Re: [hlcoders] Re: Trapping Sprays (Ray)

2005-11-21 Thread c0ldfyr3

Ok, updated to 1.1.0 B check out the http://spraymod.c0ld.net website for
info.

And im not using any offsets, at all, my plugin cannot be broken in the
foreseeable future but just as an idea, I can add a FireEvent for it in my
plug-in so it can be intractable with other plug-ins, hows that sound ?

- Original Message -
From: Ray [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, November 17, 2005 11:21 PM
Subject: Re: [hlcoders] Re: Trapping Sprays (Ray)



Its not a problem it self..but since its using an offset etc it can be
easily broken by any update.
An event from valve would at least still keep functioning...presumably


At 09:16 AM 11/17/2005, you wrote:

What is it with people and events ?
Events are not the way forward people, they suck, their very slow and
their
all post.

With virtual function hooks, its just as easy and cleaner and if you dont
want to hook something you dont have to.
You can also stop the function from continuing, nice for say instead of
player_say dont ya think.

Every single bit of MM for HL1 was function hooking
So if we change everything over to events, plugins are going to get very
restricted.

- Original Message -
From: Ray [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, November 17, 2005 11:46 AM
Subject: RE: [hlcoders] Re: Trapping Sprays (Ray)



Yes, but thats not  a  Valve interface and its a virtual function hook
and
not the 'proper' way to do things.
How hard would it be to pump a player_spray event into the listener?



At 10:53 PM 11/15/2005, you wrote:

It sounds like there is already a solution and sample code.

- Alfred

Ray wrote:
 Come on Alfred,
 Could you answer this request please?



 At 07:51 PM 11/15/2005, you wrote:
 I've now ported this from my Beta release to the new core release
 V1.1.0zf of Mani Admin Plugin.

 Regards

 Mani

 www.mani-admin-plugin.com

 --

 Message: 1
 Date: Mon, 14 Nov 2005 18:39:03 -0500
 To: hlcoders@list.valvesoftware.com
 From: Ray [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Trapping Sprays
 Reply-To: hlcoders@list.valvesoftware.com

 Actually,  what I would like to do is figure out a way to add it to
 Beetlesmod. I have looked at Nemods code and Its beyond my
 understanding (im a newb programmer for MSVisual  and Im using VS
 6..so It doesnt compile)

 All Im looking for is a way to trap it and get location info and do
 the same type thing...get all the players that sprayed within a
 small radius.









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Re: [hlcoders] Re: Trapping Sprays (Ray)

2005-11-21 Thread Fionnbharr
my plugin cannot be broken in the foreseeable future

Famous last words.

On 22/11/05, c0ldfyr3 [EMAIL PROTECTED] wrote:
 Ok, updated to 1.1.0 B check out the http://spraymod.c0ld.net website for
 info.

 And im not using any offsets, at all, my plugin cannot be broken in the
 foreseeable future but just as an idea, I can add a FireEvent for it in my
 plug-in so it can be intractable with other plug-ins, hows that sound ?

 - Original Message -
 From: Ray [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Thursday, November 17, 2005 11:21 PM
 Subject: Re: [hlcoders] Re: Trapping Sprays (Ray)


  Its not a problem it self..but since its using an offset etc it can be
  easily broken by any update.
  An event from valve would at least still keep functioning...presumably
 
 
  At 09:16 AM 11/17/2005, you wrote:
 What is it with people and events ?
 Events are not the way forward people, they suck, their very slow and
 their
 all post.
 
 With virtual function hooks, its just as easy and cleaner and if you dont
 want to hook something you dont have to.
 You can also stop the function from continuing, nice for say instead of
 player_say dont ya think.
 
 Every single bit of MM for HL1 was function hooking
 So if we change everything over to events, plugins are going to get very
 restricted.
 
 - Original Message -
 From: Ray [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Thursday, November 17, 2005 11:46 AM
 Subject: RE: [hlcoders] Re: Trapping Sprays (Ray)
 
 
 Yes, but thats not  a  Valve interface and its a virtual function hook
 and
 not the 'proper' way to do things.
 How hard would it be to pump a player_spray event into the listener?
 
 
 
 At 10:53 PM 11/15/2005, you wrote:
 It sounds like there is already a solution and sample code.
 
 - Alfred
 
 Ray wrote:
   Come on Alfred,
   Could you answer this request please?
  
  
  
   At 07:51 PM 11/15/2005, you wrote:
   I've now ported this from my Beta release to the new core release
   V1.1.0zf of Mani Admin Plugin.
  
   Regards
  
   Mani
  
   www.mani-admin-plugin.com
  
   --
  
   Message: 1
   Date: Mon, 14 Nov 2005 18:39:03 -0500
   To: hlcoders@list.valvesoftware.com
   From: Ray [EMAIL PROTECTED]
   Subject: Re: [hlcoders] Trapping Sprays
   Reply-To: hlcoders@list.valvesoftware.com
  
   Actually,  what I would like to do is figure out a way to add it to
   Beetlesmod. I have looked at Nemods code and Its beyond my
   understanding (im a newb programmer for MSVisual  and Im using VS
   6..so It doesnt compile)
  
   All Im looking for is a way to trap it and get location info and do
   the same type thing...get all the players that sprayed within a
   small radius.
  
  
  
  
  
  
  
  
  
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Re: [hlcoders] Re: Trapping Sprays (Ray)

2005-11-21 Thread Mattie Casper

Please fire the event. That'd be great!

To all plugin writers (and mod writers), I highly encourage you to create an
event.res file and fire as many events as you can. Events are the lifeblood for
the EventScripts plugin, and the more events that admins can script against, the
better.

-Mattie
http://mattie.info/cs/forums/
http://www.eventscripts.com/


- Original Message -
From: c0ldfyr3 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, November 21, 2005 1:24 PM
Subject: Re: [hlcoders] Re: Trapping Sprays (Ray)



Ok, updated to 1.1.0 B check out the http://spraymod.c0ld.net website for
info.

And im not using any offsets, at all, my plugin cannot be broken in the
foreseeable future but just as an idea, I can add a FireEvent for it in my
plug-in so it can be intractable with other plug-ins, hows that sound ?

- Original Message -
From: Ray [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, November 17, 2005 11:21 PM
Subject: Re: [hlcoders] Re: Trapping Sprays (Ray)



Its not a problem it self..but since its using an offset etc it can be
easily broken by any update.
An event from valve would at least still keep functioning...presumably


At 09:16 AM 11/17/2005, you wrote:

What is it with people and events ?
Events are not the way forward people, they suck, their very slow and
their
all post.

With virtual function hooks, its just as easy and cleaner and if you dont
want to hook something you dont have to.
You can also stop the function from continuing, nice for say instead of
player_say dont ya think.

Every single bit of MM for HL1 was function hooking
So if we change everything over to events, plugins are going to get very
restricted.

- Original Message -
From: Ray [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, November 17, 2005 11:46 AM
Subject: RE: [hlcoders] Re: Trapping Sprays (Ray)



Yes, but thats not  a  Valve interface and its a virtual function hook
and
not the 'proper' way to do things.
How hard would it be to pump a player_spray event into the listener?



At 10:53 PM 11/15/2005, you wrote:

It sounds like there is already a solution and sample code.

- Alfred

Ray wrote:
 Come on Alfred,
 Could you answer this request please?



 At 07:51 PM 11/15/2005, you wrote:
 I've now ported this from my Beta release to the new core release
 V1.1.0zf of Mani Admin Plugin.

 Regards

 Mani

 www.mani-admin-plugin.com

 --

 Message: 1
 Date: Mon, 14 Nov 2005 18:39:03 -0500
 To: hlcoders@list.valvesoftware.com
 From: Ray [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Trapping Sprays
 Reply-To: hlcoders@list.valvesoftware.com

 Actually,  what I would like to do is figure out a way to add it to
 Beetlesmod. I have looked at Nemods code and Its beyond my
 understanding (im a newb programmer for MSVisual  and Im using VS
 6..so It doesnt compile)

 All Im looking for is a way to trap it and get location info and do
 the same type thing...get all the players that sprayed within a
 small radius.









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 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




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