Re: [Audyssey] USA Games News 9/22/2007

2007-09-23 Thread Thomas Ward
Hi Ian,
I hope so. I've put allot of extra work into Monty especially to make 
the game more like the original game, but heavily upgraded to be 
interesting to a modern player.
I've also been doing research using Monty and experimenting with 
different coding conventions I knew about never had much experience 
with. For example, right now I am doing experimental research in making 
Monty operate in a multiuser environment using the local registry hive. 
So far so good, and when beta 2 comes out Monty will be fully multiuser 
compliant.
All the research I am doing now should aid me in the future in improving 
the quality of my games in the future as all of this will be well 
practiced and first-hand knolege by then.
(Smile)

ian and riggs wrote:
 hi it is grate that things are going well with the games. can't wait for 
 theese games to become avalable.

 i think that you are doing a really good job taking over theese games and i 
 think that they will be a good success.
   


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[Audyssey] USA Games News 9/22/2007

2007-09-22 Thread Thomas Ward
   
USA Games News

Sep. 22, 2007

Introduction


Hello gamers,
Welcome again to the monthly USA Games news letter. As always things 
here are running a little behind schedule. That tends to happen when I 
discover things that I would like to fix, change, or improve before a 
product goes to full release status.
Though, one reason Montezuma's Revenge beta 2 is running behind schedule 
is that I took several days off of development as I reformatted my 
laptops hard drive, upgraded it to Windows Vista, installed all the 
patches and upgrades for my software, and that took more time than I had 
anticipated.
However, on the bright side Montezuma's Revenge is coming along rather 
nicely, and STFC 2.0is now in the works. So read on to get the full scoop.


Montezuma's Revenge


Montezuma's Revenge public beta 2 will likely be a nice upgrade for 
those still playing beta 1. Many of the serious bugs and issues have 
been resolved, and there are some new features in the works for beta 2.
In beta 1 and earlier versions there was a well known bug in which a 
player would die during a jump and then respawn at the exact point where 
he/she died rather than returning to the start of the level. I have 
completely rewritten the jump code, and as a result this bug is no 
longer in the game.
Also sometimes it was possible to jump through walls, doors, and other 
opsticals. While it was pretty rare in beta 1, the new jump code has 
also resolved this bug.
New in beta 2 there is now an additional bonus level to play in the 
demo. The new demo will allow demo players to play level 1, 2, and the 
bonus level. For additional levels you will have to obtain a full 
licensed copy once it becomes available this winter.
At this point in time I am personally working on a patch for beta 2 
which will support multiuser environments under XP and Vista. I don't 
think it will take long to make the necessary changes to support 
multiple users and accounts since the Microsoft .Net documentation I 
have read indicates what I want to do is a pretty miner upgrade all 
things considered.
As far as a release schedule I don't have one yet. Though, I will be 
certain to let everyone know once I have a clearer idea of when things 
are going to happen.

STFC 2.0. Unlike the 1.x series I don't think 2.0 will take nearly as 
long to create as the first version of the game. Mainly because I have 
allot of code from games like Montezuma's Revenge I can just copy, cut, 
and paste over into STFC.
For example, I can easily reuse the Formula, Audio, Voice, and other 
classes for Montezuma's Revenge with no modifications for STFC. That 
alone will save weeks of time, testing, and development.
A week or so ago I sat down and wrote all the base classes for the 
Klingon, Federation, Cardassian, Romulan, and Borg ships and stations. 
As a result the prerequisite classes and functionality has already been 
put into the game.
Once I get Montezuma's Revenge finished and get Raceway off to a good 
start I should be able to rewrite most of the code necessary to make 
STFC playable.



Sincerely,
Thomas Ward
Developer for USA Games Interactive
http://www.usagames.us


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Re: [Audyssey] USA Games News 9/22/2007

2007-09-22 Thread ian and riggs
hi it is grate that things are going well with the games. can't wait for 
theese games to become avalable.

i think that you are doing a really good job taking over theese games and i 
think that they will be a good success.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, September 22, 2007 5:52 PM
Subject: [Audyssey] USA Games News 9/22/2007



 USA Games News

 Sep. 22, 2007

 Introduction


 Hello gamers,
 Welcome again to the monthly USA Games news letter. As always things
 here are running a little behind schedule. That tends to happen when I
 discover things that I would like to fix, change, or improve before a
 product goes to full release status.
 Though, one reason Montezuma's Revenge beta 2 is running behind schedule
 is that I took several days off of development as I reformatted my
 laptops hard drive, upgraded it to Windows Vista, installed all the
 patches and upgrades for my software, and that took more time than I had
 anticipated.
 However, on the bright side Montezuma's Revenge is coming along rather
 nicely, and STFC 2.0is now in the works. So read on to get the full scoop.


 Montezuma's Revenge


 Montezuma's Revenge public beta 2 will likely be a nice upgrade for
 those still playing beta 1. Many of the serious bugs and issues have
 been resolved, and there are some new features in the works for beta 2.
 In beta 1 and earlier versions there was a well known bug in which a
 player would die during a jump and then respawn at the exact point where
 he/she died rather than returning to the start of the level. I have
 completely rewritten the jump code, and as a result this bug is no
 longer in the game.
 Also sometimes it was possible to jump through walls, doors, and other
 opsticals. While it was pretty rare in beta 1, the new jump code has
 also resolved this bug.
 New in beta 2 there is now an additional bonus level to play in the
 demo. The new demo will allow demo players to play level 1, 2, and the
 bonus level. For additional levels you will have to obtain a full
 licensed copy once it becomes available this winter.
 At this point in time I am personally working on a patch for beta 2
 which will support multiuser environments under XP and Vista. I don't
 think it will take long to make the necessary changes to support
 multiple users and accounts since the Microsoft .Net documentation I
 have read indicates what I want to do is a pretty miner upgrade all
 things considered.
 As far as a release schedule I don't have one yet. Though, I will be
 certain to let everyone know once I have a clearer idea of when things
 are going to happen.

 STFC 2.0. Unlike the 1.x series I don't think 2.0 will take nearly as
 long to create as the first version of the game. Mainly because I have
 allot of code from games like Montezuma's Revenge I can just copy, cut,
 and paste over into STFC.
 For example, I can easily reuse the Formula, Audio, Voice, and other
 classes for Montezuma's Revenge with no modifications for STFC. That
 alone will save weeks of time, testing, and development.
 A week or so ago I sat down and wrote all the base classes for the
 Klingon, Federation, Cardassian, Romulan, and Borg ships and stations.
 As a result the prerequisite classes and functionality has already been
 put into the game.
 Once I get Montezuma's Revenge finished and get Raceway off to a good
 start I should be able to rewrite most of the code necessary to make
 STFC playable.



 Sincerely,
 Thomas Ward
 Developer for USA Games Interactive
 http://www.usagames.us


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Re: [Audyssey] USA Games News 9/22/2007

2007-09-22 Thread Dark
Nice thom, I'll look forward to trying the bonus level, and of course the 
full version of Monti.

Regarding Stfc 2.0, are you planning any major changes in format or gameplay 
from 1.0? or will the game work exactly the same way.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, September 22, 2007 5:52 PM
Subject: [Audyssey] USA Games News 9/22/2007



 USA Games News

 Sep. 22, 2007

 Introduction


 Hello gamers,
 Welcome again to the monthly USA Games news letter. As always things
 here are running a little behind schedule. That tends to happen when I
 discover things that I would like to fix, change, or improve before a
 product goes to full release status.
 Though, one reason Montezuma's Revenge beta 2 is running behind schedule
 is that I took several days off of development as I reformatted my
 laptops hard drive, upgraded it to Windows Vista, installed all the
 patches and upgrades for my software, and that took more time than I had
 anticipated.
 However, on the bright side Montezuma's Revenge is coming along rather
 nicely, and STFC 2.0is now in the works. So read on to get the full scoop.


 Montezuma's Revenge


 Montezuma's Revenge public beta 2 will likely be a nice upgrade for
 those still playing beta 1. Many of the serious bugs and issues have
 been resolved, and there are some new features in the works for beta 2.
 In beta 1 and earlier versions there was a well known bug in which a
 player would die during a jump and then respawn at the exact point where
 he/she died rather than returning to the start of the level. I have
 completely rewritten the jump code, and as a result this bug is no
 longer in the game.
 Also sometimes it was possible to jump through walls, doors, and other
 opsticals. While it was pretty rare in beta 1, the new jump code has
 also resolved this bug.
 New in beta 2 there is now an additional bonus level to play in the
 demo. The new demo will allow demo players to play level 1, 2, and the
 bonus level. For additional levels you will have to obtain a full
 licensed copy once it becomes available this winter.
 At this point in time I am personally working on a patch for beta 2
 which will support multiuser environments under XP and Vista. I don't
 think it will take long to make the necessary changes to support
 multiple users and accounts since the Microsoft .Net documentation I
 have read indicates what I want to do is a pretty miner upgrade all
 things considered.
 As far as a release schedule I don't have one yet. Though, I will be
 certain to let everyone know once I have a clearer idea of when things
 are going to happen.

 STFC 2.0. Unlike the 1.x series I don't think 2.0 will take nearly as
 long to create as the first version of the game. Mainly because I have
 allot of code from games like Montezuma's Revenge I can just copy, cut,
 and paste over into STFC.
 For example, I can easily reuse the Formula, Audio, Voice, and other
 classes for Montezuma's Revenge with no modifications for STFC. That
 alone will save weeks of time, testing, and development.
 A week or so ago I sat down and wrote all the base classes for the
 Klingon, Federation, Cardassian, Romulan, and Borg ships and stations.
 As a result the prerequisite classes and functionality has already been
 put into the game.
 Once I get Montezuma's Revenge finished and get Raceway off to a good
 start I should be able to rewrite most of the code necessary to make
 STFC playable.



 Sincerely,
 Thomas Ward
 Developer for USA Games Interactive
 http://www.usagames.us


 ---
 Gamers mailing list __ Gamers@audyssey.org
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 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


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