Re: [hlcoders] Client Crash in GetStudioHdr sometimes.
-- [ Picked text/plain from multipart/alternative ] I recieved an MDMP with a crash in GetStudioHDR() from one of my team members as well a few days ago. Call stack showed some shadow rendering code I messed with though, so I assumed that was the problem. >client.dll!virtualgroup_t::GetStudioHdr() Line 28 + 0x6C++ client.dll!studiohdr_t::pSeqdesc(int i=1023) Line 459C++ client.dll!C_BaseAnimating::GetRenderBounds(Vector & theMins={...}, Vector & theMaxs={...}) Line 3176 + 0x8C++ client.dll!C_BaseAnimatingOverlay::GetRenderBounds(Vector & theMins={...}, Vector & theMaxs={...}) Line 157C++ client.dll!C_BaseEntity::GetShadowRenderBounds(Vector & mins={...}, Vector & maxs={...}, ShadowType_t shadowType=SHADOWS_RENDER_TO_TEXTURE) Line 1317C++ client.dll!CClientShadowMgr::ComputeHierarchicalBounds(IClientRenderable * pRenderable=0x3e9b68bc, Vector & vecMins={...}, Vector & vecMaxs={...}) Line 2073C++ client.dll!CClientShadowMgr::UpdateStudioShadow(IClientEntity * pEnt=0x3e9b68b8, unsigned short handle=47) Line 2100C++ client.dll!CClientShadowMgr::UpdateShadow(unsigned short handle=47, bool force=true) Line 2429C++ client.dll!CClientShadowMgr::UpdateProjectedTextureInternal(unsigned short handle=47, bool force=true) Line 2465 + 0xdC++ client.dll!CClientShadowMgr::UpdateProjectedTexture(unsigned short handle=47, bool force=true) Line 2479C++ client.dll!C_HL2MP_Player::ClientThink() Line 287 + 0x1dC++ On 7/11/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Hi, playing my Mod, rarely made a client crash. When i show the .mdmp > file, always crash at studio_shared.cpp in client.dll in this function: > > const studiohdr_t *virtualgroup_t::GetStudioHdr( ) const > { > return modelinfo->FindModel( this->cache ); > } > > This is the call: > > > client.dll!virtualgroup_t::GetStudioHdr() Line 28 + > 0x6C++ > client.dll!studiohdr_t::pSeqdesc(int i=1023) Line 459 C++ > client.dll!C_BaseAnimating::DoAnimationEvents() Line 2498 + > 0xeC++ > client.dll!C_BaseAnimatingOverlay::DoAnimationEvents() Line > 417C++ > client.dll!C_BaseAnimating::Simulate() Line 3688 C++ > client.dll!C_BasePlayer::Simulate() Line 1377 + 0x7C++ > client.dll!SimulateEntities() Line 1086 + 0xa C++ > client.dll!OnRenderStart() Line 1210 C++ > client.dll!CHLClient::FrameStageNotify(ClientFrameStage_t > curStage=) Line 1263 C++ > > Can you help me?. Thanks in advance > > -- > This message was sent on behalf of [EMAIL PROTECTED] at openSubscriber.com > > http://www.opensubscriber.com/messages/hlcoders@list.valvesoftware.com/topic.html > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Mod link updates on storefront
Mods have a metascore? If that is possible we can investigate adding it. Scott Loyd wrote: > -- > [ Picked text/plain from multipart/alternative ] > is it possible to get the metascore for mods aswell? > > On 7/14/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >> >> You can send me that information. >> >> - Alfred >> >> sykes wrote: >>> A while ago during the steam gui updates.. I remember alfred (valve) >>> saying something about mailing valve to update mod links/screen >>> shots for the new storefront site etc.. >>> >>> Is this still possible ? if so who do i contact to update my mod >>> info ? >>> >>> regards >>> James "sykes" Moverley >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Mod link updates on storefront
-- [ Picked text/plain from multipart/alternative ] is it possible to get the metascore for mods aswell? On 7/14/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > You can send me that information. > > - Alfred > > sykes wrote: > > A while ago during the steam gui updates.. I remember alfred (valve) > > saying something about mailing valve to update mod links/screen shots > > for the new storefront site etc.. > > > > Is this still possible ? if so who do i contact to update my mod info > > ? > > > > regards > > James "sykes" Moverley > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Mod link updates on storefront
You can send me that information. - Alfred sykes wrote: > A while ago during the steam gui updates.. I remember alfred (valve) > saying something about mailing valve to update mod links/screen shots > for the new storefront site etc.. > > Is this still possible ? if so who do i contact to update my mod info > ? > > regards > James "sykes" Moverley > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Mod link updates on storefront
A while ago during the steam gui updates.. I remember alfred (valve) saying something about mailing valve to update mod links/screen shots for the new storefront site etc.. Is this still possible ? if so who do i contact to update my mod info ? regards James "sykes" Moverley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] HL1: Bots get teleportated to vector 0,0,0 on Linux
Hi all, I again have problems with the bots. The bots are for CS 1.6, the problem happens only on Linux and is: When the first round over one or 2 bots get teleportated to vector 0,0,0 and stay there until the end of the round. Is there a way to resolve that problem... Regards, The Storm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders