Re: [Audyssey] Castaways version 2.4

2011-09-29 Thread Christina
Yay!
Thanks for fixing the bug with the walls.

A thousand people?  I think the most I ever had was a hundred and thirty.
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Sent: Wednesday, September 28, 2011 9:00 PM
Subject: [Audyssey] Castaways version 2.4


I've FINALLY! gotten around to posting the next Castaways version.  The biggest 
change with the new version is the handful of 
bug fixes.  I've also finally updated the language file so that translators can 
change the game's text to fit with their own 
language.

Even though I strongly recommend against it, rofl, the game's population limit 
has been increased from 500 to 1000.  This has 
been requested many times so I will give the people what they want, even though 
the game will undoubtedly run very slow with 
such a huge population.

Goblins and Zombies can no longer attack the ship in the water.  I've fixed the 
bug so now enemy troops will not spawn at the 
edge of the map if a wall is already present there.  I think I've solved the 
recently reported bug where resources were 
vanishing from certain buildings.

The game now pauses when you reach messages about soldiers dedicating their 
lives as the more advanced troops.

I've added in a sandbox mission which is especially designed for new players to 
familiarize themselves with the game before 
facing any enemies.  There is no way to actually win while playing the 
sandbox mission, it is only for practice.

The new language file can be found here.  
www.kaldobsky.com/audiogames/castawayslang.zip
For those who aren't aware of how the language file works, here is a quick 
summary.  Every piece of text in the game has been 
written twice in the file, starting from the longest message down to the 
shortest.  Leave the top line exactly how it already 
is, and use it for reference as you translate the next line.  The second copy 
of the line needs to be replaced with the 
equivalent for the language you are working on.  When you are finished, rename 
the file language.txt and put it into your 
castaways directory.  If you've created the file correctly, the game's dialog 
will be displayed as the new language.  The 
language file can then be posted for others to easily download and experience 
the game in another language.

I haven't put the suggested ALT job keys into the game yet, but I intend to do 
that soon.  I also haven't added the option to 
remove all pauses from the resource messages, the end of mission status sheet, 
or the new multiplayer stuff.

The link to the game is here:
www.kaldobsky.com/audiogames/castaways.zip

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Re: [Audyssey] Castaways version 2.4

2011-09-29 Thread Jeremy Kaldobsky
I think my person best was like 60 or 65.  There are some truly insane people 
though, who have crashed the game because they passed its 500 population limit. 
 I simply cannot imagine how many messages you would have to go through for 
every single tick of game time.  My hat is off to them, lol.

Oh, I had some time this morning so I coded the ALT key shortcut for jobs.  I'm 
also in the process of programming mission 5!  :D  Hopefully it won't take too 
long for me to have this all ready to post.


 Yay!
 Thanks for fixing the bug with the walls.
 
 A thousand people?  I think the most I ever had was a
 hundred and thirty.
 Christina


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Re: [Audyssey] Castaways version 2.4

2011-09-29 Thread Christina
Now, I want to try it and see how many people I can manage.

Looking forward to Mission Five!
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 29, 2011 5:41 PM
Subject: Re: [Audyssey] Castaways version 2.4


I think my person best was like 60 or 65.  There are some truly insane people 
though, who have crashed the game because they 
passed its 500 population limit.  I simply cannot imagine how many messages you 
would have to go through for every single 
tick of game time.  My hat is off to them, lol.

Oh, I had some time this morning so I coded the ALT key shortcut for jobs.  I'm 
also in the process of programming mission 5! 
:D  Hopefully it won't take too long for me to have this all ready to post.



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Re: [Audyssey] Castaways version 2.4

2011-09-29 Thread Steady Goh
Managing a large population is not difficult. Your food and resources will 
just get more and more and you will become a supplier for other online 
players. haha! After some point when you get things settled down, to play 
the game is just simply hitting the space bar to let it carry on running 
when there is injurys or illness. When playing a real game, I don't see a 
need to create such a large population. Now I want to see how many people my 
computer can cope before it becomes sluggish and crash. haha!


锦发/Steady Goh
Steady strum and sing  guitar lessons; learn to play like the original and 
sound like a professional!

http://www.soft.com.sg/forum/showthread.php/207845-Steady-guitar-lesson-learn-to-play-like-the-original-and-sound-like-a-professional?p=1140645#post1140645
http://www.dropbox.com/gallery/2106729/1/Steady%27s%20interview?h=bc0b40
fb: http://facebook.com/steadyguitar
- Original Message - 
From: Christina greensleev...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 30, 2011 6:00 AM
Subject: Re: [Audyssey] Castaways version 2.4



Now, I want to try it and see how many people I can manage.

Looking forward to Mission Five!
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 29, 2011 5:41 PM
Subject: Re: [Audyssey] Castaways version 2.4


I think my person best was like 60 or 65.  There are some truly insane 
people though, who have crashed the game because they
passed its 500 population limit.  I simply cannot imagine how many 
messages you would have to go through for every single

tick of game time.  My hat is off to them, lol.

Oh, I had some time this morning so I coded the ALT key shortcut for jobs. 
I'm also in the process of programming mission 5!
:D  Hopefully it won't take too long for me to have this all ready to 
post.




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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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[Audyssey] Castaways version 2.4

2011-09-28 Thread Jeremy Kaldobsky
I've FINALLY! gotten around to posting the next Castaways version.  The biggest 
change with the new version is the handful of bug fixes.  I've also finally 
updated the language file so that translators can change the game's text to fit 
with their own language.  

Even though I strongly recommend against it, rofl, the game's population limit 
has been increased from 500 to 1000.  This has been requested many times so I 
will give the people what they want, even though the game will undoubtedly run 
very slow with such a huge population.

Goblins and Zombies can no longer attack the ship in the water.  I've fixed the 
bug so now enemy troops will not spawn at the edge of the map if a wall is 
already present there.  I think I've solved the recently reported bug where 
resources were vanishing from certain buildings.

The game now pauses when you reach messages about soldiers dedicating their 
lives as the more advanced troops.

I've added in a sandbox mission which is especially designed for new players to 
familiarize themselves with the game before facing any enemies.  There is no 
way to actually win while playing the sandbox mission, it is only for 
practice.

The new language file can be found here.  
www.kaldobsky.com/audiogames/castawayslang.zip
For those who aren't aware of how the language file works, here is a quick 
summary.  Every piece of text in the game has been written twice in the file, 
starting from the longest message down to the shortest.  Leave the top line 
exactly how it already is, and use it for reference as you translate the next 
line.  The second copy of the line needs to be replaced with the equivalent for 
the language you are working on.  When you are finished, rename the file 
language.txt and put it into your castaways directory.  If you've created the 
file correctly, the game's dialog will be displayed as the new language.  The 
language file can then be posted for others to easily download and experience 
the game in another language.

I haven't put the suggested ALT job keys into the game yet, but I intend to do 
that soon.  I also haven't added the option to remove all pauses from the 
resource messages, the end of mission status sheet, or the new multiplayer 
stuff.

The link to the game is here:
www.kaldobsky.com/audiogames/castaways.zip

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Re: [Audyssey] Castaways version 2.4

2011-09-28 Thread john
One thousand people... how in the world could anybody manage 
that! I'm glad to see the bug with the walls fixed, that 
particular one cost me a few games.


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