Re: [Audyssey] News from papa sangre

2010-12-01 Thread Hayden Presley
Hi,
I don't know--if I had the thing just for calling people, that would be a
complete waste; long live the Land line!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mike Maslo
Sent: Tuesday, November 30, 2010 9:41 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] News from papa sangre

IPhones rock and so blind friendly not only for simple phone usage but games
which I can play with it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, November 30, 2010 7:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

Well you never know, maybe if the average jo enjoys this sort of thing we'll

se him/her on audiogames.net or similar.

It's things like this that actually make me want to get an I phone.

Beware the Grue!

Dark.
- Original Message - 
From: "Scott Chesworth" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 30, 2010 10:32 PM
Subject: Re: [Audyssey] News from papa sangre


> Hi chaps,
>
> Well, not a teaser as such but I can tell you that I spent an hour or
> so playing PS a couple of weeks ago, and it looked like being pretty
> close to releasable to me, plus the project manager seemed intent on a
> release before Christmas.
> We spent the hour with him listening to me take on the game
> (interestingly, the guy really did seem to listen as much as he
> watched), then going over a few accessibility tweaks that, while they
> weren't absolutely necessary, would make the menu system of the game
> and the transitions between levels easier to navigate with VoiceOver.
> During actual game play, you'll still need VoiceOver turned off unless
> you fancy doing a lot of unnecessary doubletapping.
>
> For what it's worth, my impressions were that the sound design was
> absolutely top notch. The biggest issue I encountered in the levels I
> played was telling the difference between something being behind you
> or in front of you, hopefully by release they'll have found a way to
> make that more obvious. It was a lot of fun to play, but I would
> advise you all to remember that this is a slightly odd situation, in
> that the game is audio-only, but being marketted to average Joe. The
> upshot seemed to be that, although the sound design was brilliant, the
> actual challenges and tasks were easy for someone who's used to
> navigating environments based entirely in audio. That said, I haven't
> seen the whole game, and even if the difficulty doesn't pick up, I'd
> happily splurge a few quid on it.
>
> Hope sending this doesn't tread on any toes at Somethin' Else, you
> boys should've got me to sign an NDA if you really didn't want any
> public mumblings at all!
>
> Scott
>
> On 11/30/10, Darren Duff  wrote:
>> Sweet! Are you friends with him or something? I wish they would give us
>> another teaser as I am sure things have changed much...
>>
>> -----Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of michael barnes
>> Sent: Tuesday, November 30, 2010 9:56 AM
>> To: gamers@audyssey.org
>> Subject: Re: [Audyssey] News from papa sangre
>>
>> I email Paul Benit and he told me that if apple aproves of things then
>> dec.14 it will be release. when i hear from Paul again I will let 
>> everyone
>> on the list know.
>>
>> --
>> Email services provided by the System Access Mobile Network.  Visit
>> www.serotek.com to learn more about accessibility anywhere.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
>> send E-mail to gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
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>>
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>>
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>> _ NOD32 EMON 5661 (20101130) information _
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>> This message was checked by NOD32 antivirus system
>> http://www.eset.com
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>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to l

Re: [Audyssey] News from papa sangre

2010-12-01 Thread Scott Chesworth
Hi Darren,

Nope, didn't have the foresight to record it I'm afraid. You wouldn't
have gotten much out of a recording in any case, all of the testing
was done with us both wearing headphones.

Hmmm, I didn't see anything where vibration was used. Then again, I
didn't see the entire game either so it's possible.

Scott

On 12/1/10, Darren Duff  wrote:
> Well, guess that's good enough for me... You didn't happen to record that
> little session now did you? Evil grin!
>
> Can't wait for this one guys. I've been looking out for it for a long old
> time!
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Scott Chesworth
> Sent: Tuesday, November 30, 2010 5:33 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] News from papa sangre
>
> Hi chaps,
>
> Well, not a teaser as such but I can tell you that I spent an hour or so
> playing PS a couple of weeks ago, and it looked like being pretty close to
> releasable to me, plus the project manager seemed intent on a release before
> Christmas.
> We spent the hour with him listening to me take on the game (interestingly,
> the guy really did seem to listen as much as he watched), then going over a
> few accessibility tweaks that, while they weren't absolutely necessary,
> would make the menu system of the game and the transitions between levels
> easier to navigate with VoiceOver.
> During actual game play, you'll still need VoiceOver turned off unless you
> fancy doing a lot of unnecessary doubletapping.
>
> For what it's worth, my impressions were that the sound design was
> absolutely top notch. The biggest issue I encountered in the levels I played
> was telling the difference between something being behind you or in front of
> you, hopefully by release they'll have found a way to make that more
> obvious. It was a lot of fun to play, but I would advise you all to remember
> that this is a slightly odd situation, in that the game is audio-only, but
> being marketted to average Joe. The upshot seemed to be that, although the
> sound design was brilliant, the actual challenges and tasks were easy for
> someone who's used to navigating environments based entirely in audio. That
> said, I haven't seen the whole game, and even if the difficulty doesn't pick
> up, I'd happily splurge a few quid on it.
>
> Hope sending this doesn't tread on any toes at Somethin' Else, you boys
> should've got me to sign an NDA if you really didn't want any public
> mumblings at all!
>
> Scott
>
> On 11/30/10, Darren Duff  wrote:
>> Sweet! Are you friends with him or something? I wish they would give
>> us another teaser as I am sure things have changed much...
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
>> On Behalf Of michael barnes
>> Sent: Tuesday, November 30, 2010 9:56 AM
>> To: gamers@audyssey.org
>> Subject: Re: [Audyssey] News from papa sangre
>>
>> I email Paul Benit and he told me that if apple aproves of things then
>> dec.14 it will be release. when i hear from Paul again I will let
>> everyone on the list know.
>>
>> --
>> Email services provided by the System Access Mobile Network.  Visit
>> www.serotek.com to learn more about accessibility anywhere.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the
>> list, send E-mail to gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list, please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> _ NOD32 EMON 5661 (20101130) information _
>>
>> This message was checked by NOD32 antivirus system http://www.eset.com
>>
>>
>>
>>
>> _ NOD32 EMON 5661 (20101130) information _
>>
>> This message was checked by NOD32 antivirus system http://www.eset.com
>>
>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched an

Re: [Audyssey] News from papa sangre

2010-12-01 Thread Mike Maslo
Me either

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: Wednesday, December 01, 2010 1:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

The thing is I signed up for beta testing months ago and I got
accepted and they never emailedme any more info.
Sorry just had to bring that up.

On 12/1/10, Mike Maslo  wrote:
> IPhones rock and so blind friendly not only for simple phone usage but
games
> which I can play with it.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: Tuesday, November 30, 2010 7:44 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] News from papa sangre
>
> Well you never know, maybe if the average jo enjoys this sort of thing
we'll
>
> se him/her on audiogames.net or similar.
>
> It's things like this that actually make me want to get an I phone.
>
> Beware the Grue!
>
> Dark.
> - Original Message -
> From: "Scott Chesworth" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, November 30, 2010 10:32 PM
> Subject: Re: [Audyssey] News from papa sangre
>
>
>> Hi chaps,
>>
>> Well, not a teaser as such but I can tell you that I spent an hour or
>> so playing PS a couple of weeks ago, and it looked like being pretty
>> close to releasable to me, plus the project manager seemed intent on a
>> release before Christmas.
>> We spent the hour with him listening to me take on the game
>> (interestingly, the guy really did seem to listen as much as he
>> watched), then going over a few accessibility tweaks that, while they
>> weren't absolutely necessary, would make the menu system of the game
>> and the transitions between levels easier to navigate with VoiceOver.
>> During actual game play, you'll still need VoiceOver turned off unless
>> you fancy doing a lot of unnecessary doubletapping.
>>
>> For what it's worth, my impressions were that the sound design was
>> absolutely top notch. The biggest issue I encountered in the levels I
>> played was telling the difference between something being behind you
>> or in front of you, hopefully by release they'll have found a way to
>> make that more obvious. It was a lot of fun to play, but I would
>> advise you all to remember that this is a slightly odd situation, in
>> that the game is audio-only, but being marketted to average Joe. The
>> upshot seemed to be that, although the sound design was brilliant, the
>> actual challenges and tasks were easy for someone who's used to
>> navigating environments based entirely in audio. That said, I haven't
>> seen the whole game, and even if the difficulty doesn't pick up, I'd
>> happily splurge a few quid on it.
>>
>> Hope sending this doesn't tread on any toes at Somethin' Else, you
>> boys should've got me to sign an NDA if you really didn't want any
>> public mumblings at all!
>>
>> Scott
>>
>> On 11/30/10, Darren Duff  wrote:
>>> Sweet! Are you friends with him or something? I wish they would give us
>>> another teaser as I am sure things have changed much...
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
>>> Behalf Of michael barnes
>>> Sent: Tuesday, November 30, 2010 9:56 AM
>>> To: gamers@audyssey.org
>>> Subject: Re: [Audyssey] News from papa sangre
>>>
>>> I email Paul Benit and he told me that if apple aproves of things then
>>> dec.14 it will be release. when i hear from Paul again I will let
>>> everyone
>>> on the list know.
>>>
>>> --
>>> Email services provided by the System Access Mobile Network.  Visit
>>> www.serotek.com to learn more about accessibility anywhere.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list,
>>> send E-mail to gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>> _ NOD32 EMON 5661 (20101130) information _
>

Re: [Audyssey] News from papa sangre

2010-12-01 Thread Darren Duff
You forgot it's gotta be in binaural sound! Lol! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Wednesday, December 01, 2010 7:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

Games we'd heard about and imagine what they could be.
papa sangre.
Old papa sangre is sitting in his rocking chair on the front porch telling
stories of the good old days.
He falls asleep and horse flies start buzzing around his head.
Your job as his younger relative is to whack those flies with your cell
phone as they zoom past his head.
If you hit a fly, your cell phone will vibrate from the impact.
Was I close?
Smiles,
Phil


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Re: [Audyssey] News from papa sangre

2010-12-01 Thread Phil Vlasak

Games we'd heard about and imagine what they could be.
papa sangre.
Old papa sangre is sitting in his rocking chair on the front porch telling 
stories of the good old days.

He falls asleep and horse flies start buzzing around his head.
Your job as his younger relative is to whack those flies with your
cell phone as they zoom past his head.
If you hit a fly, your cell phone will vibrate from the impact.
Was I close?
Smiles,
Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] News from papa sangre

2010-12-01 Thread Oriol Gómez
hmm, it should. I have the iPhone4, but I also have the iTouch 3g so I
guess I'll try it out. Anyway I thought the iTouch 4g had vibration?

On 12/1/10, Darren Duff  wrote:
> I did hear back from them and the last thing I heard was that they wanted to
> use beta testers in the UK first.  No biggy I guess but I really wanted to
> beta test as I'm sure many of you did. I don't really care as long as they
> come out with a mind blowing game.  On another note, I heard that you have
> to use vibration as well as binaural sound to navigate in the game. Problem
> is I don't have an iPhone so I hope it works on the iPod touch. That doesn't
> have vibration
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Oriol Gómez
> Sent: Wednesday, December 01, 2010 2:22 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] News from papa sangre
>
> The thing is I signed up for beta testing months ago and I got accepted and
> they never emailedme any more info.
> Sorry just had to bring that up.
>
> On 12/1/10, Mike Maslo  wrote:
>> IPhones rock and so blind friendly not only for simple phone usage but
>> games which I can play with it.
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
>> On Behalf Of dark
>> Sent: Tuesday, November 30, 2010 7:44 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] News from papa sangre
>>
>> Well you never know, maybe if the average jo enjoys this sort of thing
>> we'll
>>
>> se him/her on audiogames.net or similar.
>>
>> It's things like this that actually make me want to get an I phone.
>>
>> Beware the Grue!
>>
>> Dark.
>> - Original Message -
>> From: "Scott Chesworth" 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, November 30, 2010 10:32 PM
>> Subject: Re: [Audyssey] News from papa sangre
>>
>>
>>> Hi chaps,
>>>
>>> Well, not a teaser as such but I can tell you that I spent an hour or
>>> so playing PS a couple of weeks ago, and it looked like being pretty
>>> close to releasable to me, plus the project manager seemed intent on
>>> a release before Christmas.
>>> We spent the hour with him listening to me take on the game
>>> (interestingly, the guy really did seem to listen as much as he
>>> watched), then going over a few accessibility tweaks that, while they
>>> weren't absolutely necessary, would make the menu system of the game
>>> and the transitions between levels easier to navigate with VoiceOver.
>>> During actual game play, you'll still need VoiceOver turned off
>>> unless you fancy doing a lot of unnecessary doubletapping.
>>>
>>> For what it's worth, my impressions were that the sound design was
>>> absolutely top notch. The biggest issue I encountered in the levels I
>>> played was telling the difference between something being behind you
>>> or in front of you, hopefully by release they'll have found a way to
>>> make that more obvious. It was a lot of fun to play, but I would
>>> advise you all to remember that this is a slightly odd situation, in
>>> that the game is audio-only, but being marketted to average Joe. The
>>> upshot seemed to be that, although the sound design was brilliant,
>>> the actual challenges and tasks were easy for someone who's used to
>>> navigating environments based entirely in audio. That said, I haven't
>>> seen the whole game, and even if the difficulty doesn't pick up, I'd
>>> happily splurge a few quid on it.
>>>
>>> Hope sending this doesn't tread on any toes at Somethin' Else, you
>>> boys should've got me to sign an NDA if you really didn't want any
>>> public mumblings at all!
>>>
>>> Scott
>>>
>>> On 11/30/10, Darren Duff  wrote:
>>>> Sweet! Are you friends with him or something? I wish they would give
>>>> us another teaser as I am sure things have changed much...
>>>>
>>>> -Original Message-
>>>> From: gamers-boun...@audyssey.org
>>>> [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes
>>>> Sent: Tuesday, November 30, 2010 9:56 AM
>>>> To: gamers@audyssey.org
>>>> Subject: Re: [Audyssey] News from papa sangre
>>>>
>>>> I email Paul Benit and he told me that if apple aproves of things
>>

Re: [Audyssey] News from papa sangre

2010-12-01 Thread Darren Duff
I did hear back from them and the last thing I heard was that they wanted to
use beta testers in the UK first.  No biggy I guess but I really wanted to
beta test as I'm sure many of you did. I don't really care as long as they
come out with a mind blowing game.  On another note, I heard that you have
to use vibration as well as binaural sound to navigate in the game. Problem
is I don't have an iPhone so I hope it works on the iPod touch. That doesn't
have vibration 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: Wednesday, December 01, 2010 2:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

The thing is I signed up for beta testing months ago and I got accepted and
they never emailedme any more info.
Sorry just had to bring that up.

On 12/1/10, Mike Maslo  wrote:
> IPhones rock and so blind friendly not only for simple phone usage but 
> games which I can play with it.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of dark
> Sent: Tuesday, November 30, 2010 7:44 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] News from papa sangre
>
> Well you never know, maybe if the average jo enjoys this sort of thing 
> we'll
>
> se him/her on audiogames.net or similar.
>
> It's things like this that actually make me want to get an I phone.
>
> Beware the Grue!
>
> Dark.
> - Original Message -
> From: "Scott Chesworth" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, November 30, 2010 10:32 PM
> Subject: Re: [Audyssey] News from papa sangre
>
>
>> Hi chaps,
>>
>> Well, not a teaser as such but I can tell you that I spent an hour or 
>> so playing PS a couple of weeks ago, and it looked like being pretty 
>> close to releasable to me, plus the project manager seemed intent on 
>> a release before Christmas.
>> We spent the hour with him listening to me take on the game 
>> (interestingly, the guy really did seem to listen as much as he 
>> watched), then going over a few accessibility tweaks that, while they 
>> weren't absolutely necessary, would make the menu system of the game 
>> and the transitions between levels easier to navigate with VoiceOver.
>> During actual game play, you'll still need VoiceOver turned off 
>> unless you fancy doing a lot of unnecessary doubletapping.
>>
>> For what it's worth, my impressions were that the sound design was 
>> absolutely top notch. The biggest issue I encountered in the levels I 
>> played was telling the difference between something being behind you 
>> or in front of you, hopefully by release they'll have found a way to 
>> make that more obvious. It was a lot of fun to play, but I would 
>> advise you all to remember that this is a slightly odd situation, in 
>> that the game is audio-only, but being marketted to average Joe. The 
>> upshot seemed to be that, although the sound design was brilliant, 
>> the actual challenges and tasks were easy for someone who's used to 
>> navigating environments based entirely in audio. That said, I haven't 
>> seen the whole game, and even if the difficulty doesn't pick up, I'd 
>> happily splurge a few quid on it.
>>
>> Hope sending this doesn't tread on any toes at Somethin' Else, you 
>> boys should've got me to sign an NDA if you really didn't want any 
>> public mumblings at all!
>>
>> Scott
>>
>> On 11/30/10, Darren Duff  wrote:
>>> Sweet! Are you friends with him or something? I wish they would give 
>>> us another teaser as I am sure things have changed much...
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org 
>>> [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes
>>> Sent: Tuesday, November 30, 2010 9:56 AM
>>> To: gamers@audyssey.org
>>> Subject: Re: [Audyssey] News from papa sangre
>>>
>>> I email Paul Benit and he told me that if apple aproves of things 
>>> then
>>> dec.14 it will be release. when i hear from Paul again I will let 
>>> everyone on the list know.
>>>
>>> --
>>> Email services provided by the System Access Mobile Network.  Visit 
>>> www.serotek.com to learn more about accessibility anywhere.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
>>> list, send E-mail to gamers-unsubscr...@audyssey.org.
>>> You can make changes or updat

Re: [Audyssey] News from papa sangre

2010-11-30 Thread Oriol Gómez
The thing is I signed up for beta testing months ago and I got
accepted and they never emailedme any more info.
Sorry just had to bring that up.

On 12/1/10, Mike Maslo  wrote:
> IPhones rock and so blind friendly not only for simple phone usage but games
> which I can play with it.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: Tuesday, November 30, 2010 7:44 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] News from papa sangre
>
> Well you never know, maybe if the average jo enjoys this sort of thing we'll
>
> se him/her on audiogames.net or similar.
>
> It's things like this that actually make me want to get an I phone.
>
> Beware the Grue!
>
> Dark.
> - Original Message -
> From: "Scott Chesworth" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, November 30, 2010 10:32 PM
> Subject: Re: [Audyssey] News from papa sangre
>
>
>> Hi chaps,
>>
>> Well, not a teaser as such but I can tell you that I spent an hour or
>> so playing PS a couple of weeks ago, and it looked like being pretty
>> close to releasable to me, plus the project manager seemed intent on a
>> release before Christmas.
>> We spent the hour with him listening to me take on the game
>> (interestingly, the guy really did seem to listen as much as he
>> watched), then going over a few accessibility tweaks that, while they
>> weren't absolutely necessary, would make the menu system of the game
>> and the transitions between levels easier to navigate with VoiceOver.
>> During actual game play, you'll still need VoiceOver turned off unless
>> you fancy doing a lot of unnecessary doubletapping.
>>
>> For what it's worth, my impressions were that the sound design was
>> absolutely top notch. The biggest issue I encountered in the levels I
>> played was telling the difference between something being behind you
>> or in front of you, hopefully by release they'll have found a way to
>> make that more obvious. It was a lot of fun to play, but I would
>> advise you all to remember that this is a slightly odd situation, in
>> that the game is audio-only, but being marketted to average Joe. The
>> upshot seemed to be that, although the sound design was brilliant, the
>> actual challenges and tasks were easy for someone who's used to
>> navigating environments based entirely in audio. That said, I haven't
>> seen the whole game, and even if the difficulty doesn't pick up, I'd
>> happily splurge a few quid on it.
>>
>> Hope sending this doesn't tread on any toes at Somethin' Else, you
>> boys should've got me to sign an NDA if you really didn't want any
>> public mumblings at all!
>>
>> Scott
>>
>> On 11/30/10, Darren Duff  wrote:
>>> Sweet! Are you friends with him or something? I wish they would give us
>>> another teaser as I am sure things have changed much...
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>> Behalf Of michael barnes
>>> Sent: Tuesday, November 30, 2010 9:56 AM
>>> To: gamers@audyssey.org
>>> Subject: Re: [Audyssey] News from papa sangre
>>>
>>> I email Paul Benit and he told me that if apple aproves of things then
>>> dec.14 it will be release. when i hear from Paul again I will let
>>> everyone
>>> on the list know.
>>>
>>> --
>>> Email services provided by the System Access Mobile Network.  Visit
>>> www.serotek.com to learn more about accessibility anywhere.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
>>> send E-mail to gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
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>&g

Re: [Audyssey] News from papa sangre

2010-11-30 Thread Mike Maslo
IPhones rock and so blind friendly not only for simple phone usage but games
which I can play with it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, November 30, 2010 7:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

Well you never know, maybe if the average jo enjoys this sort of thing we'll

se him/her on audiogames.net or similar.

It's things like this that actually make me want to get an I phone.

Beware the Grue!

Dark.
- Original Message - 
From: "Scott Chesworth" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 30, 2010 10:32 PM
Subject: Re: [Audyssey] News from papa sangre


> Hi chaps,
>
> Well, not a teaser as such but I can tell you that I spent an hour or
> so playing PS a couple of weeks ago, and it looked like being pretty
> close to releasable to me, plus the project manager seemed intent on a
> release before Christmas.
> We spent the hour with him listening to me take on the game
> (interestingly, the guy really did seem to listen as much as he
> watched), then going over a few accessibility tweaks that, while they
> weren't absolutely necessary, would make the menu system of the game
> and the transitions between levels easier to navigate with VoiceOver.
> During actual game play, you'll still need VoiceOver turned off unless
> you fancy doing a lot of unnecessary doubletapping.
>
> For what it's worth, my impressions were that the sound design was
> absolutely top notch. The biggest issue I encountered in the levels I
> played was telling the difference between something being behind you
> or in front of you, hopefully by release they'll have found a way to
> make that more obvious. It was a lot of fun to play, but I would
> advise you all to remember that this is a slightly odd situation, in
> that the game is audio-only, but being marketted to average Joe. The
> upshot seemed to be that, although the sound design was brilliant, the
> actual challenges and tasks were easy for someone who's used to
> navigating environments based entirely in audio. That said, I haven't
> seen the whole game, and even if the difficulty doesn't pick up, I'd
> happily splurge a few quid on it.
>
> Hope sending this doesn't tread on any toes at Somethin' Else, you
> boys should've got me to sign an NDA if you really didn't want any
> public mumblings at all!
>
> Scott
>
> On 11/30/10, Darren Duff  wrote:
>> Sweet! Are you friends with him or something? I wish they would give us
>> another teaser as I am sure things have changed much...
>>
>> -Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of michael barnes
>> Sent: Tuesday, November 30, 2010 9:56 AM
>> To: gamers@audyssey.org
>> Subject: Re: [Audyssey] News from papa sangre
>>
>> I email Paul Benit and he told me that if apple aproves of things then
>> dec.14 it will be release. when i hear from Paul again I will let 
>> everyone
>> on the list know.
>>
>> --
>> Email services provided by the System Access Mobile Network.  Visit
>> www.serotek.com to learn more about accessibility anywhere.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
>> send E-mail to gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> _ NOD32 EMON 5661 (20101130) information _
>>
>> This message was checked by NOD32 antivirus system http://www.eset.com
>>
>>
>>
>>
>> _ NOD32 EMON 5661 (20101130) information _
>>
>> This message was checked by NOD32 antivirus system
>> http://www.eset.com
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>>
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>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding t

Re: [Audyssey] News from papa sangre

2010-11-30 Thread Darren Duff
Well, guess that's good enough for me... You didn't happen to record that
little session now did you? Evil grin! 

Can't wait for this one guys. I've been looking out for it for a long old
time!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Tuesday, November 30, 2010 5:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

Hi chaps,

Well, not a teaser as such but I can tell you that I spent an hour or so
playing PS a couple of weeks ago, and it looked like being pretty close to
releasable to me, plus the project manager seemed intent on a release before
Christmas.
We spent the hour with him listening to me take on the game (interestingly,
the guy really did seem to listen as much as he watched), then going over a
few accessibility tweaks that, while they weren't absolutely necessary,
would make the menu system of the game and the transitions between levels
easier to navigate with VoiceOver.
During actual game play, you'll still need VoiceOver turned off unless you
fancy doing a lot of unnecessary doubletapping.

For what it's worth, my impressions were that the sound design was
absolutely top notch. The biggest issue I encountered in the levels I played
was telling the difference between something being behind you or in front of
you, hopefully by release they'll have found a way to make that more
obvious. It was a lot of fun to play, but I would advise you all to remember
that this is a slightly odd situation, in that the game is audio-only, but
being marketted to average Joe. The upshot seemed to be that, although the
sound design was brilliant, the actual challenges and tasks were easy for
someone who's used to navigating environments based entirely in audio. That
said, I haven't seen the whole game, and even if the difficulty doesn't pick
up, I'd happily splurge a few quid on it.

Hope sending this doesn't tread on any toes at Somethin' Else, you boys
should've got me to sign an NDA if you really didn't want any public
mumblings at all!

Scott

On 11/30/10, Darren Duff  wrote:
> Sweet! Are you friends with him or something? I wish they would give 
> us another teaser as I am sure things have changed much...
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of michael barnes
> Sent: Tuesday, November 30, 2010 9:56 AM
> To: gamers@audyssey.org
> Subject: Re: [Audyssey] News from papa sangre
>
> I email Paul Benit and he told me that if apple aproves of things then
> dec.14 it will be release. when i hear from Paul again I will let 
> everyone on the list know.
>
> --
> Email services provided by the System Access Mobile Network.  Visit 
> www.serotek.com to learn more about accessibility anywhere.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
> list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at 
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at 
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list, please send E-mail to gamers-ow...@audyssey.org.
>
>
> _ NOD32 EMON 5661 (20101130) information _
>
> This message was checked by NOD32 antivirus system http://www.eset.com
>
>
>
>
> _ NOD32 EMON 5661 (20101130) information _
>
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>
>
>
>
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> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
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list,
> please send E-mail to gamers-ow...@audyssey.org.
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Re: [Audyssey] News from papa sangre

2010-11-30 Thread Ian McNamara
yep i am getting an ipod touch after christmas some time. i can't wait. 

Ian McNamara

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Re: [Audyssey] News from papa sangre

2010-11-30 Thread dark
Well you never know, maybe if the average jo enjoys this sort of thing we'll 
se him/her on audiogames.net or similar.


It's things like this that actually make me want to get an I phone.

Beware the Grue!

Dark.
- Original Message - 
From: "Scott Chesworth" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 30, 2010 10:32 PM
Subject: Re: [Audyssey] News from papa sangre



Hi chaps,

Well, not a teaser as such but I can tell you that I spent an hour or
so playing PS a couple of weeks ago, and it looked like being pretty
close to releasable to me, plus the project manager seemed intent on a
release before Christmas.
We spent the hour with him listening to me take on the game
(interestingly, the guy really did seem to listen as much as he
watched), then going over a few accessibility tweaks that, while they
weren't absolutely necessary, would make the menu system of the game
and the transitions between levels easier to navigate with VoiceOver.
During actual game play, you'll still need VoiceOver turned off unless
you fancy doing a lot of unnecessary doubletapping.

For what it's worth, my impressions were that the sound design was
absolutely top notch. The biggest issue I encountered in the levels I
played was telling the difference between something being behind you
or in front of you, hopefully by release they'll have found a way to
make that more obvious. It was a lot of fun to play, but I would
advise you all to remember that this is a slightly odd situation, in
that the game is audio-only, but being marketted to average Joe. The
upshot seemed to be that, although the sound design was brilliant, the
actual challenges and tasks were easy for someone who's used to
navigating environments based entirely in audio. That said, I haven't
seen the whole game, and even if the difficulty doesn't pick up, I'd
happily splurge a few quid on it.

Hope sending this doesn't tread on any toes at Somethin' Else, you
boys should've got me to sign an NDA if you really didn't want any
public mumblings at all!

Scott

On 11/30/10, Darren Duff  wrote:

Sweet! Are you friends with him or something? I wish they would give us
another teaser as I am sure things have changed much...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Tuesday, November 30, 2010 9:56 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] News from papa sangre

I email Paul Benit and he told me that if apple aproves of things then
dec.14 it will be release. when i hear from Paul again I will let 
everyone

on the list know.

--
Email services provided by the System Access Mobile Network.  Visit
www.serotek.com to learn more about accessibility anywhere.


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list,

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Re: [Audyssey] News from papa sangre

2010-11-30 Thread Scott Chesworth
Hi chaps,

Well, not a teaser as such but I can tell you that I spent an hour or
so playing PS a couple of weeks ago, and it looked like being pretty
close to releasable to me, plus the project manager seemed intent on a
release before Christmas.
We spent the hour with him listening to me take on the game
(interestingly, the guy really did seem to listen as much as he
watched), then going over a few accessibility tweaks that, while they
weren't absolutely necessary, would make the menu system of the game
and the transitions between levels easier to navigate with VoiceOver.
During actual game play, you'll still need VoiceOver turned off unless
you fancy doing a lot of unnecessary doubletapping.

For what it's worth, my impressions were that the sound design was
absolutely top notch. The biggest issue I encountered in the levels I
played was telling the difference between something being behind you
or in front of you, hopefully by release they'll have found a way to
make that more obvious. It was a lot of fun to play, but I would
advise you all to remember that this is a slightly odd situation, in
that the game is audio-only, but being marketted to average Joe. The
upshot seemed to be that, although the sound design was brilliant, the
actual challenges and tasks were easy for someone who's used to
navigating environments based entirely in audio. That said, I haven't
seen the whole game, and even if the difficulty doesn't pick up, I'd
happily splurge a few quid on it.

Hope sending this doesn't tread on any toes at Somethin' Else, you
boys should've got me to sign an NDA if you really didn't want any
public mumblings at all!

Scott

On 11/30/10, Darren Duff  wrote:
> Sweet! Are you friends with him or something? I wish they would give us
> another teaser as I am sure things have changed much...
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of michael barnes
> Sent: Tuesday, November 30, 2010 9:56 AM
> To: gamers@audyssey.org
> Subject: Re: [Audyssey] News from papa sangre
>
> I email Paul Benit and he told me that if apple aproves of things then
> dec.14 it will be release. when i hear from Paul again I will let everyone
> on the list know.
>
> --
> Email services provided by the System Access Mobile Network.  Visit
> www.serotek.com to learn more about accessibility anywhere.
>
>
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Re: [Audyssey] News from papa sangre

2010-11-30 Thread Darren Duff
Sweet! Are you friends with him or something? I wish they would give us
another teaser as I am sure things have changed much... 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Tuesday, November 30, 2010 9:56 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] News from papa sangre

I email Paul Benit and he told me that if apple aproves of things then
dec.14 it will be release. when i hear from Paul again I will let everyone
on the list know.

--
Email services provided by the System Access Mobile Network.  Visit
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] News from papa sangre

2010-11-30 Thread michael barnes
I email Paul Benit and he told me that if apple aproves of things then 
dec.14 it will be release. when i hear from Paul again I will let 
everyone on the list know.


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Re: [Audyssey] News from papa sangre

2010-11-30 Thread Oriol Gómez
sounds good, but they said it was going to be released in september,
so I wouldn't put too much hope into it.

On 11/30/10, Darren Duff  wrote:
> Hi.
>
> This is the latest from the blog on papa sangre, an audio only game for the
> iPhone and iPod touch. Some of us have been following this very closely and
> I just wanted to post it here as well.
>
> November 29th, 2010
>
> Hello.
>
> El Papa is about to make an important statement about his proximity to the
> land of the living.
>
> Very close.
>
> Very, very, very close.
>
> Cross your fingers for some iTunes vouchers this holiday season .
>
>
>
> This is very cool indeed! go to http://www.papasangre.com
>
>
> to learn more about this awesome game.
>
>
> Darren Duff.
>
> Drummer for The Overflow worship band!
>
> Band web site http://www.theoverflowband.com
> 
>
> Personal Phone: (678)936-6113
>
> Mobile E-mail mobiledu...@gmail.com
>
> personal E-mail duff...@gmail.com
>
> windows live messenger *no mail please* darren...@hotmail.com
>
> skype contact duffman31279
>
>
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[Audyssey] News from papa sangre

2010-11-29 Thread Darren Duff
Hi.
 
This is the latest from the blog on papa sangre, an audio only game for the
iPhone and iPod touch. Some of us have been following this very closely and
I just wanted to post it here as well.
 
November 29th, 2010 

Hello.

El Papa is about to make an important statement about his proximity to the
land of the living.

Very close.

Very, very, very close.

Cross your fingers for some iTunes vouchers this holiday season .

 

This is very cool indeed! go to http://www.papasangre.com


to learn more about this awesome game.

 
Darren Duff.

Drummer for The Overflow worship band!

Band web site http://www.theoverflowband.com
 

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

personal E-mail duff...@gmail.com

windows live messenger *no mail please* darren...@hotmail.com

skype contact duffman31279

 
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