On 7/15/10, Philip Bennefall <phi...@u7142039.fsdata.se> wrote:
> Hi Thomas,
>
> Right, this means that our situations are pretty much the same, I don't hire
> sound designers, but I will definitely buy code snippets and sometimes
> larger code libraries from programmers more experienced in a particular
> field than I am, and the same goes for music.
>
> having said that, if you wanted to buy the BGT engine at some point I would
> definitely charge you the regular lite/pro prices.
>
> An open source game engine is certainly a good idea, and I wish you the best
> of luck with that project.
>
> Kind regards,
>
> Philip Bennefall
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, July 16, 2010 1:36 AM
> Subject: Re: [Audyssey] BGT - new pricing structure and
> pre-orderingavailable!
>
>
> Hi Philip,
> Yes, that is the case. USA Games is a business, but is privately owned
> by me and I am owner, developer, and treasurer all in one. My partner,
> if you want to call her that is my wife, which will occasionally
> answer sales questions, send product keys, whatever  but her income
> and my income from the games is the same, but there is no question
> that the business is really mine. Also, like you, I higher people to
> do certain aspects of the software development like a composer for the
> music, a sound company to create/produce game sounds, maybe a voice
> actor for voice work, etc. They don’t work for USA games directly, but
> are hired on for a specific job or aspect of development like what you
> have done for Streemway etc.
> As for cross-platform support I completely understand as I have the
> same conclusions as far as supporting Mac or Linux commercially goes.
> However, as you might have seen from my post earlier after I’m done
> with Mysteries of the Ancients I’d like to create an open source
> version of my Genesis Engine, Open G3D,  that the community can use to
> produce games for Mac, Linux, Windows, whatever. I’m not sure on the
> licensing details, but this version of the engine would basically be
> intended for freeware and shareware games and wouldn’t be intended for
> big commercial projects the way BGT  or Genesis 3D would be.  USA
> Games is here to make commercial games so Linux and Mac would be an
> extra expense in producing, and I’m not looking at commercial games
> for those platforms either. Still it would be nice to have something
> available for those platforms as there are some VI users for Mac and
> Linux that would certainly appreciate some games including myself.
> However, I’ve done some game development on the Linux side and it is a
> decent game development platform if you use things like OpenGL,
> OpenAL, etc. However, there are still some game features like force
> feedback controllers that aren’t yet supported by SDL and that is a
> bit of a drawback. The other thing is that on Linux the default voice
> is ESpeak and that is  no better than Microsoft Sam. I can’t stand the
> voice, and to get decent TTS support you have to buy and support
> something like AT&T Natural Voices, Dectalk, or the Cepstral Swift
> engine which all have their own individual APIs. Speech-Dispatcher
> doesn’t yet support commercial TTS engines which means a game
> developer would have to write his or her own wrapper library for the
> various commercial engines, and own the development kits for each to
> do it properly. That is without a doubt a serious drawback to creating
> a commercial engine for Linux.I personally have a copy of Cepstral
> Callie and the Dectalk software for Linux and I could give such a
> project a start, but I don’t have the AT&T SDK nor the Eloquence SDK
> so obviously my Sapi-like wrapper library would be incomplete. It
> would cost more time and money than it is worth for me to invest in
> all the various development kits to support the commercial engines
> which is why Speech-Dispatcher doesn’t support something like
> Eloquence for Linux. I think the Eloquence SDK is $300 or something
> like that which is almost the price of BGT Pro, and I doubt I could
> get my investment back selling to the small community of VI Linux
> users at this time. So the answer is to create a free and open source
> engine that wraps the open source game APIs, perhaps ESpeak for TTS if
> desired, and allows a developer to create games for Mac or Linux
> without the developer such as myself spending a lot of money trying to
> create and market a commercial engine.
>
> Smile.
>
>
>
> On 7/15/10, Philip Bennefall <phi...@u7142039.fsdata.se> wrote:
>> Hi Thomas,
>>
>> I'm glad to hear that you like the new pricing structure. I decided to
>> make
>> it Windows only for now, because my impression is that the majority of
>> blind
>> gamers are using Windows. Thus, porting to Mac or Unix at this point would
>> probably be just an expense rather than a profit. In a few years, we'll
>> see,
>> but I will be sticking with Windows for the time being.
>>
>> As for the company license, I haven't quite defined that part yet.
>> Blastbay
>> Studios is a registered business but it's still run by a single
>> individual,
>> much the same as with USA Games if I'm not mistaken. Thus, it wouldn't
>> make
>> sense for me to charge you for a full site license if you do decide to
>> order
>> BGT. I'll have to leave this question open for the time being, but if you
>> wish to order it you'd be paying the same price as everyone else. If you
>> had
>> a larger business with several staff members, that'd be different.
>>
>> Kind regards,
>>
>> Philip Bennefall
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> --------------------------------------------------------------------------------
>
>
>
> Internal Virus Database is out of date.
> Checked by AVG - www.avg.com
> Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
> 12:37:00
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to