[Gimp-developer] Game Engine

2011-09-24 Thread Fabio Gonzalez
A powerful game engine. With a really simple interface threads (which is
improving all the time). This engine is focused on being very practical. In
order to have a good performance in game programming. Contains entities,
threads, light, sound, etc.

*https://sourceforge.net/projects/fgc/*

 Features https://sourceforge.net/projects/fgc/edit

   - fVector3, with rotation and old values support
   - Entity concept
   - Normal sounds, and sounds in entities( Sounds 3D )
   - wait( frames or seconds ) for synchronized threads
   - Dynamics light in entities
   - Easy mesh and texture loader
   - Supports synchronized threads and parallel threads (concurrent).

Project Home Page
*fgc.sf.net http://fgc.sourceforge.net/

*
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


Re: [Gimp-developer] Game Engine

2011-09-24 Thread Alexandre Prokoudine
On Sat, Sep 24, 2011 at 6:56 PM, Fabio Gonzalez wrote:
 A powerful game engine. With a really simple interface threads (which is
 improving all the time). This engine is focused on being very practical. In
 order to have a good performance in game programming. Contains entities,
 threads, light, sound, etc.

 https://sourceforge.net/projects/fgc/

And this is related to GIMP development because???

Alexandre Prokoudine
http://libregraphicsworld.org
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


[Gimp-developer] Perspective tool - preserve aspect ratio?

2011-09-24 Thread Richard Gitschlag




I was using the Perspective tool (GIMP 2.6) on some photos to correct for some 
minor rotation/skew issues, and realized how easy it is to throw the image's 
aspect ratio out of proportion -- in my case, TOO easy.  My photos were of some 
quilt squares, and I was using the edges of these squares as guides for 
aligning a Corrective transform to correct for some minor (but visible) 
skewing.  Naturally, this means I'm aligning my Corrective guide to an area in 
different proportion to the source image, so it throws the aspect ratio out of 
whack, and I must have the squares in the photo remain square after 
transformation

Is it possible for the tool to compensate for X/Y aspect ratio distortion 
somehow?  Or is that too much to ask?

On a semi-related note, how does the Perspective transform matrix work?  I get 
that the first two rows represent an affine transformation, with (1,3) and 
(2,3) corresponding to X and Y translation, (1,1) and (2,2) corresponding to X 
and Y scaling.  What's the third row represent?

- strata_ran...@hotmail.com

Numbers may not lie, but neither do they tell the whole truth.
  ___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


Re: [Gimp-developer] Perspective tool - preserve aspect ratio?

2011-09-24 Thread Nicolas Robidoux
Maybe this is useful?

http://web.archive.org/web/20091027131421/http://geocities.com/evilsnack/matrix.htm
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer