Re: [Audyssey] Monty limits - Re: Monty top score.
Hi, Quote Alright, but it would force you to go backwards in the game if you need some more swords. That would definitely increase the complexity and you'd need more strategy skills. End quote Exactly, and at the moment there has been little need to back track. Though, the possability has been mentioned in the manual. Here is what the manual says in Section 1.3 about general game play. Maybe you'll need to backtrack through certain chambers. Or perhaps forge ahead blindly. Even test your memory to remember the location of a room you fought through earlier. Just be sure to keep a cool head. Use your special tools wisely. And please - try not to let greed blind you as you snatch up Montezuma's fabulous treasures. The classic Montezuma's Revenge did offer an element of strategy when to use a magic amulet or when to use a sword. neither could you have allot of at the same time so you had to use them wizely, and if you needed one and ran out you had to go back and get one. FYI, in the USA Games version of the game the magic potions replaced the amulets in case you were wondering. Quote Also, the fact that I sometimes die right before the end of a level kind of annoys me. I've been thinking about a system where you will be put back to halfway through the level if you die after a certain point. That would safe you from a lot of walking. smile End quote Yeah, but that isn't cannon for classic arcade games. As you may recall games like Mario Brothers, Packman, Double Dragon, etc put you back at the beginning of the level you didn't complete. In this way Montezuma's Revenge has retained it's original atari origens. Smile --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty limits - Re: Monty top score.
I don't see the point of limiting the amount of weapons you can get--the more the better, to my mind. Alright, but it would force you to go backwards in the game if you need some more swords. That would definitely increase the complexity and you'd need more strategy skills. Also, the fact that I sometimes die right before the end of a level kind of annoys me. I've been thinking about a system where you will be put back to halfway through the level if you die after a certain point. That would safe you from a lot of walking. smile --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Monty limits - Re: Monty top score.
As long as it doesn't mess around with what you've coded so far, the closer to the original the better. And, actually, I would like the idea of limiting the number of weapons, but not the number of lives, the gamer can attain. I think that a life earned is a bonus. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 03, 2007 11:33 AM Subject: Re: [Audyssey] Monty top score. Hi Charles, Just for your information the clasic Montezuma's Revenge only allowed you to carry a maximum of four swords at any given time. So if you wanted to get more you would have to physically use a couple to get more swords. Beta 5 currently doesn't have this restriction, but the next release will. I was going to add it to Beta 5, but forgot to do so before release. So keep that in mind when collecting potions and swords you are limited to four each, and you have to use one to get another one. Charles Rivard wrote: Hmm. I thought I was scoring OK at around 90,000, but I haven't killed as many monsters as I could be killing in order to save swords. -- If guns cause crime, then pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty limits - Re: Monty top score.
I don't see the point of limiting the amount of weapons you can get--the more the better, to my mind. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 03, 2007 4:50 PM Subject: [Audyssey] Monty limits - Re: Monty top score. As long as it doesn't mess around with what you've coded so far, the closer to the original the better. And, actually, I would like the idea of limiting the number of weapons, but not the number of lives, the gamer can attain. I think that a life earned is a bonus. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 03, 2007 11:33 AM Subject: Re: [Audyssey] Monty top score. Hi Charles, Just for your information the clasic Montezuma's Revenge only allowed you to carry a maximum of four swords at any given time. So if you wanted to get more you would have to physically use a couple to get more swords. Beta 5 currently doesn't have this restriction, but the next release will. I was going to add it to Beta 5, but forgot to do so before release. So keep that in mind when collecting potions and swords you are limited to four each, and you have to use one to get another one. Charles Rivard wrote: Hmm. I thought I was scoring OK at around 90,000, but I haven't killed as many monsters as I could be killing in order to save swords. -- If guns cause crime, then pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.15.19/1106 - Release Date: 11/2/2007 9:46 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty limits - Re: Monty top score.
Hi Charles, Well, the classic Montezuma's Revenge limited you to a maximum of 6 lives at one time. The USA Games version does the same, and will continue to. Smile Charles Rivard wrote: As long as it doesn't mess around with what you've coded so far, the closer to the original the better. And, actually, I would like the idea of limiting the number of weapons, but not the number of lives, the gamer can attain. I think that a life earned is a bonus. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]