Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Thomas Ward
Hi Shaun,
Interesting enough if style games are the easiest to program.
Give me a command line C++ compiler, and I could really crank one out 
for dos Linux, etc with no trouble.
I'd make plenty of them except that there doesn't seam to be much of a 
commercial market for them.

shaun everiss wrote:
 I'm not sure how I will impliment this but I plan if I can to do old style 
 interactive fiction in the game maker audio if it can be done that is.
 Although I have an old system with now everything loaded, it still needs some 
 work on keyboard and the external synths.
 Even then I still want to make if styles.
   



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Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Josh
same for me. I might just use audio game maker first. maybe using audio game 
maker would give me a feel for the kind of programming I'd be doing in vb6.

Josh

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 2:40 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could 
cause


 and on an update to this, I looked at ruby and hmm not for me, maybe 
 programming is not for me since I havn't even bothered with manuals yet, 
 just downloaded sdks and such.
 Part of me thinks, hmm would be nice, part of me is thinking about 
 chucking in the towel.
 I may actually be programming in vb dotnet since there is a gaming guide 
 in empowermentzone.net for it.
 At 07:14 p.m. 20/01/2007, you wrote:
I'm not sure how I will impliment this but I plan if I can to do old style 
interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs 
some work on keyboard and the external synths.
Even then I still want to make if styles.
At 05:34 p.m. 20/01/2007, you wrote:
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.


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Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Josh
what is adrift? Where do you get it at? I think I might be at home with 
generators and stuff too. Maybe I, like you, am just not cut out for 
programming, at least not at this point.

Josh

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 3:02 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could 
cause


 Who knows.
 I started this programming thing as a good idea.
 But I suddenly last night after saying I am planning to program find i 
 actually have lost interest, so I killed my sdks and visual studio stuff.
 I also can't get all the stuff back since my isp download speed is bad and 
 has been for a bit.
 But I am not sure if I do program if I want to use a ms dotnet sdk, dx sdk 
 and other language by ms.
 The files are awefull big.
 I have adrift and when I get audiogame maker I'll use that.
 Maybe I am not cut out as a hard core programmer, maybe I just got swept 
 up by the list.
 Who knows.
 maybe I am better off with a game generator like audiogame maker or adrift 
 where you place your objects, items and directions and other things in a 
 file and all actions are done for you behind the scenes.
 Thats probably what I am suited for.
 Could change, but now I think I am at home with generators that do stuff 
 for you, maybe its because I am lazy.
 At 05:23 a.m. 21/01/2007, you wrote:
same for me. I might just use audio game maker first. maybe using audio 
game
maker would give me a feel for the kind of programming I'd be doing in 
vb6.

Josh

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 2:40 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could
cause


 and on an update to this, I looked at ruby and hmm not for me, maybe
 programming is not for me since I havn't even bothered with manuals yet,
 just downloaded sdks and such.
 Part of me thinks, hmm would be nice, part of me is thinking about
 chucking in the towel.
 I may actually be programming in vb dotnet since there is a gaming guide
 in empowermentzone.net for it.
 At 07:14 p.m. 20/01/2007, you wrote:
I'm not sure how I will impliment this but I plan if I can to do old 
style
interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs
some work on keyboard and the external synths.
Even then I still want to make if styles.
At 05:34 p.m. 20/01/2007, you wrote:
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might 
wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good 
for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.


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Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Thomas Ward
Hi Shaun,
It's that drawing text to an actual Window which causes the most hastle 
for a programmer. You need a dialog box, textbox, or something to draw 
to, and well that stuff gets complicated using Win32, GTK, QT, etc...
Fortunately, .NET has this stuff builtin to the core framework so drawing
Windows is very very simple.


shaun everiss wrote:
 I was thinking of more windows.
 I really would like an adventure style if game.
 However when I use the dos interpriters I feel I am in the game, but with the 
 windows ones by the time you fluff around with the vertual curser on you 
 reader and other things you keep being reminded that you need to use said 
 function, and then well its not really good anymore.
   



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[Audyssey] a few thoughts about what audio game maker could cause

2007-01-19 Thread Everett Elam
Lo all,
I'm sorry if this is a redundant inquiry, but my laptops been down for a few 
weeks and i'm just now getting through all these posts. The question that keeps 
nagging at me as this audio game maker release draws near is, how are people 
gonna showcase their games? Are we just gonna post yousendit and senddspace all 
over the place and ask for paypal donations? Are sound effects we've heard 
hundreds and hundreds of times gonna just spring up with a vengence? Please 
please people, I know we have a new tool which could seriously rock, but lets 
keep story and finesse in the picture... er sound spectrum while we explore. 
Try to make plots original, and if you're gonna remake a game, do it as right 
and as unique as possible. I'm not claiming to be perfect and I totally know 
this thing is gonna put a damper on my hunt for scholarships and college 
applying, but if I decide to turn out a game I'm gonna put everything I 
possibly can into it. If someone criticizes your game, take it and write it 
down and consider it no matter how obscure it is. I'm not a developer or a 
programmer, but I'm just scared we're gonna see a game where we  can say, oh, 
he used this a and did this and oh! I've heard this sound before! Durrr!
Lets use this tool to the max and make some killa games! *thumps chest*
Take care you guys, can't wait til Feb 1!Sneezes and signs off, moos 
plaintively at Thomas and sniffs Dark's furry feet



Spirit. In every language in all the Realms, surface and Underdark, in every 
time
and every place, the word has a ring of strength and determination. It is the
hero's strength, the mother's resilience, and the poor man's arm. It cannot be
broken, and it cannot be taken away.
This I must believe.
-Drizzt Do'Urden
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Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-19 Thread Josh
Yes and I wish there were some way we could donate to the audio-game-maker 
project. Either through paypal or something like that. I for one would 
really like for the player of my games to be able to save his or her 
progress in the game and if he/she wants to, load a saved game or maybe in 
the future have multiple save slots.
Josh

- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: gamers audyssey. gamers@audyssey.org
Sent: Friday, January 19, 2007 6:51 PM
Subject: [Audyssey] a few thoughts about what audio game maker could cause


 Lo all,
 I'm sorry if this is a redundant inquiry, but my laptops been down for a 
 few weeks and i'm just now getting through all these posts. The question 
 that keeps nagging at me as this audio game maker release draws near is, 
 how are people gonna showcase their games? Are we just gonna post 
 yousendit and senddspace all over the place and ask for paypal donations? 
 Are sound effects we've heard hundreds and hundreds of times gonna just 
 spring up with a vengence? Please please people, I know we have a new tool 
 which could seriously rock, but lets keep story and finesse in the 
 picture... er sound spectrum while we explore. Try to make plots original, 
 and if you're gonna remake a game, do it as right and as unique as 
 possible. I'm not claiming to be perfect and I totally know this thing is 
 gonna put a damper on my hunt for scholarships and college applying, but 
 if I decide to turn out a game I'm gonna put everything I possibly can 
 into it. If someone criticizes your game, take it and write it down and 
 consider it no matter how obscure it is. I'm not a developer or a 
 programmer, but I'm just scared we're gonna see a game where we  can say, 
 oh, he used this a and did this and oh! I've heard this sound before! 
 Durrr!
 Lets use this tool to the max and make some killa games! *thumps chest*
 Take care you guys, can't wait til Feb 1!Sneezes and signs off, moos 
 plaintively at Thomas and sniffs Dark's furry feet



 Spirit. In every language in all the Realms, surface and Underdark, in 
 every time
 and every place, the word has a ring of strength and determination. It is 
 the
 hero's strength, the mother's resilience, and the poor man's arm. It 
 cannot be
 broken, and it cannot be taken away.
 This I must believe.
 -Drizzt Do'Urden
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 Gamers mailing list .. Gamers@audyssey.org
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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-19 Thread shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style 
interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs some 
work on keyboard and the external synths.
Even then I still want to make if styles.
At 05:34 p.m. 20/01/2007, you wrote:
Hi Everett,
I think I am safe in saying you are not the only one who has worries 
about how the audio Game Maker software will effect our market. Instead 
of 5 or 10 developers we could have a hundred such devs most of them in 
the amature circle. Not that this is all bad I am afraid this might wind 
up like the Atari days with a dozen games being the same as the next 
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make 
them some, or many users may choose to make or his her favorite games 
rather than waiting for the companies to develope them. This is good for 
the end user, but would be bad for the companies currently taking a 
income off the games they make. If that were to happen the pro dev 
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item 
amoung blind users.
Smile.


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Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-19 Thread shaun everiss
and on an update to this, I looked at ruby and hmm not for me, maybe 
programming is not for me since I havn't even bothered with manuals yet, just 
downloaded sdks and such.
Part of me thinks, hmm would be nice, part of me is thinking about chucking in 
the towel.
I may actually be programming in vb dotnet since there is a gaming guide in 
empowermentzone.net for it.
At 07:14 p.m. 20/01/2007, you wrote:
I'm not sure how I will impliment this but I plan if I can to do old style 
interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs some 
work on keyboard and the external synths.
Even then I still want to make if styles.
At 05:34 p.m. 20/01/2007, you wrote:
Hi Everett,
I think I am safe in saying you are not the only one who has worries 
about how the audio Game Maker software will effect our market. Instead 
of 5 or 10 developers we could have a hundred such devs most of them in 
the amature circle. Not that this is all bad I am afraid this might wind 
up like the Atari days with a dozen games being the same as the next 
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make 
them some, or many users may choose to make or his her favorite games 
rather than waiting for the companies to develope them. This is good for 
the end user, but would be bad for the companies currently taking a 
income off the games they make. If that were to happen the pro dev 
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item 
amoung blind users.
Smile.


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