Re: [Audyssey] game ideas, anyone like it?

2012-02-07 Thread Shiny protector
A broomstick wouldn't be beneficial during the duel because your opponent 
will have an illustrious opportunity to shoot you down through the air just 
as you are attempting to shoot him where he or she's standing. For one, a 
broomstick is long, so your opponent could fire any offensive spell at the 
tail of the broom, resulting in the decimation of it. The only way it will 
be useful to you is if you were dueling in a mountain and if you were 
required to hover above a glacier or a very large bolder. But you'd have to 
be incredibly quick to pull off such a tactic.
- Original Message - 
From: "chandu S S" 

To: 
Sent: Monday, February 06, 2012 4:09 PM
Subject: Re: [Audyssey] game ideas, anyone like it?



thank you guys, for your feadback.

Thomas,
as I come to think of it, It'd be prittey interesting if the game
could have such features.
also, the ability to aperate around would be nice.
and, who doesn't like having a broomstick!

but, as I said, I'd expand the idea if somebody's ready to work with
me and make it a reality.

On 2/6/12, gamers-requ...@audyssey.org  
wrote:

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Today's Topics:

   1. Re:  game ideas, anyone like it? (Shiny protector)
   2. Re:  FINALLY! There is a Wii game for the blind! (BRYAN PETERSON)


--

Message: 1
Date: Sun, 5 Feb 2012 18:44:44 -0000
From: Shiny protector 
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] game ideas, anyone like it?
Message-ID: 
Content-Type: text/plain; format=flowed; charset="Windows-1252";
reply-type=original

How about transfiguration and creating elusions to distract your opponent 
in

battle?
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Sunday, February 05, 2012 5:19 PM
Subject: Re: [Audyssey] game ideas, anyone like it?


Hi Chandu,

Well, I've honestly got some mixed feelings about this one. The idea
of a wizard duel sounds ok in of itself, but I can't help but feel as
though the game is too simplistic in design. it lacks any kind of
complexity or depth I'd expect from a good audio game.

What I mean by that is you talk about walking left or right, pressing
a key to jump or duck, etc. Sadly like so many audio games you are
thinking about a one dimensional game where most if not all the action
is along the x axis. In its own way it is basically Troopenum or Dark
Destroyer except instead of moving left/right and shooting down space
ships you are casting spells at another wizard. As we have far too
many of these simplistic games already I'd personally like to see
something with a little more complexity or depth then move left and
right shooting at something or someone. Make sense?

One way to make this more interesting is maybe to create some court
yard or arena where you can move around in 2d or 3d, duck behind
statues, or cast a hovering charm so you can perform some kind of
aerial attack from the sky, etc. expand the idea so you are not
trapped into a single axis of movement.Even a 2d game would be more
complex than your initial game idea.

Cheers!



On 2/5/12, chandu S S  wrote:

Hae all!

here's one of my game ideas.
It's not very well refined or anything, but, if somebody's ready to
work with me, I'll do all such works as defining the game, writing the
helpfile etc.

this is just one ideas, there're quite some of them.
I've read quite a bit, and have got ideas from such fantacy novels
like Harry potter, and from different miths like the Norse.

anyway, let's try this one first.

here's the discription of the game.

You are a wizard.
A dueling competition is going on.
You also enter.

Main menu probably has 4 options.

1, start dual!
2, continue dual.
3, test the grounds!
That?s for testing speakers.
4, exit.

To dual, first you need to create a character.
You specify your name, gender, and press ok.

Once you do this, you are taken to the first round.
Each round consists of a specific time, Say, 15 minutes.
You start with a few offensive and defensive spells, and a potions
belt which consists of some healing potions.

as you progress to each new round, new spells'll be added.

You use your left and right ctrl keys to dodge left and right, alt to
jump, down arrow to duck, and left and right shift to role left and
right.

so, what do you guys say?

--
to be the silver lining of hope,
 even in the crack

Re: [Audyssey] game ideas, anyone like it?

2012-02-06 Thread Shiny protector

Another suggestion  came into my head as I was reading your email. How about
the ability to create a group of powerful  shields in a dome like structure
and hide in it? This can be overwhelmingly useful for you because you can 
prepare to cast a  spell while your opponent is attempting to incapacitate 
you. Maybe your opponent should have the same ability to so it levels the 
playing field.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, February 06, 2012 12:26 PM
Subject: Re: [Audyssey] game ideas, anyone like it?



Hi Muhammed,

Sure. Illusion is definitely a good way to confuse and distract an
enemy opponent. Plus in some games the illusion itself might be able
to cast spells etc doing some extra damage at the same time as you.

Transfiguration could be effective if, and I do mean if, you have the
ability to change into a more powerful creature. If you can turn into
a dragon, for example, then the dragons armor and fire would make an
incredible weapon against an opponent. Turning into an owl might be a
great disguise but not necessarily an effective weapon in a combat
situation like a dragon would be.

On 2/5/12, Shiny protector  wrote:
How about transfiguration and creating elusions to distract your opponent 
in

battle?


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Re: [Audyssey] game ideas, anyone like it?

2012-02-06 Thread chandu S S
thank you guys, for your feadback.

Thomas,
as I come to think of it, It'd be prittey interesting if the game
could have such features.
also, the ability to aperate around would be nice.
and, who doesn't like having a broomstick!

but, as I said, I'd expand the idea if somebody's ready to work with
me and make it a reality.

On 2/6/12, gamers-requ...@audyssey.org  wrote:
> Send Gamers mailing list submissions to
>   gamers@audyssey.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
>   http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org
> or, via email, send a message with subject or body 'help' to
>   gamers-requ...@audyssey.org
>
> You can reach the person managing the list at
>   gamers-ow...@audyssey.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Gamers digest..."
>
>
> Today's Topics:
>
>1. Re:  game ideas, anyone like it? (Shiny protector)
>2. Re:  FINALLY! There is a Wii game for the blind! (BRYAN PETERSON)
>
>
> --
>
> Message: 1
> Date: Sun, 5 Feb 2012 18:44:44 -
> From: Shiny protector 
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] game ideas, anyone like it?
> Message-ID: 
> Content-Type: text/plain; format=flowed; charset="Windows-1252";
>   reply-type=original
>
> How about transfiguration and creating elusions to distract your opponent in
> battle?
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Sunday, February 05, 2012 5:19 PM
> Subject: Re: [Audyssey] game ideas, anyone like it?
>
>
> Hi Chandu,
>
> Well, I've honestly got some mixed feelings about this one. The idea
> of a wizard duel sounds ok in of itself, but I can't help but feel as
> though the game is too simplistic in design. it lacks any kind of
> complexity or depth I'd expect from a good audio game.
>
> What I mean by that is you talk about walking left or right, pressing
> a key to jump or duck, etc. Sadly like so many audio games you are
> thinking about a one dimensional game where most if not all the action
> is along the x axis. In its own way it is basically Troopenum or Dark
> Destroyer except instead of moving left/right and shooting down space
> ships you are casting spells at another wizard. As we have far too
> many of these simplistic games already I'd personally like to see
> something with a little more complexity or depth then move left and
> right shooting at something or someone. Make sense?
>
> One way to make this more interesting is maybe to create some court
> yard or arena where you can move around in 2d or 3d, duck behind
> statues, or cast a hovering charm so you can perform some kind of
> aerial attack from the sky, etc. expand the idea so you are not
> trapped into a single axis of movement.Even a 2d game would be more
> complex than your initial game idea.
>
> Cheers!
>
>
>
> On 2/5/12, chandu S S  wrote:
>> Hae all!
>>
>> here's one of my game ideas.
>> It's not very well refined or anything, but, if somebody's ready to
>> work with me, I'll do all such works as defining the game, writing the
>> helpfile etc.
>>
>> this is just one ideas, there're quite some of them.
>> I've read quite a bit, and have got ideas from such fantacy novels
>> like Harry potter, and from different miths like the Norse.
>>
>> anyway, let's try this one first.
>>
>> here's the discription of the game.
>>
>> You are a wizard.
>> A dueling competition is going on.
>> You also enter.
>>
>> Main menu probably has 4 options.
>>
>> 1, start dual!
>> 2, continue dual.
>> 3, test the grounds!
>> That?s for testing speakers.
>> 4, exit.
>>
>> To dual, first you need to create a character.
>> You specify your name, gender, and press ok.
>>
>> Once you do this, you are taken to the first round.
>> Each round consists of a specific time, Say, 15 minutes.
>> You start with a few offensive and defensive spells, and a potions
>> belt which consists of some healing potions.
>>
>> as you progress to each new round, new spells'll be added.
>>
>> You use your left and right ctrl keys to dodge left and right, alt to
>> jump, down arrow to duck, and left and right shift to role left and
>> right.
>>
>> so, what do you guys say?
>>
>> --
>> to be the silver lining of hope,
>>  even in the

Re: [Audyssey] game ideas, anyone like it?

2012-02-06 Thread Thomas Ward
Hi Ben,

Sure. You can e-mail me at
thomasward1...@gmail.com
but I'll preface any discussion with the caution keep in mind I am
working on Tomb Hunter and Raceway so free time to do side projects
like this is at a premium right now. However, I'll certainly discuss
it with you.

On 2/5/12, Ben  wrote:
> Hi Tom,
> Is it possible that we could talk offlist about a game idea. That I have...
> I actually talked to Philip about this once, a long time ago, and was going
> to have to pay him to program it for me.  But I still have all the
> documentation and things I wrote for it, and am even writing the book in the
> hope that if I can't program it, someone else might.  I'll tell you more
> offlist if you want, just don't want anyone taking any of my ideas! Lol.
>
> Ben.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: 05 February 2012 17:20
> To: Gamers Discussion list
> Subject: Re: [Audyssey] game ideas, anyone like it?
>
> Hi Chandu,
>
> Well, I've honestly got some mixed feelings about this one. The idea of a
> wizard duel sounds ok in of itself, but I can't help but feel as though the
> game is too simplistic in design. it lacks any kind of complexity or depth
> I'd expect from a good audio game.
>
> What I mean by that is you talk about walking left or right, pressing a key
> to jump or duck, etc. Sadly like so many audio games you are thinking about
> a one dimensional game where most if not all the action is along the x axis.
> In its own way it is basically Troopenum or Dark Destroyer except instead of
> moving left/right and shooting down space ships you are casting spells at
> another wizard. As we have far too many of these simplistic games already
> I'd personally like to see something with a little more complexity or depth
> then move left and right shooting at something or someone. Make sense?
>
> One way to make this more interesting is maybe to create some court yard or
> arena where you can move around in 2d or 3d, duck behind statues, or cast a
> hovering charm so you can perform some kind of aerial attack from the sky,
> etc. expand the idea so you are not trapped into a single axis of
> movement.Even a 2d game would be more complex than your initial game idea.
>
> Cheers!
>
>
>
> On 2/5/12, chandu S S  wrote:
>> Hae all!
>>
>> here's one of my game ideas.
>> It's not very well refined or anything, but, if somebody's ready to
>> work with me, I'll do all such works as defining the game, writing the
>> helpfile etc.
>>
>> this is just one ideas, there're quite some of them.
>> I've read quite a bit, and have got ideas from such fantacy novels
>> like Harry potter, and from different miths like the Norse.
>>
>> anyway, let's try this one first.
>>
>> here's the discription of the game.
>>
>> You are a wizard.
>> A dueling competition is going on.
>> You also enter.
>>
>> Main menu probably has 4 options.
>>
>> 1, start dual!
>> 2, continue dual.
>> 3, test the grounds!
>> That's for testing speakers.
>> 4, exit.
>>
>> To dual, first you need to create a character.
>> You specify your name, gender, and press ok.
>>
>> Once you do this, you are taken to the first round.
>> Each round consists of a specific time, Say, 15 minutes.
>> You start with a few offensive and defensive spells, and a potions
>> belt which consists of some healing potions.
>>
>> as you progress to each new round, new spells'll be added.
>>
>> You use your left and right ctrl keys to dodge left and right, alt to
>> jump, down arrow to duck, and left and right shift to role left and
>> right.
>>
>> so, what do you guys say?
>>
>> --
>> to be the silver lining of hope,
>>  even in the crack of doom!
>>  Chandu
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the
>> list, send E-mail to gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list, please send E-mail to gamers-ow...@audyssey.org.
>>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
> send E-mail to gamers-unsubscr...@audyssey.org.
> You ca

Re: [Audyssey] game ideas, anyone like it?

2012-02-06 Thread Thomas Ward
Hi Muhammed,

Sure. Illusion is definitely a good way to confuse and distract an
enemy opponent. Plus in some games the illusion itself might be able
to cast spells etc doing some extra damage at the same time as you.

Transfiguration could be effective if, and I do mean if, you have the
ability to change into a more powerful creature. If you can turn into
a dragon, for example, then the dragons armor and fire would make an
incredible weapon against an opponent. Turning into an owl might be a
great disguise but not necessarily an effective weapon in a combat
situation like a dragon would be.

On 2/5/12, Shiny protector  wrote:
> How about transfiguration and creating elusions to distract your opponent in
> battle?

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] game ideas, anyone like it?

2012-02-05 Thread Shiny protector
How about transfiguration and creating elusions to distract your opponent in 
battle?
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, February 05, 2012 5:19 PM
Subject: Re: [Audyssey] game ideas, anyone like it?


Hi Chandu,

Well, I've honestly got some mixed feelings about this one. The idea
of a wizard duel sounds ok in of itself, but I can't help but feel as
though the game is too simplistic in design. it lacks any kind of
complexity or depth I'd expect from a good audio game.

What I mean by that is you talk about walking left or right, pressing
a key to jump or duck, etc. Sadly like so many audio games you are
thinking about a one dimensional game where most if not all the action
is along the x axis. In its own way it is basically Troopenum or Dark
Destroyer except instead of moving left/right and shooting down space
ships you are casting spells at another wizard. As we have far too
many of these simplistic games already I'd personally like to see
something with a little more complexity or depth then move left and
right shooting at something or someone. Make sense?

One way to make this more interesting is maybe to create some court
yard or arena where you can move around in 2d or 3d, duck behind
statues, or cast a hovering charm so you can perform some kind of
aerial attack from the sky, etc. expand the idea so you are not
trapped into a single axis of movement.Even a 2d game would be more
complex than your initial game idea.

Cheers!



On 2/5/12, chandu S S  wrote:

Hae all!

here's one of my game ideas.
It's not very well refined or anything, but, if somebody's ready to
work with me, I'll do all such works as defining the game, writing the
helpfile etc.

this is just one ideas, there're quite some of them.
I've read quite a bit, and have got ideas from such fantacy novels
like Harry potter, and from different miths like the Norse.

anyway, let's try this one first.

here's the discription of the game.

You are a wizard.
A dueling competition is going on.
You also enter.

Main menu probably has 4 options.

1, start dual!
2, continue dual.
3, test the grounds!
That’s for testing speakers.
4, exit.

To dual, first you need to create a character.
You specify your name, gender, and press ok.

Once you do this, you are taken to the first round.
Each round consists of a specific time, Say, 15 minutes.
You start with a few offensive and defensive spells, and a potions
belt which consists of some healing potions.

as you progress to each new round, new spells'll be added.

You use your left and right ctrl keys to dodge left and right, alt to
jump, down arrow to duck, and left and right shift to role left and
right.

so, what do you guys say?

--
to be the silver lining of hope,
 even in the crack of doom!
 Chandu

---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] game ideas, anyone like it?

2012-02-05 Thread Nicole Valicia Thompson-Andrews
Not enough excitement maybe if we had to find magical objects, get out of 
places, or something. Not enough challenges.

Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: "chandu S S" 

To: 
Sent: Sunday, February 05, 2012 9:43 AM
Subject: [Audyssey] game ideas, anyone like it?


Hae all!

here's one of my game ideas.
It's not very well refined or anything, but, if somebody's ready to
work with me, I'll do all such works as defining the game, writing the
helpfile etc.

this is just one ideas, there're quite some of them.
I've read quite a bit, and have got ideas from such fantacy novels
like Harry potter, and from different miths like the Norse.

anyway, let's try this one first.

here's the discription of the game.

You are a wizard.
A dueling competition is going on.
You also enter.

Main menu probably has 4 options.

1, start dual!
2, continue dual.
3, test the grounds!
That’s for testing speakers.
4, exit.

To dual, first you need to create a character.
You specify your name, gender, and press ok.

Once you do this, you are taken to the first round.
Each round consists of a specific time, Say, 15 minutes.
You start with a few offensive and defensive spells, and a potions
belt which consists of some healing potions.

as you progress to each new round, new spells'll be added.

You use your left and right ctrl keys to dodge left and right, alt to
jump, down arrow to duck, and left and right shift to role left and
right.

so, what do you guys say?

--
to be the silver lining of hope,
even in the crack of doom!
Chandu

---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] game ideas, anyone like it?

2012-02-05 Thread Ben
Hi Tom,
Is it possible that we could talk offlist about a game idea. That I have...
I actually talked to Philip about this once, a long time ago, and was going
to have to pay him to program it for me.  But I still have all the
documentation and things I wrote for it, and am even writing the book in the
hope that if I can't program it, someone else might.  I'll tell you more
offlist if you want, just don't want anyone taking any of my ideas! Lol.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 05 February 2012 17:20
To: Gamers Discussion list
Subject: Re: [Audyssey] game ideas, anyone like it?

Hi Chandu,

Well, I've honestly got some mixed feelings about this one. The idea of a
wizard duel sounds ok in of itself, but I can't help but feel as though the
game is too simplistic in design. it lacks any kind of complexity or depth
I'd expect from a good audio game.

What I mean by that is you talk about walking left or right, pressing a key
to jump or duck, etc. Sadly like so many audio games you are thinking about
a one dimensional game where most if not all the action is along the x axis.
In its own way it is basically Troopenum or Dark Destroyer except instead of
moving left/right and shooting down space ships you are casting spells at
another wizard. As we have far too many of these simplistic games already
I'd personally like to see something with a little more complexity or depth
then move left and right shooting at something or someone. Make sense?

One way to make this more interesting is maybe to create some court yard or
arena where you can move around in 2d or 3d, duck behind statues, or cast a
hovering charm so you can perform some kind of aerial attack from the sky,
etc. expand the idea so you are not trapped into a single axis of
movement.Even a 2d game would be more complex than your initial game idea.

Cheers!



On 2/5/12, chandu S S  wrote:
> Hae all!
>
> here's one of my game ideas.
> It's not very well refined or anything, but, if somebody's ready to 
> work with me, I'll do all such works as defining the game, writing the 
> helpfile etc.
>
> this is just one ideas, there're quite some of them.
> I've read quite a bit, and have got ideas from such fantacy novels 
> like Harry potter, and from different miths like the Norse.
>
> anyway, let's try this one first.
>
> here's the discription of the game.
>
> You are a wizard.
> A dueling competition is going on.
> You also enter.
>
> Main menu probably has 4 options.
>
> 1, start dual!
> 2, continue dual.
> 3, test the grounds!
> That's for testing speakers.
> 4, exit.
>
> To dual, first you need to create a character.
> You specify your name, gender, and press ok.
>
> Once you do this, you are taken to the first round.
> Each round consists of a specific time, Say, 15 minutes.
> You start with a few offensive and defensive spells, and a potions 
> belt which consists of some healing potions.
>
> as you progress to each new round, new spells'll be added.
>
> You use your left and right ctrl keys to dodge left and right, alt to 
> jump, down arrow to duck, and left and right shift to role left and 
> right.
>
> so, what do you guys say?
>
> --
> to be the silver lining of hope,
>  even in the crack of doom!
>  Chandu
>
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
> list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at 
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at 
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list, please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] game ideas, anyone like it?

2012-02-05 Thread Thomas Ward
Hi Chandu,

Well, I've honestly got some mixed feelings about this one. The idea
of a wizard duel sounds ok in of itself, but I can't help but feel as
though the game is too simplistic in design. it lacks any kind of
complexity or depth I'd expect from a good audio game.

What I mean by that is you talk about walking left or right, pressing
a key to jump or duck, etc. Sadly like so many audio games you are
thinking about a one dimensional game where most if not all the action
is along the x axis. In its own way it is basically Troopenum or Dark
Destroyer except instead of moving left/right and shooting down space
ships you are casting spells at another wizard. As we have far too
many of these simplistic games already I'd personally like to see
something with a little more complexity or depth then move left and
right shooting at something or someone. Make sense?

One way to make this more interesting is maybe to create some court
yard or arena where you can move around in 2d or 3d, duck behind
statues, or cast a hovering charm so you can perform some kind of
aerial attack from the sky, etc. expand the idea so you are not
trapped into a single axis of movement.Even a 2d game would be more
complex than your initial game idea.

Cheers!



On 2/5/12, chandu S S  wrote:
> Hae all!
>
> here's one of my game ideas.
> It's not very well refined or anything, but, if somebody's ready to
> work with me, I'll do all such works as defining the game, writing the
> helpfile etc.
>
> this is just one ideas, there're quite some of them.
> I've read quite a bit, and have got ideas from such fantacy novels
> like Harry potter, and from different miths like the Norse.
>
> anyway, let's try this one first.
>
> here's the discription of the game.
>
> You are a wizard.
> A dueling competition is going on.
> You also enter.
>
> Main menu probably has 4 options.
>
> 1, start dual!
> 2, continue dual.
> 3, test the grounds!
> That’s for testing speakers.
> 4, exit.
>
> To dual, first you need to create a character.
> You specify your name, gender, and press ok.
>
> Once you do this, you are taken to the first round.
> Each round consists of a specific time, Say, 15 minutes.
> You start with a few offensive and defensive spells, and a potions
> belt which consists of some healing potions.
>
> as you progress to each new round, new spells'll be added.
>
> You use your left and right ctrl keys to dodge left and right, alt to
> jump, down arrow to duck, and left and right shift to role left and
> right.
>
> so, what do you guys say?
>
> --
> to be the silver lining of hope,
>  even in the crack of doom!
>  Chandu
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] game ideas, anyone like it?

2012-02-05 Thread Thomas Ward
Hi Dennis,

Yes, that is precisely a point I tried to make to him earlier this
week. Ideas themselves are a dime a dozen, but actually making it into
a workable game is another thing entirely.

For example, for the last couple of years I've been toying with the
idea of a roll playing game. I've had plenty of ideas, good ones, but
have had to reject them or update them for one reason or another. the
process of going from idea to game isn't as easy as it sounds.

Although, I believe that this game idea requires comments and
suggestions which I'll address separately in its own e-mail with the
attention and respect it deserves.

Cheers!


On 2/5/12, Dennis Towne  wrote:
> Chandu (and everyone else),
>
> I don't mean to rain on your parade, but as a game developer, I think
> there is something you should know:  the idea is the easy part.  I
> have half a dozen text files each containing literally thousands of
> game ideas which I've had over the past fifteen years.  I even have a
> couple different versions of your idea below in there.
>
> Pretty much all professional game developers have thousands of ideas
> they'd like to work on.  Ideas are a dime a dozen.  The hard part is
> actually making the game, and if you really want to see your idea
> become reality, that's where you need to focus.
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
>
> On Sun, Feb 5, 2012 at 9:43 AM, chandu S S  wrote:
>> Hae all!
>>
>> here's one of my game ideas.
>> It's not very well refined or anything, but, if somebody's ready to
>> work with me, I'll do all such works as defining the game, writing the
>> helpfile etc.
>>
>> this is just one ideas, there're quite some of them.
>> I've read quite a bit, and have got ideas from such fantacy novels
>> like Harry potter, and from different miths like the Norse.
>>
>> anyway, let's try this one first.
>>
>> here's the discription of the game.
>>
>> You are a wizard.
>> A dueling competition is going on.
>> You also enter.
>>
>> Main menu probably has 4 options.
>>
>> 1, start dual!
>> 2, continue dual.
>> 3, test the grounds!
>> That’s for testing speakers.
>> 4, exit.
>>
>> To dual, first you need to create a character.
>> You specify your name, gender, and press ok.
>>
>> Once you do this, you are taken to the first round.
>> Each round consists of a specific time, Say, 15 minutes.
>> You start with a few offensive and defensive spells, and a potions
>> belt which consists of some healing potions.
>>
>> as you progress to each new round, new spells'll be added.
>>
>> You use your left and right ctrl keys to dodge left and right, alt to
>> jump, down arrow to duck, and left and right shift to role left and
>> right.
>>
>> so, what do you guys say?
>>
>> --
>> to be the silver lining of hope,
>>  even in the crack of doom!
>>  Chandu
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
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Re: [Audyssey] game ideas, anyone like it?

2012-02-05 Thread Dennis Towne
Chandu (and everyone else),

I don't mean to rain on your parade, but as a game developer, I think
there is something you should know:  the idea is the easy part.  I
have half a dozen text files each containing literally thousands of
game ideas which I've had over the past fifteen years.  I even have a
couple different versions of your idea below in there.

Pretty much all professional game developers have thousands of ideas
they'd like to work on.  Ideas are a dime a dozen.  The hard part is
actually making the game, and if you really want to see your idea
become reality, that's where you need to focus.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Feb 5, 2012 at 9:43 AM, chandu S S  wrote:
> Hae all!
>
> here's one of my game ideas.
> It's not very well refined or anything, but, if somebody's ready to
> work with me, I'll do all such works as defining the game, writing the
> helpfile etc.
>
> this is just one ideas, there're quite some of them.
> I've read quite a bit, and have got ideas from such fantacy novels
> like Harry potter, and from different miths like the Norse.
>
> anyway, let's try this one first.
>
> here's the discription of the game.
>
> You are a wizard.
> A dueling competition is going on.
> You also enter.
>
> Main menu probably has 4 options.
>
> 1, start dual!
> 2, continue dual.
> 3, test the grounds!
> That’s for testing speakers.
> 4, exit.
>
> To dual, first you need to create a character.
> You specify your name, gender, and press ok.
>
> Once you do this, you are taken to the first round.
> Each round consists of a specific time, Say, 15 minutes.
> You start with a few offensive and defensive spells, and a potions
> belt which consists of some healing potions.
>
> as you progress to each new round, new spells'll be added.
>
> You use your left and right ctrl keys to dodge left and right, alt to
> jump, down arrow to duck, and left and right shift to role left and
> right.
>
> so, what do you guys say?
>
> --
> to be the silver lining of hope,
>  even in the crack of doom!
>  Chandu
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

---
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