[Audyssey] NBP's free Sudoku puzzle book

2006-08-15 Thread Charles Rivard
Having problems solving Sudoku, or, as the case may be, Soundoku, puzzles?  I 
just received my free brailled copy of the 10 Sudoku puzzles from

www.nbp.org

They are very well laid out.  What they do not tell you is this:  There is a 
section, written before the 10 puzzles and their solutions, that discusses 
strategies on solving Sudoku puzzles that is very good, at least, at first 
glance.  Order a copy while they still last.  I recommend it.
shepherds are the best beasts
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Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-15 Thread shaun everiss
read my msg I posted to the list today.
I don't like the fact ms is taking or going to take a cut of the 
proffits and control sales  because well I've never seen an 
accessible ms game yet and I have never seen an ms software that 
hasn't needed to be full of graphics, have no security holes or activation.
Its not worth it if we blindies would have to spend more cash on 
getting graphics, and systems to stop others hacking into our systems 
because of microsoft in what will essentually be ms owned and controled games.
In short it makes me feel very uncomfortable.
And would it even make an improvement, and how much is the ms cut?
Probably 99% of all sales, we will get nothing because we are blind 
and so will all the other poor sods who try this.
Sorry to be so pesimistic but every os and other app from ms seems to 
be full of activation and security updates.
Do we even want to go down this road.
This really doesn't sit well.
Anyway would the tools even be accessible.
There are a load of game creation toolkits around, one of which is 
the audiogame engine by enspired code.
Which I havn't seen much of.
At 06:00 AM 8/15/2006, you wrote:

Hi Kelly,

Very interesting indeed! I'll immediately ask my contacts who are visiting
the GameFest to ask Microsoft the question :)

Greets,

Richard


- Original Message -
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Monday, August 14, 2006 7:20 PM
Subject: [Audyssey] Article about New Program for Creating XBox 360 Games


  Hi,
 I found this article while reading Kim Komando's Daily Computer News
  newsletter. I don't know how accessible this would be, and don't have an
  XBox 360, but I'm wondering if it might be possible to create audio-only
  games with this? Here's the link to the article:
  
 http://seattletimes.nwsource.com/html/businesstechnology/2003197008_microsoft14.html
 Thanks.
 
 
  Yours Sincerely,
  Kelly John Sapergia
  For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
  Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
  GMT (Wednesdays in North America) on ACB (American Council of the Blind)
  Radio Interactive at http://interactive.acbradio.org
  Visit the show's website at http://nl.ksapergia.net
  For high-quality audio productions at affordable prices, visit KJS
  Productions at: http://www.kjsproductions.com
  You can also visit my personal website at:
  http://www.ksapergia.net
 
 
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Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-15 Thread shaun everiss
Hi kelly.
Sounds interesting, however.
Who would honestly be able to afford the 100 dollar price tag per year.
Even if we could afford it, who in their right mind would want 
microsoft to have ownership of part of our games, and take cash from it.
And who would want microsoft to control sales of games we make?
Just think guys, everything will be graphics rich with activation.
And security holes, and problems because microsoft will own stuff.
I wouldn't recomend blind people go with this.

At 05:20 AM 8/15/2006, you wrote:

Hi,
 I found this article while reading Kim Komando's Daily Computer News
newsletter. I don't know how accessible this would be, and don't have an
XBox 360, but I'm wondering if it might be possible to create audio-only
games with this? Here's the link to the article:
http://seattletimes.nwsource.com/html/businesstechnology/2003197008_microsoft14.html
 Thanks.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
GMT (Wednesdays in North America) on ACB (American Council of the Blind)
Radio Interactive at http://interactive.acbradio.org
Visit the show's website at http://nl.ksapergia.net
For high-quality audio productions at affordable prices, visit KJS
Productions at: http://www.kjsproductions.com
You can also visit my personal website at:
http://www.ksapergia.net


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Re: [Audyssey] STFC Announcements.

2006-08-15 Thread shaun everiss
tom could you please add back the ability for stations to replicate torpedos?
It aint fair while we are busting the borg that we run out of power.
Granted I know stations have a load of stuff already, but could it be 
like that if a station drops to its last 100 torps of either class 
that it will make more?
The borg are going to be really hard now man.
On the other hand you have sertainly beefed everything else up to 
handle this stuff.
My only other question, is how we will be able to avoid or destroy the mines.
At 12:03 AM 8/15/2006, you wrote:


Hello gamers,
I know several of you have emailed our sales department with questions
regarding STFC and a possible release date. Well, we have allot of
announcements to give you, but can't give any release dates at this time
as STFC is undergoing a massive upgrade that has seriously pushed back
the release date again. However, I personally do feel the updates I have
scheduled to put in to STFC  beta 2 will be all worth it in the end. So
let's cut to the scheduled upgrades planned for Beta 2.
First, many of you have asked us repeatedly to restore the navigational
deflector dish to the game. We have honored your requests and will be
reintroducing the navigational deflector dish in STFC Beta 2.
Second, we have also introduced some new Federation and enemy weapons.
Now, when approaching the Klingon and Romulan systems you may encounter
cloaked mine fields which will damage or destroy your ships. The
Cardassians also possess mine fields guarding their space, but those are
not cloaked. In addition the Defiant-class ships now will carry mines as
apart of their tactical inventory. You'll be able to drop a mine, cloak,
and escape.
Third, some of you have requested a second Defiant-class ship. As per
request we have began adding a second Defiant-class ship, U.S.S. Sal
Paulo, to your list of vessels to command. Like U.S.S. Defiant Sal Paulo
will carry mines, high powered phasers, quantum torpedoes, standard
photon torpedoes, main deflector dish, and cloaking device. How is that
for fire power?
Forth, I have also made another slight ship change. I have decided to
retire the U.S.S. Seleya and commission the U.S.S. Ark Royal for active
duty. There is no real purpose for the change other than I like the idea
of getting to play some of the other Sovereign-class ships besides the
ones we are use to commanding in STFC.
Sixth, in addition to building up and making changes to the Federation
fleet the Borg, Klingons, Cardassians, and Romulans are also getting
bigger and cooler fleet upgrades. The Klingon fleet has added the I.K.S.
Neigh'var to its ranks of Vor'cha Attack Cruisers. The Romulans have
added the IR.W. Kazinak to it's ranks of warbirds. The cardassian Union
has added the C.U. Aldara to it's ranks of cruisers. Last and not least,
the Borg will also get a range of support ships such as spheres, scout
ships, and of course the queens personal ship the Borg cube. Oh, and do
have fun trying to beat the Borg now. It is a suicide mission, but as
fun as heck trying.

Seventh, all of the enemy bases have undergone name changes. The
Cardassian bases are Bryma Station and Cardassia Station. The Romulan
bases are Romulus Station and Remus Station. The Klingon bases are
Qo'nos Station, (pronounced  Kronos,)  and Kairnos Station.
Eighth, STFC code is being upgraded to work with the Microsoft .NET
Framework 2.0. The setup and installation will be handled by Inno Setup,
and audio will be handled by DirectX 9 2006.
Finally, I have also been reworking all the classes etc to allow for
saving and restoring games. In Beta 2 you will be able to save and
restore up to 10 games at a time. This will allow for extremely long
games, and you can now back it up, and resume at a point that is
suitable for you.



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Re: [Audyssey] STFC Announcements.

2006-08-15 Thread Thomas Ward
Don't hold your breath. Grin.
It is going to be a major update cycle with the end way off in the 
distant future.


Bryan Peterson wrote:
 Wow! Can't wait to play it!


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Re: [Audyssey] STFC Announcements.

2006-08-15 Thread Thomas Ward
Hi Shaun,
As far as stations replicating weapons I am still officially undecided 
on the matter, but it may be likely I'll be returning it to the game. 
After all it is still in the game code, and just commented out. So 
returning it is not a big deal.
Just remember though Starbases have a massive weapons update. They carry 
3000 photons and 15000 quantums each to begin with.
There is allot of factors that make STFC more advanced than the version 
you have now. For example, I am putting back in the hull damage stuff. 
That way even if shields go down you have to physically destroy the 
ship. When hull damage reaches 100 or their warp core blows it is 
history for that ship.
So let's look at this in the matter of mines. Mines in STFC are not 
handled like the ones in Trek 2k. These mines are not all destructive 
devices. If you hit one your shields may drop some and a system may be 
temperarily damaged. Not good, but nothing faytal for the most part.
 However, if your shields are down at the time of mine impact and that 
is another matter. You may very well blow up, or have a nice hull breech 
or systems so damaged so bad you have to be drug from the sight with a 
tractor beam. Grin.
As for finding a cloaked mine I haven't come up with a good strategy for 
it although a tachion scan would help a starship in locating cloaked 
objects such as ships and mines.



shaun everiss wrote:
 tom could you please add back the ability for stations to replicate torpedos?
 It aint fair while we are busting the borg that we run out of power.
 Granted I know stations have a load of stuff already, but could it be 
 like that if a station drops to its last 100 torps of either class 
 that it will make more?
 The borg are going to be really hard now man.
 On the other hand you have sertainly beefed everything else up to 
 handle this stuff.
 My only other question, is how we will be able to avoid or destroy the mines.
   


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Re: [Audyssey] STFC Announcements.

2006-08-15 Thread david
Will your ships possess tractor beams?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 15, 2006 5:09 AM
Subject: Re: [Audyssey] STFC Announcements.


 Hi Shaun,
 As far as stations replicating weapons I am still officially undecided
 on the matter, but it may be likely I'll be returning it to the game.
 After all it is still in the game code, and just commented out. So
 returning it is not a big deal.
 Just remember though Starbases have a massive weapons update. They carry
 3000 photons and 15000 quantums each to begin with.
 There is allot of factors that make STFC more advanced than the version
 you have now. For example, I am putting back in the hull damage stuff.
 That way even if shields go down you have to physically destroy the
 ship. When hull damage reaches 100 or their warp core blows it is
 history for that ship.
 So let's look at this in the matter of mines. Mines in STFC are not
 handled like the ones in Trek 2k. These mines are not all destructive
 devices. If you hit one your shields may drop some and a system may be
 temperarily damaged. Not good, but nothing faytal for the most part.
 However, if your shields are down at the time of mine impact and that
 is another matter. You may very well blow up, or have a nice hull breech
 or systems so damaged so bad you have to be drug from the sight with a
 tractor beam. Grin.
 As for finding a cloaked mine I haven't come up with a good strategy for
 it although a tachion scan would help a starship in locating cloaked
 objects such as ships and mines.



 shaun everiss wrote:
 tom could you please add back the ability for stations to replicate 
 torpedos?
 It aint fair while we are busting the borg that we run out of power.
 Granted I know stations have a load of stuff already, but could it be
 like that if a station drops to its last 100 torps of either class
 that it will make more?
 The borg are going to be really hard now man.
 On the other hand you have sertainly beefed everything else up to
 handle this stuff.
 My only other question, is how we will be able to avoid or destroy the 
 mines.



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 visit
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 any subscription changes via the web.
 


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Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-15 Thread Bryan Peterson
Also, having graphics in the games would encourage sighted gamers to try 
them more. As things stand now, sighted people tend to lose interest in 
audio games because there are no graphics or, even if there are some, 
they're not what you call eye candy. This system, if a way can be found to 
make it accessible, could make it possible to create games that sighted and 
blind players can play together without one necessarily having any advantage 
over the other.




It ain't pretty when the pretty leaves you with no place to go.






From: Thomas Ward [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Article about New Program for Creating XBox 360 
Games

Date: Tue, 15 Aug 2006 05:29:25 -0400

Hi Shaun,
It is a little early to really be going down this road yet. They offer a
Windows version for free which allows users to try out xna studios for
free and no apparent licensing issues attached to it.
That will allow for evaluation and to experiment weather or not certain
games are possible with it.
There is a $99 per year fee attached to the Xbox version, but it may be
our key to getting on to a platform and sell console games. I would love
being able to say play something like Aliens in the Outback on an Xbox.
That would be cool.


shaun everiss wrote:
 read my msg I posted to the list today.
 I don't like the fact ms is taking or going to take a cut of the
 proffits and control sales  because well I've never seen an
 accessible ms game yet and I have never seen an ms software that
 hasn't needed to be full of graphics, have no security holes or 
activation.

 Its not worth it if we blindies would have to spend more cash on
 getting graphics, and systems to stop others hacking into our systems
 because of microsoft in what will essentually be ms owned and controled 
games.

 In short it makes me feel very uncomfortable.
 And would it even make an improvement, and how much is the ms cut?
 Probably 99% of all sales, we will get nothing because we are blind
 and so will all the other poor sods who try this.
 Sorry to be so pesimistic but every os and other app from ms seems to
 be full of activation and security updates.
 Do we even want to go down this road.
 This really doesn't sit well.
 Anyway would the tools even be accessible.
 There are a load of game creation toolkits around, one of which is
 the audiogame engine by enspired code.
 Which I havn't seen much of.



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Re: [Audyssey] STFC Announcements.

2006-08-15 Thread Bryan Peterson
I did notice that the game manual seems incomplete. The table of contents is 
complete but the manual stops after talking about the Autodestruct feature.



It ain't pretty when the pretty leaves you with no place to go.





From: Thomas Ward [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] STFC Announcements.
Date: Tue, 15 Aug 2006 06:09:00 -0400

Hi Shaun,
As far as stations replicating weapons I am still officially undecided
on the matter, but it may be likely I'll be returning it to the game.
After all it is still in the game code, and just commented out. So
returning it is not a big deal.
Just remember though Starbases have a massive weapons update. They carry
3000 photons and 15000 quantums each to begin with.
There is allot of factors that make STFC more advanced than the version
you have now. For example, I am putting back in the hull damage stuff.
That way even if shields go down you have to physically destroy the
ship. When hull damage reaches 100 or their warp core blows it is
history for that ship.
So let's look at this in the matter of mines. Mines in STFC are not
handled like the ones in Trek 2k. These mines are not all destructive
devices. If you hit one your shields may drop some and a system may be
temperarily damaged. Not good, but nothing faytal for the most part.
  However, if your shields are down at the time of mine impact and that
is another matter. You may very well blow up, or have a nice hull breech
or systems so damaged so bad you have to be drug from the sight with a
tractor beam. Grin.
As for finding a cloaked mine I haven't come up with a good strategy for
it although a tachion scan would help a starship in locating cloaked
objects such as ships and mines.



shaun everiss wrote:
  tom could you please add back the ability for stations to replicate 
torpedos?
  It aint fair while we are busting the borg that we run out of power.
  Granted I know stations have a load of stuff already, but could it be
  like that if a station drops to its last 100 torps of either class
  that it will make more?
  The borg are going to be really hard now man.
  On the other hand you have sertainly beefed everything else up to
  handle this stuff.
  My only other question, is how we will be able to avoid or destroy the 
mines.
 


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Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-15 Thread Liam Erven
the x box is expensive though.  especially the 360.  Me and one of my 
sighted gamer friends were discussing this last night, and neither of us 
could understand why someone would plop down 500 bucks for the XBox to take 
a gamble like that.  I could understand if the xBox offers more that we 
could do besides play some games, but I'd much rather save my money and play 
windows based stuff.  Though, who knows.  maybe down the road something will 
open up that will let us use Xbox live or get auditory feedback about other 
things.  I just would never spend the serious cash on that.  I'd be 
interested to see how many blind folks own a 360?

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 15, 2006 4:29 AM
Subject: Re: [Audyssey] Article about New Program for Creating XBox 360 
Games


 Hi Shaun,
 It is a little early to really be going down this road yet. They offer a
 Windows version for free which allows users to try out xna studios for
 free and no apparent licensing issues attached to it.
 That will allow for evaluation and to experiment weather or not certain
 games are possible with it.
 There is a $99 per year fee attached to the Xbox version, but it may be
 our key to getting on to a platform and sell console games. I would love
 being able to say play something like Aliens in the Outback on an Xbox.
 That would be cool.


 shaun everiss wrote:
 read my msg I posted to the list today.
 I don't like the fact ms is taking or going to take a cut of the
 proffits and control sales  because well I've never seen an
 accessible ms game yet and I have never seen an ms software that
 hasn't needed to be full of graphics, have no security holes or 
 activation.
 Its not worth it if we blindies would have to spend more cash on
 getting graphics, and systems to stop others hacking into our systems
 because of microsoft in what will essentually be ms owned and controled 
 games.
 In short it makes me feel very uncomfortable.
 And would it even make an improvement, and how much is the ms cut?
 Probably 99% of all sales, we will get nothing because we are blind
 and so will all the other poor sods who try this.
 Sorry to be so pesimistic but every os and other app from ms seems to
 be full of activation and security updates.
 Do we even want to go down this road.
 This really doesn't sit well.
 Anyway would the tools even be accessible.
 There are a load of game creation toolkits around, one of which is
 the audiogame engine by enspired code.
 Which I havn't seen much of.



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Re: [Audyssey] Dos games

2006-08-15 Thread Charles Rivard
So?  What's different?  I use JAWS 7.1 with no problem during DOS games on 
my XP machine.
- Original Message - 
From: Sky Taylor [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Monday, August 14, 2006 9:16 PM
Subject: [Audyssey] Dos games


 Hello Phil. I tried your cops game on my xp computer and snipe hunt game
 back in 2004, and I could run them fine on my xp computer. the downside to
 that was that I was running jfw 4 and I am now up to 7


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