Without any sort of script to guide me in what direction your
attempting to go in, I suspect it's an incorrect sound path. The
simplist way to rectify this is to make a folder under the VIPMud
sounds folder called a name that siuts the purpose. In that case, this
is what you would do.
#trigger {text} {#play
\TheFolderNameYouMadeUnderTheVIPMudSoundsFolder\ASoundFilename}
That should work. In fact, it will work; it works fine for me. Another
possible issue is the fact you put the wrong number of parameters in
the command. Or an unresolved opening or closing brace. I sometimes
make this mistake:
#trigger {*says, hi} {say hi AnyCase
In that instance, the issue there is an unresolved closing brace in
the triggered action. At this point it's ust too vague to figure out
what's really causing your problem.
On 11/19/08, Tristan B [EMAIL PROTECTED] wrote:
What exactly are you typing? Include the vipmud script as well.
Regards, Tristan Bussiere - Head Developer, and founder/owner of Accessible
Computer Entertainment Games. ACEGamesOnline.net - Accessible Computer
Entertainment Games' Website. Contact info: Skype: Add me to your skype
contacts. Skype me (tristanbussiere) Add the ACEGames support team skypeline
to your skype contacts. Skype ACEGames (acegamessupport) E-mail: Email me.
MSN: Add me to msn.
- Original Message -
From: Matheus [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, November 19, 2008 7:33 PM
Subject: [Audyssey] urgent help with vipmud!
hi all.
i'm developing a soundpack for a game that i'm currently playing.
i have a error, that wen trying to open the sound to play in the game,
it just comes a error sound and jaws saying error.
i'm writing the words exactly how they are in the game (checked it 4
times), i'm putting the exactly diretory where the sound it, but this
error still occur.
please, if someone can help trying to explain how, or what is causing
this error message with the error sound?
i'll be realy happy.
thanks so much and best regards,
Matheus
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