Re: [Audyssey] MODA view

2009-09-30 Thread Thomas Ward

Hi Phil,
That's a bit more programming than I had planned on for the view 
command. I agree that it would be better to speak the nearist item 
first, but that also requires a much more complex view system. More than 
i really think is needed to get the basic information across.
Besides I am hoping to release by Christmas if possible. That puts me on 
a time table which i seriously hope I can keep. I've got just over two 
months to finish up, and I don't want to take any unnecessary delays for 
1.0.


Smile.

Phil Vlasak wrote:

Hi Thomas,
That sounds better if the things in the room could be sorted by 
distance and the closest spoken first.


Smiles,
Phil



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[Audyssey] MODA view

2009-09-29 Thread Phil Vlasak

Hi Thomas,
A few ideas about the view function.
When you hit v you could have five women discuss what the next step to take 
should be.

Oh,no that is the View TV show.
How about if you hit v and arrow through the objects and it gives the 
distance along with the name such as, Statue 10 meters, fire, 7 meters, fire 
1 meter, cancel.

 Or,
You hit v and arrow to the fire object and hit enter.
Then each time you step it reports the view to the object you selected.
Fire 2 meters fire 2 meters, fire 1 meter.
This goes on automatically until the distance gets larger.
This could work for creatures too.
Real good game even with the current view function.
smiles,
Phil 



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Re: [Audyssey] MODA view

2009-09-29 Thread Thomas Ward

Hi phil,
What I am thinking of doing is a look typecommand where you press v for 
view and it just speaks everything in the room. Now, that I've figured 
out how to interupt speech with the control key or whatever such a 
command is ultimately easier than pressing v for view, arrowing to an 
item, and pressing enter to speak it's location. I'd rather not use a 
menu at all if I can help it so that's why I don't have any plans to use 
a menu in beta 8.



HTH


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Re: [Audyssey] MODA view

2009-09-29 Thread Phil Vlasak

Hi Thomas,
That sounds better if the things in the room could be sorted by distance and 
the closest spoken first.


Smiles,
Phil


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 9:19 PM
Subject: Re: [Audyssey] MODA view



Hi phil,
What I am thinking of doing is a look typecommand where you press v for
view and it just speaks everything in the room. Now, that I've figured
out how to interupt speech with the control key or whatever such a
command is ultimately easier than pressing v for view, arrowing to an
item, and pressing enter to speak it's location. I'd rather not use a
menu at all if I can help it so that's why I don't have any plans to use
a menu in beta 8.


HTH


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Re: [Audyssey] MODA view

2009-09-29 Thread Clement Chou
Another view suggestion... could you say have two ways to view? One way I 
think would be productive is to have a modifier, say alt or something, and 
hold that down and press left or right arrow, and it reports the closest 
object, or a series of objects in that direction.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 5:54 PM
Subject: [Audyssey] MODA view



Hi Thomas,
A few ideas about the view function.
When you hit v you could have five women discuss what the next step to 
take should be.

Oh,no that is the View TV show.
How about if you hit v and arrow through the objects and it gives the 
distance along with the name such as, Statue 10 meters, fire, 7 meters, 
fire 1 meter, cancel.

 Or,
You hit v and arrow to the fire object and hit enter.
Then each time you step it reports the view to the object you selected.
Fire 2 meters fire 2 meters, fire 1 meter.
This goes on automatically until the distance gets larger.
This could work for creatures too.
Real good game even with the current view function.
smiles,
Phil

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Re: [Audyssey] MODA view

2009-09-29 Thread shaun everiss
well if viewing if I want something if there is more than one thing you could 
set the control to interupt one message of speech if viewing something, and if 
there are multipul things then the next one speaks.
At 02:19 p.m. 30/09/2009, you wrote:
Hi phil,
What I am thinking of doing is a look typecommand where you press v for view 
and it just speaks everything in the room. Now, that I've figured out how to 
interupt speech with the control key or whatever such a command is ultimately 
easier than pressing v for view, arrowing to an item, and pressing enter to 
speak it's location. I'd rather not use a menu at all if I can help it so 
that's why I don't have any plans to use a menu in beta 8.


HTH


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