Re: [Audyssey] psycho strike some observations and other related topics bundled together

2015-04-30 Thread shaun everiss

Game disks are so yesteryear anyway.
Yes you can get disks of things you download for some things but the 
companies do charge for them the cd is 12 bucks.

The only other time I have ever ordered a cd is for extra features.
Future boy is a prime example.
Yes I could just get the game.
But a simple cd would give me my game and the deluxe cd would give me 
the game for al os types and a programmer's manual which I have never read.


At 03:21 p.m. 30/04/2015, you wrote:
If a CD of the game was available, the price would rise 
exponentially. Then people would be complaining about the high price.
This would also exclude those in countries who would pay much more 
for shipping than is reasonable.
Even if there was a choice, physical medium or digital download, how 
many people would actually pick a physical medium today? Disks don't 
usually stand the test of time. What happens if, 5 years down the 
road, someone wants to reinstall the game, but can't because they 
don't have their game disk anymore? What if, God forbid, by that 
point VG Storm is no longer in existance? We would have another 
Bavisoft fiasco all over again, and you know as well as I do the 
backlash they would receive for using an antiquated system.
Finally, is it really that easy to create a Paypal account if you're 
under 18? I honestly don't know, which is why I'm asking, but it 
doesn't seem like an easy task depending on the age of the child and 
his or her knowledge of finances. You would still need either a 
credit card or a bank account to make the transaction.


On 4/29/2015 8:20 PM, Jeremy Brown wrote:

First, to all of you that have responded thus far, thanks for actually
responding.

I'm going to address the issues in one mail to try and save time and space.


As to Charles' comments that criminals are by definition anti-social
and the name of the game basically implies what to expect, agreed on
both counts.  However, choosing to make a psychopathic killer the hero
or main character of a game is a game developer decision.  My choice
as a consumer is to vote for the game or not by either buying it or
not.  Gangsters don't interest me as a gamer, so I doubt that this
particular concept would have intrigued me even if the handling had
been different.

In response to some of Dark's points:

RE: minors and their definition

Besides, what is exactly a miner seems pretty debatable, hay I was
watching the alien filmes and nightmare on elm street when i was 10 years
old, not to mention playing games like mortal combat and moonstone, and I
was quite fine with the idea that these were games and the difference
between playing a game where I slice someone up with a big nasty blade and
doing the same in reality, likewise violence in and of itself never did, or
indeed never does bother me for just being bloody or graphic.

Back to Jeremy:

I was six when I saw the first Alien film.  I don't think it
psychologically scarred me for life; that said, I don't think it was
responsible of my older brother who had charge of me at the time to
allow it.  One does not negate the other.  Just because minor is
somewhat fluid, saying well people see this all the time does not
relieve the social responsibility of the producer.

RE: warning message
In the game's description on the Vgstorm website there is the message:

Back to Jeremy:
Agreed, and I applaud the developers for including this warning.
Further, I agree that there's no good system for keeping minors from
buying such a game, however, there are a couple of systems that would
be more effective than the current one.  Making the game only
purchasable with a credit card for instance will exclude many many
minors.  Itm ight exclude legitimate customers with bad credit as
well, but this is the sort of decision one must make.

Many games in the past have used a dual system of printed material
that is mailed to a consumer in addition to the game disk or download.
Such a mailing might get  the attention of parents.

Neither of these options is a perfect solution, and I don't expect
VGStorm to use either.  I'm merely pointing out that ignoring the
problem completely and going with a warning label and good intentions
is not the only way to handle such problems.

RE: Violence and motivation (This one responds to Dark and Desree)
Jeremy's comments here:
I frankly have to just disagree with you on this one Dark.  I just
can't see a psychopathic criminal who kills people at a party to start
their career as a person who would form a gang.  First off, for that
person to be at that party they have to have been invited.  This
implies a certain amount of familiarity or intimacy with at least one
party goer.  Further, as we both agreed, avoiding criminal
entanglement with authorities is the best way to be a successful
criminal.

As to the way the violence is presented, I did not get any bafoon
comedy violence vibe.  Further, it doesn't strike me as a screw you to
society politically correct or not.  It strikes me as an 

Re: [Audyssey] psycho strike some observations and other related topics bundled together

2015-04-29 Thread Jeremy Brown
First, to all of you that have responded thus far, thanks for actually
responding.

I'm going to address the issues in one mail to try and save time and space.


As to Charles' comments that criminals are by definition anti-social
and the name of the game basically implies what to expect, agreed on
both counts.  However, choosing to make a psychopathic killer the hero
or main character of a game is a game developer decision.  My choice
as a consumer is to vote for the game or not by either buying it or
not.  Gangsters don't interest me as a gamer, so I doubt that this
particular concept would have intrigued me even if the handling had
been different.

In response to some of Dark's points:

RE: minors and their definition

Besides, what is exactly a miner seems pretty debatable, hay I was
watching the alien filmes and nightmare on elm street when i was 10 years
old, not to mention playing games like mortal combat and moonstone, and I
was quite fine with the idea that these were games and the difference
between playing a game where I slice someone up with a big nasty blade and
doing the same in reality, likewise violence in and of itself never did, or
indeed never does bother me for just being bloody or graphic.

Back to Jeremy:

I was six when I saw the first Alien film.  I don't think it
psychologically scarred me for life; that said, I don't think it was
responsible of my older brother who had charge of me at the time to
allow it.  One does not negate the other.  Just because minor is
somewhat fluid, saying well people see this all the time does not
relieve the social responsibility of the producer.

RE: warning message
In the game's description on the Vgstorm website there is the message:

Back to Jeremy:
Agreed, and I applaud the developers for including this warning.
Further, I agree that there's no good system for keeping minors from
buying such a game, however, there are a couple of systems that would
be more effective than the current one.  Making the game only
purchasable with a credit card for instance will exclude many many
minors.  Itm ight exclude legitimate customers with bad credit as
well, but this is the sort of decision one must make.

Many games in the past have used a dual system of printed material
that is mailed to a consumer in addition to the game disk or download.
Such a mailing might get  the attention of parents.

Neither of these options is a perfect solution, and I don't expect
VGStorm to use either.  I'm merely pointing out that ignoring the
problem completely and going with a warning label and good intentions
is not the only way to handle such problems.

RE: Violence and motivation (This one responds to Dark and Desree)
Jeremy's comments here:
I frankly have to just disagree with you on this one Dark.  I just
can't see a psychopathic criminal who kills people at a party to start
their career as a person who would form a gang.  First off, for that
person to be at that party they have to have been invited.  This
implies a certain amount of familiarity or intimacy with at least one
party goer.  Further, as we both agreed, avoiding criminal
entanglement with authorities is the best way to be a successful
criminal.

As to the way the violence is presented, I did not get any bafoon
comedy violence vibe.  Further, it doesn't strike me as a screw you to
society politically correct or not.  It strikes me as an excuse to
glorify anti-social behavior in the name of providing the blind
community with this style of game.

Now, first off, I am not opposed to graphic violence as such.
However, I think that the underlying story and motivations for this
game needed a severe rethink.  It doesn't work for me on a hey, this
gives me an excuse level, nor on the I have to do this to accomplish
this goal level.

That said, I'm glad to see developers trying games that are not mere
board games nor polite society games.  However, this game could have
involved the criminal element without being anywhere as graphic nor
conflicted in a story sense.

Finally, these observations are, my own opinion.  I am fairly
obviously in the minority here.  But, as a reasonably sensitive human
being, and a parent, I find the approach to releasing the game in
terms of just releasing it without any brakes and the chosen content
objectionable.  However, I wish VGStorm the greatest of luck with its
other titles, and I hope to see other examples of their games using
these mechanics but with a more well-thought out character motivator
and a less offensive way of tracking character success.  I downloaded
both Psycho Strike and Paladin of the Sky when I decided to test the
former, and I intend to give it a few more plays to see if my initial
response was merely a kneejerk reaction.  I also intend on fooling
with POS and seeing if it lives up to the traffic I've seen on list.
However, I suspect that my initial observations as recorded here will
probably stand for me.

Take care,

Jeremy


-- 
In the fight between you and the 

Re: [Audyssey] psycho strike some observations and other related topics bundled together

2015-04-29 Thread Aaron Baker
Hello,
I believe it is important for you to speak out on your beliefs in this
matter. Although I disaggree, and was slightly offended, I understand
you at the same time.
I do hope you enjoy Paladin, because I think you will appreciate some
scenes and a particular character in the game after this discussion.
All the best,
Aaron Baker

On 4/29/15, Jeremy Brown tyr...@gmail.com wrote:
 First, to all of you that have responded thus far, thanks for actually
 responding.

 I'm going to address the issues in one mail to try and save time and space.


 As to Charles' comments that criminals are by definition anti-social
 and the name of the game basically implies what to expect, agreed on
 both counts.  However, choosing to make a psychopathic killer the hero
 or main character of a game is a game developer decision.  My choice
 as a consumer is to vote for the game or not by either buying it or
 not.  Gangsters don't interest me as a gamer, so I doubt that this
 particular concept would have intrigued me even if the handling had
 been different.

 In response to some of Dark's points:

 RE: minors and their definition

 Besides, what is exactly a miner seems pretty debatable, hay I was
 watching the alien filmes and nightmare on elm street when i was 10 years
 old, not to mention playing games like mortal combat and moonstone, and I
 was quite fine with the idea that these were games and the difference
 between playing a game where I slice someone up with a big nasty blade and
 doing the same in reality, likewise violence in and of itself never did, or
 indeed never does bother me for just being bloody or graphic.

 Back to Jeremy:

 I was six when I saw the first Alien film.  I don't think it
 psychologically scarred me for life; that said, I don't think it was
 responsible of my older brother who had charge of me at the time to
 allow it.  One does not negate the other.  Just because minor is
 somewhat fluid, saying well people see this all the time does not
 relieve the social responsibility of the producer.

 RE: warning message
 In the game's description on the Vgstorm website there is the message:

 Back to Jeremy:
 Agreed, and I applaud the developers for including this warning.
 Further, I agree that there's no good system for keeping minors from
 buying such a game, however, there are a couple of systems that would
 be more effective than the current one.  Making the game only
 purchasable with a credit card for instance will exclude many many
 minors.  Itm ight exclude legitimate customers with bad credit as
 well, but this is the sort of decision one must make.

 Many games in the past have used a dual system of printed material
 that is mailed to a consumer in addition to the game disk or download.
 Such a mailing might get  the attention of parents.

 Neither of these options is a perfect solution, and I don't expect
 VGStorm to use either.  I'm merely pointing out that ignoring the
 problem completely and going with a warning label and good intentions
 is not the only way to handle such problems.

 RE: Violence and motivation (This one responds to Dark and Desree)
 Jeremy's comments here:
 I frankly have to just disagree with you on this one Dark.  I just
 can't see a psychopathic criminal who kills people at a party to start
 their career as a person who would form a gang.  First off, for that
 person to be at that party they have to have been invited.  This
 implies a certain amount of familiarity or intimacy with at least one
 party goer.  Further, as we both agreed, avoiding criminal
 entanglement with authorities is the best way to be a successful
 criminal.

 As to the way the violence is presented, I did not get any bafoon
 comedy violence vibe.  Further, it doesn't strike me as a screw you to
 society politically correct or not.  It strikes me as an excuse to
 glorify anti-social behavior in the name of providing the blind
 community with this style of game.

 Now, first off, I am not opposed to graphic violence as such.
 However, I think that the underlying story and motivations for this
 game needed a severe rethink.  It doesn't work for me on a hey, this
 gives me an excuse level, nor on the I have to do this to accomplish
 this goal level.

 That said, I'm glad to see developers trying games that are not mere
 board games nor polite society games.  However, this game could have
 involved the criminal element without being anywhere as graphic nor
 conflicted in a story sense.

 Finally, these observations are, my own opinion.  I am fairly
 obviously in the minority here.  But, as a reasonably sensitive human
 being, and a parent, I find the approach to releasing the game in
 terms of just releasing it without any brakes and the chosen content
 objectionable.  However, I wish VGStorm the greatest of luck with its
 other titles, and I hope to see other examples of their games using
 these mechanics but with a more well-thought out character motivator
 and a less offensive way of tracking 

Re: [Audyssey] psycho strike some observations and other related topics bundled together

2015-04-29 Thread Desiree Oudinot
If a CD of the game was available, the price would rise exponentially. 
Then people would be complaining about the high price.
This would also exclude those in countries who would pay much more for 
shipping than is reasonable.
Even if there was a choice, physical medium or digital download, how 
many people would actually pick a physical medium today? Disks don't 
usually stand the test of time. What happens if, 5 years down the road, 
someone wants to reinstall the game, but can't because they don't have 
their game disk anymore? What if, God forbid, by that point VG Storm is 
no longer in existance? We would have another Bavisoft fiasco all over 
again, and you know as well as I do the backlash they would receive for 
using an antiquated system.
Finally, is it really that easy to create a Paypal account if you're 
under 18? I honestly don't know, which is why I'm asking, but it doesn't 
seem like an easy task depending on the age of the child and his or her 
knowledge of finances. You would still need either a credit card or a 
bank account to make the transaction.


On 4/29/2015 8:20 PM, Jeremy Brown wrote:

First, to all of you that have responded thus far, thanks for actually
responding.

I'm going to address the issues in one mail to try and save time and space.


As to Charles' comments that criminals are by definition anti-social
and the name of the game basically implies what to expect, agreed on
both counts.  However, choosing to make a psychopathic killer the hero
or main character of a game is a game developer decision.  My choice
as a consumer is to vote for the game or not by either buying it or
not.  Gangsters don't interest me as a gamer, so I doubt that this
particular concept would have intrigued me even if the handling had
been different.

In response to some of Dark's points:

RE: minors and their definition

Besides, what is exactly a miner seems pretty debatable, hay I was
watching the alien filmes and nightmare on elm street when i was 10 years
old, not to mention playing games like mortal combat and moonstone, and I
was quite fine with the idea that these were games and the difference
between playing a game where I slice someone up with a big nasty blade and
doing the same in reality, likewise violence in and of itself never did, or
indeed never does bother me for just being bloody or graphic.

Back to Jeremy:

I was six when I saw the first Alien film.  I don't think it
psychologically scarred me for life; that said, I don't think it was
responsible of my older brother who had charge of me at the time to
allow it.  One does not negate the other.  Just because minor is
somewhat fluid, saying well people see this all the time does not
relieve the social responsibility of the producer.

RE: warning message
In the game's description on the Vgstorm website there is the message:

Back to Jeremy:
Agreed, and I applaud the developers for including this warning.
Further, I agree that there's no good system for keeping minors from
buying such a game, however, there are a couple of systems that would
be more effective than the current one.  Making the game only
purchasable with a credit card for instance will exclude many many
minors.  Itm ight exclude legitimate customers with bad credit as
well, but this is the sort of decision one must make.

Many games in the past have used a dual system of printed material
that is mailed to a consumer in addition to the game disk or download.
Such a mailing might get  the attention of parents.

Neither of these options is a perfect solution, and I don't expect
VGStorm to use either.  I'm merely pointing out that ignoring the
problem completely and going with a warning label and good intentions
is not the only way to handle such problems.

RE: Violence and motivation (This one responds to Dark and Desree)
Jeremy's comments here:
I frankly have to just disagree with you on this one Dark.  I just
can't see a psychopathic criminal who kills people at a party to start
their career as a person who would form a gang.  First off, for that
person to be at that party they have to have been invited.  This
implies a certain amount of familiarity or intimacy with at least one
party goer.  Further, as we both agreed, avoiding criminal
entanglement with authorities is the best way to be a successful
criminal.

As to the way the violence is presented, I did not get any bafoon
comedy violence vibe.  Further, it doesn't strike me as a screw you to
society politically correct or not.  It strikes me as an excuse to
glorify anti-social behavior in the name of providing the blind
community with this style of game.

Now, first off, I am not opposed to graphic violence as such.
However, I think that the underlying story and motivations for this
game needed a severe rethink.  It doesn't work for me on a hey, this
gives me an excuse level, nor on the I have to do this to accomplish
this goal level.

That said, I'm glad to see developers trying games that are not mere
board