Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread simon dowling
what's cool about it? not even a link? h.

On 18/05/2012, Pitermach piterm...@gmail.com wrote:
 Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread Jacob Kruger

http://www.shardworkshop.com/zero-sight-extended-operations

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 18, 2012 12:56 PM
Subject: [Audyssey] zero sight: extended operations released



Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread simon dowling
cheers will take a look.

On 18/05/2012, Jacob Kruger jac...@mailzone.co.za wrote:
 http://www.shardworkshop.com/zero-sight-extended-operations

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message -
 From: Pitermach piterm...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 18, 2012 12:56 PM
 Subject: [Audyssey] zero sight: extended operations released


 Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread simon dowling
ok thats pretty cool that link it through up a could not perform
operation. brilliant! lol

On 18/05/2012, simon dowling simod...@googlemail.com wrote:
 cheers will take a look.

 On 18/05/2012, Jacob Kruger jac...@mailzone.co.za wrote:
 http://www.shardworkshop.com/zero-sight-extended-operations

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message -
 From: Pitermach piterm...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 18, 2012 12:56 PM
 Subject: [Audyssey] zero sight: extended operations released


 Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread dark

No need to be dismissive, pitermach just missed the link.

Get it at http://www.shardworkshop.com/zero-sight Just remember you need the 
original zero site to play, as this is an extended addon for the game.


If you don't know what zero site is, see 
http://audiogames.net/db.php?id=Zero+sight


Sinse the new addon has random generating missions, a new weapon the 
clusterbomb, mid air ejection, refuelling as well as all new maps, I think 
it will be something really special, even better than the original game.

Beware the grue!

Dark.
- Original Message - 
From: simon dowling simod...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 18, 2012 12:23 PM
Subject: Re: [Audyssey] zero sight: extended operations released



what's cool about it? not even a link? h.

On 18/05/2012, Pitermach piterm...@gmail.com wrote:

Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread Jacob Kruger
If I hit enter on link in message, I get to the page, and, FWIW, this is the 
overview paragraph just copied off that page:
Zero Sight: Extended Operations is an expansion for the flight simulator 
audiogame Zero Sight specifically developed to be played without the use of 
eyesight.
The player will once again be flying the LB-1117, through a more dynamic 
campaign of different missions and objectives.
Zero Sight: Extended Operation is available in English with the 
documentation in English and Italian.


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: simon dowling simod...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 18, 2012 2:05 PM
Subject: Re: [Audyssey] zero sight: extended operations released



ok thats pretty cool that link it through up a could not perform
operation. brilliant! lol

On 18/05/2012, simon dowling simod...@googlemail.com wrote:

cheers will take a look.

On 18/05/2012, Jacob Kruger jac...@mailzone.co.za wrote:

http://www.shardworkshop.com/zero-sight-extended-operations

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message -
From: Pitermach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 18, 2012 12:56 PM
Subject: [Audyssey] zero sight: extended operations released



Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread Shard Workshop
Thanks for the support and for spreading the word!
For some reason the mail we sent yesterday here hasn't arrived. Well there
it is, with all the link you may need!

---

Hello everyone!

Zero Sight: Extended Operations, the expansion for our flight simulator
audiogame is out now for just 10$.

You can buy it by visiting the official page at
http://www.shardworkshop.com/zero-sight-extended-operations

Remember that Extended Operations is not stand alone, thus it requires the
original Zero Sight installed.

If you happen to have any technical problem please write in the thread
opened in the official forum. In this way it'll be easier to support you.
http://www.shardworkshop.com/forum/viewtopic.php?f=5t=56

Here are the links to the dev diaries

Aerial refueling dev diary http://www.youtube.com/watch?v=8MDFn_9lajw
Terrain dev diary http://www.youtube.com/watch?v=EiVH1Tm5f6k
Ejection dev diary http://www.youtube.com/watch?v=CLyNkPt3eW4
Random missions dev diary http://www.youtube.com/watch?v=zyeTdlL2IQE
MK20 bombs dev diary http://www.youtube.com/watch?v=ts2xbl1K_nY
 Have fun, all of you, and thanks for the support!

the Shard Workshop team


2012/5/18 Pitermach piterm...@gmail.com

 Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] Zero Sight: Extended Operations revealed!

2012-04-17 Thread Hayden Presley
Hi Lorenzo,
That is excellent news. Please do keep us posted.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shard Workshop
Sent: Tuesday, April 17, 2012 11:12 AM
To: Gamers Discussion list
Subject: [Audyssey] Zero Sight: Extended Operations revealed!

Hello gamers!
As you surely know we at Shard Workshop are working hard on a lot of ideas,
but for the moment our main developement effort is still on Zero Sight.

As a result of that effort, we are happy to announce a Zero Sight
expansion! Zero Sight: Extended Operation.

Even if right now we cannot release a lot of informations we can anticipate
that it will not be stand alone (that is, it will require the original game
to work), it will likely offer a new campaign, new missions and a couple of
new features.

We are planning to release the expansion around late May at a price range
of 5$ to 8$, but clearly anything is subject to change, so stay tuned for
more info checking http://www.shardworkshop.com
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Re: [Audyssey] zero sight flying question

2011-12-24 Thread dark

Hi Alan.

It's all about the angle. keep track of your vertical heading with the t 
key. When it's zero you've leveled out.


Also personally i never bother flying above 30 myself, sinse it's far easier 
to land if your closer to the ground, and there are no penalties for low 
flying at all, unrealistic as this sounds, though this may change in the 
future.


Beware the grue!
Dark.
- Original Message - 
From: Allen allen.j...@foxvalley.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 24, 2011 3:11 AM
Subject: [Audyssey] zero sight flying question


Is there a keystroke to level off when the proper altitude is reached?  I 
get to 400 and when I pull back on the stick I start to descend and I 
don't stop descending, but if I pull forward I rise and keep rising.  I 
goo up and down until I eventually crash.


Sincerely,
Allen
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Re: [Audyssey] zero sight flying question

2011-12-24 Thread Shard Workshop
Yep, it'll probably change with the next patch :D.
Anyway what you say is correct, and to make things simpler there is the
fine tuning system for the headings (shift + arrow key)


2011/12/24 dark d...@xgam.org

 Hi Alan.

 It's all about the angle. keep track of your vertical heading with the t
 key. When it's zero you've leveled out.

 Also personally i never bother flying above 30 myself, sinse it's far
 easier to land if your closer to the ground, and there are no penalties for
 low flying at all, unrealistic as this sounds, though this may change in
 the future.

 Beware the grue!
 Dark.
 - Original Message - From: Allen allen.j...@foxvalley.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 24, 2011 3:11 AM
 Subject: [Audyssey] zero sight flying question



  Is there a keystroke to level off when the proper altitude is reached?  I
 get to 400 and when I pull back on the stick I start to descend and I don't
 stop descending, but if I pull forward I rise and keep rising.  I goo up
 and down until I eventually crash.

 Sincerely,
 Allen
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Re: [Audyssey] zero sight flying question

2011-12-24 Thread Dallas O'Brien
yeah. sorry, just when you said you pulled back on the stick, i thought, 
hey, it don't have stick support, howed you do that. ahahah

and yes, its meant to simulate the control column
dallas



On 12/25/2011 0:57, Allen wrote:
By stick I meant the up and down arrow keys.  I assumed that they were 
supposed to mimic the function of an actual stick in a jet.


Allen
- Original Message - From: Dallas O'Brien 
dallas-obr...@bigpond.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 23, 2011 9:09 PM
Subject: Re: [Audyssey] zero sight flying question



your flying with a stick? howed you do that ...
and no, there isn't a key to level off. would be handy if there was 
though, as of course, with fixed wing aircraft, when they are 
trimmed, letting go of the stick pritty much just levels the plain

dallas


On 12/24/2011 13:11, Allen wrote:
Is there a keystroke to level off when the proper altitude is 
reached?  I get to 400 and when I pull back on the stick I start to 
descend and I don't stop descending, but if I pull forward I rise 
and keep rising.  I goo up and down until I eventually crash.


Sincerely,
Allen
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Re: [Audyssey] zero sight flying question

2011-12-23 Thread Dallas O'Brien

your flying with a stick? howed you do that ...
and no, there isn't a key to level off. would be handy if there was 
though, as of course, with fixed wing aircraft, when they are trimmed, 
letting go of the stick pritty much just levels the plain

dallas


On 12/24/2011 13:11, Allen wrote:

Is there a keystroke to level off when the proper altitude is reached?  I get 
to 400 and when I pull back on the stick I start to descend and I don't stop 
descending, but if I pull forward I rise and keep rising.  I goo up and down 
until I eventually crash.

Sincerely,
Allen
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Re: [Audyssey] zero sight comments

2011-12-20 Thread Shard Workshop
Zachary and Hayen are perfectly right here ;).
Thanks for the user-to-user support

2011/12/20 Hayden Presley hdpres...@hotmail.com

 Hi,
 I can understand that. The way I see it is that if you train your ear, you
 can catch the relevant information. In addition, it would be easy to miss
 something vital to whatever you are trying to do.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Allen
 Sent: Monday, December 19, 2011 4:34 PM
 To: Gamers Discussion list
 Subject: [Audyssey] zero sight comments

 Hi, Listers,

 I have been playing the demo and finally got into the air but my engines
 stalled and I crashed which was actually cool.  However, even with my
 screen
 reader off, too often there are two many voices talking at once and it
 becomes often impossible to hear the report when I press z for my altitude
 or s for my speed for example.  Could it be possible to create a patch that
 stops the current voice or voices when you press a button to get a certain
 piece of information?  Just my two cents.

 Sincerely,
 Allen
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Re: [Audyssey] Zero Sight Patch

2011-12-19 Thread Shard Workshop
Hi Ryan, as soon as the patch will be available, it will be possible for
everyone to download it from Zero Sight official page,
http://shardworkshop.com/zero-sight.

The downloaded file will very likely be a setup that will auto install the
new files. In that way you'll be able to enjoy the changes and fixes!

2011/12/19 Ryan Conroy staindadd...@juno.com

 Hi,

 Forgive me if this post has been answered already, but how do we get the
 patch for Zero Sight if we already ordered it and have it installed on our
 system?


 
 Get Free Email with Video Mail  Video Chat!
 http://www.juno.com/freeemail?refcd=JUTAGOUT1FREM0210
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Re: [Audyssey] zero sight comments

2011-12-19 Thread Hayden Presley
Hi,
I can understand that. The way I see it is that if you train your ear, you
can catch the relevant information. In addition, it would be easy to miss
something vital to whatever you are trying to do.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allen
Sent: Monday, December 19, 2011 4:34 PM
To: Gamers Discussion list
Subject: [Audyssey] zero sight comments

Hi, Listers,

I have been playing the demo and finally got into the air but my engines
stalled and I crashed which was actually cool.  However, even with my screen
reader off, too often there are two many voices talking at once and it
becomes often impossible to hear the report when I press z for my altitude
or s for my speed for example.  Could it be possible to create a patch that
stops the current voice or voices when you press a button to get a certain
piece of information?  Just my two cents.

Sincerely,
Allen
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Re: [Audyssey] Zero Sight release date annouced!

2011-12-13 Thread Dallas O'Brien

nice one! looking forward to beeing in the air!
dallas


On 14/12/2011 03:16, Mario wrote:

Go here and listen!
http://www.youtube.com/watch?v=GeTyMH-a5yg

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Re: [Audyssey] Zero Sight

2011-12-13 Thread Shard Workshop
It should run, but we still have to make specific tests. The system
requirements on the website are not definitive.

2011/12/10 william lomas will.d.lo...@gmail.com

 how good will this run on a netbook though i guess as said, not good
 really?

 On Dec 9, 2011, at 11:47 AM, Hayden Presley wrote:

  Hi,Yes;
  There's a certain pleasure in taking off manually rather than just having
  to taxi and getup into the air.
 
  Best Regards,
  Hayden
 
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
  Behalf Of Jorge Gonçalves
  Sent: Friday, December 09, 2011 5:01 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Zero Sight
 
  Hello.
  I am really amazed with the sounds and concepts of your game.
  Really really loved it.
  It's been a longtime I was waiting for something like this.
  Keep up the great work.
  Cheers,
  Jorge Gonçalves
  jopo...@hotmail.com
  Skype: joport3
  Twitter: www.twitter.com/goncalvesjorge
  Webpage: www.jorgegoncalves.com
 
  On 12/9/2011 10:00 AM, Shard Workshop wrote:
  Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Don't
  worry, having a desktop is not a strict requirement. If for some reason
  you
  don't have a keypad (netbook, some laptopt etc) there are two
 alternative
  keys for giving and taking power from the engines.
 
  2011/12/8 william lomaswill.d.lo...@gmail.com
 
  wonder when this is out i guess just started development though?
  also it mentions pressing the plus key what about I wonder, those who
 do
  not have a desktop?
 
  On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:
 
  Hi,
  I'm a little confused on that point myself; there seemed to be direct
  altitude control in the game, although that might just be the demo.
 
  Best Regards,
  Hayden
 
 
 
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Re: [Audyssey] Zero Sight

2011-12-10 Thread shaun everiss

Well it needs a 1ghz cpu, most have at least that.
Ofcause netbooks can't run as fast as their brother units due to 
their cpus having to be really crappy for their size and function but 
I'd like to think you could run a good enough game.


At 07:15 a.m. 10/12/2011 +, you wrote:

how good will this run on a netbook though i guess as said, not good really?

On Dec 9, 2011, at 11:47 AM, Hayden Presley wrote:

 Hi,Yes;
 There's a certain pleasure in taking off manually rather than just having
 to taxi and getup into the air.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jorge Gonçalves
 Sent: Friday, December 09, 2011 5:01 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Zero Sight

 Hello.
 I am really amazed with the sounds and concepts of your game.
 Really really loved it.
 It's been a longtime I was waiting for something like this.
 Keep up the great work.
 Cheers,
 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com

 On 12/9/2011 10:00 AM, Shard Workshop wrote:
 Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Don't
 worry, having a desktop is not a strict requirement. If for some reason
 you
 don't have a keypad (netbook, some laptopt etc) there are two alternative
 keys for giving and taking power from the engines.

 2011/12/8 william lomaswill.d.lo...@gmail.com

 wonder when this is out i guess just started development though?
 also it mentions pressing the plus key what about I wonder, those who do
 not have a desktop?

 On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:

 Hi,
 I'm a little confused on that point myself; there seemed to be direct
 altitude control in the game, although that might just be the demo.

 Best Regards,
 Hayden



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Re: [Audyssey] Zero Sight

2011-12-09 Thread Shard Workshop
Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Don't
worry, having a desktop is not a strict requirement. If for some reason you
don't have a keypad (netbook, some laptopt etc) there are two alternative
keys for giving and taking power from the engines.

2011/12/8 william lomas will.d.lo...@gmail.com

 wonder when this is out i guess just started development though?
 also it mentions pressing the plus key what about I wonder, those who do
 not have a desktop?

 On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:

  Hi,
  I'm a little confused on that point myself; there seemed to be direct
  altitude control in the game, although that might just be the demo.
 
  Best Regards,
  Hayden



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Re: [Audyssey] Zero Sight

2011-12-09 Thread Jorge Gonçalves

Hello.
I am really amazed with the sounds and concepts of your game.
Really really loved it.
It's been a longtime I was waiting for something like this.
Keep up the great work.
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 12/9/2011 10:00 AM, Shard Workshop wrote:

Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Don't
worry, having a desktop is not a strict requirement. If for some reason you
don't have a keypad (netbook, some laptopt etc) there are two alternative
keys for giving and taking power from the engines.

2011/12/8 william lomaswill.d.lo...@gmail.com


wonder when this is out i guess just started development though?
also it mentions pressing the plus key what about I wonder, those who do
not have a desktop?

On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:


Hi,
I'm a little confused on that point myself; there seemed to be direct
altitude control in the game, although that might just be the demo.

Best Regards,
Hayden




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Re: [Audyssey] Zero Sight

2011-12-09 Thread Hayden Presley
Hi,Yes;
 There's a certain pleasure in taking off manually rather than just having
to taxi and getup into the air.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jorge Gonçalves
Sent: Friday, December 09, 2011 5:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Zero Sight

Hello.
I am really amazed with the sounds and concepts of your game.
Really really loved it.
It's been a longtime I was waiting for something like this.
Keep up the great work.
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 12/9/2011 10:00 AM, Shard Workshop wrote:
 Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Don't
 worry, having a desktop is not a strict requirement. If for some reason
you
 don't have a keypad (netbook, some laptopt etc) there are two alternative
 keys for giving and taking power from the engines.

 2011/12/8 william lomaswill.d.lo...@gmail.com

 wonder when this is out i guess just started development though?
 also it mentions pressing the plus key what about I wonder, those who do
 not have a desktop?

 On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:

 Hi,
 I'm a little confused on that point myself; there seemed to be direct
 altitude control in the game, although that might just be the demo.

 Best Regards,
 Hayden



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Re: [Audyssey] Zero Sight

2011-12-09 Thread dark

does the pluss key on the number row not work?

When you said the pluss key in the trailer, that was the one I thought you 
meant, not the numberpad.


Beware the grue!

Dark.
- Original Message - 
From: Shard Workshop shardworks...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 09, 2011 10:00 AM
Subject: Re: [Audyssey] Zero Sight



Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Don't
worry, having a desktop is not a strict requirement. If for some reason 
you

don't have a keypad (netbook, some laptopt etc) there are two alternative
keys for giving and taking power from the engines.

2011/12/8 william lomas will.d.lo...@gmail.com


wonder when this is out i guess just started development though?
also it mentions pressing the plus key what about I wonder, those who do
not have a desktop?

On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:

 Hi,
 I'm a little confused on that point myself; there seemed to be direct
 altitude control in the game, although that might just be the demo.

 Best Regards,
 Hayden



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Re: [Audyssey] Zero Sight

2011-12-09 Thread Shard Workshop
Nope. If you have a keypad, the + and - keys are the right ones. In all the
other cases you'll be able to use the 9 and 0 digits, that are for sure in
any keyboard of any pc of any nationality.

2011/12/9 dark d...@xgam.org

 does the pluss key on the number row not work?

 When you said the pluss key in the trailer, that was the one I thought you
 meant, not the numberpad.

 Beware the grue!

 Dark.
 - Original Message - From: Shard Workshop 
 shardworks...@gmail.com

 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 09, 2011 10:00 AM

 Subject: Re: [Audyssey] Zero Sight


  Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Don't
 worry, having a desktop is not a strict requirement. If for some reason
 you
 don't have a keypad (netbook, some laptopt etc) there are two alternative
 keys for giving and taking power from the engines.

 2011/12/8 william lomas will.d.lo...@gmail.com

  wonder when this is out i guess just started development though?
 also it mentions pressing the plus key what about I wonder, those who do
 not have a desktop?

 On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:

  Hi,
  I'm a little confused on that point myself; there seemed to be direct
  altitude control in the game, although that might just be the demo.
 
  Best Regards,
  Hayden



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Re: [Audyssey] Zero Sight

2011-12-09 Thread dark

Ah, fair enough.

I'm glad I'll be able to play this on my laptop too.

Beware the grue!

Dark.
- Original Message - 
From: Shard Workshop shardworks...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 09, 2011 2:49 PM
Subject: Re: [Audyssey] Zero Sight


Nope. If you have a keypad, the + and - keys are the right ones. In all 
the

other cases you'll be able to use the 9 and 0 digits, that are for sure in
any keyboard of any pc of any nationality.

2011/12/9 dark d...@xgam.org


does the pluss key on the number row not work?

When you said the pluss key in the trailer, that was the one I thought 
you

meant, not the numberpad.

Beware the grue!

Dark.
- Original Message - From: Shard Workshop 
shardworks...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 09, 2011 10:00 AM

Subject: Re: [Audyssey] Zero Sight


 Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Don't

worry, having a desktop is not a strict requirement. If for some reason
you
don't have a keypad (netbook, some laptopt etc) there are two 
alternative

keys for giving and taking power from the engines.

2011/12/8 william lomas will.d.lo...@gmail.com

 wonder when this is out i guess just started development though?
also it mentions pressing the plus key what about I wonder, those who 
do

not have a desktop?

On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:

 Hi,
 I'm a little confused on that point myself; there seemed to be direct
 altitude control in the game, although that might just be the demo.

 Best Regards,
 Hayden



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Re: [Audyssey] Zero Sight

2011-12-09 Thread william lomas
will we be able to make our own missions?
i guess my netbook won't be able to be fair, to play the title may need a dual 
core one

On Dec 9, 2011, at 2:52 PM, dark wrote:

 Ah, fair enough.
 
 I'm glad I'll be able to play this on my laptop too.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Shard Workshop shardworks...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 09, 2011 2:49 PM
 Subject: Re: [Audyssey] Zero Sight
 
 
 Nope. If you have a keypad, the + and - keys are the right ones. In all the
 other cases you'll be able to use the 9 and 0 digits, that are for sure in
 any keyboard of any pc of any nationality.
 
 2011/12/9 dark d...@xgam.org
 
 does the pluss key on the number row not work?
 
 When you said the pluss key in the trailer, that was the one I thought you
 meant, not the numberpad.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Shard Workshop 
 shardworks...@gmail.com
 
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 09, 2011 10:00 AM
 
 Subject: Re: [Audyssey] Zero Sight
 
 
 Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Don't
 worry, having a desktop is not a strict requirement. If for some reason
 you
 don't have a keypad (netbook, some laptopt etc) there are two alternative
 keys for giving and taking power from the engines.
 
 2011/12/8 william lomas will.d.lo...@gmail.com
 
 wonder when this is out i guess just started development though?
 also it mentions pressing the plus key what about I wonder, those who do
 not have a desktop?
 
 On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:
 
  Hi,
  I'm a little confused on that point myself; there seemed to be direct
  altitude control in the game, although that might just be the demo.
 
  Best Regards,
  Hayden
 
 
 
 ---
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Re: [Audyssey] Zero Sight

2011-12-09 Thread Ron Kolesar

Hello to you Lorenzo!!
Welcome to the largest e-mail listing for games and entertainment for the 
blind and disabled.
Now we can get the release date for your flight simulator from the horse's 
mouth sort to speak. SMILES.
For we who've been out to your web page and have taken a listen to your 
traylor, you have us all bitting at the bit sort to speak.

Waiting for the release of the simulator. SMILES.
But I for one deeply appreciate the statement that you made on your web 
page.

It will not be ready until a project is ready.
that's how it should be with all of the I's dotted and the T's crossed.
But this is worse than being little and waiting for Christmas morning to 
come along to open that first Christmas present. SMILES.

Do you have a eta at least on when it will be out?
Will it be out before Christmas for a example?
I'm always willing to give a fair opinion on any interesting project for our 
enjoyment.

but I still have to say.
At this time, Three- D Velocity is the tops.
For a hand to ear flight simulator.
Ron and his four pawed copilot or first officer Leader Dog boz who's no 
longer a black lab, he's now a greyish whitish color lab. SMILES.


-Original Message- 
From: Shard Workshop

Sent: Friday, December 09, 2011 5:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Zero Sight

Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Don't
worry, having a desktop is not a strict requirement. If for some reason you
don't have a keypad (netbook, some laptopt etc) there are two alternative
keys for giving and taking power from the engines.

2011/12/8 william lomas will.d.lo...@gmail.com


wonder when this is out i guess just started development though?
also it mentions pressing the plus key what about I wonder, those who do
not have a desktop?

On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:

 Hi,
 I'm a little confused on that point myself; there seemed to be direct
 altitude control in the game, although that might just be the demo.

 Best Regards,
 Hayden



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Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week. 



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Re: [Audyssey] Zero Sight

2011-12-09 Thread Hayden Presley
HI Ron,
Well...that's not hard, considering that is the only hand to ear flight
simulator. Lol...he already specified that it is likely to be out before
christmas.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Kolesar
Sent: Friday, December 09, 2011 12:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Zero Sight

Hello to you Lorenzo!!
Welcome to the largest e-mail listing for games and entertainment for the 
blind and disabled.
Now we can get the release date for your flight simulator from the horse's 
mouth sort to speak. SMILES.
For we who've been out to your web page and have taken a listen to your 
traylor, you have us all bitting at the bit sort to speak.
Waiting for the release of the simulator. SMILES.
But I for one deeply appreciate the statement that you made on your web 
page.
It will not be ready until a project is ready.
that's how it should be with all of the I's dotted and the T's crossed.
But this is worse than being little and waiting for Christmas morning to 
come along to open that first Christmas present. SMILES.
Do you have a eta at least on when it will be out?
Will it be out before Christmas for a example?
I'm always willing to give a fair opinion on any interesting project for our

enjoyment.
but I still have to say.
At this time, Three- D Velocity is the tops.
For a hand to ear flight simulator.
Ron and his four pawed copilot or first officer Leader Dog boz who's no 
longer a black lab, he's now a greyish whitish color lab. SMILES.

-Original Message- 
From: Shard Workshop
Sent: Friday, December 09, 2011 5:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Zero Sight

Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Don't
worry, having a desktop is not a strict requirement. If for some reason you
don't have a keypad (netbook, some laptopt etc) there are two alternative
keys for giving and taking power from the engines.

2011/12/8 william lomas will.d.lo...@gmail.com

 wonder when this is out i guess just started development though?
 also it mentions pressing the plus key what about I wonder, those who do
 not have a desktop?

 On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:

  Hi,
  I'm a little confused on that point myself; there seemed to be direct
  altitude control in the game, although that might just be the demo.
 
  Best Regards,
  Hayden



 ---
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Re: [Audyssey] Zero Sight

2011-12-09 Thread william lomas
how good will this run on a netbook though i guess as said, not good really?

On Dec 9, 2011, at 11:47 AM, Hayden Presley wrote:

 Hi,Yes;
 There's a certain pleasure in taking off manually rather than just having
 to taxi and getup into the air.
 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jorge Gonçalves
 Sent: Friday, December 09, 2011 5:01 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Zero Sight
 
 Hello.
 I am really amazed with the sounds and concepts of your game.
 Really really loved it.
 It's been a longtime I was waiting for something like this.
 Keep up the great work.
 Cheers,
 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com
 
 On 12/9/2011 10:00 AM, Shard Workshop wrote:
 Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Don't
 worry, having a desktop is not a strict requirement. If for some reason
 you
 don't have a keypad (netbook, some laptopt etc) there are two alternative
 keys for giving and taking power from the engines.
 
 2011/12/8 william lomaswill.d.lo...@gmail.com
 
 wonder when this is out i guess just started development though?
 also it mentions pressing the plus key what about I wonder, those who do
 not have a desktop?
 
 On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:
 
 Hi,
 I'm a little confused on that point myself; there seemed to be direct
 altitude control in the game, although that might just be the demo.
 
 Best Regards,
 Hayden
 
 
 
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Re: [Audyssey] Zero Sight

2011-12-08 Thread dark
I assume pluss means the equals key near the zero as well as the number pad 
one.


as to release, they've actually said it'll be out very soon maybe before 
christmas.


I Imagine they've done a gma and done most of the developement without a 
word, and only let people know when they are near the time of release.


Beware the grue!

Dark.
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 08, 2011 6:22 AM
Subject: Re: [Audyssey] Zero Sight



wonder when this is out i guess just started development though?
also it mentions pressing the plus key what about I wonder, those who do 
not have a desktop?


On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:


Hi,
I'm a little confused on that point myself; there seemed to be direct
altitude control in the game, although that might just be the demo.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: Wednesday, December 07, 2011 11:07 AM
To: Gamers Discussion list
Subject: [Audyssey] Zero Sight

Hey everyone,

I don't think anyone has mentioned it here, but there's a new flight sim
coming out called Zero Sight. It's got lots of features that the current
flight sim does not, though some of the things in the takeoff trailer 
makes
me wonder if it is an actual sim. I also wonder what aircraft your flying 
as

I'm sure taking off in any aircraft, no matter if it's war or otherwise,
requires more effort than this trailer demonstrates.
Anyway, check out the information on the game and the trailer here.
http://www.shardworkshop.com/zero-sight

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Version: 10.0.1415 / Virus Database: 2102/4065 - Release Date: 12/07/11


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Re: [Audyssey] Zero Sight

2011-12-08 Thread Orin
He says it'll be out before Christmas. Probably started development a while 
ago, and gave news to it on 11/11/11.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 8, 2011, at 1:22 AM, william lomas wrote:

 wonder when this is out i guess just started development though?
 also it mentions pressing the plus key what about I wonder, those who do not 
 have a desktop?
 
 On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:
 
 Hi,
 I'm a little confused on that point myself; there seemed to be direct
 altitude control in the game, although that might just be the demo.
 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Orin
 Sent: Wednesday, December 07, 2011 11:07 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Zero Sight
 
 Hey everyone,
 
 I don't think anyone has mentioned it here, but there's a new flight sim
 coming out called Zero Sight. It's got lots of features that the current
 flight sim does not, though some of the things in the takeoff trailer makes
 me wonder if it is an actual sim. I also wonder what aircraft your flying as
 I'm sure taking off in any aircraft, no matter if it's war or otherwise,
 requires more effort than this trailer demonstrates.
 Anyway, check out the information on the game and the trailer here.
 http://www.shardworkshop.com/zero-sight
 
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 
 
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 10.0.1415 / Virus Database: 2102/4065 - Release Date: 12/07/11
 
 
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Re: [Audyssey] Zero Sight

2011-12-08 Thread william lomas
oh lol where did he say xmas?
sounds a good complex game

On Dec 8, 2011, at 11:13 AM, Orin wrote:

 He says it'll be out before Christmas. Probably started development a while 
 ago, and gave news to it on 11/11/11.
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 
 On Dec 8, 2011, at 1:22 AM, william lomas wrote:
 
 wonder when this is out i guess just started development though?
 also it mentions pressing the plus key what about I wonder, those who do not 
 have a desktop?
 
 On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:
 
 Hi,
 I'm a little confused on that point myself; there seemed to be direct
 altitude control in the game, although that might just be the demo.
 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Orin
 Sent: Wednesday, December 07, 2011 11:07 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Zero Sight
 
 Hey everyone,
 
 I don't think anyone has mentioned it here, but there's a new flight sim
 coming out called Zero Sight. It's got lots of features that the current
 flight sim does not, though some of the things in the takeoff trailer makes
 me wonder if it is an actual sim. I also wonder what aircraft your flying as
 I'm sure taking off in any aircraft, no matter if it's war or otherwise,
 requires more effort than this trailer demonstrates.
 Anyway, check out the information on the game and the trailer here.
 http://www.shardworkshop.com/zero-sight
 
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 
 
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 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 10.0.1415 / Virus Database: 2102/4065 - Release Date: 12/07/11
 
 
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Re: [Audyssey] Zero Sight

2011-12-08 Thread Mario

there is a direct altitude control, in this game you are a real pilot.

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Re: [Audyssey] Zero Sight

2011-12-08 Thread Mario

the development it's started some time ago, the game it's almost ready.

I can't answer to the second question about desktop, but I believe that 
the dev has a a solution.


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Re: [Audyssey] Zero Sight

2011-12-07 Thread Hayden Presley
Hi,
I'm a little confused on that point myself; there seemed to be direct
altitude control in the game, although that might just be the demo.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: Wednesday, December 07, 2011 11:07 AM
To: Gamers Discussion list
Subject: [Audyssey] Zero Sight

Hey everyone,

I don't think anyone has mentioned it here, but there's a new flight sim
coming out called Zero Sight. It's got lots of features that the current
flight sim does not, though some of the things in the takeoff trailer makes
me wonder if it is an actual sim. I also wonder what aircraft your flying as
I'm sure taking off in any aircraft, no matter if it's war or otherwise,
requires more effort than this trailer demonstrates.
Anyway, check out the information on the game and the trailer here.
http://www.shardworkshop.com/zero-sight

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Checked by AVG - www.avg.com
Version: 10.0.1415 / Virus Database: 2102/4065 - Release Date: 12/07/11


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Re: [Audyssey] Zero Sight

2011-12-07 Thread william lomas
wonder when this is out i guess just started development though?
also it mentions pressing the plus key what about I wonder, those who do not 
have a desktop?

On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:

 Hi,
 I'm a little confused on that point myself; there seemed to be direct
 altitude control in the game, although that might just be the demo.
 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Orin
 Sent: Wednesday, December 07, 2011 11:07 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Zero Sight
 
 Hey everyone,
 
 I don't think anyone has mentioned it here, but there's a new flight sim
 coming out called Zero Sight. It's got lots of features that the current
 flight sim does not, though some of the things in the takeoff trailer makes
 me wonder if it is an actual sim. I also wonder what aircraft your flying as
 I'm sure taking off in any aircraft, no matter if it's war or otherwise,
 requires more effort than this trailer demonstrates.
 Anyway, check out the information on the game and the trailer here.
 http://www.shardworkshop.com/zero-sight
 
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 
 
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 Checked by AVG - www.avg.com
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Re: [Audyssey] Zero Sight

2011-12-07 Thread Ian McNamara
Hi this sounds interesting will probley give this a go when it's releeced.

Ian McNamara

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