Re: [Gimp-user] creating a texture

2009-11-25 Thread GSR - FR
Hi,
for...@gimpusers.com (2009-11-25 at 1505.33 +0100):
 for start noise was creating noise with different colors 

Yes, that is right, because desaturate gives you the white to black
version. You have to follow all the steps, even if at first it looks
bad. ;]

I made a quick visual tutorial so you can see how things change:
http://www.infernal-iceberg.com/gimp/tmp/camera-texture-tutorial.png

 on curves , changing the line _/ 
 wont effect the histogram on the background

The histogram stays as is while you move the dots. I just used it as
reference to place the curve. If you use the x and y info that appears
when you drag the controls of the curve, you get good references
too. But the best is to check what the image shows, the values I gave
are only examples, it depends with the result you want.

 any way i can share my result on this page ?

For PNGs or JPGs, you can use one of those image hosting sites
(imageshack, tinypic, etc). If you used the mail list method instead
of gimpusers gateway, I think you can even send small attachments.

GSR
 
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Re: [Gimp-user] creating a texture

2009-11-24 Thread Owen

 hello there i am a blender user
 i i wanted to create a texture for bumomap/normal map
 in gimp
 i tryed the noise filter but this is not what i need

 i am modeling a camera
 see camera real image here
 http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg
 u can see that the camera material have little bumps
 with different shapes in each little bump
 how can i generate a texture like this in gimp

 black and white will be also greate



I would try

Convert image to grayscale

Copy out a small section and save as a .pat file

-- 



Owen

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Re: [Gimp-user] creating a texture

2009-11-24 Thread GSR - FR
Hi,
for...@gimpusers.com (2009-11-24 at 2113.32 +0100):
 hello there i am a blender user 
 i i wanted to create a texture for bumomap/normal map
 in gimp 
 i tryed the noise filter but this is not what i need

You have to combine it with other things. ;]

 i am modeling a camera 
 see camera real image here 
 http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg
 u can see that the camera material have little bumps
 with different shapes in each little bump
 how can i generate a texture like this in gimp

You can probably do it in Blender too, using clouds texture, custom
colour gradients, etc. But in Gimp:

- new white image.

- rgb noise filter, move sliders to max so you get lots of dots.

- desaturate (lightness one is fine, try others if you want).

- blur (normal one will do here).

- curves, make a _/ curve , the histogram should show a sharp spike on
  the right side like /\, I placed the curve parallel to the left side
  of spike (x 162, y 0 and x 183, y 255, approx). This leaves you with
  some random black spots.

- guassian blur, 1-2 pixels to smooth.

- invert if you need the bump map that way.

As last note, I decided the dot density was too low, so before invert
I duplicated the layer, offset it, and put it in multiply mode. Next
would be making the result tileable (plenty of tutorials about this,
most just forget that you should use offset multiple times different
values, otherwise you will have zones that are hard to touch up).

GSR
 
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Re: [Gimp-user] creating a texture

2009-11-24 Thread Owen


 hello there i am a blender user
 i i wanted to create a texture for bumomap/normal map
 in gimp
 i tryed the noise filter but this is not what i need

 i am modeling a camera
 see camera real image here
 http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg
 u can see that the camera material have little bumps
 with different shapes in each little bump
 how can i generate a texture like this in gimp

 black and white will be also greate



I would try

Convert image to grayscale

Copy out a small section and save as a .pat file


 i dont understand how grayscale can help
 thank u


Well that was my interpretation of your black and white will be also
greate


-- 



Owen

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