Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-25 Thread Thomas Ward
Hi Cara,

Lol! Oh, I sincerely wish I was releasing something tomorrow, but I am
glad you got my point. The basic idea was if a developer says he or
she will release something tomorrow he or she better back it up or the
wrath of the community will befall that man or woman. This community
has as much patients as a man eating tiger with an empty stomach. :D

Cheers!

On 4/25/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Thomas! why didn't you tell us before that you are releasing tomorrow?!

 Wow, I can't wait, this is awesome! Oh, btw, you'd better have it out or
 else we'll have it out with you! lol!
 Sorry, just had to!

 Smirk!

 Cara :)

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Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-25 Thread Thomas Ward
Hi Dallas,

Yeah, good point. Mainstream companies usually don't give advanced
warning of when they are releasing something and when they do its
usually pretty near complete. They might advertise something and offer
a pre-order sale like a week or so in advance but they don't announce
something one or two years in advance and leave people hanging in the
wind until then. By that time people will have forgotten the game and
will have moved onto something cooler.

Cheers!


On 4/25/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 yeah. exactly. also, another thing to note. in the mainstream gaming
 world, they don't usualy tell people something is coming out, till its
 coming out. lol. or they advertise it, but only when its actually
 complete, and ready for shipping, and they are just completing the
 process of supplying the stock to all the shops, ready to start
 selling on the day of the opening.
 personally, this kind of thing is what devs in the audio games
 community should do also. that way, it stops the problem of people
 getting all wound up, then disappointed, when its not out when the dev
 said it would be. also, that way, your more likely to sell larger
 amounts apone sale, rather then people being a bit sdisappointed, and
 the excitement has warn off. if a dev comes out and says, we have this
 new game coming out today! buy it now for 20 dollars! people are far
 more likely to jump and buy it. because if its what they want, as in,
 if its the kind of thing they are looking for, they will likely spend
 the money on a whim, at that moment. where as if they knew, 3 months
 before, that its coming out, the excitement has had time to ware off,
 and although they do still want it probably, they will question
 spending that money, far more.
 simple sales methods like that, is what makes the money, really.
 regards:
 Dallas

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Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread shaun everiss
well speaking from my experience as a former pirate and crack nut 
there are a few simple things devs can do to minimise this.
Firstly no one will buy your software if the price is to high or if 
it needs to be they are not getting what they would concider enough.
If people can't afford things and want them the only thing to do is 
crack it and you get it.
unless you can pay in installments say for example the blindsoftware 
package, maybe pay 10 bucks or 20 bucks a month, and you would 
eventually pay it off vary few software titles for the blind actually do this.
have promos and competitions to win free software but encourage the 
gamers to participate and interact with things we have not to many of 
these and these would improve things in the community.

Communication.
its a no brainer but even if you don't have anything even if you only 
communicate twice a year or something at least people think you are 
doing something rather than have you just go quiet.


At 09:59 PM 4/23/2013, you wrote:

Hi tom.

I agree in principle, the hardware keygen system hurts the 
legitimate customers, and ultimately doesn't stop the pirates, just 
makes piracy harder.


That being said, i do usually have confidence that if a games 
company closes it's doors and packs up, they will offer something to 
posterity. This is why even though I bought tarzan junior back in 
2006, I still have the game despite it being abandonware, since 
Philip insured that the game was playable even when he was no longer 
able to generate keys.
Same goes for DanZ, self destruct and terraformers, and the last is 
really surprising given the many people involved in the project 
(check the credits).


This is one reason i am so displeased at justin's decision. the fact 
that he is abandoning his games is sad enough, but that he is 
offering nothing to gamers further down the line who miss his 
closing down sale, heck, i wouldn't have minded if he sold the 
distribution of the keygen to audeasy or audiogames.net as you 
suggested yourself.


it is not about the sounds and music, or ability to mod the games, 
it is simply about preserving the work that someone has done.


While I wouldn't reffuse to buy a game such as any updates from Gma 
or blind adrenaline with hardware keygens, I do hope if ever either 
of them goes out of business, they will make the right decision.
Ditto with vip gameszone, indeed since we haven't heard any news of 
further developement from them (I know they were working on a 
business and stocks simulation), this might even become current.


Beware the Grue!

Dark.

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Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Thomas Ward
Hi Shaun,

Well, regarding a payment plan most developers are not equipped to
take payments on a monthly basis whatever. Sure someone could send me
$5.00 per month via Paypal but then I have to keep accurate records of
how much each person paid and send out monthly statements which could
get to be a hassle. Especially, considering the fact that most games
are around %$25 and I figure most people can pay that off in one lump
some anyway.

As far as communication goes I think some people have a very
pessimistic view of game developers and their motives to begin with so
I'm not surprised if a developer goes silent for six months people
begin assuming they have gone out of business. We saw this with
Draconis when they took time to develop their new cross-platform
engine, and there were all kinds of speculation that Draconis was
going out of business, they have no new games coming, that the aren't
updating their games, whatever just because Josh isn't very vocal
about what he is doing from month to month. Then, when he did come
back with that dragon awakens message there were reactions like, I'll
believe it when I see it. While I can understand their skepticism and
cynicism to a point that still doesn't give them the right to say so
and so is dead so I'll pirate it.

The thing that some of these people fail to miss is that some  of us
have been very vocal on Audyssey, Audiogames.net, whatever and have to
put up with a lot of bologna from people too. If a game developer
announces he is working on super game x he will be bombarded by emails
with questions like, when will the game be released, which are just
going to waste the developer's time answering questions like that. If
the developer speculates at a release date like it will be released on
April 25, 2013 then come hell or high water it better be released on
April 25, 2013 or there will be a hundred angry game developers
calling him names and flaming him to hell and back when there may be
perfectly good reasons why the release was delayed. We don't need that
kind of crap either, and that is why some developers choose to just
lie low.

Cheers!

On 4/24/13, shaun everiss sm.ever...@gmail.com wrote:
 well speaking from my experience as a former pirate and crack nut
 there are a few simple things devs can do to minimise this.
 Firstly no one will buy your software if the price is to high or if
 it needs to be they are not getting what they would concider enough.
 If people can't afford things and want them the only thing to do is
 crack it and you get it.
 unless you can pay in installments say for example the blindsoftware
 package, maybe pay 10 bucks or 20 bucks a month, and you would
 eventually pay it off vary few software titles for the blind actually do
 this.
 have promos and competitions to win free software but encourage the
 gamers to participate and interact with things we have not to many of
 these and these would improve things in the community.
 Communication.
 its a no brainer but even if you don't have anything even if you only
 communicate twice a year or something at least people think you are
 doing something rather than have you just go quiet.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Dallas O'Brien
yeah. exactly. also, another thing to note. in the mainstream gaming
world, they don't usualy tell people something is coming out, till its
coming out. lol. or they advertise it, but only when its actually
complete, and ready for shipping, and they are just completing the
process of supplying the stock to all the shops, ready to start
selling on the day of the opening.
personally, this kind of thing is what devs in the audio games
community should do also. that way, it stops the problem of people
getting all wound up, then disappointed, when its not out when the dev
said it would be. also, that way, your more likely to sell larger
amounts apone sale, rather then people being a bit sdisappointed, and
the excitement has warn off. if a dev comes out and says, we have this
new game coming out today! buy it now for 20 dollars! people are far
more likely to jump and buy it. because if its what they want, as in,
if its the kind of thing they are looking for, they will likely spend
the money on a whim, at that moment. where as if they knew, 3 months
before, that its coming out, the excitement has had time to ware off,
and although they do still want it probably, they will question
spending that money, far more.
simple sales methods like that, is what makes the money, really.
regards:
Dallas


On 25/04/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Shaun,

 Well, regarding a payment plan most developers are not equipped to
 take payments on a monthly basis whatever. Sure someone could send me
 $5.00 per month via Paypal but then I have to keep accurate records of
 how much each person paid and send out monthly statements which could
 get to be a hassle. Especially, considering the fact that most games
 are around %$25 and I figure most people can pay that off in one lump
 some anyway.

 As far as communication goes I think some people have a very
 pessimistic view of game developers and their motives to begin with so
 I'm not surprised if a developer goes silent for six months people
 begin assuming they have gone out of business. We saw this with
 Draconis when they took time to develop their new cross-platform
 engine, and there were all kinds of speculation that Draconis was
 going out of business, they have no new games coming, that the aren't
 updating their games, whatever just because Josh isn't very vocal
 about what he is doing from month to month. Then, when he did come
 back with that dragon awakens message there were reactions like, I'll
 believe it when I see it. While I can understand their skepticism and
 cynicism to a point that still doesn't give them the right to say so
 and so is dead so I'll pirate it.

 The thing that some of these people fail to miss is that some  of us
 have been very vocal on Audyssey, Audiogames.net, whatever and have to
 put up with a lot of bologna from people too. If a game developer
 announces he is working on super game x he will be bombarded by emails
 with questions like, when will the game be released, which are just
 going to waste the developer's time answering questions like that. If
 the developer speculates at a release date like it will be released on
 April 25, 2013 then come hell or high water it better be released on
 April 25, 2013 or there will be a hundred angry game developers
 calling him names and flaming him to hell and back when there may be
 perfectly good reasons why the release was delayed. We don't need that
 kind of crap either, and that is why some developers choose to just
 lie low.

 Cheers!

 On 4/24/13, shaun everiss sm.ever...@gmail.com wrote:
 well speaking from my experience as a former pirate and crack nut
 there are a few simple things devs can do to minimise this.
 Firstly no one will buy your software if the price is to high or if
 it needs to be they are not getting what they would concider enough.
 If people can't afford things and want them the only thing to do is
 crack it and you get it.
 unless you can pay in installments say for example the blindsoftware
 package, maybe pay 10 bucks or 20 bucks a month, and you would
 eventually pay it off vary few software titles for the blind actually do
 this.
 have promos and competitions to win free software but encourage the
 gamers to participate and interact with things we have not to many of
 these and these would improve things in the community.
 Communication.
 its a no brainer but even if you don't have anything even if you only
 communicate twice a year or something at least people think you are
 doing something rather than have you just go quiet.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of 

Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Cara Quinn
Thomas! why didn't you tell us before that you are releasing tomorrow?!

Wow, I can't wait, this is awesome! Oh, btw, you'd better have it out or else 
we'll have it out with you! lol!
Sorry, just had to!

Smirk!

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Apr 24, 2013, at 10:08 PM, Thomas Ward thomasward1...@gmail.com wrote:

Hi Shaun,

Well, regarding a payment plan most developers are not equipped to
take payments on a monthly basis whatever. Sure someone could send me
$5.00 per month via Paypal but then I have to keep accurate records of
how much each person paid and send out monthly statements which could
get to be a hassle. Especially, considering the fact that most games
are around %$25 and I figure most people can pay that off in one lump
some anyway.

As far as communication goes I think some people have a very
pessimistic view of game developers and their motives to begin with so
I'm not surprised if a developer goes silent for six months people
begin assuming they have gone out of business. We saw this with
Draconis when they took time to develop their new cross-platform
engine, and there were all kinds of speculation that Draconis was
going out of business, they have no new games coming, that the aren't
updating their games, whatever just because Josh isn't very vocal
about what he is doing from month to month. Then, when he did come
back with that dragon awakens message there were reactions like, I'll
believe it when I see it. While I can understand their skepticism and
cynicism to a point that still doesn't give them the right to say so
and so is dead so I'll pirate it.

The thing that some of these people fail to miss is that some  of us
have been very vocal on Audyssey, Audiogames.net, whatever and have to
put up with a lot of bologna from people too. If a game developer
announces he is working on super game x he will be bombarded by emails
with questions like, when will the game be released, which are just
going to waste the developer's time answering questions like that. If
the developer speculates at a release date like it will be released on
April 25, 2013 then come hell or high water it better be released on
April 25, 2013 or there will be a hundred angry game developers
calling him names and flaming him to hell and back when there may be
perfectly good reasons why the release was delayed. We don't need that
kind of crap either, and that is why some developers choose to just
lie low.

Cheers!

On 4/24/13, shaun everiss sm.ever...@gmail.com wrote:
 well speaking from my experience as a former pirate and crack nut
 there are a few simple things devs can do to minimise this.
 Firstly no one will buy your software if the price is to high or if
 it needs to be they are not getting what they would concider enough.
 If people can't afford things and want them the only thing to do is
 crack it and you get it.
 unless you can pay in installments say for example the blindsoftware
 package, maybe pay 10 bucks or 20 bucks a month, and you would
 eventually pay it off vary few software titles for the blind actually do
 this.
 have promos and competitions to win free software but encourage the
 gamers to participate and interact with things we have not to many of
 these and these would improve things in the community.
 Communication.
 its a no brainer but even if you don't have anything even if you only
 communicate twice a year or something at least people think you are
 doing something rather than have you just go quiet.
 

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[Audyssey] Hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-23 Thread dark

Hi tom.

I agree in principle, the hardware keygen system hurts the legitimate 
customers, and ultimately doesn't stop the pirates, just makes piracy 
harder.


That being said, i do usually have confidence that if a games company closes 
it's doors and packs up, they will offer something to posterity. This is why 
even though I bought tarzan junior back in 2006, I still have the game 
despite it being abandonware, since Philip insured that the game was 
playable even when he was no longer able to generate keys.
Same goes for DanZ, self destruct and terraformers, and the last is really 
surprising given the many people involved in the project (check the 
credits).


This is one reason i am so displeased at justin's decision. the fact that he 
is abandoning his games is sad enough, but that he is offering nothing to 
gamers further down the line who miss his closing down sale, heck, i 
wouldn't have minded if he sold the distribution of the keygen to audeasy or 
audiogames.net as you suggested yourself.


it is not about the sounds and music, or ability to mod the games, it is 
simply about preserving the work that someone has done.


While I wouldn't reffuse to buy a game such as any updates from Gma or blind 
adrenaline with hardware keygens, I do hope if ever either of them goes out 
of business, they will make the right decision.
Ditto with vip gameszone, indeed since we haven't heard any news of further 
developement from them (I know they were working on a business and stocks 
simulation), this might even become current.


Beware the Grue!

Dark. 



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All messages are archived and can be searched and read at
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