[hlcoders] Vocalist for Mods

2010-07-16 Thread Isaac Ravindran

Hey HL developers,I am open for vocalising any music you may want to have 
vocals in.If you want to contact me, please email me 
at:ashis...@hotmail.comashiswin@gmail.com
Thanks,Isaac  
_
Hotmail: Trusted email with powerful SPAM protection.
https://signup.live.com/signup.aspx?id=60969
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[hlcoders] gameinfo.txt doesn't exist

2010-07-16 Thread adam chance
When I Debug my Mod, I get this error

Setup file 'gameindo.txt' doesn't exist in subdirectory 'hl2'.
Check your -game parameter or VCONFIG setting.

What do I do?
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Re: [hlcoders] gameinfo.txt doesn't exist

2010-07-16 Thread Joel R.
I had this too, I can't remember what fixed it, but try:

- Add your mod to the GameConfig.txt.
- Run the Source SDK Base 200X from Tools at least once.


On Fri, Jul 16, 2010 at 3:59 PM, adam chance
adam.chanc...@btinternet.comwrote:

 When I Debug my Mod, I get this error

 Setup file 'gameindo.txt' doesn't exist in subdirectory 'hl2'.
 Check your -game parameter or VCONFIG setting.

 What do I do?
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Re: [hlcoders] gameinfo.txt doesn't exist

2010-07-16 Thread Tom Edwards
 Check your -game parameter. You're launching the engine without 
telling it which game to run, and it's defaulting to HL2.


On 16/07/2010 9:59, adam chance wrote:

When I Debug my Mod, I get this error

Setup file 'gameindo.txt' doesn't exist in subdirectory 'hl2'.
Check your -game parameter or VCONFIG setting.

What do I do?
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[hlcoders] Alien Swarm

2010-07-16 Thread Tom Edwards
 If you hadn't heard already, the SDK is being updated on Monday with 
the complete source code to Alien Swarm, a brand new Source 2009 game by 
the team who made the original UT2004 mod (and who now work for Valve). 
It's going to be a sample project in the same vein as TFC.


AS has a tile-based map editor, omnidirectional projected textures, 
real-time depth of field and Steamworks integration...but apparently no 
Mac support?


http://store.steampowered.com/app/630

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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Matt Hoffman
My guess is it might come later. I'm sure they started before the mac ported
code was ready to be integrated into more projects.

However, I wonder if the tile-based map editor is a bunch of prefab-type
things that snap to a large grid. I wait for monday when it releases to go
poke in the files and code.

And I wonder if they're shipping any other SDK updates besides the code
branch?

On Fri, Jul 16, 2010 at 3:36 PM, Tom Edwards t_edwa...@btinternet.comwrote:

  If you hadn't heard already, the SDK is being updated on Monday with the
 complete source code to Alien Swarm, a brand new Source 2009 game by the
 team who made the original UT2004 mod (and who now work for Valve). It's
 going to be a sample project in the same vein as TFC.

 AS has a tile-based map editor, omnidirectional projected textures,
 real-time depth of field and Steamworks integration...but apparently no Mac
 support?

 http://store.steampowered.com/app/630

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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Alfred Reynolds
Right, no Mac support yet, they got ahead of us :)

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
 boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
 Sent: Friday, July 16, 2010 3:37 PM
 To: hlcoders
 Subject: [hlcoders] Alien Swarm
 
   If you hadn't heard already, the SDK is being updated on Monday with
 the complete source code to Alien Swarm, a brand new Source 2009 game
 by
 the team who made the original UT2004 mod (and who now work for Valve).
 It's going to be a sample project in the same vein as TFC.
 
 AS has a tile-based map editor, omnidirectional projected textures,
 real-time depth of field and Steamworks integration...but apparently no
 Mac support?
 
 http://store.steampowered.com/app/630
 
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Matt Hoffman
Excited to see Alien Swarm. Not only does it not look like source (And yet
still be source), it looks like good fun. And it's free.

Is there reasoning behind it being free? (Other than allowing anyone to
become a Source developer for free)

On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
alf...@valvesoftware.comwrote:

 Right, no Mac support yet, they got ahead of us :)

  -Original Message-
  From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
  boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
  Sent: Friday, July 16, 2010 3:37 PM
  To: hlcoders
  Subject: [hlcoders] Alien Swarm
 
If you hadn't heard already, the SDK is being updated on Monday with
  the complete source code to Alien Swarm, a brand new Source 2009 game
  by
  the team who made the original UT2004 mod (and who now work for Valve).
  It's going to be a sample project in the same vein as TFC.
 
  AS has a tile-based map editor, omnidirectional projected textures,
  real-time depth of field and Steamworks integration...but apparently no
  Mac support?
 
  http://store.steampowered.com/app/630
 
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread AJ Collins
I'm guessing it's Valve's answer to Epic's UDK.

On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman
lord.matt.hoff...@gmail.comwrote:

 Excited to see Alien Swarm. Not only does it not look like source (And yet
 still be source), it looks like good fun. And it's free.

 Is there reasoning behind it being free? (Other than allowing anyone to
 become a Source developer for free)

 On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
 alf...@valvesoftware.comwrote:

  Right, no Mac support yet, they got ahead of us :)
 
   -Original Message-
   From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
   boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
   Sent: Friday, July 16, 2010 3:37 PM
   To: hlcoders
   Subject: [hlcoders] Alien Swarm
  
 If you hadn't heard already, the SDK is being updated on Monday with
   the complete source code to Alien Swarm, a brand new Source 2009 game
   by
   the team who made the original UT2004 mod (and who now work for Valve).
   It's going to be a sample project in the same vein as TFC.
  
   AS has a tile-based map editor, omnidirectional projected textures,
   real-time depth of field and Steamworks integration...but apparently no
   Mac support?
  
   http://store.steampowered.com/app/630
  
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Tobias Kammersgaard
I'm guessing this is a project for these guys to get used to working with
the Source engine. They might as well release it (for free) so others can
judge (I don't know).

- ScarT


On 17 July 2010 01:08, Matt Hoffman lord.matt.hoff...@gmail.com wrote:

 Excited to see Alien Swarm. Not only does it not look like source (And yet
 still be source), it looks like good fun. And it's free.

 Is there reasoning behind it being free? (Other than allowing anyone to
 become a Source developer for free)

 On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
 alf...@valvesoftware.comwrote:

  Right, no Mac support yet, they got ahead of us :)
 
   -Original Message-
   From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
   boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
   Sent: Friday, July 16, 2010 3:37 PM
   To: hlcoders
   Subject: [hlcoders] Alien Swarm
  
 If you hadn't heard already, the SDK is being updated on Monday with
   the complete source code to Alien Swarm, a brand new Source 2009 game
   by
   the team who made the original UT2004 mod (and who now work for Valve).
   It's going to be a sample project in the same vein as TFC.
  
   AS has a tile-based map editor, omnidirectional projected textures,
   real-time depth of field and Steamworks integration...but apparently no
   Mac support?
  
   http://store.steampowered.com/app/630
  
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   please visit:
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Tobias Kammersgaard
That's actually a better guess.

Two years ago, Valve hired the talented team behind the popular top down
co-op mod Alien Swarm. Since then, they have been busy working on the Left 4
Dead Series, and now Portal 2. However, we never forgot about Alien Swarm
and the team has spent a lot of time bringing the game to Source in between
their contributions to the other Valve projects.



- ScarT


On 17 July 2010 01:24, AJ Collins gamerzwo...@gmail.com wrote:

 I'm guessing it's Valve's answer to Epic's UDK.

 On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman
 lord.matt.hoff...@gmail.comwrote:

  Excited to see Alien Swarm. Not only does it not look like source (And
 yet
  still be source), it looks like good fun. And it's free.
 
  Is there reasoning behind it being free? (Other than allowing anyone to
  become a Source developer for free)
 
  On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
  alf...@valvesoftware.comwrote:
 
   Right, no Mac support yet, they got ahead of us :)
  
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
Sent: Friday, July 16, 2010 3:37 PM
To: hlcoders
Subject: [hlcoders] Alien Swarm
   
  If you hadn't heard already, the SDK is being updated on Monday
 with
the complete source code to Alien Swarm, a brand new Source 2009 game
by
the team who made the original UT2004 mod (and who now work for
 Valve).
It's going to be a sample project in the same vein as TFC.
   
AS has a tile-based map editor, omnidirectional projected textures,
real-time depth of field and Steamworks integration...but apparently
 no
Mac support?
   
http://store.steampowered.com/app/630
   
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 archives,
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Sam
I'm guessing it's Valve's answer to Epic's UDK.

It includes the Source SDK, so yes. It also might make mods available to
everyone

On Fri, Jul 16, 2010 at 8:24 PM, AJ Collins gamerzwo...@gmail.com wrote:

 I'm guessing it's Valve's answer to Epic's UDK.

 On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman
 lord.matt.hoff...@gmail.comwrote:

  Excited to see Alien Swarm. Not only does it not look like source (And
 yet
  still be source), it looks like good fun. And it's free.
 
  Is there reasoning behind it being free? (Other than allowing anyone to
  become a Source developer for free)
 
  On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
  alf...@valvesoftware.comwrote:
 
   Right, no Mac support yet, they got ahead of us :)
  
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
Sent: Friday, July 16, 2010 3:37 PM
To: hlcoders
Subject: [hlcoders] Alien Swarm
   
  If you hadn't heard already, the SDK is being updated on Monday
 with
the complete source code to Alien Swarm, a brand new Source 2009 game
by
the team who made the original UT2004 mod (and who now work for
 Valve).
It's going to be a sample project in the same vein as TFC.
   
AS has a tile-based map editor, omnidirectional projected textures,
real-time depth of field and Steamworks integration...but apparently
 no
Mac support?
   
http://store.steampowered.com/app/630
   
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 archives,
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Ben Mears
the team has spent a lot of time bringing the game to Source in between 
their contributions to the other Valve projects.


I wonder if the devs got paid by Valve to finish Alien Swarm or if it 
continued to be a mod-in-your-free-time type project? What do you guys 
think?







Tobias Kammersgaard wrote:

That's actually a better guess.

Two years ago, Valve hired the talented team behind the popular top down
co-op mod Alien Swarm. Since then, they have been busy working on the Left 4
Dead Series, and now Portal 2. However, we never forgot about Alien Swarm
and the team has spent a lot of time bringing the game to Source in between
their contributions to the other Valve projects.



- ScarT


On 17 July 2010 01:24, AJ Collins gamerzwo...@gmail.com wrote:

  

I'm guessing it's Valve's answer to Epic's UDK.

On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman
lord.matt.hoff...@gmail.comwrote:



Excited to see Alien Swarm. Not only does it not look like source (And
  

yet


still be source), it looks like good fun. And it's free.

Is there reasoning behind it being free? (Other than allowing anyone to
become a Source developer for free)

On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
alf...@valvesoftware.comwrote:

  

Right, no Mac support yet, they got ahead of us :)



-Original Message-
From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
Sent: Friday, July 16, 2010 3:37 PM
To: hlcoders
Subject: [hlcoders] Alien Swarm

  If you hadn't heard already, the SDK is being updated on Monday
  

with


the complete source code to Alien Swarm, a brand new Source 2009 game
by
the team who made the original UT2004 mod (and who now work for
  

Valve).


It's going to be a sample project in the same vein as TFC.

AS has a tile-based map editor, omnidirectional projected textures,
real-time depth of field and Steamworks integration...but apparently
  

no


Mac support?

http://store.steampowered.com/app/630

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To unsubscribe, edit your list preferences, or view the list
  

archives,


please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
  

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--
Ben Mears

Production Lead

Noesis Interactive

b...@noesisinteractive.com
http://www.noesisinteractive.com/

2450 17th Ave.
Suite 125
Santa Cruz, California
95062
831-479-4263


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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Cory de La Torre
Oh man, SDK update. Thank you Valve.

On Fri, Jul 16, 2010 at 4:39 PM, Ben Mears b...@noesisinteractive.comwrote:

 the team has spent a lot of time bringing the game to Source in between
 their contributions to the other Valve projects.

 I wonder if the devs got paid by Valve to finish Alien Swarm or if it
 continued to be a mod-in-your-free-time type project? What do you guys
 think?







 Tobias Kammersgaard wrote:

 That's actually a better guess.

 Two years ago, Valve hired the talented team behind the popular top down
 co-op mod Alien Swarm. Since then, they have been busy working on the Left
 4
 Dead Series, and now Portal 2. However, we never forgot about Alien Swarm
 and the team has spent a lot of time bringing the game to Source in
 between
 their contributions to the other Valve projects.



 - ScarT


 On 17 July 2010 01:24, AJ Collins gamerzwo...@gmail.com wrote:



 I'm guessing it's Valve's answer to Epic's UDK.

 On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman
 lord.matt.hoff...@gmail.comwrote:



 Excited to see Alien Swarm. Not only does it not look like source (And


 yet


 still be source), it looks like good fun. And it's free.

 Is there reasoning behind it being free? (Other than allowing anyone to
 become a Source developer for free)

 On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
 alf...@valvesoftware.comwrote:



 Right, no Mac support yet, they got ahead of us :)



 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
 boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
 Sent: Friday, July 16, 2010 3:37 PM
 To: hlcoders
 Subject: [hlcoders] Alien Swarm

  If you hadn't heard already, the SDK is being updated on Monday


 with


 the complete source code to Alien Swarm, a brand new Source 2009 game
 by
 the team who made the original UT2004 mod (and who now work for


 Valve).


 It's going to be a sample project in the same vein as TFC.

 AS has a tile-based map editor, omnidirectional projected textures,
 real-time depth of field and Steamworks integration...but apparently


 no


 Mac support?

 http://store.steampowered.com/app/630

 ___
 To unsubscribe, edit your list preferences, or view the list


 archives,


 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


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 --
 Ben Mears

 Production Lead

 Noesis Interactive

 b...@noesisinteractive.com
 http://www.noesisinteractive.com/

 2450 17th Ave.
 Suite 125
 Santa Cruz, California
 95062
 831-479-4263



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Gear Dev
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread [|NoFaTe|]

 Seperate SDK actually...

.No

Cory de La Torre wrote:

Oh man, SDK update. Thank you Valve.

On Fri, Jul 16, 2010 at 4:39 PM, Ben Mearsb...@noesisinteractive.comwrote:



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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Cory de La Torre
They said Codebase homie.

On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|] support@gmail.com wrote:

  Seperate SDK actually...

 .No


 Cory de La Torre wrote:

 Oh man, SDK update. Thank you Valve.

 On Fri, Jul 16, 2010 at 4:39 PM, Ben Mearsb...@noesisinteractive.com
 wrote:


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Re: [hlcoders] Alien Swarm

2010-07-16 Thread [|NoFaTe|]

 Did they? o.O

.No

Cory de La Torre wrote:

They said Codebase homie.

On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]support@gmail.com  wrote:



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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Byron Mallett
I just read real-time DOF and went a bit silly. That's exactly what I'm
trying to implement as a screen-space shader, but I definitely want to see
how Valve themselves managed it.

On Sat, Jul 17, 2010 at 12:00 PM, [|NoFaTe|] support@gmail.com wrote:

  Seperate SDK actually...

 .No


 Cory de La Torre wrote:

 Oh man, SDK update. Thank you Valve.

 On Fri, Jul 16, 2010 at 4:39 PM, Ben Mearsb...@noesisinteractive.com
 wrote:


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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Cory de La Torre
Thats because there is an actual working depth buffer. OH MY!

On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] support@gmail.com wrote:

  Did they? o.O


 .No

 Cory de La Torre wrote:

 They said Codebase homie.

 On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]support@gmail.com
  wrote:


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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Harry Jeffery
Really? The closest thing I knew valve had to a depth buffer was using
black fog and rendering in fullbright white.

On 17 July 2010 01:28, Cory de La Torre gear@gmail.com wrote:
 Thats because there is an actual working depth buffer. OH MY!

 On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] support@gmail.com wrote:

  Did they? o.O


 .No

 Cory de La Torre wrote:

 They said Codebase homie.

 On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]support@gmail.com
  wrote:


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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Ryan Sheffer
No engine code? No care.

On Fri, Jul 16, 2010 at 6:57 PM, Harry Jeffery 
harry101jeff...@googlemail.com wrote:

 Really? The closest thing I knew valve had to a depth buffer was using
 black fog and rendering in fullbright white.

 On 17 July 2010 01:28, Cory de La Torre gear@gmail.com wrote:
  Thats because there is an actual working depth buffer. OH MY!
 
  On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] support@gmail.com
 wrote:
 
   Did they? o.O
 
 
  .No
 
  Cory de La Torre wrote:
 
  They said Codebase homie.
 
  On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]support@gmail.com
   wrote:
 
 
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Re: [hlcoders] SDK Code Changes LOG

2010-07-16 Thread Tom Schumann
I don't think so. I'd try looking on koders.com for a mod/plugin source
release from about that time.

On 16 July 2010 15:45, Nick xnicho...@gmail.com wrote:

 is there any way to obtain a copy of the   10/31/2006  SDK Code Release ??



 On Fri, Jul 20, 2007 at 10:59 AM, Tobias Kammersgaard
 tobias.kammersga...@gmail.com wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  I believe the VDC holds such information.
  http://developer.valvesoftware.com/wiki/PreviousReleaseNotes
 
  /ProZak
 
 
  On 20/07/07, Mukkan Yhtiö mukkanyh...@hotmail.com wrote:
 
  I am just wondering how I can tell what version of the SDK I originally
  built one of my modifications on and how I can check what versions have
  been
  released since and what specific code changes there where.
 
  Could anyone help me out with this? If there a link to a page or
 something
  with all the information that will be fine.
 
  Thanks.
 
  _
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  http://search.msn.com/
 
 
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