Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander
You don't destroy it, your in a mine field and they know the way out. - Original Message - From: austin pinto Subject: Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander i am just at the biggnning of the stage 4 and 1 more thing what should i do with the atilearry truck? cause if i distroy it with gun or use standard shells to distroy it my crou tells me that wasnt a good move On 11/11/11, dark wrote: Hi Tom. I wasn't actually thinking about rp characters in terms of specific weaknesses like superman's criptonite, but character flaws that make the characters interesting people to play. For instance in the weakly mutants and masterminds game we play, my character was based on the idea of who would be the worst person to pickup an iron man type alien battle armour? A slightly dim, concert pianist with good intentions. he has no idea how his sute actually works (indeed interacting with the sute's ai makes for a large part of the game), he doesn't know super science or indeed magic, sinse it turns out the sute is an ancient egyptian wrelick. yet, these are things I've kept, sinse I don't want to alter him as a character specifically. he's grown and changed during the campeign, but character wise there are sitl things I'd like to keep the same, just because even though it would be dam useful to have certain skills such as science or magic, it wouldn't be in his character to have them. That for me is the interesting thing about tabletop rp, using the system dice and rules to make a character who is a distinct person on their own and reacts dynamically to various situations. interestingly enough i've just come back from a one off, just for fun game where there were no stats and system at all! the gm rolled a couple of dice to determine things like combat actions and initiative, but the game was entirely ad lib. While not something I'd want for a long period it was great fun to do for a change. getting back to computer games, it would actually be interesting to have more text walkthrough's around really. There are a couple on audiogams.net but there could deffinately be more, sinse I for one do enjoy reading them even for games I've already finished just to see what other people make of the games. This is even more true now that we have more complex games like time of conflict and castaways, where text could possibly be a clearer way of explaning tactics and stratogies coherently than trying to explain at the same time in a full on audio walkthrough. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander
The truck is on your side, you need to follow it through the mine field, that might actually be why you keep dying. Just stay behind the truck and turn when it does and you should get through fine, and certainly don't destroy it. Beware the grue! Dark. - Original Message - From: "austin pinto" To: "Gamers Discussion list" Sent: Friday, November 11, 2011 5:18 AM Subject: Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander i am just at the biggnning of the stage 4 and 1 more thing what should i do with the atilearry truck? cause if i distroy it with gun or use standard shells to distroy it my crou tells me that wasnt a good move On 11/11/11, dark wrote: Hi Tom. I wasn't actually thinking about rp characters in terms of specific weaknesses like superman's criptonite, but character flaws that make the characters interesting people to play. For instance in the weakly mutants and masterminds game we play, my character was based on the idea of who would be the worst person to pickup an iron man type alien battle armour? A slightly dim, concert pianist with good intentions. he has no idea how his sute actually works (indeed interacting with the sute's ai makes for a large part of the game), he doesn't know super science or indeed magic, sinse it turns out the sute is an ancient egyptian wrelick. yet, these are things I've kept, sinse I don't want to alter him as a character specifically. he's grown and changed during the campeign, but character wise there are sitl things I'd like to keep the same, just because even though it would be dam useful to have certain skills such as science or magic, it wouldn't be in his character to have them. That for me is the interesting thing about tabletop rp, using the system dice and rules to make a character who is a distinct person on their own and reacts dynamically to various situations. interestingly enough i've just come back from a one off, just for fun game where there were no stats and system at all! the gm rolled a couple of dice to determine things like combat actions and initiative, but the game was entirely ad lib. While not something I'd want for a long period it was great fun to do for a change. getting back to computer games, it would actually be interesting to have more text walkthrough's around really. There are a couple on audiogams.net but there could deffinately be more, sinse I for one do enjoy reading them even for games I've already finished just to see what other people make of the games. This is even more true now that we have more complex games like time of conflict and castaways, where text could possibly be a clearer way of explaning tactics and stratogies coherently than trying to explain at the same time in a full on audio walkthrough. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander
You're not supposed to destroy it. I suggest you pay better attention to the briefing. They're coming to take me away, ha-haaa! - Original Message - From: "austin pinto" To: "Gamers Discussion list" Sent: Thursday, November 10, 2011 10:18 PM Subject: Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander i am just at the biggnning of the stage 4 and 1 more thing what should i do with the atilearry truck? cause if i distroy it with gun or use standard shells to distroy it my crou tells me that wasnt a good move On 11/11/11, dark wrote: Hi Tom. I wasn't actually thinking about rp characters in terms of specific weaknesses like superman's criptonite, but character flaws that make the characters interesting people to play. For instance in the weakly mutants and masterminds game we play, my character was based on the idea of who would be the worst person to pickup an iron man type alien battle armour? A slightly dim, concert pianist with good intentions. he has no idea how his sute actually works (indeed interacting with the sute's ai makes for a large part of the game), he doesn't know super science or indeed magic, sinse it turns out the sute is an ancient egyptian wrelick. yet, these are things I've kept, sinse I don't want to alter him as a character specifically. he's grown and changed during the campeign, but character wise there are sitl things I'd like to keep the same, just because even though it would be dam useful to have certain skills such as science or magic, it wouldn't be in his character to have them. That for me is the interesting thing about tabletop rp, using the system dice and rules to make a character who is a distinct person on their own and reacts dynamically to various situations. interestingly enough i've just come back from a one off, just for fun game where there were no stats and system at all! the gm rolled a couple of dice to determine things like combat actions and initiative, but the game was entirely ad lib. While not something I'd want for a long period it was great fun to do for a change. getting back to computer games, it would actually be interesting to have more text walkthrough's around really. There are a couple on audiogams.net but there could deffinately be more, sinse I for one do enjoy reading them even for games I've already finished just to see what other people make of the games. This is even more true now that we have more complex games like time of conflict and castaways, where text could possibly be a clearer way of explaning tactics and stratogies coherently than trying to explain at the same time in a full on audio walkthrough. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander
Where are you in the sector? if your north of the second forest, your talking about the bunkers. My advice (those things are brutal) is to stay in the second forest (the farthest you need to be away from it is 10 meters north) and take out the bunkers from there, as they can't see you. Also, if you've got smoke, you can run by them an shoot from behind. - Original Message - From: austin pinto Subject: Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander hi all i managed level 2 and 3 but face problem in level4 from the hidden fire i dont know whare it comes from and how to distroy it On 11/10/11, Charles Rivard wrote: Animal trucks? I think you'd better go through the documentation and listen to the description of the second mission that was radioed to you while crossing that bridge. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "austin pinto" cheets its real fun but i am having problem in stage 2 ive distroied all the 4 tanks but cant spot and distroi the animal truks can any1 please! Help me with how to spot and distroy the animal truks On 11/9/11, dark wrote: Hi tom. Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped that precisely because it's more satisfying to play without as you said. In roleplay terms it is irritating, though to be honest the thing I dislike most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does. The interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling rather than them being just the point of the game as some people seem to think they are. Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions and item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the mission select, menues and dialogue sequences in the game. metroid zero mission on the other hand I finished for the first time without the aide of any walkthru, and only checked one when i was going for a 100 percent items run, ditto with super castlevania. The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point after playing for a solid six months, pluss I didn't actually realize I'd already found some of the key items sinse they made the same pickup sound as when you got an extra life. These days I actually read some walkthroughs just for fun and to see how other people tackle bits of various games. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of