Re: [Audyssey] a few thoughts about what audio game maker could cause
Hi Shaun, Interesting enough if style games are the easiest to program. Give me a command line C++ compiler, and I could really crank one out for dos Linux, etc with no trouble. I'd make plenty of them except that there doesn't seam to be much of a commercial market for them. shaun everiss wrote: I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is. Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths. Even then I still want to make if styles. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker could cause
same for me. I might just use audio game maker first. maybe using audio game maker would give me a feel for the kind of programming I'd be doing in vb6. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 2:40 AM Subject: Re: [Audyssey] a few thoughts about what audio game maker could cause and on an update to this, I looked at ruby and hmm not for me, maybe programming is not for me since I havn't even bothered with manuals yet, just downloaded sdks and such. Part of me thinks, hmm would be nice, part of me is thinking about chucking in the towel. I may actually be programming in vb dotnet since there is a gaming guide in empowermentzone.net for it. At 07:14 p.m. 20/01/2007, you wrote: I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is. Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths. Even then I still want to make if styles. At 05:34 p.m. 20/01/2007, you wrote: Hi Everett, I think I am safe in saying you are not the only one who has worries about how the audio Game Maker software will effect our market. Instead of 5 or 10 developers we could have a hundred such devs most of them in the amature circle. Not that this is all bad I am afraid this might wind up like the Atari days with a dozen games being the same as the next guys with mods and changes thrown in. There is also a potential with such free software and a desire to make them some, or many users may choose to make or his her favorite games rather than waiting for the companies to develope them. This is good for the end user, but would be bad for the companies currently taking a income off the games they make. If that were to happen the pro dev companies may decide there is no money in it, and leave. Just some doom and gloom concerns I have if this becomes a popular item amoung blind users. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker could cause
what is adrift? Where do you get it at? I think I might be at home with generators and stuff too. Maybe I, like you, am just not cut out for programming, at least not at this point. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 3:02 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker could cause Who knows. I started this programming thing as a good idea. But I suddenly last night after saying I am planning to program find i actually have lost interest, so I killed my sdks and visual studio stuff. I also can't get all the stuff back since my isp download speed is bad and has been for a bit. But I am not sure if I do program if I want to use a ms dotnet sdk, dx sdk and other language by ms. The files are awefull big. I have adrift and when I get audiogame maker I'll use that. Maybe I am not cut out as a hard core programmer, maybe I just got swept up by the list. Who knows. maybe I am better off with a game generator like audiogame maker or adrift where you place your objects, items and directions and other things in a file and all actions are done for you behind the scenes. Thats probably what I am suited for. Could change, but now I think I am at home with generators that do stuff for you, maybe its because I am lazy. At 05:23 a.m. 21/01/2007, you wrote: same for me. I might just use audio game maker first. maybe using audio game maker would give me a feel for the kind of programming I'd be doing in vb6. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 2:40 AM Subject: Re: [Audyssey] a few thoughts about what audio game maker could cause and on an update to this, I looked at ruby and hmm not for me, maybe programming is not for me since I havn't even bothered with manuals yet, just downloaded sdks and such. Part of me thinks, hmm would be nice, part of me is thinking about chucking in the towel. I may actually be programming in vb dotnet since there is a gaming guide in empowermentzone.net for it. At 07:14 p.m. 20/01/2007, you wrote: I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is. Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths. Even then I still want to make if styles. At 05:34 p.m. 20/01/2007, you wrote: Hi Everett, I think I am safe in saying you are not the only one who has worries about how the audio Game Maker software will effect our market. Instead of 5 or 10 developers we could have a hundred such devs most of them in the amature circle. Not that this is all bad I am afraid this might wind up like the Atari days with a dozen games being the same as the next guys with mods and changes thrown in. There is also a potential with such free software and a desire to make them some, or many users may choose to make or his her favorite games rather than waiting for the companies to develope them. This is good for the end user, but would be bad for the companies currently taking a income off the games they make. If that were to happen the pro dev companies may decide there is no money in it, and leave. Just some doom and gloom concerns I have if this becomes a popular item amoung blind users. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman
Re: [Audyssey] a few thoughts about what audio game maker could cause
Hi Shaun, It's that drawing text to an actual Window which causes the most hastle for a programmer. You need a dialog box, textbox, or something to draw to, and well that stuff gets complicated using Win32, GTK, QT, etc... Fortunately, .NET has this stuff builtin to the core framework so drawing Windows is very very simple. shaun everiss wrote: I was thinking of more windows. I really would like an adventure style if game. However when I use the dos interpriters I feel I am in the game, but with the windows ones by the time you fluff around with the vertual curser on you reader and other things you keep being reminded that you need to use said function, and then well its not really good anymore. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] a few thoughts about what audio game maker could cause
Lo all, I'm sorry if this is a redundant inquiry, but my laptops been down for a few weeks and i'm just now getting through all these posts. The question that keeps nagging at me as this audio game maker release draws near is, how are people gonna showcase their games? Are we just gonna post yousendit and senddspace all over the place and ask for paypal donations? Are sound effects we've heard hundreds and hundreds of times gonna just spring up with a vengence? Please please people, I know we have a new tool which could seriously rock, but lets keep story and finesse in the picture... er sound spectrum while we explore. Try to make plots original, and if you're gonna remake a game, do it as right and as unique as possible. I'm not claiming to be perfect and I totally know this thing is gonna put a damper on my hunt for scholarships and college applying, but if I decide to turn out a game I'm gonna put everything I possibly can into it. If someone criticizes your game, take it and write it down and consider it no matter how obscure it is. I'm not a developer or a programmer, but I'm just scared we're gonna see a game where we can say, oh, he used this a and did this and oh! I've heard this sound before! Durrr! Lets use this tool to the max and make some killa games! *thumps chest* Take care you guys, can't wait til Feb 1!Sneezes and signs off, moos plaintively at Thomas and sniffs Dark's furry feet Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience, and the poor man's arm. It cannot be broken, and it cannot be taken away. This I must believe. -Drizzt Do'Urden ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker could cause
Yes and I wish there were some way we could donate to the audio-game-maker project. Either through paypal or something like that. I for one would really like for the player of my games to be able to save his or her progress in the game and if he/she wants to, load a saved game or maybe in the future have multiple save slots. Josh - Original Message - From: Everett Elam [EMAIL PROTECTED] To: gamers audyssey. gamers@audyssey.org Sent: Friday, January 19, 2007 6:51 PM Subject: [Audyssey] a few thoughts about what audio game maker could cause Lo all, I'm sorry if this is a redundant inquiry, but my laptops been down for a few weeks and i'm just now getting through all these posts. The question that keeps nagging at me as this audio game maker release draws near is, how are people gonna showcase their games? Are we just gonna post yousendit and senddspace all over the place and ask for paypal donations? Are sound effects we've heard hundreds and hundreds of times gonna just spring up with a vengence? Please please people, I know we have a new tool which could seriously rock, but lets keep story and finesse in the picture... er sound spectrum while we explore. Try to make plots original, and if you're gonna remake a game, do it as right and as unique as possible. I'm not claiming to be perfect and I totally know this thing is gonna put a damper on my hunt for scholarships and college applying, but if I decide to turn out a game I'm gonna put everything I possibly can into it. If someone criticizes your game, take it and write it down and consider it no matter how obscure it is. I'm not a developer or a programmer, but I'm just scared we're gonna see a game where we can say, oh, he used this a and did this and oh! I've heard this sound before! Durrr! Lets use this tool to the max and make some killa games! *thumps chest* Take care you guys, can't wait til Feb 1!Sneezes and signs off, moos plaintively at Thomas and sniffs Dark's furry feet Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience, and the poor man's arm. It cannot be broken, and it cannot be taken away. This I must believe. -Drizzt Do'Urden ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker could cause
I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is. Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths. Even then I still want to make if styles. At 05:34 p.m. 20/01/2007, you wrote: Hi Everett, I think I am safe in saying you are not the only one who has worries about how the audio Game Maker software will effect our market. Instead of 5 or 10 developers we could have a hundred such devs most of them in the amature circle. Not that this is all bad I am afraid this might wind up like the Atari days with a dozen games being the same as the next guys with mods and changes thrown in. There is also a potential with such free software and a desire to make them some, or many users may choose to make or his her favorite games rather than waiting for the companies to develope them. This is good for the end user, but would be bad for the companies currently taking a income off the games they make. If that were to happen the pro dev companies may decide there is no money in it, and leave. Just some doom and gloom concerns I have if this becomes a popular item amoung blind users. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker could cause
and on an update to this, I looked at ruby and hmm not for me, maybe programming is not for me since I havn't even bothered with manuals yet, just downloaded sdks and such. Part of me thinks, hmm would be nice, part of me is thinking about chucking in the towel. I may actually be programming in vb dotnet since there is a gaming guide in empowermentzone.net for it. At 07:14 p.m. 20/01/2007, you wrote: I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is. Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths. Even then I still want to make if styles. At 05:34 p.m. 20/01/2007, you wrote: Hi Everett, I think I am safe in saying you are not the only one who has worries about how the audio Game Maker software will effect our market. Instead of 5 or 10 developers we could have a hundred such devs most of them in the amature circle. Not that this is all bad I am afraid this might wind up like the Atari days with a dozen games being the same as the next guys with mods and changes thrown in. There is also a potential with such free software and a desire to make them some, or many users may choose to make or his her favorite games rather than waiting for the companies to develope them. This is good for the end user, but would be bad for the companies currently taking a income off the games they make. If that were to happen the pro dev companies may decide there is no money in it, and leave. Just some doom and gloom concerns I have if this becomes a popular item amoung blind users. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.