Re: [GEM-dev] Can't create object [pix_multitexture]
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2012-04-17 17:08, Jack wrote: No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show a part of this texture (which is a font set). Because I have a lot of text to show in the gemwin. Maybe you have something that i can use (or a method to achieve this) ? [pix_coordinate] (which should really be called [tex_coordinate])? fgamsdr IOhannes -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.12 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAk+T0uEACgkQkX2Xpv6ydvRg9wCcDwddMgliqcv9KrA9vImn7Nq9 0B8AoIOvd+cSWE4lCjTIxBCrGxuVQufQ =0M2L -END PGP SIGNATURE- smime.p7s Description: S/MIME Cryptographic Signature ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Re: [GEM-dev] Can't create object [pix_multitexture]
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le 22/04/2012 11:44, IOhannes m zmoelnig a écrit : On 2012-04-17 17:08, Jack wrote: No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show a part of this texture (which is a font set). Because I have a lot of text to show in the gemwin. Maybe you have something that i can use (or a method to achieve this) ? [pix_coordinate] (which should really be called [tex_coordinate])? Yep, i know this (and maybe [tex_coordinate] is the right name). But I was looking for a ready-to-use solution to create words on the fly. However, do you know a good solution to make good font map under Linux ? Now, i wonder if it would be possible to use VOB to record a set of font ? ++ Jack fgamsdr IOhannes ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.11 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJPk9czAAoJEOuluecjw8GUv/8IAJ7T1wcxn7dgTpfFekaIDt1d Whf8wzEOV8y97MXSrfbaGSl71qvz6Rqy8Kf0gSaTCMsnIhvJO+VzF0JWi0jXLJHL DGy2IV5OI9dFFnz3qXnVjhmHdXoTctw5OcSfJNJCoOMKme6sNpwUQ8bhm99yO3Dw UpXfImK7r4sy+xDpsk/clQdYzaYIOeHTCTw7y5PNdQrc92aeFCc14Y39rY1MM2zK E/oi5b2WflIXjLSI9zsbpj7MoeXTPkjWZdP/YSFuYYYZaOlt3mAM91ZXpY4PrGNr Ro+OUvfEqT0HG06likKcpcYu1xOkzptluOuFFi8QPYGoHxHMP+nen5CP/nNg2Hg= =ajRn -END PGP SIGNATURE- ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Re: [GEM-dev] Can't create object [pix_multitexture]
Le 22/04/2012 12:40, Cyrille Henry a écrit : Le 22/04/2012 12:02, Jack a écrit : Yep, i know this (and maybe [tex_coordinate] is the right name). But I was looking for a ready-to-use solution to create words on the fly. the abstraction i send you was mean to do that. Yes, it does. However, do you know a good solution to make good font map under Linux ? image magick OK, thanx for the info. ;) Now, i wonder if it would be possible to use VOB to record a set of font ? yep, but i think it's easier to use display list and text /text3d object. OK, but it would be nice to have a tool like this. VBO is faster than display list. We need a tool to extract font information for VBO ! ++ Jack ++ c ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Re: [GEM-dev] Can't create object [pix_multitexture]
Le 22/04/2012 15:46, Jack a écrit : Le 22/04/2012 15:36, Cyrille Henry a écrit : Le 22/04/2012 15:27, Jack a écrit : yep, but i think it's easier to use display list and text /text3d object. OK, but it would be nice to have a tool like this. VBO is faster than display list. really? c The both are server side, but with VBO you can update value for one vertex (that's why it is faster than display list). But i have to admit this is not important for my font problem, i will not get gain in term of performance :) ++ Jack So you are right, it will be simpler with display list, i give it a try today. Thanx. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
[GEM-dev] Can't create object [pix_multitexture]
I compile Gem today but when i try to create [pix_multitexture] : pix_multitexture ... couldn't create Any clue to solve this problem ? Thanx. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Re: [GEM-dev] Can't create object [pix_multitexture]
pix_multitexture do exists but seems to have no help-file and i can create the the object with one float arg + a -- do it yourself http://antoine.villeret.free.fr http://drii.ensad.fr -- Google lit ce mail... si vous refusez cela, utilisez l'adresse antoine.villeret [at] free.fr pour me contacter Le 17 avril 2012 16:50, Cyrille Henry c...@chnry.net a écrit : hello, the is no pix_multitexture help file. excuse me if i'm to naive, but is pix_multiimage the object your looking for? cheers Cyrille Le 17/04/2012 16:42, Jack a écrit : I compile Gem today but when i try to create [pix_multitexture] : pix_multitexture ... couldn't create Any clue to solve this problem ? Thanx. ++ Jack __**_ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/**listinfo/gem-devhttp://lists.puredata.info/listinfo/gem-dev __**_ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/**listinfo/gem-devhttp://lists.puredata.info/listinfo/gem-dev ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Re: [GEM-dev] Can't create object [pix_multitexture]
Le 17/04/2012 16:50, Cyrille Henry a écrit : hello, the is no pix_multitexture help file. excuse me if i'm to naive, but is pix_multiimage the object your looking for? cheers Cyrille Le 17/04/2012 16:42, Jack a écrit : I compile Gem today but when i try to create [pix_multitexture] : pix_multitexture ... couldn't create Any clue to solve this problem ? Thanx. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev Hello Cyrille, No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show a part of this texture (which is a font set). Because I have a lot of text to show in the gemwin. Maybe you have something that i can use (or a method to achieve this) ? ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Re: [GEM-dev] Can't create object [pix_multitexture]
Le 17/04/2012 17:02, Antoine Villeret a écrit : pix_multitexture do exists but seems to have no help-file and i can create the the object with one float arg + a -- do it yourself http://antoine.villeret.free.fr http://drii.ensad.fr -- Google lit ce mail... si vous refusez cela, utilisez l'adresse antoine.villeret [at] free.fr http://free.fr pour me contacter Le 17 avril 2012 16:50, Cyrille Henry c...@chnry.net mailto:c...@chnry.net a écrit : hello, the is no pix_multitexture help file. excuse me if i'm to naive, but is pix_multiimage the object your looking for? cheers Cyrille Le 17/04/2012 16:42, Jack a écrit : I compile Gem today but when i try to create [pix_multitexture] : pix_multitexture ... couldn't create Any clue to solve this problem ? Thanx. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at mailto:GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev ___ GEM-dev mailing list GEM-dev@iem.at mailto:GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev Hello Antoine, Thanx, i can create it now with a float as argument. But an help file would be nice ! ;) ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Re: [GEM-dev] Can't create object [pix_multitexture]
aren't textunit hardware limited? i think on my GPU a shader does not have acces to more than 8 diferent texture. but you can create an image that contain all letter, and use pix_coordinate (or a shader) to switch between them . cheers c Le 17/04/2012 17:17, Antoine Villeret a écrit : i think it's quite simple to do that with a shader, isn't it ? maybe i'm wrong... + a Le 17 avril 2012 17:08, Jack j...@rybn.org mailto:j...@rybn.org a écrit : Le 17/04/2012 16:50, Cyrille Henry a écrit : hello, the is no pix_multitexture help file. excuse me if i'm to naive, but is pix_multiimage the object your looking for? cheers Cyrille Le 17/04/2012 16:42, Jack a écrit : I compile Gem today but when i try to create [pix_multitexture] : pix_multitexture ... couldn't create Any clue to solve this problem ? Thanx. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at mailto:GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev Hello Cyrille, No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show a part of this texture (which is a font set). Because I have a lot of text to show in the gemwin. Maybe you have something that i can use (or a method to achieve this) ? ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at mailto:GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev