[Audyssey] ESA Report supports white paper

2010-06-19 Thread Eleanor
ESA has just released their 2010 annual “Essential Facts about the 
computer and video game industry” report. The percent of American 
households that plays computer or video games has risen to 67% from 65%. 
The average game player age has also risen to 34, and the percent of 
gamers over the age of 50 has risen to 26% more than those gamers under 
age 18. All of these figures support the findings spelled out in the 
white paper written by Eleanor Robinson from 7-128 Software and 
Stephanie Walker from AbleGamers Foundation.


It is clear that if the trend continues, more and more potential 
customers will be unable to play computer and video games because 
age-related disabilities (as well as non-age-related disabilities) 
prevent them from accessing the games of their choice. If game 
developers continue to ignore including accessibility options in their 
games there will be a lot of very unhappy former customers. Since many 
games take several years to develop, the loss of potential revenue will 
only continue to increase even if the developers start the changes 
today. This information might result in more accessible main-stream 
games if the developers realize the potential revenue loss.


You can read the Gaming on a Collision Course paper at our website, 
7128.com or at the AbleGamers website.


Eleanor Robinson
7-128 Software


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Re: [Audyssey] ESA Report supports white paper

2010-06-19 Thread dark
Hmmm, the under 18 stat is actually rather worrying, considdering I began 
playing games like space invaders and Berzerk at about the age of 4.


It sounds a lot like what my friend said about her cousin,  kids don't 
want the latest gigantic 3D graphical extravaganser which the industry 
churns out, they'd rather have something easy and fun like good old super 
Mario brothers.


I hope notice will be taken of this, though I'm afraid the capitalist crytic 
in me says probably not.


Beware the grue!

Dark.
- Original Message - 
From: Eleanor elea...@7128.com

To: gamers@audyssey.org
Sent: Sunday, June 20, 2010 4:01 PM
Subject: [Audyssey] ESA Report supports white paper


ESA has just released their 2010 annual “Essential Facts about the
computer and video game industry” report. The percent of American
households that plays computer or video games has risen to 67% from 65%.
The average game player age has also risen to 34, and the percent of
gamers over the age of 50 has risen to 26% more than those gamers under
age 18. All of these figures support the findings spelled out in the
white paper written by Eleanor Robinson from 7-128 Software and
Stephanie Walker from AbleGamers Foundation.

It is clear that if the trend continues, more and more potential
customers will be unable to play computer and video games because
age-related disabilities (as well as non-age-related disabilities)
prevent them from accessing the games of their choice. If game
developers continue to ignore including accessibility options in their
games there will be a lot of very unhappy former customers. Since many
games take several years to develop, the loss of potential revenue will
only continue to increase even if the developers start the changes
today. This information might result in more accessible main-stream
games if the developers realize the potential revenue loss.

You can read the Gaming on a Collision Course paper at our website,
7128.com or at the AbleGamers website.

Eleanor Robinson
7-128 Software


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http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.