Re: [Gimp-developer] Gimp 2.7.3 Compile gdk_win32_window_foreign_new_for_display Issues

2011-04-16 Thread Michael Natterer
On 04/16/2011 07:08 AM, Partha Bagchi wrote:
 Trying to compile gimp 2.7.3.

 At least on my system (Windows 7, 64 bit), you need
 gdk_window_foreign_new_for_display instead of
 gdk_win32_window_foreign_new_for_display to compile.

 Is this right? Or Any suggestions?

It's wrong. Apparently you are trying to build against
a too old GTK+

ciao,
--mitch
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Re: [Gimp-developer] GIMP 2.8 schedule update

2011-04-16 Thread Martin Nordholts
On 04/15/2011 09:57 AM, Alexia Death wrote:
 On Fri, Apr 15, 2011 at 9:08 AM, Martin Nordholtsense...@gmail.com  wrote:
 Hi

 Two new items on the 2.8 schedule has been added:
 * Bug 647835 - Handle deprecated GTK+ API
 * Bug 647834 - Stop using deprecated API in plug-ins

 And one item has been fixed:
 * Include UI tests in nightly Jenkins builds

 Bug 304798 - Painting brush outline is slow
 Work on this bug has progressed considerably. It now performs very
 well in most cases. There have been plans to have an alternate
 simplified brush indicator, but that is not the subject of this bug.
 As far as I'm concerned this bug can be closed.

You and mitch are the paint and brush masters, so if it's good enough 
for you, it's good enough for 2.8. Can you or mitch close the bug report 
then or at least move it off the 2.8 milestone please?

It's just that when I do

  1. new image
  2. move around the default brush outline on the canvas

then one of my CPUs work 100% in 2.7.2 and about 50% in 2.6.11. That it 
not necessarily a problem, just wanted to point it out.

Regards,
Martin


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Why GIMP 2.8 is not released yet
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[Gimp-developer] Continuous update of the NEWS file

2011-04-16 Thread Martin Nordholts
Hi,

Now that 2.7.2 has been released and NEWS is up to date (thanks mitch!), 
let's make sure to keep it up to date from now on. That means that 
whenever you make a commit that is worth being mentioned in NEWS, add it 
to NEWS along with the other changes in the commit.

That way making a new release will require less effort since whoever 
makes a release don't have to go through months of commits history first.

Making frequent releases is something we want to be as easy as possible.

  / Martin


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Why GIMP 2.8 is not released yet
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Re: [Gimp-developer] Continuous update of the NEWS file

2011-04-16 Thread Michael Natterer
On 04/16/2011 02:30 PM, Martin Nordholts wrote:
 Hi,

 Now that 2.7.2 has been released and NEWS is up to date (thanks mitch!),
 let's make sure to keep it up to date from now on. That means that
 whenever you make a commit that is worth being mentioned in NEWS, add it
 to NEWS along with the other changes in the commit.

 That way making a new release will require less effort since whoever
 makes a release don't have to go through months of commits history first.

I second that. Updating NEWS made the release happen weeks later
than I wanted.

 Making frequent releases is something we want to be as easy as possible.

+1

--Mitch
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Re: [Gimp-developer] Unified transform tool

2011-04-16 Thread Ofnuts

On 04/16/2011 04:13 PM, Michael Grosberg wrote:
 There has been some interest among the GSOC applicants to work on the unified
 transform tool.there already exists a very original specification for this 
 tool.

 But I have some reservations about the transform frame being a bit too 
 complex.
 I wrote an alternative suggestion. This is not a complete spec, just a 
 direction
 the transform FRAME might be taken to, in order to make it easier to use.

 You can read it here:
 http://bit.ly/hIJdxW

 I'll be glad to hear any feedback you have.

Symmetry mode is not well defined... In your drawing, you drag on 
top-right and the top-left follows (vertical axis), but it could as well 
have been the bottom-right (horizontal axis), and even the bottom-left 
(radial).

IMHO, your proposal, like the original one, doesn't address a very 
frequent use of these transforms, which is to match the transformed 
object with an existing one. In that use-case, having a fixed point 
elsewhere than in the center for the whole transform is very useful. 
There is such a thing for rotation (the axis can be moved), but not for 
scaling (where the  fixed point is either a corner or the center). 
Imagine for instance that you want to graft a new face on a picture: 
with an arbitrary fixed point for scaling, you would move a pupil over 
the matching one of the target face, and select that point as the fixed 
point. The rest of the process in one gesture to rotate/scale the new 
face so that the second pupils match (that is mathematically very simple 
since rotation and homotecy have the same center). Without it, it is a 
long sequence of small steps, because you can't adjust the scale without 
moving your reference point.

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[Gimp-developer] Unified transform tool

2011-04-16 Thread Ayush Goyal
I agree with Michael that the design in the proposed specification 
although looks cool , it can be complex for first time users. Having 
said that I personally like the original specification as it is more 
clean and efficient once understood.

Inkscape has a more easy approach to this but it doesn't offer that much 
transformations as required in this tool. The original specification 
provides all the tools in a single view rather than toggling to 
different mode for different transformations. For different users the 
choice may be different. In my opinion tools incorporated in the unified 
transform tool should be of basic transformations. Adding too many of 
them can cause more confusion than providing utility. We can also 
provide an option for users to select between the super frame mode(the 
original specification) and normal transformation mode (for a simple 
specification as suggested by Michael) which i think should not be hard 
enough to implement.

The idea suggested by Ofnuts to set different scale point is noteworthy. 
There should be a provision for changing the axis for different 
transformations(not only for scaling,rotation but also for perspective 
and shear) with a reset button to restore defaults. These are just some 
of my ideas and opinion regarding this. For a better implementation we 
need to more ideas and suggestion both from users and developers.
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