[Gimp-developer] Game Engine
A powerful game engine. With a really simple interface threads (which is improving all the time). This engine is focused on being very practical. In order to have a good performance in game programming. Contains entities, threads, light, sound, etc. *https://sourceforge.net/projects/fgc/* Features https://sourceforge.net/projects/fgc/edit - fVector3, with rotation and old values support - Entity concept - Normal sounds, and sounds in entities( Sounds 3D ) - wait( frames or seconds ) for synchronized threads - Dynamics light in entities - Easy mesh and texture loader - Supports synchronized threads and parallel threads (concurrent). Project Home Page *fgc.sf.net http://fgc.sourceforge.net/ * ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Game Engine
On Sat, Sep 24, 2011 at 6:56 PM, Fabio Gonzalez wrote: A powerful game engine. With a really simple interface threads (which is improving all the time). This engine is focused on being very practical. In order to have a good performance in game programming. Contains entities, threads, light, sound, etc. https://sourceforge.net/projects/fgc/ And this is related to GIMP development because??? Alexandre Prokoudine http://libregraphicsworld.org ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer