aren't textunit hardware limited?
i think on my GPU a shader does not have acces to more than 8 diferent texture.

but you can create an image that contain all letter, and use pix_coordinate (or 
a shader) to switch between them .

cheers
c


Le 17/04/2012 17:17, Antoine Villeret a écrit :
i think it's quite simple to do that with a shader, isn't it ?
maybe i'm wrong...
+
a


Le 17 avril 2012 17:08, Jack <[email protected] <mailto:[email protected]>> a écrit :

    Le 17/04/2012 16:50, Cyrille Henry a écrit :
     > hello,
     > the is no pix_multitexture help file.
     > excuse me if i'm to naive, but is pix_multiimage the object your
     > looking for?
     >
     > cheers
     > Cyrille
     >
     >
     > Le 17/04/2012 16:42, Jack a écrit :
     >> I compile Gem today but when i try to create [pix_multitexture] :
     >>   pix_multitexture
     >> ... couldn't create
     >>
     >> Any clue to solve this problem ?
     >> Thanx.
     >> ++
     >>
     >> Jack
     >>
     >>
     >>
     >> _______________________________________________
     >> GEM-dev mailing list
     >> [email protected] <mailto:[email protected]>
     >> http://lists.puredata.info/listinfo/gem-dev
     >>
    Hello Cyrille,

    No, it is not [pix_multiimage].
    In fact, i am looking for an object/abstraction to use a single texture
    where i can change the texture coordinate to show a part of this texture
    (which is a font set).
    Because I have a lot of text to show in the gemwin.
    Maybe you have something that i can use (or a method to achieve this) ?
    ++

    Jack



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