Re: [Audyssey] Upcoming technology for game music rendering
Hi Shaun, Uh, no. The Elias Engine doesn't work quite like that. From what I am given to under stand you might have a number of musical scores saved as wav files which Elias has to choose from. You can set priority levels on how fast to switch from a slow suspenceful track to an action packed battle track, set how fast or slow to fade in or out, and be able to add or subtract certain instruments like strings, horns, drumbs, etc. You can't throw a random set of tones at it and expect it to make something good out of it. Cheers! On 10/7/13, shaun everiss wrote: > wow this rocks. > I wander if you could have a game where as you went along you made > sequences of tones eventually making your own music. > would work well with smart phones not sure about computers but still. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
wow this rocks. I wander if you could have a game where as you went along you made sequences of tones eventually making your own music. would work well with smart phones not sure about computers but still. At 06:34 AM 10/5/2013, you wrote: Hi all! I have been rather silent for the last few months, and the reason for this is that I have been incredibly busy. I and a colleague of mine, Kristofer Eng who is a professional composer and musician, have been working on an engine that makes video game music as dynamic and adaptable as a film score. The only difference, of course, is that the player is the one controlling the music in real-time. In short, the system we are developing allows the music to follow the player's every action to create a completely dynamic score. We are now going towards a 1.0 release, and so I wanted to show an audio demonstration of what the engine is able to accomplish at this time. Of course I won't be able to go through all the details of it since it is a rather complex system, but the demonstration I am giving will hopefully give you an idea of what to expect when the 1.0 version is released in the first quarter of 2014. The audio demonstration can be found at: http://www.eliassoftware.com/audio/elias_audio_demo.mp3 Elias stands for Elastic Integrated Audio System. The website is not yet created, but the system is fully functional and we are spending the remaining development time fine tuning and optimizing the functionality and performance. The engine is cross platform, and is intended to work on anything from desktop computers to consoles to smartphones. We are planning a licensing scheme where you are able to use the engine for free for non-commercial projects, and if you are a small independent developer we will have a very inexpensive shareware license available. We will also offer add-ons such as ready to use music themes composed to suit the characteristics of the engine, as well as professional one-on-one support. Kristofer and I would be very happy to hear your thoughts, feedback, suggestions, questions, etc. We are open to new ideas, and we hope that the system will set a new standard for how music is rendered in mainstream and audio games alike. Thank you for reading! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
Hi Sarah, and thanks for the complements! The project basically began because Kristofer recognized this issue in video games in general, and since it didn't look as though the problem was going to be solved any time soon he approached me to start a collaboration. That was early this year, and now we're approaching the finish line for 1.0. We're really excited to see how people will use it! Kind regards, Philip Bennefall - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Sent: Saturday, October 05, 2013 1:09 PM Subject: Re: [Audyssey] Upcoming technology for game music rendering Hi, this demo was really awesome. I always wished for game music to go more with what is actually happening in the game, just like in movies. And you just did that, that's just great! I'm really looking forward to hear what will come of this and in what kind of games it will be used. I'd use it myself probably, but I don't have any talent for composing anything, so I don't think so. *smiles* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
Hi, this demo was really awesome. I always wished for game music to go more with what is actually happening in the game, just like in movies. And you just did that, that's just great! I'm really looking forward to hear what will come of this and in what kind of games it will be used. I'd use it myself probably, but I don't have any talent for composing anything, so I don't think so. *smiles* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
Hi Josh, Yes, it does. The way Elias is designed it is fully cross-platformm compatible. It can be used on Windows, Linux, Mac, iOS, whatever. It is not tied to any specific platform and audio API which means a game developer of any platform can get the library for the platform he plans to develop a game for and use Elias in it. Cheers! On 10/4/13, Josh wrote: > will it work with ubuntu linux? > > sent from my vinux4 linux laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
Hi Josh, Yes, from what I know that is the plan. It is not an exclusive product for the blind. It is designed for commercial developers be they Sony, Microsoft, EA Games, Activision, whoever. He has, however, added a shareware license that would apply to us just nicely. Cheers! On 10/4/13, Josh wrote: > are you gunna market it to sighted people like sony playstation and such? > > sent from my vinux4 linux laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
No worries. It already does. Kind regards, Philip Bennefall - Original Message - From: "Josh" To: ; "Gamers Discussion list" Sent: Friday, October 04, 2013 10:12 PM Subject: Re: [Audyssey] Upcoming technology for game music rendering will it work with ubuntu linux? sent from my vinux4 linux laptop On 10/04/2013 04:06 PM, Philip Bennefall wrote: Hello Josh, Yes, our primary marketing efforts are focused on mainstream companies, but we consider it very important to get the word out into the blind community as well that this engine is being prepared for release. We figured that here, if anywhere, would be a great place to get creative ideas regarding a system like this which is so focused on the auditory experience for the player. Kind regards, Philip Bennefall - Original Message - From: "Josh" To: ; "Gamers Discussion list" Sent: Friday, October 04, 2013 10:03 PM Subject: Re: [Audyssey] Upcoming technology for game music rendering are you gunna market it to sighted people like sony playstation and such? sent from my vinux4 linux laptop On 10/04/2013 01:34 PM, Philip Bennefall wrote: Hi all! I have been rather silent for the last few months, and the reason for this is that I have been incredibly busy. I and a colleague of mine, Kristofer Eng who is a professional composer and musician, have been working on an engine that makes video game music as dynamic and adaptable as a film score. The only difference, of course, is that the player is the one controlling the music in real-time. In short, the system we are developing allows the music to follow the player's every action to create a completely dynamic score. We are now going towards a 1.0 release, and so I wanted to show an audio demonstration of what the engine is able to accomplish at this time. Of course I won't be able to go through all the details of it since it is a rather complex system, but the demonstration I am giving will hopefully give you an idea of what to expect when the 1.0 version is released in the first quarter of 2014. The audio demonstration can be found at: http://www.eliassoftware.com/audio/elias_audio_demo.mp3 Elias stands for Elastic Integrated Audio System. The website is not yet created, but the system is fully functional and we are spending the remaining development time fine tuning and optimizing the functionality and performance. The engine is cross platform, and is intended to work on anything from desktop computers to consoles to smartphones. We are planning a licensing scheme where you are able to use the engine for free for non-commercial projects, and if you are a small independent developer we will have a very inexpensive shareware license available. We will also offer add-ons such as ready to use music themes composed to suit the characteristics of the engine, as well as professional one-on-one support. Kristofer and I would be very happy to hear your thoughts, feedback, suggestions, questions, etc. We are open to new ideas, and we hope that the system will set a new standard for how music is rendered in mainstream and audio games alike. Thank you for reading! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
will it work with ubuntu linux? sent from my vinux4 linux laptop On 10/04/2013 04:06 PM, Philip Bennefall wrote: Hello Josh, Yes, our primary marketing efforts are focused on mainstream companies, but we consider it very important to get the word out into the blind community as well that this engine is being prepared for release. We figured that here, if anywhere, would be a great place to get creative ideas regarding a system like this which is so focused on the auditory experience for the player. Kind regards, Philip Bennefall - Original Message - From: "Josh" To: ; "Gamers Discussion list" Sent: Friday, October 04, 2013 10:03 PM Subject: Re: [Audyssey] Upcoming technology for game music rendering are you gunna market it to sighted people like sony playstation and such? sent from my vinux4 linux laptop On 10/04/2013 01:34 PM, Philip Bennefall wrote: Hi all! I have been rather silent for the last few months, and the reason for this is that I have been incredibly busy. I and a colleague of mine, Kristofer Eng who is a professional composer and musician, have been working on an engine that makes video game music as dynamic and adaptable as a film score. The only difference, of course, is that the player is the one controlling the music in real-time. In short, the system we are developing allows the music to follow the player's every action to create a completely dynamic score. We are now going towards a 1.0 release, and so I wanted to show an audio demonstration of what the engine is able to accomplish at this time. Of course I won't be able to go through all the details of it since it is a rather complex system, but the demonstration I am giving will hopefully give you an idea of what to expect when the 1.0 version is released in the first quarter of 2014. The audio demonstration can be found at: http://www.eliassoftware.com/audio/elias_audio_demo.mp3 Elias stands for Elastic Integrated Audio System. The website is not yet created, but the system is fully functional and we are spending the remaining development time fine tuning and optimizing the functionality and performance. The engine is cross platform, and is intended to work on anything from desktop computers to consoles to smartphones. We are planning a licensing scheme where you are able to use the engine for free for non-commercial projects, and if you are a small independent developer we will have a very inexpensive shareware license available. We will also offer add-ons such as ready to use music themes composed to suit the characteristics of the engine, as well as professional one-on-one support. Kristofer and I would be very happy to hear your thoughts, feedback, suggestions, questions, etc. We are open to new ideas, and we hope that the system will set a new standard for how music is rendered in mainstream and audio games alike. Thank you for reading! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
Hello Josh, Yes, our primary marketing efforts are focused on mainstream companies, but we consider it very important to get the word out into the blind community as well that this engine is being prepared for release. We figured that here, if anywhere, would be a great place to get creative ideas regarding a system like this which is so focused on the auditory experience for the player. Kind regards, Philip Bennefall - Original Message - From: "Josh" To: ; "Gamers Discussion list" Sent: Friday, October 04, 2013 10:03 PM Subject: Re: [Audyssey] Upcoming technology for game music rendering are you gunna market it to sighted people like sony playstation and such? sent from my vinux4 linux laptop On 10/04/2013 01:34 PM, Philip Bennefall wrote: Hi all! I have been rather silent for the last few months, and the reason for this is that I have been incredibly busy. I and a colleague of mine, Kristofer Eng who is a professional composer and musician, have been working on an engine that makes video game music as dynamic and adaptable as a film score. The only difference, of course, is that the player is the one controlling the music in real-time. In short, the system we are developing allows the music to follow the player's every action to create a completely dynamic score. We are now going towards a 1.0 release, and so I wanted to show an audio demonstration of what the engine is able to accomplish at this time. Of course I won't be able to go through all the details of it since it is a rather complex system, but the demonstration I am giving will hopefully give you an idea of what to expect when the 1.0 version is released in the first quarter of 2014. The audio demonstration can be found at: http://www.eliassoftware.com/audio/elias_audio_demo.mp3 Elias stands for Elastic Integrated Audio System. The website is not yet created, but the system is fully functional and we are spending the remaining development time fine tuning and optimizing the functionality and performance. The engine is cross platform, and is intended to work on anything from desktop computers to consoles to smartphones. We are planning a licensing scheme where you are able to use the engine for free for non-commercial projects, and if you are a small independent developer we will have a very inexpensive shareware license available. We will also offer add-ons such as ready to use music themes composed to suit the characteristics of the engine, as well as professional one-on-one support. Kristofer and I would be very happy to hear your thoughts, feedback, suggestions, questions, etc. We are open to new ideas, and we hope that the system will set a new standard for how music is rendered in mainstream and audio games alike. Thank you for reading! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
are you gunna market it to sighted people like sony playstation and such? sent from my vinux4 linux laptop On 10/04/2013 01:34 PM, Philip Bennefall wrote: Hi all! I have been rather silent for the last few months, and the reason for this is that I have been incredibly busy. I and a colleague of mine, Kristofer Eng who is a professional composer and musician, have been working on an engine that makes video game music as dynamic and adaptable as a film score. The only difference, of course, is that the player is the one controlling the music in real-time. In short, the system we are developing allows the music to follow the player's every action to create a completely dynamic score. We are now going towards a 1.0 release, and so I wanted to show an audio demonstration of what the engine is able to accomplish at this time. Of course I won't be able to go through all the details of it since it is a rather complex system, but the demonstration I am giving will hopefully give you an idea of what to expect when the 1.0 version is released in the first quarter of 2014. The audio demonstration can be found at: http://www.eliassoftware.com/audio/elias_audio_demo.mp3 Elias stands for Elastic Integrated Audio System. The website is not yet created, but the system is fully functional and we are spending the remaining development time fine tuning and optimizing the functionality and performance. The engine is cross platform, and is intended to work on anything from desktop computers to consoles to smartphones. We are planning a licensing scheme where you are able to use the engine for free for non-commercial projects, and if you are a small independent developer we will have a very inexpensive shareware license available. We will also offer add-ons such as ready to use music themes composed to suit the characteristics of the engine, as well as professional one-on-one support. Kristofer and I would be very happy to hear your thoughts, feedback, suggestions, questions, etc. We are open to new ideas, and we hope that the system will set a new standard for how music is rendered in mainstream and audio games alike. Thank you for reading! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
Thanks, Ian! Kristofer and I are really hoping that it'll be useful both for composer's and programmers, and we're striving to get the word out there now. Kind regards, Philip Bennefall - Original Message - From: "Ian McNamara" To: ; "Gamers Discussion list" Sent: Friday, October 04, 2013 8:53 PM Subject: Re: [Audyssey] Upcoming technology for game music rendering This sounds a brilliant product. I have to say I am looking forward to seeing what kind of things could come out of this kind of product. I am very impressed with what i've heard so far. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
This sounds a brilliant product. I have to say I am looking forward to seeing what kind of things could come out of this kind of product. I am very impressed with what i've heard so far. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
Hi Al, Briefly, the objectives are these: 1. Make a tool for composer's that simplifies the process of making dynamic music suitable for the engine, as much as possible. This is Elias Composer's Studio, the front-end. 2. Make an engine that then allows the game programmer to make use of the composer's material in a fashion that makes the player feel as though he or she is actually making the changes in the music, if that makes sense. This is the core, low level engine. You don't use any sound fonts to make the music, the engine works directly with audio files so you can give it synthetic sounds or a recording of a symphony orchestra, and it'll be able to work with both just as easily. We do have plans to integrate a custom sampler eventually, but that is much further down the road. Kind regards, Philip Bennefall - Original Message - From: "Ulises A. Garcia" To: ; "Gamers Discussion list" Sent: Friday, October 04, 2013 8:39 PM Subject: Re: [Audyssey] Upcoming technology for game music rendering Hi, This is interesting. I am an avid enthusiast of music composition, arrangement orchestration and fanfares, etc in the Western arts. A few questions on the specifics: Are you veering towards using high-quality sound fonts or VST's like Educational Roland HQ Orchestral and Jazz, or is there a different sound font that was made for the purposes of this new gaming technology to add realistic instrumental sounds? What is the primary purpose of this video gaming engine. The demographics, specifically? If you can make your answers as clear and with little technical jargon used, that would be great. Best, -Al --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
Thanks, Thomas! It's always great to get this kind of feedback after showcasing a new product for the first time, even if it is just an audio trailer for the moment. Right now we are working intensively to wrap up the 1.0 release, and we are also beginning our marketing (primarily to larger game studios). I can say that we have had some fantastic responses so far, so we are very optimistic for the future. Thanks for taking the time to listen! Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Friday, October 04, 2013 8:31 PM Subject: Re: [Audyssey] Upcoming technology for game music rendering Hi Philip, Let me congratulate you publicly for an awesome product so far. From the audio demo it really sounds like the music is like inside a Hollywood blockbuster film than a video game. The dynamic way Elias switches music tracks, fades in and out, and so forth gives a game developer so much control over the game music that I am sure this engine will revolutionize gaming music as we know it. It would be interesting to see how many big budget studios invest in the future of this engine as I think it will improve the way they handle music on XBox, Play Station, and the Wii as well as for PC games. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
Hi, This is interesting. I am an avid enthusiast of music composition, arrangement orchestration and fanfares, etc in the Western arts. A few questions on the specifics: Are you veering towards using high-quality sound fonts or VST's like Educational Roland HQ Orchestral and Jazz, or is there a different sound font that was made for the purposes of this new gaming technology to add realistic instrumental sounds? What is the primary purpose of this video gaming engine. The demographics, specifically? If you can make your answers as clear and with little technical jargon used, that would be great. Best, -Al --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
Hi Philip, Let me congratulate you publicly for an awesome product so far. From the audio demo it really sounds like the music is like inside a Hollywood blockbuster film than a video game. The dynamic way Elias switches music tracks, fades in and out, and so forth gives a game developer so much control over the game music that I am sure this engine will revolutionize gaming music as we know it. It would be interesting to see how many big budget studios invest in the future of this engine as I think it will improve the way they handle music on XBox, Play Station, and the Wii as well as for PC games. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Upcoming technology for game music rendering
Hi all! I have been rather silent for the last few months, and the reason for this is that I have been incredibly busy. I and a colleague of mine, Kristofer Eng who is a professional composer and musician, have been working on an engine that makes video game music as dynamic and adaptable as a film score. The only difference, of course, is that the player is the one controlling the music in real-time. In short, the system we are developing allows the music to follow the player's every action to create a completely dynamic score. We are now going towards a 1.0 release, and so I wanted to show an audio demonstration of what the engine is able to accomplish at this time. Of course I won't be able to go through all the details of it since it is a rather complex system, but the demonstration I am giving will hopefully give you an idea of what to expect when the 1.0 version is released in the first quarter of 2014. The audio demonstration can be found at: http://www.eliassoftware.com/audio/elias_audio_demo.mp3 Elias stands for Elastic Integrated Audio System. The website is not yet created, but the system is fully functional and we are spending the remaining development time fine tuning and optimizing the functionality and performance. The engine is cross platform, and is intended to work on anything from desktop computers to consoles to smartphones. We are planning a licensing scheme where you are able to use the engine for free for non-commercial projects, and if you are a small independent developer we will have a very inexpensive shareware license available. We will also offer add-ons such as ready to use music themes composed to suit the characteristics of the engine, as well as professional one-on-one support. Kristofer and I would be very happy to hear your thoughts, feedback, suggestions, questions, etc. We are open to new ideas, and we hope that the system will set a new standard for how music is rendered in mainstream and audio games alike. Thank you for reading! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.