Re: [Audyssey] BGT - new pricing structure and pre-orderingavailable!

2010-07-17 Thread Hayden Presley
Hi Phillip,
One thing I'm curious about: what is the difference between light and pro?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, July 14, 2010 2:59 PM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] BGT - new pricing structure and
pre-orderingavailable!

What I'm curious about is how you'll reregister it. What I mean is if you've

already registered it as Light, then you buy Pro. Do you just run 
Registration Manager and change the info?
We are the Knights who say...Ni!
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 1:45 PM
Subject: Re: [Audyssey] BGT - new pricing structure and 
pre-orderingavailable!


 Hi Jacob,

 Yes, absolutely. This is the case when the price of the previous version 
 would be deducted from the mor expensive one.

 Kind regards,

 Philip Bennefall
 - Original Message - 
 From: Jacob Kruger jac...@mailzone.co.za
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 14, 2010 9:38 PM
 Subject: Re: [Audyssey] BGT - new pricing structure and pre-ordering 
 available!


 Just one question - presumably if you went for something like lite, you
 could then later upgrade to another license?

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message - 
 From: Philip Bennefall phi...@u7142039.fsdata.se
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 14, 2010 9:04 PM
 Subject: [Audyssey] BGT - new pricing structure and pre-ordering 
 available!


 Hi all,

 I have two announcements to make this time. First, it is now possible to
 pre-order the BGT engine by visiting the ordering section of the Blastbay
 Studios website. Second, I have decided to completely restructure the
 pricing of the engine. Over the last few months I have spoken with quite 
 a
 few people in the community regarding the pricing and while some think
 it's reasonable, many others consider it to be way too high. Thus, I have
 decided to do a general price reduction for the engine, as well as add 
 the
 Pro Single license. The licenses are as follows:

 BGT Demo (0.0 USD):
 This version of the engine allows the creation and distribution of an
 unlimited number of games,  in source code form. No compiled executables
 may be created with this version, and nothing may be sold.

 BGT Lite Version (29.95 USD):
 This version of the engine allows the creation and distribution of an
 unlimited number of compiled freeware games written by an individual.
 Nothing may be sold.

 BGT Pro Single Version (99.95 USD):
 This version of the engine allows the creation and distribution of one
 single commercial game written by an individual. An unlimited number of
 free games may still be compiled and distributed with this version, but
 only one title may be sold.

 BGT Pro Unlimited Version (399.95 USD):
 This version of the engine allows the creation and distribution of an
 unlimited number of commercial games written by an individual.

 For more legal information, please see the BGT end user license 
 agreement.

 Please note that the purchase of one version of the engine also counts
 towards the purchase of a more expensive license type. For example, if 
 you
 purchase the lite version and then wish to upgrade to a Pro Single
 license, you will then only have to pay 70 USD rather than the full 
 99.95.

 Any feedback on this restructuring is most welcome.

 Kind regards,

 Philip Bennefall
 ---
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 gamers-unsubscr...@audyssey.org.
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 You can make changes

Re: [Audyssey] BGT - new pricing structure and pre-orderingavailable!

2010-07-17 Thread Thomas Ward
Hi Hayden,
I think the only real difference is the license. With pro you can
release an unlimited number of commercial games where with light  you
are only allowed to create free shareware games.

HTH


On 7/17/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Phillip,
 One thing I'm curious about: what is the difference between light and pro?

 Best Regards,
 Hayden

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT - new pricing structure and pre-orderingavailable!

2010-07-15 Thread Philip Bennefall

Hi Thomas,

Right, this means that our situations are pretty much the same, I don't hire 
sound designers, but I will definitely buy code snippets and sometimes 
larger code libraries from programmers more experienced in a particular 
field than I am, and the same goes for music.


having said that, if you wanted to buy the BGT engine at some point I would 
definitely charge you the regular lite/pro prices.


An open source game engine is certainly a good idea, and I wish you the best 
of luck with that project.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 16, 2010 1:36 AM
Subject: Re: [Audyssey] BGT - new pricing structure and 
pre-orderingavailable!



Hi Philip,
Yes, that is the case. USA Games is a business, but is privately owned
by me and I am owner, developer, and treasurer all in one. My partner,
if you want to call her that is my wife, which will occasionally
answer sales questions, send product keys, whatever  but her income
and my income from the games is the same, but there is no question
that the business is really mine. Also, like you, I higher people to
do certain aspects of the software development like a composer for the
music, a sound company to create/produce game sounds, maybe a voice
actor for voice work, etc. They don’t work for USA games directly, but
are hired on for a specific job or aspect of development like what you
have done for Streemway etc.
As for cross-platform support I completely understand as I have the
same conclusions as far as supporting Mac or Linux commercially goes.
However, as you might have seen from my post earlier after I’m done
with Mysteries of the Ancients I’d like to create an open source
version of my Genesis Engine, Open G3D,  that the community can use to
produce games for Mac, Linux, Windows, whatever. I’m not sure on the
licensing details, but this version of the engine would basically be
intended for freeware and shareware games and wouldn’t be intended for
big commercial projects the way BGT  or Genesis 3D would be.  USA
Games is here to make commercial games so Linux and Mac would be an
extra expense in producing, and I’m not looking at commercial games
for those platforms either. Still it would be nice to have something
available for those platforms as there are some VI users for Mac and
Linux that would certainly appreciate some games including myself.
However, I’ve done some game development on the Linux side and it is a
decent game development platform if you use things like OpenGL,
OpenAL, etc. However, there are still some game features like force
feedback controllers that aren’t yet supported by SDL and that is a
bit of a drawback. The other thing is that on Linux the default voice
is ESpeak and that is  no better than Microsoft Sam. I can’t stand the
voice, and to get decent TTS support you have to buy and support
something like ATT Natural Voices, Dectalk, or the Cepstral Swift
engine which all have their own individual APIs. Speech-Dispatcher
doesn’t yet support commercial TTS engines which means a game
developer would have to write his or her own wrapper library for the
various commercial engines, and own the development kits for each to
do it properly. That is without a doubt a serious drawback to creating
a commercial engine for Linux.I personally have a copy of Cepstral
Callie and the Dectalk software for Linux and I could give such a
project a start, but I don’t have the ATT SDK nor the Eloquence SDK
so obviously my Sapi-like wrapper library would be incomplete. It
would cost more time and money than it is worth for me to invest in
all the various development kits to support the commercial engines
which is why Speech-Dispatcher doesn’t support something like
Eloquence for Linux. I think the Eloquence SDK is $300 or something
like that which is almost the price of BGT Pro, and I doubt I could
get my investment back selling to the small community of VI Linux
users at this time. So the answer is to create a free and open source
engine that wraps the open source game APIs, perhaps ESpeak for TTS if
desired, and allows a developer to create games for Mac or Linux
without the developer such as myself spending a lot of money trying to
create and market a commercial engine.

Smile.



On 7/15/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:

Hi Thomas,

I'm glad to hear that you like the new pricing structure. I decided to 
make
it Windows only for now, because my impression is that the majority of 
blind

gamers are using Windows. Thus, porting to Mac or Unix at this point would
probably be just an expense rather than a profit. In a few years, we'll 
see,

but I will be sticking with Windows for the time being.

As for the company license, I haven't quite defined that part yet. 
Blastbay
Studios is a registered business but it's still run by a single 
individual,
much the same as with USA Games if I'm

Re: [Audyssey] BGT - new pricing structure and pre-orderingavailable!

2010-07-15 Thread Thomas Ward
On 7/15/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:
 Hi Thomas,

 Right, this means that our situations are pretty much the same, I don't hire
 sound designers, but I will definitely buy code snippets and sometimes
 larger code libraries from programmers more experienced in a particular
 field than I am, and the same goes for music.

 having said that, if you wanted to buy the BGT engine at some point I would
 definitely charge you the regular lite/pro prices.

 An open source game engine is certainly a good idea, and I wish you the best
 of luck with that project.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 16, 2010 1:36 AM
 Subject: Re: [Audyssey] BGT - new pricing structure and
 pre-orderingavailable!


 Hi Philip,
 Yes, that is the case. USA Games is a business, but is privately owned
 by me and I am owner, developer, and treasurer all in one. My partner,
 if you want to call her that is my wife, which will occasionally
 answer sales questions, send product keys, whatever  but her income
 and my income from the games is the same, but there is no question
 that the business is really mine. Also, like you, I higher people to
 do certain aspects of the software development like a composer for the
 music, a sound company to create/produce game sounds, maybe a voice
 actor for voice work, etc. They don’t work for USA games directly, but
 are hired on for a specific job or aspect of development like what you
 have done for Streemway etc.
 As for cross-platform support I completely understand as I have the
 same conclusions as far as supporting Mac or Linux commercially goes.
 However, as you might have seen from my post earlier after I’m done
 with Mysteries of the Ancients I’d like to create an open source
 version of my Genesis Engine, Open G3D,  that the community can use to
 produce games for Mac, Linux, Windows, whatever. I’m not sure on the
 licensing details, but this version of the engine would basically be
 intended for freeware and shareware games and wouldn’t be intended for
 big commercial projects the way BGT  or Genesis 3D would be.  USA
 Games is here to make commercial games so Linux and Mac would be an
 extra expense in producing, and I’m not looking at commercial games
 for those platforms either. Still it would be nice to have something
 available for those platforms as there are some VI users for Mac and
 Linux that would certainly appreciate some games including myself.
 However, I’ve done some game development on the Linux side and it is a
 decent game development platform if you use things like OpenGL,
 OpenAL, etc. However, there are still some game features like force
 feedback controllers that aren’t yet supported by SDL and that is a
 bit of a drawback. The other thing is that on Linux the default voice
 is ESpeak and that is  no better than Microsoft Sam. I can’t stand the
 voice, and to get decent TTS support you have to buy and support
 something like ATT Natural Voices, Dectalk, or the Cepstral Swift
 engine which all have their own individual APIs. Speech-Dispatcher
 doesn’t yet support commercial TTS engines which means a game
 developer would have to write his or her own wrapper library for the
 various commercial engines, and own the development kits for each to
 do it properly. That is without a doubt a serious drawback to creating
 a commercial engine for Linux.I personally have a copy of Cepstral
 Callie and the Dectalk software for Linux and I could give such a
 project a start, but I don’t have the ATT SDK nor the Eloquence SDK
 so obviously my Sapi-like wrapper library would be incomplete. It
 would cost more time and money than it is worth for me to invest in
 all the various development kits to support the commercial engines
 which is why Speech-Dispatcher doesn’t support something like
 Eloquence for Linux. I think the Eloquence SDK is $300 or something
 like that which is almost the price of BGT Pro, and I doubt I could
 get my investment back selling to the small community of VI Linux
 users at this time. So the answer is to create a free and open source
 engine that wraps the open source game APIs, perhaps ESpeak for TTS if
 desired, and allows a developer to create games for Mac or Linux
 without the developer such as myself spending a lot of money trying to
 create and market a commercial engine.

 Smile.



 On 7/15/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:
 Hi Thomas,

 I'm glad to hear that you like the new pricing structure. I decided to
 make
 it Windows only for now, because my impression is that the majority of
 blind
 gamers are using Windows. Thus, porting to Mac or Unix at this point would
 probably be just an expense rather than a profit. In a few years, we'll
 see,
 but I will be sticking with Windows for the time being.

 As for the company license, I haven't quite defined that part yet

Re: [Audyssey] BGT - new pricing structure and pre-orderingavailable!

2010-07-14 Thread Bryan Peterson
I do believe so. Then if I'm not mistaken you get a discount on that fee. At 
least that's what Philip has said. And he seems like a fair-minded guy.

We are the Knights who say...Ni!
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, July 14, 2010 1:38 PM
Subject: Re: [Audyssey] BGT - new pricing structure and 
pre-orderingavailable!



Just one question - presumably if you went for something like lite, you 
could then later upgrade to another license?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 9:04 PM
Subject: [Audyssey] BGT - new pricing structure and pre-ordering 
available!




Hi all,

I have two announcements to make this time. First, it is now possible to 
pre-order the BGT engine by visiting the ordering section of the Blastbay 
Studios website. Second, I have decided to completely restructure the 
pricing of the engine. Over the last few months I have spoken with quite 
a few people in the community regarding the pricing and while some think 
it's reasonable, many others consider it to be way too high. Thus, I have 
decided to do a general price reduction for the engine, as well as add 
the Pro Single license. The licenses are as follows:


BGT Demo (0.0 USD):
This version of the engine allows the creation and distribution of an 
unlimited number of games,  in source code form. No compiled executables 
may be created with this version, and nothing may be sold.


BGT Lite Version (29.95 USD):
This version of the engine allows the creation and distribution of an 
unlimited number of compiled freeware games written by an individual. 
Nothing may be sold.


BGT Pro Single Version (99.95 USD):
This version of the engine allows the creation and distribution of one 
single commercial game written by an individual. An unlimited number of 
free games may still be compiled and distributed with this version, but 
only one title may be sold.


BGT Pro Unlimited Version (399.95 USD):
This version of the engine allows the creation and distribution of an 
unlimited number of commercial games written by an individual.


For more legal information, please see the BGT end user license 
agreement.


Please note that the purchase of one version of the engine also counts 
towards the purchase of a more expensive license type. For example, if 
you purchase the lite version and then wish to upgrade to a Pro Single 
license, you will then only have to pay 70 USD rather than the full 
99.95.


Any feedback on this restructuring is most welcome.

Kind regards,

Philip Bennefall
---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org.

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signature database 5278 (20100714) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






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signature database 5278 (20100714) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT - new pricing structure and pre-orderingavailable!

2010-07-14 Thread Bryan Peterson
What I'm curious about is how you'll reregister it. What I mean is if you've 
already registered it as Light, then you buy Pro. Do you just run 
Registration Manager and change the info?

We are the Knights who say...Ni!
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 1:45 PM
Subject: Re: [Audyssey] BGT - new pricing structure and 
pre-orderingavailable!




Hi Jacob,

Yes, absolutely. This is the case when the price of the previous version 
would be deducted from the mor expensive one.


Kind regards,

Philip Bennefall
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 9:38 PM
Subject: Re: [Audyssey] BGT - new pricing structure and pre-ordering 
available!



Just one question - presumably if you went for something like lite, you
could then later upgrade to another license?

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 9:04 PM
Subject: [Audyssey] BGT - new pricing structure and pre-ordering 
available!




Hi all,

I have two announcements to make this time. First, it is now possible to
pre-order the BGT engine by visiting the ordering section of the Blastbay
Studios website. Second, I have decided to completely restructure the
pricing of the engine. Over the last few months I have spoken with quite 
a

few people in the community regarding the pricing and while some think
it's reasonable, many others consider it to be way too high. Thus, I have
decided to do a general price reduction for the engine, as well as add 
the

Pro Single license. The licenses are as follows:

BGT Demo (0.0 USD):
This version of the engine allows the creation and distribution of an
unlimited number of games,  in source code form. No compiled executables
may be created with this version, and nothing may be sold.

BGT Lite Version (29.95 USD):
This version of the engine allows the creation and distribution of an
unlimited number of compiled freeware games written by an individual.
Nothing may be sold.

BGT Pro Single Version (99.95 USD):
This version of the engine allows the creation and distribution of one
single commercial game written by an individual. An unlimited number of
free games may still be compiled and distributed with this version, but
only one title may be sold.

BGT Pro Unlimited Version (399.95 USD):
This version of the engine allows the creation and distribution of an
unlimited number of commercial games written by an individual.

For more legal information, please see the BGT end user license 
agreement.


Please note that the purchase of one version of the engine also counts
towards the purchase of a more expensive license type. For example, if 
you

purchase the lite version and then wish to upgrade to a Pro Single
license, you will then only have to pay 70 USD rather than the full 
99.95.


Any feedback on this restructuring is most welcome.

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
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please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET NOD32 Antivirus, version of virus
signature database 5278 (20100714) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






__ Information from ESET NOD32 Antivirus, version of virus 
signature database 5278 (20100714) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com









Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 
12:37:00



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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
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You can make

Re: [Audyssey] BGT - new pricing structure and pre-orderingavailable!

2010-07-14 Thread Philip Bennefall

Hi Bryan,

Yes, precisely. There is an unregister option available in the registration 
manager so that you can upgrade to the newly purchased license.


Kind regards,

Philip Bennefall
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 9:58 PM
Subject: Re: [Audyssey] BGT - new pricing structure and 
pre-orderingavailable!



What I'm curious about is how you'll reregister it. What I mean is if you've
already registered it as Light, then you buy Pro. Do you just run
Registration Manager and change the info?
We are the Knights who say...Ni!
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 1:45 PM
Subject: Re: [Audyssey] BGT - new pricing structure and
pre-orderingavailable!



Hi Jacob,

Yes, absolutely. This is the case when the price of the previous version
would be deducted from the mor expensive one.

Kind regards,

Philip Bennefall
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 9:38 PM
Subject: Re: [Audyssey] BGT - new pricing structure and pre-ordering
available!


Just one question - presumably if you went for something like lite, you
could then later upgrade to another license?

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 9:04 PM
Subject: [Audyssey] BGT - new pricing structure and pre-ordering
available!



Hi all,

I have two announcements to make this time. First, it is now possible to
pre-order the BGT engine by visiting the ordering section of the Blastbay
Studios website. Second, I have decided to completely restructure the
pricing of the engine. Over the last few months I have spoken with quite
a
few people in the community regarding the pricing and while some think
it's reasonable, many others consider it to be way too high. Thus, I have
decided to do a general price reduction for the engine, as well as add
the
Pro Single license. The licenses are as follows:

BGT Demo (0.0 USD):
This version of the engine allows the creation and distribution of an
unlimited number of games,  in source code form. No compiled executables
may be created with this version, and nothing may be sold.

BGT Lite Version (29.95 USD):
This version of the engine allows the creation and distribution of an
unlimited number of compiled freeware games written by an individual.
Nothing may be sold.

BGT Pro Single Version (99.95 USD):
This version of the engine allows the creation and distribution of one
single commercial game written by an individual. An unlimited number of
free games may still be compiled and distributed with this version, but
only one title may be sold.

BGT Pro Unlimited Version (399.95 USD):
This version of the engine allows the creation and distribution of an
unlimited number of commercial games written by an individual.

For more legal information, please see the BGT end user license
agreement.

Please note that the purchase of one version of the engine also counts
towards the purchase of a more expensive license type. For example, if
you
purchase the lite version and then wish to upgrade to a Pro Single
license, you will then only have to pay 70 USD rather than the full
99.95.

Any feedback on this restructuring is most welcome.

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] BGT - new pricing structure and pre-orderingavailable!

2010-07-14 Thread Bryan Peterson
Actually just the opposite I imagine and fervently hope. This will be more 
within the average schmoe's price range so more people will be more likely 
to buy even the unlimited license. That's certainly my ultimate goal, 
particularly if my sighted girlfriend Maria decides she's interested enough 
to partner with me in game development.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, July 14, 2010 3:59 PM
Subject: Re: [Audyssey] BGT - new pricing structure and 
pre-orderingavailable!



I deffinately like the idea Philip, though i do hope your reductions from 
the initially planned prices won't hurt you financially,  though 
hopefully if this is more within people's price range, more people will 
perchice it.


Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 8:04 PM
Subject: [Audyssey] BGT - new pricing structure and pre-ordering 
available!




Hi all,

I have two announcements to make this time. First, it is now possible to 
pre-order the BGT engine by visiting the ordering section of the Blastbay 
Studios website. Second, I have decided to completely restructure the 
pricing of the engine. Over the last few months I have spoken with quite 
a few people in the community regarding the pricing and while some think 
it's reasonable, many others consider it to be way too high. Thus, I have 
decided to do a general price reduction for the engine, as well as add 
the Pro Single license. The licenses are as follows:


BGT Demo (0.0 USD):
This version of the engine allows the creation and distribution of an 
unlimited number of games,  in source code form. No compiled executables 
may be created with this version, and nothing may be sold.


BGT Lite Version (29.95 USD):
This version of the engine allows the creation and distribution of an 
unlimited number of compiled freeware games written by an individual. 
Nothing may be sold.


BGT Pro Single Version (99.95 USD):
This version of the engine allows the creation and distribution of one 
single commercial game written by an individual. An unlimited number of 
free games may still be compiled and distributed with this version, but 
only one title may be sold.


BGT Pro Unlimited Version (399.95 USD):
This version of the engine allows the creation and distribution of an 
unlimited number of commercial games written by an individual.


For more legal information, please see the BGT end user license 
agreement.


Please note that the purchase of one version of the engine also counts 
towards the purchase of a more expensive license type. For example, if 
you purchase the lite version and then wish to upgrade to a Pro Single 
license, you will then only have to pay 70 USD rather than the full 
99.95.


Any feedback on this restructuring is most welcome.

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org.



---
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---
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Re: [Audyssey] BGT - new pricing structure and pre-orderingavailable!

2010-07-14 Thread Bryan Peterson

More than slightly since its entire purpose is game development.
We are the Knights who say...Ni!
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 4:17 PM
Subject: Re: [Audyssey] BGT - new pricing structure and 
pre-orderingavailable!




Hi Dark,

No indeed, I will not be losing out if I get a reasonable amount of 
orders. I have had a bunch of lite sales so far, but I'm guessing the pro 
ones will come a little later on.


By the way, will BGT be getting a page on audiogames.net? I realize it's 
not exactly a game, but I figured it's still slightly game related so it 
might be relevant still.


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 11:59 PM
Subject: Re: [Audyssey] BGT - new pricing structure and pre-ordering 
available!



I deffinately like the idea Philip, though i do hope your reductions from
the initially planned prices won't hurt you financially,  though
hopefully if this is more within people's price range, more people will
perchice it.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 8:04 PM
Subject: [Audyssey] BGT - new pricing structure and pre-ordering 
available!




Hi all,

I have two announcements to make this time. First, it is now possible to
pre-order the BGT engine by visiting the ordering section of the Blastbay
Studios website. Second, I have decided to completely restructure the
pricing of the engine. Over the last few months I have spoken with quite 
a

few people in the community regarding the pricing and while some think
it's reasonable, many others consider it to be way too high. Thus, I have
decided to do a general price reduction for the engine, as well as add 
the

Pro Single license. The licenses are as follows:

BGT Demo (0.0 USD):
This version of the engine allows the creation and distribution of an
unlimited number of games,  in source code form. No compiled executables
may be created with this version, and nothing may be sold.

BGT Lite Version (29.95 USD):
This version of the engine allows the creation and distribution of an
unlimited number of compiled freeware games written by an individual.
Nothing may be sold.

BGT Pro Single Version (99.95 USD):
This version of the engine allows the creation and distribution of one
single commercial game written by an individual. An unlimited number of
free games may still be compiled and distributed with this version, but
only one title may be sold.

BGT Pro Unlimited Version (399.95 USD):
This version of the engine allows the creation and distribution of an
unlimited number of commercial games written by an individual.

For more legal information, please see the BGT end user license 
agreement.


Please note that the purchase of one version of the engine also counts
towards the purchase of a more expensive license type. For example, if 
you

purchase the lite version and then wish to upgrade to a Pro Single
license, you will then only have to pay 70 USD rather than the full 
99.95.


Any feedback on this restructuring is most welcome.

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.








Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 
12:37:00



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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You can make changes or update your subscription via the web, at
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If you have any questions

Re: [Audyssey] BGT - new pricing structure and pre-orderingavailable!

2010-07-14 Thread dark
Glad to here about some preorders, hopefully people will work on to the pro 
version later.


I've been planning to write up a bgt page for a long while,  that's in 
fact what the misc genre catagory is for and of course, if any games 
produced with the free version of bgt warrent database pages (as in fact the 
game battlezone currently does), I'll need a bgt entry to link to.


however, I've been rather taken up with things recently, and sinse I want 
the bgt page to explain precisely what bgt does and the licensing structure 
it will take a bit of writing,  but it is very much on the immediate end of 
my todo list and hopefully once I've got my current draught of my phd done 
in the next week i should be able to work on the page.


Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 11:17 PM
Subject: Re: [Audyssey] BGT - new pricing structure and 
pre-orderingavailable!




Hi Dark,

No indeed, I will not be losing out if I get a reasonable amount of 
orders. I have had a bunch of lite sales so far, but I'm guessing the pro 
ones will come a little later on.


By the way, will BGT be getting a page on audiogames.net? I realize it's 
not exactly a game, but I figured it's still slightly game related so it 
might be relevant still.


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 11:59 PM
Subject: Re: [Audyssey] BGT - new pricing structure and pre-ordering 
available!



I deffinately like the idea Philip, though i do hope your reductions from
the initially planned prices won't hurt you financially,  though
hopefully if this is more within people's price range, more people will
perchice it.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 8:04 PM
Subject: [Audyssey] BGT - new pricing structure and pre-ordering 
available!




Hi all,

I have two announcements to make this time. First, it is now possible to
pre-order the BGT engine by visiting the ordering section of the Blastbay
Studios website. Second, I have decided to completely restructure the
pricing of the engine. Over the last few months I have spoken with quite 
a

few people in the community regarding the pricing and while some think
it's reasonable, many others consider it to be way too high. Thus, I have
decided to do a general price reduction for the engine, as well as add 
the

Pro Single license. The licenses are as follows:

BGT Demo (0.0 USD):
This version of the engine allows the creation and distribution of an
unlimited number of games,  in source code form. No compiled executables
may be created with this version, and nothing may be sold.

BGT Lite Version (29.95 USD):
This version of the engine allows the creation and distribution of an
unlimited number of compiled freeware games written by an individual.
Nothing may be sold.

BGT Pro Single Version (99.95 USD):
This version of the engine allows the creation and distribution of one
single commercial game written by an individual. An unlimited number of
free games may still be compiled and distributed with this version, but
only one title may be sold.

BGT Pro Unlimited Version (399.95 USD):
This version of the engine allows the creation and distribution of an
unlimited number of commercial games written by an individual.

For more legal information, please see the BGT end user license 
agreement.


Please note that the purchase of one version of the engine also counts
towards the purchase of a more expensive license type. For example, if 
you

purchase the lite version and then wish to upgrade to a Pro Single
license, you will then only have to pay 70 USD rather than the full 
99.95.


Any feedback on this restructuring is most welcome.

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.








Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 
12:37:00



---
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If you want to leave the list, send E-mail to 
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You can make changes or update your subscription via the web, at
http

Re: [Audyssey] BGT - new pricing structure and pre-orderingavailable!

2010-07-14 Thread Philip Bennefall

Hi Dark,

Well, I shall certainly be looking forward to reading the page. If I can 
assist in any way, let me know.


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 15, 2010 1:52 AM
Subject: Re: [Audyssey] BGT - new pricing structure and 
pre-orderingavailable!



Glad to here about some preorders, hopefully people will work on to the pro
version later.

I've been planning to write up a bgt page for a long while,  that's in
fact what the misc genre catagory is for and of course, if any games
produced with the free version of bgt warrent database pages (as in fact the
game battlezone currently does), I'll need a bgt entry to link to.

however, I've been rather taken up with things recently, and sinse I want
the bgt page to explain precisely what bgt does and the licensing structure
it will take a bit of writing,  but it is very much on the immediate end of
my todo list and hopefully once I've got my current draught of my phd done
in the next week i should be able to work on the page.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 11:17 PM
Subject: Re: [Audyssey] BGT - new pricing structure and
pre-orderingavailable!



Hi Dark,

No indeed, I will not be losing out if I get a reasonable amount of
orders. I have had a bunch of lite sales so far, but I'm guessing the pro
ones will come a little later on.

By the way, will BGT be getting a page on audiogames.net? I realize it's
not exactly a game, but I figured it's still slightly game related so it
might be relevant still.

Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 11:59 PM
Subject: Re: [Audyssey] BGT - new pricing structure and pre-ordering
available!


I deffinately like the idea Philip, though i do hope your reductions from
the initially planned prices won't hurt you financially,  though
hopefully if this is more within people's price range, more people will
perchice it.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 14, 2010 8:04 PM
Subject: [Audyssey] BGT - new pricing structure and pre-ordering
available!



Hi all,

I have two announcements to make this time. First, it is now possible to
pre-order the BGT engine by visiting the ordering section of the Blastbay
Studios website. Second, I have decided to completely restructure the
pricing of the engine. Over the last few months I have spoken with quite
a
few people in the community regarding the pricing and while some think
it's reasonable, many others consider it to be way too high. Thus, I have
decided to do a general price reduction for the engine, as well as add
the
Pro Single license. The licenses are as follows:

BGT Demo (0.0 USD):
This version of the engine allows the creation and distribution of an
unlimited number of games,  in source code form. No compiled executables
may be created with this version, and nothing may be sold.

BGT Lite Version (29.95 USD):
This version of the engine allows the creation and distribution of an
unlimited number of compiled freeware games written by an individual.
Nothing may be sold.

BGT Pro Single Version (99.95 USD):
This version of the engine allows the creation and distribution of one
single commercial game written by an individual. An unlimited number of
free games may still be compiled and distributed with this version, but
only one title may be sold.

BGT Pro Unlimited Version (399.95 USD):
This version of the engine allows the creation and distribution of an
unlimited number of commercial games written by an individual.

For more legal information, please see the BGT end user license
agreement.

Please note that the purchase of one version of the engine also counts
towards the purchase of a more expensive license type. For example, if
you
purchase the lite version and then wish to upgrade to a Pro Single
license, you will then only have to pay 70 USD rather than the full
99.95.

Any feedback on this restructuring is most welcome.

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org