Re: [Audyssey] SoundRTS Latest Test: Wow, the AI loves slaughter!

2007-08-18 Thread stunnerstud
i don't know, but i had that problem at a two.
Brandon
- Original Message - 
From: Zachary Kline [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 18, 2007 3:11 PM
Subject: [Audyssey] SoundRTS Latest Test: Wow, the AI loves slaughter!


 Hiya,
This is, erm, an amusing and somewhat sad situation.  I'm playing the 
 AI in passive mode on Map 1.  He has decided that he enjoys getting 
 peasants slaughtered.  I stationed a knight at C2 and he just kills them 
 before the peasants can do anything...
This has happened for so many peasants now that I lost count.  Is it 
 normal...?
 Thanks,
 Zack.
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[Audyssey] SoundRTS Latest Test: Wow, the AI loves slaughter!

2007-08-18 Thread Zachary Kline
Hiya,
This is, erm, an amusing and somewhat sad situation.  I'm playing the AI in 
passive mode on Map 1.  He has decided that he enjoys getting peasants 
slaughtered.  I stationed a knight at C2 and he just kills them before the 
peasants can do anything...
This has happened for so many peasants now that I lost count.  Is it 
normal...?
Thanks,
Zack.
---
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Re: [Audyssey] SoundRTS Latest Test: Wow, the AI loves slaughter!

2007-08-18 Thread shaun everiss
he has no life!!
grin
watch south park ep on warcraft, to find out what thats all about.
Seriously I am not sure why you would do that unless you really were 
not serious or you just liked to kill people for no real reason.
At 08:11 a.m. 19/08/2007, you wrote:

Hiya,
 This is, erm, an amusing and somewhat sad situation.  I'm 
 playing the AI in passive mode on Map 1.  He has decided that he 
 enjoys getting peasants slaughtered.  I stationed a knight at C2 
 and he just kills them before the peasants can do anything...
 This has happened for so many peasants now that I lost 
 count.  Is it normal...?
Thanks,
Zack.
---
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Re: [Audyssey] SoundRTS Latest Test: Wow, the AI loves slaughter!

2007-08-18 Thread Zachary Kline
Heh.  The original reason for having the knight there was to dislodge a hord 
of some seven peasants or so who had taken over the gold mine for their 
use--either that or the wood.  He did that easily, without getting 
scratched.  It was after when I noticed him killing a peasant roughly every 
fifteen seconds or so.

Cheers,
Zack.

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 18, 2007 4:42 PM
Subject: Re: [Audyssey] SoundRTS Latest Test: Wow, the AI loves slaughter!


 he has no life!!
 grin
 watch south park ep on warcraft, to find out what thats all about.
 Seriously I am not sure why you would do that unless you really were
 not serious or you just liked to kill people for no real reason.
 At 08:11 a.m. 19/08/2007, you wrote:

Hiya,
 This is, erm, an amusing and somewhat sad situation.  I'm
 playing the AI in passive mode on Map 1.  He has decided that he
 enjoys getting peasants slaughtered.  I stationed a knight at C2
 and he just kills them before the peasants can do anything...
 This has happened for so many peasants now that I lost
 count.  Is it normal...?
Thanks,
Zack.
---
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No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.484 / Virus Database: 269.12.0/957 - Release Date:
16/08/2007 1:46 p.m.



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 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.484 / Virus Database: 269.12.0/957 - Release Date: 16/08/2007 
 1:46 p.m.



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Re: [Audyssey] SoundRTS Latest Test: Wow, the AI loves slaughter!

2007-08-18 Thread SoundMUD
Zack probably wanted to protect his peasants who were exploiting the
goldmine or the woods in c2.

The AI wanted to exploit the goldmine too (the other goldmines being
exhausted), and while the peasants are fleeing when they find the
knight, the computer finds these idle peasants and ask them to exploit
the goldmine. When the knight is near enough from the entrance of the
square, the peasants have no time to flee and die. On the other hand,
as soon as a combat takes place somewhere, the AI sends all its troops
to this square, so some enemy footmen probably arrived there after
some time.

Of course many things can be done to improve the AI. I will decide
soon in what order I will add which features (tutorial,
editor/language, improved multiplayer game, save game, replay game,
observer mode, improved AI, etc).

By the way, I'm almost sure the AI in its current form doesn't love or
enjoy anything, but I bet you are aware of it already.

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