Re: [hlcoders] Re: Trapping Sprays (Ray)
Ok, updated to 1.1.0 B check out the http://spraymod.c0ld.net website for info. And im not using any offsets, at all, my plugin cannot be broken in the foreseeable future but just as an idea, I can add a FireEvent for it in my plug-in so it can be intractable with other plug-ins, hows that sound ? - Original Message - From: Ray [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 17, 2005 11:21 PM Subject: Re: [hlcoders] Re: Trapping Sprays (Ray) Its not a problem it self..but since its using an offset etc it can be easily broken by any update. An event from valve would at least still keep functioning...presumably At 09:16 AM 11/17/2005, you wrote: What is it with people and events ? Events are not the way forward people, they suck, their very slow and their all post. With virtual function hooks, its just as easy and cleaner and if you dont want to hook something you dont have to. You can also stop the function from continuing, nice for say instead of player_say dont ya think. Every single bit of MM for HL1 was function hooking So if we change everything over to events, plugins are going to get very restricted. - Original Message - From: Ray [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 17, 2005 11:46 AM Subject: RE: [hlcoders] Re: Trapping Sprays (Ray) Yes, but thats not a Valve interface and its a virtual function hook and not the 'proper' way to do things. How hard would it be to pump a player_spray event into the listener? At 10:53 PM 11/15/2005, you wrote: It sounds like there is already a solution and sample code. - Alfred Ray wrote: Come on Alfred, Could you answer this request please? At 07:51 PM 11/15/2005, you wrote: I've now ported this from my Beta release to the new core release V1.1.0zf of Mani Admin Plugin. Regards Mani www.mani-admin-plugin.com -- Message: 1 Date: Mon, 14 Nov 2005 18:39:03 -0500 To: hlcoders@list.valvesoftware.com From: Ray [EMAIL PROTECTED] Subject: Re: [hlcoders] Trapping Sprays Reply-To: hlcoders@list.valvesoftware.com Actually, what I would like to do is figure out a way to add it to Beetlesmod. I have looked at Nemods code and Its beyond my understanding (im a newb programmer for MSVisual and Im using VS 6..so It doesnt compile) All Im looking for is a way to trap it and get location info and do the same type thing...get all the players that sprayed within a small radius. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: Trapping Sprays (Ray)
my plugin cannot be broken in the foreseeable future Famous last words. On 22/11/05, c0ldfyr3 [EMAIL PROTECTED] wrote: Ok, updated to 1.1.0 B check out the http://spraymod.c0ld.net website for info. And im not using any offsets, at all, my plugin cannot be broken in the foreseeable future but just as an idea, I can add a FireEvent for it in my plug-in so it can be intractable with other plug-ins, hows that sound ? - Original Message - From: Ray [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 17, 2005 11:21 PM Subject: Re: [hlcoders] Re: Trapping Sprays (Ray) Its not a problem it self..but since its using an offset etc it can be easily broken by any update. An event from valve would at least still keep functioning...presumably At 09:16 AM 11/17/2005, you wrote: What is it with people and events ? Events are not the way forward people, they suck, their very slow and their all post. With virtual function hooks, its just as easy and cleaner and if you dont want to hook something you dont have to. You can also stop the function from continuing, nice for say instead of player_say dont ya think. Every single bit of MM for HL1 was function hooking So if we change everything over to events, plugins are going to get very restricted. - Original Message - From: Ray [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 17, 2005 11:46 AM Subject: RE: [hlcoders] Re: Trapping Sprays (Ray) Yes, but thats not a Valve interface and its a virtual function hook and not the 'proper' way to do things. How hard would it be to pump a player_spray event into the listener? At 10:53 PM 11/15/2005, you wrote: It sounds like there is already a solution and sample code. - Alfred Ray wrote: Come on Alfred, Could you answer this request please? At 07:51 PM 11/15/2005, you wrote: I've now ported this from my Beta release to the new core release V1.1.0zf of Mani Admin Plugin. Regards Mani www.mani-admin-plugin.com -- Message: 1 Date: Mon, 14 Nov 2005 18:39:03 -0500 To: hlcoders@list.valvesoftware.com From: Ray [EMAIL PROTECTED] Subject: Re: [hlcoders] Trapping Sprays Reply-To: hlcoders@list.valvesoftware.com Actually, what I would like to do is figure out a way to add it to Beetlesmod. I have looked at Nemods code and Its beyond my understanding (im a newb programmer for MSVisual and Im using VS 6..so It doesnt compile) All Im looking for is a way to trap it and get location info and do the same type thing...get all the players that sprayed within a small radius. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: Trapping Sprays (Ray)
Please fire the event. That'd be great! To all plugin writers (and mod writers), I highly encourage you to create an event.res file and fire as many events as you can. Events are the lifeblood for the EventScripts plugin, and the more events that admins can script against, the better. -Mattie http://mattie.info/cs/forums/ http://www.eventscripts.com/ - Original Message - From: c0ldfyr3 [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, November 21, 2005 1:24 PM Subject: Re: [hlcoders] Re: Trapping Sprays (Ray) Ok, updated to 1.1.0 B check out the http://spraymod.c0ld.net website for info. And im not using any offsets, at all, my plugin cannot be broken in the foreseeable future but just as an idea, I can add a FireEvent for it in my plug-in so it can be intractable with other plug-ins, hows that sound ? - Original Message - From: Ray [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 17, 2005 11:21 PM Subject: Re: [hlcoders] Re: Trapping Sprays (Ray) Its not a problem it self..but since its using an offset etc it can be easily broken by any update. An event from valve would at least still keep functioning...presumably At 09:16 AM 11/17/2005, you wrote: What is it with people and events ? Events are not the way forward people, they suck, their very slow and their all post. With virtual function hooks, its just as easy and cleaner and if you dont want to hook something you dont have to. You can also stop the function from continuing, nice for say instead of player_say dont ya think. Every single bit of MM for HL1 was function hooking So if we change everything over to events, plugins are going to get very restricted. - Original Message - From: Ray [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 17, 2005 11:46 AM Subject: RE: [hlcoders] Re: Trapping Sprays (Ray) Yes, but thats not a Valve interface and its a virtual function hook and not the 'proper' way to do things. How hard would it be to pump a player_spray event into the listener? At 10:53 PM 11/15/2005, you wrote: It sounds like there is already a solution and sample code. - Alfred Ray wrote: Come on Alfred, Could you answer this request please? At 07:51 PM 11/15/2005, you wrote: I've now ported this from my Beta release to the new core release V1.1.0zf of Mani Admin Plugin. Regards Mani www.mani-admin-plugin.com -- Message: 1 Date: Mon, 14 Nov 2005 18:39:03 -0500 To: hlcoders@list.valvesoftware.com From: Ray [EMAIL PROTECTED] Subject: Re: [hlcoders] Trapping Sprays Reply-To: hlcoders@list.valvesoftware.com Actually, what I would like to do is figure out a way to add it to Beetlesmod. I have looked at Nemods code and Its beyond my understanding (im a newb programmer for MSVisual and Im using VS 6..so It doesnt compile) All Im looking for is a way to trap it and get location info and do the same type thing...get all the players that sprayed within a small radius. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders