[Audyssey] second attempt with AGM

2007-08-03 Thread Josh
Hi,

Ok here is a link to my second attempt it's called sword fight. So far I 
tried to set up a trigger building block so when I press space it makes a 
sword swing sound but it seems like it won't accept space as a trigger key 
so i chose letter z. But the sound just loops for some reason. I put 
trigger3 inside player building block1. I also set a border some istance 
away and I don't hear a border sound. maybe I have to tell player one upon 
collision with border play that sound? I set up 4 building blocks where I 
wanted the border to be at. but no sound is played. But the same thing 
happens when up arrow is pressed, the opponent attacks the player but the 
player cannot attack for some reason. here's the link.

http://www.divshare.com/download/1457668-3ae

Josh

Most of the reason I don't like spam is because a lot of it is true.
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Re: [Audyssey] second attempt with AGM

2007-08-03 Thread AudioGames.net
From Michiel on the AGM Forum 
(http://www.game-accessibility.com/forum/viewtopic.php?id=450)

---

Hee Josh,

I looked in a very quick way to your game, i saw a few things that weren't 
the way it should be. First of all you had several gamemanagers in the 
world. It is normal to only use one of them for each world ;). Your 
footsteps, your hear them all the time. Why? Because you set the default 
sound on footsteps. That isn't the way you should do it. Default sound is 
for the sound you make always. Like a engine of a machine that is always 
runing, your as player the sound of breathing. Connecting sounds to your 
actions goes as follows. Go to the player building block, enter the menu and 
don't select set properties, also not set reactions, but set reaction 
sounds. Here you can go through al the reactions of the building block 
player. The first one(if i'm not mistaking) is attack. Confirm by pressing 
SPACE, now you can choose your attack sound. The same way goes for al the 
other things, if a enemy needs a attack sounds, search trough his reaction 
sounds for the right reaction and set the right sound!. This goes for 
everything! Walking with the standard settings(directional), can also be set 
by reaction sounds. Set all the reactions: xminus,xplus,yminus and yplus to 
the walk sound, and you will see that you hear these sounds while you are 
walking. Keep in mind that if you die as player, because of a enemy, and you 
do that very fast, your player can't move anymore. How do you know you are 
dead? Set a reactionsound to the reaction die. Easy as that ;). Good luck 
with it,

Michiel



- Original Message - 
From: Josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Friday, August 03, 2007 10:51 PM
Subject: [Audyssey] second attempt with AGM


 Hi,

 Ok here is a link to my second attempt it's called sword fight. So far I
 tried to set up a trigger building block so when I press space it makes a
 sword swing sound but it seems like it won't accept space as a trigger key
 so i chose letter z. But the sound just loops for some reason. I put
 trigger3 inside player building block1. I also set a border some istance
 away and I don't hear a border sound. maybe I have to tell player one upon
 collision with border play that sound? I set up 4 building blocks where I
 wanted the border to be at. but no sound is played. But the same thing
 happens when up arrow is pressed, the opponent attacks the player but the
 player cannot attack for some reason. here's the link.

 http://www.divshare.com/download/1457668-3ae

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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