Re: GGI game programming

1999-10-12 Thread Christian Reiniger

Andreas Beck wrote:
 60% is quite extreme. With a normal texture JPEG compression ratios should
 ...
 ratios is very good. And with 90% finding artifacts is quite hard.

Load the image into GIMP, do a HSV split, look at the S and H components ...
ouch.

Ok. But do the texturing engines do a HSV split? Otherwise that argument is
a bit academic...

Christian
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Re: Idea: Form for bug reports ?

1999-11-10 Thread Christian Reiniger

[EMAIL PROTECTED] wrote:

- snip -
LibGGI - Bug report form


1. General questions:

1.a) What platform are you using ?
[ ] Linux [ ] Solaris [ ] Irix [ ] *BSD [ ] other Unix:  
[ ] other (like Win, OS/2,...): _

Hardware platform is also important. There might be issues caused by
unsuspected int sizes and endianness.

Evt. system libraries (libc version etc) might be interesting.

Please give the error messages from the configure/make/make install commands.
 ^^^
I had some problems interpreting this correctly on first reading.
"configure" / "make" / "make install" is clearer.


Christian
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Status?

2000-01-10 Thread Christian Reiniger

Some time ago there was talk about a new libggi (beta) release. What has
happened to that?
I mean, keeping track of KGI development is really easy with the detailed
status reports from Steffen and Jon, but it's been rather quiet regarding
libggi lately. What's left to do for the next release? What is being done?
What's left to do before 1.0?



Christian
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Re: acquire

2000-01-13 Thread Christian Reiniger

Marcus Sundberg wrote:

 const ggi_directbuffer *dbuf;
 
 /* Acquire DirectBuffer before we use it. */
 if (ggiResourceAcquire(dbuf-resource, GGI_ACTYPE_WRITE) != 0) {
 fail("Error acquiring DirectBuffer\n");
 }
 
 
 this cannot work. if ggi_directbuffer is const, and
 ggiResourceAcquire wants a non-const ggi_resource_t my compiler
 kicks me.

What compiler is that? Sounds like a broken compiler to me.
dbuf-resource is a pointer, and the fact that dbuf is a const *
shouldn't affect the type of dbuf-resource afaik.

dbuf is a pointer to a const ggi_directbuffer, i.e. it is not allowed to
modify the contents of the object *it points to*. That means it's illegal
to change the value of dbuf-resource


Christian
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Re: file-target

2000-02-04 Thread Christian Reiniger

teunis wrote:

 Why don't you just use a file-stream and leave buffering to the libc ?

It's handy for overriding to read from sources -other- than files? :)
(ie: network connections [okay poor example], messaging systems *giggle*,
WWW connections  preformatted files ie embedded WWW or gzipped... :)

Seconded. But normal stdio access needs to be supported (as default), as
otherwise "normal" usage would be unneccessarily complicated.

Oh yeah, and you can support 64bit access too.  For files 2GB in size :)

If stdio  the underlying FS don't support 64bit access, then it doesn't
make much sense to use it anyway. After all, where do you want to store
these 2GB? ;)

  +/* FIXME: compiler fails on using this with: "sizeof applied to an incomplete 
type" */
  +#define NUM_FILE_TYPES(sizeof(file_type) / sizeof(struct file_type_op_t))
 
 You need to have a complete prototype for file_type_op_t included before you
 can use sizeof.

Unless it's a (void*)  which is how I normally HANDLE it *giggle*

but sizeof (void *) isn't exactly what he wants here ;)


Christian
-- 

Daddy what does "FORMATING DRIVE C" mean?



Re: MPEG in GGI?

2000-04-17 Thread Christian Reiniger

Andreas Beck wrote:

 Maybe could be done with 'extern "C" {' ?

Probably, if the callable functions don't use C++-Features, that should
work.

*In* these functions you can use C++ features to you heart's content, as
long as the function's signature looks C-ish (i.e. you don't pass objects
etc).


Christian
-- 
Christian Reiniger
Coordinator/Coder, PenguinPlay (http://sunsite.auc.dk/penguinplay/)
Coordinator,   LGDC(http://sunsite.auc.dk/lgdc/)

Error: Windows not found - (C)heer (P)arty (D)ance




Re: Ping...

2000-05-08 Thread Christian Reiniger

Marcus Sundberg wrote:
Just testing if the list is still working...

Pong. And to raise the spirits (read: traffic ;) a bit, have a look at
http://www.zocks.de/cgi-bin/newspro/viewnews.cgi?newsid957723259,93011,
It's an interview with the Tribsoft developers. They say they're using
libggi for their Linux port of Jagged Alliance 2


Christian
-- 
Christian Reiniger
Coordinator/Coder, PenguinPlay (http://sunsite.auc.dk/penguinplay/)
Coordinator,   LGDC(http://sunsite.auc.dk/lgdc/)

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