Re: [Gimp-developer] Write basic gegl plugin
On 4/6/11, gg catking.net wrote: >> No, with git you primarily work against your local repository. You can >> do whatever you like there. > > Why wouldn't you want to work *with* your local repo rather than against > it ? > > Because I'm a cool l33t hack3rz type dude , I drink my coffee against a > cup. I eat my dinner against a knife and fork. > > ;) Right, it's about time somebody did a "Speak English properly against us" session :) Alexandre Prokoudine http://libregraphicsworld.org ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Write basic gegl plugin
On 04/05/11 11:37, Jon Nordby wrote: > On 5 April 2011 11:08, Madhav yadav wrote: >> >> >> Don;t we need to authenticate to add new files to the branch?? > No, with git you primarily work against your local repository. You can > do whatever you like there. > Please read a tutorial or two on git, so that you come to terms with > the basic concepts. > Why wouldn't you want to work *with* your local repo rather than against it ? Because I'm a cool l33t hack3rz type dude , I drink my coffee against a cup. I eat my dinner against a knife and fork. ;) ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] GSoC - project proposal - feedback appreciated :)
Hi, I've been working on a series of animation plugins scripts for GIMP that I would like to expand for GSoC. If anyone would be willing to mentor I would be very excited about doing this project. Any feedback about my proposal would also be greatly appreciated Here is a piece of animation I have created with some of the plugin I've scripted so far. http://www.mediafire.com/file/9srrlf5100ahpvy/bunnybounce.xcf open and use 'playback' to see animation. The Gimp GsoC Proposal “Traditional 2d Animation Package” by Benjamin Donoghue, Mar 2011 ABSTRACT I am currently a 2D Animation Student and work traditionally on paper. More and more animators are using digital tools for inking and colouring but there is yet a software that emulates the way we animate on paper. This plugin will create a cheap and quick alternative to animating on paper. This will allow Professional Animators to hone their skills whilst maintaining the same skill base and workflow. It will also allow Educational Institutes to use Gimp as a free software to teach 2D animation with little set-up. Along side this I would like to create an animation community with easy to follow tutorials and peer to peer feedback to allow animators of all abilities to develop. Plugin aim To be an Animation package specific for traditional 2d animators, students and enthusiasts that can be used as both an educational tool and within professional 2D Pipelines emulating animating with paper and a lightbox whilst streamlining the process. (this in no way is meant as a replacement for GAP but as a strip down and extension) Core goals of plugin Treat layers as pieces of animation paper Change timing and reorder frames Onion skin and “scroll” through layers 'Line test' animation via playback Allow separate rough line, clean up and colour layers that can be composited together for playback Create scene information panel Export frames based on timing for use in proffessional pipelines Export animations as video files usable on websites ie youtube / vimeo Create easy to use UI Implement along side GAP Some of the above have already been implemented but as yet not together in a unified (and simplified) way directed specifically at 2D animation. About myself I will be graduating this summer from Ba(Hons) Animation Production in the UK. I have a thorough knowledge of both 2D animation principles and proffesional pipelines and feel this plugin would have strong use within the 2D animation community. I have a background in maths and understand the core concepts within coding. I have written tests scripts in Scheme that are working and I have create successful animations using them. If it were more appropriate to code this in another language I would be very happy to dedicate my summer to learning it and coding this plugin with GsoC. I am currently using my test scripts in a graduate 2 minutes short animation and are already being used by other students. I would greatly appreciate any feedback. Many thanks,Benjamin ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Write basic gegl plugin
On 5 April 2011 11:08, Madhav yadav wrote: > > > Don;t we need to authenticate to add new files to the branch?? No, with git you primarily work against your local repository. You can do whatever you like there. Please read a tutorial or two on git, so that you come to terms with the basic concepts. -- Jon Nordby - www.jonnor.com ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Write basic gegl plugin
On Tue, Apr 5, 2011 at 12:07 PM, Madhav yadav wrote: > Don;t we need to authenticate to add new files to the branch?? In git you can do all that locally. You only need to authenticate for push. This is why I told you to find out about git... Gimp students are expected to be autonomous and capable of finding out things like this for themselves once pointed in the right direction. -- --Alexia ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] Write basic gegl plugin
Don;t we need to authenticate to add new files to the branch?? On Tue, Apr 5, 2011 at 2:34 PM, Alexia Death wrote: > On Tue, Apr 5, 2011 at 12:01 PM, Madhav yadav > wrote: > > The problem doesn't actually lie in how to submit a patch . A patch is a > > file that contains the differences between the current version and the > fixed > > version but we have to submit a self made plugin. Then how can we submit > it > > as a patch against a main branch > > Git patches can contain whole new files. see the add command and > commit command I talked about earlier. > > -- > --Alexia > ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Write basic gegl plugin
On Tue, Apr 5, 2011 at 12:01 PM, Madhav yadav wrote: > The problem doesn't actually lie in how to submit a patch . A patch is a > file that contains the differences between the current version and the fixed > version but we have to submit a self made plugin. Then how can we submit it > as a patch against a main branch Git patches can contain whole new files. see the add command and commit command I talked about earlier. -- --Alexia ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Write basic gegl plugin
The problem doesn't actually lie in how to submit a patch . A patch is a file that contains the differences between the current version and the fixed version but we have to submit a self made plugin. Then how can we submit it as a patch against a main branch On Tue, Apr 5, 2011 at 1:36 PM, Tobias Jakobs wrote: > And if there are some informations are missing in the Wiki, pleas get > an account and add this informations. > > Regards, > Tobias > ___ > Gimp-developer mailing list > Gimp-developer@lists.XCF.Berkeley.EDU > https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer > ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Write basic gegl plugin
And if there are some informations are missing in the Wiki, pleas get an account and add this informations. Regards, Tobias ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Write basic gegl plugin
On 5 April 2011 08:55, sourav de wrote: > > > On Tue, Apr 5, 2011 at 11:11 AM, Madhav yadav > wrote: >> >> If i have to submit my sample on the gegl master branch then how will i go >> forthh. >> Use git to commit your changes and create a patch/patches. See http://wiki.gimp.org/index.php/Hacking:Patches I also recommend reading a tutorial on general git usage. After that you create a ticket in bugzilla under the gegl product, and add the patch(es) there. We will then review the code, and once everything has been sorted out, it will be pushed to master. -- Jon Nordby - www.jonnor.com ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] gegl chanting
On 5 April 2011 08:49, shivani maheshwari wrote: > What is the main purpose of gegl chanting?? > To let gegl operations be GObjects, but without having to write all the boilerplate involved. See gegl/gegl-chant.h -- Jon Nordby - www.jonnor.com ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Write basic gegl plugin
On Tue, Apr 5, 2011 at 9:55 AM, sourav de wrote: > I'm also facing the same problem. After translating the code using GEGL > operations, how am I supposed to create patch file of it and submit it into > the master branch. Basic ability to operate git version control system is also expected of the students. There are plenty of GIT guides on the internet. Basic commands for git you need to use and understand are clone, pull, commit, add and format-patch plus if you get accepted, push. -- --Alexia ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer