Re: [hlcoders] Weapon script overrides
I'm afraid that DEFINE_AUTO_ARRAY_KEYFIELD is broken. That's why you can't set the spotlight texture in the Hammer entity properties dialog, a proper fix would be to change: #define DEFINE_AUTO_ARRAY_KEYFIELD(name,fieldtype,mapname) _FIELD(name, fieldtype, SIZE_OF_ARRAY(((classNameTypedef *)0)-name), FTYPEDESC_SAVE, mapname, 0 ) to #define DEFINE_AUTO_ARRAY_KEYFIELD(name,fieldtype,mapname) _FIELD(name, fieldtype, SIZE_OF_ARRAY(((classNameTypedef *)0)-name), FTYPEDESC_KEY | FTYPEDESC_SAVE, mapname, 0 ) Note how the second has the FTYPEDESC_KEY flag set (which should be set for all KEYFIELD data descs). This automatically does the networked var value setting instead of manually in ::KeyValue Thanks, - Saul. On 26 November 2010 22:58, Nova Silisko novasili...@gmail.com wrote: Also, in env_projectedtexture.cpp there is: DEFINE_AUTO_ARRAY_KEYFIELD( m_SpotlightTextureName, FIELD_CHARACTER, texturename ), Does this mean it doesn't need a Keyvalues() function or is it something else? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] AppID 217?
Hello all, One of our users is having a bit of a problem launching our mod. This is the error he's getting: MountFilesystem( 217 ) failed: SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with error 116: Cache needs repair Now I've seen this error before and we've gone through every step conceivable (short of uninstalling/reinstalling Steam) to try and resolve it. The part that bothers me is the AppID in the error message (217). That ID isn't listed anywhere on the VDC, so I'm not sure to what it's referring. I'm hoping one of you might have the answer. Since this may be of use, here's what we have in the FileSystem section of our gameinfo.txt file: FileSystem { SteamAppId 218 ToolsAppId 211 AdditionalContentId 320 SearchPaths { Game |gameinfo_path|. Game |all_source_engine_paths|hl2mp Game |all_source_engine_paths|hl2 } } and in steam.inf: appid=218 Any information would be greatly appreciated! Best regards, Andy -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] AppID 217?
[217] Multiplayer OB Binaries 2010/11/27 Andy Nemer an...@overwatchmod.com Hello all, One of our users is having a bit of a problem launching our mod. This is the error he's getting: MountFilesystem( 217 ) failed: SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with error 116: Cache needs repair Now I've seen this error before and we've gone through every step conceivable (short of uninstalling/reinstalling Steam) to try and resolve it. The part that bothers me is the AppID in the error message (217). That ID isn't listed anywhere on the VDC, so I'm not sure to what it's referring. I'm hoping one of you might have the answer. Since this may be of use, here's what we have in the FileSystem section of our gameinfo.txt file: FileSystem { SteamAppId 218 ToolsAppId 211 AdditionalContentId 320 SearchPaths { Game |gameinfo_path|. Game |all_source_engine_paths|hl2mp Game |all_source_engine_paths|hl2 } } and in steam.inf: appid=218 Any information would be greatly appreciated! Best regards, Andy -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] AppID 217?
I see. Not sure where you found that, but thanks! Andy On 27 November 2010 17:38, Didrole didr...@gmail.com wrote: [217] Multiplayer OB Binaries 2010/11/27 Andy Nemer an...@overwatchmod.com Hello all, One of our users is having a bit of a problem launching our mod. This is the error he's getting: MountFilesystem( 217 ) failed: SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with error 116: Cache needs repair Now I've seen this error before and we've gone through every step conceivable (short of uninstalling/reinstalling Steam) to try and resolve it. The part that bothers me is the AppID in the error message (217). That ID isn't listed anywhere on the VDC, so I'm not sure to what it's referring. I'm hoping one of you might have the answer. Since this may be of use, here's what we have in the FileSystem section of our gameinfo.txt file: FileSystem { SteamAppId 218 ToolsAppId 211 AdditionalContentId 320 SearchPaths { Game |gameinfo_path|. Game |all_source_engine_paths|hl2mp Game |all_source_engine_paths|hl2 } } and in steam.inf: appid=218 Any information would be greatly appreciated! Best regards, Andy -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] AppID 217?
http://developer.valvesoftware.com/wiki/SteamAppId On Sat, Nov 27, 2010 at 3:20 PM, Andy Nemer an...@overwatchmod.com wrote: I see. Not sure where you found that, but thanks! Andy On 27 November 2010 17:38, Didrole didr...@gmail.com wrote: [217] Multiplayer OB Binaries 2010/11/27 Andy Nemer an...@overwatchmod.com Hello all, One of our users is having a bit of a problem launching our mod. This is the error he's getting: MountFilesystem( 217 ) failed: SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with error 116: Cache needs repair Now I've seen this error before and we've gone through every step conceivable (short of uninstalling/reinstalling Steam) to try and resolve it. The part that bothers me is the AppID in the error message (217). That ID isn't listed anywhere on the VDC, so I'm not sure to what it's referring. I'm hoping one of you might have the answer. Since this may be of use, here's what we have in the FileSystem section of our gameinfo.txt file: FileSystem { SteamAppId 218 ToolsAppId 211 AdditionalContentId 320 SearchPaths { Game |gameinfo_path|. Game |all_source_engine_paths|hl2mp Game |all_source_engine_paths|hl2 } } and in steam.inf: appid=218 Any information would be greatly appreciated! Best regards, Andy -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Weapon script overrides
All that's really worrying me right now is the fact that it seems to be impossible to get the string itself to actually network to the client.. Here's the latest code by the way: (I updated DEFINE_AUTO_ARRAY_KEYFIELD like you suggested, by the way) http://pastebin.com/uYxviT6W http://pastebin.com/TUcupE1T I'm frankly about ready to give up on thisI'd like to at least get a rough build going, even if it's sloppy and inefficient, just a bare minimum of allowing me to even START the project would be lovely. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] AppID 217?
It's not in that list, that's the first place I looked. Either that or I'm completely blind. Andy On 27 November 2010 18:25, Matt Hoffman lord.matt.hoff...@gmail.com wrote: http://developer.valvesoftware.com/wiki/SteamAppId On Sat, Nov 27, 2010 at 3:20 PM, Andy Nemer an...@overwatchmod.com wrote: I see. Not sure where you found that, but thanks! Andy On 27 November 2010 17:38, Didrole didr...@gmail.com wrote: [217] Multiplayer OB Binaries 2010/11/27 Andy Nemer an...@overwatchmod.com Hello all, One of our users is having a bit of a problem launching our mod. This is the error he's getting: MountFilesystem( 217 ) failed: SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with error 116: Cache needs repair Now I've seen this error before and we've gone through every step conceivable (short of uninstalling/reinstalling Steam) to try and resolve it. The part that bothers me is the AppID in the error message (217). That ID isn't listed anywhere on the VDC, so I'm not sure to what it's referring. I'm hoping one of you might have the answer. Since this may be of use, here's what we have in the FileSystem section of our gameinfo.txt file: FileSystem { SteamAppId 218 ToolsAppId 211 AdditionalContentId 320 SearchPaths { Game |gameinfo_path|. Game |all_source_engine_paths|hl2mp Game |all_source_engine_paths|hl2 } } and in steam.inf: appid=218 Any information would be greatly appreciated! Best regards, Andy -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] AppID 217?
Sigh, that's what I get for not reading/looking myself. :( On Sat, Nov 27, 2010 at 4:19 PM, Andy Nemer an...@overwatchmod.com wrote: It's not in that list, that's the first place I looked. Either that or I'm completely blind. Andy On 27 November 2010 18:25, Matt Hoffman lord.matt.hoff...@gmail.com wrote: http://developer.valvesoftware.com/wiki/SteamAppId On Sat, Nov 27, 2010 at 3:20 PM, Andy Nemer an...@overwatchmod.com wrote: I see. Not sure where you found that, but thanks! Andy On 27 November 2010 17:38, Didrole didr...@gmail.com wrote: [217] Multiplayer OB Binaries 2010/11/27 Andy Nemer an...@overwatchmod.com Hello all, One of our users is having a bit of a problem launching our mod. This is the error he's getting: MountFilesystem( 217 ) failed: SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with error 116: Cache needs repair Now I've seen this error before and we've gone through every step conceivable (short of uninstalling/reinstalling Steam) to try and resolve it. The part that bothers me is the AppID in the error message (217). That ID isn't listed anywhere on the VDC, so I'm not sure to what it's referring. I'm hoping one of you might have the answer. Since this may be of use, here's what we have in the FileSystem section of our gameinfo.txt file: FileSystem { SteamAppId 218 ToolsAppId 211 AdditionalContentId 320 SearchPaths { Game |gameinfo_path|. Game |all_source_engine_paths|hl2mp Game |all_source_engine_paths|hl2 } } and in steam.inf: appid=218 Any information would be greatly appreciated! Best regards, Andy -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Weapon script overrides
Yaay the custom build step managed to break itself. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Weapon script overrides
As it turns out: The Msg command not working was due to it being in the Spawn function. In hud_weaponselection.cpp, the weapon name is pulled from the script, not the actual GetPrintName() function. Now I have a temporarily workable solution, just without viewmodels. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders