Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-25 Thread dark

Hi.

I never actually said that a narrator shouldn't! be paid for their 
performance, only that the relative prices of audio books are! actually way 
more. This might be because Uk licencing costs extra, or just that you are 
not familiar with the prices of paperbacks.


David gemmel's knights of dark renown for instance I recently found was 
seven pounds (about twelve dollars), in print, but £57 as a digital 
download. Same goes for the harry potter books.


Getting onto games however, I'm not personally convinced everyone in the 
audio games community  does! know that developers are such small companies, 
especially those who pirate games who do not participate in lists or forums, 
hence my suggestion to at least give people the bennifit of the doubt.


Beware the Grue!

Dark. 



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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-25 Thread dark

Hi Tom.
Actually, my comments about audio books were based on realistic pricing that 
I have seen on price comparison sites, as well as the prices I have myself 
paid for people like audible.co.uk. Tis might be because Uk publication 
rights cost more than us ones, (there are lots of things that are simply not 
available in this country), however that comment was not theoretical.


i never said that paying an extra five usd for an audio book would be 
something I'd see as unreasonable, but when for example a copy of David 
Gemmell's book Knights of Dark renown would cost me 7 pounds to buy in print 
as a paperback, but 57 in audio that is when i question company motives.


My assessment of prophit is also based on the fact that I do know! actors 
and professionals who reccord audio material, and they are not actually 
seeing the prophits from the sales that go to pay their sallary at all. They 
are usually paid a set fixed income for the hours that they spend working on 
the reccording, and that is that, they get no steak in royalties or 
prophits.


This is indeed one of my main problems with so many major coorporations, 
that instead of their prophits being distributed equally among employees 
less the percentages that go into further production, costs are cut by 
paying fixed sallaries, even to professional persons, while those at the top 
of the tree give themselves millions in bonuses.


there are better examples, Google for instance used to work on a much more 
share holding basis, but that is by no means the norm, and don't forget all 
those people like microsoft who drive their own costs down by having basic 
production of goods done in countries with no minimmum wage or fair labour 
laws, so that they can keep sallaries as low as possible.


Bare in mind that while I do make economic cryticisms, they are not just 
based entirely upon theory, but on research I myself have done as well.


getting back to games, when i spoke of professional image I did mean 
impersonal, rather than quick responses to tech enquirieis, being available 
etc, but the over all image and personality of the website and writing.


to take an example, while it is obviously quite important and natural to 
present information on your games and products in as clear a way, if there 
is no information about yourself, why you write games, no jokes etc, then a 
person has nobody in mind as a single creator of the games and is thus more 
likely to engage in piracy.


this is actually a skill that it is valuable to learn in any sort of 
personal presentation, whether your a doctor, a lawyer, or indeed an actor, 
since if you just appear as someone from whome people get a service, well 
people will think! of you as a machine.


Beware the Grue!
Dark. 



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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-25 Thread Trouble
The reason why those that record audible books get no royalties is 
because they are not the one that wrote the book. They are paid to 
read the book and that is just a job. You really study that and still 
don't know how royalties on products works?


At 04:10 AM 4/25/2013, you wrote:

Hi Tom.
Actually, my comments about audio books were based on realistic 
pricing that I have seen on price comparison sites, as well as the 
prices I have myself paid for people like audible.co.uk. Tis might 
be because Uk publication rights cost more than us ones, (there are 
lots of things that are simply not available in this country), 
however that comment was not theoretical.


i never said that paying an extra five usd for an audio book would 
be something I'd see as unreasonable, but when for example a copy of 
David Gemmell's book Knights of Dark renown would cost me 7 pounds 
to buy in print as a paperback, but 57 in audio that is when i 
question company motives.


My assessment of prophit is also based on the fact that I do know! 
actors and professionals who reccord audio material, and they are 
not actually seeing the prophits from the sales that go to pay their 
sallary at all. They are usually paid a set fixed income for the 
hours that they spend working on the reccording, and that is that, 
they get no steak in royalties or prophits.


This is indeed one of my main problems with so many major 
coorporations, that instead of their prophits being distributed 
equally among employees less the percentages that go into further 
production, costs are cut by paying fixed sallaries, even to 
professional persons, while those at the top of the tree give 
themselves millions in bonuses.


there are better examples, Google for instance used to work on a 
much more share holding basis, but that is by no means the norm, and 
don't forget all those people like microsoft who drive their own 
costs down by having basic production of goods done in countries 
with no minimmum wage or fair labour laws, so that they can keep 
sallaries as low as possible.


Bare in mind that while I do make economic cryticisms, they are not 
just based entirely upon theory, but on research I myself have done as well.


getting back to games, when i spoke of professional image I did 
mean impersonal, rather than quick responses to tech enquirieis, 
being available etc, but the over all image and personality of the 
website and writing.


to take an example, while it is obviously quite important and 
natural to present information on your games and products in as 
clear a way, if there is no information about yourself, why you 
write games, no jokes etc, then a person has nobody in mind as a 
single creator of the games and is thus more likely to engage in piracy.


this is actually a skill that it is valuable to learn in any sort of 
personal presentation, whether your a doctor, a lawyer, or indeed an 
actor, since if you just appear as someone from whome people get a 
service, well people will think! of you as a machine.


Beware the Grue!
Dark.

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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-25 Thread Michael Feir
I've been very intrigued with this awesome discussion on the question
of piracy and motivations. Keep up the excellent thinking and civil
discourse. I just thought I'd throw in my two cents worth regarding
Dark's acertion regarding people pirating games out of a misperception
of large corporate profiteering. This kind of immoral rationalisation
is actually pretty widespread out there. I've introduced many people
to the whole idea of audio games and found that unless I made a point
of telling them about the individuals behind the games, they presumed
the existence of a large company employing untold hundreds of people.
Why would it do any harm at all, they would reason, if I give X person
a copy of a game he/she couldn't afford or wouldn't have thought to
buy? I'm pretty confident that this line of dubious reasoning has
indeed cost our game developers over the years This is even more the
case in the larger macro-economics of mainstream games for sighted
people. People simply aren't usually that informed about what goes
into creating the magic they take for granted and therefore have
unrealistic expectations. In the larger companies, we don't usually
have situations where these disappointments fall directly on the
shoulders of game creators. Other departments are there to insulate
them from this. Not so for our game developers. They're often working
a regular job and finding out the hard way that their hobby has a way
of turning into a nightmare of unrealistic expectations.

Unfortunately, our community has the double curse of very low income
coupled with a significant number of younger naïve people who just
don't understand how things really work. This clashes sharply with the
compassionate but often overworked individuals who care enough to
develop games for blind people and/or make games accessible. Other
than having a meeting ground like this and getting as many developers
and customers participating in discussions, I'm not certain there's
much that can be done about this. In my experience, once someone has
taken time to educate these formerly naïve people, they tend not to be
problematic. It takes time and sometimes great patience.

On 4/25/13, Trouble troub...@columbus.rr.com wrote:
 The reason why those that record audible books get no royalties is
 because they are not the one that wrote the book. They are paid to
 read the book and that is just a job. You really study that and still
 don't know how royalties on products works?

 At 04:10 AM 4/25/2013, you wrote:
Hi Tom.
Actually, my comments about audio books were based on realistic
pricing that I have seen on price comparison sites, as well as the
prices I have myself paid for people like audible.co.uk. Tis might
be because Uk publication rights cost more than us ones, (there are
lots of things that are simply not available in this country),
however that comment was not theoretical.

i never said that paying an extra five usd for an audio book would
be something I'd see as unreasonable, but when for example a copy of
David Gemmell's book Knights of Dark renown would cost me 7 pounds
to buy in print as a paperback, but 57 in audio that is when i
question company motives.

My assessment of prophit is also based on the fact that I do know!
actors and professionals who reccord audio material, and they are
not actually seeing the prophits from the sales that go to pay their
sallary at all. They are usually paid a set fixed income for the
hours that they spend working on the reccording, and that is that,
they get no steak in royalties or prophits.

This is indeed one of my main problems with so many major
coorporations, that instead of their prophits being distributed
equally among employees less the percentages that go into further
production, costs are cut by paying fixed sallaries, even to
professional persons, while those at the top of the tree give
themselves millions in bonuses.

there are better examples, Google for instance used to work on a
much more share holding basis, but that is by no means the norm, and
don't forget all those people like microsoft who drive their own
costs down by having basic production of goods done in countries
with no minimmum wage or fair labour laws, so that they can keep
sallaries as low as possible.

Bare in mind that while I do make economic cryticisms, they are not
just based entirely upon theory, but on research I myself have done as
 well.

getting back to games, when i spoke of professional image I did
mean impersonal, rather than quick responses to tech enquirieis,
being available etc, but the over all image and personality of the
website and writing.

to take an example, while it is obviously quite important and
natural to present information on your games and products in as
clear a way, if there is no information about yourself, why you
write games, no jokes etc, then a person has nobody in mind as a
single creator of the games and is thus more likely to engage in piracy.

this is actually a skill that it 

Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-25 Thread Thomas Ward
Hi Dark,

First, let me say you guys in the U.K. are seriously getting ripped
off or things are darned expensive, but I can't imagine paying $57 or
more for an audio book. Just out of curiosity I checked Amazon.com and
found the complete unabridged version of Knights of Dark Renown on CD
for $41 and that is $16 less than the price you quoted on a physical
media like CD. I didn't check Audible, but I suspect it is less since
they tend to be a lot cheaper than Amazon.com because of being a
digital download rather than being on physical media like tape or CD.
Still, it sounds to me like you guys in the U.K. are getting some
extra markup somewhere.

However, as to your point about the assessment of profit that is quite
correct. That's generally the way it works with people hired to do
acting etc. The company hires an actor or actress to do some acting
for a set fee specified in their contract and that is that. Once the
production gets sold the company retains both the royalties and
profits for the production. Right or wrong it is something both
parties generally agree to before hand.

For example, let us say I write an audio game and hire a few actors
and actresses to do a few lines for the game. I agree to pay them $100
each for their voice work. I pay them in advance for the voice work
$100, and a few months later release the game and it makes $5000 over
the course of the first few weeks. Should I then begin sending the
voice actors and actresses a check their percentage of the profit when
we already agreed on their payment for their work?

This is the way most companies view employment. The person hired to do
a job is only the employee and they agree to their wages. Once they
leave the employers company they do not retain the rights to their
work because the agreed to turn any and all intellectual property
rights over to the company in their contract. If companies didn't do
this they would constantly be paying money out for royalties and could
run the risk of someone simply leaving the company and taking their
product with them leaving the company with nothing.

For instance, assume I got a job with Capcom and I came up with an
awesome game called Super
Dynaman.This game makes millions, and I decide I'm not making enough
money since it was my idea. I take Capcom to court suing for a bigger
cut of the pie. If companies didn't protect themselves by retaining
the rights to the products and services they sell they'd have
employees clambering for increasing bigger cuts of the profit and
ultimately that would be destructive to the company as a whole.

However, I do take your point that all to often the CEOs and other fat
cats high up in management keep the majority of the profits for
themselves rather than redistributing the profits more evenly among
its employees. I agree that is really unfair since many corporate
execs would rather line their pockets with millions while their
employees get practically nothing and have to scratch and scrape for a
living wage as well as things like health care. While I can freely
agree this is wrong I think we should blame the people responsible
such as the execs who love money more than care for their fellow man
rather than making general statements of the evils of corporations.
Anyway, I take your point about being personable rather than sounding
like a machine. I don't know too many audio game developers who really
have this problem, but I do agree I would work with someone who has a
personality than someone who sounds like a machine. Commander Data has
more personality than some of the corporate types I have dealt with.
:D



On 4/25/13, dark d...@xgam.org wrote:
 Hi Tom.
 Actually, my comments about audio books were based on realistic pricing that

 I have seen on price comparison sites, as well as the prices I have myself
 paid for people like audible.co.uk. Tis might be because Uk publication
 rights cost more than us ones, (there are lots of things that are simply not

 available in this country), however that comment was not theoretical.

 i never said that paying an extra five usd for an audio book would be
 something I'd see as unreasonable, but when for example a copy of David
 Gemmell's book Knights of Dark renown would cost me 7 pounds to buy in print

 as a paperback, but 57 in audio that is when i question company motives.

 My assessment of prophit is also based on the fact that I do know! actors
 and professionals who reccord audio material, and they are not actually
 seeing the prophits from the sales that go to pay their sallary at all. They

 are usually paid a set fixed income for the hours that they spend working on

 the reccording, and that is that, they get no steak in royalties or
 prophits.

 This is indeed one of my main problems with so many major coorporations,
 that instead of their prophits being distributed equally among employees
 less the percentages that go into further production, costs are cut by
 paying fixed sallaries, even to 

Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread shaun everiss
well we had to fight for those, but yeah, looking for work as you 
would usually do won't get you in if you go via the front.

and if you go by the official book it doesn't work either necessarily.
The only way I have found is do a lot  for free or low pay as long as 
others see your work or you have friends that can get y  ou work or 
know someone that can.


At 01:27 PM 4/24/2013, you wrote:
It's a real shame when you cannot afford to try to better yourself. 
Although the government claims to want you to get a job and work, 
you find that you are worse off if you do, thanks to the elimination 
of necessary benefits such as health care, food stamps and so on.


--
If guns kill people, writing implements cause grammatical and spelling errors!
- Original Message - From: Jim Kitchen j...@kitchensinc.net
To: Thomas Ward Gamers@audyssey.org
Sent: Tuesday, April 23, 2013 8:15 PM
Subject: Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames



Hi Thomas,

You know I love writing games.  Maybe it would have been nice to be 
able to make some money at it.  But even early on I heard that 
there was not much money to make.  But one major reason that I have 
never taken any money for any of my games is because I can not 
afford to.  You know if I got any money for my games it would then 
lower my food stamps, raise my rent, maybe kick me off of my 
medical insurance and stuff like that.  Not to mention just all of 
the hassle of reporting it all the time.  And if somehow I released 
a game that really sold good and I made a whole bunch of money in 
one quarter, I might even get kicked off of disability income. And 
that was not easy to get back on to after the last time that I had 
a job and went off of it.


Oh yeah, and I think that a hobby is more fun than a job.

BFN

Jim

There is a very fine line between hobby and mental illness.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread dark

Hi tom.

another crytical issue I find with piracy is actually who! gets the money.

if I buy a Cd for say ten pounds, only about a pound of that will go to the 
actual musicians, and that is even assuming the musicians in question earn a 
royalty on individual cd sales and weren't given a fixed amount by the 
publishers. Therefore, if you copy a Cd, the prophets you most affect are 
those of the distributors, promoters and publishers, not of the musicians, 
indeed I've heard various professional musicians say they make more sales 
through people copying cds from their friends and then wanting to buy the 
next one themselves than they do through standard adverts.
Same with books, indeed even more so, you don't pay the author, but the 
publisher.


One reason I think people often pirate games, is that people do not realize 
there is! no large distribution company involved, just one or two people 
working themselves, since as you pointed out, activision, E games are huge 
coorporations with massive markup, who pay their programmers a fixed income 
while the prophit goes either into developing more prophit or into the 
pockets of the management, indeed I am told by someone who worked at one 
point for E games, that as programming jobs they are deeply unsatisfying 
since you basically get no creative leeway anymore, since all of the design 
is done long before the game is programmed, and the rpogrammers are 
basically just geach given a very menial individual task to do, (the days 
when someone like Inafune could design Mega man in his spare time are long 
gone).


Generally blind people are not treated well by coorporations (the tale of 
myself and trying to obtain accessible scifi books despite Uk copywrite law 
and the publishing industry is a long and unpleasant one), not to mention 
all those massive multinational chains that do much at all for access even 
in a small way, heck, do mcdonalds have braille menues?


I'm not condoning the actions of people who pirate games, I'm just thinking 
that perhaps one major motivating factor is that they do not realize that 
they are pirating games made by individuals, not! by massive companies.


One suggestion i have therefore would be to include in the manual of any 
game basically a short mini bbio about the developers, why they made the 
game, what they did, what they do in their spare time etc.


Yes, many people will skip this, and yes, there are likely to be some 
scumbags out there, but equally if a person reads a story of an actual real 
other person who makes games, it puts them in a much worse position morally, 
since then it shows them whome! they are actually pirating games from, and 
it is possible that people will then come back and offer the money, or 
perhaps pay for the next title.



Beware the Grue!

dark. 



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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread dark

wow Dallas, that's awsome, i should move to australia.

the Uk is a little better than the us, but we still have some means tested 
bennifits. So you get your disability bennifits, what are now called pip's, 
for mobility and dayly living stuff, but then you have others such as income 
support and if you are in government housing housing bennifit that you would 
loose if you made money, and while theoretically you could reapplie for 
these if you made a big lot of cash then lost it, often they reffuse second 
applications.


this is something Ive actually considdered myself, since it seems probable 
in the future I will either publish a book, or (increasingly as it looks 
currently), a cd.


Beware the Grue!

Dark. 



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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread Draconis
 Hi Dark,

*snip*
 if I buy a Cd for say ten pounds, only about a pound of that will go to the 
 actual musicians, and that is even assuming the musicians in question earn a 
 royalty on individual cd sales and weren't given a fixed amount by the 
 publishers. Therefore, if you copy a Cd, the prophets you most affect are 
 those of the distributors, promoters and publishers, not of the musicians, 
 indeed I've heard various professional musicians say they make more sales 
 through people copying cds from their friends and then wanting to buy the 
 next one themselves than they do through standard adverts.
 Same with books, indeed even more so, you don't pay the author, but the 
 publisher.
 *snip*

That line of thinking is essentially saying, it's perfectly fine to steal small 
amounts from several people, but not  fine to steal a larger amount from an 
individual. This is highly flawed thinking. And, the music industry has and 
continues to change rapidly. More and more artists, even highly popular ones, 
are cutting ties with the record industry and selling their own music via 
iTunes, Amazon MP3, etc.

Publishing is a very expensive endeavor. While I agree that author's should get 
more for digital publishing than they do, it costs money to manufacture 
physical books, purchase materials, binding, etc. Not to mention the editors 
who proofread, the artists who create cover art, and so forth.

Ultimately, it is a naive and ignorant line of thinking. There are problems 
with many industries, and piracy exacerbates those problems.

*snip*
 One reason I think people often pirate games, is that people do not realize 
 there is! no large distribution company involved, just one or two people 
 working themselves, since as you pointed out, activision, E games are huge 
 coorporations with massive markup, who pay their programmers a fixed income 
 while the prophit goes either into developing more prophit or into the 
 pockets of the management, indeed I am told by someone who worked at one 
 point for E games, that as programming jobs they are deeply unsatisfying 
 since you basically get no creative leeway anymore, since all of the design 
 is done long before the game is programmed, and the rpogrammers are basically 
 just geach given a very menial individual task to do, (the days when someone 
 like Inafune could design Mega man in his spare time are long gone).
 *snip*

I don't think the average person puts that much thought into it…if any at all. 
Something is available for free, they'll take it for free.

And, those days are not long gone. On the contrary, the iOS and Mac App Stores, 
and to a lesser degree the Android Marketplace, have brought that kind of 
design back with a vengeance, especially with games. Many of the hugely popular 
mobile apps are made by single individuals or very small companies. Angry 
Birds? Instapaper? Twitterific? THe list goes on and on. By giving individual 
developers and small companies a safe and simple mechanism to sell their wares 
which also helps limit casual piracy without inconveniencing honest users, 
Apple has brought this back in a big way. You should catch up with the times, 
and I think you'll like the direction that things are going.

*snip*
 Generally blind people are not treated well by coorporations (the tale of 
 myself and trying to obtain accessible scifi books despite Uk copywrite law 
 and the publishing industry is a long and unpleasant one), not to mention all 
 those massive multinational chains that do much at all for access even in a 
 small way, heck, do mcdonalds have braille menues?
 *snip*

I have no love for giant corporations, but I think you're putting far too fine 
a point on all of this. The vast majority of people who pirate casually are not 
doing it because of grand philosophical ideals, or out of some sort of 
mis-placed sense of vengeance on faceless corporations that have done them some 
wrong. They're doing it because they want something right now and they can't 
afford it right now.

*snip*
 I'm not condoning the actions of people who pirate games, I'm just thinking 
 that perhaps one major motivating factor is that they do not realize that 
 they are pirating games made by individuals, not! by massive companies.
 *snip*

I think the community is very much aware that audio games are made by single 
individuals and/or small companies. I think Draconis has the most number of 
folks involved in the making of our titles in various capacities and to various 
degrees, and even we have only a handful.


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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread dark

Hi josh.

i'm afraid I disagree on distribution completely, since if you look at the 
markup that goes into prophit, even for something with little to no cost it 
is unbelieveable. i would be quite happy paying individual people, it is 
paying massive companies that I disagree with.


i do agree amazon mp3 and the like are good ways of paying individual 
musicians, but they still only cover a certain percentage of what happens, 
also I am not absolutely convinced by apple's absolute control model since 
if Apple doesn't think what you've got will sell, well tough. While paying a 
small percentage to apple for ful distribution digitally is better than 
paying a record company, it is still not ideal and still leaves far too much 
control in the hands of one organization, and just! on that organizations 
terms.


while I know you are huge fans of everything Apple, I myself am a little too 
suspect of company motivations when they have that level of control. 
Microsoft were bad enough, but at least distribution was comparatively free. 
Myself, I'm not convinced fair distribution method will ever be achieved 
until it is controled by a none prophit organization so that individuals 
can! get paid for their work directly without massive markup going to the 
middle men.


Since however this discussion is distinctly not related to games we'd better 
stop.


All the best,

Dark. 



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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread Draconis
Dark,

It actually is very much related to games, as we were talking about the reasons 
for audio game piracy. In your eagerness to offer philosophical talking points, 
you entirely missed the point I was making. Hence why I referenced Android as 
well.

The days of small and individual developers creating and designing games and 
apps is returning with a vengeance, not *just* on Apple platforms, but on 
others as well.

Distribution has never been free. This is simply ignorance. Before the 
Internet, one needed to produce physical discs, be that floppies or optical 
discs, to sell games. Later, the Internet came along, and one must purchase 
server space and bandwidth to host titles for download, pay for credit card 
transaction services, and so on. These things are neither free, nor cheap.

The overhead is actually more expensive for us to offer Windows titles that Mac 
or iOS ones with Apple's fee.

Plenty of non-profit organizations are just as bad or worse than corporations, 
so that does not solve the problem either.

And, not all corporations are evil. The world is not made up of black and 
white. It is rendered in infinite shades of gray.

I do think you need to, whether you agree with them or not, become more 
educated on Apple's models if you're going to try to debate the merits of them. 
Apple does not exercise a complete control model, as you put it. This is a 
common misconception usually banded about by folks in Microsoft's or 
Android/Linux camps, and is based on a number of falsehoods and/or 
exaggerations.

Apple is a huge contributor to open source, for instance. Both webkit and the 
Darwin projects were spearheaded by Apple, and indeed, many of Apple's 
competitors freely use webkit in competing products.

The Mac is not locked down in the way that iOS is. Android is swamped with 
malware because of the open model it employs with virtually no oversight. You 
couldn't pay me enough to use an Android phone, even if I wasn't an Apple user, 
because of the numbers of malware infested apps in their official marketplace. 
Extremes are bad. All open is bad…all closed is bad. Apple has found a sweet 
spot that works well, in my opinion.

As I said above, there are infinite shades of gray, and some very good reasons 
why Apple does things the way they do that benefit the users directly. There 
are some decisions that Apple has made that I do not agree with, too, but I am 
able to weigh out these various pros and cons individually and determine if the 
pros still outweigh the cons. They do. Just as I don't hate everything 
Microsoft does, either, though I do not use their products on a day-to-day 
basis.

Ultimately, the main point is whether or not blind gamers are pirating games 
because of philosophical reasons, as you assert. I think that idea is 
ridiculous. I understand that you have some strongly held philosophical beliefs 
of your own, and that's fine…but they do not apply to this situation.

On Apr 24, 2013, at 10:06 AM, dark d...@xgam.org wrote:

 Hi josh.
 
 i'm afraid I disagree on distribution completely, since if you look at the 
 markup that goes into prophit, even for something with little to no cost it 
 is unbelieveable. i would be quite happy paying individual people, it is 
 paying massive companies that I disagree with.
 
 i do agree amazon mp3 and the like are good ways of paying individual 
 musicians, but they still only cover a certain percentage of what happens, 
 also I am not absolutely convinced by apple's absolute control model since if 
 Apple doesn't think what you've got will sell, well tough. While paying a 
 small percentage to apple for ful distribution digitally is better than 
 paying a record company, it is still not ideal and still leaves far too much 
 control in the hands of one organization, and just! on that organizations 
 terms.
 
 while I know you are huge fans of everything Apple, I myself am a little too 
 suspect of company motivations when they have that level of control. 
 Microsoft were bad enough, but at least distribution was comparatively free. 
 Myself, I'm not convinced fair distribution method will ever be achieved 
 until it is controled by a none prophit organization so that individuals can! 
 get paid for their work directly without massive markup going to the middle 
 men.
 
 Since however this discussion is distinctly not related to games we'd better 
 stop.
 
 All the best,
 
 Dark. 
 
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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread dark

HI josh.

I freely admit my knolidge of apple's business structure is not exact, 
though even from owning an Iphone I can draw conclusions. I do not say all 
coorporations are evil, they are simply in pursuit of prophit which, as marx 
stated is a none moral system from which you cannot derive morality, and 
what concerns me as a moral objection is A, the practices, B, the denial of 
freedom, and C, the actual markup gained by distribution services. you are 
absolutely correct that the internet should! give an easy method for 
distribution, yet why is it still the case that many audio books (even when 
unabridged), are five or ten times more than print originals? even when 
bought digitally. The same goes for music, ultimately prices are jacked up 
by people because they can, and it is those people, the publishers, 
distributors and other hangers on whome I, and indeed others do not respect, 
rather than the individual creators behind books, software, music etc.


Getting this back to games and software however, my point was simply that 
people's general attitudes to coorporations is a lot worse than that towards 
individuals. This is a general moral point, look at for example the amount 
of charities who get your money by appealing not to over all economic 
figures, but to individual stories of suffering in a given situation.


People empathize with other people, it's a bsic psychological traite.

therefore, if developers, rather than appearing ass! simply a faceless 
organization show themselves to actually be individuals, there is a 
proportion of people who will pay for products on that basis.


This is doubly true for the blind community i've found, given that it has in 
the past been the main game producers, capcom, nintendo, E games etc, who 
have actively denied access, been unavailable to discuss access etc, while 
it is individual indi developers (who I will fully agree are on the rise 
thank goodness), who have been most willing to discuss access matters and 
create audio games.


As you said yourself, the world is neither black or white, therefore why not 
give the bennifit of the doubt to at least those people who do! have a sense 
of individual responsability.


In part this is also a cultural matter, since generally speaking today a 
prfessional immage, tends to mean an impersonal one, thus most people who 
create games strive for that sort of image, and so probably appear less 
individual than they actually are.


Beware the Grue!

Dark. 



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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread Draconis
Hi Dark,

Just about done with this, as i have work to do, but just a couple quick 
responses here…

 *snip*
 you are absolutely correct that the internet should! give an easy method for 
 distribution, yet why is it still the case that many audio books (even when 
 unabridged), are five or ten times more than print originals? even when 
 bought digitally.
*snip*

They aren't. At least, not when distributed on the Internet. On the contrary, 
most audio books bought via Audible.com, at least her win the states, are 
pretty comparable to buying a print book, or only slightly more. I seldom pay 
more than $12 or so for an audio book, and I am a voracious reader who reads 
almost exclusively audio books purchased online. THere is usually a slight 
markup, because more people are involved in the production of audio books. 
While the author should be paid, so should the narrator who performs the book, 
the record engineer who does the recording, etc. You are not looking at the big 
picture.

*snip*
  The same goes for music, ultimately prices are jacked up by people because 
 they can, and it is those people, the publishers, distributors and other 
 hangers on whome I, and indeed others do not respect, rather than the 
 individual creators behind books, software, music etc.
 *snip*

I'd argue that the narrator's performance is at least as important as the 
author's words in most audio books, particularly fiction. You seem to be 
implying that they are not entitled to be recognized for their contribution to 
the product.

*snip*
 Getting this back to games and software however, my point was simply that 
 people's general attitudes to coorporations is a lot worse than that towards 
 individuals. This is a general moral point, look at for example the amount of 
 charities who get your money by appealing not to over all economic figures, 
 but to individual stories of suffering in a given situation.
 
 People empathize with other people, it's a bsic psychological traite.
 
 therefore, if developers, rather than appearing ass! simply a faceless 
 organization show themselves to actually be individuals, there is a 
 proportion of people who will pay for products on that basis.
*snip*

I understand your point. My point is that I do not believe that the audio game 
community views the audio game developers in the same way that they view 
Microsoft. They know we are small companies and/or individuals. Your broader 
point is fine, it is the application to the audio game industry that is flawed.

Regardless, I have an idea that may help address the underlying issues that are 
at the heart of this problem for the audio game industry, and I have sent these 
on to Tom to see what he thinks. We'll see. For now, I have to get on with 
things. *smile*


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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread James Bartlett

Hello Jim

   I'm in the same boat as you. that is why when I get better at programing 
I'll be sharing the games I right for free. It's always better to do 
something for fun then be persherd for time or the fact that the game that 
You wrote this time might not be as good as the last one. then you have to 
cut your losses andtry to sevive on what ever you made on this one, and hope 
that the next one is better.


bfn
James 



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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread Thomas Ward
Hi Dark,

I've got a few comments here I think need to be voiced as it seems you
and I have some serious intellectual differences in the way we view
economics and business in general, and I don't think it is possible to
have an intelligent discussion until those differences are voiced.

I know that you have a deep interest in philosophy and have a
doctorate in philosophical studies. As a result a lot of your comments
are theoretical discussions of ethics of what people should and should
not do, but shows a complete unawareness of the practical side of
business and economics in a capitalist society.

For example, you asked why audio books cost five to ten times the
print original even when purchased digitally. Well, in many cases
audio books, at least in the United States, aren't nearly that high. A
service like /Audible sells digital versions of audio books for only a
few dollars more than the print paperback or hardback book it is based
on. I don't think paying $5 extra for an accessible audio book is
anything serious to  complain about. If you are really paying five to
10 times for an audio book then perhaps you are getting them from the
wrong place. However, the basic reason audio books cost more than
print books is the company producing it has to pay the narrator
reading the book, they have to pay the sound engineers recording the
book, and they have to pay someone to do the post production of the
digital copy such as editing, mixing, etc.  If it is available on a
site like Audible they have to charge a bit for hard drive space to
store all their audio books as well as pay for bandwidth because every
internet download isn't free. Someone has to pay for the bandwidth and
transfer fees. Point being there are all kinds of costs involved in
converting that print book into a digital audio book which you have
not taken into consideration.

The point I want to make here is simply that all too often you voice
some very strong opinions towards companies essentially accusing them
for being greedy and immoral when not taking into consideration the
practical and very rational reasons for charging what they do for
their products and services. Often times in order for a company to
turn a profit they have to be able to pay all of their employees
salaries, health care benefits, as well as any other operating costs
which may effect the cost of the final product. That's just how it
works in business. You have to spend money to make money.

Anyway, as far as developers who want to be semi-professional or
professional appearing impersonal I disagree. I believe a person can
be quite professional while not being too impersonal if they want to
have that sort of image. After all, what exactly is considered
professional here?

To me being professional is developing stable software to the best of
my abilities and not selling my customers sloppily written and poorly
designed software. To me being professional is offering prompt email
or phone service for a product I sold them within reason of course.
Being professional might be kindly turning down a suggestion someone
gives without being mean or nasty about it. In other words to me being
professional is simply having good business ethics and has nothing to
do with being impersonal or aloof.

Of course, there is a big difference between the way a small business
like USA Games runs our business and the way someone like Nintendo,
Sony, or Capcom run their businesses. Major corporations like Sony,
Capcom, Nintendo, Microsoft, etc have millions of customers all over
the world. No one person can deal with the sheer number of customers
complaints, suggestions, questions, etc so they hire people to fulfill
those duties. Unfortunately, that does often result in the personnel
being impersonal, and unable to do anything about certain policies
like accessibility because you aren't speaking to the management
directly. With a company like USA Games most of the messages go
directly to myself or in the case of sales my wife might take over and
process the orders. However, since it is a company of two its not
difficult to reach the owner, yours truly, which makes a big
difference. Then again, I only expect to have maybe a thousand
customers tops instead of the millions that Nintendo, Sony, etc have
to deal with. Major difference there, and since I have less customers
to deal with I can afford to be on this list and chat with customers
directly.

Cheers!

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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread Thomas Ward
Hi Josh,

Well said. I don't think I could have stated that any better than you
already have.

As you pointed out the world is made up of infinite shades of gray,
and extremes of any kind are always bad for the end user. I've
experienced this often enough in my own life to know this to be true.
The problem is that people who see things in shades of black and white
can not see the errors in their own thinking.

Anyway, when it comes to the issue of piracy I definitely don't think
people pirate software simply out of some philosophical reason. There
are more often as not some circumstantial reasons for the piracy that
may even seem justified once they are known. Those reasons may not be
justifiable from an ethics point of view, but certainly are
justifiable from the pirates viewpoint. It would be in our best
interests as developers to discover those reasons and see what if
anything we can do about addressing them..

Cheers!


On 4/24/13, Draconis i...@dracoent.com wrote:
 Dark,

 It actually is very much related to games, as we were talking about the
 reasons for audio game piracy. In your eagerness to offer philosophical
 talking points, you entirely missed the point I was making. Hence why I
 referenced Android as well.

 The days of small and individual developers creating and designing games and
 apps is returning with a vengeance, not *just* on Apple platforms, but on
 others as well.

 Distribution has never been free. This is simply ignorance. Before the
 Internet, one needed to produce physical discs, be that floppies or optical
 discs, to sell games. Later, the Internet came along, and one must purchase
 server space and bandwidth to host titles for download, pay for credit card
 transaction services, and so on. These things are neither free, nor cheap.

 The overhead is actually more expensive for us to offer Windows titles that
 Mac or iOS ones with Apple's fee.

 Plenty of non-profit organizations are just as bad or worse than
 corporations, so that does not solve the problem either.

 And, not all corporations are evil. The world is not made up of black and
 white. It is rendered in infinite shades of gray.

 I do think you need to, whether you agree with them or not, become more
 educated on Apple's models if you're going to try to debate the merits of
 them. Apple does not exercise a complete control model, as you put it.
 This is a common misconception usually banded about by folks in Microsoft's
 or Android/Linux camps, and is based on a number of falsehoods and/or
 exaggerations.

 Apple is a huge contributor to open source, for instance. Both webkit and
 the Darwin projects were spearheaded by Apple, and indeed, many of Apple's
 competitors freely use webkit in competing products.

 The Mac is not locked down in the way that iOS is. Android is swamped with
 malware because of the open model it employs with virtually no oversight.
 You couldn't pay me enough to use an Android phone, even if I wasn't an
 Apple user, because of the numbers of malware infested apps in their
 official marketplace. Extremes are bad. All open is bad…all closed is bad.
 Apple has found a sweet spot that works well, in my opinion.

 As I said above, there are infinite shades of gray, and some very good
 reasons why Apple does things the way they do that benefit the users
 directly. There are some decisions that Apple has made that I do not agree
 with, too, but I am able to weigh out these various pros and cons
 individually and determine if the pros still outweigh the cons. They do.
 Just as I don't hate everything Microsoft does, either, though I do not use
 their products on a day-to-day basis.

 Ultimately, the main point is whether or not blind gamers are pirating games
 because of philosophical reasons, as you assert. I think that idea is
 ridiculous. I understand that you have some strongly held philosophical
 beliefs of your own, and that's fine…but they do not apply to this
 situation.

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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread Thomas Ward
Hi Dark,

Actually, this does very much relate to games since the issue is
distribution of products weather it be games, audio books, music, or
anything else. The problem here is that you have an incorrect
perception of Apple's model and charged ahead with your philosophical
talking points without considering the reasons for that model.

First, I think it needs to be said Apple doesn't have an absolute
control model as you stated below. I'll admit the distribution model
they use  for their iOS devices is more restrictive than for Android
or Windows, but all and all it is a good thing for developers and end
users. Apple insures that their software on the App Store is free of
viruses, is reasonably stable, and meets certain standards and
requirements. The end result is you get a good solid product and don't
have to worry about your iPhone or iPad being loaded with malware.

The same can't be said for Windows or Android devices. Android takes
the other extreme of being completely open and what Josh said is all
too true. A person has to be very careful what they buy, download, and
install on their Android device because viruses and other malware is
running rampant. Plus apps can range from very good to being very bad
because there is vary little oversight of what is being released for
the device. While Windows isn't as open as Android its track record
with viruses, Trojans, worms, and other nasty pieces of malware is
notorious.

The point being here is that Apple's oversight of what software is
sold for their iOS devices is generally a good thing, and still
doesn't give them absolute control. People can, if they wish,
jailbreak the device and install anything they want on it. If they
want to run that risk they can, but obviously Apple can't be held
accountable for anything that happens if someone is running a
jailbroke device.

It might also be important to remind you that Apple doesn't have the
same policy for Mac OS X as they have for iOS. Its much easier and
less restrictive for a third-party developer to write software for Mac
OS than iOS if they want to. They don't have to use the App Store for
Mac OS, but there will be many benefits for the developer if they did
use the Apple App
Store rather than trying to distribute the software on their own.

Second, I am not convinced non-profit organizations is the answer
either for two reasons. In order to exist the people running the
non-profit organization must get money through donations or by some
other means in order to continue running the organization in the first
place. Non-profit organizations must make money just like commercial
businesses so they can pay their employees unless you suggest that
people work for free. Besides that some non-profit organizations can
be as crooked and dirty as any corporation, and I'm just not convinced
they can be as  neutral as you suggest.

Cheers!

On 4/24/13, dark d...@xgam.org wrote:
 Hi josh.

 i'm afraid I disagree on distribution completely, since if you look at the
 markup that goes into prophit, even for something with little to no cost it

 is unbelieveable. i would be quite happy paying individual people, it is
 paying massive companies that I disagree with.

 i do agree amazon mp3 and the like are good ways of paying individual
 musicians, but they still only cover a certain percentage of what happens,
 also I am not absolutely convinced by apple's absolute control model since
 if Apple doesn't think what you've got will sell, well tough. While paying a

 small percentage to apple for ful distribution digitally is better than
 paying a record company, it is still not ideal and still leaves far too much

 control in the hands of one organization, and just! on that organizations
 terms.

 while I know you are huge fans of everything Apple, I myself am a little too

 suspect of company motivations when they have that level of control.
 Microsoft were bad enough, but at least distribution was comparatively free.

 Myself, I'm not convinced fair distribution method will ever be achieved
 until it is controled by a none prophit organization so that individuals
 can! get paid for their work directly without massive markup going to the
 middle men.

 Since however this discussion is distinctly not related to games we'd better

 stop.

 All the best,

 Dark.


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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread Cara Quinn
Hi dark,

I won't go into all of the points I'd been planning on addressing below, 
because Josh and Thomas have pretty much already covered that ground quite 
nicely.

However, I will comment / question a few points below.

Thanks,

Cara :)
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On Apr 24, 2013, at 8:03 AM, dark d...@xgam.org wrote:

HI josh.

I freely admit my knolidge of apple's business structure is not exact,

CQ Regarding your comments on Apple pretty much saying definitively what you 
can and cannot sell through iTunes and the App Store, this is not true.

While Apple does have a set of guidelines for the App Store, in regard to 
music, this is simply not the case. It's very easy to get tracks posted to the 
iTunes store.

In regard to apps, Apple's Human Interface Guidelines are freely readable and 
give any developer / potential developer really good ideas of where to go in 
the process of creating / developing their apps for the public to be released 
on the App Store. Go by these guidelines and you can pretty much guarantee 
approval for your app…

though even from owning an Iphone I can draw conclusions. I do not say all 
coorporations are evil, they are simply in pursuit of prophit which, as marx 
stated is a none moral system from which you cannot derive morality, 

CQ Are you saying here that because someone (or many someones) may be rewarded 
for adding to the lives of people either by creating / producing / distributing 
a product or service that this is immoral? Do the processes of distribution 
which allow you to receive food, clothing and services contribute nothing good 
or positive to your existence or that of others? -Because some people may try 
to use the system to get more than they might, that surely does not make the 
system as a whole an immoral endeavor. Please tell me I'm misunderstanding you 
here?… :)

and what concerns me as a moral objection is A, the practices, B, the denial of 
freedom, and C, the actual markup gained by distribution services. you are 
absolutely correct that the internet should! give an easy method for 
distribution, yet why is it still the case that many audio books (even when 
unabridged), are five or ten times more than print originals? even when bought 
digitally. The same goes for music, 

CQ I think Josh and Thomas have really said this best already so I won't 
continue that… :)

ultimately prices are jacked up by people because they can, and it is those 
people, the publishers, distributors and other hangers on whome I, and indeed 
others do not respect, 

CQ Again with the superlatives… Do you honestly feel that everyone and every 
company involved in the supply chain for products and services in western 
society is in it to cheat the consumer?

Let's assume for a minute that I'm correct in my assumptions here, (though I 
hope I'm not) :) What if we apply this logic to the audio game so-called 
industry; Are you saying that someone whom is perhaps a one-person shop should 
not charge anything above the mere costs they incur so that they can be at all 
rewarded for the time and effort they put in to develop games for you? 
Everything in a supply chain, even if it is accomplished all by one person, 
takes time, energy and effort to make it work. All this requires money or 
barter or some sort of reward. Would you agree?…

What I'm wondering is why or how, this somehow evolves into a 'corporations are 
bad' type of attitude?

rather than the individual creators behind books, software, music etc.

CQ There are many people who put time and effort into creating these products. 
Just because there are more people involved in a process does not automatically 
make that process bad and one where only only one person is involved, a good 
and moral process. YOu've said, yourself, that drawing generalizations really 
doesn't work…

Getting this back to games and software however, my point was simply that 
people's general attitudes to coorporations is a lot worse than that towards 
individuals. This is a general moral point, 

CQ generalizations…

look at for example the amount of charities who get your money by appealing not 
to over all economic figures, but to individual stories of suffering in a given 
situation.
People empathize with other people, it's a bsic psychological traite.

therefore, if developers, rather than appearing ass! simply a faceless 
organization show themselves to actually be individuals, there is a proportion 
of people who will pay for products on that basis.

CQ This has not played out even in recent history here on this list. Everybody 
knows Justin Daubinmire is a single individual with a small development 
business. This hasn't stopped everyone and their brother running him down, 
publicly humiliating and challenging his credibility just because he made a 
decision they didn't like. What this looks more like to me, is that many people 

Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread Thomas Ward
Hi Cara,

You raised a very good point in your last post. Sometimes a game
developer needs to stop answering calls, responding to email, or cut
down on list activity to work on games. If a developer does that he or
she could be accused of being impersonal just because they are trying
to make time to work on other things.

For example, over the last two/three days I've answered and responded
to a good dozen messages from this list as well as a few others. Now,
just imagine if I put that hour or two of email into working on MOTA
or something else. I can get a lot more done when I am not spending so
much time on Audyssey or the Audiogames.net forum, and some developers
like Josh are fairly quiet unless there is some news worth discussing.
So just because a developer is quiet doesn't mean they are impersonal
or not doing anything productive. :D

Cheers!

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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread shaun everiss

maybe devs could get others to handle their list mail.
its just a thought, ofcause said person would need to eventually  get payed.
I'd do it for  anyone that wants it.
free at first but if I expanded obviously I'd need to be payed, 
something like 10 bucks an hour or whatever or well games, testing, 
etc I am not fussy.

or in any other way not cash related.
I have the time, and it would make my life a bit bussier.


At 02:22 PM 4/25/2013, you wrote:

Hi Cara,

You raised a very good point in your last post. Sometimes a game
developer needs to stop answering calls, responding to email, or cut
down on list activity to work on games. If a developer does that he or
she could be accused of being impersonal just because they are trying
to make time to work on other things.

For example, over the last two/three days I've answered and responded
to a good dozen messages from this list as well as a few others. Now,
just imagine if I put that hour or two of email into working on MOTA
or something else. I can get a lot more done when I am not spending so
much time on Audyssey or the Audiogames.net forum, and some developers
like Josh are fairly quiet unless there is some news worth discussing.
So just because a developer is quiet doesn't mean they are impersonal
or not doing anything productive. :D

Cheers!

---
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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-24 Thread Cara Quinn
But Shaun, then we'd become corporations and then Dark would hate us! lol!

*smile* Dark, just kidding! *hug*

Just couldn't resist! :)

Shaun, in all seriousness would you actually do that? if so that's way cool of 
you to offer!

This is the sort of community involvement I'm talking about. That offer in 
itself can totally free-up someone's time  So kudos to you for offering!

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Apr 24, 2013, at 7:38 PM, shaun everiss sm.ever...@gmail.com wrote:

maybe devs could get others to handle their list mail.
its just a thought, ofcause said person would need to eventually  get payed.
I'd do it for  anyone that wants it.
free at first but if I expanded obviously I'd need to be payed, something like 
10 bucks an hour or whatever or well games, testing, etc I am not fussy.
or in any other way not cash related.
I have the time, and it would make my life a bit bussier.


At 02:22 PM 4/25/2013, you wrote:
 Hi Cara,
 
 You raised a very good point in your last post. Sometimes a game
 developer needs to stop answering calls, responding to email, or cut
 down on list activity to work on games. If a developer does that he or
 she could be accused of being impersonal just because they are trying
 to make time to work on other things.
 
 For example, over the last two/three days I've answered and responded
 to a good dozen messages from this list as well as a few others. Now,
 just imagine if I put that hour or two of email into working on MOTA
 or something else. I can get a lot more done when I am not spending so
 much time on Audyssey or the Audiogames.net forum, and some developers
 like Josh are fairly quiet unless there is some news worth discussing.
 So just because a developer is quiet doesn't mean they are impersonal
 or not doing anything productive. :D
 
 Cheers!
 
 ---
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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-23 Thread Charles Rivard
It's a real shame when you cannot afford to try to better yourself. 
Although the government claims to want you to get a job and work, you find 
that you are worse off if you do, thanks to the elimination of necessary 
benefits such as health care, food stamps and so on.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Tuesday, April 23, 2013 8:15 PM
Subject: Re: [Audyssey] Giving Away Free Games was Announcement 
AboutBSCGames




Hi Thomas,

You know I love writing games.  Maybe it would have been nice to be able 
to make some money at it.  But even early on I heard that there was not 
much money to make.  But one major reason that I have never taken any 
money for any of my games is because I can not afford to.  You know if I 
got any money for my games it would then lower my food stamps, raise my 
rent, maybe kick me off of my medical insurance and stuff like that.  Not 
to mention just all of the hassle of reporting it all the time.  And if 
somehow I released a game that really sold good and I made a whole bunch 
of money in one quarter, I might even get kicked off of disability income. 
And that was not easy to get back on to after the last time that I had a 
job and went off of it.


Oh yeah, and I think that a hobby is more fun than a job.

BFN

Jim

There is a very fine line between hobby and mental illness.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-23 Thread Bryan Peterson
And there's always a chance that you could then get into trouble for using 
Homer Simpson sounds in your games. And as someone who recently had to pawn 
all his Simpsons DVD's due to his x's frightening financial irresponsibility 
and wasn't able to pay to recover them, these games are the only thing that 
prevents me from going into complete Simpsons withdrawal.




But thou must!
-Original Message- 
From: Jim Kitchen

Sent: Tuesday, April 23, 2013 7:15 PM
To: Thomas Ward
Subject: Re: [Audyssey] Giving Away Free Games was Announcement 
AboutBSCGames


Hi Thomas,

You know I love writing games.  Maybe it would have been nice to be able to 
make some money at it.  But even early on I heard that there was not much 
money to make.  But one major reason that I have never taken any money for 
any of my games is because I can not afford to.  You know if I got any money 
for my games it would then lower my food stamps, raise my rent, maybe kick 
me off of my medical insurance and stuff like that.  Not to mention just all 
of the hassle of reporting it all the time.  And if somehow I released a 
game that really sold good and I made a whole bunch of money in one quarter, 
I might even get kicked off of disability income.  And that was not easy to 
get back on to after the last time that I had a job and went off of it.


Oh yeah, and I think that a hobby is more fun than a job.

BFN

Jim

There is a very fine line between hobby and mental illness.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames

2013-04-23 Thread Bryan Peterson
I'm in the same boat. I know that even if I could manage to get a job I 
would lose my benefits right away, not in the reasonable time frame they 
advertise when they try to get you to apply. And Joke Rehab as I like to 
call it is remarkably blasé about it.




But thou must!
-Original Message- 
From: Charles Rivard

Sent: Tuesday, April 23, 2013 7:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Giving Away Free Games was Announcement 
AboutBSCGames


It's a real shame when you cannot afford to try to better yourself.
Although the government claims to want you to get a job and work, you find
that you are worse off if you do, thanks to the elimination of necessary
benefits such as health care, food stamps and so on.

--
If guns kill people, writing implements cause grammatical and spelling
errors!
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Tuesday, April 23, 2013 8:15 PM
Subject: Re: [Audyssey] Giving Away Free Games was Announcement
AboutBSCGames



Hi Thomas,

You know I love writing games.  Maybe it would have been nice to be able 
to make some money at it.  But even early on I heard that there was not 
much money to make.  But one major reason that I have never taken any 
money for any of my games is because I can not afford to.  You know if I 
got any money for my games it would then lower my food stamps, raise my 
rent, maybe kick me off of my medical insurance and stuff like that.  Not 
to mention just all of the hassle of reporting it all the time.  And if 
somehow I released a game that really sold good and I made a whole bunch 
of money in one quarter, I might even get kicked off of disability income. 
And that was not easy to get back on to after the last time that I had a 
job and went off of it.


Oh yeah, and I think that a hobby is more fun than a job.

BFN

Jim

There is a very fine line between hobby and mental illness.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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