[hlcoders] Vocalist for Mods
Hey HL developers,I am open for vocalising any music you may want to have vocals in.If you want to contact me, please email me at:ashis...@hotmail.comashiswin@gmail.com Thanks,Isaac _ Hotmail: Trusted email with powerful SPAM protection. https://signup.live.com/signup.aspx?id=60969 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] gameinfo.txt doesn't exist
When I Debug my Mod, I get this error Setup file 'gameindo.txt' doesn't exist in subdirectory 'hl2'. Check your -game parameter or VCONFIG setting. What do I do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] gameinfo.txt doesn't exist
I had this too, I can't remember what fixed it, but try: - Add your mod to the GameConfig.txt. - Run the Source SDK Base 200X from Tools at least once. On Fri, Jul 16, 2010 at 3:59 PM, adam chance adam.chanc...@btinternet.comwrote: When I Debug my Mod, I get this error Setup file 'gameindo.txt' doesn't exist in subdirectory 'hl2'. Check your -game parameter or VCONFIG setting. What do I do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] gameinfo.txt doesn't exist
Check your -game parameter. You're launching the engine without telling it which game to run, and it's defaulting to HL2. On 16/07/2010 9:59, adam chance wrote: When I Debug my Mod, I get this error Setup file 'gameindo.txt' doesn't exist in subdirectory 'hl2'. Check your -game parameter or VCONFIG setting. What do I do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Alien Swarm
If you hadn't heard already, the SDK is being updated on Monday with the complete source code to Alien Swarm, a brand new Source 2009 game by the team who made the original UT2004 mod (and who now work for Valve). It's going to be a sample project in the same vein as TFC. AS has a tile-based map editor, omnidirectional projected textures, real-time depth of field and Steamworks integration...but apparently no Mac support? http://store.steampowered.com/app/630 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
My guess is it might come later. I'm sure they started before the mac ported code was ready to be integrated into more projects. However, I wonder if the tile-based map editor is a bunch of prefab-type things that snap to a large grid. I wait for monday when it releases to go poke in the files and code. And I wonder if they're shipping any other SDK updates besides the code branch? On Fri, Jul 16, 2010 at 3:36 PM, Tom Edwards t_edwa...@btinternet.comwrote: If you hadn't heard already, the SDK is being updated on Monday with the complete source code to Alien Swarm, a brand new Source 2009 game by the team who made the original UT2004 mod (and who now work for Valve). It's going to be a sample project in the same vein as TFC. AS has a tile-based map editor, omnidirectional projected textures, real-time depth of field and Steamworks integration...but apparently no Mac support? http://store.steampowered.com/app/630 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
Right, no Mac support yet, they got ahead of us :) -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Tom Edwards Sent: Friday, July 16, 2010 3:37 PM To: hlcoders Subject: [hlcoders] Alien Swarm If you hadn't heard already, the SDK is being updated on Monday with the complete source code to Alien Swarm, a brand new Source 2009 game by the team who made the original UT2004 mod (and who now work for Valve). It's going to be a sample project in the same vein as TFC. AS has a tile-based map editor, omnidirectional projected textures, real-time depth of field and Steamworks integration...but apparently no Mac support? http://store.steampowered.com/app/630 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
Excited to see Alien Swarm. Not only does it not look like source (And yet still be source), it looks like good fun. And it's free. Is there reasoning behind it being free? (Other than allowing anyone to become a Source developer for free) On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Right, no Mac support yet, they got ahead of us :) -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Tom Edwards Sent: Friday, July 16, 2010 3:37 PM To: hlcoders Subject: [hlcoders] Alien Swarm If you hadn't heard already, the SDK is being updated on Monday with the complete source code to Alien Swarm, a brand new Source 2009 game by the team who made the original UT2004 mod (and who now work for Valve). It's going to be a sample project in the same vein as TFC. AS has a tile-based map editor, omnidirectional projected textures, real-time depth of field and Steamworks integration...but apparently no Mac support? http://store.steampowered.com/app/630 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
I'm guessing it's Valve's answer to Epic's UDK. On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: Excited to see Alien Swarm. Not only does it not look like source (And yet still be source), it looks like good fun. And it's free. Is there reasoning behind it being free? (Other than allowing anyone to become a Source developer for free) On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Right, no Mac support yet, they got ahead of us :) -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Tom Edwards Sent: Friday, July 16, 2010 3:37 PM To: hlcoders Subject: [hlcoders] Alien Swarm If you hadn't heard already, the SDK is being updated on Monday with the complete source code to Alien Swarm, a brand new Source 2009 game by the team who made the original UT2004 mod (and who now work for Valve). It's going to be a sample project in the same vein as TFC. AS has a tile-based map editor, omnidirectional projected textures, real-time depth of field and Steamworks integration...but apparently no Mac support? http://store.steampowered.com/app/630 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
I'm guessing this is a project for these guys to get used to working with the Source engine. They might as well release it (for free) so others can judge (I don't know). - ScarT On 17 July 2010 01:08, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Excited to see Alien Swarm. Not only does it not look like source (And yet still be source), it looks like good fun. And it's free. Is there reasoning behind it being free? (Other than allowing anyone to become a Source developer for free) On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Right, no Mac support yet, they got ahead of us :) -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Tom Edwards Sent: Friday, July 16, 2010 3:37 PM To: hlcoders Subject: [hlcoders] Alien Swarm If you hadn't heard already, the SDK is being updated on Monday with the complete source code to Alien Swarm, a brand new Source 2009 game by the team who made the original UT2004 mod (and who now work for Valve). It's going to be a sample project in the same vein as TFC. AS has a tile-based map editor, omnidirectional projected textures, real-time depth of field and Steamworks integration...but apparently no Mac support? http://store.steampowered.com/app/630 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
That's actually a better guess. Two years ago, Valve hired the talented team behind the popular top down co-op mod Alien Swarm. Since then, they have been busy working on the Left 4 Dead Series, and now Portal 2. However, we never forgot about Alien Swarm and the team has spent a lot of time bringing the game to Source in between their contributions to the other Valve projects. - ScarT On 17 July 2010 01:24, AJ Collins gamerzwo...@gmail.com wrote: I'm guessing it's Valve's answer to Epic's UDK. On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: Excited to see Alien Swarm. Not only does it not look like source (And yet still be source), it looks like good fun. And it's free. Is there reasoning behind it being free? (Other than allowing anyone to become a Source developer for free) On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Right, no Mac support yet, they got ahead of us :) -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Tom Edwards Sent: Friday, July 16, 2010 3:37 PM To: hlcoders Subject: [hlcoders] Alien Swarm If you hadn't heard already, the SDK is being updated on Monday with the complete source code to Alien Swarm, a brand new Source 2009 game by the team who made the original UT2004 mod (and who now work for Valve). It's going to be a sample project in the same vein as TFC. AS has a tile-based map editor, omnidirectional projected textures, real-time depth of field and Steamworks integration...but apparently no Mac support? http://store.steampowered.com/app/630 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
I'm guessing it's Valve's answer to Epic's UDK. It includes the Source SDK, so yes. It also might make mods available to everyone On Fri, Jul 16, 2010 at 8:24 PM, AJ Collins gamerzwo...@gmail.com wrote: I'm guessing it's Valve's answer to Epic's UDK. On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: Excited to see Alien Swarm. Not only does it not look like source (And yet still be source), it looks like good fun. And it's free. Is there reasoning behind it being free? (Other than allowing anyone to become a Source developer for free) On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Right, no Mac support yet, they got ahead of us :) -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Tom Edwards Sent: Friday, July 16, 2010 3:37 PM To: hlcoders Subject: [hlcoders] Alien Swarm If you hadn't heard already, the SDK is being updated on Monday with the complete source code to Alien Swarm, a brand new Source 2009 game by the team who made the original UT2004 mod (and who now work for Valve). It's going to be a sample project in the same vein as TFC. AS has a tile-based map editor, omnidirectional projected textures, real-time depth of field and Steamworks integration...but apparently no Mac support? http://store.steampowered.com/app/630 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
the team has spent a lot of time bringing the game to Source in between their contributions to the other Valve projects. I wonder if the devs got paid by Valve to finish Alien Swarm or if it continued to be a mod-in-your-free-time type project? What do you guys think? Tobias Kammersgaard wrote: That's actually a better guess. Two years ago, Valve hired the talented team behind the popular top down co-op mod Alien Swarm. Since then, they have been busy working on the Left 4 Dead Series, and now Portal 2. However, we never forgot about Alien Swarm and the team has spent a lot of time bringing the game to Source in between their contributions to the other Valve projects. - ScarT On 17 July 2010 01:24, AJ Collins gamerzwo...@gmail.com wrote: I'm guessing it's Valve's answer to Epic's UDK. On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: Excited to see Alien Swarm. Not only does it not look like source (And yet still be source), it looks like good fun. And it's free. Is there reasoning behind it being free? (Other than allowing anyone to become a Source developer for free) On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Right, no Mac support yet, they got ahead of us :) -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Tom Edwards Sent: Friday, July 16, 2010 3:37 PM To: hlcoders Subject: [hlcoders] Alien Swarm If you hadn't heard already, the SDK is being updated on Monday with the complete source code to Alien Swarm, a brand new Source 2009 game by the team who made the original UT2004 mod (and who now work for Valve). It's going to be a sample project in the same vein as TFC. AS has a tile-based map editor, omnidirectional projected textures, real-time depth of field and Steamworks integration...but apparently no Mac support? http://store.steampowered.com/app/630 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Ben Mears Production Lead Noesis Interactive b...@noesisinteractive.com http://www.noesisinteractive.com/ 2450 17th Ave. Suite 125 Santa Cruz, California 95062 831-479-4263 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
Oh man, SDK update. Thank you Valve. On Fri, Jul 16, 2010 at 4:39 PM, Ben Mears b...@noesisinteractive.comwrote: the team has spent a lot of time bringing the game to Source in between their contributions to the other Valve projects. I wonder if the devs got paid by Valve to finish Alien Swarm or if it continued to be a mod-in-your-free-time type project? What do you guys think? Tobias Kammersgaard wrote: That's actually a better guess. Two years ago, Valve hired the talented team behind the popular top down co-op mod Alien Swarm. Since then, they have been busy working on the Left 4 Dead Series, and now Portal 2. However, we never forgot about Alien Swarm and the team has spent a lot of time bringing the game to Source in between their contributions to the other Valve projects. - ScarT On 17 July 2010 01:24, AJ Collins gamerzwo...@gmail.com wrote: I'm guessing it's Valve's answer to Epic's UDK. On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: Excited to see Alien Swarm. Not only does it not look like source (And yet still be source), it looks like good fun. And it's free. Is there reasoning behind it being free? (Other than allowing anyone to become a Source developer for free) On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Right, no Mac support yet, they got ahead of us :) -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Tom Edwards Sent: Friday, July 16, 2010 3:37 PM To: hlcoders Subject: [hlcoders] Alien Swarm If you hadn't heard already, the SDK is being updated on Monday with the complete source code to Alien Swarm, a brand new Source 2009 game by the team who made the original UT2004 mod (and who now work for Valve). It's going to be a sample project in the same vein as TFC. AS has a tile-based map editor, omnidirectional projected textures, real-time depth of field and Steamworks integration...but apparently no Mac support? http://store.steampowered.com/app/630 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Ben Mears Production Lead Noesis Interactive b...@noesisinteractive.com http://www.noesisinteractive.com/ 2450 17th Ave. Suite 125 Santa Cruz, California 95062 831-479-4263 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
Seperate SDK actually... .No Cory de La Torre wrote: Oh man, SDK update. Thank you Valve. On Fri, Jul 16, 2010 at 4:39 PM, Ben Mearsb...@noesisinteractive.comwrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
They said Codebase homie. On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|] support@gmail.com wrote: Seperate SDK actually... .No Cory de La Torre wrote: Oh man, SDK update. Thank you Valve. On Fri, Jul 16, 2010 at 4:39 PM, Ben Mearsb...@noesisinteractive.com wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
Did they? o.O .No Cory de La Torre wrote: They said Codebase homie. On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]support@gmail.com wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
I just read real-time DOF and went a bit silly. That's exactly what I'm trying to implement as a screen-space shader, but I definitely want to see how Valve themselves managed it. On Sat, Jul 17, 2010 at 12:00 PM, [|NoFaTe|] support@gmail.com wrote: Seperate SDK actually... .No Cory de La Torre wrote: Oh man, SDK update. Thank you Valve. On Fri, Jul 16, 2010 at 4:39 PM, Ben Mearsb...@noesisinteractive.com wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
Thats because there is an actual working depth buffer. OH MY! On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] support@gmail.com wrote: Did they? o.O .No Cory de La Torre wrote: They said Codebase homie. On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]support@gmail.com wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
Really? The closest thing I knew valve had to a depth buffer was using black fog and rendering in fullbright white. On 17 July 2010 01:28, Cory de La Torre gear@gmail.com wrote: Thats because there is an actual working depth buffer. OH MY! On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] support@gmail.com wrote: Did they? o.O .No Cory de La Torre wrote: They said Codebase homie. On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]support@gmail.com wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alien Swarm
No engine code? No care. On Fri, Jul 16, 2010 at 6:57 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: Really? The closest thing I knew valve had to a depth buffer was using black fog and rendering in fullbright white. On 17 July 2010 01:28, Cory de La Torre gear@gmail.com wrote: Thats because there is an actual working depth buffer. OH MY! On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] support@gmail.com wrote: Did they? o.O .No Cory de La Torre wrote: They said Codebase homie. On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]support@gmail.com wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan ( skidz ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Code Changes LOG
I don't think so. I'd try looking on koders.com for a mod/plugin source release from about that time. On 16 July 2010 15:45, Nick xnicho...@gmail.com wrote: is there any way to obtain a copy of the 10/31/2006 SDK Code Release ?? On Fri, Jul 20, 2007 at 10:59 AM, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: -- [ Picked text/plain from multipart/alternative ] I believe the VDC holds such information. http://developer.valvesoftware.com/wiki/PreviousReleaseNotes /ProZak On 20/07/07, Mukkan Yhtiö mukkanyh...@hotmail.com wrote: I am just wondering how I can tell what version of the SDK I originally built one of my modifications on and how I can check what versions have been released since and what specific code changes there where. Could anyone help me out with this? If there a link to a page or something with all the information that will be fine. Thanks. _ Don't just search. Find. Check out the new MSN Search! http://search.msn.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders