[Gimp-developer] Game Engine
A powerful game engine. With a really simple interface threads (which is improving all the time). This engine is focused on being very practical. In order to have a good performance in game programming. Contains entities, threads, light, sound, etc. *https://sourceforge.net/projects/fgc/* Features https://sourceforge.net/projects/fgc/edit - fVector3, with rotation and old values support - Entity concept - Normal sounds, and sounds in entities( Sounds 3D ) - wait( frames or seconds ) for synchronized threads - Dynamics light in entities - Easy mesh and texture loader - Supports synchronized threads and parallel threads (concurrent). Project Home Page *fgc.sf.net http://fgc.sourceforge.net/ * ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Game Engine
On Sat, Sep 24, 2011 at 6:56 PM, Fabio Gonzalez wrote: A powerful game engine. With a really simple interface threads (which is improving all the time). This engine is focused on being very practical. In order to have a good performance in game programming. Contains entities, threads, light, sound, etc. https://sourceforge.net/projects/fgc/ And this is related to GIMP development because??? Alexandre Prokoudine http://libregraphicsworld.org ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] Perspective tool - preserve aspect ratio?
I was using the Perspective tool (GIMP 2.6) on some photos to correct for some minor rotation/skew issues, and realized how easy it is to throw the image's aspect ratio out of proportion -- in my case, TOO easy. My photos were of some quilt squares, and I was using the edges of these squares as guides for aligning a Corrective transform to correct for some minor (but visible) skewing. Naturally, this means I'm aligning my Corrective guide to an area in different proportion to the source image, so it throws the aspect ratio out of whack, and I must have the squares in the photo remain square after transformation Is it possible for the tool to compensate for X/Y aspect ratio distortion somehow? Or is that too much to ask? On a semi-related note, how does the Perspective transform matrix work? I get that the first two rows represent an affine transformation, with (1,3) and (2,3) corresponding to X and Y translation, (1,1) and (2,2) corresponding to X and Y scaling. What's the third row represent? - strata_ran...@hotmail.com Numbers may not lie, but neither do they tell the whole truth. ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Perspective tool - preserve aspect ratio?
Maybe this is useful? http://web.archive.org/web/20091027131421/http://geocities.com/evilsnack/matrix.htm ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer