[Gimp-developer] Game Engine

2011-09-24 Thread Fabio Gonzalez
A powerful game engine. With a really simple interface threads (which is
improving all the time). This engine is focused on being very practical. In
order to have a good performance in game programming. Contains entities,
threads, light, sound, etc.

*https://sourceforge.net/projects/fgc/*

 Features https://sourceforge.net/projects/fgc/edit

   - fVector3, with rotation and old values support
   - Entity concept
   - Normal sounds, and sounds in entities( Sounds 3D )
   - wait( frames or seconds ) for synchronized threads
   - Dynamics light in entities
   - Easy mesh and texture loader
   - Supports synchronized threads and parallel threads (concurrent).

Project Home Page
*fgc.sf.net http://fgc.sourceforge.net/

*
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Re: [Gimp-developer] Game Engine

2011-09-24 Thread Alexandre Prokoudine
On Sat, Sep 24, 2011 at 6:56 PM, Fabio Gonzalez wrote:
 A powerful game engine. With a really simple interface threads (which is
 improving all the time). This engine is focused on being very practical. In
 order to have a good performance in game programming. Contains entities,
 threads, light, sound, etc.

 https://sourceforge.net/projects/fgc/

And this is related to GIMP development because???

Alexandre Prokoudine
http://libregraphicsworld.org
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