Re: [Audyssey] Star conquest very irritating

2016-06-09 Thread Michael Maslo
I will repost when I get home

On Thu, Jun 9, 2016 at 9:44 AM lenron brown <lenro...@gmail.com> wrote:

> Nope the link didn't post for some reason.
>
> On 6/5/16, Michael Maslo <michaelmasl...@gmail.com> wrote:
> > Did my link go out?
> >
> > On Sun, Jun 5, 2016 at 2:35 PM David Taylor <e.david.tay...@icloud.com>
> > wrote:
> >
> >> I'll add slightly to that. You have keys based on wasd for directions,
> >> so x for south etc, and r for up and f for down. It takes a good bit of
> >> practice, but hey, that's easily fixed with a bit of RP and people
> >> taking new players on missions and things, which does happen.
> >>
> >>
> >> Cheers
> >>
> >> Dave
> >>
> >>
> >>
> >> On 28/05/2016 15:27, Mike Wassel wrote:
> >> > Ok.  Here we go, I'll try to explain this.  It told you in the
> >> > tutorial, but hopefully I can explain this.
> >> >
> >> > When you want to fight something, move to the enemy. So, M and then
> >> > pick the number.
> >> >
> >> > When you get within one unit of them, type track.  Pick the number,
> >> > and you'll start tracking.  Depending on what target tracking array
> >> > you have installed on your ship, you might lose your track.  If you
> >> > look at your status, you'll see that the stock target array will only
> >> > keep track of your targets 75 percent of the time.  THis can be
> >> > upgraded with better arrays.
> >> >
> >> > Once you've got the enemy tracked, type aim  or, if using
> >> > coords, aim  >> > aim.  Once you've got your lock, you just fire.
> >> >
> >> > I think it takes some time to get used to it, as it's not the same as
> >> > promotheus and miriani.  As to needing a pack, you can try to do it
> >> > without one, but I think it's needed for this game.  It's up to you.
> >> > Just use lockmode to change your preferred aiming method.
> >> >
> >> > Mike.
> >> >
> >> >
> >> >
> >> > On 5/28/2016 4:58 AM, dark wrote:
> >> >> Hi.
> >> >>
> >> >> No I don't have a soundpack. I'm not against the idea, but really the
> >> >> game should be playable without.
> >> >> I was! actually fighting rats when I got hit. I also don't know what
> >> >> you mean by "vector based combat" I was trying! to aim with the
> >> >> directions like 7 for north and + for up, but it didn't seem to work
> >> >> whenever I tried to aim up, also actually finding where the dam rat
> >> >> was to attack it was a struggle sinse scanning took such a long time
> >> >> to say the coordinates it was at and tracking only kicked in
> >> >> sometimes.
> >> >>
> >> >> An explanation of how combat might work against a rat might help, eg,
> >> >> do you target first and then track? or do you do the track command?
> >> >> and when is scan useful?
> >> >>
> >> >>
> >> >> All the best,
> >> >>
> >> >> Dark.
> >> >> - Original Message - From: "Michael Maslo"
> >> >> <michaelmasl...@gmail.com>
> >> >> To: "Gamers Discussion list" <gamers@audyssey.org>
> >> >> Sent: Friday, May 27, 2016 10:53 PM
> >> >> Subject: Re: [Audyssey] Star conquest very irritating
> >> >>
> >> >>
> >> >>> Hi dark,
> >> >>>
> >> >>> Do you have one of the sound packs? That helps because you don't
> >> >>> have all
> >> >>> the extra talking of unimportant text? Secondly, don't use
> >> >>> coordinate based
> >> >>> combat. Use vector combat. What that is hit the number 7 to aim
> >> >>> northwest
> >> >>> or 9 for northeast etc. as a new pilot do space combat with a group.
> >> >>> As a
> >> >>> new pilot none of your ships are strong enough to do a single
> >> >>> beacon. As
> >> >>> someone new learn to fly in manual mode stick to rats ground combat
> >> >>> salvage
> >> >>> etc.
> >> >>>
> >> >>> I plan on art art to play again and would be willing to help out.
> >> >>>
> >> &

Re: [Audyssey] Star conquest very irritating

2016-06-09 Thread lenron brown
Nope the link didn't post for some reason.

On 6/5/16, Michael Maslo <michaelmasl...@gmail.com> wrote:
> Did my link go out?
>
> On Sun, Jun 5, 2016 at 2:35 PM David Taylor <e.david.tay...@icloud.com>
> wrote:
>
>> I'll add slightly to that. You have keys based on wasd for directions,
>> so x for south etc, and r for up and f for down. It takes a good bit of
>> practice, but hey, that's easily fixed with a bit of RP and people
>> taking new players on missions and things, which does happen.
>>
>>
>> Cheers
>>
>> Dave
>>
>>
>>
>> On 28/05/2016 15:27, Mike Wassel wrote:
>> > Ok.  Here we go, I'll try to explain this.  It told you in the
>> > tutorial, but hopefully I can explain this.
>> >
>> > When you want to fight something, move to the enemy. So, M and then
>> > pick the number.
>> >
>> > When you get within one unit of them, type track.  Pick the number,
>> > and you'll start tracking.  Depending on what target tracking array
>> > you have installed on your ship, you might lose your track.  If you
>> > look at your status, you'll see that the stock target array will only
>> > keep track of your targets 75 percent of the time.  THis can be
>> > upgraded with better arrays.
>> >
>> > Once you've got the enemy tracked, type aim  or, if using
>> > coords, aim > > aim.  Once you've got your lock, you just fire.
>> >
>> > I think it takes some time to get used to it, as it's not the same as
>> > promotheus and miriani.  As to needing a pack, you can try to do it
>> > without one, but I think it's needed for this game.  It's up to you.
>> > Just use lockmode to change your preferred aiming method.
>> >
>> > Mike.
>> >
>> >
>> >
>> > On 5/28/2016 4:58 AM, dark wrote:
>> >> Hi.
>> >>
>> >> No I don't have a soundpack. I'm not against the idea, but really the
>> >> game should be playable without.
>> >> I was! actually fighting rats when I got hit. I also don't know what
>> >> you mean by "vector based combat" I was trying! to aim with the
>> >> directions like 7 for north and + for up, but it didn't seem to work
>> >> whenever I tried to aim up, also actually finding where the dam rat
>> >> was to attack it was a struggle sinse scanning took such a long time
>> >> to say the coordinates it was at and tracking only kicked in
>> >> sometimes.
>> >>
>> >> An explanation of how combat might work against a rat might help, eg,
>> >> do you target first and then track? or do you do the track command?
>> >> and when is scan useful?
>> >>
>> >>
>> >> All the best,
>> >>
>> >> Dark.
>> >> - Original Message - From: "Michael Maslo"
>> >> <michaelmasl...@gmail.com>
>> >> To: "Gamers Discussion list" <gamers@audyssey.org>
>> >> Sent: Friday, May 27, 2016 10:53 PM
>> >> Subject: Re: [Audyssey] Star conquest very irritating
>> >>
>> >>
>> >>> Hi dark,
>> >>>
>> >>> Do you have one of the sound packs? That helps because you don't
>> >>> have all
>> >>> the extra talking of unimportant text? Secondly, don't use
>> >>> coordinate based
>> >>> combat. Use vector combat. What that is hit the number 7 to aim
>> >>> northwest
>> >>> or 9 for northeast etc. as a new pilot do space combat with a group.
>> >>> As a
>> >>> new pilot none of your ships are strong enough to do a single
>> >>> beacon. As
>> >>> someone new learn to fly in manual mode stick to rats ground combat
>> >>> salvage
>> >>> etc.
>> >>>
>> >>> I plan on art art to play again and would be willing to help out.
>> >>>
>> >>> On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote:
>> >>>
>> >>>> Hi.
>> >>>>
>> >>>> Well I have asked this on audiogames.net so might as well ask here.
>> >>>>
>> >>>> ?
>> >>>>
>> >>>> Promethius I find a little incoherent for my taste in terms of
>> >>>> activities
>> >>>> and what not, miriani I don't like the idea of all the pvp and
>> >>>> license 

Re: [Audyssey] Star conquest very irritating

2016-06-09 Thread Michael Maslo
Did my link go out?

On Sun, Jun 5, 2016 at 2:35 PM David Taylor <e.david.tay...@icloud.com>
wrote:

> I'll add slightly to that. You have keys based on wasd for directions,
> so x for south etc, and r for up and f for down. It takes a good bit of
> practice, but hey, that's easily fixed with a bit of RP and people
> taking new players on missions and things, which does happen.
>
>
> Cheers
>
> Dave
>
>
>
> On 28/05/2016 15:27, Mike Wassel wrote:
> > Ok.  Here we go, I'll try to explain this.  It told you in the
> > tutorial, but hopefully I can explain this.
> >
> > When you want to fight something, move to the enemy. So, M and then
> > pick the number.
> >
> > When you get within one unit of them, type track.  Pick the number,
> > and you'll start tracking.  Depending on what target tracking array
> > you have installed on your ship, you might lose your track.  If you
> > look at your status, you'll see that the stock target array will only
> > keep track of your targets 75 percent of the time.  THis can be
> > upgraded with better arrays.
> >
> > Once you've got the enemy tracked, type aim  or, if using
> > coords, aim  > aim.  Once you've got your lock, you just fire.
> >
> > I think it takes some time to get used to it, as it's not the same as
> > promotheus and miriani.  As to needing a pack, you can try to do it
> > without one, but I think it's needed for this game.  It's up to you.
> > Just use lockmode to change your preferred aiming method.
> >
> > Mike.
> >
> >
> >
> > On 5/28/2016 4:58 AM, dark wrote:
> >> Hi.
> >>
> >> No I don't have a soundpack. I'm not against the idea, but really the
> >> game should be playable without.
> >> I was! actually fighting rats when I got hit. I also don't know what
> >> you mean by "vector based combat" I was trying! to aim with the
> >> directions like 7 for north and + for up, but it didn't seem to work
> >> whenever I tried to aim up, also actually finding where the dam rat
> >> was to attack it was a struggle sinse scanning took such a long time
> >> to say the coordinates it was at and tracking only kicked in sometimes.
> >>
> >> An explanation of how combat might work against a rat might help, eg,
> >> do you target first and then track? or do you do the track command?
> >> and when is scan useful?
> >>
> >>
> >> All the best,
> >>
> >> Dark.
> >> - Original Message - From: "Michael Maslo"
> >> <michaelmasl...@gmail.com>
> >> To: "Gamers Discussion list" <gamers@audyssey.org>
> >> Sent: Friday, May 27, 2016 10:53 PM
> >> Subject: Re: [Audyssey] Star conquest very irritating
> >>
> >>
> >>> Hi dark,
> >>>
> >>> Do you have one of the sound packs? That helps because you don't
> >>> have all
> >>> the extra talking of unimportant text? Secondly, don't use
> >>> coordinate based
> >>> combat. Use vector combat. What that is hit the number 7 to aim
> >>> northwest
> >>> or 9 for northeast etc. as a new pilot do space combat with a group.
> >>> As a
> >>> new pilot none of your ships are strong enough to do a single
> >>> beacon. As
> >>> someone new learn to fly in manual mode stick to rats ground combat
> >>> salvage
> >>> etc.
> >>>
> >>> I plan on art art to play again and would be willing to help out.
> >>>
> >>> On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote:
> >>>
> >>>> Hi.
> >>>>
> >>>> Well I have asked this on audiogames.net so might as well ask here.
> >>>>
> >>>> ?
> >>>>
> >>>> Promethius I find a little incoherent for my taste in terms of
> >>>> activities
> >>>> and what not, miriani I don't like the idea of all the pvp and
> >>>> license to
> >>>> grief, so I decided to try star conquest. I have heard the bit
> >>>> about the
> >>>> enforced rp and profile creation but I thought I tried that,
> >>>> however I've
> >>>> not had a game where I've failed quite so badly.
> >>>>
> >>>> ?
> >>>>
> >>>> I did the tutorial and talked to the new pilot lieason office and
> >>>> did the
> >>>> tasks he said. 

Re: [Audyssey] Star conquest very irritating

2016-06-09 Thread Michael Maslo
Will post shortly

Sent from my iPhone

> On Jun 5, 2016, at 2:57 PM, lenron brown <lenro...@gmail.com> wrote:
> 
> Yes I would like the pack. If you wouldn't mind posting.
> 
>> On 6/5/16, David Taylor <e.david.tay...@icloud.com> wrote:
>> I'll add slightly to that. You have keys based on wasd for directions,
>> so x for south etc, and r for up and f for down. It takes a good bit of
>> practice, but hey, that's easily fixed with a bit of RP and people
>> taking new players on missions and things, which does happen.
>> 
>> 
>> Cheers
>> 
>> Dave
>> 
>> 
>> 
>>> On 28/05/2016 15:27, Mike Wassel wrote:
>>> Ok.  Here we go, I'll try to explain this.  It told you in the
>>> tutorial, but hopefully I can explain this.
>>> 
>>> When you want to fight something, move to the enemy. So, M and then
>>> pick the number.
>>> 
>>> When you get within one unit of them, type track.  Pick the number,
>>> and you'll start tracking.  Depending on what target tracking array
>>> you have installed on your ship, you might lose your track.  If you
>>> look at your status, you'll see that the stock target array will only
>>> keep track of your targets 75 percent of the time.  THis can be
>>> upgraded with better arrays.
>>> 
>>> Once you've got the enemy tracked, type aim  or, if using
>>> coords, aim >> aim.  Once you've got your lock, you just fire.
>>> 
>>> I think it takes some time to get used to it, as it's not the same as
>>> promotheus and miriani.  As to needing a pack, you can try to do it
>>> without one, but I think it's needed for this game.  It's up to you.
>>> Just use lockmode to change your preferred aiming method.
>>> 
>>> Mike.
>>> 
>>> 
>>> 
>>>> On 5/28/2016 4:58 AM, dark wrote:
>>>> Hi.
>>>> 
>>>> No I don't have a soundpack. I'm not against the idea, but really the
>>>> game should be playable without.
>>>> I was! actually fighting rats when I got hit. I also don't know what
>>>> you mean by "vector based combat" I was trying! to aim with the
>>>> directions like 7 for north and + for up, but it didn't seem to work
>>>> whenever I tried to aim up, also actually finding where the dam rat
>>>> was to attack it was a struggle sinse scanning took such a long time
>>>> to say the coordinates it was at and tracking only kicked in sometimes.
>>>> 
>>>> An explanation of how combat might work against a rat might help, eg,
>>>> do you target first and then track? or do you do the track command?
>>>> and when is scan useful?
>>>> 
>>>> 
>>>> All the best,
>>>> 
>>>> Dark.
>>>> - Original Message - From: "Michael Maslo"
>>>> <michaelmasl...@gmail.com>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Friday, May 27, 2016 10:53 PM
>>>> Subject: Re: [Audyssey] Star conquest very irritating
>>>> 
>>>> 
>>>>> Hi dark,
>>>>> 
>>>>> Do you have one of the sound packs? That helps because you don't
>>>>> have all
>>>>> the extra talking of unimportant text? Secondly, don't use
>>>>> coordinate based
>>>>> combat. Use vector combat. What that is hit the number 7 to aim
>>>>> northwest
>>>>> or 9 for northeast etc. as a new pilot do space combat with a group.
>>>>> As a
>>>>> new pilot none of your ships are strong enough to do a single
>>>>> beacon. As
>>>>> someone new learn to fly in manual mode stick to rats ground combat
>>>>> salvage
>>>>> etc.
>>>>> 
>>>>> I plan on art art to play again and would be willing to help out.
>>>>> 
>>>>>> On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote:
>>>>>> 
>>>>>> Hi.
>>>>>> 
>>>>>> Well I have asked this on audiogames.net so might as well ask here.
>>>>>> 
>>>>>> ?
>>>>>> 
>>>>>> Promethius I find a little incoherent for my taste in terms of
>>>>>> activities
>>>>>> and what not, miriani I don't like the idea of all the pvp and
>>>>>> license to
>>>>>&g

Re: [Audyssey] Star conquest very irritating

2016-06-05 Thread Michael Maslo
I can help anyone who needs help

I am Mike in fringe 

Sent from my iPhone

> On Jun 5, 2016, at 10:07 AM, David Taylor <e.david.tay...@icloud.com> wrote:
> 
> I'll add slightly to that. You have keys based on wasd for directions, so x 
> for south etc, and r for up and f for down. It takes a good bit of practice, 
> but hey, that's easily fixed with a bit of RP and people taking new players 
> on missions and things, which does happen.
> 
> 
> Cheers
> 
> Dave
> 
> 
> 
>> On 28/05/2016 15:27, Mike Wassel wrote:
>> Ok.  Here we go, I'll try to explain this.  It told you in the tutorial, but 
>> hopefully I can explain this.
>> 
>> When you want to fight something, move to the enemy. So, M and then pick the 
>> number.
>> 
>> When you get within one unit of them, type track.  Pick the number, and 
>> you'll start tracking.  Depending on what target tracking array you have 
>> installed on your ship, you might lose your track.  If you look at your 
>> status, you'll see that the stock target array will only keep track of your 
>> targets 75 percent of the time.  THis can be upgraded with better arrays.
>> 
>> Once you've got the enemy tracked, type aim  or, if using coords, 
>> aim > you've got your lock, you just fire.
>> 
>> I think it takes some time to get used to it, as it's not the same as 
>> promotheus and miriani.  As to needing a pack, you can try to do it without 
>> one, but I think it's needed for this game.  It's up to you.  Just use 
>> lockmode to change your preferred aiming method.
>> 
>> Mike.
>> 
>> 
>> 
>>> On 5/28/2016 4:58 AM, dark wrote:
>>> Hi.
>>> 
>>> No I don't have a soundpack. I'm not against the idea, but really the game 
>>> should be playable without.
>>> I was! actually fighting rats when I got hit. I also don't know what you 
>>> mean by "vector based combat" I was trying! to aim with the directions like 
>>> 7 for north and + for up, but it didn't seem to work whenever I tried to 
>>> aim up, also actually finding where the dam rat was to attack it was a 
>>> struggle sinse scanning took such a long time to say the coordinates it was 
>>> at and tracking only kicked in sometimes.
>>> 
>>> An explanation of how combat might work against a rat might help, eg, do 
>>> you target first and then track? or do you do the track command? and when 
>>> is scan useful?
>>> 
>>> 
>>> All the best,
>>> 
>>> Dark.
>>> - Original Message - From: "Michael Maslo" 
>>> <michaelmasl...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Friday, May 27, 2016 10:53 PM
>>> Subject: Re: [Audyssey] Star conquest very irritating
>>> 
>>> 
>>>> Hi dark,
>>>> 
>>>> Do you have one of the sound packs? That helps because you don't have all
>>>> the extra talking of unimportant text? Secondly, don't use coordinate based
>>>> combat. Use vector combat. What that is hit the number 7 to aim northwest
>>>> or 9 for northeast etc. as a new pilot do space combat with a group. As a
>>>> new pilot none of your ships are strong enough to do a single beacon. As
>>>> someone new learn to fly in manual mode stick to rats ground combat salvage
>>>> etc.
>>>> 
>>>> I plan on art art to play again and would be willing to help out.
>>>> 
>>>>> On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote:
>>>>> 
>>>>> Hi.
>>>>> 
>>>>> Well I have asked this on audiogames.net so might as well ask here.
>>>>> 
>>>>> ?
>>>>> 
>>>>> Promethius I find a little incoherent for my taste in terms of activities
>>>>> and what not, miriani I don't like the idea of all the pvp and license to
>>>>> grief, so I decided to try star conquest. I have heard the bit about the
>>>>> enforced rp and profile creation but I thought I tried that, however I've
>>>>> not had a game where I've failed quite so badly.
>>>>> 
>>>>> ?
>>>>> 
>>>>> I did the tutorial and talked to the new pilot lieason office and did the
>>>>> tasks he said. Expooring and salvage were fine but combat was a real pest,
>>>>> mostly because there is no quick way to get the coordinates of the enemy
>>>>> and by the time 

Re: [Audyssey] Star conquest very irritating

2016-06-05 Thread lenron brown
Yes I would like the pack. If you wouldn't mind posting.

On 6/5/16, David Taylor <e.david.tay...@icloud.com> wrote:
> I'll add slightly to that. You have keys based on wasd for directions,
> so x for south etc, and r for up and f for down. It takes a good bit of
> practice, but hey, that's easily fixed with a bit of RP and people
> taking new players on missions and things, which does happen.
>
>
> Cheers
>
> Dave
>
>
>
> On 28/05/2016 15:27, Mike Wassel wrote:
>> Ok.  Here we go, I'll try to explain this.  It told you in the
>> tutorial, but hopefully I can explain this.
>>
>> When you want to fight something, move to the enemy. So, M and then
>> pick the number.
>>
>> When you get within one unit of them, type track.  Pick the number,
>> and you'll start tracking.  Depending on what target tracking array
>> you have installed on your ship, you might lose your track.  If you
>> look at your status, you'll see that the stock target array will only
>> keep track of your targets 75 percent of the time.  THis can be
>> upgraded with better arrays.
>>
>> Once you've got the enemy tracked, type aim  or, if using
>> coords, aim > aim.  Once you've got your lock, you just fire.
>>
>> I think it takes some time to get used to it, as it's not the same as
>> promotheus and miriani.  As to needing a pack, you can try to do it
>> without one, but I think it's needed for this game.  It's up to you.
>> Just use lockmode to change your preferred aiming method.
>>
>> Mike.
>>
>>
>>
>> On 5/28/2016 4:58 AM, dark wrote:
>>> Hi.
>>>
>>> No I don't have a soundpack. I'm not against the idea, but really the
>>> game should be playable without.
>>> I was! actually fighting rats when I got hit. I also don't know what
>>> you mean by "vector based combat" I was trying! to aim with the
>>> directions like 7 for north and + for up, but it didn't seem to work
>>> whenever I tried to aim up, also actually finding where the dam rat
>>> was to attack it was a struggle sinse scanning took such a long time
>>> to say the coordinates it was at and tracking only kicked in sometimes.
>>>
>>> An explanation of how combat might work against a rat might help, eg,
>>> do you target first and then track? or do you do the track command?
>>> and when is scan useful?
>>>
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message - From: "Michael Maslo"
>>> <michaelmasl...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Friday, May 27, 2016 10:53 PM
>>> Subject: Re: [Audyssey] Star conquest very irritating
>>>
>>>
>>>> Hi dark,
>>>>
>>>> Do you have one of the sound packs? That helps because you don't
>>>> have all
>>>> the extra talking of unimportant text? Secondly, don't use
>>>> coordinate based
>>>> combat. Use vector combat. What that is hit the number 7 to aim
>>>> northwest
>>>> or 9 for northeast etc. as a new pilot do space combat with a group.
>>>> As a
>>>> new pilot none of your ships are strong enough to do a single
>>>> beacon. As
>>>> someone new learn to fly in manual mode stick to rats ground combat
>>>> salvage
>>>> etc.
>>>>
>>>> I plan on art art to play again and would be willing to help out.
>>>>
>>>> On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote:
>>>>
>>>>> Hi.
>>>>>
>>>>> Well I have asked this on audiogames.net so might as well ask here.
>>>>>
>>>>> ?
>>>>>
>>>>> Promethius I find a little incoherent for my taste in terms of
>>>>> activities
>>>>> and what not, miriani I don't like the idea of all the pvp and
>>>>> license to
>>>>> grief, so I decided to try star conquest. I have heard the bit
>>>>> about the
>>>>> enforced rp and profile creation but I thought I tried that,
>>>>> however I've
>>>>> not had a game where I've failed quite so badly.
>>>>>
>>>>> ?
>>>>>
>>>>> I did the tutorial and talked to the new pilot lieason office and
>>>>> did the
>>>>> tasks he said. Expooring and salvage were fine but combat was a
>>>>> real 

Re: [Audyssey] Star conquest very irritating

2016-06-05 Thread David Taylor
I'll add slightly to that. You have keys based on wasd for directions, 
so x for south etc, and r for up and f for down. It takes a good bit of 
practice, but hey, that's easily fixed with a bit of RP and people 
taking new players on missions and things, which does happen.



Cheers

Dave



On 28/05/2016 15:27, Mike Wassel wrote:
Ok.  Here we go, I'll try to explain this.  It told you in the 
tutorial, but hopefully I can explain this.


When you want to fight something, move to the enemy. So, M and then 
pick the number.


When you get within one unit of them, type track.  Pick the number, 
and you'll start tracking.  Depending on what target tracking array 
you have installed on your ship, you might lose your track.  If you 
look at your status, you'll see that the stock target array will only 
keep track of your targets 75 percent of the time.  THis can be 
upgraded with better arrays.


Once you've got the enemy tracked, type aim  or, if using 
coords, aim aim.  Once you've got your lock, you just fire.


I think it takes some time to get used to it, as it's not the same as 
promotheus and miriani.  As to needing a pack, you can try to do it 
without one, but I think it's needed for this game.  It's up to you.  
Just use lockmode to change your preferred aiming method.


Mike.



On 5/28/2016 4:58 AM, dark wrote:

Hi.

No I don't have a soundpack. I'm not against the idea, but really the 
game should be playable without.
I was! actually fighting rats when I got hit. I also don't know what 
you mean by "vector based combat" I was trying! to aim with the 
directions like 7 for north and + for up, but it didn't seem to work 
whenever I tried to aim up, also actually finding where the dam rat 
was to attack it was a struggle sinse scanning took such a long time 
to say the coordinates it was at and tracking only kicked in sometimes.


An explanation of how combat might work against a rat might help, eg, 
do you target first and then track? or do you do the track command? 
and when is scan useful?



All the best,

Dark.
- Original Message - From: "Michael Maslo" 
<michaelmasl...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 27, 2016 10:53 PM
Subject: Re: [Audyssey] Star conquest very irritating



Hi dark,

Do you have one of the sound packs? That helps because you don't 
have all
the extra talking of unimportant text? Secondly, don't use 
coordinate based
combat. Use vector combat. What that is hit the number 7 to aim 
northwest
or 9 for northeast etc. as a new pilot do space combat with a group. 
As a
new pilot none of your ships are strong enough to do a single 
beacon. As
someone new learn to fly in manual mode stick to rats ground combat 
salvage

etc.

I plan on art art to play again and would be willing to help out.

On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote:


Hi.

Well I have asked this on audiogames.net so might as well ask here.

?

Promethius I find a little incoherent for my taste in terms of 
activities
and what not, miriani I don't like the idea of all the pvp and 
license to
grief, so I decided to try star conquest. I have heard the bit 
about the
enforced rp and profile creation but I thought I tried that, 
however I've

not had a game where I've failed quite so badly.

?

I did the tutorial and talked to the new pilot lieason office and 
did the
tasks he said. Expooring and salvage were fine but combat was a 
real pest,
mostly because there is no quick way to get the coordinates of the 
enemy
and by the time you've heard the computer saying "rat automated 
starship at
3 4 5 " the bloody thing has likely moved,  and no I am not 
rewritng my
entire mud client just to play one game with all the scripting and 
such, I

have no idea how to do that I just want to play not program.

?

I did try ground combat and that was cool, accept I got my battlesuit
blown up which I freely admit was entirely my faultfor not bailing 
fast

enough.


i then quit the game and lost my cargo hauler leaving me with two 
sets of
massive bills and no ship. I just about! had enough for a flitter 
which I
bought, and tried a little combat again, and got completely 
slaughtered,
particularly sinse the aim + command for aiming up in combat just 
didn't

work, I was told "select a direction on the z axis"

?

How the hell does anyone! do combat in this game?

?

with no money, and no ship I was stuck (nd I couldn't get a lone 
either
sinse I kept getting refused), and the only advice I got was go and 
beg on
alliance channel. People were actually very nice on the newby 
channel, but

didn't really have any suggestions.

?

I'd rather not make myself a pain to other players especially when i'm
learning a game and making so many major mistakes, so I deleted my
character.

?

Given however that a lot of people do! play star conquest, I 
wonder, how
the hell do people do it? am I missing 

Re: [Audyssey] Star conquest very irritating

2016-06-05 Thread Michael Maslo
Does anyone need this pack?

On Thu, Jun 2, 2016 at 7:27 AM Michael Maslo <michaelmasl...@gmail.com>
wrote:

> Yes to all the questions
>
>
> Once I get my laptop running I can post a link for the pack
>
> Sent from my iPhone
>
> > On May 28, 2016, at 6:04 AM, lenron brown <lenro...@gmail.com> wrote:
> >
> > If there is an updated version of the VIP pack I would love to get a
> > hold of it. I am sure the pack I have is a couple years old. Over all
> > to me this is a really good game. Some of the commands get to me
> > sometimes but that is something that changes between games. Like maybe
> > because I am use to things this way I would love to be able to type
> > move to the name of place instead of having to type move then pick a
> > number in a list. I am talking about when flying around. Also asking
> > here because I am not sure. Is there away to have tracking tell you
> > coords of a ship. Instead of north east and so on? Also with this new
> > sp is there a sound for changing between sectors?
> > Thanks for any answers to these questions.
> >
> >> On 5/28/16, dark <d...@xgam.org> wrote:
> >> Hi Mike.
> >>
> >> Nope I had no pack so whenever I was told where the ship was it was
> super
> >> spammy.
> >>
> >> I can see the advantage in vector aiming though how do you aim down?
> Also as
> >>
> >> I said there was a bug sinse whenever I typed "aim +" or "aim + 4" or
> >> something like that I got told "choose a coordinate on the new z axis"
> or
> >> something like that and I couldn't actually aim at all. I got lucky
> with the
> >>
> >> rat in the tutorial sinse it was west of me and I could just type aim 4
> >> which worked.
> >> Also, why the hell is tracking so spammy, I dn't need to be told "a
> computer
> >>
> >> voice says" bl bla can't it just give the coordinates? really this is a
> >> major fault in the game and considering I had one ship destroyed and one
> >> nearly crippled it was pretty serious, and I've got my voice rate set
> pretty
> >>
> >> high.
> >>
> >> I prefer vip, so a vip pack would be nice anyway, as Vip works much
> better
> >> with sapi than mush does (reviewing and such is easier), but I will
> confess
> >>
> >> I'm a little irritated that a pac is necessary, sinse I thought the
> game was
> >>
> >> intended to be accessible off the bat anyway, really the staff should
> do a
> >> better job with combat display here and I'm surprised nobody has
> mentioned
> >> this before.
> >>
> >> If you could send me the pack I might try again, although I confess I'm
> a
> >> bit irritated with the game thus far as it seems amazingly harsh when
> you
> >> screw up.
> >> I logged out and got one ship blown up, bye bye starter lone, I messed
> up a
> >>
> >> ground combat (which I admit was my fault), then I got one ship severely
> >> crippled and one ship blown to bits in twoimpossible combats leaving me
> with
> >>
> >> no money, no ship, no suit and no way to progress, and  all the
> suggestion I
> >>
> >> got was "go beg my alliance" who didn't particularly help either (not
> that
> >> I'd go begging money off people).
> >>
> >> I couldn't even take out a lone.
> >>
> >> If you send me the pack I might give the game another try.
> >>
> >> All the best,
> >>
> >> Dark.
> >> - Original Message -
> >> From: "Mike Wassel" <blindndanger...@aim.com>
> >> To: "Gamers Discussion list" <gamers@audyssey.org>
> >> Sent: Saturday, May 28, 2016 6:04 AM
> >> Subject: Re: [Audyssey] Star conquest very irritating
> >>
> >>
> >>> Hey dark,
> >>>
> >>> I'm glad you asked here, and now that I know it was you, I can help.
> Do
> >>> you have a pack for SC?  Their is one for VIP, and once we're done
> >>> updating the one for VIP, I'm going to port it to mushclient.  The
> reason
> >>>
> >>> I couldn't say this to you on newbie, is because the staff don't like
> >>> players talking about packs on the game.  Once our pack is approved by
> the
> >>>
> >>> staff, we can though.  If you need the pack for vip, I can drop you a
> >>> link. Now for your questions.
> >>>
> >>>

Re: [Audyssey] Star conquest very irritating

2016-06-02 Thread Michael Maslo
Once I get my laptop running later today or tomorrow I will post a new link
yes to all the restestion

On Sat, May 28, 2016 at 6:06 AM lenron brown <lenro...@gmail.com> wrote:

> If there is an updated version of the VIP pack I would love to get a
> hold of it. I am sure the pack I have is a couple years old. Over all
> to me this is a really good game. Some of the commands get to me
> sometimes but that is something that changes between games. Like maybe
> because I am use to things this way I would love to be able to type
> move to the name of place instead of having to type move then pick a
> number in a list. I am talking about when flying around. Also asking
> here because I am not sure. Is there away to have tracking tell you
> coords of a ship. Instead of north east and so on? Also with this new
> sp is there a sound for changing between sectors?
> Thanks for any answers to these questions.
>
> On 5/28/16, dark <d...@xgam.org> wrote:
> > Hi Mike.
> >
> > Nope I had no pack so whenever I was told where the ship was it was super
> > spammy.
> >
> > I can see the advantage in vector aiming though how do you aim down?
> Also as
> >
> > I said there was a bug sinse whenever I typed "aim +" or "aim + 4" or
> > something like that I got told "choose a coordinate on the new z axis" or
> > something like that and I couldn't actually aim at all. I got lucky with
> the
> >
> > rat in the tutorial sinse it was west of me and I could just type aim 4
> > which worked.
> > Also, why the hell is tracking so spammy, I dn't need to be told "a
> computer
> >
> > voice says" bl bla can't it just give the coordinates? really this is a
> > major fault in the game and considering I had one ship destroyed and one
> > nearly crippled it was pretty serious, and I've got my voice rate set
> pretty
> >
> > high.
> >
> > I prefer vip, so a vip pack would be nice anyway, as Vip works much
> better
> > with sapi than mush does (reviewing and such is easier), but I will
> confess
> >
> > I'm a little irritated that a pac is necessary, sinse I thought the game
> was
> >
> > intended to be accessible off the bat anyway, really the staff should do
> a
> > better job with combat display here and I'm surprised nobody has
> mentioned
> > this before.
> >
> > If you could send me the pack I might try again, although I confess I'm a
> > bit irritated with the game thus far as it seems amazingly harsh when you
> > screw up.
> > I logged out and got one ship blown up, bye bye starter lone, I messed
> up a
> >
> > ground combat (which I admit was my fault), then I got one ship severely
> > crippled and one ship blown to bits in twoimpossible combats leaving me
> with
> >
> > no money, no ship, no suit and no way to progress, and  all the
> suggestion I
> >
> > got was "go beg my alliance" who didn't particularly help either (not
> that
> > I'd go begging money off people).
> >
> > I couldn't even take out a lone.
> >
> > If you send me the pack I might give the game another try.
> >
> > All the best,
> >
> > Dark.
> > - Original Message -
> > From: "Mike Wassel" <blindndanger...@aim.com>
> > To: "Gamers Discussion list" <gamers@audyssey.org>
> > Sent: Saturday, May 28, 2016 6:04 AM
> > Subject: Re: [Audyssey] Star conquest very irritating
> >
> >
> >> Hey dark,
> >>
> >> I'm glad you asked here, and now that I know it was you, I can help.  Do
> >> you have a pack for SC?  Their is one for VIP, and once we're done
> >> updating the one for VIP, I'm going to port it to mushclient.  The
> reason
> >>
> >> I couldn't say this to you on newbie, is because the staff don't like
> >> players talking about packs on the game.  Once our pack is approved by
> the
> >>
> >> staff, we can though.  If you need the pack for vip, I can drop you a
> >> link. Now for your questions.
> >>
> >> I'm guessing that you didn't have the pack, so combat was a ton harder
> for
> >>
> >> you.  With the pack, you'll see the following:
> >>
> >> tracking 
> >>
> >> 
> >>
> >> In SC, their are two ways to lock on to an enemy.  Coords and vectors.
> My
> >>
> >> guess is that you had coords selected as your preferred aiming method.
> I
> >>
> >> use vector aiming. W is north, A is west, D is east, and so on.
> >>

Re: [Audyssey] Star conquest very irritating

2016-06-02 Thread Michael Maslo
Yes to all the questions 


Once I get my laptop running I can post a link for the pack

Sent from my iPhone

> On May 28, 2016, at 6:04 AM, lenron brown <lenro...@gmail.com> wrote:
> 
> If there is an updated version of the VIP pack I would love to get a
> hold of it. I am sure the pack I have is a couple years old. Over all
> to me this is a really good game. Some of the commands get to me
> sometimes but that is something that changes between games. Like maybe
> because I am use to things this way I would love to be able to type
> move to the name of place instead of having to type move then pick a
> number in a list. I am talking about when flying around. Also asking
> here because I am not sure. Is there away to have tracking tell you
> coords of a ship. Instead of north east and so on? Also with this new
> sp is there a sound for changing between sectors?
> Thanks for any answers to these questions.
> 
>> On 5/28/16, dark <d...@xgam.org> wrote:
>> Hi Mike.
>> 
>> Nope I had no pack so whenever I was told where the ship was it was super
>> spammy.
>> 
>> I can see the advantage in vector aiming though how do you aim down? Also as
>> 
>> I said there was a bug sinse whenever I typed "aim +" or "aim + 4" or
>> something like that I got told "choose a coordinate on the new z axis" or
>> something like that and I couldn't actually aim at all. I got lucky with the
>> 
>> rat in the tutorial sinse it was west of me and I could just type aim 4
>> which worked.
>> Also, why the hell is tracking so spammy, I dn't need to be told "a computer
>> 
>> voice says" bl bla can't it just give the coordinates? really this is a
>> major fault in the game and considering I had one ship destroyed and one
>> nearly crippled it was pretty serious, and I've got my voice rate set pretty
>> 
>> high.
>> 
>> I prefer vip, so a vip pack would be nice anyway, as Vip works much better
>> with sapi than mush does (reviewing and such is easier), but I will confess
>> 
>> I'm a little irritated that a pac is necessary, sinse I thought the game was
>> 
>> intended to be accessible off the bat anyway, really the staff should do a
>> better job with combat display here and I'm surprised nobody has mentioned
>> this before.
>> 
>> If you could send me the pack I might try again, although I confess I'm a
>> bit irritated with the game thus far as it seems amazingly harsh when you
>> screw up.
>> I logged out and got one ship blown up, bye bye starter lone, I messed up a
>> 
>> ground combat (which I admit was my fault), then I got one ship severely
>> crippled and one ship blown to bits in twoimpossible combats leaving me with
>> 
>> no money, no ship, no suit and no way to progress, and  all the suggestion I
>> 
>> got was "go beg my alliance" who didn't particularly help either (not that
>> I'd go begging money off people).
>> 
>> I couldn't even take out a lone.
>> 
>> If you send me the pack I might give the game another try.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message -
>> From: "Mike Wassel" <blindndanger...@aim.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Saturday, May 28, 2016 6:04 AM
>> Subject: Re: [Audyssey] Star conquest very irritating
>> 
>> 
>>> Hey dark,
>>> 
>>> I'm glad you asked here, and now that I know it was you, I can help.  Do
>>> you have a pack for SC?  Their is one for VIP, and once we're done
>>> updating the one for VIP, I'm going to port it to mushclient.  The reason
>>> 
>>> I couldn't say this to you on newbie, is because the staff don't like
>>> players talking about packs on the game.  Once our pack is approved by the
>>> 
>>> staff, we can though.  If you need the pack for vip, I can drop you a
>>> link. Now for your questions.
>>> 
>>> I'm guessing that you didn't have the pack, so combat was a ton harder for
>>> 
>>> you.  With the pack, you'll see the following:
>>> 
>>> tracking 
>>> 
>>> 
>>> 
>>> In SC, their are two ways to lock on to an enemy.  Coords and vectors.  My
>>> 
>>> guess is that you had coords selected as your preferred aiming method.  I
>>> 
>>> use vector aiming. W is north, A is west, D is east, and so on.
>>> 
>>> For aiming up and down, I do aim -s, or +s. Remember that sine S is at the
>>> 
>>> c

Re: [Audyssey] Star conquest very irritating

2016-06-02 Thread Michael Maslo
Hi dark

To be totally honest if you are trying to do space combat without a sound
pack is quite hard. X The reason I say that is because there was so much so
per previous text rolling the screen while in combat that it makes it
extremely hard to catch up with what you need to be here in tim

With a psalm pack, you will hear only we are the enemy is which makes
aiming for tracking then aiming a shooting a lot faster a lot easier and a
lot more manage also said with a sound pack things just one more smoothly.
If you're fighting with rats is probably the easiest thing as a newbie you
can do. If you were doing Vector combat, that would mean if you heard the
rat to your north you hit eight and enter. So that is what it sounded like
you were doing.

I like star conquest, however at times in my opinion it could be very

On Sat, May 28, 2016 at 1:24 AM lenron brown  wrote:

> Right use vector it's a lot better. I would be willing to help in
> anyway I possibly could. SC has become my new favorite space moo.
>
> On 5/27/16, Michael Maslo  wrote:
> > Hi dark,
> >
> > Do you have one of the sound packs? That helps because you don't have all
> > the extra talking of unimportant text? Secondly, don't use coordinate
> based
> > combat. Use vector combat. What that is hit the number 7 to aim northwest
> > or 9 for northeast etc. as a new pilot do space combat with a group. As a
> > new pilot none of your ships are strong enough to do a single beacon. As
> > someone new learn to fly in manual mode stick to rats ground combat
> salvage
> > etc.
> >
> > I plan on art art to play again and would be willing to help out.
> >
> > On Fri, May 27, 2016 at 1:14 PM dark  wrote:
> >
> >> Hi.
> >>
> >> Well I have asked this on audiogames.net so might as well ask here.
> >>
> >> ?
> >>
> >> Promethius I find a little incoherent for my taste in terms of
> activities
> >> and what not, miriani I don't like the idea of all the pvp and license
> to
> >> grief, so I decided to try star conquest. I have heard the bit about the
> >> enforced rp and profile creation but I thought I tried that, however
> I've
> >> not had a game where I've failed quite so badly.
> >>
> >> ?
> >>
> >> I did the tutorial and talked to the new pilot lieason office and did
> the
> >> tasks he said. Expooring and salvage were fine but combat was a real
> >> pest,
> >> mostly because there is no quick way to get the coordinates of the enemy
> >> and by the time you've heard the computer saying "rat automated starship
> >> at
> >> 3 4 5 " the bloody thing has likely moved,  and no I am not rewritng
> >> my
> >> entire mud client just to play one game with all the scripting and such,
> >> I
> >> have no idea how to do that I just want to play not program.
> >>
> >> ?
> >>
> >> I did try ground combat and that was cool, accept I got my battlesuit
> >> blown up which I freely admit was entirely my faultfor not bailing fast
> >> enough.
> >>
> >>
> >> i then quit the game and lost my cargo hauler leaving me with two sets
> of
> >> massive bills and no ship. I just about! had enough for a flitter which
> I
> >> bought, and tried a little combat again, and got completely slaughtered,
> >> particularly sinse the aim + command for aiming up in combat just didn't
> >> work, I was told "select a direction on the z axis"
> >>
> >> ?
> >>
> >> How the hell does anyone! do combat in this game?
> >>
> >> ?
> >>
> >> with no money, and no ship I was stuck (nd I couldn't get a lone either
> >> sinse I kept getting refused), and the only advice I got was go and beg
> >> on
> >> alliance channel. People were actually very nice on the newby channel,
> >> but
> >> didn't really have any suggestions.
> >>
> >> ?
> >>
> >> I'd rather not make myself a pain to other players especially when i'm
> >> learning a game and making so many major mistakes, so I deleted my
> >> character.
> >>
> >> ?
> >>
> >> Given however that a lot of people do! play star conquest, I wonder, how
> >> the hell do people do it? am I missing something about combat? or does
> it
> >> take all that scripting nonsense, ie, the game is not accessible without
> >> massive amounts of work.
> >>
> >> ?
> >>
> >> Any advice appreciated sinse I really want to play a space game, I did
> >> enjoy the background and some of the activities, but I am frankly now
> >> rather frustrated.
> >>
> >>
> >>
> >> Back to alter methinks.
> >>
> >>
> >>
> >> All the best,
> >>
> >>
> >>
> >> Dark.
> >> ---
> >> Gamers mailing list __ Gamers@audyssey.org
> >> If you want to leave the list, send E-mail to
> >> gamers-unsubscr...@audyssey.org.
> >> You can make changes or update your subscription via the web, at
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> >> All messages are archived and can be searched and read at
> >> http://www.mail-archive.com/gamers@audyssey.org.
> >> If you have any questions or concerns regarding the management of the
> >> list,
> 

Re: [Audyssey] Star conquest very irritating

2016-05-28 Thread lenron brown
I think when playing again you have to remember not everyone has the
same background so you should thin about that before judging them on
spelling and things. The most important thing is to try. Next thing is
if your gamers have issues and you want peoople to enjoy and play your
game you will do everything you can to make a wonderful experience for
everyone. At least this is the model I would follow.

On 5/28/16, Darren Harris <darren_g_har...@btinternet.com> wrote:
> The spam issue in sc has been brought up many times over the years. When are
> used to play as Jason solo, Jason the developer and his staff didn't seem to
> like it much when people mentioned how much spam there was. I left the game
> in the end, because they were so RP anal. Even to the point of deducting
> pilot points for spelling errors. The game is a good game, I cannot say it
> is not. It has been well thought out. But I cannot stand the attitude
> members of staff on that game. If I wanted to undertake a course in English
> spelling, I would do so. I would not play game to do it.
>
> Sent from my iPhone
>
>> On 28 May 2016, at 15:27, Mike Wassel <blindndanger...@aim.com> wrote:
>>
>> Ok.  Here we go, I'll try to explain this.  It told you in the tutorial,
>> but hopefully I can explain this.
>>
>> When you want to fight something, move to the enemy. So, M and then pick
>> the number.
>>
>> When you get within one unit of them, type track.  Pick the number, and
>> you'll start tracking.  Depending on what target tracking array you have
>> installed on your ship, you might lose your track.  If you look at your
>> status, you'll see that the stock target array will only keep track of
>> your targets 75 percent of the time.  THis can be upgraded with better
>> arrays.
>>
>> Once you've got the enemy tracked, type aim  or, if using
>> coords, aim > aim.  Once you've got your lock, you just fire.
>>
>> I think it takes some time to get used to it, as it's not the same as
>> promotheus and miriani.  As to needing a pack, you can try to do it
>> without one, but I think it's needed for this game.  It's up to you.  Just
>> use lockmode to change your preferred aiming method.
>>
>> Mike.
>>
>>
>>
>>> On 5/28/2016 4:58 AM, dark wrote:
>>> Hi.
>>>
>>> No I don't have a soundpack. I'm not against the idea, but really the
>>> game should be playable without.
>>> I was! actually fighting rats when I got hit. I also don't know what you
>>> mean by "vector based combat" I was trying! to aim with the directions
>>> like 7 for north and + for up, but it didn't seem to work whenever I
>>> tried to aim up, also actually finding where the dam rat was to attack it
>>> was a struggle sinse scanning took such a long time to say the
>>> coordinates it was at and tracking only kicked in sometimes.
>>>
>>> An explanation of how combat might work against a rat might help, eg, do
>>> you target first and then track? or do you do the track command? and when
>>> is scan useful?
>>>
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message - From: "Michael Maslo"
>>> <michaelmasl...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Friday, May 27, 2016 10:53 PM
>>> Subject: Re: [Audyssey] Star conquest very irritating
>>>
>>>
>>>> Hi dark,
>>>>
>>>> Do you have one of the sound packs? That helps because you don't have
>>>> all
>>>> the extra talking of unimportant text? Secondly, don't use coordinate
>>>> based
>>>> combat. Use vector combat. What that is hit the number 7 to aim
>>>> northwest
>>>> or 9 for northeast etc. as a new pilot do space combat with a group. As
>>>> a
>>>> new pilot none of your ships are strong enough to do a single beacon.
>>>> As
>>>> someone new learn to fly in manual mode stick to rats ground combat
>>>> salvage
>>>> etc.
>>>>
>>>> I plan on art art to play again and would be willing to help out.
>>>>
>>>>> On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote:
>>>>>
>>>>> Hi.
>>>>>
>>>>> Well I have asked this on audiogames.net so might as well ask here.
>>>>>
>>>>> ?
>>>>>
>>>>> Promethius I find a little incoherent for my taste in terms of
>>>>&

Re: [Audyssey] Star conquest very irritating

2016-05-28 Thread Mike Wassel
I've not seen this, the spelling mistakes thing, but ok.  Not sure how 
long it's been since you've played, but I think things have changed.  
But it's up to you if you want to play again or not.


Mike.



On 5/28/2016 10:36 AM, Darren Harris wrote:

The spam issue in sc has been brought up many times over the years. When are 
used to play as Jason solo, Jason the developer and his staff didn't seem to 
like it much when people mentioned how much spam there was. I left the game in 
the end, because they were so RP anal. Even to the point of deducting pilot 
points for spelling errors. The game is a good game, I cannot say it is not. It 
has been well thought out. But I cannot stand the attitude members of staff on 
that game. If I wanted to undertake a course in English spelling, I would do 
so. I would not play game to do it.

Sent from my iPhone


On 28 May 2016, at 15:27, Mike Wassel <blindndanger...@aim.com> wrote:

Ok.  Here we go, I'll try to explain this.  It told you in the tutorial, but 
hopefully I can explain this.

When you want to fight something, move to the enemy. So, M and then pick the 
number.

When you get within one unit of them, type track.  Pick the number, and you'll 
start tracking.  Depending on what target tracking array you have installed on 
your ship, you might lose your track.  If you look at your status, you'll see 
that the stock target array will only keep track of your targets 75 percent of 
the time.  THis can be upgraded with better arrays.

Once you've got the enemy tracked, type aim  or, if using coords, aim 

On 5/28/2016 4:58 AM, dark wrote:
Hi.

No I don't have a soundpack. I'm not against the idea, but really the game 
should be playable without.
I was! actually fighting rats when I got hit. I also don't know what you mean by 
"vector based combat" I was trying! to aim with the directions like 7 for north 
and + for up, but it didn't seem to work whenever I tried to aim up, also actually 
finding where the dam rat was to attack it was a struggle sinse scanning took such a long 
time to say the coordinates it was at and tracking only kicked in sometimes.

An explanation of how combat might work against a rat might help, eg, do you 
target first and then track? or do you do the track command? and when is scan 
useful?


All the best,

Dark.
- Original Message - From: "Michael Maslo" <michaelmasl...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 27, 2016 10:53 PM
Subject: Re: [Audyssey] Star conquest very irritating



Hi dark,

Do you have one of the sound packs? That helps because you don't have all
the extra talking of unimportant text? Secondly, don't use coordinate based
combat. Use vector combat. What that is hit the number 7 to aim northwest
or 9 for northeast etc. as a new pilot do space combat with a group. As a
new pilot none of your ships are strong enough to do a single beacon. As
someone new learn to fly in manual mode stick to rats ground combat salvage
etc.

I plan on art art to play again and would be willing to help out.


On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote:

Hi.

Well I have asked this on audiogames.net so might as well ask here.

?

Promethius I find a little incoherent for my taste in terms of activities
and what not, miriani I don't like the idea of all the pvp and license to
grief, so I decided to try star conquest. I have heard the bit about the
enforced rp and profile creation but I thought I tried that, however I've
not had a game where I've failed quite so badly.

?

I did the tutorial and talked to the new pilot lieason office and did the
tasks he said. Expooring and salvage were fine but combat was a real pest,
mostly because there is no quick way to get the coordinates of the enemy
and by the time you've heard the computer saying "rat automated starship at
3 4 5 " the bloody thing has likely moved,  and no I am not rewritng my
entire mud client just to play one game with all the scripting and such, I
have no idea how to do that I just want to play not program.

?

I did try ground combat and that was cool, accept I got my battlesuit
blown up which I freely admit was entirely my faultfor not bailing fast
enough.


i then quit the game and lost my cargo hauler leaving me with two sets of
massive bills and no ship. I just about! had enough for a flitter which I
bought, and tried a little combat again, and got completely slaughtered,
particularly sinse the aim + command for aiming up in combat just didn't
work, I was told "select a direction on the z axis"

?

How the hell does anyone! do combat in this game?

?

with no money, and no ship I was stuck (nd I couldn't get a lone either
sinse I kept getting refused), and the only advice I got was go and beg on
alliance channel. People were actually very nice on the newby channel, but
didn't really have any suggestions.

?

I'd rather not make myself a pa

Re: [Audyssey] Star conquest very irritating

2016-05-28 Thread Darren Harris
The spam issue in sc has been brought up many times over the years. When are 
used to play as Jason solo, Jason the developer and his staff didn't seem to 
like it much when people mentioned how much spam there was. I left the game in 
the end, because they were so RP anal. Even to the point of deducting pilot 
points for spelling errors. The game is a good game, I cannot say it is not. It 
has been well thought out. But I cannot stand the attitude members of staff on 
that game. If I wanted to undertake a course in English spelling, I would do 
so. I would not play game to do it.

Sent from my iPhone

> On 28 May 2016, at 15:27, Mike Wassel <blindndanger...@aim.com> wrote:
> 
> Ok.  Here we go, I'll try to explain this.  It told you in the tutorial, but 
> hopefully I can explain this.
> 
> When you want to fight something, move to the enemy. So, M and then pick the 
> number.
> 
> When you get within one unit of them, type track.  Pick the number, and 
> you'll start tracking.  Depending on what target tracking array you have 
> installed on your ship, you might lose your track.  If you look at your 
> status, you'll see that the stock target array will only keep track of your 
> targets 75 percent of the time.  THis can be upgraded with better arrays.
> 
> Once you've got the enemy tracked, type aim  or, if using coords, 
> aim  you've got your lock, you just fire.
> 
> I think it takes some time to get used to it, as it's not the same as 
> promotheus and miriani.  As to needing a pack, you can try to do it without 
> one, but I think it's needed for this game.  It's up to you.  Just use 
> lockmode to change your preferred aiming method.
> 
> Mike.
> 
> 
> 
>> On 5/28/2016 4:58 AM, dark wrote:
>> Hi.
>> 
>> No I don't have a soundpack. I'm not against the idea, but really the game 
>> should be playable without.
>> I was! actually fighting rats when I got hit. I also don't know what you 
>> mean by "vector based combat" I was trying! to aim with the directions like 
>> 7 for north and + for up, but it didn't seem to work whenever I tried to aim 
>> up, also actually finding where the dam rat was to attack it was a struggle 
>> sinse scanning took such a long time to say the coordinates it was at and 
>> tracking only kicked in sometimes.
>> 
>> An explanation of how combat might work against a rat might help, eg, do you 
>> target first and then track? or do you do the track command? and when is 
>> scan useful?
>> 
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message - From: "Michael Maslo" <michaelmasl...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, May 27, 2016 10:53 PM
>> Subject: Re: [Audyssey] Star conquest very irritating
>> 
>> 
>>> Hi dark,
>>> 
>>> Do you have one of the sound packs? That helps because you don't have all
>>> the extra talking of unimportant text? Secondly, don't use coordinate based
>>> combat. Use vector combat. What that is hit the number 7 to aim northwest
>>> or 9 for northeast etc. as a new pilot do space combat with a group. As a
>>> new pilot none of your ships are strong enough to do a single beacon. As
>>> someone new learn to fly in manual mode stick to rats ground combat salvage
>>> etc.
>>> 
>>> I plan on art art to play again and would be willing to help out.
>>> 
>>>> On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote:
>>>> 
>>>> Hi.
>>>> 
>>>> Well I have asked this on audiogames.net so might as well ask here.
>>>> 
>>>> ?
>>>> 
>>>> Promethius I find a little incoherent for my taste in terms of activities
>>>> and what not, miriani I don't like the idea of all the pvp and license to
>>>> grief, so I decided to try star conquest. I have heard the bit about the
>>>> enforced rp and profile creation but I thought I tried that, however I've
>>>> not had a game where I've failed quite so badly.
>>>> 
>>>> ?
>>>> 
>>>> I did the tutorial and talked to the new pilot lieason office and did the
>>>> tasks he said. Expooring and salvage were fine but combat was a real pest,
>>>> mostly because there is no quick way to get the coordinates of the enemy
>>>> and by the time you've heard the computer saying "rat automated starship at
>>>> 3 4 5 " the bloody thing has likely moved,  and no I am not rewritng my
>>>> entire mud client just to play one g

Re: [Audyssey] Star conquest very irritating

2016-05-28 Thread Mike Wassel
Dark, the game is not meant to be easy.  I don't know how sighted 
players play the game, but remember that they're skimming the text and 
that's what the pack will do for us.  It'll cut out the the uneeded 
text.  Here's the pack, let me know if you have more questions.


https://dl.dropboxusercontent.com/u/4207910/Vipmud.zip

Mike.


On 5/28/2016 5:08 AM, dark wrote:

Hi Mike.

Nope I had no pack so whenever I was told where the ship was it was 
super spammy.


I can see the advantage in vector aiming though how do you aim down? 
Also as I said there was a bug sinse whenever I typed "aim +" or "aim 
+ 4" or something like that I got told "choose a coordinate on the new 
z axis" or something like that and I couldn't actually aim at all. I 
got lucky with the rat in the tutorial sinse it was west of me and I 
could just type aim 4 which worked.
Also, why the hell is tracking so spammy, I dn't need to be told "a 
computer voice says" bl bla can't it just give the coordinates? really 
this is a major fault in the game and considering I had one ship 
destroyed and one nearly crippled it was pretty serious, and I've got 
my voice rate set pretty high.


I prefer vip, so a vip pack would be nice anyway, as Vip works much 
better with sapi than mush does (reviewing and such is easier), but I 
will confess I'm a little irritated that a pac is necessary, sinse I 
thought the game was intended to be accessible off the bat anyway, 
really the staff should do a better job with combat display here and 
I'm surprised nobody has mentioned this before.


If you could send me the pack I might try again, although I confess 
I'm a bit irritated with the game thus far as it seems amazingly harsh 
when you screw up.
I logged out and got one ship blown up, bye bye starter lone, I messed 
up a ground combat (which I admit was my fault), then I got one ship 
severely crippled and one ship blown to bits in twoimpossible combats 
leaving me with no money, no ship, no suit and no way to progress, 
and  all the suggestion I got was "go beg my alliance" who didn't 
particularly help either (not that I'd go begging money off people).


I couldn't even take out a lone.

If you send me the pack I might give the game another try.

All the best,

Dark.
- Original Message - From: "Mike Wassel" 
<blindndanger...@aim.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, May 28, 2016 6:04 AM
Subject: Re: [Audyssey] Star conquest very irritating



Hey dark,

I'm glad you asked here, and now that I know it was you, I can help.  
Do you have a pack for SC?  Their is one for VIP, and once we're done 
updating the one for VIP, I'm going to port it to mushclient.  The 
reason I couldn't say this to you on newbie, is because the staff 
don't like players talking about packs on the game.  Once our pack is 
approved by the staff, we can though.  If you need the pack for vip, 
I can drop you a link. Now for your questions.


I'm guessing that you didn't have the pack, so combat was a ton 
harder for you.  With the pack, you'll see the following:


tracking 



In SC, their are two ways to lock on to an enemy.  Coords and 
vectors.  My guess is that you had coords selected as your preferred 
aiming method.  I use vector aiming. W is north, A is west, D is 
east, and so on.


For aiming up and down, I do aim -s, or +s. Remember that sine S is 
at the center of WASD, it tells the game to aim either directly up, 
or down.  You can change this with aim +w, aim -x, and so on.


Let me know if this helps, and if you need the pack.  Hope you decide 
to give the game another try with this information.


Mike.

On 5/27/2016 2:12 PM, dark wrote:

Hi.

Well I have asked this on audiogames.net so might as well ask here.

?

Promethius I find a little incoherent for my taste in terms of 
activities and what not, miriani I don't like the idea of all the 
pvp and license to grief, so I decided to try star conquest. I have 
heard the bit about the enforced rp and profile creation but I 
thought I tried that, however I've not had a game where I've failed 
quite so badly.


?

I did the tutorial and talked to the new pilot lieason office and 
did the tasks he said. Expooring and salvage were fine but combat 
was a real pest, mostly because there is no quick way to get the 
coordinates of the enemy and by the time you've heard the computer 
saying "rat automated starship at 3 4 5 " the bloody thing has 
likely moved,  and no I am not rewritng my entire mud client 
just to play one game with all the scripting and such, I have no 
idea how to do that I just want to play not program.


?

I did try ground combat and that was cool, accept I got my 
battlesuit blown up which I freely admit was entirely my faultfor 
not bailing fast enough.



i then quit the game and lost my cargo hauler leaving me with two 
sets of massive bills and no ship. I ju

Re: [Audyssey] Star conquest very irritating

2016-05-28 Thread Mike Wassel
Ok.  Here we go, I'll try to explain this.  It told you in the tutorial, 
but hopefully I can explain this.


When you want to fight something, move to the enemy. So, M and then pick 
the number.


When you get within one unit of them, type track.  Pick the number, and 
you'll start tracking.  Depending on what target tracking array you have 
installed on your ship, you might lose your track.  If you look at your 
status, you'll see that the stock target array will only keep track of 
your targets 75 percent of the time.  THis can be upgraded with better 
arrays.


Once you've got the enemy tracked, type aim  or, if using 
coords, aim aim.  Once you've got your lock, you just fire.


I think it takes some time to get used to it, as it's not the same as 
promotheus and miriani.  As to needing a pack, you can try to do it 
without one, but I think it's needed for this game.  It's up to you.  
Just use lockmode to change your preferred aiming method.


Mike.



On 5/28/2016 4:58 AM, dark wrote:

Hi.

No I don't have a soundpack. I'm not against the idea, but really the 
game should be playable without.
I was! actually fighting rats when I got hit. I also don't know what 
you mean by "vector based combat" I was trying! to aim with the 
directions like 7 for north and + for up, but it didn't seem to work 
whenever I tried to aim up, also actually finding where the dam rat 
was to attack it was a struggle sinse scanning took such a long time 
to say the coordinates it was at and tracking only kicked in sometimes.


An explanation of how combat might work against a rat might help, eg, 
do you target first and then track? or do you do the track command? 
and when is scan useful?



All the best,

Dark.
- Original Message - From: "Michael Maslo" 
<michaelmasl...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 27, 2016 10:53 PM
Subject: Re: [Audyssey] Star conquest very irritating



Hi dark,

Do you have one of the sound packs? That helps because you don't have 
all
the extra talking of unimportant text? Secondly, don't use coordinate 
based
combat. Use vector combat. What that is hit the number 7 to aim 
northwest
or 9 for northeast etc. as a new pilot do space combat with a group. 
As a

new pilot none of your ships are strong enough to do a single beacon. As
someone new learn to fly in manual mode stick to rats ground combat 
salvage

etc.

I plan on art art to play again and would be willing to help out.

On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote:


Hi.

Well I have asked this on audiogames.net so might as well ask here.

?

Promethius I find a little incoherent for my taste in terms of 
activities
and what not, miriani I don't like the idea of all the pvp and 
license to
grief, so I decided to try star conquest. I have heard the bit about 
the
enforced rp and profile creation but I thought I tried that, however 
I've

not had a game where I've failed quite so badly.

?

I did the tutorial and talked to the new pilot lieason office and 
did the
tasks he said. Expooring and salvage were fine but combat was a real 
pest,
mostly because there is no quick way to get the coordinates of the 
enemy
and by the time you've heard the computer saying "rat automated 
starship at
3 4 5 " the bloody thing has likely moved,  and no I am not 
rewritng my
entire mud client just to play one game with all the scripting and 
such, I

have no idea how to do that I just want to play not program.

?

I did try ground combat and that was cool, accept I got my battlesuit
blown up which I freely admit was entirely my faultfor not bailing fast
enough.


i then quit the game and lost my cargo hauler leaving me with two 
sets of
massive bills and no ship. I just about! had enough for a flitter 
which I
bought, and tried a little combat again, and got completely 
slaughtered,
particularly sinse the aim + command for aiming up in combat just 
didn't

work, I was told "select a direction on the z axis"

?

How the hell does anyone! do combat in this game?

?

with no money, and no ship I was stuck (nd I couldn't get a lone either
sinse I kept getting refused), and the only advice I got was go and 
beg on
alliance channel. People were actually very nice on the newby 
channel, but

didn't really have any suggestions.

?

I'd rather not make myself a pain to other players especially when i'm
learning a game and making so many major mistakes, so I deleted my
character.

?

Given however that a lot of people do! play star conquest, I wonder, 
how
the hell do people do it? am I missing something about combat? or 
does it
take all that scripting nonsense, ie, the game is not accessible 
without

massive amounts of work.

?

Any advice appreciated sinse I really want to play a space game, I did
enjoy the background and some of the activities, but I am frankly now
rather frustrated.



Back to alter methinks.



All the 

Re: [Audyssey] Star conquest very irritating

2016-05-28 Thread ryan chou
I've actually been working on an updated version of the vip pack for
kicks in my spare time, however it's nowhere near ready yet.

On 5/28/16, lenron brown <lenro...@gmail.com> wrote:
> If there is an updated version of the VIP pack I would love to get a
> hold of it. I am sure the pack I have is a couple years old. Over all
> to me this is a really good game. Some of the commands get to me
> sometimes but that is something that changes between games. Like maybe
> because I am use to things this way I would love to be able to type
> move to the name of place instead of having to type move then pick a
> number in a list. I am talking about when flying around. Also asking
> here because I am not sure. Is there away to have tracking tell you
> coords of a ship. Instead of north east and so on? Also with this new
> sp is there a sound for changing between sectors?
> Thanks for any answers to these questions.
>
> On 5/28/16, dark <d...@xgam.org> wrote:
>> Hi Mike.
>>
>> Nope I had no pack so whenever I was told where the ship was it was super
>> spammy.
>>
>> I can see the advantage in vector aiming though how do you aim down? Also
>> as
>>
>> I said there was a bug sinse whenever I typed "aim +" or "aim + 4" or
>> something like that I got told "choose a coordinate on the new z axis" or
>> something like that and I couldn't actually aim at all. I got lucky with
>> the
>>
>> rat in the tutorial sinse it was west of me and I could just type aim 4
>> which worked.
>> Also, why the hell is tracking so spammy, I dn't need to be told "a
>> computer
>>
>> voice says" bl bla can't it just give the coordinates? really this is a
>> major fault in the game and considering I had one ship destroyed and one
>> nearly crippled it was pretty serious, and I've got my voice rate set
>> pretty
>>
>> high.
>>
>> I prefer vip, so a vip pack would be nice anyway, as Vip works much
>> better
>> with sapi than mush does (reviewing and such is easier), but I will
>> confess
>>
>> I'm a little irritated that a pac is necessary, sinse I thought the game
>> was
>>
>> intended to be accessible off the bat anyway, really the staff should do
>> a
>> better job with combat display here and I'm surprised nobody has
>> mentioned
>> this before.
>>
>> If you could send me the pack I might try again, although I confess I'm a
>> bit irritated with the game thus far as it seems amazingly harsh when you
>> screw up.
>> I logged out and got one ship blown up, bye bye starter lone, I messed up
>> a
>>
>> ground combat (which I admit was my fault), then I got one ship severely
>> crippled and one ship blown to bits in twoimpossible combats leaving me
>> with
>>
>> no money, no ship, no suit and no way to progress, and  all the suggestion
>> I
>>
>> got was "go beg my alliance" who didn't particularly help either (not
>> that
>> I'd go begging money off people).
>>
>> I couldn't even take out a lone.
>>
>> If you send me the pack I might give the game another try.
>>
>> All the best,
>>
>> Dark.
>> - Original Message -
>> From: "Mike Wassel" <blindndanger...@aim.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Saturday, May 28, 2016 6:04 AM
>> Subject: Re: [Audyssey] Star conquest very irritating
>>
>>
>>> Hey dark,
>>>
>>> I'm glad you asked here, and now that I know it was you, I can help.  Do
>>> you have a pack for SC?  Their is one for VIP, and once we're done
>>> updating the one for VIP, I'm going to port it to mushclient.  The
>>> reason
>>>
>>> I couldn't say this to you on newbie, is because the staff don't like
>>> players talking about packs on the game.  Once our pack is approved by
>>> the
>>>
>>> staff, we can though.  If you need the pack for vip, I can drop you a
>>> link. Now for your questions.
>>>
>>> I'm guessing that you didn't have the pack, so combat was a ton harder
>>> for
>>>
>>> you.  With the pack, you'll see the following:
>>>
>>> tracking 
>>>
>>> 
>>>
>>> In SC, their are two ways to lock on to an enemy.  Coords and vectors.
>>> My
>>>
>>> guess is that you had coords selected as your preferred aiming method.
>>> I
>>>
>>> use vector aiming. W is north, A is west, D is east, and s

Re: [Audyssey] Star conquest very irritating

2016-05-28 Thread lenron brown
If there is an updated version of the VIP pack I would love to get a
hold of it. I am sure the pack I have is a couple years old. Over all
to me this is a really good game. Some of the commands get to me
sometimes but that is something that changes between games. Like maybe
because I am use to things this way I would love to be able to type
move to the name of place instead of having to type move then pick a
number in a list. I am talking about when flying around. Also asking
here because I am not sure. Is there away to have tracking tell you
coords of a ship. Instead of north east and so on? Also with this new
sp is there a sound for changing between sectors?
Thanks for any answers to these questions.

On 5/28/16, dark <d...@xgam.org> wrote:
> Hi Mike.
>
> Nope I had no pack so whenever I was told where the ship was it was super
> spammy.
>
> I can see the advantage in vector aiming though how do you aim down? Also as
>
> I said there was a bug sinse whenever I typed "aim +" or "aim + 4" or
> something like that I got told "choose a coordinate on the new z axis" or
> something like that and I couldn't actually aim at all. I got lucky with the
>
> rat in the tutorial sinse it was west of me and I could just type aim 4
> which worked.
> Also, why the hell is tracking so spammy, I dn't need to be told "a computer
>
> voice says" bl bla can't it just give the coordinates? really this is a
> major fault in the game and considering I had one ship destroyed and one
> nearly crippled it was pretty serious, and I've got my voice rate set pretty
>
> high.
>
> I prefer vip, so a vip pack would be nice anyway, as Vip works much better
> with sapi than mush does (reviewing and such is easier), but I will confess
>
> I'm a little irritated that a pac is necessary, sinse I thought the game was
>
> intended to be accessible off the bat anyway, really the staff should do a
> better job with combat display here and I'm surprised nobody has mentioned
> this before.
>
> If you could send me the pack I might try again, although I confess I'm a
> bit irritated with the game thus far as it seems amazingly harsh when you
> screw up.
> I logged out and got one ship blown up, bye bye starter lone, I messed up a
>
> ground combat (which I admit was my fault), then I got one ship severely
> crippled and one ship blown to bits in twoimpossible combats leaving me with
>
> no money, no ship, no suit and no way to progress, and  all the suggestion I
>
> got was "go beg my alliance" who didn't particularly help either (not that
> I'd go begging money off people).
>
> I couldn't even take out a lone.
>
> If you send me the pack I might give the game another try.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Mike Wassel" <blindndanger...@aim.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, May 28, 2016 6:04 AM
> Subject: Re: [Audyssey] Star conquest very irritating
>
>
>> Hey dark,
>>
>> I'm glad you asked here, and now that I know it was you, I can help.  Do
>> you have a pack for SC?  Their is one for VIP, and once we're done
>> updating the one for VIP, I'm going to port it to mushclient.  The reason
>>
>> I couldn't say this to you on newbie, is because the staff don't like
>> players talking about packs on the game.  Once our pack is approved by the
>>
>> staff, we can though.  If you need the pack for vip, I can drop you a
>> link. Now for your questions.
>>
>> I'm guessing that you didn't have the pack, so combat was a ton harder for
>>
>> you.  With the pack, you'll see the following:
>>
>> tracking 
>>
>> 
>>
>> In SC, their are two ways to lock on to an enemy.  Coords and vectors.  My
>>
>> guess is that you had coords selected as your preferred aiming method.  I
>>
>> use vector aiming. W is north, A is west, D is east, and so on.
>>
>> For aiming up and down, I do aim -s, or +s. Remember that sine S is at the
>>
>> center of WASD, it tells the game to aim either directly up, or down.  You
>>
>> can change this with aim +w, aim -x, and so on.
>>
>> Let me know if this helps, and if you need the pack.  Hope you decide to
>> give the game another try with this information.
>>
>> Mike.
>>
>> On 5/27/2016 2:12 PM, dark wrote:
>>> Hi.
>>>
>>> Well I have asked this on audiogames.net so might as well ask here.
>>>
>>> ?
>>>
>>> Promethius I find a little incoherent for my taste in terms of activities
>>>
>>> and what not, 

Re: [Audyssey] Star conquest very irritating

2016-05-28 Thread dark

Hi Mike.

Nope I had no pack so whenever I was told where the ship was it was super 
spammy.


I can see the advantage in vector aiming though how do you aim down? Also as 
I said there was a bug sinse whenever I typed "aim +" or "aim + 4" or 
something like that I got told "choose a coordinate on the new z axis" or 
something like that and I couldn't actually aim at all. I got lucky with the 
rat in the tutorial sinse it was west of me and I could just type aim 4 
which worked.
Also, why the hell is tracking so spammy, I dn't need to be told "a computer 
voice says" bl bla can't it just give the coordinates? really this is a 
major fault in the game and considering I had one ship destroyed and one 
nearly crippled it was pretty serious, and I've got my voice rate set pretty 
high.


I prefer vip, so a vip pack would be nice anyway, as Vip works much better 
with sapi than mush does (reviewing and such is easier), but I will confess 
I'm a little irritated that a pac is necessary, sinse I thought the game was 
intended to be accessible off the bat anyway, really the staff should do a 
better job with combat display here and I'm surprised nobody has mentioned 
this before.


If you could send me the pack I might try again, although I confess I'm a 
bit irritated with the game thus far as it seems amazingly harsh when you 
screw up.
I logged out and got one ship blown up, bye bye starter lone, I messed up a 
ground combat (which I admit was my fault), then I got one ship severely 
crippled and one ship blown to bits in twoimpossible combats leaving me with 
no money, no ship, no suit and no way to progress, and  all the suggestion I 
got was "go beg my alliance" who didn't particularly help either (not that 
I'd go begging money off people).


I couldn't even take out a lone.

If you send me the pack I might give the game another try.

All the best,

Dark.
- Original Message - 
From: "Mike Wassel" <blindndanger...@aim.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, May 28, 2016 6:04 AM
Subject: Re: [Audyssey] Star conquest very irritating



Hey dark,

I'm glad you asked here, and now that I know it was you, I can help.  Do 
you have a pack for SC?  Their is one for VIP, and once we're done 
updating the one for VIP, I'm going to port it to mushclient.  The reason 
I couldn't say this to you on newbie, is because the staff don't like 
players talking about packs on the game.  Once our pack is approved by the 
staff, we can though.  If you need the pack for vip, I can drop you a 
link. Now for your questions.


I'm guessing that you didn't have the pack, so combat was a ton harder for 
you.  With the pack, you'll see the following:


tracking 



In SC, their are two ways to lock on to an enemy.  Coords and vectors.  My 
guess is that you had coords selected as your preferred aiming method.  I 
use vector aiming. W is north, A is west, D is east, and so on.


For aiming up and down, I do aim -s, or +s. Remember that sine S is at the 
center of WASD, it tells the game to aim either directly up, or down.  You 
can change this with aim +w, aim -x, and so on.


Let me know if this helps, and if you need the pack.  Hope you decide to 
give the game another try with this information.


Mike.

On 5/27/2016 2:12 PM, dark wrote:

Hi.

Well I have asked this on audiogames.net so might as well ask here.

?

Promethius I find a little incoherent for my taste in terms of activities 
and what not, miriani I don't like the idea of all the pvp and license to 
grief, so I decided to try star conquest. I have heard the bit about the 
enforced rp and profile creation but I thought I tried that, however I've 
not had a game where I've failed quite so badly.


?

I did the tutorial and talked to the new pilot lieason office and did the 
tasks he said. Expooring and salvage were fine but combat was a real 
pest, mostly because there is no quick way to get the coordinates of the 
enemy and by the time you've heard the computer saying "rat automated 
starship at 3 4 5 " the bloody thing has likely moved,  and no I am 
not rewritng my entire mud client just to play one game with all the 
scripting and such, I have no idea how to do that I just want to play not 
program.


?

I did try ground combat and that was cool, accept I got my battlesuit 
blown up which I freely admit was entirely my faultfor not bailing fast 
enough.



i then quit the game and lost my cargo hauler leaving me with two sets of 
massive bills and no ship. I just about! had enough for a flitter which I 
bought, and tried a little combat again, and got completely slaughtered, 
particularly sinse the aim + command for aiming up in combat just didn't 
work, I was told "select a direction on the z axis"


?

How the hell does anyone! do combat in this game?

?

with no money, and no ship I was stuck (nd I couldn't get a lon

Re: [Audyssey] Star conquest very irritating

2016-05-28 Thread dark

Hi.

No I don't have a soundpack. I'm not against the idea, but really the game 
should be playable without.
I was! actually fighting rats when I got hit. I also don't know what you 
mean by "vector based combat" I was trying! to aim with the directions like 
7 for north and + for up, but it didn't seem to work whenever I tried to aim 
up, also actually finding where the dam rat was to attack it was a struggle 
sinse scanning took such a long time to say the coordinates it was at and 
tracking only kicked in sometimes.


An explanation of how combat might work against a rat might help, eg, do you 
target first and then track? or do you do the track command? and when is 
scan useful?



All the best,

Dark.
- Original Message - 
From: "Michael Maslo" <michaelmasl...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 27, 2016 10:53 PM
Subject: Re: [Audyssey] Star conquest very irritating



Hi dark,

Do you have one of the sound packs? That helps because you don't have all
the extra talking of unimportant text? Secondly, don't use coordinate 
based

combat. Use vector combat. What that is hit the number 7 to aim northwest
or 9 for northeast etc. as a new pilot do space combat with a group. As a
new pilot none of your ships are strong enough to do a single beacon. As
someone new learn to fly in manual mode stick to rats ground combat 
salvage

etc.

I plan on art art to play again and would be willing to help out.

On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote:


Hi.

Well I have asked this on audiogames.net so might as well ask here.

?

Promethius I find a little incoherent for my taste in terms of activities
and what not, miriani I don't like the idea of all the pvp and license to
grief, so I decided to try star conquest. I have heard the bit about the
enforced rp and profile creation but I thought I tried that, however I've
not had a game where I've failed quite so badly.

?

I did the tutorial and talked to the new pilot lieason office and did the
tasks he said. Expooring and salvage were fine but combat was a real 
pest,

mostly because there is no quick way to get the coordinates of the enemy
and by the time you've heard the computer saying "rat automated starship 
at
3 4 5 " the bloody thing has likely moved,  and no I am not rewritng 
my
entire mud client just to play one game with all the scripting and such, 
I

have no idea how to do that I just want to play not program.

?

I did try ground combat and that was cool, accept I got my battlesuit
blown up which I freely admit was entirely my faultfor not bailing fast
enough.


i then quit the game and lost my cargo hauler leaving me with two sets of
massive bills and no ship. I just about! had enough for a flitter which I
bought, and tried a little combat again, and got completely slaughtered,
particularly sinse the aim + command for aiming up in combat just didn't
work, I was told "select a direction on the z axis"

?

How the hell does anyone! do combat in this game?

?

with no money, and no ship I was stuck (nd I couldn't get a lone either
sinse I kept getting refused), and the only advice I got was go and beg 
on
alliance channel. People were actually very nice on the newby channel, 
but

didn't really have any suggestions.

?

I'd rather not make myself a pain to other players especially when i'm
learning a game and making so many major mistakes, so I deleted my
character.

?

Given however that a lot of people do! play star conquest, I wonder, how
the hell do people do it? am I missing something about combat? or does it
take all that scripting nonsense, ie, the game is not accessible without
massive amounts of work.

?

Any advice appreciated sinse I really want to play a space game, I did
enjoy the background and some of the activities, but I am frankly now
rather frustrated.



Back to alter methinks.



All the best,



Dark.
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Sincerely,


Michael maslo
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list,

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-

Re: [Audyssey] Star conquest very irritating

2016-05-28 Thread lenron brown
Right use vector it's a lot better. I would be willing to help in
anyway I possibly could. SC has become my new favorite space moo.

On 5/27/16, Michael Maslo  wrote:
> Hi dark,
>
> Do you have one of the sound packs? That helps because you don't have all
> the extra talking of unimportant text? Secondly, don't use coordinate based
> combat. Use vector combat. What that is hit the number 7 to aim northwest
> or 9 for northeast etc. as a new pilot do space combat with a group. As a
> new pilot none of your ships are strong enough to do a single beacon. As
> someone new learn to fly in manual mode stick to rats ground combat salvage
> etc.
>
> I plan on art art to play again and would be willing to help out.
>
> On Fri, May 27, 2016 at 1:14 PM dark  wrote:
>
>> Hi.
>>
>> Well I have asked this on audiogames.net so might as well ask here.
>>
>> ?
>>
>> Promethius I find a little incoherent for my taste in terms of activities
>> and what not, miriani I don't like the idea of all the pvp and license to
>> grief, so I decided to try star conquest. I have heard the bit about the
>> enforced rp and profile creation but I thought I tried that, however I've
>> not had a game where I've failed quite so badly.
>>
>> ?
>>
>> I did the tutorial and talked to the new pilot lieason office and did the
>> tasks he said. Expooring and salvage were fine but combat was a real
>> pest,
>> mostly because there is no quick way to get the coordinates of the enemy
>> and by the time you've heard the computer saying "rat automated starship
>> at
>> 3 4 5 " the bloody thing has likely moved,  and no I am not rewritng
>> my
>> entire mud client just to play one game with all the scripting and such,
>> I
>> have no idea how to do that I just want to play not program.
>>
>> ?
>>
>> I did try ground combat and that was cool, accept I got my battlesuit
>> blown up which I freely admit was entirely my faultfor not bailing fast
>> enough.
>>
>>
>> i then quit the game and lost my cargo hauler leaving me with two sets of
>> massive bills and no ship. I just about! had enough for a flitter which I
>> bought, and tried a little combat again, and got completely slaughtered,
>> particularly sinse the aim + command for aiming up in combat just didn't
>> work, I was told "select a direction on the z axis"
>>
>> ?
>>
>> How the hell does anyone! do combat in this game?
>>
>> ?
>>
>> with no money, and no ship I was stuck (nd I couldn't get a lone either
>> sinse I kept getting refused), and the only advice I got was go and beg
>> on
>> alliance channel. People were actually very nice on the newby channel,
>> but
>> didn't really have any suggestions.
>>
>> ?
>>
>> I'd rather not make myself a pain to other players especially when i'm
>> learning a game and making so many major mistakes, so I deleted my
>> character.
>>
>> ?
>>
>> Given however that a lot of people do! play star conquest, I wonder, how
>> the hell do people do it? am I missing something about combat? or does it
>> take all that scripting nonsense, ie, the game is not accessible without
>> massive amounts of work.
>>
>> ?
>>
>> Any advice appreciated sinse I really want to play a space game, I did
>> enjoy the background and some of the activities, but I am frankly now
>> rather frustrated.
>>
>>
>>
>> Back to alter methinks.
>>
>>
>>
>> All the best,
>>
>>
>>
>> Dark.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
> --
> Sincerely,
>
>
> Michael maslo
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

---
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Star conquest very irritating

2016-05-27 Thread Mike Wassel

Hey dark,

I'm glad you asked here, and now that I know it was you, I can help.  Do 
you have a pack for SC?  Their is one for VIP, and once we're done 
updating the one for VIP, I'm going to port it to mushclient.  The 
reason I couldn't say this to you on newbie, is because the staff don't 
like players talking about packs on the game.  Once our pack is approved 
by the staff, we can though.  If you need the pack for vip, I can drop 
you a link. Now for your questions.


I'm guessing that you didn't have the pack, so combat was a ton harder 
for you.  With the pack, you'll see the following:


tracking 



In SC, their are two ways to lock on to an enemy.  Coords and vectors.  
My guess is that you had coords selected as your preferred aiming 
method.  I use vector aiming. W is north, A is west, D is east, and so on.


For aiming up and down, I do aim -s, or +s. Remember that sine S is at 
the center of WASD, it tells the game to aim either directly up, or 
down.  You can change this with aim +w, aim -x, and so on.


Let me know if this helps, and if you need the pack.  Hope you decide to 
give the game another try with this information.


Mike.

On 5/27/2016 2:12 PM, dark wrote:

Hi.

Well I have asked this on audiogames.net so might as well ask here.

?

Promethius I find a little incoherent for my taste in terms of activities and 
what not, miriani I don't like the idea of all the pvp and license to grief, so 
I decided to try star conquest. I have heard the bit about the enforced rp and 
profile creation but I thought I tried that, however I've not had a game where 
I've failed quite so badly.

?

I did the tutorial and talked to the new pilot lieason office and did the tasks he said. 
Expooring and salvage were fine but combat was a real pest, mostly because there is no 
quick way to get the coordinates of the enemy and by the time you've heard the computer 
saying "rat automated starship at 3 4 5 " the bloody thing has likely moved, 
 and no I am not rewritng my entire mud client just to play one game with all the 
scripting and such, I have no idea how to do that I just want to play not program.

?

I did try ground combat and that was cool, accept I got my battlesuit blown up 
which I freely admit was entirely my faultfor not bailing fast enough.


i then quit the game and lost my cargo hauler leaving me with two sets of massive bills 
and no ship. I just about! had enough for a flitter which I bought, and tried a little 
combat again, and got completely slaughtered, particularly sinse the aim + command for 
aiming up in combat just didn't work, I was told "select a direction on the z 
axis"

?

How the hell does anyone! do combat in this game?

?

with no money, and no ship I was stuck (nd I couldn't get a lone either sinse I 
kept getting refused), and the only advice I got was go and beg on alliance 
channel. People were actually very nice on the newby channel, but didn't really 
have any suggestions.

?

I'd rather not make myself a pain to other players especially when i'm learning 
a game and making so many major mistakes, so I deleted my character.

?

Given however that a lot of people do! play star conquest, I wonder, how the 
hell do people do it? am I missing something about combat? or does it take all 
that scripting nonsense, ie, the game is not accessible without massive amounts 
of work.

?

Any advice appreciated sinse I really want to play a space game, I did enjoy 
the background and some of the activities, but I am frankly now rather 
frustrated.



Back to alter methinks.



All the best,



Dark.
---
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Re: [Audyssey] Star conquest very irritating

2016-05-27 Thread Michael Maslo
Hi dark,

Do you have one of the sound packs? That helps because you don't have all
the extra talking of unimportant text? Secondly, don't use coordinate based
combat. Use vector combat. What that is hit the number 7 to aim northwest
or 9 for northeast etc. as a new pilot do space combat with a group. As a
new pilot none of your ships are strong enough to do a single beacon. As
someone new learn to fly in manual mode stick to rats ground combat salvage
etc.

I plan on art art to play again and would be willing to help out.

On Fri, May 27, 2016 at 1:14 PM dark  wrote:

> Hi.
>
> Well I have asked this on audiogames.net so might as well ask here.
>
> ?
>
> Promethius I find a little incoherent for my taste in terms of activities
> and what not, miriani I don't like the idea of all the pvp and license to
> grief, so I decided to try star conquest. I have heard the bit about the
> enforced rp and profile creation but I thought I tried that, however I've
> not had a game where I've failed quite so badly.
>
> ?
>
> I did the tutorial and talked to the new pilot lieason office and did the
> tasks he said. Expooring and salvage were fine but combat was a real pest,
> mostly because there is no quick way to get the coordinates of the enemy
> and by the time you've heard the computer saying "rat automated starship at
> 3 4 5 " the bloody thing has likely moved,  and no I am not rewritng my
> entire mud client just to play one game with all the scripting and such, I
> have no idea how to do that I just want to play not program.
>
> ?
>
> I did try ground combat and that was cool, accept I got my battlesuit
> blown up which I freely admit was entirely my faultfor not bailing fast
> enough.
>
>
> i then quit the game and lost my cargo hauler leaving me with two sets of
> massive bills and no ship. I just about! had enough for a flitter which I
> bought, and tried a little combat again, and got completely slaughtered,
> particularly sinse the aim + command for aiming up in combat just didn't
> work, I was told "select a direction on the z axis"
>
> ?
>
> How the hell does anyone! do combat in this game?
>
> ?
>
> with no money, and no ship I was stuck (nd I couldn't get a lone either
> sinse I kept getting refused), and the only advice I got was go and beg on
> alliance channel. People were actually very nice on the newby channel, but
> didn't really have any suggestions.
>
> ?
>
> I'd rather not make myself a pain to other players especially when i'm
> learning a game and making so many major mistakes, so I deleted my
> character.
>
> ?
>
> Given however that a lot of people do! play star conquest, I wonder, how
> the hell do people do it? am I missing something about combat? or does it
> take all that scripting nonsense, ie, the game is not accessible without
> massive amounts of work.
>
> ?
>
> Any advice appreciated sinse I really want to play a space game, I did
> enjoy the background and some of the activities, but I am frankly now
> rather frustrated.
>
>
>
> Back to alter methinks.
>
>
>
> All the best,
>
>
>
> Dark.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>
-- 
Sincerely,


Michael maslo
---
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[Audyssey] Star conquest very irritating

2016-05-27 Thread dark
Hi. 

Well I have asked this on audiogames.net so might as well ask here. 

?

Promethius I find a little incoherent for my taste in terms of activities and 
what not, miriani I don't like the idea of all the pvp and license to grief, so 
I decided to try star conquest. I have heard the bit about the enforced rp and 
profile creation but I thought I tried that, however I've not had a game where 
I've failed quite so badly. 

?

I did the tutorial and talked to the new pilot lieason office and did the tasks 
he said. Expooring and salvage were fine but combat was a real pest, mostly 
because there is no quick way to get the coordinates of the enemy and by the 
time you've heard the computer saying "rat automated starship at 3 4 5 " the 
bloody thing has likely moved,  and no I am not rewritng my entire mud 
client just to play one game with all the scripting and such, I have no idea 
how to do that I just want to play not program.

?

I did try ground combat and that was cool, accept I got my battlesuit blown up 
which I freely admit was entirely my faultfor not bailing fast enough. 


i then quit the game and lost my cargo hauler leaving me with two sets of 
massive bills and no ship. I just about! had enough for a flitter which I 
bought, and tried a little combat again, and got completely slaughtered, 
particularly sinse the aim + command for aiming up in combat just didn't work, 
I was told "select a direction on the z axis" 

?

How the hell does anyone! do combat in this game? 

?

with no money, and no ship I was stuck (nd I couldn't get a lone either sinse I 
kept getting refused), and the only advice I got was go and beg on alliance 
channel. People were actually very nice on the newby channel, but didn't really 
have any suggestions. 

?

I'd rather not make myself a pain to other players especially when i'm learning 
a game and making so many major mistakes, so I deleted my character. 

?

Given however that a lot of people do! play star conquest, I wonder, how the 
hell do people do it? am I missing something about combat? or does it take all 
that scripting nonsense, ie, the game is not accessible without massive amounts 
of work.

?

Any advice appreciated sinse I really want to play a space game, I did enjoy 
the background and some of the activities, but I am frankly now rather 
frustrated.



Back to alter methinks.



All the best, 



Dark.
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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