As it turns out: The Msg command not working was due to it being in the Spawn function. In hud_weaponselection.cpp, the weapon name is pulled from the script, not the actual GetPrintName() function.
Now I have a temporarily workable solution, just without viewmodels. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders