Re: [hlcoders] gamerules?

2010-11-12 Thread Tom Edwards
InstallGameRules() decides which rules are actually used. In HL2MP, it's 
CHL2MPRules only.


On 12/11/2010 2:46, Trevor 'Drak' wrote:

In a vanilla MP mod, you have “hl2mp/multiplayer/teamplay/hl2_gamerules.cpp”.
Obviously, all are being compiled. Wouldn’t it be ideal to just have a single 
one? Assuming your mod has a straight-forward gameplay?
It’s getting confusing where to place what I need, when the same functions are 
in two different files.

Is there a reason for all theses and not just a single class derived from 
“CGameRules” ?
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[hlcoders] (no subject)

2010-11-12 Thread gageateam
http://goo.gl/FXEbq


  
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Re: [hlcoders] (no subject)

2010-11-12 Thread Jeffrey botman Broome

Thanks.  I was running low on V1agr4

Jeffrey botman Broome


On 11/12/2010 6:11 AM, gageat...@yahoo.com wrote:

http://goo.gl/FXEbq



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Re: [hlcoders] (no subject)

2010-11-12 Thread Cory de La Torre
I'm buying ten more cases this time around.

On Fri, Nov 12, 2010 at 6:03 AM, Jeffrey botman Broome 
botman.hlcod...@gmail.com wrote:

 Thanks.  I was running low on V1agr4

 Jeffrey botman Broome



 On 11/12/2010 6:11 AM, gageat...@yahoo.com wrote:

 http://goo.gl/FXEbq



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Re: [hlcoders] (no subject)

2010-11-12 Thread Zach Kanzler
You keep buying and I'll keep selling.

--
Zach theY4Kman Kanzler


On Fri, Nov 12, 2010 at 09:35, Cory de La Torre gear@gmail.com wrote:

 I'm buying ten more cases this time around.

 On Fri, Nov 12, 2010 at 6:03 AM, Jeffrey botman Broome 
 botman.hlcod...@gmail.com wrote:

  Thanks.  I was running low on V1agr4
 
  Jeffrey botman Broome
 
 
 
  On 11/12/2010 6:11 AM, gageat...@yahoo.com wrote:
 
  http://goo.gl/FXEbq
 
 
 
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Re: [hlcoders] Starting...

2010-11-12 Thread Yannick Milhahn

http://developer.valvesoftware.com/wiki/Adding_chapters_to_your_mod

Here is a complett Tutorial how to create chapters.

Yannick

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Re: [hlcoders] Remember June 2006?

2010-11-12 Thread Tobias Kammersgaard
I'm messing around with the SDK, and decided it would be easiest to reset
the game configurations for all the engine versions for what I wanted to do.
I noticed that after I had reset it, the setup was as following:

Source 2006 Games:
- Half-Life 2: Deathmatch

Source 2007 Games:
- None

Source 2009 Games:
- Half-Life 2
- Half-Life 2: Episode One
- Half-Life 2: Episode Two
- Portal
- Team Fortress 2
- Day of Defeat: Source
- Counter-Strike: Source

Since the SDK haven't been updated for a long time, the list isn't correct.
HL2DM doesn't run on Source 2006 anymore, which means all Valve games
(except Lost Coast) are running on Source 2009. Valve needs take a decision.
Either get rid of the old engine revisions in the SDK, or leave them for
confusion (and support for really old mods - which of most were broken when
HL2DM was updated to Src 2009). My suggestion is getting rid of Source 2006,
release the Source 2009 making it attractive to work with the Source engine
again.

I accidentally just stumbled upon this page:
http://source.valvesoftware.com/sourcesdk.php

I quote:
Valve is dedicated to providing the best tools and resources for the
modding community. The Source engine and SDK give you all the tools you need
to produce brilliant game creations.

Under Contact on Valve's site you can also find:

Mods and the Software Developer's Kit: s...@valvesoftware.com

Not really sure what the point is of pointing this out, but I'm doing it
anyway. I'm still hoping that Valve are going to reply or just magically
release the update Tony Sergi worked on the time he contracted for Valve.


- ScarT


On 5 November 2010 05:34, Cory de La Torre gear@gmail.com wrote:

 Last time I heard, shader authoring wasn't possible for modders in AS.

 On Sun, Oct 31, 2010 at 12:38 PM, Marek Sieradzki 
 marek.sierad...@gmail.com
  wrote:

  I wonder if you can get shaders to work in ASW.
 
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[hlcoders] Creating VGUI Menus with tabs?

2010-11-12 Thread Trevor 'Drak'
Simple question. I want to create a VGUI Panel with a list of tabs at the top.
Example: http://img2.imageshack.us/img2/8057/sfasd.jpg

Thanks
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Re: [hlcoders] Creating VGUI Menus with tabs?

2010-11-12 Thread Saul Rennison
It's a VGUI control called PropertySheet I think :D

Thanks,
 - Saul.


On 12 November 2010 22:20, Trevor 'Drak' dhlco...@wowway.com wrote:

 Simple question. I want to create a VGUI Panel with a list of tabs at the
 top.
 Example: http://img2.imageshack.us/img2/8057/sfasd.jpg

 Thanks
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Re: [hlcoders] Creating VGUI Menus with tabs?

2010-11-12 Thread Trevor 'Drak'

That's correct, it's used in the MP3 Player example. My bad, thank you! :D
-Original Message- 
From: Saul Rennison

Sent: Friday, November 12, 2010 5:32 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Creating VGUI Menus with tabs?

It's a VGUI control called PropertySheet I think :D

Thanks,
- Saul.


On 12 November 2010 22:20, Trevor 'Drak' dhlco...@wowway.com wrote:


Simple question. I want to create a VGUI Panel with a list of tabs at the
top.
Example: http://img2.imageshack.us/img2/8057/sfasd.jpg

Thanks
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Re: [hlcoders] Creating VGUI Menus with tabs?

2010-11-12 Thread Tony omega Sergi
PropertyDialog.
you create inherit PropertyPage for your panel, and add them to a
PropertyDialog.
-Tony



On Sat, Nov 13, 2010 at 7:45 AM, Trevor 'Drak' dhlco...@wowway.com wrote:

 That's correct, it's used in the MP3 Player example. My bad, thank you! :D
 -Original Message- From: Saul Rennison
 Sent: Friday, November 12, 2010 5:32 PM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Creating VGUI Menus with tabs?


 It's a VGUI control called PropertySheet I think :D

 Thanks,
 - Saul.


 On 12 November 2010 22:20, Trevor 'Drak' dhlco...@wowway.com wrote:

  Simple question. I want to create a VGUI Panel with a list of tabs at the
 top.
 Example: http://img2.imageshack.us/img2/8057/sfasd.jpg

 Thanks
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Re: [hlcoders] Creating VGUI Menus with tabs?

2010-11-12 Thread Andrew Ritchie
pffft roll you're own, it's what all the cool kids do.

On Sat, Nov 13, 2010 at 12:09 PM, Tony omega Sergi omegal...@gmail.comwrote:

 PropertyDialog.
 you create inherit PropertyPage for your panel, and add them to a
 PropertyDialog.
 -Tony



 On Sat, Nov 13, 2010 at 7:45 AM, Trevor 'Drak' dhlco...@wowway.com
 wrote:

  That's correct, it's used in the MP3 Player example. My bad, thank you!
 :D
  -Original Message- From: Saul Rennison
  Sent: Friday, November 12, 2010 5:32 PM
  To: Discussion of Half-Life Programming
  Subject: Re: [hlcoders] Creating VGUI Menus with tabs?
 
 
  It's a VGUI control called PropertySheet I think :D
 
  Thanks,
  - Saul.
 
 
  On 12 November 2010 22:20, Trevor 'Drak' dhlco...@wowway.com wrote:
 
   Simple question. I want to create a VGUI Panel with a list of tabs at
 the
  top.
  Example: http://img2.imageshack.us/img2/8057/sfasd.jpg
 
  Thanks
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