Re: [hlcoders] Client Crash in GetStudioHdr sometimes.

2006-07-14 Thread Skillet
--
[ Picked text/plain from multipart/alternative ]
I recieved an MDMP with a crash in GetStudioHDR() from one of my team
members as well a few days ago.  Call stack showed some shadow rendering
code I messed with though, so I assumed that was the problem.

>client.dll!virtualgroup_t::GetStudioHdr()  Line 28 + 0x6C++
 client.dll!studiohdr_t::pSeqdesc(int i=1023)  Line 459C++
 client.dll!C_BaseAnimating::GetRenderBounds(Vector & theMins={...},
Vector & theMaxs={...})  Line 3176 + 0x8C++
 client.dll!C_BaseAnimatingOverlay::GetRenderBounds(Vector &
theMins={...}, Vector & theMaxs={...})  Line 157C++
 client.dll!C_BaseEntity::GetShadowRenderBounds(Vector & mins={...},
Vector & maxs={...}, ShadowType_t shadowType=SHADOWS_RENDER_TO_TEXTURE)
Line 1317C++
 client.dll!CClientShadowMgr::ComputeHierarchicalBounds(IClientRenderable
* pRenderable=0x3e9b68bc, Vector & vecMins={...}, Vector & vecMaxs={...})
Line 2073C++
 client.dll!CClientShadowMgr::UpdateStudioShadow(IClientEntity *
pEnt=0x3e9b68b8, unsigned short handle=47)  Line 2100C++
 client.dll!CClientShadowMgr::UpdateShadow(unsigned short handle=47,
bool force=true)  Line 2429C++
 client.dll!CClientShadowMgr::UpdateProjectedTextureInternal(unsigned
short handle=47, bool force=true)  Line 2465 + 0xdC++
 client.dll!CClientShadowMgr::UpdateProjectedTexture(unsigned short
handle=47, bool force=true)  Line 2479C++
 client.dll!C_HL2MP_Player::ClientThink()  Line 287 + 0x1dC++

On 7/11/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Hi, playing my Mod, rarely made a client crash. When i show the .mdmp
> file, always crash at studio_shared.cpp in client.dll in this function:
>
> const studiohdr_t *virtualgroup_t::GetStudioHdr( ) const
> {
> return modelinfo->FindModel( this->cache );
> }
>
> This is the call:
>
> >   client.dll!virtualgroup_t::GetStudioHdr()  Line 28 +
> 0x6C++
> client.dll!studiohdr_t::pSeqdesc(int i=1023)  Line 459  C++
> client.dll!C_BaseAnimating::DoAnimationEvents()  Line 2498 +
> 0xeC++
> client.dll!C_BaseAnimatingOverlay::DoAnimationEvents()  Line
> 417C++
> client.dll!C_BaseAnimating::Simulate()  Line 3688   C++
> client.dll!C_BasePlayer::Simulate()  Line 1377 + 0x7C++
> client.dll!SimulateEntities()  Line 1086 + 0xa  C++
> client.dll!OnRenderStart()  Line 1210   C++
> client.dll!CHLClient::FrameStageNotify(ClientFrameStage_t
> curStage=)  Line 1263 C++
>
> Can you help me?. Thanks in advance
>
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RE: [hlcoders] Mod link updates on storefront

2006-07-14 Thread Alfred Reynolds
Mods have a metascore? If that is possible we can investigate adding it.

Scott Loyd wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> is it possible to get the metascore for mods aswell?
>
> On 7/14/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>
>> You can send me that information.
>>
>> - Alfred
>>
>> sykes wrote:
>>> A while ago during the steam gui updates.. I remember alfred (valve)
>>> saying something about mailing valve to update mod links/screen
>>> shots for the new storefront site etc..
>>>
>>> Is this still possible ? if so who do i contact to update my mod
>>> info ?
>>>
>>> regards
>>> James "sykes" Moverley
>>>
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>>
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Re: [hlcoders] Mod link updates on storefront

2006-07-14 Thread Scott Loyd
--
[ Picked text/plain from multipart/alternative ]
is it possible to get the metascore for mods aswell?

On 7/14/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> You can send me that information.
>
> - Alfred
>
> sykes wrote:
> > A while ago during the steam gui updates.. I remember alfred (valve)
> > saying something about mailing valve to update mod links/screen shots
> > for the new storefront site etc..
> >
> > Is this still possible ? if so who do i contact to update my mod info
> > ?
> >
> > regards
> > James "sykes" Moverley
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
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RE: [hlcoders] Mod link updates on storefront

2006-07-14 Thread Alfred Reynolds
You can send me that information.

- Alfred

sykes wrote:
> A while ago during the steam gui updates.. I remember alfred (valve)
> saying something about mailing valve to update mod links/screen shots
> for the new storefront site etc..
>
> Is this still possible ? if so who do i contact to update my mod info
> ?
>
> regards
> James "sykes" Moverley
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders

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[hlcoders] Mod link updates on storefront

2006-07-14 Thread sykes
A while ago during the steam gui updates.. I remember alfred (valve) saying
something about mailing valve to update mod links/screen shots for the new
storefront site etc..

Is this still possible ? if so who do i contact to update my mod info ?

regards
James "sykes" Moverley

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[hlcoders] HL1: Bots get teleportated to vector 0,0,0 on Linux

2006-07-14 Thread THE STORM

Hi all,

I again have problems with the bots.
The bots are for CS 1.6, the problem happens only on Linux and is:
When the first round over one or 2 bots get teleportated to vector 0,0,0
and stay there until the end of the round.
Is there a way to resolve that problem...

Regards,
The Storm


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