Re: [Audyssey] game archive project?

2015-08-30 Thread Rajmund
Hello JOHN, I think I have most of the things, (once dropbox lets me in) so you 
wouldn't have to go ifarchive. I think either from a to z, or categories.

- Original Message -
From: john jpcarnemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Thursday, 13 August 2015 3:51 am
Subject: Re: [Audyssey] game archive project?



 If you can give me a snippet of what you're thinking for an organizational 
 system that'd be awesome, maybe 10-20 games in a zip file or something. My 
 concern is that if I'm going to do interactive fiction,  step one is going 
 to be going into ftp.ifarchive.org and copying everything down for sorting, 
 which is an absolutely tremendously huge project.
 
 --
 From: Rajmund brajmund2...@gmail.com
 Sent: Monday, August 10, 2015 19:05
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] game archive project?
 
 Hello,
 Most (not all) games have proper titles. Although, I can see where you're 
 coming from.
 
 PS. As for my message, I'll start fresh, and I'll let you know how I do.
 
 - Original Message -
 From: john jpcarnemo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date: Monday, 10 August 2015 11:06 pm
 Subject: Re: [Audyssey] game archive project?
 
 
 
  The problem with organizing games based on the file name is that said name
  is almost always cryptic. If I'm going to try to organize the games in a 
  way
  that makes sense, I'm going to have to rename pretty much every single one
  of them.
  Honestly, making a proper archive of IF titles is probably going to be
  incredibly difficult, and the more I think about it the more I start to
  wonder if its beyond the scope of what I'm trying to do.
 
  --
  From: Rajmund brajmund2...@gmail.com
  Sent: Monday, August 10, 2015 18:01
  To: gamers@audyssey.org
  Subject: Re: [Audyssey] game archive project?
 
  Hello,
  Just put them in categories, and after that, name from a to z. That should
  work.
 
  - Original Message -
  From: john jpcarnemo...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Date: Monday, 10 August 2015 10:44 pm
  Subject: Re: [Audyssey] game archive project?
 
  
  
   I honestly have no clue how I'd organize IF titles - I suspect that'd be 
   a
   work in progress for quite a while.
  
   --
   From: Rajmund brajmund2...@gmail.com
   Sent: Monday, August 10, 2015 17:41
   To: gamers@audyssey.org
   Subject: Re: [Audyssey] game archive project?
  
   Hello,
   Yes, different categories sound good. Well, young know where to find me,
   if
   I'm needed.
  
   - Original Message -
   From: john jpcarnemo...@gmail.com
   To: Gamers Discussion list gamers@audyssey.org
   Date: Monday, 10 August 2015 10:20 pm
   Subject: Re: [Audyssey] game archive project?
  
   
   
If the project ets off the ground I'll certainly take you up on that.
I'd
probably sort IF games a bit differently than audiogames (because
there's
so
many), but I do want to have them represented.
   
--
From: Rajmund brajmund2...@gmail.com
Sent: Monday, August 10, 2015 17:16
To: gamers@audyssey.org
Subject: Re: [Audyssey] game archive project?
   
Hello John,
If anyone wants, I could contribute about 100 mb worth of zcode games.
:)
I
mean it, though. I got about 700/800 of them. I can't help 
programming,
though.
   
- Original Message -
From: john jpcarnemo...@gmail.com
To: gamers@audyssey.org
Date: Monday, 10 August 2015 9:59 pm
Subject: [Audyssey] game archive project?
   


 Hi list,

 Recently I've been thinking about all the messages and posts I've 
 seen
 where somebody's asking a question like where can I find game x, 
 or
 game y is gone, does anybody have a copy.

 As a result, I'm wondering how the community would feel about a 
 game
 archive project. Basically, my idea is that those of us who have
 large
 collections of games would work to create a central repository, and
 then
 send out installers on request.

 My current vision for this project is something like the following:

 *The archive will keep a copy of any and all games that can be 
 found,
 as
 well as versions of the same game that offer a noticeable difference
 in
 gameplay, sounds, storyline, etc. Example: swamp version 3.6 would 
 be
 kept, 3.5 would not, 1.1 would (because it has a single player 
 mission
 different gameplay and different sounds).

 *Only legal games will be distributed. Example: the setup for bsc
 games,
 but not the key generator. Requesting an illegal product could 
 result
 in
 a
 blacklist of the person (or email if name cannot

Re: [Audyssey] game archive project?

2015-08-12 Thread john
You don't have to be a developer to contribute files - you just have to be 
willing to spend some time, potentially help out with a bit of research, and 
send in whatever installers you've got that we don't. Even if you don't have 
any installers, another person whose willing to help out would be great - 
more hands makes work go faster, and more opinions makes everything more 
fun.

--
From: Paul Lemm paul.lem...@gmail.com
Sent: Wednesday, August 12, 2015 18:20
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] game archive project?

Hi John,

Unfortuently  i'm not a developer  so wouldn't be able to help build the
archive  , but think its an amazing idea and would really benefit the
community


Paul
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 10 August 2015 21:59
To: gamers@audyssey.org
Subject: [Audyssey] game archive project?

Hi list,

Recently I've been thinking about all the messages and posts I've seen where
somebody's asking a question like where can I find game x, or game y is
gone, does anybody have a copy.

As a result, I'm wondering how the community would feel about a game
archive project. Basically, my idea is that those of us who have large
collections of games would work to create a central repository, and then
send out installers on request.

My current vision for this project is something like the following:

*The archive will keep a copy of any and all games that can be found, as
well as versions of the same game that offer a noticeable difference in
gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be kept,
3.5 would not, 1.1 would (because it has a single player mission different
gameplay and different sounds).

*Only legal games will be distributed. Example: the setup for bsc games, but
not the key generator. Requesting an illegal product could result in a
blacklist of the person (or email if name cannot be determined).

*Requests will be handled on a case-by-case basis; I'm considering either
using dropbox file requests or just plane old email. The reason for this is
mostly related to web site management - I could probably build a page for
each author, but keeping it updated would be a pain, and it'd require huge
amounts of storage space (my personal archive of installers is 8gb, and its
really not that comprehensive).

I've got a few reasons for wanting to work on this.

Firstly, is the fact that there's no real central location for games. A lot
of people have installers, and pretty much any game can be found if you do
enough digging on audiogames.net, but not all of them are still hosted,
which makes finding games (like rail racer) a pain.

Secondly, is that I'd personally love to see a really solid location where
we can browse and access old abandonware titles or just older versions of
games that aren't on the dev's web site anymore.

How do you all feel about this (developers, I'd love to hear from you
especially), and if I were to try to make this a reality, who'd be willing
to dedicate some time to help me put together the archive?
---
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Re: [Audyssey] game archive project?

2015-08-12 Thread john
If you can contact me off-list, I'll send along some info on our current 
status, including where you can get an up-to-date list of the archive 
contents and recent changes, as well as what currently needs updated info.
Note: the above also goes for any list member whose interested in lending a 
hand to the project - the more the merrier.

--
From: Paul Lemm paul.lem...@gmail.com
Sent: Wednesday, August 12, 2015 18:40
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] game archive project?

Hi,

Yep, more than happy to help in any way I can, as like I said think it would
be a great resource. I don't have many games to contribute , but will look
through my 2 PC's and see what I've got and happily send it over. But
anything else you want help with such as research  or tracking down games
I'll be happy to help where I can

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 12 August 2015 23:24
To: Gamers Discussion list
Subject: Re: [Audyssey] game archive project?

You don't have to be a developer to contribute files - you just have to be
willing to spend some time, potentially help out with a bit of research, and
send in whatever installers you've got that we don't. Even if you don't have
any installers, another person whose willing to help out would be great -
more hands makes work go faster, and more opinions makes everything more
fun.

--
From: Paul Lemm paul.lem...@gmail.com
Sent: Wednesday, August 12, 2015 18:20
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] game archive project?

Hi John,

Unfortuently  i'm not a developer  so wouldn't be able to help build the
archive  , but think its an amazing idea and would really benefit the
community


Paul
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 10 August 2015 21:59
To: gamers@audyssey.org
Subject: [Audyssey] game archive project?

Hi list,

Recently I've been thinking about all the messages and posts I've seen where
somebody's asking a question like where can I find game x, or game y is
gone, does anybody have a copy.

As a result, I'm wondering how the community would feel about a game
archive project. Basically, my idea is that those of us who have large
collections of games would work to create a central repository, and then
send out installers on request.

My current vision for this project is something like the following:

*The archive will keep a copy of any and all games that can be found, as
well as versions of the same game that offer a noticeable difference in
gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be kept,
3.5 would not, 1.1 would (because it has a single player mission different
gameplay and different sounds).

*Only legal games will be distributed. Example: the setup for bsc games, but
not the key generator. Requesting an illegal product could result in a
blacklist of the person (or email if name cannot be determined).

*Requests will be handled on a case-by-case basis; I'm considering either
using dropbox file requests or just plane old email. The reason for this is
mostly related to web site management - I could probably build a page for
each author, but keeping it updated would be a pain, and it'd require huge
amounts of storage space (my personal archive of installers is 8gb, and its
really not that comprehensive).

I've got a few reasons for wanting to work on this.

Firstly, is the fact that there's no real central location for games. A lot
of people have installers, and pretty much any game can be found if you do
enough digging on audiogames.net, but not all of them are still hosted,
which makes finding games (like rail racer) a pain.

Secondly, is that I'd personally love to see a really solid location where
we can browse and access old abandonware titles or just older versions of
games that aren't on the dev's web site anymore.

How do you all feel about this (developers, I'd love to hear from you
especially), and if I were to try to make this a reality, who'd be willing
to dedicate some time to help me put together the archive?
---
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send E-mail to gamers-unsubscr...@audyssey.org.
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If you have any questions or concerns regarding the management of the list,
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All

Re: [Audyssey] game archive project?

2015-08-12 Thread Paul Lemm
Hi,

Yep, more than happy to help in any way I can, as like I said think it would
be a great resource. I don't have many games to contribute , but will look
through my 2 PC's and see what I've got and happily send it over. But
anything else you want help with such as research  or tracking down games
I'll be happy to help where I can

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 12 August 2015 23:24
To: Gamers Discussion list
Subject: Re: [Audyssey] game archive project?

You don't have to be a developer to contribute files - you just have to be
willing to spend some time, potentially help out with a bit of research, and
send in whatever installers you've got that we don't. Even if you don't have
any installers, another person whose willing to help out would be great -
more hands makes work go faster, and more opinions makes everything more
fun.

--
From: Paul Lemm paul.lem...@gmail.com
Sent: Wednesday, August 12, 2015 18:20
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] game archive project?

Hi John,

Unfortuently  i'm not a developer  so wouldn't be able to help build the
archive  , but think its an amazing idea and would really benefit the
community


Paul
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 10 August 2015 21:59
To: gamers@audyssey.org
Subject: [Audyssey] game archive project?

Hi list,

Recently I've been thinking about all the messages and posts I've seen where
somebody's asking a question like where can I find game x, or game y is
gone, does anybody have a copy.

As a result, I'm wondering how the community would feel about a game
archive project. Basically, my idea is that those of us who have large
collections of games would work to create a central repository, and then
send out installers on request.

My current vision for this project is something like the following:

*The archive will keep a copy of any and all games that can be found, as
well as versions of the same game that offer a noticeable difference in
gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be kept,
3.5 would not, 1.1 would (because it has a single player mission different
gameplay and different sounds).

*Only legal games will be distributed. Example: the setup for bsc games, but
not the key generator. Requesting an illegal product could result in a
blacklist of the person (or email if name cannot be determined).

*Requests will be handled on a case-by-case basis; I'm considering either
using dropbox file requests or just plane old email. The reason for this is
mostly related to web site management - I could probably build a page for
each author, but keeping it updated would be a pain, and it'd require huge
amounts of storage space (my personal archive of installers is 8gb, and its
really not that comprehensive).

I've got a few reasons for wanting to work on this.

Firstly, is the fact that there's no real central location for games. A lot
of people have installers, and pretty much any game can be found if you do
enough digging on audiogames.net, but not all of them are still hosted,
which makes finding games (like rail racer) a pain.

Secondly, is that I'd personally love to see a really solid location where
we can browse and access old abandonware titles or just older versions of
games that aren't on the dev's web site anymore.

How do you all feel about this (developers, I'd love to hear from you
especially), and if I were to try to make this a reality, who'd be willing
to dedicate some time to help me put together the archive?
---
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Re: [Audyssey] game archive project?

2015-08-12 Thread Thomas Ward
Hi John,

That's a good idea, and I agree. The key generator is out there on the
web if someone Googles for it. That said, there is no need to put
yourself at risk by offering it yourself.

Cheers!


On 8/12/15, john jpcarnemo...@gmail.com wrote:
 I figure its probably a good idea to say this flat out:
 I've no intent of offering the bsc code generator via the games archive, or

 any other keygens with an uncertain legal background.
 I'm absolutely certain that anybody who felt like dedicating half an hour of

 their time could find a copy of it, if not multiple.
 Therefore, while I  will offer the demo installers of the games through the

 archive, I will not be a source for the keygen.


---
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Re: [Audyssey] game archive project?

2015-08-12 Thread john
I figure its probably a good idea to say this flat out:
I've no intent of offering the bsc code generator via the games archive, or 
any other keygens with an uncertain legal background.
I'm absolutely certain that anybody who felt like dedicating half an hour of 
their time could find a copy of it, if not multiple.
Therefore, while I  will offer the demo installers of the games through the 
archive, I will not be a source for the keygen.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, August 12, 2015 19:12
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] game archive project?

Hi Damien,

I see where you are going with this, but unfortunately the terms of
the license agreement really prohibits free redistribution of the key
generator for the BSC titles. While I'd like to agree with you on a
personal level as a gamer, but as a list administrator I can't legally
allow people to redistribute that key generator given its legal
status. So My suggestion is to simply ignore all of the paid BSC
titles given their legally in limbo.

There are however some BSC titles I think can be freely redistributed
like the original Deekout and Bobby's Revenge since they were free to
begin with.

Cheers!



On 8/10/15, Damien Sykes-Pendleton dam...@dcpendleton.plus.com wrote:
 Hi John,
 I would certainly like to see something like that, and I would certainly 
 be

 willing to contribute what I have.
 One thing I would say though, is that since the BSC software is abandoned,
 and the key generator was once sold, couldn't we get access to that
 alongside the other stuff? I say we either give full availability to the
 product where such availability has been granted, or don't host any kind 
 of

 paid material at all if it can no longer be purchased. I say this because 
 I

 know how I would feel, both emotionally as a potential customer and
 conscientiously as a developer, having a game which I know has more
 functionality than the demo allows and not being able to play it. I can
 understand it from both points of view.
 Cheers.
 Damien.

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Re: [Audyssey] game archive project?

2015-08-12 Thread Paul Lemm
Hi John,

Unfortuently  i'm not a developer  so wouldn't be able to help build the
archive  , but think its an amazing idea and would really benefit the
community 


Paul 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 10 August 2015 21:59
To: gamers@audyssey.org
Subject: [Audyssey] game archive project?

Hi list,

Recently I've been thinking about all the messages and posts I've seen where
somebody's asking a question like where can I find game x, or game y is
gone, does anybody have a copy.

As a result, I'm wondering how the community would feel about a game
archive project. Basically, my idea is that those of us who have large
collections of games would work to create a central repository, and then
send out installers on request.

My current vision for this project is something like the following:

*The archive will keep a copy of any and all games that can be found, as
well as versions of the same game that offer a noticeable difference in
gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be kept,
3.5 would not, 1.1 would (because it has a single player mission different
gameplay and different sounds).

*Only legal games will be distributed. Example: the setup for bsc games, but
not the key generator. Requesting an illegal product could result in a
blacklist of the person (or email if name cannot be determined).

*Requests will be handled on a case-by-case basis; I'm considering either
using dropbox file requests or just plane old email. The reason for this is
mostly related to web site management - I could probably build a page for
each author, but keeping it updated would be a pain, and it'd require huge
amounts of storage space (my personal archive of installers is 8gb, and its
really not that comprehensive).

I've got a few reasons for wanting to work on this.

Firstly, is the fact that there's no real central location for games. A lot
of people have installers, and pretty much any game can be found if you do
enough digging on audiogames.net, but not all of them are still hosted,
which makes finding games (like rail racer) a pain.

Secondly, is that I'd personally love to see a really solid location where
we can browse and access old abandonware titles or just older versions of
games that aren't on the dev's web site anymore.

How do you all feel about this (developers, I'd love to hear from you
especially), and if I were to try to make this a reality, who'd be willing
to dedicate some time to help me put together the archive?
---
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send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] game archive project?

2015-08-12 Thread Thomas Ward
Hi Damien,

I see where you are going with this, but unfortunately the terms of
the license agreement really prohibits free redistribution of the key
generator for the BSC titles. While I'd like to agree with you on a
personal level as a gamer, but as a list administrator I can't legally
allow people to redistribute that key generator given its legal
status. So My suggestion is to simply ignore all of the paid BSC
titles given their legally in limbo.

There are however some BSC titles I think can be freely redistributed
like the original Deekout and Bobby's Revenge since they were free to
begin with.

Cheers!



On 8/10/15, Damien Sykes-Pendleton dam...@dcpendleton.plus.com wrote:
 Hi John,
 I would certainly like to see something like that, and I would certainly be

 willing to contribute what I have.
 One thing I would say though, is that since the BSC software is abandoned,
 and the key generator was once sold, couldn't we get access to that
 alongside the other stuff? I say we either give full availability to the
 product where such availability has been granted, or don't host any kind of

 paid material at all if it can no longer be purchased. I say this because I

 know how I would feel, both emotionally as a potential customer and
 conscientiously as a developer, having a game which I know has more
 functionality than the demo allows and not being able to play it. I can
 understand it from both points of view.
 Cheers.
 Damien.

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Re: [Audyssey] game archive project?

2015-08-12 Thread Shaun Everiss
well I have legal access to the generator justin d sort of abandoned the 
community anyway and while I won't send his generator round much as I 
would like to I really have no issue if someone requests a key to give it.
Sadly the same goes with q9 I only have 1 key sadly, however the same 
applies.
There will have to be some rules in the archive, no comercial games that 
are under development or still copywrited or sold!.
Ofcause if they are not sold anymore or will not be sold anymore then 
thats up for descussion.
I do think to be honest that for something like this we should make it 
that if the developer can be contacted and is relyable to a point or is 
active or is not dead etc that that licence still applies.
Ofcause if someone challenges us on something thats fine but I don't see 
it fair if I  lets say am a dev that decides to close up shop or I don't 
respond to mail or I simply am not active at all and or die or something 
but my games are copywrited to me or a non me and then someone can't use em.
If I ever make something I think my licences and all registrations will 
work till I die, after that I can't really complain if someone cracks it 
so whats the point.




On 11/08/2015 11:05 a.m., john wrote:

My concern with providing official access to the keygen is that I don't know
who has legal access to it.
I suppose from a technical standpoint its only piracy if you actually use
the generator - but I'm not sure that's a line I particularly want to walk,
especially if I'm trying to make this archive something the whole community
knows about. It'd be different if I was considering offering it to a single
person, but if I'm going to say email me and I'll send you whatever you
want then I want to be a lot more careful.
I want the archive to be a place people can go to get games - but I also
don't want to get sued.
My stance on this is a bit more paranoid than some - I've seen a number of
different links for bsc floating around - but especially if I'm acting in an
official capacity as archive manager as opposed to myself I'd rather be
caucious.

--
From: Damien Sykes-Pendleton dam...@dcpendleton.plus.com
Sent: Monday, August 10, 2015 18:28
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] game archive project?

Hi John,
I would certainly like to see something like that, and I would certainly be
willing to contribute what I have.
One thing I would say though, is that since the BSC software is abandoned,
and the key generator was once sold, couldn't we get access to that
alongside the other stuff? I say we either give full availability to the
product where such availability has been granted, or don't host any kind of
paid material at all if it can no longer be purchased. I say this because I
know how I would feel, both emotionally as a potential customer and
conscientiously as a developer, having a game which I know has more
functionality than the demo allows and not being able to play it. I can
understand it from both points of view.
Cheers.
Damien.

-Original Message-
From: john
Sent: Monday, August 10, 2015 9:59 PM
To: gamers@audyssey.org
Subject: [Audyssey] game archive project?

Hi list,

Recently I've been thinking about all the messages and posts I've seen where
somebody's asking a question like where can I find game x, or game y is
gone, does anybody have a copy.

As a result, I'm wondering how the community would feel about a game
archive project. Basically, my idea is that those of us who have large
collections of games would work to create a central repository, and then
send out installers on request.

My current vision for this project is something like the following:

*The archive will keep a copy of any and all games that can be found, as
well as versions of the same game that offer a noticeable difference in
gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be kept,
3.5 would not, 1.1 would (because it has a single player mission different
gameplay and different sounds).

*Only legal games will be distributed. Example: the setup for bsc games, but
not the key generator. Requesting an illegal product could result in a
blacklist of the person (or email if name cannot be determined).

*Requests will be handled on a case-by-case basis; I'm considering either
using dropbox file requests or just plane old email. The reason for this is
mostly related to web site management - I could probably build a page for
each author, but keeping it updated would be a pain, and it'd require huge
amounts of storage space (my personal archive of installers is 8gb, and its
really not that comprehensive).

I've got a few reasons for wanting to work on this.

Firstly, is the fact that there's no real central location for games. A lot
of people have installers, and pretty much any game can be found if you do
enough digging on audiogames.net, but not all of them are still hosted,
which makes finding games (like rail

Re: [Audyssey] game archive project?

2015-08-12 Thread Shaun Everiss
also while there were archives a lot of older games will not work with 
windows current or later versions so may not work anyway.




On 11/08/2015 8:59 a.m., john wrote:

Hi list,

Recently I've been thinking about all the messages and posts I've seen where somebody's asking a 
question like where can I find game x, or game y is gone, does anybody have a 
copy.

As a result, I'm wondering how the community would feel about a game archive 
project. Basically, my idea is that those of us who have large collections of games 
would work to create a central repository, and then send out installers on request.

My current vision for this project is something like the following:

*The archive will keep a copy of any and all games that can be found, as well 
as versions of the same game that offer a noticeable difference in gameplay, 
sounds, storyline, etc. Example: swamp version 3.6 would be kept, 3.5 would 
not, 1.1 would (because it has a single player mission different gameplay and 
different sounds).

*Only legal games will be distributed. Example: the setup for bsc games, but 
not the key generator. Requesting an illegal product could result in a 
blacklist of the person (or email if name cannot be determined).

*Requests will be handled on a case-by-case basis; I'm considering either using 
dropbox file requests or just plane old email. The reason for this is mostly 
related to web site management - I could probably build a page for each author, 
but keeping it updated would be a pain, and it'd require huge amounts of 
storage space (my personal archive of installers is 8gb, and its really not 
that comprehensive).

I've got a few reasons for wanting to work on this.

Firstly, is the fact that there's no real central location for games. A lot of 
people have installers, and pretty much any game can be found if you do enough 
digging on audiogames.net, but not all of them are still hosted, which makes 
finding games (like rail racer) a pain.

Secondly, is that I'd personally love to see a really solid location where we 
can browse and access old abandonware titles or just older versions of games 
that aren't on the dev's web site anymore.

How do you all feel about this (developers, I'd love to hear from you 
especially), and if I were to try to make this a reality, who'd be willing to 
dedicate some time to help me put together the archive?
---
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Re: [Audyssey] game archive project?

2015-08-12 Thread Shaun Everiss

wow ambcious.
Ok, what exactly do you want, I have a lot of games, some of them are 
full versions like grail to the thief so obviously I can't archive those.

I have a lot of old dos games, therre is jims games which are mirrored now.
There are others, sadly I think us guys at realitysoftware have 
abandoned a lot of our old code but I may have some of it, well sadly 
not the really old stuff.
I have quite a few old z codes, and a lot of agt and tads games and 
their compilers, if you are on the dosbox list you probably saw me 
upload that entire archive and its been up here a few times.
How would the request system work, I can't store every game, so we would 
need some sort of server or servers.

who  would fund the prroject or would people contribute to it.
I could probably give about 2-10 bucks  every so often but with sertain 
family funding going away later this year I can't just chuck cash at the 
project.
I have seen other projects on bt syncs, dropboxes, and ftp sites 
publicly accessable get full of viruses, worms and trogens to deleted 
files and the like to people hacking computers with stuff inside files 
though.
I guess I'd be happy to submit to it but I don't have much of a net 
connection data wize the 30gb cap is often overloaded with online 
streams and I don't want to overload it myself with extranious data.




On 11/08/2015 8:59 a.m., john wrote:

Hi list,

Recently I've been thinking about all the messages and posts I've seen where somebody's asking a 
question like where can I find game x, or game y is gone, does anybody have a 
copy.

As a result, I'm wondering how the community would feel about a game archive 
project. Basically, my idea is that those of us who have large collections of games 
would work to create a central repository, and then send out installers on request.

My current vision for this project is something like the following:

*The archive will keep a copy of any and all games that can be found, as well 
as versions of the same game that offer a noticeable difference in gameplay, 
sounds, storyline, etc. Example: swamp version 3.6 would be kept, 3.5 would 
not, 1.1 would (because it has a single player mission different gameplay and 
different sounds).

*Only legal games will be distributed. Example: the setup for bsc games, but 
not the key generator. Requesting an illegal product could result in a 
blacklist of the person (or email if name cannot be determined).

*Requests will be handled on a case-by-case basis; I'm considering either using 
dropbox file requests or just plane old email. The reason for this is mostly 
related to web site management - I could probably build a page for each author, 
but keeping it updated would be a pain, and it'd require huge amounts of 
storage space (my personal archive of installers is 8gb, and its really not 
that comprehensive).

I've got a few reasons for wanting to work on this.

Firstly, is the fact that there's no real central location for games. A lot of 
people have installers, and pretty much any game can be found if you do enough 
digging on audiogames.net, but not all of them are still hosted, which makes 
finding games (like rail racer) a pain.

Secondly, is that I'd personally love to see a really solid location where we 
can browse and access old abandonware titles or just older versions of games 
that aren't on the dev's web site anymore.

How do you all feel about this (developers, I'd love to hear from you 
especially), and if I were to try to make this a reality, who'd be willing to 
dedicate some time to help me put together the archive?
---
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---
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Re: [Audyssey] game archive project?

2015-08-12 Thread john
If you can give me a snippet of what you're thinking for an organizational 
system that'd be awesome, maybe 10-20 games in a zip file or something. My 
concern is that if I'm going to do interactive fiction,  step one is going 
to be going into ftp.ifarchive.org and copying everything down for sorting, 
which is an absolutely tremendously huge project.

--
From: Rajmund brajmund2...@gmail.com
Sent: Monday, August 10, 2015 19:05
To: gamers@audyssey.org
Subject: Re: [Audyssey] game archive project?

Hello,
Most (not all) games have proper titles. Although, I can see where you're 
coming from.

PS. As for my message, I'll start fresh, and I'll let you know how I do.

- Original Message -
From: john jpcarnemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Monday, 10 August 2015 11:06 pm
Subject: Re: [Audyssey] game archive project?



 The problem with organizing games based on the file name is that said name
 is almost always cryptic. If I'm going to try to organize the games in a 
 way
 that makes sense, I'm going to have to rename pretty much every single one
 of them.
 Honestly, making a proper archive of IF titles is probably going to be
 incredibly difficult, and the more I think about it the more I start to
 wonder if its beyond the scope of what I'm trying to do.

 --
 From: Rajmund brajmund2...@gmail.com
 Sent: Monday, August 10, 2015 18:01
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] game archive project?

 Hello,
 Just put them in categories, and after that, name from a to z. That should
 work.

 - Original Message -
 From: john jpcarnemo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date: Monday, 10 August 2015 10:44 pm
 Subject: Re: [Audyssey] game archive project?

 
 
  I honestly have no clue how I'd organize IF titles - I suspect that'd be 
  a
  work in progress for quite a while.
 
  --
  From: Rajmund brajmund2...@gmail.com
  Sent: Monday, August 10, 2015 17:41
  To: gamers@audyssey.org
  Subject: Re: [Audyssey] game archive project?
 
  Hello,
  Yes, different categories sound good. Well, young know where to find me,
  if
  I'm needed.
 
  - Original Message -
  From: john jpcarnemo...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Date: Monday, 10 August 2015 10:20 pm
  Subject: Re: [Audyssey] game archive project?
 
  
  
   If the project ets off the ground I'll certainly take you up on that.
   I'd
   probably sort IF games a bit differently than audiogames (because
   there's
   so
   many), but I do want to have them represented.
  
   --
   From: Rajmund brajmund2...@gmail.com
   Sent: Monday, August 10, 2015 17:16
   To: gamers@audyssey.org
   Subject: Re: [Audyssey] game archive project?
  
   Hello John,
   If anyone wants, I could contribute about 100 mb worth of zcode games.
   :)
   I
   mean it, though. I got about 700/800 of them. I can't help 
   programming,
   though.
  
   - Original Message -
   From: john jpcarnemo...@gmail.com
   To: gamers@audyssey.org
   Date: Monday, 10 August 2015 9:59 pm
   Subject: [Audyssey] game archive project?
  
   
   
Hi list,
   
Recently I've been thinking about all the messages and posts I've 
seen
where somebody's asking a question like where can I find game x, 
or
game y is gone, does anybody have a copy.
   
As a result, I'm wondering how the community would feel about a 
game
archive project. Basically, my idea is that those of us who have
large
collections of games would work to create a central repository, and
then
send out installers on request.
   
My current vision for this project is something like the following:
   
*The archive will keep a copy of any and all games that can be 
found,
as
well as versions of the same game that offer a noticeable difference
in
gameplay, sounds, storyline, etc. Example: swamp version 3.6 would 
be
kept, 3.5 would not, 1.1 would (because it has a single player 
mission
different gameplay and different sounds).
   
*Only legal games will be distributed. Example: the setup for bsc
games,
but not the key generator. Requesting an illegal product could 
result
in
a
blacklist of the person (or email if name cannot be determined).
   
*Requests will be handled on a case-by-case basis; I'm considering
either
using dropbox file requests or just plane old email. The reason for
this
is mostly related to web site management - I could probably build a
page
for each author, but keeping it updated would be a pain, and it'd
require
huge amounts of storage space (my personal archive of installers is
8gb,
and its really not that comprehensive).
   
I've got a few

Re: [Audyssey] game archive project?

2015-08-12 Thread Brandon Keith Biggs

Hello,
I think this would be a great idea!
Has anyone checked out
https://archive.org/
to see if they could help?

Otherwise we could ask Aprone if he would be willing to host them, we 
could setup an amazon s3 bucket that is $1 a month every 100 gig, or we 
could see if we can use github and have a branch for each game and have 
a release on each branch.
It is also possible to use amazon s3 as a git repository, so we could 
create a way for people to submit a game and an html page with each game.
But I think this is a problem for current developers. I think it may be 
worth creating a little repository for current developers to host their 
games as well as hosting games from older developers who aren't hosting 
anymore.

I think I would be interested in setting something like this up.
thanks,

Brandon Keith Biggs http://www.brandonkeithbiggs.com/
On 8/10/2015 10:59 PM, john wrote:

Hi list,

Recently I've been thinking about all the messages and posts I've seen where somebody's asking a 
question like where can I find game x, or game y is gone, does anybody have a 
copy.

As a result, I'm wondering how the community would feel about a game archive 
project. Basically, my idea is that those of us who have large collections of games 
would work to create a central repository, and then send out installers on request.

My current vision for this project is something like the following:

*The archive will keep a copy of any and all games that can be found, as well 
as versions of the same game that offer a noticeable difference in gameplay, 
sounds, storyline, etc. Example: swamp version 3.6 would be kept, 3.5 would 
not, 1.1 would (because it has a single player mission different gameplay and 
different sounds).

*Only legal games will be distributed. Example: the setup for bsc games, but 
not the key generator. Requesting an illegal product could result in a 
blacklist of the person (or email if name cannot be determined).

*Requests will be handled on a case-by-case basis; I'm considering either using 
dropbox file requests or just plane old email. The reason for this is mostly 
related to web site management - I could probably build a page for each author, 
but keeping it updated would be a pain, and it'd require huge amounts of 
storage space (my personal archive of installers is 8gb, and its really not 
that comprehensive).

I've got a few reasons for wanting to work on this.

Firstly, is the fact that there's no real central location for games. A lot of 
people have installers, and pretty much any game can be found if you do enough 
digging on audiogames.net, but not all of them are still hosted, which makes 
finding games (like rail racer) a pain.

Secondly, is that I'd personally love to see a really solid location where we 
can browse and access old abandonware titles or just older versions of games 
that aren't on the dev's web site anymore.

How do you all feel about this (developers, I'd love to hear from you 
especially), and if I were to try to make this a reality, who'd be willing to 
dedicate some time to help me put together the archive?
---
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Re: [Audyssey] game archive project?

2015-08-10 Thread Rajmund
Hello John,
If anyone wants, I could contribute about 100 mb worth of zcode games. :) I 
mean it, though. I got about 700/800 of them. I can't help programming, though.

- Original Message -
From: john jpcarnemo...@gmail.com
To: gamers@audyssey.org
Date: Monday, 10 August 2015 9:59 pm
Subject: [Audyssey] game archive project?



 Hi list,
 
 Recently I've been thinking about all the messages and posts I've seen where 
 somebody's asking a question like where can I find game x, or game y is 
 gone, does anybody have a copy.
 
 As a result, I'm wondering how the community would feel about a game archive 
 project. Basically, my idea is that those of us who have large collections 
 of games would work to create a central repository, and then send out 
 installers on request.
 
 My current vision for this project is something like the following:
 
 *The archive will keep a copy of any and all games that can be found, as well 
 as versions of the same game that offer a noticeable difference in gameplay, 
 sounds, storyline, etc. Example: swamp version 3.6 would be kept, 3.5 would 
 not, 1.1 would (because it has a single player mission different gameplay and 
 different sounds).
 
 *Only legal games will be distributed. Example: the setup for bsc games, but 
 not the key generator. Requesting an illegal product could result in a 
 blacklist of the person (or email if name cannot be determined).
 
 *Requests will be handled on a case-by-case basis; I'm considering either 
 using dropbox file requests or just plane old email. The reason for this is 
 mostly related to web site management - I could probably build a page for 
 each author, but keeping it updated would be a pain, and it'd require huge 
 amounts of storage space (my personal archive of installers is 8gb, and its 
 really not that comprehensive).
 
 I've got a few reasons for wanting to work on this.
 
 Firstly, is the fact that there's no real central location for games. A lot 
 of people have installers, and pretty much any game can be found if you do 
 enough digging on audiogames.net, but not all of them are still hosted, which 
 makes finding games (like rail racer) a pain.
 
 Secondly, is that I'd personally love to see a really solid location where we 
 can browse and access old abandonware titles or just older versions of games 
 that aren't on the dev's web site anymore.
 
 How do you all feel about this (developers, I'd love to hear from you 
 especially), and if I were to try to make this a reality, who'd be willing to 
 dedicate some time to help me put together the archive?
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
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 please send E-mail to gamers-ow...@audyssey.org.

Sent from a Braille Sense

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Re: [Audyssey] game archive project?

2015-08-10 Thread Rajmund
Hello,
Yes, different categories sound good. Well, young know where to find me, if I'm 
needed.

- Original Message -
From: john jpcarnemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Monday, 10 August 2015 10:20 pm
Subject: Re: [Audyssey] game archive project?



 If the project ets off the ground I'll certainly take you up on that. I'd 
 probably sort IF games a bit differently than audiogames (because there's so 
 many), but I do want to have them represented.
 
 --
 From: Rajmund brajmund2...@gmail.com
 Sent: Monday, August 10, 2015 17:16
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] game archive project?
 
 Hello John,
 If anyone wants, I could contribute about 100 mb worth of zcode games. :) I 
 mean it, though. I got about 700/800 of them. I can't help programming, 
 though.
 
 - Original Message -
 From: john jpcarnemo...@gmail.com
 To: gamers@audyssey.org
 Date: Monday, 10 August 2015 9:59 pm
 Subject: [Audyssey] game archive project?
 
 
 
  Hi list,
 
  Recently I've been thinking about all the messages and posts I've seen 
  where somebody's asking a question like where can I find game x, or 
  game y is gone, does anybody have a copy.
 
  As a result, I'm wondering how the community would feel about a game 
  archive project. Basically, my idea is that those of us who have large 
  collections of games would work to create a central repository, and then 
  send out installers on request.
 
  My current vision for this project is something like the following:
 
  *The archive will keep a copy of any and all games that can be found, as 
  well as versions of the same game that offer a noticeable difference in 
  gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be 
  kept, 3.5 would not, 1.1 would (because it has a single player mission 
  different gameplay and different sounds).
 
  *Only legal games will be distributed. Example: the setup for bsc games, 
  but not the key generator. Requesting an illegal product could result in a 
  blacklist of the person (or email if name cannot be determined).
 
  *Requests will be handled on a case-by-case basis; I'm considering either 
  using dropbox file requests or just plane old email. The reason for this 
  is mostly related to web site management - I could probably build a page 
  for each author, but keeping it updated would be a pain, and it'd require 
  huge amounts of storage space (my personal archive of installers is 8gb, 
  and its really not that comprehensive).
 
  I've got a few reasons for wanting to work on this.
 
  Firstly, is the fact that there's no real central location for games. A 
  lot of people have installers, and pretty much any game can be found if 
  you do enough digging on audiogames.net, but not all of them are still 
  hosted, which makes finding games (like rail racer) a pain.
 
  Secondly, is that I'd personally love to see a really solid location where 
  we can browse and access old abandonware titles or just older versions of 
  games that aren't on the dev's web site anymore.
 
  How do you all feel about this (developers, I'd love to hear from you 
  especially), and if I were to try to make this a reality, who'd be willing 
  to dedicate some time to help me put together the archive?
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to 
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management of the 
  list,
  please send E-mail to gamers-ow...@audyssey.org.
 
 Sent from a Braille Sense
 
 ---
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 You can make changes or update your subscription via the web, at
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Sent from a Braille Sense

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If you want to leave the list, send E-mail to gamers

Re: [Audyssey] game archive project?

2015-08-10 Thread john
If the project ets off the ground I'll certainly take you up on that. I'd 
probably sort IF games a bit differently than audiogames (because there's so 
many), but I do want to have them represented.

--
From: Rajmund brajmund2...@gmail.com
Sent: Monday, August 10, 2015 17:16
To: gamers@audyssey.org
Subject: Re: [Audyssey] game archive project?

Hello John,
If anyone wants, I could contribute about 100 mb worth of zcode games. :) I 
mean it, though. I got about 700/800 of them. I can't help programming, 
though.

- Original Message -
From: john jpcarnemo...@gmail.com
To: gamers@audyssey.org
Date: Monday, 10 August 2015 9:59 pm
Subject: [Audyssey] game archive project?



 Hi list,

 Recently I've been thinking about all the messages and posts I've seen 
 where somebody's asking a question like where can I find game x, or 
 game y is gone, does anybody have a copy.

 As a result, I'm wondering how the community would feel about a game 
 archive project. Basically, my idea is that those of us who have large 
 collections of games would work to create a central repository, and then 
 send out installers on request.

 My current vision for this project is something like the following:

 *The archive will keep a copy of any and all games that can be found, as 
 well as versions of the same game that offer a noticeable difference in 
 gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be 
 kept, 3.5 would not, 1.1 would (because it has a single player mission 
 different gameplay and different sounds).

 *Only legal games will be distributed. Example: the setup for bsc games, 
 but not the key generator. Requesting an illegal product could result in a 
 blacklist of the person (or email if name cannot be determined).

 *Requests will be handled on a case-by-case basis; I'm considering either 
 using dropbox file requests or just plane old email. The reason for this 
 is mostly related to web site management - I could probably build a page 
 for each author, but keeping it updated would be a pain, and it'd require 
 huge amounts of storage space (my personal archive of installers is 8gb, 
 and its really not that comprehensive).

 I've got a few reasons for wanting to work on this.

 Firstly, is the fact that there's no real central location for games. A 
 lot of people have installers, and pretty much any game can be found if 
 you do enough digging on audiogames.net, but not all of them are still 
 hosted, which makes finding games (like rail racer) a pain.

 Secondly, is that I'd personally love to see a really solid location where 
 we can browse and access old abandonware titles or just older versions of 
 games that aren't on the dev's web site anymore.

 How do you all feel about this (developers, I'd love to hear from you 
 especially), and if I were to try to make this a reality, who'd be willing 
 to dedicate some time to help me put together the archive?
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.

Sent from a Braille Sense

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] game archive project?

2015-08-10 Thread john
I honestly have no clue how I'd organize IF titles - I suspect that'd be a 
work in progress for quite a while.

--
From: Rajmund brajmund2...@gmail.com
Sent: Monday, August 10, 2015 17:41
To: gamers@audyssey.org
Subject: Re: [Audyssey] game archive project?

Hello,
Yes, different categories sound good. Well, young know where to find me, if 
I'm needed.

- Original Message -
From: john jpcarnemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Monday, 10 August 2015 10:20 pm
Subject: Re: [Audyssey] game archive project?



 If the project ets off the ground I'll certainly take you up on that. I'd
 probably sort IF games a bit differently than audiogames (because there's 
 so
 many), but I do want to have them represented.

 --
 From: Rajmund brajmund2...@gmail.com
 Sent: Monday, August 10, 2015 17:16
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] game archive project?

 Hello John,
 If anyone wants, I could contribute about 100 mb worth of zcode games. :) 
 I
 mean it, though. I got about 700/800 of them. I can't help programming,
 though.

 - Original Message -
 From: john jpcarnemo...@gmail.com
 To: gamers@audyssey.org
 Date: Monday, 10 August 2015 9:59 pm
 Subject: [Audyssey] game archive project?

 
 
  Hi list,
 
  Recently I've been thinking about all the messages and posts I've seen
  where somebody's asking a question like where can I find game x, or
  game y is gone, does anybody have a copy.
 
  As a result, I'm wondering how the community would feel about a game
  archive project. Basically, my idea is that those of us who have large
  collections of games would work to create a central repository, and then
  send out installers on request.
 
  My current vision for this project is something like the following:
 
  *The archive will keep a copy of any and all games that can be found, as
  well as versions of the same game that offer a noticeable difference in
  gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be
  kept, 3.5 would not, 1.1 would (because it has a single player mission
  different gameplay and different sounds).
 
  *Only legal games will be distributed. Example: the setup for bsc games,
  but not the key generator. Requesting an illegal product could result in 
  a
  blacklist of the person (or email if name cannot be determined).
 
  *Requests will be handled on a case-by-case basis; I'm considering 
  either
  using dropbox file requests or just plane old email. The reason for this
  is mostly related to web site management - I could probably build a page
  for each author, but keeping it updated would be a pain, and it'd 
  require
  huge amounts of storage space (my personal archive of installers is 8gb,
  and its really not that comprehensive).
 
  I've got a few reasons for wanting to work on this.
 
  Firstly, is the fact that there's no real central location for games. A
  lot of people have installers, and pretty much any game can be found if
  you do enough digging on audiogames.net, but not all of them are still
  hosted, which makes finding games (like rail racer) a pain.
 
  Secondly, is that I'd personally love to see a really solid location 
  where
  we can browse and access old abandonware titles or just older versions 
  of
  games that aren't on the dev's web site anymore.
 
  How do you all feel about this (developers, I'd love to hear from you
  especially), and if I were to try to make this a reality, who'd be 
  willing
  to dedicate some time to help me put together the archive?
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management of the
  list,
  please send E-mail to gamers-ow...@audyssey.org.

 Sent from a Braille Sense

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http

Re: [Audyssey] game archive project?

2015-08-10 Thread Rajmund
Hello,
Just put them in categories, and after that, name from a to z. That should work.

- Original Message -
From: john jpcarnemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Monday, 10 August 2015 10:44 pm
Subject: Re: [Audyssey] game archive project?



 I honestly have no clue how I'd organize IF titles - I suspect that'd be a 
 work in progress for quite a while.
 
 --
 From: Rajmund brajmund2...@gmail.com
 Sent: Monday, August 10, 2015 17:41
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] game archive project?
 
 Hello,
 Yes, different categories sound good. Well, young know where to find me, if 
 I'm needed.
 
 - Original Message -
 From: john jpcarnemo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date: Monday, 10 August 2015 10:20 pm
 Subject: Re: [Audyssey] game archive project?
 
 
 
  If the project ets off the ground I'll certainly take you up on that. I'd
  probably sort IF games a bit differently than audiogames (because there's 
  so
  many), but I do want to have them represented.
 
  --
  From: Rajmund brajmund2...@gmail.com
  Sent: Monday, August 10, 2015 17:16
  To: gamers@audyssey.org
  Subject: Re: [Audyssey] game archive project?
 
  Hello John,
  If anyone wants, I could contribute about 100 mb worth of zcode games. :) 
  I
  mean it, though. I got about 700/800 of them. I can't help programming,
  though.
 
  - Original Message -
  From: john jpcarnemo...@gmail.com
  To: gamers@audyssey.org
  Date: Monday, 10 August 2015 9:59 pm
  Subject: [Audyssey] game archive project?
 
  
  
   Hi list,
  
   Recently I've been thinking about all the messages and posts I've seen
   where somebody's asking a question like where can I find game x, or
   game y is gone, does anybody have a copy.
  
   As a result, I'm wondering how the community would feel about a game
   archive project. Basically, my idea is that those of us who have large
   collections of games would work to create a central repository, and then
   send out installers on request.
  
   My current vision for this project is something like the following:
  
   *The archive will keep a copy of any and all games that can be found, as
   well as versions of the same game that offer a noticeable difference in
   gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be
   kept, 3.5 would not, 1.1 would (because it has a single player mission
   different gameplay and different sounds).
  
   *Only legal games will be distributed. Example: the setup for bsc games,
   but not the key generator. Requesting an illegal product could result in 
   a
   blacklist of the person (or email if name cannot be determined).
  
   *Requests will be handled on a case-by-case basis; I'm considering 
   either
   using dropbox file requests or just plane old email. The reason for this
   is mostly related to web site management - I could probably build a page
   for each author, but keeping it updated would be a pain, and it'd 
   require
   huge amounts of storage space (my personal archive of installers is 8gb,
   and its really not that comprehensive).
  
   I've got a few reasons for wanting to work on this.
  
   Firstly, is the fact that there's no real central location for games. A
   lot of people have installers, and pretty much any game can be found if
   you do enough digging on audiogames.net, but not all of them are still
   hosted, which makes finding games (like rail racer) a pain.
  
   Secondly, is that I'd personally love to see a really solid location 
   where
   we can browse and access old abandonware titles or just older versions 
   of
   games that aren't on the dev's web site anymore.
  
   How do you all feel about this (developers, I'd love to hear from you
   especially), and if I were to try to make this a reality, who'd be 
   willing
   to dedicate some time to help me put together the archive?
   ---
   Gamers mailing list __ Gamers@audyssey.org
   If you want to leave the list, send E-mail to
   gamers-unsubscr...@audyssey.org.
   You can make changes or update your subscription via the web, at
   http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
   All messages are archived and can be searched and read at
   http://www.mail-archive.com/gamers@audyssey.org.
   If you have any questions or concerns regarding the management of the
   list,
   please send E-mail to gamers-ow...@audyssey.org.
 
  Sent from a Braille Sense
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding

[Audyssey] game archive project?

2015-08-10 Thread john
Hi list,

Recently I've been thinking about all the messages and posts I've seen where 
somebody's asking a question like where can I find game x, or game y is 
gone, does anybody have a copy.

As a result, I'm wondering how the community would feel about a game archive 
project. Basically, my idea is that those of us who have large collections of 
games would work to create a central repository, and then send out installers 
on request.

My current vision for this project is something like the following:

*The archive will keep a copy of any and all games that can be found, as well 
as versions of the same game that offer a noticeable difference in gameplay, 
sounds, storyline, etc. Example: swamp version 3.6 would be kept, 3.5 would 
not, 1.1 would (because it has a single player mission different gameplay and 
different sounds).

*Only legal games will be distributed. Example: the setup for bsc games, but 
not the key generator. Requesting an illegal product could result in a 
blacklist of the person (or email if name cannot be determined).

*Requests will be handled on a case-by-case basis; I'm considering either using 
dropbox file requests or just plane old email. The reason for this is mostly 
related to web site management - I could probably build a page for each author, 
but keeping it updated would be a pain, and it'd require huge amounts of 
storage space (my personal archive of installers is 8gb, and its really not 
that comprehensive).

I've got a few reasons for wanting to work on this.

Firstly, is the fact that there's no real central location for games. A lot of 
people have installers, and pretty much any game can be found if you do enough 
digging on audiogames.net, but not all of them are still hosted, which makes 
finding games (like rail racer) a pain.

Secondly, is that I'd personally love to see a really solid location where we 
can browse and access old abandonware titles or just older versions of games 
that aren't on the dev's web site anymore.

How do you all feel about this (developers, I'd love to hear from you 
especially), and if I were to try to make this a reality, who'd be willing to 
dedicate some time to help me put together the archive?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] game archive project?

2015-08-10 Thread john
The problem with organizing games based on the file name is that said name 
is almost always cryptic. If I'm going to try to organize the games in a way 
that makes sense, I'm going to have to rename pretty much every single one 
of them.
Honestly, making a proper archive of IF titles is probably going to be 
incredibly difficult, and the more I think about it the more I start to 
wonder if its beyond the scope of what I'm trying to do.

--
From: Rajmund brajmund2...@gmail.com
Sent: Monday, August 10, 2015 18:01
To: gamers@audyssey.org
Subject: Re: [Audyssey] game archive project?

Hello,
Just put them in categories, and after that, name from a to z. That should 
work.

- Original Message -
From: john jpcarnemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Monday, 10 August 2015 10:44 pm
Subject: Re: [Audyssey] game archive project?



 I honestly have no clue how I'd organize IF titles - I suspect that'd be a
 work in progress for quite a while.

 --
 From: Rajmund brajmund2...@gmail.com
 Sent: Monday, August 10, 2015 17:41
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] game archive project?

 Hello,
 Yes, different categories sound good. Well, young know where to find me, 
 if
 I'm needed.

 - Original Message -
 From: john jpcarnemo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date: Monday, 10 August 2015 10:20 pm
 Subject: Re: [Audyssey] game archive project?

 
 
  If the project ets off the ground I'll certainly take you up on that. 
  I'd
  probably sort IF games a bit differently than audiogames (because 
  there's
  so
  many), but I do want to have them represented.
 
  --
  From: Rajmund brajmund2...@gmail.com
  Sent: Monday, August 10, 2015 17:16
  To: gamers@audyssey.org
  Subject: Re: [Audyssey] game archive project?
 
  Hello John,
  If anyone wants, I could contribute about 100 mb worth of zcode games. 
  :)
  I
  mean it, though. I got about 700/800 of them. I can't help programming,
  though.
 
  - Original Message -
  From: john jpcarnemo...@gmail.com
  To: gamers@audyssey.org
  Date: Monday, 10 August 2015 9:59 pm
  Subject: [Audyssey] game archive project?
 
  
  
   Hi list,
  
   Recently I've been thinking about all the messages and posts I've seen
   where somebody's asking a question like where can I find game x, or
   game y is gone, does anybody have a copy.
  
   As a result, I'm wondering how the community would feel about a game
   archive project. Basically, my idea is that those of us who have 
   large
   collections of games would work to create a central repository, and 
   then
   send out installers on request.
  
   My current vision for this project is something like the following:
  
   *The archive will keep a copy of any and all games that can be found, 
   as
   well as versions of the same game that offer a noticeable difference 
   in
   gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be
   kept, 3.5 would not, 1.1 would (because it has a single player mission
   different gameplay and different sounds).
  
   *Only legal games will be distributed. Example: the setup for bsc 
   games,
   but not the key generator. Requesting an illegal product could result 
   in
   a
   blacklist of the person (or email if name cannot be determined).
  
   *Requests will be handled on a case-by-case basis; I'm considering
   either
   using dropbox file requests or just plane old email. The reason for 
   this
   is mostly related to web site management - I could probably build a 
   page
   for each author, but keeping it updated would be a pain, and it'd
   require
   huge amounts of storage space (my personal archive of installers is 
   8gb,
   and its really not that comprehensive).
  
   I've got a few reasons for wanting to work on this.
  
   Firstly, is the fact that there's no real central location for games. 
   A
   lot of people have installers, and pretty much any game can be found 
   if
   you do enough digging on audiogames.net, but not all of them are still
   hosted, which makes finding games (like rail racer) a pain.
  
   Secondly, is that I'd personally love to see a really solid location
   where
   we can browse and access old abandonware titles or just older versions
   of
   games that aren't on the dev's web site anymore.
  
   How do you all feel about this (developers, I'd love to hear from you
   especially), and if I were to try to make this a reality, who'd be
   willing
   to dedicate some time to help me put together the archive?
   ---
   Gamers mailing list __ Gamers@audyssey.org
   If you want to leave the list, send E-mail to
   gamers-unsubscr...@audyssey.org.
   You can make changes or update your subscription via the web, at
   http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
   All messages

Re: [Audyssey] game archive project?

2015-08-10 Thread john
My concern with providing official access to the keygen is that I don't know 
who has legal access to it.
I suppose from a technical standpoint its only piracy if you actually use 
the generator - but I'm not sure that's a line I particularly want to walk, 
especially if I'm trying to make this archive something the whole community 
knows about. It'd be different if I was considering offering it to a single 
person, but if I'm going to say email me and I'll send you whatever you 
want then I want to be a lot more careful.
I want the archive to be a place people can go to get games - but I also 
don't want to get sued.
My stance on this is a bit more paranoid than some - I've seen a number of 
different links for bsc floating around - but especially if I'm acting in an 
official capacity as archive manager as opposed to myself I'd rather be 
caucious.

--
From: Damien Sykes-Pendleton dam...@dcpendleton.plus.com
Sent: Monday, August 10, 2015 18:28
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] game archive project?

Hi John,
I would certainly like to see something like that, and I would certainly be
willing to contribute what I have.
One thing I would say though, is that since the BSC software is abandoned,
and the key generator was once sold, couldn't we get access to that
alongside the other stuff? I say we either give full availability to the
product where such availability has been granted, or don't host any kind of
paid material at all if it can no longer be purchased. I say this because I
know how I would feel, both emotionally as a potential customer and
conscientiously as a developer, having a game which I know has more
functionality than the demo allows and not being able to play it. I can
understand it from both points of view.
Cheers.
Damien.

-Original Message- 
From: john
Sent: Monday, August 10, 2015 9:59 PM
To: gamers@audyssey.org
Subject: [Audyssey] game archive project?

Hi list,

Recently I've been thinking about all the messages and posts I've seen where
somebody's asking a question like where can I find game x, or game y is
gone, does anybody have a copy.

As a result, I'm wondering how the community would feel about a game
archive project. Basically, my idea is that those of us who have large
collections of games would work to create a central repository, and then
send out installers on request.

My current vision for this project is something like the following:

*The archive will keep a copy of any and all games that can be found, as
well as versions of the same game that offer a noticeable difference in
gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be kept,
3.5 would not, 1.1 would (because it has a single player mission different
gameplay and different sounds).

*Only legal games will be distributed. Example: the setup for bsc games, but
not the key generator. Requesting an illegal product could result in a
blacklist of the person (or email if name cannot be determined).

*Requests will be handled on a case-by-case basis; I'm considering either
using dropbox file requests or just plane old email. The reason for this is
mostly related to web site management - I could probably build a page for
each author, but keeping it updated would be a pain, and it'd require huge
amounts of storage space (my personal archive of installers is 8gb, and its
really not that comprehensive).

I've got a few reasons for wanting to work on this.

Firstly, is the fact that there's no real central location for games. A lot
of people have installers, and pretty much any game can be found if you do
enough digging on audiogames.net, but not all of them are still hosted,
which makes finding games (like rail racer) a pain.

Secondly, is that I'd personally love to see a really solid location where
we can browse and access old abandonware titles or just older versions of
games that aren't on the dev's web site anymore.

How do you all feel about this (developers, I'd love to hear from you
especially), and if I were to try to make this a reality, who'd be willing
to dedicate some time to help me put together the archive?
---
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Re: [Audyssey] game archive project?

2015-08-10 Thread Damien Sykes-Pendleton

Hi John,
I would certainly like to see something like that, and I would certainly be 
willing to contribute what I have.
One thing I would say though, is that since the BSC software is abandoned, 
and the key generator was once sold, couldn't we get access to that 
alongside the other stuff? I say we either give full availability to the 
product where such availability has been granted, or don't host any kind of 
paid material at all if it can no longer be purchased. I say this because I 
know how I would feel, both emotionally as a potential customer and 
conscientiously as a developer, having a game which I know has more 
functionality than the demo allows and not being able to play it. I can 
understand it from both points of view.

Cheers.
Damien.

-Original Message- 
From: john

Sent: Monday, August 10, 2015 9:59 PM
To: gamers@audyssey.org
Subject: [Audyssey] game archive project?

Hi list,

Recently I've been thinking about all the messages and posts I've seen where 
somebody's asking a question like where can I find game x, or game y is 
gone, does anybody have a copy.


As a result, I'm wondering how the community would feel about a game 
archive project. Basically, my idea is that those of us who have large 
collections of games would work to create a central repository, and then 
send out installers on request.


My current vision for this project is something like the following:

*The archive will keep a copy of any and all games that can be found, as 
well as versions of the same game that offer a noticeable difference in 
gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be kept, 
3.5 would not, 1.1 would (because it has a single player mission different 
gameplay and different sounds).


*Only legal games will be distributed. Example: the setup for bsc games, but 
not the key generator. Requesting an illegal product could result in a 
blacklist of the person (or email if name cannot be determined).


*Requests will be handled on a case-by-case basis; I'm considering either 
using dropbox file requests or just plane old email. The reason for this is 
mostly related to web site management - I could probably build a page for 
each author, but keeping it updated would be a pain, and it'd require huge 
amounts of storage space (my personal archive of installers is 8gb, and its 
really not that comprehensive).


I've got a few reasons for wanting to work on this.

Firstly, is the fact that there's no real central location for games. A lot 
of people have installers, and pretty much any game can be found if you do 
enough digging on audiogames.net, but not all of them are still hosted, 
which makes finding games (like rail racer) a pain.


Secondly, is that I'd personally love to see a really solid location where 
we can browse and access old abandonware titles or just older versions of 
games that aren't on the dev's web site anymore.


How do you all feel about this (developers, I'd love to hear from you 
especially), and if I were to try to make this a reality, who'd be willing 
to dedicate some time to help me put together the archive?

---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org. 



---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] game archive project?

2015-08-10 Thread Rajmund
Hello,
Most (not all) games have proper titles. Although, I can see where you're 
coming from.

PS. As for my message, I'll start fresh, and I'll let you know how I do.

- Original Message -
From: john jpcarnemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Monday, 10 August 2015 11:06 pm
Subject: Re: [Audyssey] game archive project?



 The problem with organizing games based on the file name is that said name 
 is almost always cryptic. If I'm going to try to organize the games in a way 
 that makes sense, I'm going to have to rename pretty much every single one 
 of them.
 Honestly, making a proper archive of IF titles is probably going to be 
 incredibly difficult, and the more I think about it the more I start to 
 wonder if its beyond the scope of what I'm trying to do.
 
 --
 From: Rajmund brajmund2...@gmail.com
 Sent: Monday, August 10, 2015 18:01
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] game archive project?
 
 Hello,
 Just put them in categories, and after that, name from a to z. That should 
 work.
 
 - Original Message -
 From: john jpcarnemo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date: Monday, 10 August 2015 10:44 pm
 Subject: Re: [Audyssey] game archive project?
 
 
 
  I honestly have no clue how I'd organize IF titles - I suspect that'd be a
  work in progress for quite a while.
 
  --
  From: Rajmund brajmund2...@gmail.com
  Sent: Monday, August 10, 2015 17:41
  To: gamers@audyssey.org
  Subject: Re: [Audyssey] game archive project?
 
  Hello,
  Yes, different categories sound good. Well, young know where to find me, 
  if
  I'm needed.
 
  - Original Message -
  From: john jpcarnemo...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Date: Monday, 10 August 2015 10:20 pm
  Subject: Re: [Audyssey] game archive project?
 
  
  
   If the project ets off the ground I'll certainly take you up on that. 
   I'd
   probably sort IF games a bit differently than audiogames (because 
   there's
   so
   many), but I do want to have them represented.
  
   --
   From: Rajmund brajmund2...@gmail.com
   Sent: Monday, August 10, 2015 17:16
   To: gamers@audyssey.org
   Subject: Re: [Audyssey] game archive project?
  
   Hello John,
   If anyone wants, I could contribute about 100 mb worth of zcode games. 
   :)
   I
   mean it, though. I got about 700/800 of them. I can't help programming,
   though.
  
   - Original Message -
   From: john jpcarnemo...@gmail.com
   To: gamers@audyssey.org
   Date: Monday, 10 August 2015 9:59 pm
   Subject: [Audyssey] game archive project?
  
   
   
Hi list,
   
Recently I've been thinking about all the messages and posts I've seen
where somebody's asking a question like where can I find game x, or
game y is gone, does anybody have a copy.
   
As a result, I'm wondering how the community would feel about a game
archive project. Basically, my idea is that those of us who have 
large
collections of games would work to create a central repository, and 
then
send out installers on request.
   
My current vision for this project is something like the following:
   
*The archive will keep a copy of any and all games that can be found, 
as
well as versions of the same game that offer a noticeable difference 
in
gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be
kept, 3.5 would not, 1.1 would (because it has a single player mission
different gameplay and different sounds).
   
*Only legal games will be distributed. Example: the setup for bsc 
games,
but not the key generator. Requesting an illegal product could result 
in
a
blacklist of the person (or email if name cannot be determined).
   
*Requests will be handled on a case-by-case basis; I'm considering
either
using dropbox file requests or just plane old email. The reason for 
this
is mostly related to web site management - I could probably build a 
page
for each author, but keeping it updated would be a pain, and it'd
require
huge amounts of storage space (my personal archive of installers is 
8gb,
and its really not that comprehensive).
   
I've got a few reasons for wanting to work on this.
   
Firstly, is the fact that there's no real central location for games. 
A
lot of people have installers, and pretty much any game can be found 
if
you do enough digging on audiogames.net, but not all of them are still
hosted, which makes finding games (like rail racer) a pain.
   
Secondly, is that I'd personally love to see a really solid location
where
we can browse and access old abandonware titles or just older versions
of
games that aren't on the dev's web site anymore.
   
How do

Re: [Audyssey] game archive project?

2015-08-10 Thread Danielle Ledet
Oh awww darn! I had a pretty good selection oh well if not all but all
of the IF titles, twice. Guess what? Both my desktops got whammed one
with graphic parn out of nowhere and the other went silent after
letting fam use it in my absence. I could've contributed. Well, I'd
love to see this come to fruition because I became frustrated trying
to find installers in the past. Itd be great to be able to ask for a
game  and get a working direct executable link.

On 8/10/15, john jpcarnemo...@gmail.com wrote:
 My concern with providing official access to the keygen is that I don't know

 who has legal access to it.
 I suppose from a technical standpoint its only piracy if you actually use
 the generator - but I'm not sure that's a line I particularly want to walk,

 especially if I'm trying to make this archive something the whole community

 knows about. It'd be different if I was considering offering it to a single

 person, but if I'm going to say email me and I'll send you whatever you
 want then I want to be a lot more careful.
 I want the archive to be a place people can go to get games - but I also
 don't want to get sued.
 My stance on this is a bit more paranoid than some - I've seen a number of
 different links for bsc floating around - but especially if I'm acting in an

 official capacity as archive manager as opposed to myself I'd rather be
 caucious.

 --
 From: Damien Sykes-Pendleton dam...@dcpendleton.plus.com
 Sent: Monday, August 10, 2015 18:28
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] game archive project?

 Hi John,
 I would certainly like to see something like that, and I would certainly be
 willing to contribute what I have.
 One thing I would say though, is that since the BSC software is abandoned,
 and the key generator was once sold, couldn't we get access to that
 alongside the other stuff? I say we either give full availability to the
 product where such availability has been granted, or don't host any kind of
 paid material at all if it can no longer be purchased. I say this because I
 know how I would feel, both emotionally as a potential customer and
 conscientiously as a developer, having a game which I know has more
 functionality than the demo allows and not being able to play it. I can
 understand it from both points of view.
 Cheers.
 Damien.

 -Original Message-
 From: john
 Sent: Monday, August 10, 2015 9:59 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] game archive project?

 Hi list,

 Recently I've been thinking about all the messages and posts I've seen
 where
 somebody's asking a question like where can I find game x, or game y is
 gone, does anybody have a copy.

 As a result, I'm wondering how the community would feel about a game
 archive project. Basically, my idea is that those of us who have large
 collections of games would work to create a central repository, and then
 send out installers on request.

 My current vision for this project is something like the following:

 *The archive will keep a copy of any and all games that can be found, as
 well as versions of the same game that offer a noticeable difference in
 gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be kept,
 3.5 would not, 1.1 would (because it has a single player mission different
 gameplay and different sounds).

 *Only legal games will be distributed. Example: the setup for bsc games,
 but
 not the key generator. Requesting an illegal product could result in a
 blacklist of the person (or email if name cannot be determined).

 *Requests will be handled on a case-by-case basis; I'm considering either
 using dropbox file requests or just plane old email. The reason for this is
 mostly related to web site management - I could probably build a page for
 each author, but keeping it updated would be a pain, and it'd require huge
 amounts of storage space (my personal archive of installers is 8gb, and its
 really not that comprehensive).

 I've got a few reasons for wanting to work on this.

 Firstly, is the fact that there's no real central location for games. A lot
 of people have installers, and pretty much any game can be found if you do
 enough digging on audiogames.net, but not all of them are still hosted,
 which makes finding games (like rail racer) a pain.

 Secondly, is that I'd personally love to see a really solid location where
 we can browse and access old abandonware titles or just older versions of
 games that aren't on the dev's web site anymore.

 How do you all feel about this (developers, I'd love to hear from you
 especially), and if I were to try to make this a reality, who'd be willing
 to dedicate some time to help me put together the archive?
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo