. That is to say, they are not being used as 
portable computing devices like iOS devices are. Kindles, Nooks, many models of 
feature phones, and countless other gadgets, all get lumped into the Android 
user numbers, even though many of those devices are so limited in scope that 
users don’t even know Android was used in their development.

This is why, in the areas that matters, iOS’s numbers are so much better than 
Android’s, despite the marketshare numbers that the media likes to quote. iOS 
consistently has over 80% of web usage from mobile devices, for example. iOS 
users are for more likely to pay for apps, too. iOS users also spend more time 
on their devices, showing greater engagement with the platform. And those kinds 
of numbers go on and on.

It is the same kind of trick as companies like Samsung use that create 
headlines in the news like: “Samsung sells 10 million Galaxy blah blah”. In 
reality, they shipped that number to resellers and warehouses. Shipped, but not 
necessarily sold to end users. Samsung never actually releases specific sales 
numbers. They only ever announce numbers of units shipped. It sounds better 
that way.

Apple, conversely, only ever announces sales to end users, and never the number 
of units shipped.

All of this, before you even start taking into account the fragmentation of 
Android, which is a disaster that Google is continuing to scramble to get a 
hold on with nothing to show for it. Less than 2% of Android devices are 
running the latest version of the OS, compared with over 70% of iOS devices. 
Android is a support nightmare for developers, much as Windows is.

Granted, that 2% number may be slightly skewed, given Google’s continued desire 
to artificially inflate the usage numbers of Android, but it is still a huge 
problem for the platform.

My final point is a technical one.

We explored a number of options for developing the Draconis Engine, including 
experimenting with various languages, techniques, and technologies. We have now 
shipped multiple titles on three platforms in the space of eleven months. Three 
Mac releases, three Windows releases, and one iOS release. (This assumes you 
count the Show Cases for Mac/Windows.)

The Draconis Engine was created with C++ primarily, with very tiny portions 
written in Objective-C to cover OS X and iOS GUI, and small portions in C# for 
Windows.

While C++, like any language, has advantages and disadvantages, if you are 
interested in 

Re: [Audyssey] BGT, Mac and More

2014-02-15 Thread valiant8086

Hi.
I'm doing ok with windows 8.1. I don't bother with the start screen 
much, I just use the desktop, the start screen search box and pretty 
much everything else. I don't run any metro apps hardly, when I do I 
have to mess around with my screen settings since I like to keep my 
computer outputting to a projector that isn't there to save energy. 
Result being that the apps won't run until I fix my resolution, so I 
have to switch back to my touch screen output. At first you think it's 
less accessible because, if you're using JAWS anyway, you'll notice 
things that the JAWS cursor won't read on 8.1 that it reads just fine on 
the same window in windows 7. third party applications like live drive 
desktop is what I'm talking about, not built in windows 8.1 applications 
that would be designed different possibly. Take the same version of live 
drive desktop and read the status window using the JAWS cursor on 
windows 7, now take same version of exact same app and install that on 
8.1 and try to read the status window with JAWS cursor again, same 
version of jaws of course. You'll just be able to read the title of the 
status window and nothing else. You think ug this sucks why did they 
break it! But if you switch to the touch cursor in JAWS you can read it 
just fine, and if you touch the screen if you have a touch screen it 
works fine that way too. I encounter this in quite a few places, but the 
touch cursor always works well enough, sometimes it's nicer than doing 
it with the JAWS cursor.


One of my friends was talking to me, saying he was not liking something 
about 8.1, when you copy files into some place that already has existing 
files there, the dialogue asking if you want to overwrite etc isn't 
accessible. Won't read with the jaws cursor and you can't tab through 
the options. They were going to downgrade from 8.1 to windows 7 on a 
brand new computer. I got on my netbook at the time my only 8.1 
computer, I installed a demo of 8.1 using Winstaller on that old netbook 
so I'd be learning about it. Anyway, I booted up my old netbook into my 
demo windows 8.1 and tried that, and discovered that you can't read it 
with the jaws cursor. You can, however, read them with the touch cursor 
and, even better, you can leave it on pc cursor and just arrow between 
the choices, tab doesn't work, but arrow keys do just fine and the 
wording of the choices is really an improvement.


So you see things like that happen a lot. People just need a couple of 
big problems and that ruins it for them. But the way around this is to 
approach this in the kind of manner of, this is ok in windows 7, how 
about I just assume they didn't completely break this and try for a 
while to really find a solution. I'll just do anything I can think of. 
There's got to be a way to make this work. And that has helped me find 
solutions for me and my friends quite a few times, especially now that 
my primary laptop is a Lenovo Yoga 2 pro that came with windows 8.1.


Folks complain about the start screen. Not me, I didn't use the start 
menu in 7 unless I had to anyway. That search box is great, only 
downside to how that is in 8.1 over 7 is it searches for a lot more 
stuff by default and it's slower at coming up with search results. I  
solved that problem by installing classic shell and just selecting to 
use classic start menu, not classic explorer and classic IE I like how 
those work in 8.1, don't need any modifications there. Then I noticed 
that classic start menu's search box is sort of lousy it doesn't come up 
with the same search results you'd expect from the 7 start menu, so if 
it fails on me I just hit windows+q and type into that search box what I 
want and that usually works fine.


That reminds me of another thing. Another friend was really disappointed 
that he couldn't adjust his detail view settings in 8.1's file browser 
(8.1's name for windows explorer). It took a while, but I figured out 
that in the ribbon if you hit alt v to get to the view tab, then use 
your tab key to find the views button dropdown grid, don't ask me what 
that actually means, and hit said button, it exposes other options that 
you can now tab through like add columns and such that gives you the 
same abilities you expect in the view menu of explorer on windows 7. 
Same goes for folder options, we knew we could go to folder options in 
control panel, but in 8.1 you can't seem to find folder options in the 
file manager, something you need to do if you want to modify folder 
options, namely going in there to hit apply to all folders of this type 
for making sure all music folders display the way the one you're 
currently in is set to display for instance. Instead of just complaining 
about it not being there, I went on a hunt for it, and finally managed 
to find it, took a while but I got it. It's in the views tab of the 
ribbon, it says something about options, gives a description for what 
the whole group is for, then it says 

Re: [Audyssey] is there a use for monkey term?

2014-02-15 Thread valiant8086

Hi.
You'd have to evaluate the usefulness of it over other clients on your 
own, since it's down to individual preference. If you use MTScripts and 
any of the pre-included xml files, be that the existing soundpacks or 
you start with default.xml and set it up to connect to a new mud you'll 
get speech through NVDA, JAWS, Window-Eyes and dolphin hal supernova and 
system access. NVDA doesn't work with the recent sessions list unless 
you use screen review. Same for the Funky Monkey tree, can only access 
that with screen review in NVDA. Screen review is also what you use to 
review text on the scrollback, but that's no different than any of the 
other screen readers. NVDA is nice for allowing your screen review 
cursor to be on the scroll back to review text after it's already 
arrived on screen and providing separate commands to work with the input 
box where you type your commands. So without any commands to cycle 
between screen review and focus you have commands like caps lock l to 
read the focus, and caps lock up and down arrow to go up and down the 
scroll back.


The reason MT just won't die is that it provides a clean slate that 
anyone can tweak a little and make it do pretty much anything. Not that 
other clients don't, it's just different a bit in it's open approach, 
and for my own part, I started using it when it wasn't quite as extinct 
as it is now, and I know best how to make it sing so that's what I'm 
still diddly daddling with. It does run on windows 8.1 as long as the 
instructions on my website and in the MTScripts installer are followed 
closely. You need visual c runtime 2005, type that into google and it'll 
probably be the first result, get 32 bit regardless of actual system 
arcitecture, mt is 32 bit. If you have any GMA games installed you 
probably already have this.


MTScripts and Monkey Term can both be downloaded from 
http://valiant8086.com/games/muds/monkeyterm/mtscripts if you click on 
the install link at the top. It might be a good idea to read over all 
that I've written on both pages to get an idea of how all this stuff 
actually works.


Cheers, Sent with thunderbird 17.0.8 portableOn 1/27/2014 4:02 PM, Devin 
Prater wrote:

Hi all. At the moment, I use MushZ for all MUD tasks. But, one person still 
aparently uses monkey term. One problem I have is that NVDA doesn't read the 
whole thing at once, just line by line. Does monkeyterm support speaking 
through NVDA? How are the soundpacks for it?
sent from the braille plus

valiant8086 valiant8...@gmail.com wrote:


Hi.
I'm probably stirring up a dead horse at this point, seeing I'm late to
the thread, but another nice thing about the task manager, in 7 and 8,
and 8.1, is you can hold down the windows key and hit the number
corresponding to how many icons from the left on the task bar the item
you want is, and it will,

A. If the application isn't already running launch it

B. if it is already running bring it to the foreground.

I make heavy use of this feature to shorten the alt+tab process down to
one key press to bounce between Monkey Term and Thunderbird as needed,
or flip right over to the chicken nugget window assuming I have it not
hidden. I use windows+1 to open internet explorer for instance. how can
you beat that? Windows+e opens up the explorer window, and in 8.1 the
explorer window, on top of showing your list of drives, lists network
drives in a separate category that you can close if you want so you
don't have to see them all the time, and it lists important user folders
like documents, downloads and such as that right there in the window you
get when you hit windows+e. Again, how can you beat that? In windows 7 I
would go to start menu and type downloads and hit enter to open my
downloads folder. Now I hit windows+e and type dow, just do without the
w goes to documents, and hit enter and there I am in my downloads folder.

In windows XP I used to use the connect to menu in the start menu to
work my way to the wireless networks dialogue box. When I switched to
windows 7 a few years ago I became rather upset because I couldn't find
an easy way to get to the networks list. I knew how to get there but it
was convoluted and not nearly as simple to get to as XP. It took me a
few months no kidding to figure out that there is an icon on the system
tray that shows what network you are connected to or not connected if
none. You can hit enter on that and it brings up a list of wireless
networks and dialup and cellular device connections, pluus lists
ethernet connections, right there just like that. So that discovery was
one of the things that really started selling 7 to me since going
through the system tray like that really feels actually a lot easier
than xp's way of doing it. usually I know what network I am connected to
also so if I'm on my satelite connection I just hit windows+b, type sat
and hit enter really quick so the balloon thing doesn't pop up and get
me stuck in there (XP does this too so don't go

Re: [Audyssey] Moderator Important Message

2013-11-17 Thread valiant8086

Hi.
Look at it like this. I haven't been on the audyssey forum in years. I 
don't think to go out and navigate to a webpage and click my way through 
threads over coffee or anything like that. It only works on me if I have 
the content thrown at me where I can group by conversation and hit 
delete on the nonimportant stuff and read what's left. My suggestion is 
google groups if you switch to another list manager.


Cheers, Sent with thunderbird 17.0.8 portable
On 11/14/2013 9:39 PM, Thomas Ward wrote:

Hello, List:

I know a number of you have been having technical issues with the
Audyssey Mailing List ever since we changed servers a few months back.
Some of you have been unsubscribed from the list without warning or
notification, some of your accounts were automatically put on no mail
by Mailman, some of you could get list mail but were unable to post
messages,  and some of you haven't had any problems at all. Despite
numerous attempts to uncover the root of all these problems no one as
yet has found out what is causing these and other technical issues.

Just this afternoon another list member has come to me with problems
with his subscription. As usual I have turned it over to the server
admins in hopes that a solution may finally be found. If not then I
think it might be in our best interests to think about a different
solution. What I mean by that is simply this.

I know that many of you are here because you would prefer a mailing
list over a forum. However, it seems for whatever reason Mailman, the
software we use to run the list, is having problems making it a hassle
for many list members, the admins, and myself to keep this going as
is. If we can not resolve the technical problems in the next few days
I wonder how many of you would strongly object to me replacing this
list with an Audyssey forum similar to what Audiogames.net has now.
Alternatively if you strongly object to a forum I suppose we could go
back to Yahoo Groups or try Google Groups instead. Any thoughts?

Sincerely,
Thomas Ward
Owner-Moderator of the Audyssey Mailing List

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[Audyssey] new email address alert

2013-08-20 Thread valiant8086

Hi everybody.
First, this is just about the first time I've ever tried to select my 
entire contact list at once andtried to compose mass email to 
everyone like this. Here is hoping it all works as I'm hoping. I'm not 
one to cross post to email lists on topics not concerning them but I 
have so darn many contacts it's just totally not practical to try and 
compose mails to just certain contacts, especially since I don't know 
how to select multiple contacts in this client. So here goes.


My lavabit email provider shut down recently, and I have switched to 
gmail. It's been a difficult experience losing an address I've been 
relyong on for so many years all of a sudden like this. I have no way of 
knowing how many important or friendly message conversations I'll be 
missing out on because of this. It's pretty eye-opening really. I've 
been trying to update all my many many accounts that were pointing at my 
other account to use this one. So if you are someone with whom I keep in 
contact or if you just want to get me into your address book or contact 
list what ever you may call it, I'm asking you to reply to this message 
to get it placed into your contacts or otherwise get it added in some 
how or other. Send me messages just to get it added if you need to. I'm 
not sure reply will work if you're on a mail list, though. Again sorry 
about any inconvenience, mailing lists or not.


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Re: [Audyssey] Top Speed by Playing In the Dark

2013-08-05 Thread Valiant8086

we did one on the randomage podcast.

http://podcast.valiant8086.com

it's one of the later episodes
Sent with Thunderbird 17.0 Portable
On 5/28/2013 11:49 PM, eargel wrote:

I am trying to get some podcasts of people playing any of the games that 
Playing In the Dark has made. I have seen some podcasts. Can anyone give me 
some websites to visit so that I can obtain podcasts relating to the subject?
Thank you,
Steven

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Re: [Audyssey] challenge for developers, post xp windows

2013-04-30 Thread Valiant8086

Hi.
What specific places do you have issues getting to? I generally find 
where I want to go on windows 7 just as fast as I did on xp. The thing 
is, it took me a lot longer than several hours to learn the best way to 
get to things. I wonder if you didn't find certain shortcuts when you 
were exploring 7. Things like the ability to connect to a network in the 
system tray instead of using the connect to menyu or the network 
connections folder, things like that?


Sent with Thunderbird 17.0 Portable
On 4/30/2013 2:48 PM, dark wrote:

Hi Tom.

Given game availability, I'd be willing to pay a good 30 usd for a 
dosbox emulator, heck, I'd pay that just for eamon deluxe, though I 
agree with the rest of your projects it wouldn't be such a good thing.


The reason I say windows 7 accessibility is worse is due to the 
several hours I spent with the system. stuff not stay where it wase 
intensive use of ribbons, less compartmentalized interfaces, less 
ability to open and close parts of the interface which may or may not 
be more useful etc.


Remember, when i use the word accessible I don't just mean usable, 
but also useable with minimal effort. I could quite believe that a 
person could painstakingly learn the interface to windows 7 and the 
other programs, however that learning is far harder than xp due to the 
fluid nature of the interface, plus, from what I gather most people 
for windows 7 pretty much just rely upon the search box, which isn't 
really the same if your looking for say what games you have by a 
certain developer etc.


To take one simple example, in outlook express to send a mail to a 
person, I just open the program tab to contacts, press the letter of a 
person's name and find it.


in windows messenger I need to open the program, find the address 
book, find the specific tab for names, find the individual person, tab 
across to the mail address past lots of other info and options, go 
through lots of options that I don't want a conference message etc, 
then write in the appropriate fields.



This is what I mean about the interface, rather than having a tidy 
interface where you can customize what is shown and how it is shown 
(columns, lists etc), in windows 7 it just seems everything is chucked 
at you at once, leaving you to wait through hundreds of icons, 
buttons, multi thread options, alternate views and god knows what.


This is likely better for a sighted user since they don't have to open 
things and can see everything at the start, but for a blind user that 
is not the case.


i would however be iterested in trying windows 8 with a touch screen 
since there the interface priorities change as I've experienced on an 
iphone, and I would not be surprised if the priorities of what makes a 
good interface for access change there from what they would be in pure 
speech.


Beware the grue!

dark.

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Re: [Audyssey] my track is not showing up in top speed 3

2013-04-15 Thread Valiant8086
the attachments didn't stick. Make sure the .wav file has the exact name 
as the .trk file save for the .wav vs. .trk obviously.


Sent with Thunderbird 16.0.1 Portable
On 4/12/2013 5:47 AM, austin pinto wrote:

hi all i created my track to play with top speed 3 and also created
the wave file to describe it i placed boath the files in the tracks
folder but when i go for custom tracks the track doesnt show up i am
sending the track please find if any errors are there and please
improve it or help me to improve it and if the attachment doesnt come
true please reply ill upload it someware

thanks




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Re: [Audyssey] Audyssey format discussion -Re: Audyssey Magazine Now Online

2013-04-15 Thread Valiant8086


I think podcasts are probably a good idea, especially if game demos in 
audio can become part of the deal.

Sent with Thunderbird 16.0.1 Portable
On 4/13/2013 3:02 PM, Charles Rivard wrote:
The last I heard, he wants to go to a podcast format, which may or may 
not work as well as the previous method.  JMO, but I think that a 
magazine should be read, not heard.  Also, direct links to sites can't 
be put into an audio presentation. Also, submissions from readers 
might be more difficult to insert and edit.  While podcasts are cool, 
I don't think it would be a good format for Audyssey.  Again, this is 
just my opinion.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 13, 2013 6:45 AM
Subject: Re: [Audyssey] Audyssey Magazine Now Online



Hi Dennis,

I don't think its necessary, but if you want to do that go ahead. For
the moment I don't know where Ron is with issue 55, and since his
personal life has been up in the air I don't know how often the
magazine will get updated at this point. I have considered temporarily
taking over the job as editor until he is able to return to that duty,
but I'd have to discuss that with him off list. Obviously, I don't
want to just do it without asking him first. Howeveer, the point I
want to make is that I don't expect that page to change too much right
away unless Ron or I begin cranking out new issues of the magazine.

Cheers!


On 4/12/13, Dennis Towne s...@xirr.com wrote:

Thomas,

A few years ago, I was concerned that the back issues would be lost,
so I also mirrored them at:

http://alteraeon.com/audyssey-archive/archive-new/

It's currently just a raw text/zip archive, but if you'd like me to
set up a fully automated mirror, I could do so.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


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Re: [Audyssey] Racing games for PC: Where can i find them?

2013-04-03 Thread Valiant8086

Hi.
That'd be topspeed.
http://playinginthedark.net

Sent with Thunderbird 16.0.1 Portable
On 4/2/2013 1:16 PM, Angela Delicata wrote:

Where can i find a racing game for PC?
Something different from Playroom: something I can play with PC only.
Thanks.
Angela from Italy.



  
  
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Re: [Audyssey] So you wanted a racing game for the iPhone? It's been here all along!

2013-04-03 Thread Valiant8086
Hey. It won't start for me. I tap the bottom of the screen once and it 
goes into landscape but the engine doesn't start until I tap the screen 
anywhere. Then I can't get it to do the 3 beeps thing by tapping in the 
center. But after it starts it goes back into portrait Then I can tap 
all I want but nothing seems to happen. If you tap the left side of the 
screen while in portrait it'll stop the game and give you a list of top 
scores which on mine is empty. I can tap anywhere else on screen and get 
zilch. Eventually the engine revs up a bit but it never really goes 
anywhere the road sound stays dead center at least the second time, the 
first time it went off to the right then I couldn't get it to steer any 
at all. Playing with iPod touch 5 with the latest version of iOS as of 
the writing of this email. Anybody else getting anywhere?







Sent with Thunderbird 16.0.1 Portable
On 4/2/2013 2:24 AM, Ken The PionEar wrote:

Do you know that right now, there is one good game and one excellent game you 
guys don't know about? I was going to see who turned this up. He or she could 
have got some credit with this find, but I can't wait any longer. It's not that 
I want the credit, but because everybody has *got* to get this one game.
It's called Formula 1 spirit, by Karotky Media Solutions. Just type audiogames 
with no spaces in the app store, and it's number two on the list. It's two 
bucks.
Yep, for two dollars you can race with the big boys on all the formula 1 
tracks. Be the driver with the best time...
I wasn't going to tell you about this game. i was going to drop little hints, 
like on my first post... because there was a contest. The winner of the game 
got a free iPad.
I put this in past tense because this game is two years old! That's right 
people, while the blind community has been drooling and yearning over the 
posibility of an audio racing game, one has existed the whole time! Now do you 
see why I behave as i do? I talk about being the game hunter not to brag, but 
to... make more game hunters! It can be done! I don't submit apps because I 
want you all to learn to look for them yourselves. We have gotten too dependent 
on the Applevis app submissions. I'm glad we have them, but meantime we could 
have had this racing game if there were only a few more game hunters like me 
around. (Yes, I know I'm not the only one, but we are very few in number.)
Anyway, this game is well-worth the price, even if there are no other cars and 
you can't crash. Here's what you get.
A game with force feedback--it vibrates when you're off the road. One point.
True driving mechanics. Your car doesn't simply slide sideways like in every 
racing game for the blind I've ever seen, you have to compensate for turns you 
make, just like in real driving. For example, if you turn too far to the right 
and then turn the wheel straight, you're still aimed too far to the right. you 
have to straighten out by turning left--but not too far, then straight ahead.
1 point.
All the formula 1 tracks represented--I think. I've only played through 3 so 
far.
1 point.
Okay, now that your blood's pumping, I have to tell you that the beginning is 
inaccessible. Now don't worry, I'll tell you what to do. First, tap the screen 
about a third of the way down from the top with VO off. Then turn it on, and 
you should see the name of a race track. It's the top button, so learning 
exactly where it is shouldn't prove too hard now that you know what you're 
after. Okay, now that you've found this screen, you can either play that track 
or scrool either left or right with the scroll buttons. These are labeled in a 
weird language, but they say scroll, then the weird direction names. These 
buttons change the tracks.
Next to that is an unlabeled button. Tap it to get to the lap setting screen. 
There are two new buttons labeled LC left, which  decreases the number of laps, 
and LCRight which increases the number. You can set it quite high, at lease 16.
Once all that's done, turn off VO and tap near the bottom of the screen. You'll 
know you got it right because the engine noise will start. Then, go to 
landscape mode and tap the center of the screen. You should hear five beeps, 
then you're off. The gas pedal is on the right side of the screen. Your phone 
has just become your steering wheel!
Okay, now you're cookin' with gas. The object is to keep the road, represented 
by the wind noise, in the center. This is different than other racing games 
you've played because the focus was the car, blind man's thinking. Here, it's 
on the road, where your eyes should always be while driving--sighted man's 
thinking. Just always steer toward the wind and you'll be fine.
There are also sounds to let you know when you've gone off the road and are 
getting back on. It's the road shoulder sound--and it works just like in a real 
car. So you hear the sound, steer away from it. Then you hear the sound again 
because you got *back* on the road, so you 

Re: [Audyssey] mud sound packs, how do I know?

2013-03-14 Thread Valiant8086

Hi.
Generally the best way to do this sort of thing would be to find out 
through the mud in question which soundpacks for which clients you can 
use. There are at least 3 more soundpacks for Alter Aeon, two for Vip 
Mud and one for Monkey Term that is part of MTScripts which is my own 
project. I believe there is at least one for Tintin, and a Mac port for 
it, all for Alter Aeon. There is a blind clients support page on 
http://alteraeon.com that talks all about this.




Sent with Thunderbird 16.0.1 Portable
On 3/14/2013 4:51 AM, Keith wrote:
Hi, is there any way to find out if there are sound packs for various 
muds out there, and for what mud client they are used on?  I am using 
Mush z and have been told that mush z was pretty much made for the 
alter aeon mud, so I'm trying to find out if there are any other mud 
clients that have sound packs available for them.


Thanks

Keith

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Re: [Audyssey] monkeyterm question

2013-02-24 Thread Valiant8086

Hi.
I created that file on a windows 7 computer, so that shouldn't be it. 
Same thing happened to me on one of my computers. Can you try installing 
MTScripts again? Might want to check on the website and make sure your 
version is the latest while you're at it. You'll be able to just install 
over top of what you already had. I think something got corrupted somehow.



Huge appology on the ridiculously late response. If you get on Alter 
aeon in some other way, or via Monkey Term and have questions, you may 
have better luck if you mudmail me on there, email send mathayas hey, 
this thing sucks


Sent with Thunderbird 17.0 Portable
On 1/14/2013 7:23 PM, Allen Maynard wrote:

Hello,

Monkeyterm tells me that the .xml file I want to load is an older 
one.  I go ahead and load it but nothing seems to happen.  There are 
no sounds.  I am using NVDA.  From my reading of the wiki, the 
connection is possibly being blocked by Windows 7.


Thanks for your response

Allen
allen.j...@foxvalley.net

-Original Message- From: Valiant8086
Sent: Monday, January 14, 2013 1:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] monkeyterm question

Hi there.
Which screen reader are you running? As Michael said, your best bet for
Alter Aeon would be to instead of creating a new xml from scratch open
using ctrl+o and shift+tab to the list of files and locate mathayas
Alter Aeon.xml. What happens when you open that file?


Sent with Thunderbird 16.0.1 Portable
On 1/12/2013 11:03 PM, Allen Maynard wrote:

Hi, Michael,

Thanks for your assistance.

How can I know if I am connected or not?  I think I have created the 
alteraeon.xml file.  It does not come up in the list but if I press 
control+o and I type alteraeon it says Monkeyterm alteraeon
If I am connected what is supposed to happen because I just have a 
blank screen.  A few times I hear a descending tone sounding kind of 
like a violin.


Thanks again

Allen
allen.j...@foxvalley.net


-Original Message- From: Michael Taboada
Sent: Saturday, January 12, 2013 6:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] monkeyterm question

Hi,
If you open up monkey term, then close the recent connections list if it
appears with alt f4, press control+n. That will open a new xml. it 
should
also open the connections dialogue in that xml, where the first field 
is the
name, like alter aeon or aardwolf or pretty much anything you want 
the title
of the window to be, next is the host name, then the port. Press 
enter, and

it should connect. You may need to type sdisconnect if it automatically
connects to alter aeon -- can't remember if it does, but if it does 
just do

that then press f4 then enter to open and close the connection dialogue.
Make sure you save the xml, which it should prompt you to do when 
closing an
unsaved new xml, but just to make sure you don't have to recreate it 
every

time :D.
Hth,
-Michael.


-Original Message- From: Allen Maynard
Sent: Saturday, January 12, 2013 6:43 PM
To: Gamers Discussion list
Subject: [Audyssey] monkeyterm question

Hi, all,

Is Monkeyterm just a mud scripting program or is it also a mud 
client?  If
it is also a mud client then how do you use it to connect to a mud 
world? I

have been studying it and I can only see .xml items.  I have installed
monkeyterm and mtscripts, but I can’t find where you can enter the 
name of a

world or make the connection.

Thanks for help

Allen
allen.j...@foxvalley.net
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Re: [Audyssey] monkeyterm question

2013-01-14 Thread Valiant8086

Hi there.
Which screen reader are you running? As Michael said, your best bet for 
Alter Aeon would be to instead of creating a new xml from scratch open 
using ctrl+o and shift+tab to the list of files and locate mathayas 
Alter Aeon.xml. What happens when you open that file?



Sent with Thunderbird 16.0.1 Portable
On 1/12/2013 11:03 PM, Allen Maynard wrote:

Hi, Michael,

Thanks for your assistance.

How can I know if I am connected or not?  I think I have created the 
alteraeon.xml file.  It does not come up in the list but if I press 
control+o and I type alteraeon it says Monkeyterm alteraeon
If I am connected what is supposed to happen because I just have a 
blank screen.  A few times I hear a descending tone sounding kind of 
like a violin.


Thanks again

Allen
allen.j...@foxvalley.net


-Original Message- From: Michael Taboada
Sent: Saturday, January 12, 2013 6:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] monkeyterm question

Hi,
If you open up monkey term, then close the recent connections list if it
appears with alt f4, press control+n. That will open a new xml. it should
also open the connections dialogue in that xml, where the first field 
is the
name, like alter aeon or aardwolf or pretty much anything you want the 
title
of the window to be, next is the host name, then the port. Press 
enter, and

it should connect. You may need to type sdisconnect if it automatically
connects to alter aeon -- can't remember if it does, but if it does 
just do

that then press f4 then enter to open and close the connection dialogue.
Make sure you save the xml, which it should prompt you to do when 
closing an
unsaved new xml, but just to make sure you don't have to recreate it 
every

time :D.
Hth,
-Michael.


-Original Message- From: Allen Maynard
Sent: Saturday, January 12, 2013 6:43 PM
To: Gamers Discussion list
Subject: [Audyssey] monkeyterm question

Hi, all,

Is Monkeyterm just a mud scripting program or is it also a mud 
client?  If
it is also a mud client then how do you use it to connect to a mud 
world?  I

have been studying it and I can only see .xml items.  I have installed
monkeyterm and mtscripts, but I can’t find where you can enter the 
name of a

world or make the connection.

Thanks for help

Allen
allen.j...@foxvalley.net
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Re: [Audyssey] BGT: how to convert a number into a string?

2013-01-08 Thread Valiant8086

int myNumber=3456; //this is our integer
string myString = myNumber; //copy the integer into a variable of data 
type 'string'

alert(string, myString); //alerts the string variable

/*myString is created as the string data type. Placing the integer value 
of myNumber in an existing string variable will end up having that 
number as a string data type in the string variable.*/



//or


int myNumber=3456; //create our integer
alert(string, +myNumber); //alert the integer directly by adding it 
to the end of an empty string during use where string data type is required




/*In the second example, the two quotes specifies an empty string, and 
the plus sign makes the integer value of myNumber get added to the end 
of that string. Since there was nothing between the quotes, there would 
be nothing before the number in the resulting string.*/


sent with Thunderbird 16.0.1 Portable
On 1/8/2013 4:20 AM, Gabriel Battaglia (Kriyaban) wrote:

Hi.
Sorry, could someone help me to find out how to convert a number into 
a string?

I got the opposite function which is: string_to_numer.
Thanks. Gabriel.
|- Gabriel Battaglia (Kriyaban) -|
|- Skype: gabriel_battaglia
|---|


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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-07 Thread Valiant8086

Hi.
I'd go with Android, but my reasons don't line up with everyone Else's.

1. So you can write games for me to play on mine.

2. I got mine because I can change the speech. I can't understand any of 
the voices available on iOS. I have much better luck with ESpeak with my 
hearing problem.


3. I also got mine because of a physical keyboard, but that won't apply 
to the Nexus 4.


4. Not sure where folks are coming from that say you'd only be able to 
use Android as a basic phone. I have many apps on mine, from Zello to 
Voxer to HayTell and Skype and Dropbox and mos of them work flawlessly 
in terms of accessibility even on Android 4.0.4, which is what I use.


5. I don't think most of the other commenters have tried 4.2 yet. I 
haven't either myself, but it appears to work pretty well. If it isn't 
on the level of iOS yet, which it isn't in some cases, it probably will 
be before too long.


6. The fragmentation doesn't really apply to the Google Nexus 4 because 
that's Google's phone that they will be loading the Stock rom (another 
benefit to the Nexus 4) on it to be able to show other manufacturers how 
Android is supposed to work. It should be the first to see updates for 
at least a couple more years to come, and if it isn't, it will be easy 
to grab a mod and install it on this phone as Google most likely doesn't 
lock it down. Although, buy it unlocked, don't let ATT sell you 
anything like I did, they'll do all sorts of stupid things to try and 
control you just like iOS  but worse. For instance I'm pretty sure my 
Android phone has the gps chip disabled for 3rd party apps, only works 
for the ATT navigator program that came with it. Ask me if that makes 
me want to slap some buttheads around.


7. If you don't like it you can tweak it. I've been through probably 10 
home screens and am currently using one that does seem to work 
reasonably well. Not to mention you could write a better one than 
everyone else's, in your opinion, and sell it for me to get on mine.


8. Truth be told, if I could have switched to  ESpeak or just the right 
alternative synthesizer on iOS, I probably would have not tried Android. 
I would have gotten a keyboard case for the phone, so the iOS devices 
not having a keyboard isn't much of a show stopper for me, it's those 
voices. Aaarrrggg!!!


9. My phone seems to be a lot faster than even my iPod touch 5g, which 
is lesser a cpu than that on the iPhone 5, but not by too awful much


10. You can swipe on android 4.2, though people seem too willing to just 
do that and not use explore by touch. on iOS I get used to the app's 
layout and don't need to flick on screens that I'm used to very often. 
On my Android phone I have to explore by touch though, because 4.0.4 
doesn't have the gestures.


11. You can enable accessibility on android in the setup screen by 
pressing the screen with two fingers a suitable distance apart and 
holding for a few seconds until it responds with prmpts. May need to 
press the power button first. This is also available while on the menu 
that's pulled up by the power button when the phone is running. On some 
devices you can draw a square on the screen with a finger to enable it. 
Not as 1 2 3-ish as tripple click home, which does work out of the box 
now unlike what someone said earlier on, but it's getting there.


12. Here's a possible con. My on screen keyboard is harder to use on my 
phone than it is on iOS. Sometimes I can slide the finger across the 
keyboard and it may not speak a certan letter as I go over it, or maybe 
two letters, then all of a sudden it'll speak the next one over. For 
instance trying to find l let's say I touch j, I slide to the right, 
nothing, slide to the right, l. Slide to the left, k. It seems to be 
easier if I try not to stop sliding, and I have to keep my finger gentle 
on the screen. Mostly I try extra hard to land on the right button, 
which I have been relatively successful at in the little I have used my 
on screen keyboard what with me having a physical one on my particular 
phone.


13. Android is newer than iOS, and accessibility is a little newer than 
Voiceover on iOS, at least as far as I know it is. I think they have 
some catching up to do, but they're newer than iOS, so still have a 
right to be a little behind. Though if you do hit issues, that won't 
matter to you when you can't do something on your phone that they could 
do on iOS.


14. I don't know if this is fixed in 4.2, but on Android, if you touch a 
button, and slide away from it you can try to tap it, and you'll not tap 
the button, but instead tap the screen where there isn't anything to 
tap, or on another button if you happen to have slid to one, naturally. 
On iOS, you can touch a button, then slide all over the screen, and as 
long as you don't land on another button, double tapping the screen will 
issue a tap on the button you touched in the first place. This means 
that if you're trying to explore the screen and land 

Re: [Audyssey] Alter Aeon question

2013-01-07 Thread Valiant8086

When you get on there, type
Tell Mathayas hi.
That's me. Maybe I can help.

Sent with Thunderbird 16.0.1 Portable
On 1/7/2013 11:29 AM, Kimberly Qualls wrote:

Okay y'all,  my son starts school tommorrow, so I'm going to start
this whole learning the computer thing by playing games...Seems to
be the best way, and fun...I'm going to start with AA...Like Sharon,
though, I'd like to start alone, instead of in a group...I figure I'd
rather embarrase myself, BY myself...lol...I know I'll need to
download the MUD, but will I also need a MUSH Z Client, also?...I am
using W7, 64, with JAWS 13.09, for now...I do intend to learn NVDA,
depending on how all of this goes...So, that's about it...Just what
I'll neeed to start the game, and I'll get on it as soon as the bus
leaves...Thanks for all of your help, you just don't know how much I
appreciate it...Happy Monday...(smile)

On 1/7/13, Sharon smac...@embarqmail.com wrote:

Hi,
Thanks all for the input, so I guess that to start with maybe have a
warrior
as a primary and then maybe either a mage or a necro as secondary? Where
would you find good equipment for your character?

Sharon

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, January 07, 2013 8:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Alter Aeon question

It's all about the equipment. In the long run, all classes are pretty
equal,
though some take more skill and practice to play properly. Necromancer is a
great newbie class to start with, especially if you build a clev set early.
However, necromancer isn't a catch-all class. Warriors end up being really
powerful once you get a decent hit set going, as well as mages if you build
a clev set for them. Personally I would not pick cleric as a primary if you
don't intend to group. Clerics have a lot of buff/regeneration/group aimed
spells, so they're nice to have as a second or third class, but a lot of
the
xp you get from clerics is while grouped. Thief would probably be your
worst
class if you're new to the mud. In the long run, it's one of the safest
classes to play, but it takes a lot of understanding of how the mud works,
and what you need to do to succeed.

  - Original Message -
From: Sharon smac...@embarqmail.com
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Mon, 7 Jan
2013 06:19:20 -0600
Subject: [Audyssey] Alter Aeon question

Hi,

I was wondering if an individual didn't want to group could an individual
play all of Alter Aeon without any assistance? Also is there 1 class that
is
better than another if an individual wanted to play without grouping?
Thanks
for any input.

Sharon



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Re: [Audyssey] cyberassault announcement

2013-01-07 Thread Valiant8086

Hi.
MTScripts includes a soundpack for Cyber Assault, if not a very good 
one. It's for the Monkey Term mud client though. 
Http://valiant8086.com/games/muds/monkeyterm/mtscripts/install.html


Sent with Thunderbird 17.0 Portable
On 1/7/2013 3:47 PM, lindsay_cow...@btinternet.com wrote:

Hi,

Are there any sound packs for that mud, like there are for alter aeon?

Lindsay Cowell

-original message-
Subject: RE: [Audyssey] cyberassault announcement
From: Johnny Tai johnnyti...@shaw.ca
Date: 07/01/2013 7:31 pm

Hi Lindsay, Cyberassault is easy to pick up, make sure you talk to mobs and
read a lot in the starting zone, and ask questions on gossip or newbie
channel.
My tip would be to put more points toward con and int during character
creation, and don't pick the crazy class for the first time- that class'
hard for new players.
Mercenary class is probably the easiest for beginner.



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Re: [Audyssey] Sidescrolling games.

2013-01-02 Thread Valiant8086
Hi.
What about that new game from Blastbay Studios. I can't remember what it's 
called, but I remember chimps and hogs, lol.

Plus I remember laughing my behind off at Philip's playthrough. *grin*

-- 
Sent from my Android phone with K-9 Mail. Please excuse my brevity.

Thomas Ward thomasward1...@gmail.com wrote:

Hi Michael,

Well, there is also Mysteries of the Ancients too, but as I am
redesigning that game its currently not available to the public.
However, according to many it is one of the best side-scrollers for
the VI community. So stay tuned for updates and news.


Cheers!

On 1/2/13, michael barnes c...@samobile.net wrote:
 Hello, All.
 I was wondering if someone could please give me a list of
sidescrolling
 games that you go to different levels, exsample Super Liam.
 I know about Super Liam, Tarzan Jr and Q9 Action Game.
 However if there any other side scrolling games then please give me a
list.
 Thanks!

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Re: [Audyssey] Alter Aeon list serv?

2012-11-13 Thread Valiant8086

Hi.
You can also send tells to me Mathayas for help, or ask on the newbie 
channel.


Sent with Thunderbird 16.0.1 Portable
On 11/13/2012 1:15 PM, Dennis Towne wrote:

There's no Alter Aeon mailing list; I tried it at one point, but it
never really caught on.

You could probably create an account on the forums and ask there, but
it's also perfectly fine to ask on the channels in the game.  That's
what a lot of them are for.

You can also mail me privately if you'd like.  My address is
s...@xirr.com or you can send dentin mudmail in-game.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Nov 13, 2012 at 9:49 AM, Keith ks.steinbac...@gmail.com wrote:

Hi, is there an alter aeon listserv out here that I can send questions to
via email?

Don't want to clog this group up with question s that have doubtlessly been
talked about before.
Thanks

Keith

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Re: [Audyssey] Mush client madness and another question about alter aeon

2012-11-13 Thread Valiant8086

Hi.
Monkey Term with MTScripts works with Window-Eyes. Send tells to 
Mathayas on Alter Aeon that's me for help and support with it. There are 
links to it on the Alter Aeon website just after the links to Mush 
Client. I'm loged in often and I'm known for working with people to get 
it set up and explaining how it all works. I'll probably be releasing 
another version in a few days, I have an unpublished copy that I'm 
having people test at the moment. There are issues caused by the way 
that I support the mud sound protocol versis the frequency of changes to 
the sounds by Alter Aeon staffmembers, such that every time a single 
sound is changed my pack is in need of updating, and updating requires 
sorting through more than 400 sound files to try and figure out what was 
changed as I haven't gotten Dentin to create a listing of recently 
changed files just yet. No hard feelings toward him on that either, as 
the big issue is the way I'm supporting msp, but other than that it's 
the best way to go at it that I know of on account of it's being more 
responsive do to not having to search multiple folders for sounds. The 
last released version of MTScripts 5.1.5.4 or 5154 plays loads of 
buzzing noises throughout play do to the fact that Alter Aeon is trying 
to play sounds that don't exist. I've been waiting for development of 
sounds to slow down a bit before I release another one in the hopes that 
it wouldn't do the exact same thing just a few days after I got it out 
the door.




Sent with Thunderbird 16.0.1 Portable
On 11/13/2012 10:45 PM, Keith wrote:
Okay, I've tried the mush z backup installation kits from the mushz 
site, none of them work.  same error about a drop box missing invalid 
path or some crap like that.


So, question #1
Does anyone have the contact info for the guy who developed the mush z 
client and the accessibility packs for alter aeon?


Second:  Does anyone know of a mudd client that I can  use to play 
alter aeon that works with window eyes 7.5.4.1


Thanks

I'm  really getting tired of this, but alter aeon is such a great 
gzame. But, maybe it's like a poor person tasting a great champagne.  
Once in a lifetime.


Keith

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[Audyssey] test

2012-11-08 Thread Valiant8086

Hi all.
I'm just writing an email to the list to see if my server side email 
filter that I just created to handle moving messages to this list to my 
audyssey folder without relying on my client to do it worked.

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Re: [Audyssey] Alter Aeon primer

2012-10-30 Thread valiant8086
When you get logged on look for Mathayas. I'll help. I might not be on 
of course when you check.



Keith wrote:

Hi is there a primer on how to play alter aeon?

I hear all this talk about tiggers and  what not, and I'm kind of 
nervous about playing the game, thinking I'm goig to get my 
character's butt smeared all over the net.


Thanks

Keith

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Re: [Audyssey] Using gold wave, was Slightly off topic: smugglers 5.

2012-10-30 Thread Valiant8086
Me I have foobar2000 open them if I just press enter. It is configured 
to stay in the background so I can go down a list of files in a folder 
in windows explorer and whack enter as I go by and it plays immediately. 
I can use that to try and pick a good sound, and if I want to open in 
gold wave I hit the context key, h, g for open with then gold wave. I 
did what you are talking about way back when but I unchecked the 
checkbox that says always open this type of file with this program. It 
opened that particular one in gold wave but the next time I just hit 
enter on a .wav it played it with foobar, however gold wave is now 
listed in the open with menu.


Sent with Thunderbird 16.0.1 PortableOn 10/23/2012 12:05 PM, Thomas Ward 
wrote:

Hi Phil,

Yeah, that is how I have my systems set up as well. On Windows I have
wav files open directly up in Goldwave so regardless if I have them in
a special edit folder or I want to open and edit them from a flash
drive they automatically open in Goldwave for me. My Linux
installation is set up in the same way. If I'm on Ubuntu 12.04 all I
have to do is press enter on a wav file and they will open up directly
into Audacity for editing. It makes editing sounds a sinche.

On 10/23/12, Phil Vlasak phi...@bex.net wrote:

Hi Jim,
I set my default sound player for .wav files to Gold Wave
This way all I have to do is go to any folder and arrow to the file then
hit
enter.
It opens the file in gold wave and when I'm done editing will save the file
in the same folder.
To do this you need to use the open with selection in the context menu then
browse to gold wave on your computer.
It is not in the list of programs you can use to open sound files.
Phil


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Re: [Audyssey] N A Soft is proud to release our First title, Dotris, in support of the Clear Vision Library

2012-10-13 Thread Valiant8086

Hi all.
I got to be a beta tester for this game. I like it a lot. For the first 
time I can play a game while talking to someone on Skype. Just mute the 
sounds and the only problem is the people asking what all that clicking 
noise is I'm making as I use the buttons on my first generation 
Humanware Brailliant32 to manipulate the shapes. I can't hear very well. 
I use two hearing aids at around the range of 90db level. I can talk on 
skype to people with good microphones and the right kind of voice and 
surrounding environment, but I totally can't talk and do anything else 
with sounds at the same time. No audio games, no email, no text 
chatting. Not gonna happen. I have the Brailliant around to help me with 
that, but I find it a little too clunky to use for reading emails and 
various other activities, so generally the expensive display sits 
forgotten. That was until Dotris came along. I found that Dotris after I 
got some practice in became awfully relaxing to play. It's just enough 
challenge to keep me alert but it's one of those games you can just sit 
back and enjoy, no need to be on the edge of your seat.


I know the big issue with this game is that you need a Braille Display 
to play it. I'm happy that I have one. I'm hopeful that soon the price 
of them will drop dramatically, I'd like to see more people having the 
ability to play games like this.


I had a good experience testing it. There didn't seem to be hardly any 
bugs. If you do have access to a braille display, I surely recommend 
this one. It's an all new kind of fun. There is a tutorial in the game 
that walks through the basics of playing Dotris, and the braille display 
goes through the motions being described. Very neat in my opinion. I 
would say hopefully some day we can figure out a way to make an audio 
capability for those who don't have the display, but right yet I can't 
think of how to do it.


I played so much when I first got my hands on it I was actually thinking 
about playing and picturing shapes in my sleep literally. My highest 
score is 275, but that was done at a time that the game was a little 
easier to play than it is now so don't consider failure to kick my butt 
in the case that is so a bad thing.



Sent with Thunderbird 14 Portable
On 10/13/2012 5:00 PM, Nick Adamson wrote:
N A Soft is proud to release our First title, Dotris, in support of 
the Clear Vision Library


Hi All.

I'm Nick from N A Soft and today I'm pleased to announce the release 
of our first Game for the blind, Dotris.


Dotris is a computer game specifically designed for the blind which is 
unique in the Blind Gaming arena as it is the only game currently on 
the market that is played using a Braille Display.


Dotris is a puzzle type of game where the object is to build a wall of 
dots on the left of the display using shapes which fly in from the 
right. Described as strangely addictive by one of the test team users 
position and rotate the shapes to build the wall and score points.


Dotris doesn't depend on any particular screen reader and is supported 
on Windows XP, Windows vista and windows 7. It supports over 20 
different types of display from the vast majority of Braille display 
manufacturers as it uses the same Technology used in the Dolphin 
Computer Access line of products to control the Braille display.


I started to develop Dotris as a programming challenge. As a Braille 
user I've wondered for a long time weather a game like this would be 
possible using a Braille display. Well it can be done and it's a lot 
of fun to play.


Rather than release the game for users to purchase or release it as 
freeware it is my intention to encourage the use of Braille through 
the game. With this in mind Dotris has been released as Donationware. 
This means that there is know charge to download the game however 
users are expected to make a donation to a charity chosen. Users are 
asked to value the game and donate what they believe its worth to the 
Clear Vision children's library. A charity which modify printed 
children's books by inserting Braille text enabling blind children or 
parents to read the books.


Clear vision is a fantastic service which has enabled me to be able to 
read to my kids. I worry about the decline in Braille skills and 
trying to raise the profile and money for the clear vision library is 
my attempt to help slow this decline. As I used to hate reading 
Braille it's a complete turn around in my attitude to Braille in the 
last 10 years.


Huge thanks to my volunteer test team and to the guys at Dolphin who 
have allowed me to use there SAM software to control the displays.


To find out more about my love hate relationship with Braille and 
information and links to download Dotris visit the N A Soft section of 
the www.ndadamson.com website.


N A Soft can be contacted through our twitter account @N_A_Soft or via 
the www.ndadamson.com website.



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If you want 

Re: [Audyssey] miriani playerbase

2012-09-28 Thread Valiant8086

Hi.
You've got the idea. that is why I quit playing. I had a pretty nifty 
soundpack going there too that I no longer support because I can't 
bother playing it. It's a neat game, but opt-in pvp has me totally spoiled.


Sent with Thunderbird 14 Portable
On 9/12/2012 12:26 AM, dark wrote:

Hi Nick.

I know myself that even though there is a lot I'd like to try in 
miriani, ship to ship combat, fighting the aliens etc, the constant 
unregulated pvp where anyone can blow you up at any time puts me off 
entirely, sinse I just am not interested in a game like that, and I 
don't want to risk all my progress and equip ment being destroyed by 
some high level player who was having a bad day.


I have met several miriani players who made progress in the game, but 
left because they got sick of this aspect of things, indeed to my mind 
nothing is more! liekly to put new players off than being killed by 
anyone of a higher level.


so, while I'm not sure if this is a reason for the decline, if miriani 
changed their policy and made player killing an opt in system the way 
it is on alteraeon, methinks they would get a lot more interest,  
starting with myself.


Beware the grue!

Dark.
- Original Message - From: Nick Helms nick.he...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 12, 2012 3:37 AM
Subject: [Audyssey] miriani playerbase



Hello all,
Althoguh I don't play miriani anymore, I periodicly look at their
website, just  to stay in touch with what's happening
ingame(announcements, ingame news, etc). More recently, I've
discovered that the number of players connected at any given time has
dropped from the mid 50s to usualy somewhere in the mid-30s and
sometimes even lower. I'm curious to know if there are any outstanding
reasons for this decline?


--
Nick Helms
P.L.U.R.

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Re: [Audyssey] Top Speed Difficulties in

2012-08-26 Thread Valiant8086

Hi.
Absolutely. I don't know why, but I'm sure of what I'm saying. I had the 
same problem. I didn't tell you what to do to fix it specifically that 
is, 3d sound off hardware on, because it's not the same. I have to use 
different combinations on different computers. Kind of frustrating.


Sent with Thunderbird 14 Portable
On 8/25/2012 10:51 AM, Dakotah Rickard wrote:

That's the difficulty that makes multiplayer not work?

Signed:
Dakotah Rickard

On 8/25/12, Valiant8086 valiant8...@lavabit.com wrote:

Hi.
this is a common bug that can be fixed by messing around with 3d sound
and direct sound hardware acceleration. Changing them around will
eventually bring out a setting that works. It's under game settings.

Sent with Thunderbird 14 Portable
On 8/23/2012 6:05 PM, Dakotah Rickard wrote:

Hi all.

I dug out Top Speed 3 for a game demonstration and then kept playing
it, because it's really quite a fun game. Then, I wanted to do some
multiplayer stuff. I have Top Speed installed on a laptop running
Windows 7 Home Premium 64-bit and a netbook running Windows XP home,
as updated as they can be. I made sure that both were running the
current version of Direct X as well, just as an added precaution.

Both computers can play the game in single-player mode just fine, but
when I try anything multiplayer, problems crop up. I only have the two
computers with it installed to test, so I can't tell if the problem
lies with one of the machines in particular.

All I know is that both computers host the game fine, either one can
run a server. Either of them can also connect to the server. The
trouble begins once vehicles and track have been selected and the
realtime updates are set to begin. As soon as there is the attempt to
make a realtime connection, one or both computers display an error,
saying that the Top Speed program has stopped working.

I can not seem to localize the problem, and any help or guidance in
this matter would be appreciated.

Signed:
Dakotah Rickard

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Re: [Audyssey] cyberassault updates and announcement

2012-08-26 Thread Valiant8086

Hi.
You should be able to either type scon or press f4 and hit enter to 
connect. it is supposed to give you helpful information when launched. 
Can you try hitting ctrl+f1 like it says to and see if that helps to 
find out anything about it? Also the soundpack isn't as good as I'd like 
it to be. Hopefully I can improve it soon.



Sent with Thunderbird 14 Portable
On 8/15/2012 7:59 PM, Greg Wocher wrote:

Hello,
I have been trying it out.  First, I cant figure out the monkeyterm 
client at all.  How do you actually connect to the mud after opening 
the cyberassault.xml?  For now Iam just using VIP to connect. 
Secondly, Iam having a heck of a time getting anywhere. I keep trying 
some of the supposed level 15 quests from the shop keepers and cant 
complete them.  The mobs I have to kill are way to hard. Thirdly, I am 
lvl15 and cant find much in the way of decent gear.  I have a few 
pieces I bought off of auction and from the vending machines but it 
does not seem to be enough.  Anyone have any tips?

Thanks,
Greg Wocher
On 8/14/2012 4:58 PM, dan cook wrote:

the website has definitely been improved, couldn't access it a year ago.
right, time to get back on!

On 8/14/12, Johnny Tai johnnyti...@shaw.ca wrote:

It's a MUD: a online multi user text game. For more info read info on
www.cyberassault.org
website

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Re: [Audyssey] Top Speed Difficulties in

2012-08-25 Thread Valiant8086

Hi.
this is a common bug that can be fixed by messing around with 3d sound 
and direct sound hardware acceleration. Changing them around will 
eventually bring out a setting that works. It's under game settings.


Sent with Thunderbird 14 Portable
On 8/23/2012 6:05 PM, Dakotah Rickard wrote:

Hi all.

I dug out Top Speed 3 for a game demonstration and then kept playing
it, because it's really quite a fun game. Then, I wanted to do some
multiplayer stuff. I have Top Speed installed on a laptop running
Windows 7 Home Premium 64-bit and a netbook running Windows XP home,
as updated as they can be. I made sure that both were running the
current version of Direct X as well, just as an added precaution.

Both computers can play the game in single-player mode just fine, but
when I try anything multiplayer, problems crop up. I only have the two
computers with it installed to test, so I can't tell if the problem
lies with one of the machines in particular.

All I know is that both computers host the game fine, either one can
run a server. Either of them can also connect to the server. The
trouble begins once vehicles and track have been selected and the
realtime updates are set to begin. As soon as there is the attempt to
make a realtime connection, one or both computers display an error,
saying that the Top Speed program has stopped working.

I can not seem to localize the problem, and any help or guidance in
this matter would be appreciated.

Signed:
Dakotah Rickard

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Re: [Audyssey] N A Soft is back and I'm looking for some, testerswith Braille displays

2012-08-08 Thread Valiant8086

Hi.
We just had something like this happen to us just a few weeks ago. 
anybody hear on the news about a storm that knocked out the Virginia and 
West Virginia and Ohio areas? they said on the news that 80 percent of 
West Virginia citizens were without power. Our power was off for 6 days. 
It was just about 100 degrees every one of those days. We happened to 
have a Tecumseh 5500 Wat gasoline generator, but it wasn't running very 
well of course. On top of that, we just built this house, totally 
ironic. in the last house we were using 4 or 5 window air conditioners 
to keep cool during the summer. In this new house we have a 3 ton 36000 
CBTU central air conditioner. that generator was able to run 3 of those 
window air conditioners. We sold those air conditioners when we were 
building the new house to have the money to put towards the building 
project. That generator couldn't run the central air unit. We had no 
window air conditioning for 5 of those days. We finally got us a 5000 
CBTU window air conditioner for 99 dollars from Kai mart, no really K 
mart but lol anyway. That did a passable job of keeping us cool until 
the power came back on, was just a few hours after we got it. Ouch! I 
have a Honda EU10, which is a small and very quiet inverter generator 
that runs for 9 hours on 0.6 gallons of gasoline. Inverter power is 
really clean with no spikes or brownouts, which makes it great to run 
electronic equipment like desktop computers and printers and what not. 
Most laptops can take pretty lousy electricity because the transformer, 
that's the brick that charges it, will help to clean up the field as it 
converts to dc.



Like you were saying, if that had happened to us in the winter, we would 
have had NG still and could have easily powered the furnace fan to heat 
our house most likely even with my small generator. It's so ironic. 
everyone is mostly concerned about heating during an emergency 
situation. Now days with these occasional extreme heat summers and with 
people used to good air conditioning all their lives having cooling 
environments is also important. Heat is easier to do than cool air. What 
about refrigerators and the like. that's bad too. We were lucky to have 
our generator. We live on a farm and are proudly somewhat self 
sufficient. Not at all completely, but more so than people in Chicago or 
New York or a lot of other larger cities would be. I maintained an 
internet connection through the power outage and was not only able to 
continue reading books and playing games and checking email, but could 
keep on downloading new books to read. There's an interesting feeling 
when you get to do those things in spite of the situation you're in. As 
far as food, we have lots of food in the seller and in the freezers. As 
long as we could find gasoline, which we did have trouble doing, and 
keep that old generator going, we could sustain a passable living for a 
month or so at least I'm thinking. We even had trouble catching up with 
Diesel for our truck, which is weird because not many people use diesel 
generators. We drove the diesel truck to town to get gasoline in case we 
were unable to find gasoline and would have to resort to using the 
gasoline in the trail blazer to run the generator. Only thing i can 
think of is big stores like walmart and the like must have been using up 
the diesel supply to keep their big diesel generators going. If worse 
had come to worse, we could have moved back into my camper which we had 
just moved out of into the new house and used that since that old 
generator was plenty powerful enough to run the air conditioner in the 
camper. We knew of people who did that. Once we were driving and saw 
people in a camper next to a house that had no roof. When our power came 
back on, we let someone we don't know very well at all borrow the 
generator. they needed it for three more days before their power came 
back on and their house is only a mile and a half from ours.


We were able to run the electric stove in the kitchen with the 
generator, or failing that we could use the outdoor grill at least until 
we ran out of LP. I agree, when the power goes out, your first worry is 
definitely not how you'll be writing or playing games. It's all about 
how to keep the  refrigerator and freezer going, how to heat up the 
food. How to get freshwater. city folks do have the country folks 
outdone on that in some ways because the water pump in that city will 
most likely be driven by a backup generator or battery, meaning the 
people in their homes need only be concerned with heating the water. For 
the people out in the country who use water wells a generator is needed 
to keep the water supply handy. Our generator had quite a time keeping 
up with the water pump and the hot water tank even with everything else 
turned off. Plus, we have cows on the farm, and their is another well 
that we had to keep running as much as possible too given how hot it was 

Re: [Audyssey] Alter Aeon Blind Support Web Pages

2012-07-30 Thread Valiant8086

Hi.
Maybe Pocket Mud and TMC Game client should be on this as accessible 
clients on the I O S platform as well as the default telnet on the 
braille plus, but that's Linux anyway so might be pointless to mention, 
although a notice that the telnet client that's part of the Linux 
distribution used by the Icon and Braille Plus does work might be in 
order. I can provide steps to launch telnet on it, that is if I can get 
logged into the console on mine again. I keep forgetting the password.


thanks for the work there, it seems nicer than it was, which was saying 
something already.


Sent with Thunderbird 14 Portable
On 7/29/2012 1:15 AM, Dennis Towne wrote:

Everyone,

I've just updated the Blind Support web page for AA, to add more
client/soundpack links and hopefully make it easier to navigate.  The
updated version is at:

http://www.alteraeon.com/blind_support.html

If you have any corrections, additions, or updates that should be made
to it, please let me know either here or in-game.

Thanks,

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter Aeon Blind Support Web Pages

2012-07-30 Thread Valiant8086

Hi.
My bad. IOS is the operating system the iPhone, iPod touch and iPad 
use. It's easier to say IOS than list all three items, unless someone 
doesn't know what you mean. As for the braille plus, that's a PDA that 
has a braille keyboard on it and which talks. It runs on Linux but it 
has a shell that makes it look sort of like a phone's interface with 
menus that expand to lists of applications and what not. It's one of the 
notetakers a lot of blind children get to use in school or that get 
used in the workplace though I think things like the iPhone are putting 
a dent in that trend anyway, if not as much of one as many people will 
say. The Braille Plus I referred to and the Icon are no longer being 
produced as of a year or so ago but they still seem to be pretty 
popular.In order to play Alter Aeon on one the user has to log onto the 
console which is reached by going to the console menu item in the menus 
and log in to the console, then they can type telnet alteraeon.com 3010 
I do believe and that'll do the trick. It's been a while since i tried 
it. If you do mention that as another way to connect, it probably would 
do OK just to say that it can be done through the console.





Sent with Thunderbird 14 Portable
On 7/30/2012 10:24 AM, Dennis Towne wrote:

By I O S, do you mean the iPhone?  I'm actually not even sure what
these platforms are and/or how they work; for example, I thought
Braille Plus was a printing service.  Can you give me a quick
overview?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Mon, Jul 30, 2012 at 3:24 AM, Valiant8086 valiant8...@lavabit.com wrote:

Hi.
Maybe Pocket Mud and TMC Game client should be on this as accessible clients
on the I O S platform as well as the default telnet on the braille plus, but
that's Linux anyway so might be pointless to mention, although a notice that
the telnet client that's part of the Linux distribution used by the Icon and
Braille Plus does work might be in order. I can provide steps to launch
telnet on it, that is if I can get logged into the console on mine again. I
keep forgetting the password.

thanks for the work there, it seems nicer than it was, which was saying
something already.

Sent with Thunderbird 14 Portable

On 7/29/2012 1:15 AM, Dennis Towne wrote:

Everyone,

I've just updated the Blind Support web page for AA, to add more
client/soundpack links and hopefully make it easier to navigate.  The
updated version is at:

http://www.alteraeon.com/blind_support.html

If you have any corrections, additions, or updates that should be made
to it, please let me know either here or in-game.

Thanks,

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Valiant8086

Hi.
You should also be able to get the voices to install by running the 
installer in compatibility mode imitating windows xp. I know that's what 
makes the difference trying to install the ATT voices.

Sent with Thunderbird 3.1.16 portable.

On 7/17/2012 12:45 PM, Thomas Ward wrote:

Hi everyone,

I thought I would just send you a quick message on a very interesting
development that will effect Windows 7 64-bit users. As many of you
know the copy of the Sapi 5 compatible Realspeak voices that shipped
with Jaws 8, 9, and 10 will not install on Windows 7. The issue is
that Freedom Scientific set a launch condition in the setup installer
to fail if running a  64-bit computer, but the voices themselves work
fine on Windows 7 if you get passed that error message. So what I've
done is built a new Microsoft Setup Installer for the voices,
installed them on a 64-bit computer, and am able to use them with NVDA
as well as Jim Kitchens games. So the good news is it is possible to
use the Sapi 5 compatible version of Tom, Caren, Lee, Daniel, Emily,
etc on Windows 7. The bad news is redistributing my setup installer
would be technically illegal so I can't just casually redistribute my
copy.

What I'm thinking of doing here is creating a patch so you could copy
your Realspeak disc to your computer, copy my patch over to the setup
installer, and run it to install the voices on your system. This would
legally cover my backside as I wouldn't redistribute the cab file with
the voice data but only the *.msi file which launches the setup. I was
wondering how many people would be interested in this patch so they
could continue to use the Scansoft Realspeak voices on more modern
Windows machines for games, screen readers, etc?

Cheers!

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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Valiant8086

Hi.
In that case, I appreciate your efforts, and would definitely like to 
have that patch you mentioned.


Sent with Thunderbird 3.1.20 portable.

On 7/18/2012 12:01 PM, Thomas Ward wrote:

Hi Valiant,

No. That won't work in the case of the Realspeak voices, because I've
tried it. It gives you an error about this product is not compatible
with 64-bit computers and bombs out of the install. I know exactly
what the problem is, and have fixed it. Freedom Scientific created a
special launch condition to refuse to install on 64-bit operating
systems and it refuses weather you are in compatibility mode or not.

On 7/18/12, Valiant8086valiant8...@lavabit.com  wrote:

Hi.
You should also be able to get the voices to install by running the
installer in compatibility mode imitating windows xp. I know that's what
makes the difference trying to install the ATT voices.
Sent with Thunderbird 3.1.16 portable.


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[Audyssey] swamp 2 bug

2012-04-30 Thread Valiant8086

Hey.

This one has probably been reported 15 or 16 billion times, but I've 
been unable to pay much attention to swamp  or this list for 17 or 18 
billion years, so 19 billion apologies if this is duplicate bug report 
number 161. Ok, enough with numbers. Well maybe not since that's 
the bug in question. With swamp 2.0 I seem to always lose reputation 
when closing the game and coming back. I think I lose around 3 to 10 
reputation.


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Re: [Audyssey] Symbian and games

2012-04-28 Thread Valiant8086

Hi.
The only Symbian games I know of accessible or not are those available 
from code factory, but unless I am mistaken you have to own a copy of 
mobile speak to be able to play them


Sent with Thunderbird 3.1.16 portable.

On 4/4/2012 9:24 AM, Milos Przic wrote:

Hi all,
As it happens sometimes, some games are playable by blind although they are not 
made with accessibility features. MK, SF, etc, as we all know, are popular 
among the blind gamers that are more into games than the others.
Now, my question is, is there a symbian game that is accessible by chance? That 
is, playable enough?
Best!
   Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Game Help, Please

2012-04-01 Thread Valiant8086
Hi there.

The person who is having trouble starting those two games might try running 
them as administrator. Hit the context key on the menu item that you would 
normally press enter on to launch the game and arrow down to run as 
administrator. Are they getting an error message? 

On Mar 31, 2012, at 9:40 PM, Phil Vlasak wrote:

 Hi,
 It could be that those games were written in a language that isn't supported 
 by windows anymore such as Visual basic 6.
 Some game companies have added vb6 libraries to their game installations that 
 fix that problem.
 If you downloaded and installed Shades of Doom or Jim Kitchen's WinKit, then 
 you have those vb6 libraries and those games will work.
 Another hint is to install the games as an administrator instead of just 
 install them.
 When you installed the games did you choose install as administrator?
 This choice is found by using the context menu key, which is to the right of 
 the space bar between the alt and control keys.
 
 Phil
 
 - Original Message - From: MamaPeach mamape...@charter.net
 To: Dean Masters dwmaster...@gmail.com; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Saturday, March 31, 2012 8:19 PM
 Subject: Re: [Audyssey] Game Help, Please
 
 
 I am hoping that is all it is. He is trying that now. I was thinking it 
 might be something with direct x but he has windows 7, 64 bit so I am 
 guessing that he'd have a version that would work.
 
 -Original Message- From: Dean Masters
 Sent: Saturday, March 31, 2012 8:09 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Game Help, Please
 
 Sometimes I have had this problem. I would restart my PC and then things
 would work. So I guess it refreshes the ram enough to play the games.
 
 Dean
 
 
 -Original Message- From: MamaPeach
 Sent: Saturday, March 31, 2012 5:54 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Game Help, Please
 
 Hi Gamers,
 A friend of mine is having a problem with a couple of games. We both have
 installed the two games, River Raiders and Top Speed 3. I am able to use the
 games just fine. He, on the other hand, for some crazy reason, can't click
 on a menu option to start the games or anything. Any idea why this is
 happening to him. We both are running Windows 7, 64 bit machines. Like I
 said, both games work perfectly for me, but he can't even get past the main
 menus on either game. Please, any help would be appreciated.
 Mama Peach
 
 
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 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 10.0.1424 / Virus Database: 2113/4906 - Release Date: 03/31/12
 
 
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Re: [Audyssey] Need some inquirie on Topspeed.

2012-04-01 Thread Valiant8086
Hi.
Top speed is a game with 3 versions. They're all basically the same thing with 
enhancements. 2 introduced multiplayer, 3 enhanced multiplayer, performance and 
added a lot more keystrokes and flexibility.

I've been told Topspeed will no longer be developed. I play Topspeed pretty 
much every night and I'm sad about that.


On Apr 1, 2012, at 4:19 AM, michael barnes wrote:

 Hello, to start this message I am going to ask what has happen to 
 playinginthedark.net?
 Everytime I have gone to this site it keep saying the domain is nolonger.
 So does anyone know if there might be another site for the Topspeed game?
 The second thing I would like to know is, when I go to audiogames.net and 
 look up Topspeed there are three games.
 Is Topspeed a trilogy or is it just one game with three version number?
 Thanks in advance!
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] Beri Beri Baseball

2012-03-30 Thread Valiant8086
Hi. Thanks for telling us about this baseball game. I didn't manage to get much 
out of it though because it didn't have very good punctuation. can you try to 
get more into future messages so people like me can understand the speech? 

Sent from my iPod

On Mar 26, 2012, at 5:56 PM, jason kb3...@verizon.net wrote:

 Hello everyone the game now works in xp and windows 7 thanks Coro for fixing 
 the bugs in the game when you first load it up it tells you are running a 
 trial, then it asks about the screen if you want it in black or white mode 
 you tell what preference you want your screen then it asks you if you are 
 running sound from a program I said yes then the game loads and I am able to 
 go threw the options by hitting my up and down arrow keys and the game works 
 good it's a start I hope in the future sounds can be updated and the game can 
 run allot faster and give reports and dynamic changes allot faster then it 
 does now, however good job Coro and it's a great start on how this game is 
 created I like how the rosters are up to date or they can be updated and the 
 language files are up to date or the program retrieves all the updates so 
 hope this game can get better and it announces the team names correctly since 
 the voice sometimes sound like it announces the team names in broken English 
 otherwise it's a good game.
 
 -- 
 This is Jason known as BlindFury
 
 
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Re: [Audyssey] (no subject)

2012-03-20 Thread Valiant8086
Hi. I have this on my iPod as of just now. I just got a score of 491 on 
Medium.



Sent with Thunderbird 3.1.16 portable.

On 12/31/1969 7:00 PM,  wrote:

Hi all,
br
brWell I went and bought Hearstrike and it is a lot of fun.nbsp; 
Definitely well

worth the .99.
br
brHere are a couple of observations I've made so far, keep in mind 
I've had
this for maybe a half hour.nbsp; If you're trying to play this on an 
Ipad like I

am, if you have your Ipad in any sort of keyboard case you will probably
want to take it out when you are playing because you have to tip it 
around
quite a bit and the case will probably make this rather awkward to 
do.nbsp; I
wish there was some explanation of what some of the various options 
do, some
of them such as clouded target are sort of unclear.nbsp; Lastly, 
the game is
apparently not recognized by the game center yet, hopefully this will 
change

as this thing is extremely new.
br
brThat's all I have to report so far, the game is quite challenging 
even on

the easy settings, like I said it's definitely worth the .99.
br
brGame on.
br
brTom
br
br-Original Message-
From: Il primo cittadino
brSent: Saturday, March 17, 2012 7:05 AM
brTo: Gamers Discussion list
brSubject: [Audyssey] [IOS] Hearstrike the app is finally out!
br
brHi everyone.
brFrom MDV SAS, another fantastic game to play with your IOS Devices.
br
brThis is called Hearstrike and you can play it together your 
sighted friends

connected via bluetooth, wireless or throw the Game
brcenter.
br
brI personally tested it during its developping process and I really 
hope

you'll have fun with it.
br
brHere is the description on App store and the link to open it in 
the browser.

br
brTry it and let's see how much sharp and quick you will be to shoot!
br
br***
brDescription
br
brLet's turn your device in a real weapon of precision!
br
brThe goal of the game is to shoot the target more accurately and 
quickly as

your shooter skills allow you.
brKeep your device horizzontally in front of you, plug in the 
headphones and

tilted it to the left, right, back and forward in order
brto center the target.
brOnce you hear it enough in the center and quite close to you, be 
quick!

brJust touch the screen with a finger and... good luck.
br
brRemember that target must be centered both horizzontally and 
vertically by

moving the device,
brThe horizontal shift is obtained by tilting to the right or left, 
the volume

shows how far away the target in up or down from you on
brthe vertical.
br
brThere are several targets with different sizes, smaller they are, 
much

harder it's to get high scores.
brThe score system will let you understand how much sharp you have 
been, by

given to you points from 1 up to 100.
br
brDo not forget to reload your weapon by shaking! It has a feeder 
with 3

bullets, and you have to take 5 target in order to complete a
brgame.
br
brDuring the multiplayer mode, it doesn't matter how much precise 
your are!

Just try to be quicker than your opponent.
brThe first who will reach 11 hits, win the match.
br
brhttp://itunes.apple.com/us/app/hearstrike/id508349788?mt=8
br
br
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br
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the list,

brplease send E-mail to gamers-ow...@audyssey.org.
br/body
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/html



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Re: [Audyssey] Any accessible mud clients (that work)?

2012-01-19 Thread Valiant8086

Hi.
Did you try monkey term with MTScripts? That might work if nothing else 
does.

Sent with Thunderbird 3.1.16 portable.

On 1/13/2012 11:30 PM, hunter hoke wrote:

I used VIPMud for half of the 30-day trial and stopped using it. I
tried to use mushclient with plugins, but being totally blind, I was
unable to move the jaws plugin to the folder. MonkeyTerm just didn't
work, after I installed the Jaws scripts. Are there any accessible
(free) mud clients that work with Windows 7 64Bit?

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