Re: [Audyssey] TKS

2014-07-26 Thread shaun everiss

well you need to move your ship to the plannet first.

At 07:21 p.m. 25/07/2014, you wrote:

Hello everyone!
I played trater of known space by MR Vallient
whenever I try to open the other planet except earth nothing happened
is this is a bug? why it is so?
Please give me some sollutions to solve this problem.

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Re: [Audyssey] TKS

2014-07-26 Thread shaun everiss
never had a windows update do that but there is an update aparently 
you should have uninstalled obviously thats not a solution last I 
heard about that there was something being worked out ms likes changing things.

Thank god i have win7 32 bit with uac off.

At 03:40 a.m. 26/07/2014, you wrote:

Ishan,

If what I suggested earlier isn't working, it's possible (especially
if you're using windows 8) that new Microsoft security patches are
interfering with the game.  Putting your screen reader to sleep for
the tks application.  I'll notify Aaron in case he has other
suggestions.

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] TKS

2014-07-26 Thread ishan dhami
Hi jeremy sir
I am using windows 7 32 bit with JAWS 15
I have win 8 but I don't install the application yet.
Thanks
Ishan

On 7/25/14, Jeremy Brown  wrote:
> Ishan,
>
> If what I suggested earlier isn't working, it's possible (especially
> if you're using windows 8) that new Microsoft security patches are
> interfering with the game.  Putting your screen reader to sleep for
> the tks application.  I'll notify Aaron in case he has other
> suggestions.
>
> Jeremy
>
>
> --
> In the fight between you and the world--back the world! Frank Zapa
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
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> please send E-mail to gamers-ow...@audyssey.org.
>

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[Audyssey] TKS

2014-07-25 Thread Jeremy Brown
Ishan,

If what I suggested earlier isn't working, it's possible (especially
if you're using windows 8) that new Microsoft security patches are
interfering with the game.  Putting your screen reader to sleep for
the tks application.  I'll notify Aaron in case he has other
suggestions.

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

---
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Re: [Audyssey] TKS

2014-07-25 Thread dark
Have you actually traveled to the other planets with your ship? or are you 
just trying to open their info from the map screen.
Obviously you need to travel to other planets first by holding shift and 
pressing the arrows to move your ship one square on the map.


Beware the grue!

DArk.
- Original Message - 
From: "ishan dhami" 

To: 
Sent: Friday, July 25, 2014 8:21 AM
Subject: [Audyssey] TKS



Hello everyone!
I played trater of known space by MR Vallient
whenever I try to open the other planet except earth nothing happened
is this is a bug? why it is so?
Please give me some sollutions to solve this problem.

---
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list,

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[Audyssey] TKS

2014-07-25 Thread ishan dhami
Hello everyone!
I played trater of known space by MR Vallient
whenever I try to open the other planet except earth nothing happened
is this is a bug? why it is so?
Please give me some sollutions to solve this problem.

---
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Re: [Audyssey] TKS release and Interceptor

2014-06-30 Thread Thomas Ward
Hi Jeremy,

No problem. Actually, its my fault it took so long for said message to
get through. It got caught in the message filters because it was too
big, got forwarded to the moderator inbox, and I've been so busy in my
personal life it wasn't until yesterday that I could attend to the
moderator inbox which was full of messages to approve.

Cheers!


On 6/30/14, Jeremy Brown  wrote:
> Dark,
>
> As to TKS this is the original post that I sent to the list the same
> night I posted on Audiogames.net.  It's finally escaped durance vile
> (Thanks Thomas).
>
> As to Interceptor, there are currently two types of drone ships, 3
> types of manned fighters, a tanker ship, a command and control ship,
> and a mother ship in the game.  They are not all as unique as purists
> might like.  This was our first game, and is more generic than TKS is.
> While the documentation makes references to the game universe, the
> actual game does not have as much of that built in.  The game universe
> concept came along late in the development of Interceptor.  If there
> is a favorable reception to Interceptor, however, I have a number of
> ideas proposed by the beta test team, Aaron, myself, and from you and
> the Audiogames.net forum that commented on the original announcement.
> If we did get enough interest, these changes, and other ideas we've
> had would lead to a more interesting game.  Already, with the work we
> did on TKS, I could see a possible use of tactical map mode with an
> Interceptor Redux.  I'm excited about it.  I replayed the game for the
> first time in a month or so (most of my attention has been focused on
> getting TKS bugs worked out) and failed to get past level 7:(  So it
> is a challenge even for someone who has a good idea of the mechanics
> of the game.
>
> If there is more curiosity, I can lecture at even greater length at a
> future time:)
>
> Take care,
>
> Jeremy
>
> ---
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> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] TKS release and Interceptor

2014-06-30 Thread dark

Hi Jeremy.

I can't really make a complete judgement about the game without having 
played it, so I'll wait and see, lack of variety in enemies is slightly my 
concern, but again whether all the other factors you need to judge make this 
less of a problem I don't know and I won't know until I've bought the game.


Beware the grue!

Dark.
- Original Message - 
From: "Jeremy Brown" 

To: 
Sent: Tuesday, July 01, 2014 1:07 AM
Subject: Re: [Audyssey] TKS release and Interceptor



Dark,

As to TKS this is the original post that I sent to the list the same
night I posted on Audiogames.net.  It's finally escaped durance vile
(Thanks Thomas).

As to Interceptor, there are currently two types of drone ships, 3
types of manned fighters, a tanker ship, a command and control ship,
and a mother ship in the game.  They are not all as unique as purists
might like.  This was our first game, and is more generic than TKS is.
While the documentation makes references to the game universe, the
actual game does not have as much of that built in.  The game universe
concept came along late in the development of Interceptor.  If there
is a favorable reception to Interceptor, however, I have a number of
ideas proposed by the beta test team, Aaron, myself, and from you and
the Audiogames.net forum that commented on the original announcement.
If we did get enough interest, these changes, and other ideas we've
had would lead to a more interesting game.  Already, with the work we
did on TKS, I could see a possible use of tactical map mode with an
Interceptor Redux.  I'm excited about it.  I replayed the game for the
first time in a month or so (most of my attention has been focused on
getting TKS bugs worked out) and failed to get past level 7:(  So it
is a challenge even for someone who has a good idea of the mechanics
of the game.

If there is more curiosity, I can lecture at even greater length at a
future time:)

Take care,

Jeremy

---
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Re: [Audyssey] TKS release and Interceptor

2014-06-30 Thread Jeremy Brown
Dark,

As to TKS this is the original post that I sent to the list the same
night I posted on Audiogames.net.  It's finally escaped durance vile
(Thanks Thomas).

As to Interceptor, there are currently two types of drone ships, 3
types of manned fighters, a tanker ship, a command and control ship,
and a mother ship in the game.  They are not all as unique as purists
might like.  This was our first game, and is more generic than TKS is.
While the documentation makes references to the game universe, the
actual game does not have as much of that built in.  The game universe
concept came along late in the development of Interceptor.  If there
is a favorable reception to Interceptor, however, I have a number of
ideas proposed by the beta test team, Aaron, myself, and from you and
the Audiogames.net forum that commented on the original announcement.
If we did get enough interest, these changes, and other ideas we've
had would lead to a more interesting game.  Already, with the work we
did on TKS, I could see a possible use of tactical map mode with an
Interceptor Redux.  I'm excited about it.  I replayed the game for the
first time in a month or so (most of my attention has been focused on
getting TKS bugs worked out) and failed to get past level 7:(  So it
is a challenge even for someone who has a good idea of the mechanics
of the game.

If there is more curiosity, I can lecture at even greater length at a
future time:)

Take care,

Jeremy

---
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