[Audyssey] NBP's free Sudoku puzzle book
Having problems solving Sudoku, or, as the case may be, Soundoku, puzzles? I just received my free brailled copy of the 10 Sudoku puzzles from www.nbp.org They are very well laid out. What they do not tell you is this: There is a section, written before the 10 puzzles and their solutions, that discusses strategies on solving Sudoku puzzles that is very good, at least, at first glance. Order a copy while they still last. I recommend it. shepherds are the best beasts ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Article about New Program for Creating XBox 360 Games
read my msg I posted to the list today. I don't like the fact ms is taking or going to take a cut of the proffits and control sales because well I've never seen an accessible ms game yet and I have never seen an ms software that hasn't needed to be full of graphics, have no security holes or activation. Its not worth it if we blindies would have to spend more cash on getting graphics, and systems to stop others hacking into our systems because of microsoft in what will essentually be ms owned and controled games. In short it makes me feel very uncomfortable. And would it even make an improvement, and how much is the ms cut? Probably 99% of all sales, we will get nothing because we are blind and so will all the other poor sods who try this. Sorry to be so pesimistic but every os and other app from ms seems to be full of activation and security updates. Do we even want to go down this road. This really doesn't sit well. Anyway would the tools even be accessible. There are a load of game creation toolkits around, one of which is the audiogame engine by enspired code. Which I havn't seen much of. At 06:00 AM 8/15/2006, you wrote: Hi Kelly, Very interesting indeed! I'll immediately ask my contacts who are visiting the GameFest to ask Microsoft the question :) Greets, Richard - Original Message - From: Kelly Sapergia [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Monday, August 14, 2006 7:20 PM Subject: [Audyssey] Article about New Program for Creating XBox 360 Games Hi, I found this article while reading Kim Komando's Daily Computer News newsletter. I don't know how accessible this would be, and don't have an XBox 360, but I'm wondering if it might be possible to create audio-only games with this? Here's the link to the article: http://seattletimes.nwsource.com/html/businesstechnology/2003197008_microsoft14.html Thanks. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's website at http://nl.ksapergia.net For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal website at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.1.405 / Virus Database: 268.10.10/418 - Release Date: 8/14/2006 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.405 / Virus Database: 268.10.10/418 - Release Date: 8/14/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Article about New Program for Creating XBox 360 Games
Hi kelly. Sounds interesting, however. Who would honestly be able to afford the 100 dollar price tag per year. Even if we could afford it, who in their right mind would want microsoft to have ownership of part of our games, and take cash from it. And who would want microsoft to control sales of games we make? Just think guys, everything will be graphics rich with activation. And security holes, and problems because microsoft will own stuff. I wouldn't recomend blind people go with this. At 05:20 AM 8/15/2006, you wrote: Hi, I found this article while reading Kim Komando's Daily Computer News newsletter. I don't know how accessible this would be, and don't have an XBox 360, but I'm wondering if it might be possible to create audio-only games with this? Here's the link to the article: http://seattletimes.nwsource.com/html/businesstechnology/2003197008_microsoft14.html Thanks. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's website at http://nl.ksapergia.net For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal website at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.1.405 / Virus Database: 268.10.10/418 - Release Date: 8/14/2006 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.405 / Virus Database: 268.10.10/418 - Release Date: 8/14/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC Announcements.
tom could you please add back the ability for stations to replicate torpedos? It aint fair while we are busting the borg that we run out of power. Granted I know stations have a load of stuff already, but could it be like that if a station drops to its last 100 torps of either class that it will make more? The borg are going to be really hard now man. On the other hand you have sertainly beefed everything else up to handle this stuff. My only other question, is how we will be able to avoid or destroy the mines. At 12:03 AM 8/15/2006, you wrote: Hello gamers, I know several of you have emailed our sales department with questions regarding STFC and a possible release date. Well, we have allot of announcements to give you, but can't give any release dates at this time as STFC is undergoing a massive upgrade that has seriously pushed back the release date again. However, I personally do feel the updates I have scheduled to put in to STFC beta 2 will be all worth it in the end. So let's cut to the scheduled upgrades planned for Beta 2. First, many of you have asked us repeatedly to restore the navigational deflector dish to the game. We have honored your requests and will be reintroducing the navigational deflector dish in STFC Beta 2. Second, we have also introduced some new Federation and enemy weapons. Now, when approaching the Klingon and Romulan systems you may encounter cloaked mine fields which will damage or destroy your ships. The Cardassians also possess mine fields guarding their space, but those are not cloaked. In addition the Defiant-class ships now will carry mines as apart of their tactical inventory. You'll be able to drop a mine, cloak, and escape. Third, some of you have requested a second Defiant-class ship. As per request we have began adding a second Defiant-class ship, U.S.S. Sal Paulo, to your list of vessels to command. Like U.S.S. Defiant Sal Paulo will carry mines, high powered phasers, quantum torpedoes, standard photon torpedoes, main deflector dish, and cloaking device. How is that for fire power? Forth, I have also made another slight ship change. I have decided to retire the U.S.S. Seleya and commission the U.S.S. Ark Royal for active duty. There is no real purpose for the change other than I like the idea of getting to play some of the other Sovereign-class ships besides the ones we are use to commanding in STFC. Sixth, in addition to building up and making changes to the Federation fleet the Borg, Klingons, Cardassians, and Romulans are also getting bigger and cooler fleet upgrades. The Klingon fleet has added the I.K.S. Neigh'var to its ranks of Vor'cha Attack Cruisers. The Romulans have added the IR.W. Kazinak to it's ranks of warbirds. The cardassian Union has added the C.U. Aldara to it's ranks of cruisers. Last and not least, the Borg will also get a range of support ships such as spheres, scout ships, and of course the queens personal ship the Borg cube. Oh, and do have fun trying to beat the Borg now. It is a suicide mission, but as fun as heck trying. Seventh, all of the enemy bases have undergone name changes. The Cardassian bases are Bryma Station and Cardassia Station. The Romulan bases are Romulus Station and Remus Station. The Klingon bases are Qo'nos Station, (pronounced Kronos,) and Kairnos Station. Eighth, STFC code is being upgraded to work with the Microsoft .NET Framework 2.0. The setup and installation will be handled by Inno Setup, and audio will be handled by DirectX 9 2006. Finally, I have also been reworking all the classes etc to allow for saving and restoring games. In Beta 2 you will be able to save and restore up to 10 games at a time. This will allow for extremely long games, and you can now back it up, and resume at a point that is suitable for you. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.1.405 / Virus Database: 268.10.10/418 - Release Date: 8/14/2006 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.405 / Virus Database: 268.10.10/418 - Release Date: 8/14/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC Announcements.
Don't hold your breath. Grin. It is going to be a major update cycle with the end way off in the distant future. Bryan Peterson wrote: Wow! Can't wait to play it! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC Announcements.
Hi Shaun, As far as stations replicating weapons I am still officially undecided on the matter, but it may be likely I'll be returning it to the game. After all it is still in the game code, and just commented out. So returning it is not a big deal. Just remember though Starbases have a massive weapons update. They carry 3000 photons and 15000 quantums each to begin with. There is allot of factors that make STFC more advanced than the version you have now. For example, I am putting back in the hull damage stuff. That way even if shields go down you have to physically destroy the ship. When hull damage reaches 100 or their warp core blows it is history for that ship. So let's look at this in the matter of mines. Mines in STFC are not handled like the ones in Trek 2k. These mines are not all destructive devices. If you hit one your shields may drop some and a system may be temperarily damaged. Not good, but nothing faytal for the most part. However, if your shields are down at the time of mine impact and that is another matter. You may very well blow up, or have a nice hull breech or systems so damaged so bad you have to be drug from the sight with a tractor beam. Grin. As for finding a cloaked mine I haven't come up with a good strategy for it although a tachion scan would help a starship in locating cloaked objects such as ships and mines. shaun everiss wrote: tom could you please add back the ability for stations to replicate torpedos? It aint fair while we are busting the borg that we run out of power. Granted I know stations have a load of stuff already, but could it be like that if a station drops to its last 100 torps of either class that it will make more? The borg are going to be really hard now man. On the other hand you have sertainly beefed everything else up to handle this stuff. My only other question, is how we will be able to avoid or destroy the mines. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC Announcements.
Will your ships possess tractor beams? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 15, 2006 5:09 AM Subject: Re: [Audyssey] STFC Announcements. Hi Shaun, As far as stations replicating weapons I am still officially undecided on the matter, but it may be likely I'll be returning it to the game. After all it is still in the game code, and just commented out. So returning it is not a big deal. Just remember though Starbases have a massive weapons update. They carry 3000 photons and 15000 quantums each to begin with. There is allot of factors that make STFC more advanced than the version you have now. For example, I am putting back in the hull damage stuff. That way even if shields go down you have to physically destroy the ship. When hull damage reaches 100 or their warp core blows it is history for that ship. So let's look at this in the matter of mines. Mines in STFC are not handled like the ones in Trek 2k. These mines are not all destructive devices. If you hit one your shields may drop some and a system may be temperarily damaged. Not good, but nothing faytal for the most part. However, if your shields are down at the time of mine impact and that is another matter. You may very well blow up, or have a nice hull breech or systems so damaged so bad you have to be drug from the sight with a tractor beam. Grin. As for finding a cloaked mine I haven't come up with a good strategy for it although a tachion scan would help a starship in locating cloaked objects such as ships and mines. shaun everiss wrote: tom could you please add back the ability for stations to replicate torpedos? It aint fair while we are busting the borg that we run out of power. Granted I know stations have a load of stuff already, but could it be like that if a station drops to its last 100 torps of either class that it will make more? The borg are going to be really hard now man. On the other hand you have sertainly beefed everything else up to handle this stuff. My only other question, is how we will be able to avoid or destroy the mines. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Article about New Program for Creating XBox 360 Games
Also, having graphics in the games would encourage sighted gamers to try them more. As things stand now, sighted people tend to lose interest in audio games because there are no graphics or, even if there are some, they're not what you call eye candy. This system, if a way can be found to make it accessible, could make it possible to create games that sighted and blind players can play together without one necessarily having any advantage over the other. It ain't pretty when the pretty leaves you with no place to go. From: Thomas Ward [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Article about New Program for Creating XBox 360 Games Date: Tue, 15 Aug 2006 05:29:25 -0400 Hi Shaun, It is a little early to really be going down this road yet. They offer a Windows version for free which allows users to try out xna studios for free and no apparent licensing issues attached to it. That will allow for evaluation and to experiment weather or not certain games are possible with it. There is a $99 per year fee attached to the Xbox version, but it may be our key to getting on to a platform and sell console games. I would love being able to say play something like Aliens in the Outback on an Xbox. That would be cool. shaun everiss wrote: read my msg I posted to the list today. I don't like the fact ms is taking or going to take a cut of the proffits and control sales because well I've never seen an accessible ms game yet and I have never seen an ms software that hasn't needed to be full of graphics, have no security holes or activation. Its not worth it if we blindies would have to spend more cash on getting graphics, and systems to stop others hacking into our systems because of microsoft in what will essentually be ms owned and controled games. In short it makes me feel very uncomfortable. And would it even make an improvement, and how much is the ms cut? Probably 99% of all sales, we will get nothing because we are blind and so will all the other poor sods who try this. Sorry to be so pesimistic but every os and other app from ms seems to be full of activation and security updates. Do we even want to go down this road. This really doesn't sit well. Anyway would the tools even be accessible. There are a load of game creation toolkits around, one of which is the audiogame engine by enspired code. Which I havn't seen much of. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC Announcements.
I did notice that the game manual seems incomplete. The table of contents is complete but the manual stops after talking about the Autodestruct feature. It ain't pretty when the pretty leaves you with no place to go. From: Thomas Ward [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] STFC Announcements. Date: Tue, 15 Aug 2006 06:09:00 -0400 Hi Shaun, As far as stations replicating weapons I am still officially undecided on the matter, but it may be likely I'll be returning it to the game. After all it is still in the game code, and just commented out. So returning it is not a big deal. Just remember though Starbases have a massive weapons update. They carry 3000 photons and 15000 quantums each to begin with. There is allot of factors that make STFC more advanced than the version you have now. For example, I am putting back in the hull damage stuff. That way even if shields go down you have to physically destroy the ship. When hull damage reaches 100 or their warp core blows it is history for that ship. So let's look at this in the matter of mines. Mines in STFC are not handled like the ones in Trek 2k. These mines are not all destructive devices. If you hit one your shields may drop some and a system may be temperarily damaged. Not good, but nothing faytal for the most part. However, if your shields are down at the time of mine impact and that is another matter. You may very well blow up, or have a nice hull breech or systems so damaged so bad you have to be drug from the sight with a tractor beam. Grin. As for finding a cloaked mine I haven't come up with a good strategy for it although a tachion scan would help a starship in locating cloaked objects such as ships and mines. shaun everiss wrote: tom could you please add back the ability for stations to replicate torpedos? It aint fair while we are busting the borg that we run out of power. Granted I know stations have a load of stuff already, but could it be like that if a station drops to its last 100 torps of either class that it will make more? The borg are going to be really hard now man. On the other hand you have sertainly beefed everything else up to handle this stuff. My only other question, is how we will be able to avoid or destroy the mines. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Article about New Program for Creating XBox 360 Games
the x box is expensive though. especially the 360. Me and one of my sighted gamer friends were discussing this last night, and neither of us could understand why someone would plop down 500 bucks for the XBox to take a gamble like that. I could understand if the xBox offers more that we could do besides play some games, but I'd much rather save my money and play windows based stuff. Though, who knows. maybe down the road something will open up that will let us use Xbox live or get auditory feedback about other things. I just would never spend the serious cash on that. I'd be interested to see how many blind folks own a 360? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 15, 2006 4:29 AM Subject: Re: [Audyssey] Article about New Program for Creating XBox 360 Games Hi Shaun, It is a little early to really be going down this road yet. They offer a Windows version for free which allows users to try out xna studios for free and no apparent licensing issues attached to it. That will allow for evaluation and to experiment weather or not certain games are possible with it. There is a $99 per year fee attached to the Xbox version, but it may be our key to getting on to a platform and sell console games. I would love being able to say play something like Aliens in the Outback on an Xbox. That would be cool. shaun everiss wrote: read my msg I posted to the list today. I don't like the fact ms is taking or going to take a cut of the proffits and control sales because well I've never seen an accessible ms game yet and I have never seen an ms software that hasn't needed to be full of graphics, have no security holes or activation. Its not worth it if we blindies would have to spend more cash on getting graphics, and systems to stop others hacking into our systems because of microsoft in what will essentually be ms owned and controled games. In short it makes me feel very uncomfortable. And would it even make an improvement, and how much is the ms cut? Probably 99% of all sales, we will get nothing because we are blind and so will all the other poor sods who try this. Sorry to be so pesimistic but every os and other app from ms seems to be full of activation and security updates. Do we even want to go down this road. This really doesn't sit well. Anyway would the tools even be accessible. There are a load of game creation toolkits around, one of which is the audiogame engine by enspired code. Which I havn't seen much of. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1706 (20060814) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dos games
So? What's different? I use JAWS 7.1 with no problem during DOS games on my XP machine. - Original Message - From: Sky Taylor [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Monday, August 14, 2006 9:16 PM Subject: [Audyssey] Dos games Hello Phil. I tried your cops game on my xp computer and snipe hunt game back in 2004, and I could run them fine on my xp computer. the downside to that was that I was running jfw 4 and I am now up to 7 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.