Hi Alex.
I can't quote reguarding the loading in the docs, but I remember Damien
sadler replying to someone's question about why the game does not start by
saying that the music and ticking timer indicate that the game is loading.
I have no idea why techtically this might be the case, and I agree that this
amount of time does seem a bit strange for such a simple game, but this was
I think Damien's answer.
Beware the Grue!
Dark.
- Original Message -
From: alex wallis [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, March 22, 2008 8:55 PM
Subject: [Audyssey] thoughts on ace fire
Hi list.
ile say this for ace fire, its an ok game, most likely ile probably play
it
if i'm drunk or board or both.
One thing i'd like to see in a future update, is the ability to turn that
very anoying music off, the ability to enter a name for the computer,
rather
than have those stupid names assigned. also i'd like to be able to turn
off
the screams etc as there very anoying and childish.
my final and most important comment, is the way the game is loaded. i'm on
a
very fast pc here, and yet the game takes a full minute to load maybe
minute
and a half.in fact next time i'm playing ile time it. its completely
stupid
that such a simple game takes this time to load.
what are you doing? loading all the sounds into memory before executing
the
game? the load issue is the most important one.
oh and i checked the documentation, and as far as i can tell it does not
say
that the music and ticking means the game is loading. however if anyone
can
quote me the part of the documentation where this is stated ile stand
corrected.
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