Re: [hlcoders] player pitch
pev-fixangle = 1; pev-angles = someCrazyAngleVector; At 09:20 01/09/03, you wrote: Hi, Is it possible to vary the player models pitch (pev-angles.x) (for aligning to slope, say). Reason I ask is everytime I try and change it, it's back to '-10' by the time it gets to the next frame and I can't see why. Thanks, Mark. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Programmer and Modeller for http://pokemod.fragoff.net/The http://pokemod.fragoff.net/Pokemod -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam to move to pay-as-play for HL2?
I've spoken to some of the marketing people at Valve recently and they assured us that this was not for any products they themselves are releasing soon. Rather, as a tool for other developers shipping through Steam do charge fees that way. On the other hand, I think it's just a matter of time for Valve to do so. Recurring revenue is king. - Original Message - From: mod man [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 01, 2003 12:48 PM Subject: [hlcoders] Steam to move to pay-as-play for HL2? There are suggestions floating about that once Steam and HL2 get going that HL2 will move to a pay-as-you-play billing format for online play. I wouldn't have give this much thought, except that the slide show presentation at the Game Developers Conference in 2002 listed this as a feature of Steam. It seems a little unlikely that Valve would add the feature to Steam if there were no future plans to use it. Would someone at Valve like to clarify if this is in fact the case? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam to move to pay-as-play for HL2?
On the other hand, I think it's just a matter of time for Valve to do so. Recurring revenue is king. There are other options than pay-per-play to get recurring revenue (I'm assuming that pay-per-play means pay by the minute). An obvious one is a monthly fee like the one used by most MMORPGs. --- Paolo Nusco Perrotta Holy Wars Team http://www.planethalflife.com/holywars ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (kinda OT) Steam to move to pay-as-play for HL2?
I think it's a rather obvious way to keep it all going (charging for Steam). I mean, high as the sales of Halflife/CS were, I'm sure there were times when it was uncertain in many people's minds how Valve made money on an ongoing basis (hence the suggestions about deals with the devil and such). I don't have the fear of monthly fees many gamers do, but that's unique to my position in life, and if I had kids old enough, and I felt that the environment was 'supervisable' enough, I'd gladly pay for them too. The only thing Steam really doesn't seem to have that I'm aware of, is any sort of recourse for truly nasty behaviour. Sure it's an FPS game, so people are likely to be a little immature and testy (too much adrenaline makes us all a little snappy), but I'm not sure about paying monthly if real jerks or real sickos (stalkers, etc) can't be traced and banned somehow (as MMORPGs all seem have facilities for). Hmm, even more OT, how many of us make it to GDC every year? Might be cool to have a modder's meet and greet there or something. I know geeks socializing .. scary :p. At 12:52 PM 9/1/2003 -0400, you wrote: I've spoken to some of the marketing people at Valve recently and they assured us that this was not for any products they themselves are releasing soon. Rather, as a tool for other developers shipping through Steam do charge fees that way. On the other hand, I think it's just a matter of time for Valve to do so. Recurring revenue is king. - Original Message - From: mod man [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 01, 2003 12:48 PM Subject: [hlcoders] Steam to move to pay-as-play for HL2? There are suggestions floating about that once Steam and HL2 get going that HL2 will move to a pay-as-you-play billing format for online play. I wouldn't have give this much thought, except that the slide show presentation at the Game Developers Conference in 2002 listed this as a feature of Steam. It seems a little unlikely that Valve would add the feature to Steam if there were no future plans to use it. Would someone at Valve like to clarify if this is in fact the case? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Steam to move to pay-as-play for HL2?
On the other hand, I think it's just a matter of time for Valve to do so. Recurring revenue is king. There are other options than pay-per-play to get recurring revenue (I'm assuming that pay-per-play means pay by the minute). An obvious one is a monthly fee like the one used by most MMORPGs. --- Personally, I would place a monthly subscription fee in the same catagory as pay-as-you-play. The only real difference is the billing method. Regarding recuring revenue, the mod community provided recuring revenue to Valve through a seemingly endless variety of mods which helped keep player interest in HL. This gave an impetus for purchasing HL long after the its initial release. Subscription fees would be a real wet blanket for HL2 multiplayer gaming. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam to move to pay-as-play for HL2?
-- [ Picked text/plain from multipart/alternative ] I wouldn't even thinking about buying HL2 (or any other game that is) if it was that I have to pay to play online. I know how many time goes into developping a game, I know how much into maintaining one. But I just can't get myself to pay every month a fee to just play a game... At 12:55 1/09/2003 -0500, you wrote: Personally, I would place a monthly subscription fee in the same catagory as pay-as-you-play. The only real difference is the billing method. Regarding recuring revenue, the mod community provided recuring revenue to Valve through a seemingly endless variety of mods which helped keep player interest in HL. This gave an impetus for purchasing HL long after the its initial release. Subscription fees would be a real wet blanket for HL2 multiplayer gaming. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders G00fy, (aka KaReL, aka Steven) Main Webpage : http://komma.cjb.net CQ Database : http://lid.fragland.net/ ICQ #: 35217584 MSN : [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam to move to pay-as-play for HL2?
When it's your only real choice, we'll see if you change your mind ;) - Original Message - From: Steven Van Ingelgem [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 01, 2003 2:22 PM Subject: Re: [hlcoders] Steam to move to pay-as-play for HL2? -- [ Picked text/plain from multipart/alternative ] I wouldn't even thinking about buying HL2 (or any other game that is) if it was that I have to pay to play online. I know how many time goes into developping a game, I know how much into maintaining one. But I just can't get myself to pay every month a fee to just play a game... At 12:55 1/09/2003 -0500, you wrote: Personally, I would place a monthly subscription fee in the same catagory as pay-as-you-play. The only real difference is the billing method. Regarding recuring revenue, the mod community provided recuring revenue to Valve through a seemingly endless variety of mods which helped keep player interest in HL. This gave an impetus for purchasing HL long after the its initial release. Subscription fees would be a real wet blanket for HL2 multiplayer gaming. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders G00fy, (aka KaReL, aka Steven) Main Webpage : http://komma.cjb.net CQ Database : http://lid.fragland.net/ ICQ #: 35217584 MSN : [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam to move to pay-as-play for HL2?
I only buy a game once. I understand the need for p2p but I'll never play a game that does p2p. If HL2 goes p2p for MP I'll buy HL2 for the SP. Also if HL2 does do p2p I guess I'll have to convence the leader for the mod I would be working on for HL2 to chose another engine or leave because I won't play for a game more then once. -Ms From: Shane [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam to move to pay-as-play for HL2? Date: Mon, 1 Sep 2003 14:29:59 -0400 When it's your only real choice, we'll see if you change your mind ;) _ MSN 8: Get 6 months for $9.95/month. http://join.msn.com/?page=dept/dialup ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam to move to pay-as-play for HL2?
I only buy a game once. I understand the need for p2p but I'll never play a game that does p2p. If HL2 goes p2p for MP I'll buy HL2 for the SP. Also if HL2 does do p2p I guess I'll have to convence the leader for the mod I would be working on for HL2 to chose another engine or leave because I won't play for a game more then once. -Ms HL2 is confirmed server/client, nothing to worry about =) much unlike doomIII (6 hour SP with 4 player MP, wheee) -Beef *reads rest of messages* oh crap, pay to play =) steam will be used for authentication and small upgrades IIRC pay2play is only useful with monthly basis, or 3 - 6 months like DAoC, they make money on those who pay, but don't play much. An hourly cost like in the old muds wouldn't be profitable. From: Shane [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam to move to pay-as-play for HL2? Date: Mon, 1 Sep 2003 14:29:59 -0400 When it's your only real choice, we'll see if you change your mind ;) _ MSN 8: Get 6 months for $9.95/month. http://join.msn.com/?page=dept/dialup ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders