Re: [Audyssey] Board games was Hello

2007-06-04 Thread Dark
Hi thom.

while I do understand the reasons why the game was canceled, I can't pretend 
I'm not highly disappointed that Cq has been dropped entirely. the 
description of Cq was one of the things that first interested me in audio 
games, -- and encouraged me to try out Bsc's other games.

It's a shame that the developement couldn't have either been shared or 
passed on betwene different devs, -- as seems to have happened with the 
various Esp titles (not to mention Monti). Okay this might have meant a 
delay - maybe even a long one, but at least a game of some sort would've 
been there eventually.

Beware the Cq!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 03, 2007 5:37 AM
Subject: Re: [Audyssey] Board games was Hello


 Hi Dark,
 Risk is pretty cool. For a description of it read my article on board
 games from the  Audysey mag an issue or two back.


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Re: [Audyssey] Board games was Hello

2007-06-04 Thread Dark
Sinse there's never been a braille version, the only contact I've really had 
with Risk has been the Red dwarf episode where Rimmer is telling a very 
dramatic war story which turns out to be a game of risk.

Stil, looking at the Wikipedia artical it's deffinately a game I'd like to 
try, -- though of course if someone could do the Lotr board game I 
mentioned that'd be even better! smile!

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 04, 2007 3:08 AM
Subject: Re: [Audyssey] Board games was Hello


 Hi,
 Yes, Trivial Pursuit is very easy to recreate using audio. Many board
 games are. Some can be difficult, but that one is pretty easy.


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Re: [Audyssey] Board games was Hello

2007-06-04 Thread Thomas Ward
Hi Dark,
yeah, the LOTR version of risk is really cool. You get to battle it out 
in Middle Earth, and command armies of Goblins, Orcs,  Elves, wizards, 
etc...
There is allot of different types of risk we could go with including 
World War II, classic, LOTR, Star Wars, and so on. Each is unique in 
it's own way.


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Re: [Audyssey] Board games was Hello

2007-06-04 Thread Thomas Ward
Hi,
I might, but as you said I am busy right now. It would be a couple of 
years before I could take on a Trivial Pursuit type game even though the 
game is rather simple.


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Re: [Audyssey] Board games was Hello

2007-06-04 Thread Lora
You don't really need a Braille version.  I've devised a way to play Risk
without a board at all, if only blind folks are playing.

If not, I've created a map.  I list each province, and every other province
it connects to.  When we're playing, you can either update the map with how
many of whose units are there, or just ask.  I have a good memory, so it's
not a problem.

The best games out there aren't Brailled, and probably never will be.

OK, backgammon is adapted, but I don't use the adapted boards, anyway.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Dark
Sent: Monday, June 04, 2007 1:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Board games was Hello

Sinse there's never been a braille version, the only contact I've really had
with Risk has been the Red dwarf episode where Rimmer is telling a very
dramatic war story which turns out to be a game of risk.

Stil, looking at the Wikipedia artical it's deffinately a game I'd like to
try, -- though of course if someone could do the Lotr board game I
mentioned that'd be even better! smile!

Beware the Grue!

Dark.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 04, 2007 3:08 AM
Subject: Re: [Audyssey] Board games was Hello


 Hi,
 Yes, Trivial Pursuit is very easy to recreate using audio. Many board
 games are. Some can be difficult, but that one is pretty easy.


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Re: [Audyssey] Board games was Hello

2007-06-03 Thread mark bishop
could one of the deveolopers out there develop a trivial pursuit game.  I am 
guessing that this would be quite easy to create with audio?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 01, 2007 11:19 PM
Subject: Re: [Audyssey] Board games was Hello


 Hi Ian,
 Yeah, there have been many good board games that could be made
 accessible. Many of my favorites no longer appear on the store shelves.
 One of the cooler games that was out about 15 years ago was a Batman
 board game. You spun a wheel shaped like a bat and traveled around the
 board. you picked up mission cards, and got to move to certain places on
 the board like the bat cave, bank, Wane Manner, etc. I don't remember it
 all completely, but I do remember being able to battle the Joker,
 Riddler, Mr. Freeze, etc based on the mission card, and aposing players.




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Re: [Audyssey] Board games was Hello

2007-06-03 Thread Mark Pemberton
Hi Risk was my favourite board game when I could see to play them.  I 
imagine it would be quite a challenge to programme as the playing area is a 
world map.  A bit difficult to get an overview until you learnt the board 
and the breakdown of countries in there continents.  Still it would be on 
the top of my wish list.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 03, 2007 5:37 AM
Subject: Re: [Audyssey] Board games was Hello


 Hi Dark,
 Risk is pretty cool. For a description of it read my article on board
 games from the  Audysey mag an issue or two back.


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Re: [Audyssey] Board games was Hello

2007-06-03 Thread Thomas Ward
Hi Mark,
It isn't so hard as the Risk board could be drawn with a 2D array. Most 
of it is very logically laid out.
However, there are several versions of Risk. is the classic Risk, 
Transformers Risk, Star Wars Clone Wars Risk, Star Wars Rebel VS Empire 
Risk, and a few other versions. Point is there is allot of ways of doing 
the game.


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Re: [Audyssey] Board games was Hello

2007-06-03 Thread Thomas Ward
Hi,
Yes, Trivial Pursuit is very easy to recreate using audio. Many board 
games are. Some can be difficult, but that one is pretty easy.


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Re: [Audyssey] Board games was Hello

2007-06-03 Thread Charles Rivard
Now, that's interesting!  I thought it would be a lot of work inputting the 
questions.  Would you, or another developer consider trying it when, and I 
know it would be in the future cause you're, shall we say, just a bit?? busy 
right now?  Thanks.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 03, 2007 9:08 PM
Subject: Re: [Audyssey] Board games was Hello


 Hi,
 Yes, Trivial Pursuit is very easy to recreate using audio. Many board
 games are. Some can be difficult, but that one is pretty easy.


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Re: [Audyssey] Board games was Hello

2007-06-02 Thread Lora
I would love to see more board games developed.  Top of my list include:

Risk:  Yes, many of us are familiar with this game of world conquest.  I'd
love to play against the computer, or find ways to make it an Internet game,
and play with human opponents.

Ticket to Ride:  The goal of this game is to build trains all across the map
(there are currently three:  U.S., Europe, and Germany specifically).  It's
a lot of fun.

San Juan:  A resource building game, where you're trying to build the city
of San Juan.  You build buildings, factories and other resources that each
help you earn victory points.  Playing against the computer would be good,
but against other people is better.  San Juan is actually a card game, but
it's based on a board game called Puerto Rico.

Talisman:  A fantasy game where each player takes on the role of a character
with special abilities:  thief, warrior, prophetess, monk, etc.  You
navigate around the board, encountering adventures in the various spaces,
and drawing cards to encounter your foes, treasures and the like.
Originally released in the 1980's, with many expansions, the actual game
will be re-released this summer.

I'd love card games that I could play against others, such as hearts,
pinochle and the like.  There's a cool card game called Five Crowns, which
is an enhanced version of rummy.

There are also word games like Palabra and Quiddler which test your word
knowledge against that of your opponents.

OK, I've rambled enough for now.



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Re: [Audyssey] Board games was Hello

2007-06-02 Thread Dark
Hi Lora.

I've never actually played Risk, but a stratogy style boardgame would be 
great sinse it would satisfy two of our gaming desires, - stratogy games 
and board games, however I'm not sure about how the programming for such a 
game would work.

the fantasy game certainly sounds great. tthere seems to have been a fair 
few releases like that in the 1980's, particularly tied to specific books or 
worlds, - there's apparently a boardgame based on Warlock of Firetop 
mountain, the very first Fighting fantasy adventure game book.

Of course, being a tolkeen fan, the game I'd love to play most is the Lotr 
stratogy game, which has both characters wandering around the board 
encountering various things, and large armies and military stratogy ala 
risk. It sounds great! and an accessible version, with or without computer 
opponents would be great!

I believe a fair few 1980's board games can be downloaded as Pdf's so that 
you can print out the board and cards and such,  unfortunately though, 
these aren't precisely accessible,  like the sited versions, unless 
you've got somebody to do the necessary reading of cards, board squares etc.

but for people specifically wanting a fantasy adventure style board game 
(including me), there's a quite interesting project underway over at 
Chronicals of Arborell  http://www.arborell.com/

this is a sort of cross betwene a card game and a gamebook. There are a 
number of cards that make up the dungeon, and a very large book of gamebook 
sections. The idea is that you put down a card and then look up certain 
things in the book - occasionally rowling on random encounter tables DD 
style), you then put down another card (the cards have arrows), to represent 
another dungeon room, and so on. There is a quest to complete which requires 
you to collect certain items, but there are also some extre encounter tables 
and things so that you can just play the game as a randomly generating 
dungeon.

Obviously the only accessibility issue is the actual cards themselves, but 
I've had a discussion with the game creator, - who's been fairly 
fantastic as regards accessibility matters, and he's looking into producing 
an Html version of the cards, and using the Gma dice program to generate a 
number at random to tell you what card to pick (keeping a record of past 
cards in case you need to back track through the dungeon).

I'm not sure how much work has been done on the accessible html 
version,  the Gm's rewriting one of the Arborell gamebooks at the 
moment, but I certainly think it'll be fantastic when it's done.

In the mean time, I'd deffinately recommend checking out the gamebooks and 
novellas on the site, the Arborell world is really interesting and the Gm 
can certainly write.

I'll now run away before this turns into an advert.

Beware the Grue!

Dark. 


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Re: [Audyssey] Board games was Hello

2007-06-02 Thread Thomas Ward
Hi Dark,
Risk is pretty cool. For a description of it read my article on board 
games from the  Audysey mag an issue or two back.


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Re: [Audyssey] Board games was Hello

2007-06-01 Thread Thomas Ward
Hi Ian,
Yeah, there have been many good board games that could be made 
accessible. Many of my favorites no longer appear on the store shelves.
One of the cooler games that was out about 15 years ago was a Batman 
board game. You spun a wheel shaped like a bat and traveled around the 
board. you picked up mission cards, and got to move to certain places on 
the board like the bat cave, bank, Wane Manner, etc. I don't remember it 
all completely, but I do remember being able to battle the Joker, 
Riddler, Mr. Freeze, etc based on the mission card, and aposing players.




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Re: [Audyssey] Board games was Hello

2007-06-01 Thread Charles Rivard
A board game like this one that operates like Jim Kitchen's game of Life, or 
his Monopoly game  would be cool!  I was a big fan of the TV series of 
BatMan.

--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 01, 2007 5:19 PM
Subject: Re: [Audyssey] Board games was Hello


 Hi Ian,
 Yeah, there have been many good board games that could be made
 accessible. Many of my favorites no longer appear on the store shelves.
 One of the cooler games that was out about 15 years ago was a Batman
 board game. You spun a wheel shaped like a bat and traveled around the
 board. you picked up mission cards, and got to move to certain places on
 the board like the bat cave, bank, Wane Manner, etc. I don't remember it
 all completely, but I do remember being able to battle the Joker,
 Riddler, Mr. Freeze, etc based on the mission card, and aposing players.




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Re: [Audyssey] Board games was Hello

2007-06-01 Thread Thomas Ward
Hi Charles,
Seams to me the board game I had was more in line with the newer series 
of Batman movies that have been put out over the last 15 years or so. 
The Batman playing piece I always played with was black, but the game 
did offer the classic 1966 blue and gray Batman figure as well.



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Re: [Audyssey] Board games was Hello

2007-05-31 Thread ian and riggs
yes i would like another bord game that would be grate. i am a fan of board 
games and love to play them. i had a board game called pay day wheir you had 
to do diffrent things and you disided how many months to play and their 
wheir diffrent things in it like lottary and stuff like that.

also their was another game called let's by holleywood wheir your aim was to 
get controle of four coumpanies. they wheir good games.

in my time i played loads of board games.

another game i liked was a talking board game. it was called castle of doom. 
you would press the dice button and it would tell you what space to move to 
and it would make sounds so you knew what was happening. you needed 
sightedpeople to help you move counters but other than that it was really 
accessable.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 01, 2007 3:24 AM
Subject: [Audyssey] Board games was Hello


 Hi Dark,
 Yeah, there are allot of board games out there that work similar to the
 one we know and love. For example, there is a game called Hotels. It is
 like Monopoly but cooler in ways.
 In short, the Hotels game is where you go around the world building the
 biggest and best Hotels. As you improve them, expand them, etc you
 charge more and more. Your job is of course is to outbuild and drive
 your competition into bankrupcy.
 Of course I can imagine an even cooler idea where you buy and own famous
 Hotels rather than made up ones.

 Fair enough Jim, I did wonder if something like that might be a pest to
 program.

 Personally, I'd deffinately like to see another board game next, - I 
 do
 rather like game of life and monopoly, have played them on several 
 occasions
 against friends as well. It's particularly nice to have something like 
 that
 on computer and not need to keep a hulking great braille monopoly board
 knocking around, and I don't ever think there's been a braille version of
 the game of life at all!

 I believe there are several games around that use similar rules,   
 some
 of them i've played (with sombody reading cards etc.

 Two I particularly remember were the pyramid game, where you had to be 
 first
 to get a dead phairo's sarcophagus to the valley of the kings and build a
 pyramid, and Ratrace, which was similar to monopoly, accept you had to 
 buy
 various status symbols from the other players in order to become a rich
 upperclass snob (a rather sarcastic game).

 Well, that'd be my thoughts games wise, though I'm sure other people have
 different ideas.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: Dark Gamers@audyssey.org
 Sent: Tuesday, May 29, 2007 10:51 AM
 Subject: Re: [Audyssey] Hello



 Hi Dark,

 One problem with expanding the Monopoly board is that it would make all
 current board files no good.  And as you said the chance and community
 chest cards must have a certain format because of what they do money or
 piece movement wise.  Making it so that one could edit the tokens would 
 be
 possible, but truthfully I do not plan to do any more versions of
 Monopoly.

 I'm glad to hear that you like the idea for editable player files for
 baseball.  Thanks for saying so.

 I really do hope to work on something brand new after the new version of
 baseball.  Don't know what yet, but would like to work on something 
 brand
 new.

 BFN

 Jim

 All people smile in the same language.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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