Re: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread tei
I use cygwin, that include a X client and command line tools (CVS, Bash,
gcc, etc..).   For developers: 90% you can't do with bash, cat and grep
can be done with a Perl script. And If you really want linux, you can
install coLinux on a usb pen, a lot faster than pvpm.metropipe.net linux.
Red Hat has a cool tool for windows, 'sourcenav', that index everything
on C/C++ projects. But I found VC6 with Tomato tools cool enough, so
sourcenav its not needed.
Brian A. Stumm wrote:
On Thu, 21 Oct 2004, Florian Zschocke wrote:

Brian A. Stumm wrote:

Oh I use this really fancy window manager, its kind of a black screen with
a white blinkey line in the upper left corner of the screen...
Riiight. And Alfred calls *me* living in the past. =)
Or you're just running Linux servers but don't use it on your
desktop...

I *use* linux directly from the linux pc all the time as well as via ssh
from a windows desktop, both at work and at home. I have one box at work
with a desktop but I just run fluxbox on it (older pc). I've used the
various desktops and all (prefer Gnome) but I'm not a big fan of GUI's
they just aren't as intuitive as people claim. Whats that quote? Something
about intuitive being what the software dev thinks intuitive means or
something like that (its in the linux_cookie fortune stuff). I'm just a
command line kinda guy i guess...
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Re: [hlcoders] Copy/Trademark question

2004-10-22 Thread Jorge Rodriguez
On Fri, Oct 22, 2004 at 04:13:01PM +1000, Bruce Bahamut Andrews wrote:
 The EULA is not a law, Its a contract. And you cant broken a contract you
 have not sign. No one on Freecraft or BNETD have sign that EULA. 

Hmm, perhaps I can send this discussion in a better direction by
elaborating on this. I am not a lawyer, but this is my amatuer
understand on how these things work:

A EULA is not a contract, it is a license. A contract you sign and
cannot break, and it can pretty much stipulate your behavior on anything
that does not infringe on the law and your rights under it. A contract
can cause you to pay people, it can cause you not pay other people, it
can cause you live in a certain place or use a certain phone. A contract
is an agreement which is enforcable by law.

A license on the other hand, is simply a statement of rights as
pertaining to copyright law. When someone creates something they have
the rights to make and distribute copies (ie copyright) unless they
specifically allow someone else to do it as well. If you buy a book from
the book store, you see that after the copyright notice it says All
rights reserved. This means that the author of the book reserves all of
the rights to make copies of and distribute that book, within the terms
of the Fair Use Act. However, the copyright for most software comes with
a license that lets the users copy and distribute the software under a
certain set of conditions.

For example, the GNU Public License (GPL) allows users the right to copy
and distribute modified versions of the program, as long as the source
code of those changes is distributed as well. Also, most Microsoft
license agreements stipulate that you are not allowed to copy or make
modifications to or distribute versions of their software at all.
However, in both of these cases, the original author holds the
copyright (read: the right to copy) and you are only licensed this right
under a specific set of terms.

--
Jorge Vino Rodriguez

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Re: [hlcoders] Copy/Trademark question

2004-10-22 Thread Bruce \Bahamut\ Andrews
Thanks for that, might clear it up for our friend =) - note that text
wasn't written by me, it was quoted by me :p
- Bruce Bahamut Andrews

Jorge Rodriguez wrote:
On Fri, Oct 22, 2004 at 04:13:01PM +1000, Bruce Bahamut Andrews wrote:

The EULA is not a law, Its a contract. And you cant broken a contract you
have not sign. No one on Freecraft or BNETD have sign that EULA. 

Hmm, perhaps I can send this discussion in a better direction by
elaborating on this. I am not a lawyer, but this is my amatuer
understand on how these things work:
A EULA is not a contract, it is a license. A contract you sign and
cannot break, and it can pretty much stipulate your behavior on anything
that does not infringe on the law and your rights under it. A contract
can cause you to pay people, it can cause you not pay other people, it
can cause you live in a certain place or use a certain phone. A contract
is an agreement which is enforcable by law.
A license on the other hand, is simply a statement of rights as
pertaining to copyright law. When someone creates something they have
the rights to make and distribute copies (ie copyright) unless they
specifically allow someone else to do it as well. If you buy a book from
the book store, you see that after the copyright notice it says All
rights reserved. This means that the author of the book reserves all of
the rights to make copies of and distribute that book, within the terms
of the Fair Use Act. However, the copyright for most software comes with
a license that lets the users copy and distribute the software under a
certain set of conditions.
For example, the GNU Public License (GPL) allows users the right to copy
and distribute modified versions of the program, as long as the source
code of those changes is distributed as well. Also, most Microsoft
license agreements stipulate that you are not allowed to copy or make
modifications to or distribute versions of their software at all.
However, in both of these cases, the original author holds the
copyright (read: the right to copy) and you are only licensed this right
under a specific set of terms.
--
Jorge Vino Rodriguez
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Re: [hlcoders] Copy/Trademark question

2004-10-22 Thread tei
Tei raise his hand:
Myself!
--
Continuing with the off-topic threads, here is a remind to vote Nov 2:
http://votergasm.org/
(this mail is read only, dont reply)
Bruce Bahamut Andrews wrote:
Thanks for that, might clear it up for our friend =) - note that text
wasn't written by me, it was quoted by me :p
- Bruce Bahamut Andrews

Jorge Rodriguez wrote:
On Fri, Oct 22, 2004 at 04:13:01PM +1000, Bruce Bahamut Andrews wrote:

The EULA is not a law, Its a contract. And you cant broken a
contract you
have not sign. No one on Freecraft or BNETD have sign that EULA. 

Hmm, perhaps I can send this discussion in a better direction by
elaborating on this. I am not a lawyer, but this is my amatuer
understand on how these things work:
A EULA is not a contract, it is a license. A contract you sign and
cannot break, and it can pretty much stipulate your behavior on anything
that does not infringe on the law and your rights under it. A contract
can cause you to pay people, it can cause you not pay other people, it
can cause you live in a certain place or use a certain phone. A contract
is an agreement which is enforcable by law.
A license on the other hand, is simply a statement of rights as
pertaining to copyright law. When someone creates something they have
the rights to make and distribute copies (ie copyright) unless they
specifically allow someone else to do it as well. If you buy a book from
the book store, you see that after the copyright notice it says All
rights reserved. This means that the author of the book reserves all of
the rights to make copies of and distribute that book, within the terms
of the Fair Use Act. However, the copyright for most software comes with
a license that lets the users copy and distribute the software under a
certain set of conditions.
For example, the GNU Public License (GPL) allows users the right to copy
and distribute modified versions of the program, as long as the source
code of those changes is distributed as well. Also, most Microsoft
license agreements stipulate that you are not allowed to copy or make
modifications to or distribute versions of their software at all.
However, in both of these cases, the original author holds the
copyright (read: the right to copy) and you are only licensed this right
under a specific set of terms.
--
Jorge Vino Rodriguez
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Re: [hlcoders] Copy/Trademark question

2004-10-22 Thread Andrew Foss
Ask. Ask first. if you don't, you'll be recieving a CD from the
owners. If the owners of the copyrighted material cannot be found, A:
Don't do it. or B: Do it, but don't keep your hopes up. (Not all
companies are as cool as Valve was with the Codename Gordon guys.)

If you aren't making a profit on it, and the copyright/IP (and how I
hate the concept of IP) owners _do_ come out of the woodwork, you
stand a better chance of recieving a pat on the head as opposed to a
CD if you aren't making money off of their product. Make a concerted
effort to find them, and ask permission/a contract to make the
mod/game/TC for free, provided you don't make money off of it. Also,
if you _do_ decide to take option B, make it look _good_ above all.
not good to you, but good to the audience that they cater towards,
because if you're making their IP look like crap, they won't be
pleased. This would apply from the design doc to the concept sketches,
from the first screenshots to the end product.


On Fri, 22 Oct 2004 16:40:05 +0200, tei [EMAIL PROTECTED] wrote:

 Tei raise his hand:

 Myself!

 --

 Continuing with the off-topic threads, here is a remind to vote Nov 2:

 http://votergasm.org/

 (this mail is read only, dont reply)




 Bruce Bahamut Andrews wrote:

  Thanks for that, might clear it up for our friend =) - note that text
  wasn't written by me, it was quoted by me :p
 
  - Bruce Bahamut Andrews
 
 
 
  Jorge Rodriguez wrote:
 
  On Fri, Oct 22, 2004 at 04:13:01PM +1000, Bruce Bahamut Andrews wrote:
 
 
  The EULA is not a law, Its a contract. And you cant broken a
  contract you
  have not sign. No one on Freecraft or BNETD have sign that EULA. 
 
 
 
  Hmm, perhaps I can send this discussion in a better direction by
  elaborating on this. I am not a lawyer, but this is my amatuer
  understand on how these things work:
 
  A EULA is not a contract, it is a license. A contract you sign and
  cannot break, and it can pretty much stipulate your behavior on anything
  that does not infringe on the law and your rights under it. A contract
  can cause you to pay people, it can cause you not pay other people, it
  can cause you live in a certain place or use a certain phone. A contract
  is an agreement which is enforcable by law.
 
  A license on the other hand, is simply a statement of rights as
  pertaining to copyright law. When someone creates something they have
  the rights to make and distribute copies (ie copyright) unless they
  specifically allow someone else to do it as well. If you buy a book from
  the book store, you see that after the copyright notice it says All
  rights reserved. This means that the author of the book reserves all of
  the rights to make copies of and distribute that book, within the terms
  of the Fair Use Act. However, the copyright for most software comes with
  a license that lets the users copy and distribute the software under a
  certain set of conditions.
 
  For example, the GNU Public License (GPL) allows users the right to copy
  and distribute modified versions of the program, as long as the source
  code of those changes is distributed as well. Also, most Microsoft
  license agreements stipulate that you are not allowed to copy or make
  modifications to or distribute versions of their software at all.
  However, in both of these cases, the original author holds the
  copyright (read: the right to copy) and you are only licensed this right
  under a specific set of terms.
 
  --
  Jorge Vino Rodriguez
 
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Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-22 Thread Andrew Foss
No really, I was wondering why, oh why, can't gmax support odd screen
reolutions without complaining. Some of us don't, can't, run at
1280x1024. Much as I'd like to.


On Thu, 21 Oct 2004 18:13:34 -0700, Matt Boone [EMAIL PROTECTED] wrote:
 Damn, I missed the day they gave those out. :(

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
 botman Broome
 Sent: Thursday, October 21, 2004 3:39 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] HL2 Dev CPU Requirements

 Brian Satertek Irelan wrote:
  You have to have a widescreen LCD monitor like all the guys at Valve.

 ...and you have to drive a Ferrari, like all the guys at Valve!  ;)



 --
 Jeffrey botman Broome

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Re: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread Andrew Foss
Florian:
fluxbox with gnome-panel.

my ~/.xinitrc looks like this:

snip
Esetroot /path_to_a_groovy_wallpaper.ext 
fluxbox 
gnome-panel
/snip

(note: leave off the  on the last item, or X will mysteriously die,
because the last program can't exit. fluxbox loves to have it's )

(huggles gentoo)

Alfred, a VS.NET/VC*++ project-GCC makefile program, standalone,
would be highly useful to a lot of people.

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RE: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread HoundDawg
 I just want to do a quick straw poll of how many people on this list
 DON'T have access to MSVC.NET or above for their MOD development (we
 hope to only release MSVC.NET project files with the SDK)?

 - Alfred

Alfred, I'd rather see you guys release the SDK as soon as possible, even if
it only contains MSVC.NET project files.  I'd hate to see the SDK delayed in
order to support older environments.  If there are really that many people
that use VC6 or whatever, there will be at least someone who does a
conversion in order to make it work with VC6 (as long as there isn't
anything else that requires MSVC.NET) and release a download link for it.  I
wouldn't be surprised if there was even an open-source group formed for
this.

Seriously though, just release it the most efficient way you can, the older
dev community will adapt as it has all along.  There are also update
releases you can do that can include support for older environments. I'd
just like to see the dev community having the ability to start working with
the new SDK ASAP.  There have been many projects sitting on hold for too
many years waiting for the HL2 delivery promise to be fulfilled.  With the
holiday season approaching, many developers will have some extra holiday
time to spend coding.  So, let's not waste that.

- HoundDawg


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Re: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread Andrew Foss
GCC is _not_ old.GCC is used more often than VC. it's free, and is
continually improving.
A basic makefile for those of us running cygwin envs, linux, and the
BSDs is not that difficult, right?

On Fri, 22 Oct 2004 13:45:32 -0500, SB Childe Roland
[EMAIL PROTECTED] wrote:
 I'm with him.  The sooner we can get the SDK, the sooner we can find
 something to replace that POS, CS:Source.




 On Fri, 22 Oct 2004 11:34:37 -0700, HoundDawg [EMAIL PROTECTED] wrote:
   I just want to do a quick straw poll of how many people on this list
   DON'T have access to MSVC.NET or above for their MOD development (we
   hope to only release MSVC.NET project files with the SDK)?
  
   - Alfred
 
  Alfred, I'd rather see you guys release the SDK as soon as possible, even if
  it only contains MSVC.NET project files.  I'd hate to see the SDK delayed in
  order to support older environments.  If there are really that many people
  that use VC6 or whatever, there will be at least someone who does a
  conversion in order to make it work with VC6 (as long as there isn't
  anything else that requires MSVC.NET) and release a download link for it.  I
  wouldn't be surprised if there was even an open-source group formed for
  this.
 
  Seriously though, just release it the most efficient way you can, the older
  dev community will adapt as it has all along.  There are also update
  releases you can do that can include support for older environments. I'd
  just like to see the dev community having the ability to start working with
  the new SDK ASAP.  There have been many projects sitting on hold for too
  many years waiting for the HL2 delivery promise to be fulfilled.  With the
  holiday season approaching, many developers will have some extra holiday
  time to spend coding.  So, let's not waste that.
 
  - HoundDawg
 
 
 
 
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 --
 
 SB Childe Roland
 I will show you fear in a handful of jelly beans.

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Re: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread Jeffrey \botman\ Broome
Andrew Foss wrote:
GCC is _not_ old.GCC is used more often than VC. it's free, and is
continually improving.
A basic makefile for those of us running cygwin envs, linux, and the
BSDs is not that difficult, right?
What?  I think you're replying to the wrong message.  There was nothing
in HoundDawg's post about gcc and nothing in the reply to his message
about gcc either.
Where did the rant about gcc come from?
Here's another topic since people seem to be in the mood to post to this
list recently...
Realistically, how long do you think it will take a team to release a
MOD for Half-Life2 after the SDK and game is made available to the
public (and I'm talking about a MOD as something other than just
changing the firing rate of the shotgun and releasing that as a MOD,
i.e. something with brand new weapons, brand new maps, etc.)?
My bet is that it will take about 3 to 4 months for MOD developers to
get completely up to speed on the new tools and code.  Add in another
month or two for testing, bug fixing, and tuning.  I'll predict that the
first full MOD for Half-Life2 won't release a BETA version until at
least May 2005.
Does anyone have any expectations of releasing any full blown MOD any
sooner than that?  :)
--
Jeffrey botman Broome
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RE: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread Empire2K
 I just want to do a quick straw poll of how many people on this list
 DON'T have access to MSVC.NET or above for their MOD development (we
 hope to only release MSVC.NET project files with the SDK)?

 - Alfred


then what would you call this:
http://msdn.microsoft.com/visualc/vctoolkit2003/

so i guess everyone has access to vc.net compiler...


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Re: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread Christopher McArthur
Remember even Counter-Strike beta 1 , and some other cool MP mods were
released faster than that for HL1 if i remember correctly.
Now HL2 is a more complicated engine and may take longer to build stuff for,
but on the other hands:
Valve has stated that hl2 is actually more friendly to modding, will this
balance out with havig to create more detailed assets?
Modders are much more experienced now than they used to be, there are even
professional developers who do modding for fun now, where that seemed much
more rare a few years ago.
Lots of the assets and code for HL1 stuff, seems like it will port quite
nicely to HL2, giving a leg up on getting things up and running.
That being said, mods are infamous victims to bloat and feature creep, so
who knows.

Does anyone have any expectations of releasing any full blown MOD any
sooner than that?  :)
--
Jeffrey botman Broome

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RE: [hlcoders] Congrats Valve!

2004-10-22 Thread Ben Davison
(so, how about unlocking us folks on the hlcoders list a few days early,
eh? :)

Hehe if that was true and it got out to the general populace at large I
think valves list server would combust into many pieces.

But anyway many congrats to valve! It must have been a hard journey to make
but you made it, and if the reviews are anything to go by you succeed.

And im looking forward to building a MOD with the tools you set forth, and
hopefully I can put it in my future portfolio.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders
Sent: 22 October 2004 20:20
To: [EMAIL PROTECTED]
Subject: [hlcoders] Congrats Valve!

Since we're barely on topic anymore anyway, I figured I'd give a big
W00T to Valve.  Just got my PCGamer today and they had a very, very
good review of HL2.

I've been following Valve and HL since I got my HL 1.0 disc. (which I
still have!)  In the days of people hacking their own editors and
having to build their own hacks into the engines to get their mods to
work at all, Valve stepped forward and BUILT the modern mod community
with cooperation and style, not elitism.

Now its (hopefully) going to happen all over again!  I'm psyched!  I
have been very worried over the past year that this version was never
going to happen... glad to see it was not worth the worry.

(so, how about unlocking us folks on the hlcoders list a few days early, eh?
:)
D

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RE: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread Pavol Marko
Yes, I use MSVC.NET... but you could at least run the project converter
(posted somewhere in this thread) on it.. Works fine for me.

Anyway, it's still evil Redmond-housed companies changing Project file
format _every_ version111oneone

-Puvodni zprava-
Od: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] uzivatele Alfred
Reynolds
Odeslano: Donnerstag, 21. Oktober 2004 04:34
Komu: [EMAIL PROTECTED]
Predmet: [hlcoders] What MSVC version do you use/have?


I just want to do a quick straw poll of how many people on this list
DON'T have access to MSVC.NET or above for their MOD development (we
hope to only release MSVC.NET project files with the SDK)?

- Alfred

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RE: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread Deadman Standing
For the 4 millionth time, that is just the compiler. It can not read the
project files. The IDE does that and you have to pay for the IDE.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, October 22, 2004 3:29 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] What MSVC version do you use/have?

 I just want to do a quick straw poll of how many people on this list
 DON'T have access to MSVC.NET or above for their MOD development (we
 hope to only release MSVC.NET project files with the SDK)?

 - Alfred


then what would you call this:
http://msdn.microsoft.com/visualc/vctoolkit2003/

so i guess everyone has access to vc.net compiler...


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Re: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread Hasan Aljudy
VC 6 here ..


On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 I just want to do a quick straw poll of how many people on this list
 DON'T have access to MSVC.NET or above for their MOD development (we
 hope to only release MSVC.NET project files with the SDK)?

 - Alfred

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Re: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread Oskar Lindgren
GCC3 :)
Hasan Aljudy wrote:
VC 6 here ..
On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds
[EMAIL PROTECTED] wrote:

I just want to do a quick straw poll of how many people on this list
DON'T have access to MSVC.NET or above for their MOD development (we
hope to only release MSVC.NET project files with the SDK)?
- Alfred
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[hlcoders] [OT]: California Bay Area developers?

2004-10-22 Thread ironchef
Hey folks,

In my real life, I work for a museum in the Bay Area. During the summer,
we run summer camps for kids where they come in and take a fun class.
One proposed for this summer is a game programming class. The people who
coordinate it are looking for some help with curriculum and teaching,
but have a foundation on which they plan to base the class.

I was hoping that some folks on the list might be local to the area, or
at least planning to be next summer, and would be interested in learning
more about their plans and perhaps helping out with it.

If you're interested, please contact me OFF LIST, and I can send you
what information I have and get the folks who're running the show in
touch with you.

Thankya!
--
ironchef
http://dexworld.org/



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Re: [hlcoders] Copy/Trademark question

2004-10-22 Thread tei
This why I have my own universe (my own IP), the Kanada invade USA
universe. A alternate futuristic war.
I also own another SCI-FI universe about WW2. A history about a alternate
WW2 where 20 nukes where trown on main citys, and a nuclear winter result
for 900 years of armagedoom war fighting nazis to extermination... the
Ragnarok World War
Having my own universe to play, I dont need to fear CD letters.
I only need to populate that universe with interesting plots, characters,
artwork, etc..  and we base all my mods in that universe (except the
Manga Mech Fighting Bots mod :/ ). I can also reuse models and textures :D

Andrew Foss wrote:
Ask. Ask first. if you don't, you'll be recieving a CD from the
owners. If the owners of the copyrighted material cannot be found, A:
Don't do it. or B: Do it, but don't keep your hopes up. (Not all
companies are as cool as Valve was with the Codename Gordon guys.)
If you aren't making a profit on it, and the copyright/IP (and how I
hate the concept of IP) owners _do_ come out of the woodwork, you
stand a better chance of recieving a pat on the head as opposed to a
CD if you aren't making money off of their product. Make a concerted
effort to find them, and ask permission/a contract to make the
mod/game/TC for free, provided you don't make money off of it. Also,
if you _do_ decide to take option B, make it look _good_ above all.
not good to you, but good to the audience that they cater towards,
because if you're making their IP look like crap, they won't be
pleased. This would apply from the design doc to the concept sketches,
from the first screenshots to the end product.
On Fri, 22 Oct 2004 16:40:05 +0200, tei [EMAIL PROTECTED] wrote:
Tei raise his hand:
Myself!
--
Continuing with the off-topic threads, here is a remind to vote Nov 2:
http://votergasm.org/
(this mail is read only, dont reply)

Bruce Bahamut Andrews wrote:

Thanks for that, might clear it up for our friend =) - note that text
wasn't written by me, it was quoted by me :p
- Bruce Bahamut Andrews

Jorge Rodriguez wrote:

On Fri, Oct 22, 2004 at 04:13:01PM +1000, Bruce Bahamut Andrews wrote:

The EULA is not a law, Its a contract. And you cant broken a
contract you
have not sign. No one on Freecraft or BNETD have sign that EULA. 

Hmm, perhaps I can send this discussion in a better direction by
elaborating on this. I am not a lawyer, but this is my amatuer
understand on how these things work:
A EULA is not a contract, it is a license. A contract you sign and
cannot break, and it can pretty much stipulate your behavior on anything
that does not infringe on the law and your rights under it. A contract
can cause you to pay people, it can cause you not pay other people, it
can cause you live in a certain place or use a certain phone. A contract
is an agreement which is enforcable by law.
A license on the other hand, is simply a statement of rights as
pertaining to copyright law. When someone creates something they have
the rights to make and distribute copies (ie copyright) unless they
specifically allow someone else to do it as well. If you buy a book from
the book store, you see that after the copyright notice it says All
rights reserved. This means that the author of the book reserves all of
the rights to make copies of and distribute that book, within the terms
of the Fair Use Act. However, the copyright for most software comes with
a license that lets the users copy and distribute the software under a
certain set of conditions.
For example, the GNU Public License (GPL) allows users the right to copy
and distribute modified versions of the program, as long as the source
code of those changes is distributed as well. Also, most Microsoft
license agreements stipulate that you are not allowed to copy or make
modifications to or distribute versions of their software at all.
However, in both of these cases, the original author holds the
copyright (read: the right to copy) and you are only licensed this right
under a specific set of terms.
--
Jorge Vino Rodriguez

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[hlcoders] Attaching a weapon to an entity's model

2004-10-22 Thread Josh
OK basically I can spawn a model and can get it to follow me or whatever.
Only bad part is that I'm trying to give the model a weapon and I'm not sure
how to do it.  Setting the weaponmodel string does nothing.

Anyone have any ideas?

Thanks,
Josh (Pimp Daddy)


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Re: [hlcoders] Attaching a weapon to an entity's model

2004-10-22 Thread NuclearFriend
The only way I can think of doing it is using submodels (look at HL's Barney).


On Fri, 22 Oct 2004 21:11:01 -0400, Josh [EMAIL PROTECTED] wrote:
 OK basically I can spawn a model and can get it to follow me or whatever.
 Only bad part is that I'm trying to give the model a weapon and I'm not sure
 how to do it.  Setting the weaponmodel string does nothing.

 Anyone have any ideas?

 Thanks,
 Josh (Pimp Daddy)

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RE: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread Empire2K
sorry but who gives a crap about the project files
it should be a thing of a ouple minutes till someone converted those to a
simple make file
and then everyone is ready to go

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: Friday, October 22, 2004 11:08 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] What MSVC version do you use/have?

For the 4 millionth time, that is just the compiler. It can not read the
project files. The IDE does that and you have to pay for the IDE.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, October 22, 2004 3:29 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] What MSVC version do you use/have?

 I just want to do a quick straw poll of how many people on this list
 DON'T have access to MSVC.NET or above for their MOD development (we
 hope to only release MSVC.NET project files with the SDK)?

 - Alfred


then what would you call this:
http://msdn.microsoft.com/visualc/vctoolkit2003/

so i guess everyone has access to vc.net compiler...


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Re: [hlcoders] Congrats Valve!

2004-10-22 Thread Andrew Foss
'grats.

Oddly, I still have my HL 1.0 disc. (and case, and I think even the
box...) It's been through hell and back with me, and it still works :D
It's too bad Steam turned it into a coaster. :(

I'm getting all sentimental... I think it's time to make a shrine...

I have a semi-on-topic question: Will the hlcoders list continue on
for HL2, or will there be another dedicated list? I'd wager that this
would be reused for HL2, since the last SDK was _the_ last. I think
Valve is declaring HL an EOL product...

RIP, dear friend. I will miss the old days of mods... (Imagine how
laughed at CS would be if it were released today...)

On Thu, 21 Oct 2004 21:32:00 +0100, Ben Davison [EMAIL PROTECTED] wrote:
 (so, how about unlocking us folks on the hlcoders list a few days early,
 eh? :)

 Hehe if that was true and it got out to the general populace at large I
 think valves list server would combust into many pieces.

 But anyway many congrats to valve! It must have been a hard journey to make
 but you made it, and if the reviews are anything to go by you succeed.

 And im looking forward to building a MOD with the tools you set forth, and
 hopefully I can put it in my future portfolio.




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders
 Sent: 22 October 2004 20:20
 To: [EMAIL PROTECTED]
 Subject: [hlcoders] Congrats Valve!

 Since we're barely on topic anymore anyway, I figured I'd give a big
 W00T to Valve.  Just got my PCGamer today and they had a very, very
 good review of HL2.

 I've been following Valve and HL since I got my HL 1.0 disc. (which I
 still have!)  In the days of people hacking their own editors and
 having to build their own hacks into the engines to get their mods to
 work at all, Valve stepped forward and BUILT the modern mod community
 with cooperation and style, not elitism.

 Now its (hopefully) going to happen all over again!  I'm psyched!  I
 have been very worried over the past year that this version was never
 going to happen... glad to see it was not worth the worry.

 (so, how about unlocking us folks on the hlcoders list a few days early, eh?
 :)
 D

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